demo 0.1 综合优化
@ -45,6 +45,7 @@ GroundLoader 加载/切换 Ground 时,分为上下两段转场:
|
||||
- AnimationPlayer 的 process_mode 并非 inderited,而是 pausable。这意味着 AnimationPlayer 的 _on_ground_ready 在转场时仍旧可以直接运行。
|
||||
- 同样独立设置的还有 Sfx/Sfx2D,它们仍旧可以播放音频直到上半段转场结束
|
||||
- CameraFocusMarker 也需要如此,以确保镜头快速拉到指定位置
|
||||
- 盒子 canvas layer
|
||||
- 一些 npc、player 大运行脚本会被中断。如果想让它们仍旧运行,需设置为 pausable。
|
||||
|
||||
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||||
@ -121,4 +122,4 @@ current_scene 是通过 GroundLoader 加载的,在 ground loader 加载 ground
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||||
- Vibe Sfx & Manager
|
||||
- 转场 process 机制优化:暂停 & sfx 等保持运行
|
||||
- EventManager 控制事件,使用 Event2D 控制绑定关系
|
||||
- Vibe Control 控制氛围情绪音乐
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- Vibe Control 控制氛围情绪音乐
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|
||||
[params]
|
||||
|
Before Width: | Height: | Size: 38 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dbwbysuysf4j3"
|
||||
path="res://.godot/imported/e_小蝶脸部.png-068e69571d86e39bbcf896dcfff30703.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/scene/c02/结尾演出小蝶分镜特写/e_小蝶脸部.png"
|
||||
dest_files=["res://.godot/imported/e_小蝶脸部.png-068e69571d86e39bbcf896dcfff30703.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 90 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cu8fmsao4tp23"
|
||||
path="res://.godot/imported/示例_小蝶分镜特写.jpg-44459710f9a2bc2452dfcdc117af0b3b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/scene/c02/结尾演出小蝶分镜特写/示例_小蝶分镜特写.jpg"
|
||||
dest_files=["res://.godot/imported/示例_小蝶分镜特写.jpg-44459710f9a2bc2452dfcdc117af0b3b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -1,4 +1,4 @@
|
||||
keys,zh_CN,zh_SH,_character,_notes,zh_SH
|
||||
keys,zh_CN,zh_SH,_character,_notes,_tags
|
||||
c02_11肉铺敲门_1,理发二楼,看病三楼!,剃头两楼,看毛病三楼!,???,,
|
||||
c02_11肉铺敲门_2,敲什么敲!,,???,,
|
||||
c02_11肉铺敲门_3,不做生意赶紧滚!,不做生意奥扫滚!,???,,
|
||||
@ -12,8 +12,8 @@ c02_纸人互动_离开公寓3,留下,,(response),,
|
||||
c02_钻入隧道询问1,是否钻入隧道?,,,,
|
||||
c02_钻入隧道询问2,进入,,(response),,
|
||||
c02_6偷听对话_李氏_1_fx,真的假的?你钻进去啦,你这个体型进得去哒?,真的假的?侬钻进去啦,侬这模子钻得进去哒?,李兰,,
|
||||
c02_6偷听对话_癞子_1_fx,小声点,让人听见了倒惹麻烦。,声音小点,被人家听到就讨厌了。,王守义,,[#db=3]
|
||||
c02_6偷听对话_李氏_2_fx,那你说说,都看到什么啦?,个么侬讲讲看呀,都看到啥东西了啦?,李兰,,[#db=-5]
|
||||
c02_6偷听对话_癞子_1_fx,小声点,让人听见了倒惹麻烦。,声音小点,被人家听到就讨厌了。,王守义,,
|
||||
c02_6偷听对话_李氏_2_fx,那你说说,都看到什么啦?,个么侬讲讲看呀,都看到啥东西了啦?,李兰,,
|
||||
c02_6偷听对话_癞子_2_fx,不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。,讲不清楚,里厢绕来绕去的,我下趟有机会再去看看较。,王守义,,
|
||||
c02_6偷听对话_癞子_3_fx,对了,你改天撺个局,让方启钊和胖子一块来搓麻,我顺嘴问一道。,对了,过两天侬喊瞎子和胖子过来一道搓场麻将,我再问一问。,王守义,,
|
||||
c02_6偷听对话_癞子_4_fx,其余的,不要声张。,其他的我们也覅多响。,王守义,,
|
||||
@ -73,4 +73,3 @@ c02_10小蝶_4,你...是怎么死的?,侬……是怎么死的?,吕萍,,[#ba
|
||||
c02_10瞎子_1,小蝉,该回家了。,小蝉,好回去了。,方启钊,,
|
||||
c02_10瞎子_2,你胖叔叔带了鲜肉过来,要给咱们露一手呢。,胖阿叔拿了肉肉过来,要帮侬烧好吃的。,方启钊,,
|
||||
c02_10瞎子_3,还不快点过来谢谢人家?,还不快点过来谢谢阿叔?,方启钊,,
|
||||
,,
|
Can't render this file because it has a wrong number of fields in line 76.
