第二章流程更新

This commit is contained in:
cakipaul 2025-07-30 22:57:38 +08:00
parent 3fb660dd1f
commit 87963405d4
77 changed files with 1008 additions and 206 deletions

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@ -11,12 +11,31 @@ For more information see the online documentation.,For more information see the
(看病费用涨价,为了攒钱让小蝶上学,),(看病费用涨价,为了攒钱让小蝶上学,),陆仁,,
(小蝶想请小蝉来家里吃饭,写了请柬),(小蝶想请小蝉来家里吃饭,写了请柬),小蝶,,
(父母让小蝶去送请柬,顺便带肉回家做饭),(父母让小蝶去送请柬,顺便带肉回家做饭),陆仁,,
棺材怪_1,好疼啊...,,,
棺材怪_2,我的儿啊,,,
棺材怪_3,求求你...,,,
c03_棺材怪_1,好疼啊...,,,
c03_棺材怪_2,我的儿啊,,,
c03_棺材怪_3,求求你...,,,
咱们看毛病的铜钱是不是要涨一涨了。,咱们看毛病的铜钱是不是要涨一涨了。,陆仁,,
现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:],现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:],陆仁,,
我们平头老百姓,总为以后打算的。 [ID:],我们平头老百姓,总为以后打算的。 [ID:],陆仁,,
个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:],个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:],小小蝶,,
作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:],作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:],陆仁,,
侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:],侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:],陆仁,,
有数!嘿嘿。 [ID:],有数!嘿嘿。 [ID:],小小蝶,,
那个...方叔叔,小蝉在吗? [ID:],那个...方叔叔,小蝉在吗? [ID:],小小蝶,,
咳咳,她,咳咳,不在。 [ID:],咳咳,她,咳咳,不在。 [ID:],瞎子,,
她是生病了吗,好几天没见她了。 [ID:],她是生病了吗,好几天没见她了。 [ID:],小小蝶,,
她... [ID:],她... [ID:],瞎子,,
我挨家挨户地问啊,都说没看见她。 [ID:],我挨家挨户地问啊,都说没看见她。 [ID:],瞎子,,
一个活生生的小孩子,就这么找不见了... [ID:],一个活生生的小孩子,就这么找不见了... [ID:],瞎子,,
哪能嘎像的,像活过来了一样... [ID:],哪能嘎像的,像活过来了一样... [ID:],肉铺胖子,,
册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:],册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:],李氏,,
生活都做好了伐? [ID:],生活都做好了伐? [ID:],癞子,,
好了么走了,搓麻将去了!张老板,三缺一! [ID:],好了么走了,搓麻将去了!张老板,三缺一! [ID:],癞子,,
一天天就想刮我身上这点油水了! [ID:],一天天就想刮我身上这点油水了! [ID:],肉铺胖子,,
唉,走,过过手念头过过手念头! [ID:],唉,走,过过手念头过过手念头! [ID:],肉铺胖子,,
c03_理发店_癞子_8,我家那个昨天想拿推子给我剃头,差点给我开了瓢!,癞子,,
c03_理发店_癞子_9,你瞅瞅,这么长一道血印子!唉呀...,癞子,,
c03_理发店_瞎子_15,可不能这么说。,瞎子,,
@ -29,7 +48,7 @@ c03_理发店_癞子_12,妇人家家的,不知道从哪打听到用男人的
c03_理发店_癞子_13,...你听过这说法没有?,癞子,,
c03_理发店_瞎子_19,我不懂医,不好乱说。,瞎子,,
c03_理发店_癞子_14,最近街上也是彻底乱了套,那些人看见你留了“阴阳头”,就跟那闻着味儿的狗一样凑过来...,癞子,,
c03_理发店_癞子_15,哦,瞧我这记性,忘了你眼神不好,不爱出门。,癞子,,
c03_理发店_癞子_15,哦,瞧我这记性,忘了你眼神不好,不爱出门。,癞子,,[#wait=1.5]
c03_理发店_小小蝶_5,方叔叔,我来找小蝉玩儿,她在屋里吗?,小小蝶,,
c03_理发店_瞎子_20,她摔了一跤,还睡着呢,我喊她起来?,瞎子,,
c03_理发店_小小蝶_6,不用不用,我在这等一会儿就行。,小小蝶,,
@ -89,3 +108,74 @@ c03_理发店_小小蝶_7,谢谢方叔叔。,小小蝶,,
我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,瞎子,,
天黑了,你们回去都小心着点。,天黑了,你们回去都小心着点。,李氏,,
嘶...,嘶...,癞子,,
侬叫我哪能相信伐子!,侬叫我哪能相信伐子!,李氏,,
我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,李氏,,
哪能就、就...(哽咽、抽泣声),哪能就、就...(哽咽、抽泣声),李氏,,
一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。,一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。,癞子,,
结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。,结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。,癞子,,
这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。,这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。,癞子,,
毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。,毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。,癞子,,
是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了...,是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了...,李氏,,
要是平常时间,我肯定不会瞎讲八讲的。,要是平常时间,我肯定不会瞎讲八讲的。,瞎子,,
不过看你们这副样子,我也就不瞒你们了。,不过看你们这副样子,我也就不瞒你们了。,瞎子,,
去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。,去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。,瞎子,,
覅让我知道是啥人,否则我就弄杀特他!,覅让我知道是啥人,否则我就弄杀特他!,李氏,,
方大哥,(压低声音)阿哥,侬看出点啥了伐?,方大哥,(压低声音)阿哥,侬看出点啥了伐?,李氏,,
这种事情就算我晓得,也不好教你们去害人的。,这种事情就算我晓得,也不好教你们去害人的。,瞎子,,
你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张...,你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张...,瞎子,,
咦?哪能没开门?不应该啊...,咦?哪能没开门?不应该啊...,陆仁,,
张老板?张老板?,张老板?张老板?,陆仁,,
...,...,陆仁,,
算了,有可能人家办事去了,咱们过两天再来伐。,算了,有可能人家办事去了,咱们过两天再来伐。,陆仁,,
老板就在店里厢呀。,老板就在店里厢呀。,小小蝶,,
侬这孩子,啥人讲给你听的?,侬这孩子,啥人讲给你听的?,陆仁,,
喏,是它讲的呀。,喏,是它讲的呀。,小小蝶,,
侬要是不相信么,我现在就问问它,老板到底在啥地方...,侬要是不相信么,我现在就问问它,老板到底在啥地方...,小小蝶,,
爸爸,它讲,它晓得小蝉在啥地方。,爸爸,它讲,它晓得小蝉在啥地方。,小小蝶,,
侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!,侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!,陆仁,,
c03_棺材怪_1,好疼啊...,,,
c03_棺材怪_2,我的儿啊,,,
c03_棺材怪_3,求求你...,,,
侬哪能又来了。,侬哪能又来了。,探子,,
侬在看啥?,侬在看啥?,肉铺胖子,,
看人家过河帮,吃力(撒度)了就算算加减法。,看人家过河帮,吃力(撒度)了就算算加减法。,探子,,
格搭除了我们,啥还有其他人阿?,格搭除了我们,啥还有其他人阿?,肉铺胖子,,
文开呀,人家都讲你港,讲的真的一点不错。,文开呀,人家都讲你港,讲的真的一点不错。,探子,,
他们就是老早死在河帮里厢的人呀!,他们就是老早死在河帮里厢的人呀!,探子,,
要不是你们拦了嘿,他们老早就跑掉了。,要不是你们拦了嘿,他们老早就跑掉了。,探子,,
跑?跑到啥方去啊?,跑?跑到啥方去啊?,肉铺胖子,,
跑到外地去,讲不定就死不掉了呢。,跑到外地去,讲不定就死不掉了呢。,探子,,
...侬跟他们不一样。,...侬跟他们不一样。,肉铺胖子,,
对额!想当初侬一记头就看出来我是细作。,对额!想当初侬一记头就看出来我是细作。,探子,,
侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。,侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。,探子,,
不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。,不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。,探子,,
但是要我讲哦,最最重要的是啥东西侬晓得哇...,但是要我讲哦,最最重要的是啥东西侬晓得哇...,探子,,
要讲就讲,别装模作样。,要讲就讲,别装模作样。,肉铺胖子,,
侬跟他们一样,这条河帮你也过不过去的。,侬跟他们一样,这条河帮你也过不过去的。,探子,,
作孽啊...,作孽啊...,探子,,
喏,侬的玻璃弹子,我帮侬拿回来了。,喏,侬的玻璃弹子,我帮侬拿回来了。,小小蝶,,
谢谢。,谢谢。,小蝉,,
你的弹子老好看的,我从来没看到过这种样子的。,你的弹子老好看的,我从来没看到过这种样子的。,小小蝶,,
...侬要欢喜,我就送给侬。,...侬要欢喜,我就送给侬。,小蝉,,
谢谢侬,但是我(阿拉)爸不让我玩这个。,谢谢侬,但是我(阿拉)爸不让我玩这个。,小小蝶,,
他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。,他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。,小小蝶,,
...你(呐)爸爸呢?,...你(呐)爸爸呢?,小小蝶,,
嗯...他蛮好的。,嗯...他蛮好的。,小蝉,,
他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊?,他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊?,小小蝶,,
有时候(辰光)会的,他蛮吓人的。,有时候(辰光)会的,他蛮吓人的。,小蝉,,
我、我不想惹za他不开心。,我、我不想惹za他不开心。,小蝉,,
还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。,还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。,小小蝶,,
到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了!,到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了!,小小蝶,,
真好啊。,真好啊。,小蝉,,
诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了?,诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了?,小小蝶,,
那个,这是我刚刚认识的好朋友,她叫、她叫...,那个,这是我刚刚认识的好朋友,她叫、她叫...,小小蝶,,
我叫方小蝉。,我叫方小蝉。,小蝉,,
阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,小蝉,,
再、再见。,再、再见。,小蝉,,
我要是还活着…就能拉你起来了,我要是还活着…就能拉你起来了,小蝉,,
方小蝉?我好像…想起你是谁了…,方小蝉?我好像…想起你是谁了…,小蝶,,
嗯…那你可以…离开这里了吗?,嗯…那你可以…离开这里了吗?,小蝉,,
是否答应小蝉离开这里?,是否答应小蝉离开这里?,,,
是,是,(response),,
否,否,(response),,
你…为什么要…诶?,你…为什么要…诶?,小蝶,,

