更新 ground 在 editor 表现
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@ -72,9 +72,9 @@ func _ready() -> void:
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print("restarting: skip ground _ready()")
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return
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_validate_scene_name()
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_set_camera_and_player_boundary()
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if Engine.is_editor_hint():
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return
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_set_camera_and_player_boundary()
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_setup_scene()
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_setup_runtime()
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_arrange_nodes_to_group(self)
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