|
@ -6,10 +6,10 @@ uid="uid://c3t4gt42ce5ep"
|
||||
|
||||
[deps]
|
||||
|
||||
files=["res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/c02.zh_SH.translation", "res://asset/dialogue/c02.zh_SH.translation"]
|
||||
files=["res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/c02.zh_SH.translation"]
|
||||
|
||||
source_file="res://asset/dialogue/c02.csv"
|
||||
dest_files=["res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/c02.zh_SH.translation", "res://asset/dialogue/c02.zh_SH.translation"]
|
||||
dest_files=["res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/c02.zh_SH.translation"]
|
||||
|
||||
[params]
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
#[#anonymous]
|
||||
李兰: 真的假的?你钻进去啦,你这个体型进得去哒? [ID:c02_6偷听对话_李氏_1_fx]
|
||||
王守义: 小声点,让人听见了倒惹麻烦。 [ID:c02_6偷听对话_癞子_1_fx]
|
||||
李兰: 那你说说,都看到什么啦? [ID:c02_6偷听对话_李氏_2_fx]
|
||||
李兰: 那你说说,都看到什么啦? [ID:c02_6偷听对话_李氏_2_fx]
|
||||
王守义: 不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。 [ID:c02_6偷听对话_癞子_2_fx]
|
||||
王守义: 对了,你改天撺个局,让方启钊和胖子一块来搓麻,我顺嘴问一道。 [ID:c02_6偷听对话_癞子_3_fx]
|
||||
王守义: 其余的,不要声张。 [ID:c02_6偷听对话_癞子_4_fx]
|
||||
@ -28,7 +28,7 @@
|
||||
李兰: (叹气)这碗里连点油水也没有,前年的衣裳能装下两个我。 [ID:c02_6偷听对话_李氏_6_fx]
|
||||
李兰: 想当年,咱们好歹也过了几年体面日子。 [ID:c02_6偷听对话_李氏_7_fx]
|
||||
王守义: 等胖子那肉铺开门,你趁晚上摸黑去,一句话也别说,敲六下门,三快三慢。 [ID:c02_6偷听对话_癞子_7_fx]
|
||||
李兰: 我记着了。 [ID:c02_6偷听对话_李氏_8_fx]
|
||||
李兰: 我记着了。 [#wait=2] [ID:c02_6偷听对话_李氏_8_fx]
|
||||
李兰: ...谁在外面?! [ID:c02_6偷听对话_李氏_9_fx]
|
||||
=> END
|
||||
|
||||
@ -118,9 +118,9 @@
|
||||
|
||||
|
||||
~ c02_尾声霸凌童谣
|
||||
???: 下雨了、打烊了、小脚小孩跳舞了 [ID:c02_尾声霸凌童谣1]
|
||||
???: 摔倒了、哭鼻头、小脚上面出血了 [ID:c02_尾声霸凌童谣2]
|
||||
???: 哭鼻头、哭鼻头~小脚小孩哭鼻头... [ID:c02_尾声霸凌童谣3]
|
||||
???: 下雨了、打烊了、小脚小孩跳舞了 [#wait=4.7] [ID:c02_尾声霸凌童谣1]
|
||||
???: 摔倒了、哭鼻头、小脚上面出血了 [#wait=3.8] [ID:c02_尾声霸凌童谣2]
|
||||
???: 哭鼻头、哭鼻头~小脚小孩哭鼻头... [#wait=6] [ID:c02_尾声霸凌童谣3]
|
||||
=> END
|
||||
|
||||
~ c02_未完成拯救小蝉的游戏
|
||||
@ -135,15 +135,15 @@
|
||||
|
||||
|
||||
~ c02_s11_谢幕交谈1
|
||||
吕萍: 小姑娘,你是不是认得我啊? [ID:c02_10小蝶_1]
|
||||
方小蝉: 嗯。 [ID:c02_10小蝉_1]
|
||||
吕萍: 我能感觉到,从我一进来,你就在盯着我。 [ID:c02_10小蝶_2]
|
||||
方小蝉: ...你不记得我了。 [ID:c02_10小蝉_2]
|
||||
吕萍: ...我更好奇另一件事。 [ID:c02_10小蝶_3]
|
||||
吕萍: 小姑娘,你是不是认得我啊? [#ban_skip] [ID:c02_10小蝶_1]
|
||||
方小蝉: 嗯。 [#ban_skip] [ID:c02_10小蝉_1]
|
||||
吕萍: 我能感觉到,从我一进来,你就在盯着我。 [#ban_skip] [ID:c02_10小蝶_2]
|
||||
方小蝉: ...你不记得我了。 [#ban_skip] [ID:c02_10小蝉_2]
|
||||
吕萍: ...我更好奇另一件事。 [#ban_skip] [ID:c02_10小蝶_3]
|
||||
=> END
|
||||
|
||||
~ c02_s11_谢幕交谈2
|
||||
吕萍: 你...是怎么死的? [ID:c02_10小蝶_4]
|
||||
吕萍: 你...是怎么死的? [#ban_skip] [ID:c02_10小蝶_4]
|
||||
=> END
|
||||
|
||||
#第一次和疯子见面,小心翼翼询问
|
||||
|
@ -47,6 +47,7 @@ ui_intro_press_e,按 E 可与场景互动,,,,,
|
||||
ui_press_e,按 E 可互动,,,,,Press E to interact
|
||||
ui_press_q_to_exit,按 Q 可退出,,,,,
|
||||
ui_use_prop,按 E 使用道具,,,,,Press E to use prop
|
||||
ui_check_note,按 N 查看线索笔记,,,,,
|
||||
ui_right_click_prop,右键点击可检阅道具,,,,,
|
||||
ui_left_mouse_shave,按住鼠标拖拽可刮开海报,,,,,
|
||||
ui_important_item_update,重要物品已更新(按 B 打开背包),,,,,
|
||||
@ -161,7 +162,7 @@ c02_s03_干掉的血迹,血迹看上去干了很久,血脚印有大有小,
|
||||
c02_院子_算命摊位,算命的摊位?,,,,,
|
||||