1 keys zh_CN _character _notes _tags
11 (看病费用涨价,为了攒钱让小蝶上学,) (看病费用涨价,为了攒钱让小蝶上学,) 陆仁
12 (小蝶想请小蝉来家里吃饭,写了请柬) (小蝶想请小蝉来家里吃饭,写了请柬) 小蝶
13 (父母让小蝶去送请柬,顺便带肉回家做饭) (父母让小蝶去送请柬,顺便带肉回家做饭) 陆仁
14 棺材怪_1 好疼啊... ???
15 棺材怪_2 我的儿啊 ???
16 棺材怪_3 求求你... ???
17 c03_棺材怪_1 好疼啊... ???
18 c03_棺材怪_2 我的儿啊 ???
19 c03_棺材怪_3 求求你... ???
20 咱们看毛病的铜钱是不是要涨一涨了。 咱们看毛病的铜钱是不是要涨一涨了。 陆仁
21 现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:] 现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:] 陆仁
22 我们平头老百姓,总为以后打算的。 [ID:] 我们平头老百姓,总为以后打算的。 [ID:] 陆仁
23 个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:] 个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:] 小小蝶
24 作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:] 作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:] 陆仁
25 侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:] 侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:] 陆仁
26 有数!嘿嘿。 [ID:] 有数!嘿嘿。 [ID:] 小小蝶
27 那个...方叔叔,小蝉在吗? [ID:] 那个...方叔叔,小蝉在吗? [ID:] 小小蝶
28 咳咳,她,咳咳,不在。 [ID:] 咳咳,她,咳咳,不在。 [ID:] 瞎子
29 她是生病了吗,好几天没见她了。 [ID:] 她是生病了吗,好几天没见她了。 [ID:] 小小蝶
30 她... [ID:] 她... [ID:] 瞎子
31 我挨家挨户地问啊,都说没看见她。 [ID:] 我挨家挨户地问啊,都说没看见她。 [ID:] 瞎子
32 一个活生生的小孩子,就这么找不见了... [ID:] 一个活生生的小孩子,就这么找不见了... [ID:] 瞎子
33 哪能嘎像的,像活过来了一样... [ID:] 哪能嘎像的,像活过来了一样... [ID:] 肉铺胖子
34 册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:] 册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:] 李氏
35 生活都做好了伐? [ID:] 生活都做好了伐? [ID:] 癞子
36 好了么走了,搓麻将去了!张老板,三缺一! [ID:] 好了么走了,搓麻将去了!张老板,三缺一! [ID:] 癞子
37 一天天就想刮我身上这点油水了! [ID:] 一天天就想刮我身上这点油水了! [ID:] 肉铺胖子
38 唉,走,过过手念头过过手念头! [ID:] 唉,走,过过手念头过过手念头! [ID:] 肉铺胖子
39 c03_理发店_癞子_8 我家那个昨天想拿推子给我剃头,差点给我开了瓢! 癞子
40 c03_理发店_癞子_9 你瞅瞅,这么长一道血印子!唉呀... 癞子
41 c03_理发店_瞎子_15 可不能这么说。 瞎子
48 c03_理发店_癞子_13 ...你听过这说法没有? 癞子
49 c03_理发店_瞎子_19 我不懂医,不好乱说。 瞎子
50 c03_理发店_癞子_14 最近街上也是彻底乱了套,那些人看见你留了“阴阳头”,就跟那闻着味儿的狗一样凑过来... 癞子
51 c03_理发店_癞子_15 哦,瞧我这记性,忘了你眼神不好,不爱出门。 癞子 [#wait=1.5]
52 c03_理发店_小小蝶_5 方叔叔,我来找小蝉玩儿,她在屋里吗? 小小蝶
53 c03_理发店_瞎子_20 她摔了一跤,还睡着呢,我喊她起来? 瞎子
54 c03_理发店_小小蝶_6 不用不用,我在这等一会儿就行。 小小蝶
108 我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。 我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。 瞎子
109 天黑了,你们回去都小心着点。 天黑了,你们回去都小心着点。 李氏
110 嘶... 嘶... 癞子
111 侬叫我哪能相信伐子! 侬叫我哪能相信伐子! 李氏
112 我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的! 我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的! 李氏
113 哪能就、就...(哽咽、抽泣声) 哪能就、就...(哽咽、抽泣声) 李氏
114 一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。 一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。 癞子
115 结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。 结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。 癞子
116 这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。 这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。 癞子
117 毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。 毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。 癞子
118 是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了... 是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了... 李氏
119 要是平常时间,我肯定不会瞎讲八讲的。 要是平常时间,我肯定不会瞎讲八讲的。 瞎子
120 不过看你们这副样子,我也就不瞒你们了。 不过看你们这副样子,我也就不瞒你们了。 瞎子
121 去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。 去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。 瞎子
122 覅让我知道是啥人,否则我就弄杀特他! 覅让我知道是啥人,否则我就弄杀特他! 李氏
123 方大哥,(压低声音)阿哥,侬看出点啥了伐? 方大哥,(压低声音)阿哥,侬看出点啥了伐? 李氏
124 这种事情就算我晓得,也不好教你们去害人的。 这种事情就算我晓得,也不好教你们去害人的。 瞎子
125 你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张... 你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张... 瞎子
126 咦?哪能没开门?不应该啊... 咦?哪能没开门?不应该啊... 陆仁
127 张老板?张老板? 张老板?张老板? 陆仁
128 ... ... 陆仁
129 算了,有可能人家办事去了,咱们过两天再来伐。 算了,有可能人家办事去了,咱们过两天再来伐。 陆仁
130 老板就在店里厢呀。 老板就在店里厢呀。 小小蝶
131 侬这孩子,啥人讲给你听的? 侬这孩子,啥人讲给你听的? 陆仁
132 喏,是它讲的呀。 喏,是它讲的呀。 小小蝶
133 侬要是不相信么,我现在就问问它,老板到底在啥地方... 侬要是不相信么,我现在就问问它,老板到底在啥地方... 小小蝶
134 爸爸,它讲,它晓得小蝉在啥地方。 爸爸,它讲,它晓得小蝉在啥地方。 小小蝶
135 侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐! 侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐! 陆仁
136 c03_棺材怪_1 好疼啊... ???
137 c03_棺材怪_2 我的儿啊 ???
138 c03_棺材怪_3 求求你... ???
139 侬哪能又来了。 侬哪能又来了。 探子
140 侬在看啥? 侬在看啥? 肉铺胖子
141 看人家过河帮,吃力(撒度)了就算算加减法。 看人家过河帮,吃力(撒度)了就算算加减法。 探子
142 格搭除了我们,啥还有其他人阿? 格搭除了我们,啥还有其他人阿? 肉铺胖子
143 文开呀,人家都讲你港,讲的真的一点不错。 文开呀,人家都讲你港,讲的真的一点不错。 探子
144 他们就是老早死在河帮里厢的人呀! 他们就是老早死在河帮里厢的人呀! 探子
145 要不是你们拦了嘿,他们老早就跑掉了。 要不是你们拦了嘿,他们老早就跑掉了。 探子
146 跑?跑到啥方去啊? 跑?跑到啥方去啊? 肉铺胖子
147 跑到外地去,讲不定就死不掉了呢。 跑到外地去,讲不定就死不掉了呢。 探子
148 ...侬跟他们不一样。 ...侬跟他们不一样。 肉铺胖子
149 对额!想当初侬一记头就看出来我是细作。 对额!想当初侬一记头就看出来我是细作。 探子
150 侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。 侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。 探子
151 不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。 不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。 探子
152 但是要我讲哦,最最重要的是啥东西侬晓得哇... 但是要我讲哦,最最重要的是啥东西侬晓得哇... 探子
153 要讲就讲,别装模作样。 要讲就讲,别装模作样。 肉铺胖子
154 侬跟他们一样,这条河帮你也过不过去的。 侬跟他们一样,这条河帮你也过不过去的。 探子
155 作孽啊... 作孽啊... 探子
156 喏,侬的玻璃弹子,我帮侬拿回来了。 喏,侬的玻璃弹子,我帮侬拿回来了。 小小蝶
157 谢谢。 谢谢。 小蝉
158 你的弹子老好看的,我从来没看到过这种样子的。 你的弹子老好看的,我从来没看到过这种样子的。 小小蝶
159 ...侬要欢喜,我就送给侬。 ...侬要欢喜,我就送给侬。 小蝉
160 谢谢侬,但是我(阿拉)爸不让我玩这个。 谢谢侬,但是我(阿拉)爸不让我玩这个。 小小蝶
161 他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。 他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。 小小蝶
162 ...你(呐)爸爸呢? ...你(呐)爸爸呢? 小小蝶
163 嗯...他蛮好的。 嗯...他蛮好的。 小蝉
164 他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊? 他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊? 小小蝶
165 有时候(辰光)会的,他蛮吓人的。 有时候(辰光)会的,他蛮吓人的。 小蝉
166 我、我不想惹(za)他不开心。 我、我不想惹(za)他不开心。 小蝉
167 还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。 还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。 小小蝶
168 到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了! 到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了! 小小蝶
169 真好啊。 真好啊。 小蝉
170 诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了? 诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了? 小小蝶
171 那个,这是我刚刚认识的好朋友,她叫、她叫... 那个,这是我刚刚认识的好朋友,她叫、她叫... 小小蝶
172 我叫方小蝉。 我叫方小蝉。 小蝉
173 阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。 阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。 小蝉
174 再、再见。 再、再见。 小蝉
175 我要是还活着…就能拉你起来了 我要是还活着…就能拉你起来了 小蝉
176 方小蝉?我好像…想起你是谁了… 方小蝉?我好像…想起你是谁了… 小蝶
177 嗯…那你可以…离开这里了吗? 嗯…那你可以…离开这里了吗? 小蝉
178 是否答应小蝉离开这里? 是否答应小蝉离开这里?
179 (response)
180 (response)
181 你…为什么要…诶? 你…为什么要…诶? 小蝶

