院子判断 c02_ball_game_stage >= 3

This commit is contained in:
cakipaul 2025-07-16 14:24:10 +08:00
parent d1f0771bda
commit 9c3c470f3e

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@ -58,7 +58,6 @@ func _on_ground_ready() -> void:
counter.get_node("点燃").modulate.a = 1.0 counter.get_node("点燃").modulate.a = 1.0
$VibeSfx氛围.switch_to("c02_火灾") $VibeSfx氛围.switch_to("c02_火灾")
$"../DirectionalLight2D".energy = 0 $"../DirectionalLight2D".energy = 0
eavesdrop_window = $"../DeployLayer/李氏赖子房间人影" eavesdrop_window = $"../DeployLayer/李氏赖子房间人影"
madman_npc = $"../DeployLayer/Npc井边疯子" madman_npc = $"../DeployLayer/Npc井边疯子"
madman_npc.visible = false madman_npc.visible = false
@ -66,7 +65,7 @@ func _on_ground_ready() -> void:
burning_layer = $"../DeployLayer/火灾" burning_layer = $"../DeployLayer/火灾"
var closeup_well = $"../DeployLayer/Closeup井" var closeup_well = $"../DeployLayer/Closeup井"
# 第一章霸凌阶段(弹珠游戏结束为开始)隐藏疯子与李癞偷听,第二章开始后显示 # 第一章霸凌阶段(弹珠游戏结束为开始)隐藏疯子与李癞偷听,第二章开始后显示
if EventManager.get_stage(&"c02_ball_game_stage") == 3 and EventManager.get_chapter_stage() <= 2: if EventManager.get_stage(&"c02_ball_game_stage") >= 3 and EventManager.get_chapter_stage() <= 2:
_setup_bully_or_burning(true) _setup_bully_or_burning(true)
# 弹珠游戏结束后就开始霸凌,此时禁止偷听。第一章结束后(火灾结束),第二章再偷听 # 弹珠游戏结束后就开始霸凌,此时禁止偷听。第一章结束后(火灾结束),第二章再偷听
$"../DeployLayer/Ambush偷听对话".enabled = false $"../DeployLayer/Ambush偷听对话".enabled = false