更新:跟随老鼠贴图;书架生死簿倒下+扶正;

This commit is contained in:
cakipaul 2025-03-10 20:57:20 +08:00
parent a2778258b6
commit 996d826877
53 changed files with 839 additions and 81 deletions

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@ -64,7 +64,7 @@ func flush_right_and_disable(_res = null) -> void:
func _init_mice(scatter := scatter_on_start) -> void:
mice.clear()
for c in get_children():
if c is AnimatedSprite2D:
if c is Node2D:
mice.append(c)
random_wait_time.resize(mice.size())
random_directions.resize(mice.size())
@ -167,7 +167,7 @@ func _physics_process(delta: float) -> void:
m.position.x = move_toward(m_pos.x, target.x, delta_max)
m.position.y = move_toward(m_pos.y, target.y, delta_max)
# set flip h
m.flip_h = facing_right
m.flip_h = not facing_right
# clamp to action area
m.position = m.position.clamp(Vector2.ZERO, action_area)

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@ -1,76 +1,45 @@
[gd_scene load_steps=6 format=3 uid="uid://nwpbl5yuh280"]
[ext_resource type="Script" path="res://scene/ground/script/c01/s00_自动跟随的老鼠.gd" id="1_lesfu"]
[ext_resource type="Texture2D" uid="uid://bebirk1fwldg2" path="res://asset/art/临时草稿/老鼠/老鼠.png" id="2_6u35i"]
[ext_resource type="Texture2D" uid="uid://bebirk1fwldg2" path="res://asset/art/scene/c01/s00/老鼠.png" id="2_6u35i"]
[sub_resource type="AtlasTexture" id="AtlasTexture_6ljga"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5mbxu"]
atlas = ExtResource("2_6u35i")
region = Rect2(0, 0, 16, 10)
region = Rect2(0, 0, 27, 8)
[sub_resource type="AtlasTexture" id="AtlasTexture_p46st"]
[sub_resource type="AtlasTexture" id="AtlasTexture_c3axe"]
atlas = ExtResource("2_6u35i")
region = Rect2(32, 0, 16, 10)
region = Rect2(36, 1, 27, 8)
[sub_resource type="SpriteFrames" id="SpriteFrames_bqotn"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6ljga")
}],
"loop": true,
"name": &"mouse1",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p46st")
}],
"loop": true,
"name": &"mouse2",
"speed": 5.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_dv2da"]
atlas = ExtResource("2_6u35i")
region = Rect2(67, 0, 29, 9)
[node name="自动跟随的老鼠" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_lesfu")
action_area = Vector2(700, 40)
[node name="mouse1" type="AnimatedSprite2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(341.946, 19.4184)
sprite_frames = SubResource("SpriteFrames_bqotn")
animation = &"mouse1"
offset = Vector2(0, -3)
[node name="mouse1" type="Sprite2D" parent="."]
position = Vector2(247.479, 17.0676)
texture = SubResource("AtlasTexture_5mbxu")
[node name="mouse2" type="AnimatedSprite2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(441.315, 7.66069)
sprite_frames = SubResource("SpriteFrames_bqotn")
animation = &"mouse2"
offset = Vector2(0, -3)
[node name="mouse2" type="Sprite2D" parent="."]
position = Vector2(14.5959, 21.7936)
texture = SubResource("AtlasTexture_c3axe")
[node name="mouse3" type="AnimatedSprite2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(602.687, 37.4692)
sprite_frames = SubResource("SpriteFrames_bqotn")
animation = &"mouse2"
offset = Vector2(0, -3)
[node name="mouse3" type="Sprite2D" parent="."]
position = Vector2(115.002, 22.3415)
texture = SubResource("AtlasTexture_dv2da")
[node name="mouse4" type="AnimatedSprite2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(59.7088, 20.6539)
sprite_frames = SubResource("SpriteFrames_bqotn")
animation = &"mouse1"
offset = Vector2(0, -3)
[node name="mouse4" type="Sprite2D" parent="."]
position = Vector2(476.583, 19.6219)
texture = SubResource("AtlasTexture_5mbxu")
[node name="mouse5" type="AnimatedSprite2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(198.783, 2.87105)
sprite_frames = SubResource("SpriteFrames_bqotn")
animation = &"mouse2"
offset = Vector2(0, -3)
[node name="mouse5" type="Sprite2D" parent="."]
position = Vector2(631.022, 10.2812)
texture = SubResource("AtlasTexture_c3axe")
[node name="mouse6" type="Sprite2D" parent="."]
position = Vector2(336.921, 36.9538)
texture = SubResource("AtlasTexture_dv2da")

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@ -234,9 +234,16 @@ func _get_color(index: int) -> int:
func _success() -> void:
gameover = true
print("书架游戏通关! 播放生死簿动画")
# TODO 生死簿倒下的动画
SceneManager.pop_debug_dialog_info("美术", "生死簿倒下的动画")
# 生死簿倒下的动画
$"Shelf/Layer0/Book18/BookButton".hide()
$"Shelf/生死簿".show()
$"Shelf/生死簿".play("书架倒下")
$"Shelf/生死簿/Button".pressed.connect(_on_target_book_pressed, CONNECT_ONE_SHOT)
func _on_target_book_pressed():
$"Shelf/生死簿".play("书架扶正")
await get_tree().create_timer(1.5).timeout
$"生死簿".show()
# 完成后释放信号
$"生死簿".finished.connect(_on_success_finished)

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@ -1,10 +1,11 @@
[gd_scene load_steps=52 format=3 uid="uid://fwfr0b2sylwx"]
[gd_scene load_steps=53 format=3 uid="uid://fwfr0b2sylwx"]
[ext_resource type="Script" path="res://scene/little_game/书架/书架.gd" id="1_8af23"]
[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="3_03tyv"]
[ext_resource type="AudioStream" uid="uid://bi4hcr04231qr" path="res://asset/audio/sfx/ui/挂画查看.mp3" id="3_elhhm"]
[ext_resource type="AudioStream" uid="uid://dky3j8lwcy5sk" path="res://asset/audio/sfx/ui/物品查看.mp3" id="4_0ihy7"]
[ext_resource type="PackedScene" uid="uid://bl5pohc77hi43" path="res://scene/little_game/书架/生死簿.tscn" id="6_mhajy"]
[ext_resource type="SpriteFrames" uid="uid://bmwm400w8r4ju" path="res://asset/art/gif/c01_书店/frames.tres" id="6_nyh8c"]
[ext_resource type="Texture2D" uid="uid://bbskja06j74v0" path="res://asset/art/little_game/书架_生死簿/书架合并.png" id="6_pxxx5"]
[sub_resource type="AtlasTexture" id="AtlasTexture_6hdac"]
@ -770,6 +771,22 @@ offset_right = 13.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_ac7xn")
[node name="生死簿" type="AnimatedSprite2D" parent="Shelf"]
visible = false
position = Vector2(134, 1)
scale = Vector2(0.9, 0.91)
sprite_frames = ExtResource("6_nyh8c")
animation = &"书架倒下"
[node name="Button" type="Button" parent="Shelf/生死簿"]
custom_minimum_size = Vector2(17, 70)
offset_left = -7.77778
offset_top = -79.1209
offset_right = 9.22222
offset_bottom = -29.1209
focus_mode = 0
flat = true
[node name="ColorRectTop" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false