View File

@ -192,6 +192,12 @@
陆仁: 侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!
=> END
~ c03_棺材怪
# 不使用字幕
: 好疼啊... [ID:c03_棺材怪_1]
: 我的儿啊 [ID:c03_棺材怪_2]
: 求求你... [ID:c03_棺材怪_3]
=> END
~ c03_胖子游戏对白
探子: 侬哪能又来了。

View File

@ -1 +0,0 @@
keys,zh_CN,_character,_notes,_tags
1 keys zh_CN _character _notes _tags

View File

@ -1,17 +0,0 @@
[remap]
importer="csv_translation"
type="Translation"
uid="uid://biw8l6b4d3v3j"
[deps]
files=["res://asset/dialogue/event_stage.zh_CN.translation"]
source_file="res://asset/dialogue/event_stage.csv"
dest_files=["res://asset/dialogue/event_stage.zh_CN.translation"]
[params]
compress=true
delimiter=0

View File

@ -15,6 +15,7 @@ c03_s01_meat_put: 0:初始化 1:已放肉
c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请_待交互小猫 3:已交互小猫 4:已拿钥匙
# 理发店剪辫子
c03_s03_laizi_braid: 0:初始化 1:已剪下辫子 2:演出结束
c03_s03_laizi_breath: 0:初始化 1:划伤_呼吸结束
# 二楼瞎子偷听&挡路纸人
c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人
c03_invite_xchan_supper=4 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2

View File

@ -109,14 +109,14 @@ prop_一把香,一把香,,,[#texture=c03/一把香.png],,Bundle of Incense
prop_一把香_说明,三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息,,,,,
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],,
prop_麻将2_说明,上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思,,,,,
prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
prop_一碗浆糊_说明,用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜,,,,,
prop_浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
prop_浆糊_说明,用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜,,,,,
prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],,
prop_纸舌头_说明,用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的,,,,,
prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],,
prop_刀把_说明,木质刀柄,表面磨得发亮,刀身不知去向,,,,,
prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
prop_剪下的辫子_说明,王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子,,,,,
prop_辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
prop_辫子_说明,王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子,,,,,
prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],,
prop_纸铜钱1_说明,用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细,,,,,
prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],,

1 keys zh_CN _character _notes _tags zh_SH en
109 prop_一把香_说明 三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息
110 prop_麻将2 麻将(二) [#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png]
111 prop_麻将2_说明 上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思
112 prop_一碗浆糊 prop_浆糊 一碗浆糊 [#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png]
113 prop_一碗浆糊_说明 prop_浆糊_说明 用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜
114 prop_纸舌头 纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png]
115 prop_纸舌头_说明 用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的
116 prop_刀把 刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png]
117 prop_刀把_说明 木质刀柄,表面磨得发亮,刀身不知去向
118 prop_剪下的辫子 prop_辫子 剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png]
119 prop_剪下的辫子_说明 prop_辫子_说明 王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子
120 prop_纸铜钱1 纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png]
121 prop_纸铜钱1_说明 用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细
122 prop_2个纸铜钱 一对纸铜钱 [#texture=c03/2个纸铜钱.png]

View File

@ -44,7 +44,6 @@
按 E 可与场景互动 [ID:ui_center_notify_press_e_to_interact]
按 Q 可退出 [ID:ui_center_notify_press_q_to_exit]
按 E 使用道具 [ID:ui_center_notify_use_prop]
需要剪刀 [ID:ui_center_notify_lack_of_scissor]
按 N 查看线索笔记 [ID:ui_center_notify_check_note]
按 B 查看重要物品 [ID:ui_center_notify_check_bag]
右键点击可检阅道具 [ID:ui_center_notify_right_click_prop]
@ -56,6 +55,7 @@
点击选择信件碎片方向键移动E 旋碎片转Q 退出 [ID:input_拼凑信件]
点击书本可选中或交换Q 退出 [ID:input_书架游戏]
# c03
需要剪刀 [ID:ui_center_notify_lack_of_scissor]
还缺一块麻将 [ID:input_麻将游戏_麻将不足]
取出「三筒」开启整理 [ID:input_麻将整理游戏_开始方式]
依次点击两块麻将可进行交换 [ID:input_麻将游戏_交换规则]
@ -133,14 +133,14 @@
三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息 [ID:prop_一把香_说明]
麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2]
上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思 [ID:prop_麻将2_说明]
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊]
用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜 [ID:prop_一碗浆糊_说明]
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_浆糊]
用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜 [ID:prop_浆糊_说明]
纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头]
用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的 [ID:prop_纸舌头_说明]
刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把]
木质刀柄,表面磨得发亮,刀身不知去向 [ID:prop_刀把_说明]
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子]
王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 [ID:prop_剪下的辫子_说明]
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_辫子]
王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 [ID:prop_辫子_说明]
纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1]
用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细 [ID:prop_纸铜钱1_说明]
一对纸铜钱 [#texture=c03/2个纸铜钱.png] [ID:prop_2个纸铜钱]

View File

@ -8,4 +8,5 @@
[resource]
script = ExtResource("1_xb1uk")
audios = Array[AudioStream]([ExtResource("1_2gs13"), ExtResource("2_rf711"), ExtResource("3_xgf5m")])
db = 0
metadata/_custom_type_script = "uid://bgxi2pq6x5d88"

View File

@ -8,4 +8,4 @@
[resource]
script = ExtResource("4_6irvv")
audios = Array[AudioStream]([ExtResource("1_pfw3x"), ExtResource("2_gcvrs"), ExtResource("3_0un37")])
db = -7.0
db = -7.0

View File

@ -156,7 +156,7 @@ func _create_script():
if len(chapter) != 3 or len(section) != 3:
printerr("[Event2D] ground scene_name error: %s" % ground.scene_name)
return
var file_name = section + "_" + name.to_snake_case() + ".gd"
var file_name = section + "_" + name.replace("Event2D", "Event").to_snake_case() + ".gd"
var path = script_root_dir + chapter + "/" + file_name
if FileAccess.file_exists(path):
print("file exists, reattach the script to node: %s" % path)

View File

@ -8,7 +8,7 @@ class_name EventBinder extends Node
updater_event = val
if is_node_ready() and Engine.is_editor_hint():
_auto_memo()
@export_enum("enabler", "shower", "opener") var updater_mode := "enabler":
@export_enum("enabler", "unfreezer", "player", "shower", "opener") var updater_mode := "enabler":
set(val):
if updater_mode != val:
updater_mode = val
@ -121,6 +121,16 @@ func _update_binding_state(stage: int):
# check updater_mode
if updater_mode == "enabler":
parent.enabled = updater_status
elif updater_mode == "unfreezer":
parent.set("freezing", not updater_status)
elif updater_mode == "player":
if updater_status:
parent.play()
else:
if parent is Sfx2D:
parent.easing_kill()
else:
parent.stop()
elif updater_mode == "opener":
# open portal
parent.status = "opened" if updater_status else "locked"
@ -204,6 +214,10 @@ func _auto_memo() -> void:
memo_str += "显示"
elif updater_mode == "enabler":
memo_str += "启用"
elif updater_mode == "unfreezer":
memo_str += "解冻"
elif updater_mode == "player":
memo_str += "播放"
elif updater_mode == "opener":
memo_str += "打开"
else:

View File

@ -70,6 +70,9 @@ func global_play() -> void:
func easing_kill(duration: float = 2.0) -> Tween:
timer.stop()
if not playing:
return
# stop with easing
var tween = create_tween()
tween.bind_node(self)
@ -91,4 +94,4 @@ func change_volumn_db(changed_volumn_db: float, duration := 1.0) -> void:
func reset_volumn_to_default(duration := 1.0) -> void:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, duration)
tween.tween_property(self, "volume_linear", default_linear, duration)

View File

@ -125,7 +125,11 @@ func _display_paper_man(play_sfx := true):
# paper_man.enabled = true
if play_sfx:
paper_man.get_node("Sfx").play()
paper_man.get_node("wall/CollisionShape2D").disabled = false
# 第一章阻挡,第二章不阻挡并且左右镜像
if 2 <= EventManager.get_chapter_stage():
paper_man.flip_h = false
else:
paper_man.get_node("wall/CollisionShape2D").disabled = true
func _on_try_exit():

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=99 format=3 uid="uid://djc2uaefhmu7"]
[gd_scene load_steps=100 format=3 uid="uid://djc2uaefhmu7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"]
@ -73,6 +73,7 @@
[ext_resource type="SpriteFrames" uid="uid://vadgcpixpkj1" path="res://asset/art/gif/c03_一楼胖李癞/c03_一楼胖李癞_frames.tres" id="66_deuom"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="67_h2lyo"]
[ext_resource type="Script" uid="uid://cts4fvgir2lur" path="res://scene/ground/script/c02/s03_event_2d第二章结束井边演出.gd" id="72_18q2p"]
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="73_lt8c0"]
[sub_resource type="Animation" id="Animation_rt2lh"]
length = 0.001
@ -788,7 +789,7 @@ one_shot_max_times = 3
disable_prop_after_interacted = true
prop_key = "prop_3个纸铜钱"
prop_key2 = "prop_药方"
prop_key3 = "prop_剪下的辫子"
prop_key3 = "prop_辫子"
[node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("23_81juy")]
position = Vector2(1058, 30)
@ -1206,7 +1207,7 @@ position = Vector2(1964, -209)
[node name="Pickable浆糊" parent="Ground/DeployLayer" index="36" instance=ExtResource("7_em2ma")]
position = Vector2(774, 64)
texture = ExtResource("64_deuom")
prop_key = "prop_一碗浆糊"
prop_key = "prop_浆糊"
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Pickable浆糊"]
script = ExtResource("12_2b6vx")
@ -1303,6 +1304,45 @@ animation = &"小婵呼吸"
script = ExtResource("67_h2lyo")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Event2D第二章_纸人" type="Node2D" parent="Ground/DeployLayer" index="39"]
script = ExtResource("73_lt8c0")
event_name = &"current_chapter_stage"
event_stages = Array[int]([3])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
visible = false
light_mask = 5
z_index = 4
position = Vector2(1227.5, -119)
texture = ExtResource("18_crgo6")
centered = false
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D第二章_纸人/排队常人"]
script = ExtResource("12_2b6vx")
updater_event = &"c03_drug_game"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
visible = false
light_mask = 5
z_index = 4
position = Vector2(1227.5, -119)
texture = ExtResource("19_vddfx")
centered = false
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D第二章_纸人/排队纸人"]
script = ExtResource("12_2b6vx")
updater_event = &"c03_drug_game"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stage_mode = "exclude"
updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
light_mask = 4
position = Vector2(2189, -142)

