demo hotfix:八音盒照片z层级(在人偶后面);加辫子的粉末
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asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png
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asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png
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asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png.import
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asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwoi5yfgfb7km"
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path="res://.godot/imported/加辫子的头发粉末.png-e15b3fd4d4ae56eefe9a00f9e0f40d5c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png"
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dest_files=["res://.godot/imported/加辫子的头发粉末.png-e15b3fd4d4ae56eefe9a00f9e0f40d5c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -354,6 +354,7 @@ c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,
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c03_s08_囚室偷听后,他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧,,,,,
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c03_s09_棺材上刻的文字,棺材上刻有长命百岁,好怪...,,,,,
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c03_s09_胖子干尸,不知道是谁的干尸...,,,,,
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c03_s09_刀使用提示,有了这刀…应该就可以把囚室里的绳子砍断了,,,,,
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c03_s10_label1,[wave]当兵去,当兵饿不死[/wave],,,,,
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c03_s10_label2,[wave]活[/wave],,,,,
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c03_s10_label3,[wave]着[/wave],,,,,
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@ -445,7 +445,7 @@ skip[ID:prop_沾血的老虎钳_详情]
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# s09 棺材房
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棺材上刻有长命百岁,好怪...[ID:c03_s09_棺材上刻的文字]
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不知道是谁的干尸...[ID:c03_s09_胖子干尸]
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刀把 [ID:c03_s09_刀使用提示]
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有了这刀…应该就可以把囚室里的绳子砍断了 [ID:c03_s09_刀使用提示]
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# s10-12 胖子游戏1-3
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[wave]当兵去,当兵饿不死[/wave][ID:c03_s10_label1]
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[wave]活[/wave][ID:c03_s10_label2]
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@ -133,7 +133,6 @@ position = Vector2(253, -31)
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texture = ExtResource("10_jg8g0")
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packed_scene = ExtResource("11_jg8g0")
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on_display_hide_hud = true
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transition_effect = true
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first_interact_os_key = "c02_海报_剪辫子侦探"
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[node name="青岛啤酒" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_0fckv")]
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@ -230,7 +229,6 @@ gaslight_ground_energy = 0.0
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[node name="Closeup八音盒" parent="Ground/DeployLayer" index="18" instance=ExtResource("19_6wwyd")]
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position = Vector2(533, 65)
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packed_scene = ExtResource("10_ifae7")
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transition_effect = true
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first_interact_os_key = "c02_s02_八音盒"
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[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Closeup八音盒"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=67 format=3 uid="uid://cpxt082my5yac"]
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[gd_scene load_steps=68 format=3 uid="uid://cpxt082my5yac"]
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[ext_resource type="Script" uid="uid://dj2b4f3soxki5" path="res://scene/ground/script/c02/s03_closeup抓药游戏.gd" id="1_0wbm3"]
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[ext_resource type="Texture2D" uid="uid://bs4npq7fnwjhw" path="res://asset/art/little_game/c03_药车游戏/背景底图.png" id="2_5ts1i"]
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@ -45,6 +45,7 @@
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[ext_resource type="AudioStream" uid="uid://bb6xofiqjvid8" path="res://asset/audio/sfx/UI/关闭报纸.ogg" id="27_yndwj"]
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[ext_resource type="Texture2D" uid="uid://e4q2o6x1gtvo" path="res://asset/art/little_game/c03_药车游戏/完成药粉.png" id="29_26hqw"]
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[ext_resource type="Texture2D" uid="uid://due28st4b4e01" path="res://asset/art/little_game/c03_药车游戏/洞中药纸.png" id="30_8leof"]
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[ext_resource type="Texture2D" uid="uid://bwoi5yfgfb7km" path="res://asset/art/little_game/c03_药车游戏/加辫子的头发粉末.png" id="32_6kw6k"]
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[ext_resource type="Texture2D" uid="uid://b5ibixjn6oikx" path="res://asset/art/little_game/c03_药车游戏/黑色粉末单独.png" id="32_gf0xj"]
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[ext_resource type="Texture2D" uid="uid://bq1ilitkvodnr" path="res://asset/art/little_game/c03_药车游戏/蟋蟀单独.png" id="33_26hqw"]
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[ext_resource type="Texture2D" uid="uid://dyeeyfdr7gbh2" path="res://asset/art/little_game/c03_药车游戏/蟋蟀一对.png" id="36_stbjq"]
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@ -571,7 +572,7 @@ texture = ExtResource("8_kbm4v")
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[node name="头发粉末" type="Sprite2D" parent="Hover粉末"]
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light_mask = 5
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position = Vector2(-79, -49)
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texture = ExtResource("8_kbm4v")
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texture = ExtResource("32_6kw6k")
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centered = false
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover粉末"]
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@ -50,6 +50,7 @@ func _on_note_interacted() -> void:
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await SceneManager.get_inspector().quit_and_hidden
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SceneManager.black_transition(0.7, 0.5)
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await Util.wait(0.8)
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Util.timer(0.5, SceneManager.pop_os_with_str.bind("c03_s09_刀使用提示"))
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exit.emit(true)
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@ -201,12 +201,12 @@ range_layer_max = 10
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texture = ExtResource("22_rdaqv")
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[node name="OpenedBox" type="Sprite2D" parent="All"]
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visible = false
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position = Vector2(-48, 38)
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texture = ExtResource("16_dtoml")
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centered = false
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[node name="Panel" type="Node2D" parent="All/OpenedBox"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(68.5, -38)
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