demo 0.2.0.2 hotfix 小小蝶互动时不上下看
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@ -135,8 +135,8 @@ var ANIMATION_CONFIG = {
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MOVEMENT_WALKING: [&"c01_小小蝶_walking_l", &"c01_小小蝶_walking_r"],
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MOVEMENT_RUNNING: [&"c01_小小蝶_running_l", &"c01_小小蝶_running_r"],
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# animation_name, left, right
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ACTION_LOOKUP_WALL:
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[&"c01_小小蝶_背面抬头", Vector2.ONE, Vector2(-3.0, -37.0), &"c01_小小蝶_抬头_l", &"c01_小小蝶_抬头_r"],
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# ACTION_LOOKUP_WALL:
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# [&"c01_小小蝶_背面抬头", Vector2.ONE, Vector2(-3.0, -37.0), &"c01_小小蝶_抬头_l", &"c01_小小蝶_抬头_r"],
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# 看向橱柜(c01_s07 书店外)
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5: [&"c01_小小蝶_书店外看向橱窗", Vector2.ONE, Vector2(0, -88.0)],
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# 敲门(c01_s07 书店外)
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@ -826,11 +826,18 @@ height = 50.0
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position = Vector2(26, 88)
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enable_light = false
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character = "小小蝶"
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player_movement_rect = Rect2(40, -158, 490, 316)
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facing_direction = Vector2(1, 0)
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[node name="AudioListener2D" type="AudioListener2D" parent="Ground/MainPlayer" index="6"]
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current = true
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[node name="CameraFocusMarker" parent="Ground" index="6"]
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limit_left = 0
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limit_top = -158
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limit_right = 564
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limit_bottom = 158
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[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
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position = Vector2(21, 39)
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texture = ExtResource("3_vmr0f")
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@ -56,7 +56,7 @@ func _on_ground_ready() -> void:
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# 点燃后~离开前
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if (
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ArchiveManager.get_global_value(&"c02_burning")
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and not EventManager.get_stage(&"c02_burning_end_stage") == 2
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and EventManager.get_stage(&"c02_burning_end_stage") < 2
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):
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new_bg.modulate.a = 1.0
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# 火灾开始后,无需 enable
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@ -287,24 +287,28 @@ data = {
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"oneshot_animation_played": false
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}
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debug_global_data = Dictionary[String, Variant]({
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"c02_ball_game_stage": 1,
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"c02_ball_game_stage": 3,
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"c02_burning": false,
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"c02_burning_end_stage": 0,
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"c02_burning_end_stage": 1,
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"c02_counter_pushed_out": false,
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"c02_eavesdrop_finished": false,
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"c02_got_pliers": 0,
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"c02_madman_hitwall": false,
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"c02_madman_interacted": 0,
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"c02_open_gate_first_failed": false,
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"c02_ready_to_fire": false,
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"c02_ready_to_fire": true,
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"c02_show_grounded_coins": false,
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"c02_the_blind_room_unlocked": false,
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"c02_watched_the_well": false,
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"enabled_items": ["prop_火柴", "prop_院长的信", "prop_银元"],
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"enabled_items": {
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"prop_小鞋子2": true,
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"prop_火柴": true,
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"prop_老虎钳": true
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},
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"handnote_c02_gate_chain": 1,
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"handnote_c02_map_1Right": 1,
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"handnote_c02_meat_knockDoor": 1,
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"player_x": 700.0
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"player_x": 2000.0
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})
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debug_ground_data = Dictionary[String, Variant]({
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"Ambush保卫科旁边os": {
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@ -781,7 +785,6 @@ position = Vector2(29, -3)
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sprite_frames = ExtResource("34_1tart")
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animation = &"小婵_被霸凌"
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autoplay = "小婵_被霸凌"
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frame = 1
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[node name="f1" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
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z_index = 10
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@ -789,7 +792,7 @@ position = Vector2(-11, 1)
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sprite_frames = ExtResource("34_1tart")
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animation = &"霸凌1"
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autoplay = "霸凌1"
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frame = 3
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frame = 6
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[node name="Sfx2D霸凌童谣" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/霸凌/f1"]
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process_mode = 1
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@ -807,7 +810,7 @@ position = Vector2(23, 11)
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sprite_frames = ExtResource("34_1tart")
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animation = &"霸凌2"
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autoplay = "霸凌2"
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frame = 3
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frame = 4
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[node name="f3" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
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z_index = 10
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@ -815,7 +818,7 @@ position = Vector2(57, 7)
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sprite_frames = ExtResource("34_1tart")
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animation = &"霸凌3"
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autoplay = "霸凌3"
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frame = 3
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frame = 1
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[node name="Ambush点火游戏阻挡右移" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")]
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position = Vector2(-116, -13)
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@ -1004,6 +1007,7 @@ position = Vector2(2229, 41)
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sprite_frames = ExtResource("34_1tart")
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animation = &"霸凌3-发抖"
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autoplay = "霸凌3-发抖"
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frame = 1
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[node name="Pro小孩喊着火啦3" parent="Ground/DeployLayer/火灾" instance=ExtResource("33_ycojw")]
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z_index = 9
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@ -1106,8 +1110,15 @@ texture = SubResource("GradientTexture2D_plfv5")
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(2128, 93)
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player_movement_rect = Rect2(17, -158, 2233, 316)
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facing_direction = Vector2(1, 0)
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[node name="CameraFocusMarker" parent="Ground" index="6"]
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limit_left = 0
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limit_top = -158
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limit_right = 2380
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limit_bottom = 158
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[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"]
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use_parent_material = true
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