diff --git a/scene/ground/scene/c02/s03_院子.gd b/scene/ground/scene/c02/s03_院子.gd index 3c4a338a..e6cb3e3f 100644 --- a/scene/ground/scene/c02/s03_院子.gd +++ b/scene/ground/scene/c02/s03_院子.gd @@ -58,7 +58,6 @@ func _on_ground_ready() -> void: counter.get_node("点燃").modulate.a = 1.0 $VibeSfx氛围.switch_to("c02_火灾") $"../DirectionalLight2D".energy = 0 - eavesdrop_window = $"../DeployLayer/李氏赖子房间人影" madman_npc = $"../DeployLayer/Npc井边疯子" madman_npc.visible = false @@ -66,7 +65,7 @@ func _on_ground_ready() -> void: burning_layer = $"../DeployLayer/火灾" var closeup_well = $"../DeployLayer/Closeup井" # 第一章霸凌阶段(弹珠游戏结束为开始)隐藏疯子与李癞偷听,第二章开始后显示 - if EventManager.get_stage(&"c02_ball_game_stage") == 3 and EventManager.get_chapter_stage() <= 2: + if EventManager.get_stage(&"c02_ball_game_stage") >= 3 and EventManager.get_chapter_stage() <= 2: _setup_bully_or_burning(true) # 弹珠游戏结束后就开始霸凌,此时禁止偷听。第一章结束后(火灾结束),第二章再偷听 $"../DeployLayer/Ambush偷听对话".enabled = false