View File

@ -43,7 +43,6 @@ func _on_ground_ready() -> void:
.lighted.connect(_gaslight_up, CONNECT_ONE_SHOT)
else:
closeup洋糕点.enabled = true
if ambush小猫挠墙.played:
ambush小猫挠墙.visible = false
pickable李癞钥匙.visible = true

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=37 format=3 uid="uid://ctwy1ubhm68la"]
[gd_scene load_steps=38 format=3 uid="uid://ctwy1ubhm68la"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_jad6f"]
[ext_resource type="Script" uid="uid://tk4wg0i4payx" path="res://scene/ground/scene/c03/s02_瞎子新卧室.gd" id="2_y504i"]
[ext_resource type="AudioStream" uid="uid://6gttowdwmado" path="res://asset/audio/sfx/环境音/第一章/房间内部场景1.ogg" id="3_5cqb4"]
[ext_resource type="Texture2D" uid="uid://vc2hn6t5bedg" path="res://asset/art/scene/c03/s02_瞎子新卧室/bg_瞎子新卧室.png" id="4_hehhg"]
[ext_resource type="AudioStream" uid="uid://d3yc0gbgivrjb" path="res://asset/audio/sfx/交互/第二章/sfx瞎子卧室灰姑.ogg" id="5_5cqb4"]
[ext_resource type="Texture2D" uid="uid://7ay1ttob8qwm" path="res://asset/art/scene/c02/s08_瞎子卧室/e_床板.png" id="5_xifhb"]
[ext_resource type="Texture2D" uid="uid://bgtxwxerl2dxh" path="res://asset/art/scene/c02/s08_瞎子卧室/十字架.png" id="6_hehhg"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_jad6f"]
@ -329,7 +330,8 @@ sprite_frames = ExtResource("10_2hv3f")
animation = &"姑散开"
autoplay = "姑呼吸帧"
[node name="Sfx老鼠精" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D偷听陆仁对话后"]
[node name="Sfx灰姑出场" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D偷听陆仁对话后"]
stream = ExtResource("5_5cqb4")
bus = &"game_sfx"
script = ExtResource("23_qq2pn")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"

View File

@ -1,14 +1,17 @@
[gd_scene load_steps=23 format=3 uid="uid://bsqt2c061fmin"]
[gd_scene load_steps=26 format=3 uid="uid://bsqt2c061fmin"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_40yjl"]
[ext_resource type="Script" uid="uid://cim5bqm2nayls" path="res://scene/ground/scene/c03/s03_瞎子理发店.gd" id="2_irgvj"]
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_o1s27"]
[ext_resource type="Texture2D" uid="uid://lglbxvvwsybj" path="res://asset/art/scene/c03/s03_瞎子理发店/bg_瞎子理发店.png" id="4_40yjl"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ikkg3"]
[ext_resource type="PackedScene" uid="uid://bq1ngudr2hnkg" path="res://scene/entity/audio/sfx2d.tscn" id="5_cdaxx"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_d40x1"]
[ext_resource type="Texture2D" uid="uid://7ujobcsjdm4r" path="res://asset/art/scene/c03/s03_瞎子理发店/fg_理发店前景.png" id="5_irgvj"]
[ext_resource type="PackedScene" uid="uid://bnoqhovb0wjem" path="res://scene/ground/script/c03/s03_closeup镜子特写.tscn" id="6_j7tjd"]
[ext_resource type="AudioStream" uid="uid://mff0udi3glb4" path="res://asset/audio/sfx/交互/第一章/瞎子房间癞子呼吸.ogg" id="6_xevnq"]
[ext_resource type="Texture2D" uid="uid://0p78wjtm30rm" path="res://asset/art/scene/c03/s03_瞎子理发店/e_理发店剪贴画报.png" id="7_dcuy3"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="7_xevnq"]
[ext_resource type="PackedScene" uid="uid://dohvkxfdmcrw4" path="res://scene/ground/script/c03/s03_刮海报_理发店.tscn" id="8_xtr6o"]
[ext_resource type="PackedScene" uid="uid://d320nw5yrmvjo" path="res://scene/ground/script/c03/s03_closeup癞子纸人.tscn" id="9_4imwu"]
[ext_resource type="Texture2D" uid="uid://bv5vcrdqwtlm3" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子纸人.png" id="9_bdtls"]
@ -48,6 +51,21 @@ mode = "场景背景音"
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx2d癞子呼吸声" parent="Ground/AnimationPlayer" index="1" instance=ExtResource("5_cdaxx")]
position = Vector2(343, 42)
stream = ExtResource("6_xevnq")
volume_db = -4.0
max_distance = 1000.0
attenuation = 3.0
loop = true
[node name="EventBinder" type="Node" parent="Ground/AnimationPlayer/Sfx2d癞子呼吸声"]
script = ExtResource("7_xevnq")
updater_event = &"c03_s03_laizi_breath"
updater_mode = "player"
updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
position = Vector2(9, 0)
@ -189,6 +207,7 @@ offset = Vector2(0, -11)
points = PackedVector2Array(35, 151, 541, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.85
blend_mode = 1