c02_院子_要下雨,好像要下雨了?,,,,,
|
||||
c02_s03_掉鞋子,怎么天上掉了个小鞋子下来?,,,,,
|
||||
c02_s03_铁门,通往后院的铁门,锁住了,,,,,
|
||||
c02_s03_铁门,锁住了,,,,,
|
||||
c02_保卫科花名册os,芦昌公寓居民登记簿,黄国栋记。,,,,,
|
||||
c02_保卫科祭台os,祭台是专门供奉这只大老鼠的?,,,,,
|
||||
c02_小手出现摔倒,?!,,,,,
|
||||
|
|
@ -34,6 +34,7 @@
|
||||
按 E 可互动 [ID:ui_press_e]
|
||||
按 Q 可退出 [ID:ui_press_q_to_exit]
|
||||
按 E 使用道具 [ID:ui_use_prop]
|
||||
按 N 查看线索笔记 [ID:ui_check_note]
|
||||
右键点击可检阅道具 [ID:ui_right_click_prop]
|
||||
按住鼠标拖拽可刮开海报 [ID:ui_left_mouse_shave]
|
||||
重要物品已更新(按 B 打开背包) [ID:ui_important_item_update]
|
||||
|
@ -9,7 +9,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../xiandie.exe"
|
||||
export_path="../衔蝶.exe"
|
||||
patches=PackedStringArray()
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
@ -26,7 +26,7 @@ debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_32"
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
|
@ -3,7 +3,7 @@ extends Node
|
||||
|
||||
signal archive_loaded
|
||||
|
||||
static var archive: AssembledArchive:
|
||||
var archive: AssembledArchive:
|
||||
set(val):
|
||||
archive = val
|
||||
if archive:
|
||||
|
@ -1,7 +1,7 @@
|
||||
class_name GlobalConfig extends Resource
|
||||
|
||||
const DEBUG = true
|
||||
#const DEBUG = false
|
||||
#const DEBUG = true
|
||||
static var DEBUG = false
|
||||
|
||||
# .res would be binary encoded, .tres is text encoded
|
||||
const RES_FILE_FORMAT = ".tres"
|
||||
@ -13,6 +13,7 @@ const CANVAS_LAYER_SETTINGS = 30
|
||||
const CANVAS_LAYER_NOTE = 25
|
||||
# dialog
|
||||
const CANVAS_LAYER_DIALOG = 24
|
||||
const CANVAS_LAYER_MEM_ITEM = 23
|
||||
const CANVAS_LAYER_UX_PANEL = 22
|
||||
# main 场景的 UI 层(prop hud、上下mask、notification)
|
||||
const CANVAS_LAYER_UI = 21
|
||||
|
@ -22,7 +22,9 @@ func set_stage(event_name: StringName, stage := 1) -> void:
|
||||
stage_updated.emit(event_name, stage)
|
||||
# 如果是 handnote_stage,玩家进行记笔记动作
|
||||
if event_name == "handnote_stage" and SceneManager.get_player().character.begins_with("吕萍"):
|
||||
SceneManager.freeze_player(1.0, 16, true)
|
||||
SceneManager.lock_player(3.0, 16, true)
|
||||
if stage == 1:
|
||||
SceneManager.pop_center_notification(tr("ui_check_note"))
|
||||
|
||||
|
||||
# 仅在设置的 stage > 当前 stage 时更新,相等或小于时不更新
|
||||
|
@ -24,7 +24,7 @@ func c02_cat_play_with_door():
|
||||
knocking = true
|
||||
var knock_stream = preload("uid://6q5qi1qon35r")
|
||||
AudioManager.play_sfx(knock_stream)
|
||||
SceneManager.freeze_player(1.5, 6, true)
|
||||
SceneManager.lock_player(1.5, 6, true)
|
||||
await get_tree().create_timer(1.5).timeout
|
||||
knocking = false
|
||||
|
||||
|
@ -66,7 +66,6 @@ func _ready() -> void:
|
||||
light.enabled = enable_light
|
||||
os_contaner.modulate.a = 0.0
|
||||
_check_character_runtime_status()
|
||||
_play_animation()
|
||||
if not Engine.is_editor_hint():
|
||||
footstep_timer.timeout.connect(_on_footstep_timer_timeout)
|
||||
footstep_timer.stop()
|
||||
@ -108,6 +107,7 @@ func _check_character_runtime_status():
|
||||
running_locked = ArchiveManager.archive.player_running_locked
|
||||
# 每个角色有对应 inverntory
|
||||
