c01s06 增加猫鼠游戏小孩影子的变化与阴影光效
@ -4,15 +4,16 @@ class_name ProAnimatedSprite2D extends AnimatedSprite2D
|
||||
@export var autostart := true
|
||||
@export var action_configs: Array[Dictionary] = []
|
||||
@export var move_configs: Array[Dictionary] = []
|
||||
|
||||
# 从 intro 到 next 的配置信息
|
||||
var auto_checkout_dict = {
|
||||
# intro -> {state_config instance}
|
||||
}
|
||||
# 播放 animation 的同时,进行移动
|
||||
var animation_velocity = {
|
||||
# animation -> velocity
|
||||
}
|
||||
# 0.0 means no light
|
||||
# negative value means subtract, positive value means add
|
||||
@export_range(-1.0, 1.0) var light_energy := 0.0:
|
||||
set(val):
|
||||
light2d.energy = abs(val)
|
||||
if val > 0:
|
||||
light2d.blend_mode = Light2D.BLEND_MODE_ADD
|
||||
else:
|
||||
light2d.blend_mode = Light2D.BLEND_MODE_SUB
|
||||
light_energy = val
|
||||
|
||||
const ACTION_CONFIG = {
|
||||
"animation_intro": "", "intro_loop": 1, "animation_wait_time": 0.0, "animation_next": ""
|
||||
@ -29,7 +30,22 @@ static func new_action_config() -> Dictionary:
|
||||
return ACTION_CONFIG.duplicate()
|
||||
|
||||
|
||||
# 从 intro 到 next 的配置信息
|
||||
var auto_checkout_dict = {
|
||||
# intro -> {state_config instance}
|
||||
}
|
||||
# 播放 animation 的同时,进行移动
|
||||
var animation_velocity = {
|
||||
# animation -> velocity
|
||||
}
|
||||
|
||||
var light2d := PointLight2D.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if light_energy != 0.0:
|
||||
add_child(light2d)
|
||||
frame_changed.connect(_on_frame_changed)
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
_load_config()
|
||||
@ -60,6 +76,13 @@ func _load_config():
|
||||
if sprite_frames and sprite_frames.has_animation(move_config.animation):
|
||||
animation_velocity[move_config.animation] = move_config.velocity
|
||||
|
||||
func _on_frame_changed():
|
||||
if light_energy == 0.0:
|
||||
return
|
||||
var texture = sprite_frames.get_frame_texture(animation, frame)
|
||||
if not texture:
|
||||
return
|
||||
light2d.texture = texture
|
||||
|
||||
func _reset_loop(intro: String):
|
||||
for c in action_configs:
|
||||
@ -96,7 +119,7 @@ func _on_animation_start():
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||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if Engine.is_editor_hint() or not animation or not velocity:
|
||||
if Engine.is_editor_hint() or not velocity or not is_playing():
|
||||
return
|
||||
position += velocity * delta
|
||||
|
||||
|
@ -1,4 +1,4 @@
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||||
[gd_resource type="SpriteFrames" load_steps=163 format=3 uid="uid://c6okvaeemoodq"]
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[gd_resource type="SpriteFrames" load_steps=164 format=3 uid="uid://c6okvaeemoodq"]
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[ext_resource type="Texture2D" uid="uid://ciai4wast4i2a" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/0.png" id="1_0n0k8"]
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[ext_resource type="Texture2D" uid="uid://pabw11j5ifdw" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/0.png" id="1_3rkvk"]
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@ -162,6 +162,7 @@
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[ext_resource type="Texture2D" uid="uid://80d7y4mh7wke" path="res://asset/art/gif/c01_孤儿院围墙/桌椅翻倒/3.png" id="125_j0esh"]
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[ext_resource type="Texture2D" uid="uid://30e5snyr1o4l" path="res://asset/art/gif/c01_孤儿院围墙/摔倒隐藏小孩.png" id="134_1pcyy"]
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[resource]
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animations = [{
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@ -694,6 +695,9 @@ animations = [{
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}, {
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"duration": 3.0,
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"texture": ExtResource("98_iq3wq")
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}, {
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"duration": 1.0,
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"texture": ExtResource("134_1pcyy")
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}],
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"loop": false,
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"name": &"【胖小孩背着残疾小孩】摔倒",
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[deps]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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detect_3d/compress_to=1
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
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detect_3d/compress_to=1
|
Before Width: | Height: | Size: 4.6 KiB |
@ -1,34 +0,0 @@
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[remap]
|
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|