View File

@ -14,7 +14,6 @@ func _ready() -> void:
#region node_reference
var pickable药方: Pickable2D
var closeup李氏纸人: Closeup2D
var closeup麻将出千游戏: Closeup2D
var closeup整理麻将游戏: Closeup2D
@ -23,7 +22,6 @@ var closeup整理麻将游戏: Closeup2D
# 读取设置变量名
func _setup_node_reference() -> void:
pickable药方 = $"../DeployLayer/Pickable药方"
closeup李氏纸人 = $"../DeployLayer/Closeup李氏纸人"
closeup麻将出千游戏 = $"../DeployLayer/Closeup麻将出千游戏"
closeup整理麻将游戏 = $"../DeployLayer/Closeup整理麻将游戏"
@ -41,11 +39,6 @@ func _on_ground_ready() -> void:
SceneManager.toggle_hud_display(false)
closeup整理麻将游戏.exit.connect(_on_exit_sort_mahjong_game)
closeup麻将出千游戏.exit.connect(_on_exit_cheat_mahjong_game)
pickable药方.triggered.connect(_on_spec_picked, CONNECT_ONE_SHOT)
func _on_spec_picked() -> void:
EventManager.set_stage("c03_drug_game", 1)
func _on_exit_sort_mahjong_game(arg) -> void:
@ -61,3 +54,8 @@ func _on_exit_cheat_mahjong_game(arg) -> void:
EventManager.set_stage_if_greater("c03_mahjong_game", 3)
EventManager.set_stage_if_greater("c03_li_paperwoman", 1)
closeup麻将出千游戏.enabled = false
# 招魂幡
func on_spirit_flag_interacted() -> void:
$"../DeployLayer/Event李氏纸人相关/招魂幡".play()
$"Sfx招魂幡".play(2.3)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://c7c88hg2cl1j7"]
[gd_scene load_steps=30 format=3 uid="uid://c7c88hg2cl1j7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_byh4s"]
[ext_resource type="Script" uid="uid://byw2swgt783oa" path="res://scene/ground/scene/c03/s04_李癞房间.gd" id="2_vjibx"]
@ -7,22 +7,25 @@
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="4_35fjj"]
[ext_resource type="Texture2D" uid="uid://08xrgv7s4m4b" path="res://asset/art/scene/c03/s04_李癞房间/bg_癞子房间.png" id="4_byh4s"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_4efpk"]
[ext_resource type="AudioStream" uid="uid://c68e38rel4xrs" path="res://asset/audio/sfx/交互/序章/sfx_鬼差出场.ogg" id="5_7jj1o"]
[ext_resource type="Texture2D" uid="uid://bdtccpvbl7e7b" path="res://asset/art/scene/c03/s04_李癞房间/fg_李癞房间前景.png" id="5_vjibx"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup整理麻将游戏.tscn" id="7_jmyby"]
[ext_resource type="PackedScene" uid="uid://cua3uqy4btxqn" path="res://scene/ground/script/c03/s04_closeup麻将出千游戏.tscn" id="8_jmyby"]
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="9_m8bf2"]
[ext_resource type="PackedScene" uid="uid://t61o0vpm0e11" path="res://scene/ground/script/c03/s04_closeup李氏纸人.tscn" id="10_o2w5q"]
[ext_resource type="Script" uid="uid://bbfyvhhhcdet8" path="res://scene/ground/script/c03/s04_event_2d香炉.gd" id="11_4umel"]
[ext_resource type="Script" uid="uid://bbfyvhhhcdet8" path="res://scene/ground/script/c03/s04_event_李氏纸人相关.gd" id="11_4umel"]
[ext_resource type="Texture2D" uid="uid://p7eeml2vadvc" path="res://asset/art/scene/c03/s04_李癞房间/李氏纸人.png" id="11_7d7lv"]
[ext_resource type="Texture2D" uid="uid://cwrq3g5rd5i3t" path="res://asset/art/scene/c03/s04_李癞房间/花圈_无支撑.png" id="12_r0k7c"]
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="14_27fnr"]
[ext_resource type="Texture2D" uid="uid://c1o30ess5p0ev" path="res://asset/art/scene/c03/s04_李癞房间/纸钱.png" id="14_ueha8"]
[ext_resource type="Texture2D" uid="uid://wtifvyytbb4t" path="res://asset/art/scene/c03/s04_李癞房间/招魂幡静态.png" id="15_r0k7c"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="14_vgq24"]
[ext_resource type="Texture2D" uid="uid://diimwy2vwda4i" path="res://asset/art/scene/c03/s04_李癞房间/丧事柜子部件.png" id="16_4umel"]
[ext_resource type="PackedScene" uid="uid://bq1ngudr2hnkg" path="res://scene/entity/audio/sfx2d.tscn" id="16_drhpr"]
[ext_resource type="AudioStream" uid="uid://qvy062jtmtbn" path="res://asset/audio/mixkit/mixkit-man-coughing-2224.ogg" id="17_tk48j"]
[ext_resource type="AudioStream" uid="uid://copg4yfv32fgn" path="res://asset/audio/mixkit/mixkit-man-coughing-loud-2222.ogg" id="18_q7jtk"]
[ext_resource type="AudioStream" uid="uid://cvp1j6211ghtj" path="res://asset/audio/mixkit/mixkit-sick-male-cough-2225.ogg" id="19_27fnr"]
[ext_resource type="AudioStream" uid="uid://bkbs5hwxuou4r" path="res://asset/audio/sfx/交互/第二章/李氏纸人呼吸.ogg" id="20_27fnr"]
[ext_resource type="PackedScene" uid="uid://b6ymfeft65wof" path="res://scene/ground/script/c03/s04_closeup柜子.tscn" id="23_q7jtk"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -57,6 +60,12 @@ mode = "场景背景音"
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx招魂幡" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
stream = ExtResource("5_7jj1o")
bus = &"game_sfx"
script = ExtResource("4_0jb1q")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("4_byh4s")
@ -94,33 +103,41 @@ enabled = false
position = Vector2(537, 55)
prop_key = "prop_2013钥匙"
[node name="Event2D给药完成" type="Node2D" parent="Ground/DeployLayer" index="6"]
[node name="Event李氏纸人相关" type="Node2D" parent="Ground/DeployLayer" index="6"]
script = ExtResource("11_4umel")
event_name = &"c03_li_paperwoman"
event_stages = Array[int]([3])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Pickable香" parent="Ground/DeployLayer/Event2D给药完成" instance=ExtResource("9_m8bf2")]
position = Vector2(62, 31)
[node name="Pickable香" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("9_m8bf2")]
position = Vector2(47, 29)
prop_key = "prop_一把香"
[node name="花圈" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
[node name="花圈" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
position = Vector2(404, -33)
texture = ExtResource("12_r0k7c")
[node name="纸钱" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
[node name="纸钱" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
position = Vector2(316, 105)
texture = ExtResource("14_ueha8")
[node name="招魂幡静态" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
position = Vector2(191, 10)
texture = ExtResource("15_r0k7c")
[node name="招魂幡" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
position = Vector2(183, 10)
sprite_frames = ExtResource("14_27fnr")
animation = &"招魂幡"
[node name="丧事柜子部件" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
[node name="Ambush招魂幡" parent="Ground/DeployLayer/Event李氏纸人相关/招魂幡" instance=ExtResource("14_vgq24")]
position = Vector2(10, 19)
trigger_mode = "interact"
one_shot = false
cooldown_time = 2.0
hook_method = "on_spirit_flag_interacted"
[node name="丧事柜子部件" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
position = Vector2(64, 46)
texture = ExtResource("16_4umel")
[node name="Sfx2d咳嗽声" parent="Ground/DeployLayer/Event2D给药完成" instance=ExtResource("16_drhpr")]
[node name="Sfx2d咳嗽声" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("16_drhpr")]
position = Vector2(-16, 17)
stream = SubResource("AudioStreamRandomizer_vgq24")
volume_db = -4.0
@ -130,6 +147,15 @@ attenuation = 3.0
loop = true
loop_round_time = 10.0
[node name="Sfx2d纸人呼吸声" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("16_drhpr")]
position = Vector2(372, 18)
stream = ExtResource("20_27fnr")
volume_db = 10.0
autoplay = false
max_distance = 1000.0
attenuation = 3.0
loop = true
[node name="Closeup李氏纸人" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_dbkw8")]
unique_name_in_owner = true
position = Vector2(372, 40)
@ -143,17 +169,12 @@ updater_event = &"c03_li_paperwoman"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stage_mode = "exclude"
updater_stages = Array[int]([0, 3])
updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Pickable药方" parent="Ground/DeployLayer" index="8" instance=ExtResource("9_m8bf2")]
[node name="Closeup柜子" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_dbkw8")]
unique_name_in_owner = true
position = Vector2(76, 42)
prop_key = "prop_药方"
[node name="Closeup柜子" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_dbkw8")]
unique_name_in_owner = true
position = Vector2(104, 41)
position = Vector2(64, 45)
packed_scene = ExtResource("23_q7jtk")
sign_mark_offset = Vector2(0, -11.02)

View File

@ -26,7 +26,10 @@ func _setup_node_reference() -> void:
func _on_ground_ready() -> void:
closeup绞肉机.exit.connect(_on_grinder_exited)
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
if EventManager.get_stage("c03_meat_grinder") == 2:
var grinder_stage = EventManager.get_stage("c03_meat_grinder")
if grinder_stage == 1:
_setup_monster()
elif grinder_stage == 2:
# 进入演出
var portal_2_x = $"../DeployLayer/portal_2".global_position.x
SceneManager.get_player().global_position.x = portal_2_x
@ -40,12 +43,17 @@ func _on_grinder_exited(_arg) -> void:
await Util.wait(1.0)
SceneManager.dizzy_effect(3.0)
SceneManager.player_action(17, true)
Util.timer(1.0, _setup_monster)
await SceneManager.get_player().animation_finished
var monster = $"../DeployLayer/棺材怪切肉"
monster.show()
monster.play()
await Util.wait(3.0)
SceneManager.unlock_player()
SceneManager.get_ground_loader().transition_to_scene("c03_s10", "left")
func _setup_monster() -> void:
var monster = $"../DeployLayer/棺材怪切肉"
monster.show()
monster.play()
func _grinder_show() -> void:

View File

@ -78,7 +78,7 @@ status = "locked"
prop_key = "prop_符纸钥匙"
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_t8dkf")]
position = Vector2(316, 34)
position = Vector2(419, 34)
debug_note = "胖子游戏结束,回到绞肉机前"
portal_name = "2"
@ -127,7 +127,7 @@ metadata/_custom_type_script = "uid://dt8cfnm2og4h"
[node name="Closeup绞肉机" parent="Ground/DeployLayer" index="7" instance=ExtResource("14_48a3r")]
unique_name_in_owner = true
position = Vector2(316, 21)
position = Vector2(419, 21)
packed_scene = ExtResource("15_48a3r")
quit_closeup_on_cancel = false
on_display_hide_hud = null

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://dfln301xllqpn"]
[gd_scene load_steps=22 format=3 uid="uid://dfln301xllqpn"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_8vqn6"]
[ext_resource type="Script" uid="uid://dxt2u1jajrm1g" path="res://scene/ground/scene/c03/s09_棺材房.gd" id="2_8vqn6"]
@ -14,8 +14,10 @@
[ext_resource type="SpriteFrames" uid="uid://cvjl0m6b5oc6f" path="res://asset/art/gif/c03_棺材怪/c03_棺材怪_frames.tres" id="9_mpel5"]
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="10_htuhx"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="10_t7o3d"]
[ext_resource type="AudioStream" uid="uid://cfsx6yqrw5gp4" path="res://asset/audio/sfx/交互/第二章/棺材怪呼吸.ogg" id="11_qr48f"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="13_alans"]
[ext_resource type="Texture2D" uid="uid://d3rl4pyal4bao" path="res://asset/art/scene/c03/s09_棺材房/角落胖子干尸.png" id="14_htuhx"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="15_rcrkk"]
[sub_resource type="Animation" id="Animation_htuhx"]
length = 0.001
@ -79,16 +81,12 @@ position = Vector2(420, 56)
sign_mark_offset = Vector2(27.55, 0)
action = 3
[node name="Closeup棺材特写" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_tmrc4")]
position = Vector2(338, 54)
texture = ExtResource("7_kdfpp")
packed_scene = ExtResource("7_klnhf")
sign_mark_offset = Vector2(0, -21.53)
collision_width_and_x = Vector2(100.52, 0)
[node name="呼吸声跟随" type="RemoteTransform2D" parent="Ground/DeployLayer" index="4"]
position = Vector2(338, 47)
[node name="Sfx2D棺材呼吸声Closeup" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Closeup棺材特写"]
[node name="Sfx2D棺材呼吸声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/呼吸声跟随"]
unique_name_in_owner = true
stream = ExtResource("9_alans")
stream = ExtResource("11_qr48f")
autoplay = true
max_distance = 1000.0
attenuation = 2.0
@ -96,24 +94,22 @@ bus = &"game_sfx"
script = ExtResource("10_htuhx")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Pro棺材怪" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(519, -89)
[node name="Closeup棺材特写" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_tmrc4")]
position = Vector2(338, 54)
texture = ExtResource("7_kdfpp")
packed_scene = ExtResource("7_klnhf")
sign_mark_offset = Vector2(0, -21.53)
collision_width_and_x = Vector2(100.52, 0)
[node name="Pro棺材怪" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
light_mask = 3
position = Vector2(650, -76)
sprite_frames = ExtResource("9_mpel5")
animation = &"墙上呼吸帧"
autoplay = "爬墙循环动画"
script = ExtResource("10_t7o3d")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Sfx2D棺材呼吸声Monster" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Pro棺材怪"]
unique_name_in_owner = true
position = Vector2(15, -22)
stream = ExtResource("9_alans")
max_distance = 1000.0
attenuation = 2.0
bus = &"game_sfx"
script = ExtResource("10_htuhx")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Sfx2D棺材怪移动声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Pro棺材怪"]
unique_name_in_owner = true
position = Vector2(15, -22)
@ -124,20 +120,30 @@ bus = &"game_sfx"
script = ExtResource("10_htuhx")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Pro棺材怪2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
position = Vector2(122, 20)
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Pro棺材怪"]
position = Vector2(-19, -27)
range_item_cull_mask = 2
texture = ExtResource("15_rcrkk")
[node name="Pro棺材怪2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
light_mask = 3
sprite_frames = ExtResource("9_mpel5")
animation = &"棺材怪受惊"
autoplay = "爬墙循环动画"
frame = 1
autoplay = "棺材怪受惊"
flip_h = true
script = ExtResource("10_t7o3d")
autostart = false
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Ambush棺材怪消失" parent="Ground/DeployLayer/Pro棺材怪2" instance=ExtResource("13_alans")]
position = Vector2(121, 40)
enabled = false
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Pro棺材怪2"]
position = Vector2(-20, 4)
range_item_cull_mask = 2
texture = ExtResource("15_rcrkk")
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(325, 98)
catty_light_energy = 0.5