SceneManager.checkout_prop_inventory(character)
|
||||
_play_animation()
|
||||
|
||||
|
||||
func _on_footstep_timer_timeout():
|
||||
|
@ -22,19 +22,16 @@ signal hold_changed(count: int, is_add: bool)
|
||||
var _freeze_requests: int = 0
|
||||
var _hold_requests: int = 0
|
||||
|
||||
# 调试模式
|
||||
var debug_mode := GlobalConfig.DEBUG
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if _freeze_requests > 0:
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
push_warning(
|
||||
"[ReenterLock] Remains %d freeze requests on exit_tree. parent=" % _freeze_requests,
|
||||
get_parent()
|
||||
)
|
||||
if _hold_requests > 0:
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
print(
|
||||
"[ReenterLock] Remains %d hold requests on exit_tree. parent=" % _hold_requests,
|
||||
get_parent()
|
||||
@ -51,7 +48,7 @@ func freeze(duration := 0.0) -> void:
|
||||
if duration > 0:
|
||||
_create_timer(duration, release)
|
||||
_freeze_requests += 1
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
print("[ReenterLock] Freeze applied: ", _freeze_requests)
|
||||
freeze_changed.emit(_freeze_requests, true)
|
||||
|
||||
@ -66,7 +63,7 @@ func release() -> void:
|
||||
)
|
||||
return
|
||||
_freeze_requests -= 1
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
print("[ReenterLock] Release applied: ", _freeze_requests)
|
||||
freeze_changed.emit(_freeze_requests, false)
|
||||
|
||||
@ -76,7 +73,7 @@ func hold(duration := 0.0) -> void:
|
||||
if duration > 0:
|
||||
_create_timer(duration, unhold)
|
||||
_hold_requests += 1
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
print("[ReenterLock] Hold applied: ", _hold_requests)
|
||||
hold_changed.emit(_hold_requests, true)
|
||||
|
||||
@ -91,7 +88,7 @@ func unhold() -> void:
|
||||
)
|
||||
return
|
||||
_hold_requests -= 1
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
print("[ReenterLock] Unhold applied: ", _hold_requests)
|
||||
hold_changed.emit(_hold_requests, false)
|
||||
|
||||
@ -119,7 +116,7 @@ func lock_all(duration := 0.0) -> void:
|
||||
_create_timer(duration, unlock_all)
|
||||
_hold_requests += 1
|
||||
_freeze_requests += 1
|
||||
if debug_mode:
|
||||
if GlobalConfig.DEBUG:
|
||||
prints("[ReenterLock] LockAll applied (hold, freeze): ", _hold_requests, _freeze_requests)
|
||||
hold_changed.emit(_hold_requests, true)
|
||||
freeze_changed.emit(_freeze_requests, true)
|
||||
|
@ -45,6 +45,8 @@ func _on_finished() -> void:
|
||||
if loop_round_time <= 0:
|
||||
timer.stop()
|
||||
play()
|
||||
else:
|
||||
timer.start(loop_round_time)
|
||||
|
||||
|
||||
# queue free 导致 sfx 无法播放,使用全局声源
|
||||
|
@ -60,9 +60,10 @@ var restarting = false
|
||||
|
||||
func _enter_tree() -> void:
|
||||
# 仅在编辑器中调试时,通过 main 场景启动
|
||||
if GlobalConfig.DEBUG and (not Engine.is_editor_hint()) and (not get_parent() is GroundLoader):
|
||||
print("restarting...")
|
||||
if not Engine.is_editor_hint() and (not get_parent() is GroundLoader):
|
||||
print("restarting... set GlobalConfig.DEBUG = true")
|
||||
restarting = true
|
||||
GlobalConfig.DEBUG = true