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importer="texture"
|
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type="CompressedTexture2D"
|
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|
||||
metadata={
|
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/gif/c01_孤儿院围墙/【桌椅】掉落/5.png"
|
||||
dest_files=["res://.godot/imported/5.png-a88da2c44fe9674a9e5d5125fe3c3e4b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
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BIN
asset/art/gif/c01_孤儿院围墙/摔倒隐藏小孩.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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path="res://.godot/imported/摔倒隐藏小孩.png-c1a191a3b66700dd7c488c324831bea6.ctex"
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metadata={
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|
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}
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|
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[deps]
|
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source_file="res://asset/art/gif/c01_孤儿院围墙/【桌椅】抖动/0.png"
|
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dest_files=["res://.godot/imported/0.png-1b00775b641931f91e59257a4e8505dd.ctex"]
|
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source_file="res://asset/art/gif/c01_孤儿院围墙/摔倒隐藏小孩.png"
|
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dest_files=["res://.godot/imported/摔倒隐藏小孩.png-c1a191a3b66700dd7c488c324831bea6.ctex"]
|
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[params]
|
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|
Before Width: | Height: | Size: 76 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnwm70jpsplrj"
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path="res://.godot/imported/1.jpg-4dc5a26b4eda17f83429e1fa71c1f88d.ctex"
|
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metadata={
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/gif/c01_孤儿院围墙/桌椅翻倒/1.jpg"
|
||||
dest_files=["res://.godot/imported/1.jpg-4dc5a26b4eda17f83429e1fa71c1f88d.ctex"]
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[params]
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|
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compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
Before Width: | Height: | Size: 64 KiB |
@ -1,34 +0,0 @@
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[remap]
|
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|
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importer="texture"
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type="CompressedTexture2D"
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"vram_texture": false
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|
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[deps]
|
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|
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source_file="res://asset/art/gif/c01_孤儿院围墙/桌椅翻倒/2.jpg"
|
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dest_files=["res://.godot/imported/2.jpg-cf1a7ee1ab38c428f5c1fa38b622b7be.ctex"]
|
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|
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[params]
|
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|
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compress/mode=0
|
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compress/high_quality=false
|
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compress/lossy_quality=0.7
|
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
BIN
asset/art/scene/c01/s06_孤儿院长廊围墙/bg_树.png
Executable file
After Width: | Height: | Size: 20 KiB |
@ -2,16 +2,16 @@
|
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|
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importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://dkdnplv1p3ldv"
|
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path="res://.godot/imported/2.png-709190ced18cb22d041a888f11c9c1ba.ctex"
|
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uid="uid://dfw3y2elkdcvr"
|
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path="res://.godot/imported/bg_树.png-3bcb4e25cae5b1cc21f16f0c68663a0a.ctex"
|
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metadata={
|
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/gif/c01_孤儿院围墙/【桌椅】抖动/2.png"
|
||||
dest_files=["res://.godot/imported/2.png-709190ced18cb22d041a888f11c9c1ba.ctex"]
|
||||
source_file="res://asset/art/scene/c01/s06_孤儿院长廊围墙/bg_树.png"
|
||||
dest_files=["res://.godot/imported/bg_树.png-3bcb4e25cae5b1cc21f16f0c68663a0a.ctex"]
|
||||
|
||||
[params]
|
||||
|
@ -20,6 +20,7 @@ script = ExtResource("1_0vrlo")
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
||||
[node name="BGColorRect" type="ColorRect" parent="."]