View File

@ -159,7 +159,7 @@ scale = Vector2(1.5, 1.5)
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.32264
frame_progress = 0.309503
speed_scale = 0.85
[node name="河里的手2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]

View File

@ -30,7 +30,7 @@ func _on_ground_ready(_ground: Ground2D):
closeup.exit.connect(_on_closeup_exit)
func _on_closeup_exit(win := false) -> void:
func _on_closeup_exit(win = false) -> void:
if win:
# 完成抓药游戏
EventManager.set_stage_if_greater("c03_drug_game", 2)

View File

@ -21,6 +21,7 @@ func _ready() -> void:
SceneManager.pop_center_notification("ui_left_mouse_shave")
if exit_on_shaven_fulfilled:
shaven_fulfilled.connect(exit.emit.bind(true))
%"Draggable纸钱".picked.connect(GlobalFunctor.c03_get_paper_coin)
var exiting = false

View File

@ -39,10 +39,10 @@ func _on_ground_ready(_ground: Ground2D):
if the_blind.animation == "瞎子_抽烟":
await the_blind.animation_finished
# Part2: 下半段对话2&灯忽闪
DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话2")
animation_player.play("light_flipping")
# TODO
SceneManager.pop_debug_dialog_info("音效", "老鼠叫声+悉悉索索老鼠走路钻洞声")
$"Sfx灰姑出场".play()
DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话2")
await DialogueManager.dialogue_ended
# TODO
# Part3: 瞎子咳嗽

View File

@ -65,10 +65,9 @@ func _try_interact() -> void:
await Util.wait(0.5)
# 飞针
$AnimationPlayer.play("cutting_overhead")
EventManager.set_stage_if_greater("c03_s03_laizi_breath", 1)
# 抖动
Util.shake_layer(self, 0.3)
# TODO
SceneManager.pop_debug_dialog_info("音效", "使用剪刀(惊悚)")
$"".hide()
await Util.wait(5.0)
$"后脑勺".show()
@ -90,7 +89,7 @@ func _braid_cutting_show() -> void:
$"".hide()
$"头受伤".hide()
$"后脑勺".hide()
# SceneManager.enable_prop_item("prop_剪下的辫子")
# SceneManager.enable_prop_item("prop_辫子")
await Util.wait(2.0)
$AnimationPlayer.play("light_and_canvas_flipping")
await Util.wait(1.5)

View File

@ -17,11 +17,11 @@ func _ready() -> void:
SceneManager.dizzy_effect(3.0)
await Util.wait(3.3)
await SceneManager.pop_os_with_str("c03_s03_演出结束")
SceneManager.enable_prop_item("prop_剪下的辫子")
SceneManager.enable_prop_item("prop_辫子")
SceneManager.unlock_player()
)
EventManager.set_stage("c03_s03_laizi_braid", 2)
SceneManager.enable_prop_item_silently("prop_剪下的辫子")
SceneManager.enable_prop_item_silently("prop_辫子")
await Util.wait(0.6)
exit.emit(true)

View File

@ -2,6 +2,7 @@ extends CanvasLayer
@onready var bg = $BG as TextureRect
@onready var rope_with_mahjong = $"Draggable2D麻绳" as Draggable2D
@onready var dusted_face = $"BG灰尘脸" as Control
func _ready() -> void:
@ -9,6 +10,7 @@ func _ready() -> void:
var mahjong_picked = ArchiveManager.get_global_value("c03_s03_mahjong_picked")
if mahjong_picked:
rope_with_mahjong.queue_free()
dusted_face.hide()
else:
rope_with_mahjong.picked.connect(_on_btn_pressed, CONNECT_ONE_SHOT)
@ -17,3 +19,10 @@ func _on_btn_pressed(_arg):
ArchiveManager.set_global_entry("c03_s03_mahjong_picked", true)
SceneManager.enable_prop_item("prop_麻将2")
rope_with_mahjong.queue_free()
await SceneManager.get_inspector().quit_and_hidden
# TODO 诡异小孩声
SceneManager.pop_debug_dialog_info("音效", "诡异小孩声")
$"Sfx诡异小孩声".play()
var tween := create_tween()
tween.tween_interval(1.5)
tween.tween_property(dusted_face, "modulate:a", 0.0, 1.5)

View File

@ -1,7 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://bnoqhovb0wjem"]
[gd_scene load_steps=8 format=3 uid="uid://bnoqhovb0wjem"]
[ext_resource type="Script" path="res://scene/ground/script/c03/s03_closeup镜子特写.gd" id="1_l7eke"]
[ext_resource type="Script" uid="uid://xyswrst2qvnv" path="res://scene/ground/script/c03/s03_closeup镜子特写.gd" id="1_l7eke"]
[ext_resource type="Texture2D" uid="uid://cv43fc0yphoyh" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_脸.png" id="2_h11vl"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="2_x88e4"]
[ext_resource type="Texture2D" uid="uid://47bswjbnegh6" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_浮现前.png" id="3_l7eke"]
[ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="4_pmhbo"]
[ext_resource type="Texture2D" uid="uid://dri7gy7janvim" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_红绳麻将.png" id="5_l7eke"]
[ext_resource type="Texture2D" uid="uid://gan7qq0i7uiw" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子遮罩.png" id="5_pmhbo"]
@ -9,6 +11,11 @@
[node name="Closeup镜子特写" type="CanvasLayer"]
script = ExtResource("1_l7eke")
[node name="Sfx诡异小孩声" type="AudioStreamPlayer" parent="."]
bus = &"game_sfx"
script = ExtResource("2_x88e4")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BG" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
@ -17,6 +24,15 @@ grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_h11vl")
[node name="BG灰尘脸" type="TextureRect" parent="."]
unique_name_in_owner = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_l7eke")
[node name="Draggable2D麻绳" parent="." instance=ExtResource("4_pmhbo")]
position = Vector2(122, 78)
act_as_button = true

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://dohvkxfdmcrw4"]
[gd_scene load_steps=26 format=3 uid="uid://dohvkxfdmcrw4"]
[ext_resource type="Script" uid="uid://d31fc1bolhwlf" path="res://scene/ground/script/c02/刮海报.gd" id="1_pdoaa"]
[ext_resource type="Script" uid="uid://bagqdqsd0b4fy" path="res://scene/ground/script/c03/鬼母子游戏.gd" id="2_86fqw"]
@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="3_86fqw"]
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="4_cir1h"]
[ext_resource type="PackedScene" uid="uid://bvnclp341hxoh" path="res://scene/entity/ux/刮刮乐.tscn" id="5_edyi3"]
[ext_resource type="Texture2D" uid="uid://vyuf0wekr1lq" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子特写/纸钱1.png" id="6_b7rxv"]
[ext_resource type="AudioStream" uid="uid://bomvnle4oh1ol" path="res://asset/audio/sfx/交互/第一章/sfx_折纸.ogg" id="6_dyn3c"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="7_8ty36"]
[ext_resource type="AudioStream" uid="uid://bisi1i5u4yyql" path="res://asset/audio/effect/impact/impactPlank_medium_003.ogg" id="8_6jvn1"]
@ -13,11 +14,9 @@
[ext_resource type="AudioStream" uid="uid://7ak57qrf38im" path="res://asset/audio/effect/impact/impactBell_heavy_001.ogg" id="9_s7g11"]
[ext_resource type="Texture2D" uid="uid://w3ht3dr5ovsw" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/2背.png" id="10_pilu4"]
[ext_resource type="Texture2D" uid="uid://cx3kcrqpjt55x" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/3背.png" id="11_6jvn1"]
[ext_resource type="Texture2D" uid="uid://fgafxxahidbk" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/4背.png" id="12_s7g11"]
[ext_resource type="Texture2D" uid="uid://dc1yq5hnho25q" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/4正.png" id="12_b7rxv"]
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="14_s7g11"]
[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="15_3uuyc"]
[ext_resource type="Texture2D" uid="uid://bqodfve8iavgv" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/e_剪刀.png" id="16_go12c"]
[ext_resource type="Texture2D" uid="uid://boc0hof5p6sjs" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/l_剪刀.png" id="16_ikyli"]
[ext_resource type="Texture2D" uid="uid://cstd74y5811u3" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/l_舌头.png" id="17_682sk"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="17_dhl8m"]
[ext_resource type="Texture2D" uid="uid://csu41qqgeqqhl" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/e_舌头.png" id="19_puk8y"]
@ -107,11 +106,18 @@ shape = SubResource("CapsuleShape2D_3uuyc")
position = Vector2(437, 206)
act_as_button = true
freezing = true
texture = ExtResource("12_s7g11")
texture = ExtResource("12_b7rxv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid4"]
shape = SubResource("CapsuleShape2D_ikyli")
[node name="EventBinder" type="Node" parent="鬼母子游戏/kid4"]
script = ExtResource("17_dhl8m")
updater_event = &"c03_s03_papercoin3"
updater_mode = "unfreezer"
updater_ease_duration = 0.0
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="倒塌" type="AnimatedSprite2D" parent="鬼母子游戏"]
visible = false
sprite_frames = ExtResource("14_s7g11")
@ -142,8 +148,6 @@ polygon = PackedVector2Array(-49, -10, -49, -2.8, -38, 3.2, -38, 5.1, 5.1, 3, 13
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/纸舌头"]
script = ExtResource("17_dhl8m")
memo = "c03_hariti_tongue=[0] 时,显示: [纸舌头]
[纸舌头] interacted 时: c03_hariti_tongue=1(greater)"
updater_event = &"c03_hariti_tongue"
updater_mode = "shower"
updater_ease_duration = 0.0
@ -152,36 +156,25 @@ trigger_event = &"c03_hariti_tongue"
trigger_mode = "interacted"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="剪刀" parent="鬼母子游戏/倒塌/Props" instance=ExtResource("15_3uuyc")]
[node name="Draggable纸钱" parent="." instance=ExtResource("3_86fqw")]
unique_name_in_owner = true
position = Vector2(364, 248)
position = Vector2(438, 221)
act_as_button = true
texture = ExtResource("6_b7rxv")
[node name="Sprite2D" type="Sprite2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
position = Vector2(-55, -19)
texture = ExtResource("16_go12c")
centered = false
[node name="PointLight2D" type="PointLight2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
position = Vector2(-1, 1)
range_layer_max = 10
texture = ExtResource("16_ikyli")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
visible = false
polygon = PackedVector2Array(4, -25, -10, -25, -14, -13.4, -14, -8.4, -37.5, 1, -41.6, 1, -50.6, 7, -53, 7, -56, 11, -57.2, 11, -58.3, 13.2, -55, 17.6, -55, 20.3, -38.7, 18, -34.7, 18, -8, 8.4, -5.7, 8, 7.3, 18, 35.6, 18, 44.6, 12, 47.1, 12, 54.1, 1, 56.5, 1, 54, -10.4, 54, -12.8, 43, -23.8, 43, -25, 29.4, -25, 27, -21.8, 1.4, -18, 4, -23.6)
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/剪刀"]
[node name="EventBinder" type="Node" parent="Draggable纸钱"]
script = ExtResource("17_dhl8m")
memo = "c03_hariti_scissor=[0] 时,显示: [剪刀]
[剪刀] interacted 时: c03_hariti_scissor=1(greater)"
updater_event = &"c03_hariti_scissor"
updater_event = &"c03_s03_papercoin3"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
trigger_event = &"c03_hariti_scissor"
trigger_mode = "interacted"
trigger_event = &"c03_s03_papercoin3"
trigger_mode = "picked"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Draggable纸钱"]
polygon = PackedVector2Array(13, -30, -9.5, -30, -19.5, -25, -22.1, -25, -30, -12.2, -30, 14.1, -25, 21.6, -25, 24.3, -12, 30, 13.7, 30, 21.6, 25, 24.2, 25, 30, 14.5, 30, -11, 26, -17.6, 26, -20, 13, -29)
[node name="遮罩" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0