|
||||
_restart_from_main()
|
||||
return
|
||||
if camera_focus_marker:
|
||||
|
@ -61,7 +61,7 @@ func _on_luren_animation_finished() -> void:
|
||||
luren.get_node("Sfx2D").stop()
|
||||
# luren.offset = Vector2(-9.5, -0.5)
|
||||
luren.offset = Vector2(-19, -1)
|
||||
$"../DeployLayer/其余小孩/Npc吉祥话4".enabled = true
|
||||
$"../DeployLayer/陆仁舞刀/Npc吉祥话4".enabled = true
|
||||
|
||||
|
||||
func _knock_door():
|
||||
@ -97,4 +97,3 @@ func seller_interacted():
|
||||
# 播放获得动画
|
||||
SceneManager.enable_prop_item("prop_信碎片2")
|
||||
SceneManager.release_player()
|
||||
|
||||
|
@ -184,7 +184,7 @@ frame_progress = 0.252889
|
||||
height = -20.0
|
||||
|
||||
[node name="陆仁舞刀" parent="Ground/DeployLayer" index="6" instance=ExtResource("9_slaub")]
|
||||
position = Vector2(970, 4)
|
||||
position = Vector2(1045, 6)
|
||||
sprite_frames = ExtResource("6_thm8f")
|
||||
animation = &"陆仁舞刀-黄昏带红缨"
|
||||
autoplay = "陆仁舞刀-黄昏带红缨"
|
||||
@ -206,6 +206,11 @@ script = ExtResource("19_sqlmr")
|
||||
loop = true
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Npc吉祥话4" parent="Ground/DeployLayer/陆仁舞刀" instance=ExtResource("6_fw22n")]
|
||||
position = Vector2(-15, 58)
|
||||
enabled = false
|
||||
dialogue_title = "c01_s07_陆仁吉祥话"
|
||||
|
||||
[node name="其余小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
position = Vector2(1160, 7)
|
||||
sprite_frames = ExtResource("6_thm8f")
|
||||
@ -213,7 +218,7 @@ animation = &"杂戏团黄昏-其余小孩"
|
||||
autoplay = "杂戏团黄昏-其余小孩"
|
||||
|
||||
[node name="Ambush监督小孩" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("9_f61dl")]
|
||||
position = Vector2(-255, 63)
|
||||
position = Vector2(-688, 53)
|
||||
freeze_time = 0.1
|
||||
lock_player_on_playing_dialogue = false
|
||||
hook_dialogue_title = "c01_s07_监督小孩吉祥话"
|
||||
@ -231,11 +236,6 @@ dialogue_title = "c01_s07_小孩吉祥话2"
|
||||
position = Vector2(80, 59)
|
||||
dialogue_title = "c01_s07_小孩吉祥话3"
|
||||
|
||||
[node name="Npc吉祥话4" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("6_fw22n")]
|
||||
position = Vector2(-205, 55)
|
||||
enabled = false
|
||||
dialogue_title = "c01_s07_陆仁吉祥话"
|
||||
|
||||
[node name="举碗小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
|
||||
position = Vector2(1297, 7)
|
||||
sprite_frames = ExtResource("6_thm8f")
|
||||
|
@ -12,7 +12,7 @@
|
||||
[ext_resource type="AudioStream" uid="uid://b8rg7adnnkjll" path="res://asset/audio/BGM/戏曲声.wav" id="6_68ynl"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://bk54qlc8dr5xr" path="res://asset/art/gif/c01_黄包车长场景/c01_黄包车长场景_frames.tres" id="7_wo6md"]
|
||||
[ext_resource type="AudioStream" uid="uid://bi6gm533oqsa" path="res://asset/audio/BGM/街道背景音.wav" id="7_yajus"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7m10rk4cw3lf" path="res://asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.jpg" id="8_yajus"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4plbyesc73k2" path="res://asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png" id="8_yajus"]
|
||||
[ext_resource type="Script" uid="uid://dvmw38syi54l3" path="res://scene/ground/script/c01/s11_路灯序列.gd" id="9_6p5hp"]
