鬼打墙素材更新
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@ -46,6 +46,8 @@ c03_intro_c04: 0:初始化 1:演出完成
|
|||||||
~ EventStage_c04
|
~ EventStage_c04
|
||||||
# 小蝶家门口,陆蝶演出&鬼打墙
|
# 小蝶家门口,陆蝶演出&鬼打墙
|
||||||
c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头
|
c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头
|
||||||
|
# 木头人游戏
|
||||||
|
c04_puppet_game: 0:初始化 1:开始游戏 2:游戏胜利
|
||||||
# 除晦游戏
|
# 除晦游戏
|
||||||
c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束
|
c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束
|
||||||
# 煮肉游戏
|
# 煮肉游戏
|
||||||
|
@ -4,9 +4,9 @@
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://cmbg3y18btteg"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_sugsn"]
|
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_sugsn"]
|
||||||
[ext_resource type="Script" uid="uid://idbsci4bneuc" path="res://scene/ground/scene/c04/s05_客厅.gd" id="2_sugsn"]
|
[ext_resource type="Script" uid="uid://idbsci4bneuc" path="res://scene/ground/scene/c04/s05_客厅.gd" id="2_sugsn"]
|
||||||
@ -16,6 +16,8 @@
|
|||||||
[ext_resource type="Script" uid="uid://blpmhmtgk05is" path="res://scene/ground/script/c04/s05_event木头人游戏.gd" id="12_aa4jq"]
|
[ext_resource type="Script" uid="uid://blpmhmtgk05is" path="res://scene/ground/script/c04/s05_event木头人游戏.gd" id="12_aa4jq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="12_bfpg0"]
|
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="12_bfpg0"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bgrsj77ib4aft" path="res://scene/ground/script/c04/s05_closeup烧香游戏.tscn" id="13_3cw04"]
|
[ext_resource type="PackedScene" uid="uid://bgrsj77ib4aft" path="res://scene/ground/script/c04/s05_closeup烧香游戏.tscn" id="13_3cw04"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="16_mwfwt"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="16_omv2t"]
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||||
|
|
||||||
@ -84,39 +86,66 @@ position = Vector2(189, 39)
|
|||||||
packed_scene = ExtResource("13_3cw04")
|
packed_scene = ExtResource("13_3cw04")
|
||||||
|
|
||||||
[node name="Pickable九宫格块" parent="Ground/DeployLayer" index="5" instance=ExtResource("12_bfpg0")]
|
[node name="Pickable九宫格块" parent="Ground/DeployLayer" index="5" instance=ExtResource("12_bfpg0")]
|
||||||
|
position = Vector2(399, 48)
|
||||||
|
|
||||||
[node name="Event木头人游戏" type="Node2D" parent="Ground/DeployLayer" index="6"]
|
[node name="Event木头人游戏" type="Node2D" parent="Ground/DeployLayer" index="6"]
|
||||||
script = ExtResource("12_aa4jq")
|
script = ExtResource("12_aa4jq")
|
||||||
|
event_name = &"c04_puppet_game"
|
||||||
|
event_mode = "none"
|
||||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||||
|
|
||||||
[node name="Pro木头人1" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
[node name="Pro木头人1" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
||||||
position = Vector2(510, 41)
|
position = Vector2(182, 44)
|
||||||
sprite_frames = ExtResource("6_llv1p")
|
sprite_frames = ExtResource("6_llv1p")
|
||||||
animation = &"木头人游戏1_查看恢复"
|
animation = &"木头人游戏1_进门动作"
|
||||||
frame = 3
|
flip_h = true
|
||||||
frame_progress = 1.0
|
|
||||||
script = ExtResource("7_sprhu")
|
script = ExtResource("7_sprhu")
|
||||||
autostart = false
|
|
||||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人1"]
|
||||||
|
energy = 0.0
|
||||||
|
texture = ExtResource("16_omv2t")
|
||||||
|
|
||||||
[node name="Pro木头人2" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
[node name="Pro木头人2" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
||||||
position = Vector2(401, 38)
|
position = Vector2(401, 38)
|
||||||
sprite_frames = ExtResource("6_llv1p")
|
sprite_frames = ExtResource("6_llv1p")
|
||||||
animation = &"木头人游戏2_进门动作"
|
animation = &"木头人游戏2_进门动作"