View File

@ -31,12 +31,19 @@ var success = false
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
_toggle_activation_for_all(false)
if EventManager.get_stage("c03_mahjong_game") == 0 and not SceneManager.has_prop("prop_麻将2"):
%"12".visible = false
SceneManager.pop_center_notification("input_麻将游戏_麻将不足")
await Util.wait(3.0)
exit.emit(false)
return
if EventManager.get_stage("c03_mahjong_game") == 0:
var all_ready = true
if not SceneManager.has_prop("prop_麻将"):
all_ready = false
%"12".visible = false
if not SceneManager.has_prop("prop_麻将2"):
all_ready = false
%"13".visible = false
if not all_ready:
SceneManager.pop_center_notification("input_麻将游戏_麻将不足")
await Util.wait(3.0)
exit.emit(false)
return
# 游戏一开始就收起玩家麻将道具,设置 c03_mahjong_game 为 1
EventManager.set_stage_if_greater("c03_mahjong_game", 1)
SceneManager.disable_prop_item("prop_麻将")
@ -129,8 +136,10 @@ func _check_if_success() -> void:
# 下一阶段
SceneManager.enable_important_item("prop_两个麻将", false)
EventManager.set_stage_if_greater("c03_mahjong_game", 2)
DialogueManager.show_dialogue_balloon(c03_dialog, "c03_s04_整理麻将游戏0")
await Util.wait(1.0)
animation_player.play("take_to_the_desk")
await Util.wait(1.5)
DialogueManager.show_dialogue_balloon(c03_dialog, "c03_s04_整理麻将游戏0")
await DialogueManager.dialogue_ended
$"Sfx黑屏转场".global_play()
if animation_player.is_playing():

View File

@ -12,11 +12,12 @@ func _ready() -> void:
# c03_li_paperwoman: 0:初始化隐藏 1:显示纸人 2:纸舌头完成 3:给药完成
current_stage = EventManager.get_stage("c03_li_paperwoman")
if current_stage == 1:
await Util.wait(1.0)
await Util.wait(0.5)
SceneManager.pop_center_notification("ui_center_notify_c03纸人浆糊舌头")
if current_stage == 2:
if current_stage >= 2:
$"断舌头粘完整".show()
await Util.wait(1.0)
if current_stage == 2:
await Util.wait(0.5)
SceneManager.pop_center_notification("ui_center_notify_c03纸人求药")
var paste_used := false
@ -31,7 +32,7 @@ func _unhandled_input(event: InputEvent) -> void:
var prop_hud = SceneManager.get_prop_hud()
if current_stage == 1:
if not paste_used:
if prop == "prop_一碗浆糊":
if prop == "prop_浆糊":
$"Sfx使用浆糊".play()
paste_used = true
var sprite = $"断舌头涂胶水"
@ -48,11 +49,11 @@ func _unhandled_input(event: InputEvent) -> void:
sprite.show()
sprite.modulate.a = 0.0
create_tween().tween_property(sprite, "modulate:a", 1.0, 1.0)
animation_player.play("give_coin")
animation_player.play("give_scissor")
await animation_player.animation_finished
# 浆糊可以用两次
SceneManager.disable_prop_item("prop_纸舌头")
GlobalFunctor.c03_get_paper_coin()
SceneManager.enable_prop_item("prop_剪刀")
EventManager.set_stage_if_greater("c03_li_paperwoman", 2)
current_stage = 2
animation_player.play("RESET")

View File

@ -11,18 +11,18 @@
[ext_resource type="AudioStream" uid="uid://bb6xofiqjvid8" path="res://asset/audio/sfx/UI/关闭报纸.ogg" id="6_40v3c"]
[ext_resource type="Texture2D" uid="uid://wch8wpokpwy" path="res://asset/art/scene/c03/s04_李癞房间/李氏特写/要东西.png" id="6_qqxug"]
[ext_resource type="AudioStream" uid="uid://c3qonrtdjnmau" path="res://asset/audio/sfx/UI/纸声.ogg" id="7_lqbuh"]
[ext_resource type="Texture2D" uid="uid://g2jlyvf718h" path="res://asset/art/prop/c03/纸铜钱1.png" id="7_vcv6g"]
[ext_resource type="AudioStream" uid="uid://dph8v3v5mq1xl" path="res://asset/audio/sfx/交互/sfx_交互失败.ogg" id="8_3m4i6"]
[ext_resource type="Texture2D" uid="uid://sreapb4mhlu8" path="res://asset/art/scene/c03/s04_李癞房间/李氏特写/断舌头.png" id="10_ncmgt"]
[ext_resource type="Texture2D" uid="uid://dyaknn88pri7g" path="res://asset/art/scene/c03/s04_李癞房间/李氏特写/断舌头涂胶水.png" id="11_klpdo"]
[ext_resource type="Texture2D" uid="uid://cquvr5fjd3vlu" path="res://asset/art/scene/c03/s04_李癞房间/李氏特写/胶水(合并).png" id="12_022we"]
[ext_resource type="Texture2D" uid="uid://b7ic8ih5ahiw2" path="res://asset/art/prop/c03/缠着符咒的剪刀.png" id="12_dwx4w"]
[sub_resource type="Animation" id="Animation_2nb82"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("给纸钱的手:position")
tracks/0/path = NodePath("给剪刀的手:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -44,22 +44,6 @@ tracks/1/keys = {
"values": [Vector2(126, 405)]
}
[sub_resource type="Animation" id="Animation_022we"]
resource_name = "give_coin"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("给纸钱的手:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(425, 379), Vector2(423, 247)]
}
[sub_resource type="Animation" id="Animation_klpdo"]
resource_name = "give_key"
length = 2.0
@ -76,11 +60,27 @@ tracks/0/keys = {
"values": [Vector2(126, 405), Vector2(103, 212)]
}
[sub_resource type="Animation" id="Animation_022we"]
resource_name = "give_scissor"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("给剪刀的手:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(425, 379), Vector2(423, 247)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dwx4w"]
_data = {
&"RESET": SubResource("Animation_2nb82"),
&"give_coin": SubResource("Animation_022we"),
&"give_key": SubResource("Animation_klpdo")
&"give_key": SubResource("Animation_klpdo"),
&"give_scissor": SubResource("Animation_022we")
}
[node name="Closeup李氏纸人" type="CanvasLayer"]
@ -138,21 +138,22 @@ position = Vector2(126, 405)
texture = ExtResource("5_vcv6g")
[node name="钥匙" type="Sprite2D" parent="给钥匙的手"]
position = Vector2(12, -2)
position = Vector2(14, 0)
rotation = -2.12894
scale = Vector2(0.5, 0.5)
skew = 0.0698132
texture = ExtResource("5_ncmgt")
[node name="给纸钱的手" type="Sprite2D" parent="."]
[node name="给剪刀的手" type="Sprite2D" parent="."]
position = Vector2(425, 379)
texture = ExtResource("6_qqxug")
[node name="纸钱" type="Sprite2D" parent="给纸钱的手"]
position = Vector2(-16, -11)
scale = Vector2(0.5, 0.5)
skew = 0.136136
texture = ExtResource("7_vcv6g")
[node name="剪刀" type="Sprite2D" parent="给剪刀的手"]
position = Vector2(-9, -13)
rotation = -0.316255
scale = Vector2(0.59, 0.52)
skew = -0.366519
texture = ExtResource("12_dwx4w")
[node name="断舌头" type="Sprite2D" parent="."]
position = Vector2(280, 175)