|
||||
[ext_resource type="Texture2D" uid="uid://cg1ey0l55acvs" path="res://asset/art/scene/c01/s09_黄包车长场景/e_单个路灯.png" id="9_u6881"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgsq1im2q63f8" path="res://asset/art/scene/c01/s09_黄包车长场景/e_路灯灯芯.png" id="11_2w2ir"]
|
||||
@ -185,16 +185,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
position = Vector2(-12, 2)
|
||||
texture = ExtResource("8_yajus")
|
||||
offset = Vector2(-4, -627)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/BGSprite2D" index="0"]
|
||||
visible = false
|
||||
position = Vector2(-4, -5)
|
||||
sprite_frames = ExtResource("7_wo6md")
|
||||
animation = &"bg_黄包车场景"
|
||||
autoplay = "bg_黄包车场景"
|
||||
centered = false
|
||||
offset = Vector2(0, -646)
|
||||
offset = Vector2(-4, -628)
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(95, 40)
|
||||
@ -217,9 +208,10 @@ shape = SubResource("RectangleShape2D_b0oon")
|
||||
|
||||
[node name="小孩捡球" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
z_index = 4
|
||||
position = Vector2(460, 69)
|
||||
sprite_frames = ExtResource("3_hnnuc")
|
||||
animation = &"c01_捡球男孩_关键帧"
|
||||
animation = &"c00_吕萍_记笔记_right"
|
||||
|
||||
[node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(1365, 4)
|
||||
@ -259,7 +251,7 @@ one_shot = false
|
||||
hook_method = "dialog4"
|
||||
|
||||
[node name="路灯序列1" type="Node2D" parent="Ground/AmbientLayer" index="0"]
|
||||
position = Vector2(405, 10)
|
||||
position = Vector2(405, 17)
|
||||
script = ExtResource("9_6p5hp")
|
||||
|
||||
[node name="路灯" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列1"]
|
||||
@ -331,7 +323,7 @@ position = Vector2(-59, 48)
|
||||
shape = SubResource("RectangleShape2D_jd8t2")
|
||||
|
||||
[node name="路灯序列2" type="Node2D" parent="Ground/AmbientLayer" index="1"]
|
||||
position = Vector2(7950, -19)
|
||||
position = Vector2(7950, 9)
|
||||
script = ExtResource("9_6p5hp")
|
||||
total_distance = 3000.0
|
||||
|
||||
|
@ -171,7 +171,7 @@ z_index = 6
|
||||
position = Vector2(1021, -48)
|
||||
|
||||
[node name="陆仁舞刀" parent="Ground/DeployLayer" index="7" instance=ExtResource("14_ct084")]
|
||||
position = Vector2(1748, 10)
|
||||
position = Vector2(1748, 6)
|
||||
sprite_frames = ExtResource("13_lucm6")
|
||||
animation = &"陆仁擦刀"
|
||||
autoplay = "陆仁擦刀"
|
||||
@ -183,7 +183,7 @@ action_configs = Array[Dictionary]([{
|
||||
}])
|
||||
|
||||
[node name="其余小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("14_ct084")]
|
||||
position = Vector2(1911, 16)
|
||||
position = Vector2(1911, 12)
|
||||
sprite_frames = ExtResource("14_7jjl5")
|
||||
animation = &"夜晚其余小孩杂耍"
|
||||
autoplay = "夜晚其余小孩杂耍"
|
||||
@ -195,7 +195,7 @@ action_configs = Array[Dictionary]([{
|
||||
}])
|
||||
|
||||
[node name="举腿小孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_ct084")]
|
||||
position = Vector2(1822, 10)
|
||||
position = Vector2(1822, 6)
|
||||
sprite_frames = ExtResource("14_7jjl5")
|
||||
animation = &"夜晚举腿小孩杂耍"
|
||||
autoplay = "夜晚举腿小孩杂耍"
|
||||