|
||||
z_index = -10
|
||||
custom_minimum_size = Vector2(664, 318)
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
@ -34,6 +35,7 @@ color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="BGSprite2D" type="Sprite2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
z_index = -5
|
||||
centered = false
|
||||
offset = Vector2(0, -120)
|
||||
|
||||
|
@ -19,6 +19,7 @@ var standing_kid1
|
||||
var standing_kid2
|
||||
var standing_kid3
|
||||
var game_kid
|
||||
var game_kid_limp
|
||||
var obstacles: ProAnimatedSprite2D
|
||||
var interactable_obstacles: Interactable2D
|
||||
var cat_rat_game_start_ambush: Ambush2D
|
||||
@ -47,17 +48,17 @@ func _on_ground_ready() -> void:
|
||||
obstacles = $"../DeployLayer/游戏中途桌椅"
|
||||
interactable_obstacles = $"../DeployLayer/Interactable桌椅"
|
||||
interactable_obstacles.interacted.connect(_on_push_obstacles)
|
||||
cat_rat_game_fail_ambush = $"../DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush"
|
||||
cat_rat_game_fail_ambush = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush"
|
||||
# 等待游戏开始后启用
|
||||
cat_rat_game_fail_ambush.enabled = false
|
||||
cat_rat_game_start_ambush = $"../DeployLayer/猫鼠游戏开始ambush"
|
||||
cat_rat_game_mid_ambush = $"../DeployLayer/猫鼠游戏中途ambush"
|
||||
cat_rat_game_mid_ambush.triggered.connect(_on_cat_rat_game_obstacles_triggered)
|
||||
# cat_rat_game_success_ambush = $"../DeployLayer/猫鼠游戏胜利ambush" as Ambush2D
|
||||
cat_shadow = $"../BGSprite2D/【墙上小孩猫影子】"
|
||||
game_kid_limp = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】"
|
||||
cat_shadow = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/【墙上小孩猫影子】"
|
||||
cat = $"../DeployLayer/【墙上黑猫】"
|
||||
cat.visible = false
|
||||
cat_shadow.visible = false
|
||||
game_kid_limp.modulate.a = 0.0
|
||||
|
||||
# 院长翻书
|
||||
var timer = Timer.new()
|
||||
@ -99,8 +100,6 @@ func _game_counting_down(_res = null):
|
||||
var left = player.global_position.x
|
||||
player.player_movement_rect.position.x = left
|
||||
get_tree().create_timer(2.5).timeout.connect(_kids_start_run)
|
||||
cat_shadow.visible = true
|
||||
cat_shadow.play("【墙上小孩猫影子】变身")
|
||||
cat.visible = true
|
||||
cat.play("【墙上黑猫】跑步")
|
||||
|
||||
@ -144,9 +143,17 @@ func _on_cat_rat_game_obstacles_triggered():
|
||||
SceneManager.pop_debug_dialog_info("美术", "桌椅颤抖-翻倒, 【胖小孩背着残疾小孩】摔倒,获得成就")
|
||||
obstacles.play("桌椅颤抖-翻倒")
|
||||
game_kid.play("【胖小孩背着残疾小孩】摔倒")
|
||||
game_kid.sprite_frames.set_animation_loop("【胖小孩背着残疾小孩】摔倒", false)
|
||||
game_kid.animation_finished.connect(_on_kid_fall_finished, CONNECT_ONE_SHOT)
|
||||
_on_mid_ambush_success()
|
||||
|
||||
|
||||
func _on_kid_fall_finished():
|
||||
game_kid_limp.modulate.a = 1
|
||||
game_kid_limp.play("【单残疾小孩】爬行")
|
||||
cat_shadow.play("【墙上小孩猫影子】变身")
|
||||
|
||||
|
||||
func _on_mid_ambush_success():
|
||||
obstacles_success = true
|
||||
# TODO 获得成就
|
||||
@ -156,6 +163,9 @@ func _on_mid_ambush_success():
|
||||
func game_succeed():
|
||||
if not obstacles_success:
|
||||
game_kid.play_with_loop("【胖小孩背着残疾小孩】侧面呼吸")
|
||||
else:
|
||||
game_kid_limp.pause()
|
||||
cat_shadow.pause()
|
||||
print("game succeed")
|
||||
SceneManager.pop_debug_dialog_info("美术", "猫鼠游戏成功")
|
||||
SceneManager.freeze_player(0)
|
||||
|
@ -65,13 +65,13 @@ size = Vector2(150, 70)
|
||||
resource_local_to_scene = true
|
||||
size = Vector2(10, 70)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ojoa"]
|
||||
size = Vector2(20, 50)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cdhx"]
|
||||
resource_local_to_scene = true
|
||||
size = Vector2(30, 70)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ojoa"]
|
||||
size = Vector2(20, 50)
|
||||
|
||||
[node name="S06" type="Node2D"]
|
||||
metadata/_edit_horizontal_guides_ = [158.0, 88.0]
|
||||
|
||||
@ -95,23 +95,6 @@ position = Vector2(30, -6)
|
||||
texture = ExtResource("3_su6aw")
|
||||
centered = false
|
||||
|
||||
[node name="【墙上小孩猫影子】" parent="Ground/BGSprite2D" index="1" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1479, -11.5)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【墙上小孩猫影子】变身"
|
||||
autostart = false
|
||||
action_configs = Array[Dictionary]([{
|
||||
"animation_intro": &"【墙上小孩猫影子】变身",
|
||||
"animation_next": "【墙上小孩猫影子】猫影跑步"
|
||||
}])
|
||||
move_configs = Array[Dictionary]([{
|
||||