View File

@ -3,12 +3,33 @@ extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
@onready var drug_spec
@onready var bowl
@onready var pic = %"Hover照片"
@onready var pic_label = %"照片文字"
@onready var drug_spec = %"Hover药方"
@onready var mahjong = %"Hover麻将"
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
mahjong.interacted.connect(_on_majhong_interacted, CONNECT_ONE_SHOT)
drug_spec.interacted.connect(_on_drug_spec_interacted, CONNECT_ONE_SHOT)
pic.interacted.connect(_on_pic_interacted, CONNECT_ONE_SHOT)
# TODO 拿药方后,启动 drug game
func _on_majhong_interacted() -> void:
SceneManager.enable_prop_item("prop_麻将")
func _on_drug_spec_interacted() -> void:
SceneManager.enable_prop_item("prop_药方")
# 拿药方后,启动 drug game
EventManager.set_stage("c03_drug_game", 1)
func _on_pic_interacted() -> void:
pic.freezing = true
pic_label.show()
func _unhandled_input(event: InputEvent) -> void:
if pic_label.visible:
if event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
pic.freezing = false
pic_label.hide()

View File

@ -1,13 +1,16 @@
[gd_scene load_steps=9 format=3 uid="uid://b6ymfeft65wof"]
[gd_scene load_steps=12 format=3 uid="uid://b6ymfeft65wof"]
[ext_resource type="Script" uid="uid://bp23kh1gi3asj" path="res://scene/ground/script/c03/s04_closeup柜子.gd" id="1_2ow0y"]
[ext_resource type="Texture2D" uid="uid://dluphta2op6kq" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/背景.png" id="2_rmoey"]
[ext_resource type="Texture2D" uid="uid://cy1jly6cetwms" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/图层 11.png" id="3_ard2c"]
[ext_resource type="Texture2D" uid="uid://dylb3p5sijet1" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/李弟照片.png" id="3_d7uum"]
[ext_resource type="Texture2D" uid="uid://cxaonpvi5g0xv" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/药方.png" id="5_rmoey"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="6_rmoey"]
[ext_resource type="Texture2D" uid="uid://dpo1lwepl0jaf" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/碗.png" id="7_qfnr1"]
[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="8_kxw4a"]
[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="9_ard2c"]
[ext_resource type="Texture2D" uid="uid://doclbaxmuy2v0" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/麻将.png" id="9_gdtfm"]
[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="10_qfnr1"]
[node name="Closeup柜子" type="CanvasLayer"]
script = ExtResource("1_2ow0y")
@ -20,12 +23,35 @@ grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_rmoey")
[node name="照片" type="Sprite2D" parent="."]
position = Vector2(281, 80)
[node name="Hover照片" parent="." instance=ExtResource("8_kxw4a")]
unique_name_in_owner = true
position = Vector2(295, 63)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover照片"]
polygon = PackedVector2Array(125.5, 59, 125.5, 46, 124.5, 46, 124.5, -59, -125.5, -59, -125.5, 59)
[node name="照片" type="Sprite2D" parent="Hover照片"]
light_mask = 33
texture = ExtResource("3_d7uum")
[node name="EventBinder" type="Node" parent="Hover照片"]
script = ExtResource("6_rmoey")
updater_event = &"c03_li_paperwoman"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([3, 4])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="PointLight2D" type="PointLight2D" parent="Hover照片"]
light_mask = 33
energy = 2.0
range_layer_max = 10
range_item_cull_mask = 32
texture = ExtResource("3_d7uum")
[node name="Hover药方" parent="." instance=ExtResource("8_kxw4a")]
position = Vector2(442, 181)
unique_name_in_owner = true
position = Vector2(436, 197)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover药方"]
polygon = PackedVector2Array(95.5, -70.5, -17.3, -70.5, -18.6, -68.5, -19.9, -68.5, -22.5, -60.8, -22.5, -58.2, -45.6, -23.5, -46.8, -23.5, -53.5, -7.9, -53.5, -5, -69.5, 22, -69.5, 23.8, -90.5, 56.9, -90.5, 58.4, -95.2, 61.5, -95.5, 70.5, 38.9, 70.5, 43.1, 67.5, 46.6, 67.5, 62.6, 43.5, 64, 43.5, 95.5, -54.3)
@ -39,11 +65,22 @@ range_layer_max = 10
range_item_cull_mask = 2
texture = ExtResource("5_rmoey")
[node name="EventBinder" type="Node" parent="Hover药方"]
script = ExtResource("6_rmoey")
updater_event = &"c03_s04_counter_drug_spec"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
trigger_event = &"c03_s04_counter_drug_spec"
trigger_mode = "interacted"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="碗" type="Sprite2D" parent="."]
position = Vector2(229, 187)
position = Vector2(236, 186)
texture = ExtResource("7_qfnr1")
[node name="Hover麻将" parent="碗" instance=ExtResource("8_kxw4a")]
unique_name_in_owner = true
position = Vector2(-69, -40)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="碗/Hover麻将"]
@ -59,6 +96,29 @@ range_layer_max = 10
range_item_cull_mask = 2
texture = ExtResource("9_gdtfm")
[node name="EventBinder" type="Node" parent="碗/Hover麻将"]
script = ExtResource("6_rmoey")
updater_event = &"c03_s04_counter_mahjong"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
trigger_event = &"c03_s04_counter_mahjong"
trigger_mode = "interacted"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="照片文字" type="Sprite2D" parent="."]
unique_name_in_owner = true
visible = false
texture = ExtResource("9_ard2c")
centered = false
offset = Vector2(0, 38)
[node name="Label" type="Label" parent="照片文字"]
offset_right = 40.0
offset_bottom = 14.0
script = ExtResource("10_qfnr1")
translation_key = "c03_s04_柜子照片"
[node name="遮罩" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0

View File

@ -15,9 +15,11 @@ func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
@onready var sfx_cough = $"Sfx2d咳嗽声" as Sfx2D
@onready var sfx_breath = $"Sfx2d纸人呼吸声" as Sfx2D
func _on_ground_ready(_ground: Ground2D) -> void:
if stage != 3:
_setup_by_stage()
if stage < 3:
Util.timer(3.0, sfx_cough.play)
@ -26,5 +28,13 @@ func _on_pre_stage_updated() -> void:
func _on_stage_updated() -> void:
_setup_by_stage()
func _setup_by_stage() -> void:
if stage >= 2:
# 纸人呼吸声
sfx_breath.play()
if stage == 3:
sfx_cough.stop()
sfx_cough.easing_kill()

View File

@ -43,6 +43,7 @@ func _on_key_area_shaven(progress: float):
func _setup_on_shaven_finished() -> void:
flyer.queue_free()
hole_btn.disabled = false
func _on_hole_pressed() -> void:

View File

@ -37,6 +37,7 @@ offset_left = 266.0
offset_top = 124.0
offset_right = 316.0
offset_bottom = 174.0
disabled = true
texture_normal = ExtResource("5_4bab5")
texture_pressed = ExtResource("5_0hj6x")
texture_hover = ExtResource("5_0hj6x")

View File

@ -5,24 +5,26 @@ var freezing := true:
set(val):
freezing = val
for i in range(1, 5):
get_node("kid" + str(i)).freezing = val
var node = get_node("kid" + str(i))
# 注意 4 号 kid 的 freeze 状态取决于 c03_s03_papercoin3
if i == 4 and EventManager.get_stage("c03_papercoin3") != 1:
node.freezing = true
else:
node.freezing = val
var _state_map = ["", "", "", ""]
# 0背 1右 2正 3左
var states: Array = [0, 0, 0, 0]:
var states: Array = [0, 0, 0, 2]:
set(val):
if not val or len(val) != 4:
val = [0, 0, 0, 0]
val = [0, 0, 0, 2]
states = val
ArchiveManager.set_global_entry("c03_s03_hariti_states", states)
# 2正 1右 3左 0背
var success_states: Array = [2, 1, 3, 0]
func _ready() -> void:
# 道具
$"倒塌/Props/剪刀".interacted.connect(SceneManager.enable_prop_item.bind("prop_剪刀"))
$"倒塌/Props/纸舌头".interacted.connect(SceneManager.enable_prop_item.bind("prop_纸舌头"))
$"../刮刮乐".visible = true
@ -41,6 +43,7 @@ func _ready() -> void:
for i in range(1, 5):
get_node("kid" + str(i)).picked.connect(_on_picked.bind(i))
func _on_shaven_fulfilled():
get_node("../刮刮乐").queue_free()
freezing = false

View File

@ -126,6 +126,13 @@ func _ready() -> void:
mouse_exited.connect(_on_mouse_exited)
func _notification(what: int) -> void:
if what == NOTIFICATION_TRANSLATION_CHANGED and is_node_ready():
_load_items_config_to_dict("ImportantPropItems")
_load_items_config_to_dict("PropItems")
_reload_cache_and_realign_display()
func _load_items_config_to_dict(title: String):
if not item_config_res or not item_config_res.titles.has(title):
return

View File

@ -29,7 +29,7 @@ var items_translation = preload("uid://c1x5bqwulamey") as Translation
func refresh():
if property_name:
if inspect_title:
if not inspect_title.is_empty():
set(property_name, _get_tr_content())
elif translation_key:
var msg = tr(translation_key)
@ -44,11 +44,6 @@ func refresh():
set(property_name, msg)
func _notification(what: int) -> void:
if what == NOTIFICATION_TRANSLATION_CHANGED:
refresh()
func _get_tr_content():
if inspect_title == "":
return ""
@ -61,3 +56,8 @@ func _get_tr_content():
inspection_note += tr(line.get("translation_key")) + "\n"
line_id = line.get("next_id")
return inspection_note
func _notification(what: int) -> void:
if what == NOTIFICATION_TRANSLATION_CHANGED:
refresh()