@ -207,7 +207,7 @@ action_configs = Array[Dictionary]([{
|
||||
}])
|
||||
|
||||
[node name="举碗小孩" parent="Ground/DeployLayer" index="10" instance=ExtResource("14_ct084")]
|
||||
position = Vector2(1792, 13)
|
||||
position = Vector2(1792, 9)
|
||||
sprite_frames = ExtResource("13_lucm6")
|
||||
animation = &"杂戏团夜晚_小孩举碗呼吸"
|
||||
autoplay = "杂戏团夜晚_小孩举碗呼吸"
|
||||
|
@ -812,22 +812,22 @@ stream_1/stream = ExtResource("30_r7b2r")
|
||||
stream_2/stream = ExtResource("31_rpn6g")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_lh55k"]
|
||||
offsets = PackedFloat32Array(0, 0.678218, 0.977723)
|
||||
offsets = PackedFloat32Array(0, 0.6375, 0.977723)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_cvjw7"]
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_4ndyv"]
|
||||
gradient = SubResource("Gradient_lh55k")
|
||||
width = 180
|
||||
height = 220
|
||||
fill = 1
|
||||
fill_from = Vector2(0.496201, 0.397436)
|
||||
fill_from = Vector2(0.493067, 0.446154)
|
||||
fill_to = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_och2w"]
|
||||
offsets = PackedFloat32Array(0, 0.643564, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_p6da7"]
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_h3h1a"]
|
||||
gradient = SubResource("Gradient_och2w")
|
||||
width = 30
|
||||
height = 30
|
||||
@ -1007,7 +1007,7 @@ position = Vector2(5, 28)
|
||||
stream = SubResource("AudioStreamRandomizer_wywax")
|
||||
volume_db = 10.0
|
||||
max_distance = 600.0
|
||||
attenuation = 3.0
|
||||
attenuation = 2.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("14_7x2h6")
|
||||
loop = true
|
||||
@ -1142,13 +1142,13 @@ visible = false
|
||||
position = Vector2(627, 29)
|
||||
color = Color(0.982183, 0.783422, 0.692686, 1)
|
||||
energy = 0.0
|
||||
texture = SubResource("GradientTexture2D_cvjw7")
|
||||
texture = SubResource("GradientTexture2D_4ndyv")
|
||||
|
||||
[node name="L火柴光" type="PointLight2D" parent="Ground/DeployLayer/c02_final/L环境光"]
|
||||
position = Vector2(0, -5)
|
||||
color = Color(0.895506, 0.638359, 0.208885, 1)
|
||||
energy = 0.0
|
||||
texture = SubResource("GradientTexture2D_p6da7")
|
||||
texture = SubResource("GradientTexture2D_h3h1a")
|
||||
|
||||
[node name="Ambush小蝉偷看" parent="Ground/DeployLayer" index="18" instance=ExtResource("14_k01ve")]
|
||||
position = Vector2(553, -5)
|
||||
@ -1170,7 +1170,6 @@ texture = ExtResource("5_26mqt")
|
||||
points = PackedVector2Array(26, 150, 900, 150)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.9
|
||||
blend_mode = 1
|
||||
|
||||
|
@ -47,6 +47,7 @@ status = "opened"
|
||||
position = Vector2(465, 21)
|
||||
|
||||
[node name="小猫初始动画" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
|
||||
process_mode = 1
|
||||
position = Vector2(211, 3)
|
||||
sprite_frames = ExtResource("5_ycgng")
|
||||
animation = &"猫钻进盒子"
|
||||
|
@ -23,7 +23,7 @@ func knock_light_door():
|
||||
# 一直循环下去
|
||||
for _i in range(100):
|
||||
AudioManager.play_sfx(knock_stream)
|
||||
SceneManager.freeze_player(0, 6)
|
||||
SceneManager.lock_player(0, 6)
|
||||
await get_tree().create_timer(0.5).timeout