"animation": "【墙上小孩猫影子】猫影跑步",
|
||||
"velocity": Vector2(180, 0)
|
||||
}, {
|
||||
"animation": &"【墙上小孩猫影子】变身",
|
||||
"velocity": Vector2(180, 0)
|
||||
}])
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(144, 20)
|
||||
immediately = false
|
||||
@ -272,7 +255,8 @@ move_configs = Array[Dictionary]([{
|
||||
}])
|
||||
|
||||
[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1514, 0)
|
||||
z_index = 6
|
||||
position = Vector2(1516, 16)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【站立小孩-2】呼吸"
|
||||
action_configs = Array[Dictionary]([{
|
||||
@ -309,6 +293,7 @@ hook_dialogue_title = "c01_s06_谈论鬼差与猫鼠游戏"
|
||||
hook_method = "game_intro"
|
||||
|
||||
[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_ouldg")]
|
||||
z_index = 1
|
||||
position = Vector2(1731, 4)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【胖小孩背着残疾小孩】呼吸"
|
||||
@ -332,33 +317,56 @@ move_configs = Array[Dictionary]([{
|
||||
"velocity": Vector2(110, 0)
|
||||
}])
|
||||
|
||||
[node name="猫鼠游戏失败ambush" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(3, 44)
|
||||
enabled = false
|
||||
hook_method = "game_failed"
|
||||
[node name="【单残疾小孩】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("8_ouldg")]
|
||||
z_index = 2
|
||||
z_as_relative = false
|
||||
position = Vector2(-23, -1)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【单残疾小孩】爬行"
|
||||
autostart = false
|
||||
move_configs = Array[Dictionary]([{
|
||||
"animation": &"【单残疾小孩】爬行",
|
||||
"velocity": Vector2(100, 0)
|
||||
}])
|
||||
|
||||
[node name="Sign" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush" index="0"]
|
||||
enabled = false
|
||||
[node name="【墙上小孩猫影子】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" instance=ExtResource("8_ouldg")]
|
||||
self_modulate = Color(1, 1, 1, 0.137255)
|
||||
show_behind_parent = true
|
||||
z_index = -1
|
||||
z_as_relative = false
|
||||
position = Vector2(11, -8)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【墙上小孩猫影子】变身"
|
||||
frame = 11
|
||||
frame_progress = 1.0
|
||||
autostart = false
|
||||
action_configs = Array[Dictionary]([{
|
||||
"animation_intro": &"【墙上小孩猫影子】变身",
|
||||
"animation_next": "【墙上小孩猫影子】猫影跑步"
|
||||
}])
|
||||
light_energy = -0.7
|
||||
|
||||
[node name="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_7cdhx")
|
||||
|
||||
[node name="中途Trigger" type="Area2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】"]
|
||||
position = Vector2(7, 11)
|
||||
[node name="中途Trigger" type="Area2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】"]
|
||||
position = Vector2(30, 12)
|
||||
collision_layer = 64
|
||||
collision_mask = 64
|
||||
monitoring = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/中途Trigger"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/中途Trigger"]
|
||||
position = Vector2(7, 48)
|
||||
shape = SubResource("RectangleShape2D_1ojoa")
|
||||
debug_color = Color(0.519778, 0.447036, 0.929413, 0.42)
|
||||
|
||||
[node name="【单残疾小孩】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("8_ouldg")]
|
||||
visible = false
|
||||
position = Vector2(-23, -1)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【单残疾小孩】爬行"
|
||||
[node name="猫鼠游戏失败ambush" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(26, 45)
|
||||
enabled = false
|
||||
hook_method = "game_failed"
|
||||
|
||||
[node name="Sign" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush" index="0"]
|
||||
enabled = false
|
||||
|
||||
[node name="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_7cdhx")
|
||||
|
||||
[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(3021.8, 49.6)
|
||||
@ -439,4 +447,4 @@ offset = Vector2(0, -159)
|
||||
[editable path="Ground/DeployLayer/Interactable桌椅"]
|
||||
[editable path="Ground/DeployLayer/Interactable桌椅/Sign"]
|
||||
[editable path="Ground/DeployLayer/猫鼠游戏中途ambush"]
|
||||
[editable path="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush"]
|
||||
[editable path="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush"]
|
||||
|
@ -25,6 +25,7 @@ region_rect = Rect2(24, 76, 38, 24)
|
||||
modulate_color = Color(0.996078, 0.92549, 0.85098, 0.733333)
|
||||
|
||||
[node name="MainPlayer" type="CharacterBody2D"]
|
||||
z_index = 5
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_3a78y")
|
||||
running_locked = true
|
||||
|