院子判断 c02_ball_game_stage >= 3
This commit is contained in:
parent
d1f0771bda
commit
9c3c470f3e
@ -58,7 +58,6 @@ func _on_ground_ready() -> void:
|
||||
counter.get_node("点燃").modulate.a = 1.0
|
||||
$VibeSfx氛围.switch_to("c02_火灾")
|
||||
$"../DirectionalLight2D".energy = 0
|
||||
|
||||
eavesdrop_window = $"../DeployLayer/李氏赖子房间人影"
|
||||
madman_npc = $"../DeployLayer/Npc井边疯子"
|
||||
madman_npc.visible = false
|
||||
@ -66,7 +65,7 @@ func _on_ground_ready() -> void:
|
||||
burning_layer = $"../DeployLayer/火灾"
|
||||
var closeup_well = $"../DeployLayer/Closeup井"
|
||||
# 第一章霸凌阶段(弹珠游戏结束为开始)隐藏疯子与李癞偷听,第二章开始后显示
|
||||
if EventManager.get_stage(&"c02_ball_game_stage") == 3 and EventManager.get_chapter_stage() <= 2:
|
||||
if EventManager.get_stage(&"c02_ball_game_stage") >= 3 and EventManager.get_chapter_stage() <= 2:
|
||||
_setup_bully_or_burning(true)
|
||||
# 弹珠游戏结束后就开始霸凌,此时禁止偷听。第一章结束后(火灾结束),第二章再偷听
|
||||
$"../DeployLayer/Ambush偷听对话".enabled = false
|
||||
|
Loading…
Reference in New Issue
Block a user