|
||||
# 被抓时打断
|
||||
if not player.visible or player.hide_sprite:
|
||||
|
@ -50,6 +50,7 @@ func _ready() -> void:
|
||||
func _on_visibility_changed() -> void:
|
||||
if visible and is_node_ready() and not Engine.is_editor_hint():
|
||||
_init_mice()
|
||||
sfx.play()
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
|
@ -29,6 +29,7 @@ scale = Vector2(0.86, 0.86)
|
||||
texture = SubResource("AtlasTexture_5gnxj")
|
||||
|
||||
[node name="Sfx2D老鼠叫" type="AudioStreamPlayer2D" parent="mouse1"]
|
||||
process_mode = 1
|
||||
position = Vector2(-141.302, -5.86671)
|
||||
scale = Vector2(1.16279, 1.16279)
|
||||
stream = ExtResource("3_otpwt")
|
||||
@ -36,7 +37,6 @@ max_distance = 1000.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_otpwt")
|
||||
loop = true
|
||||
loop_round_time = 20.0
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="mouse2" type="Sprite2D" parent="."]
|
||||
|
@ -13,16 +13,19 @@
|
||||
[ext_resource type="Texture2D" uid="uid://dx3i8mchgux1d" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/ux_纸张.png" id="6_rxlkc"]
|
||||
|
||||
[node name="盒子猫CanvasLayer" type="CanvasLayer"]
|
||||
process_mode = 1
|
||||
layer = 0
|
||||
script = ExtResource("1_ygosu")
|
||||
|
||||
[node name="Sfx翻身躲藏" type="AudioStreamPlayer" parent="."]
|
||||
process_mode = 1
|
||||
stream = ExtResource("2_8mjri")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_3ukbg")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx退出躲藏" type="AudioStreamPlayer" parent="."]
|
||||
process_mode = 1
|
||||
stream = ExtResource("4_0rwiy")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_3ukbg")
|
||||
|
@ -24,15 +24,15 @@ var balls_scene_dict = {
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
# hand_pivot.modulate.a = 0
|
||||
# # 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束
|
||||
# if ArchiveManager.get_global_value(&"c02_ball_game_stage", 0) == 2:
|
||||
# # checkout_round(2)
|
||||
# checkout_round(0)
|
||||
# else:
|
||||
# intro()
|
||||
# label.modulate.a = 0
|
||||
game_win()
|
||||
hand_pivot.modulate.a = 0
|
||||
# 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束
|
||||
if ArchiveManager.get_global_value(&"c02_ball_game_stage", 0) == 2:
|
||||
# checkout_round(2)
|
||||
checkout_round(0)
|
||||
else:
|
||||
intro()
|
||||
label.modulate.a = 0
|
||||
#game_win()
|
||||
|
||||
|
||||
func intro():
|
||||
|
@ -24,7 +24,7 @@ extends Container
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
display_layer.layer = GlobalConfig.CANVAS_LAYER_UX_PANEL
|
||||
display_layer.layer = GlobalConfig.CANVAS_LAYER_MEM_ITEM
|
||||
title_label.text = title
|
||||
_reload_scene()
|
||||
scene_btn.mouse_entered.connect(_on_toggle_hover.bind(true))
|
||||
|
@ -40,7 +40,7 @@ size_flags_horizontal = 4
|
||||
|
||||
[node name="DisplayLayer" type="CanvasLayer" parent="VBox"]
|
||||
unique_name_in_owner = true
|
||||
layer = 23
|
||||
layer = 22
|
||||
|
||||
[node name="ControlMask" type="TextureRect" parent="VBox/DisplayLayer"]
|
||||
unique_name_in_owner = true
|
||||
|