|
||||||
frame = 3
|
flip_h = true
|
||||||
frame_progress = 1.0
|
|
||||||
script = ExtResource("7_sprhu")
|
script = ExtResource("7_sprhu")
|
||||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人2"]
|
||||||
|
energy = 0.0
|
||||||
|
texture = ExtResource("16_omv2t")
|
||||||
|
|
||||||
[node name="Pro木头人3" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
[node name="Pro木头人3" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"]
|
||||||
position = Vector2(190, 50)
|
position = Vector2(507, 38)
|
||||||
sprite_frames = ExtResource("6_llv1p")
|
sprite_frames = ExtResource("6_llv1p")
|
||||||
animation = &"木头人游戏3_进门动作"
|
animation = &"木头人游戏3_查看"
|
||||||
frame = 3
|
flip_h = true
|
||||||
frame_progress = 1.0
|
|
||||||
script = ExtResource("7_sprhu")
|
script = ExtResource("7_sprhu")
|
||||||
|
autostart = false
|
||||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人3"]
|
||||||
|
energy = 0.0
|
||||||
|
texture = ExtResource("16_omv2t")
|
||||||
|
|
||||||
|
[node name="Ambush木头人1" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")]
|
||||||
|
position = Vector2(173, 56)
|
||||||
|
enabled = false
|
||||||
|
one_shot = false
|
||||||
|
|
||||||
|
[node name="Ambush木头人2" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")]
|
||||||
|
position = Vector2(382, 58)
|
||||||
|
enabled = false
|
||||||
|
one_shot = false
|
||||||
|
|
||||||
|
[node name="Ambush木头人3" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")]
|
||||||
|
position = Vector2(476, 57)
|
||||||
|
enabled = false
|
||||||
|
one_shot = false
|
||||||
|
|
||||||
[node name="MainPlayer" parent="Ground" index="5"]
|
[node name="MainPlayer" parent="Ground" index="5"]
|
||||||
position = Vector2(63, 95)
|
position = Vector2(63, 95)
|
||||||
catty_light_energy = 0.5
|
catty_light_energy = 0.5
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=49 format=3 uid="uid://dcg8ekvhqxjjs"]
|
[gd_scene load_steps=50 format=3 uid="uid://dcg8ekvhqxjjs"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_rv7yf"]
|
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_rv7yf"]
|
||||||
[ext_resource type="Script" uid="uid://t2p7to688wd3" path="res://scene/ground/scene/c04/s08_三楼III.gd" id="2_ryonc"]
|
[ext_resource type="Script" uid="uid://t2p7to688wd3" path="res://scene/ground/scene/c04/s08_三楼III.gd" id="2_ryonc"]
|
||||||
@ -28,16 +28,17 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"]
|
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="20_cl576"]
|
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="20_cl576"]
|
||||||
[ext_resource type="Texture2D" uid="uid://vf0gl8l7hrif" path="res://asset/art/gif/c04_三楼走廊擦墙演出/擦墙字.png" id="21_2rmvt"]
|
[ext_resource type="Texture2D" uid="uid://vf0gl8l7hrif" path="res://asset/art/gif/c04_三楼走廊擦墙演出/擦墙字.png" id="21_2rmvt"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://btrjkyaawjxvb" path="res://asset/art/gif/c04_鬼打墙/纸人1.png" id="21_llqg1"]
|
||||||
[ext_resource type="SpriteFrames" uid="uid://pf7mglnhuaab" path="res://asset/art/gif/c04_三楼走廊擦墙演出/c04_三楼走廊擦墙演出_frames.tres" id="22_a3f3m"]
|
[ext_resource type="SpriteFrames" uid="uid://pf7mglnhuaab" path="res://asset/art/gif/c04_三楼走廊擦墙演出/c04_三楼走廊擦墙演出_frames.tres" id="22_a3f3m"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c7hh6cvkahswt" path="res://asset/art/scene/c03/引导纸人/指引纸人4歪头.png" id="22_camrr"]
|
[ext_resource type="Texture2D" uid="uid://ck10sjhjvr4wg" path="res://asset/art/gif/c04_鬼打墙/纸人2.png" id="22_qnwug"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="23_a3f3m"]
|
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="23_a3f3m"]
|
||||||
[ext_resource type="Script" uid="uid://86rvkbnxd2ti" path="res://scene/entity/visible_static_body.gd" id="27_w5p20"]
|
[ext_resource type="Script" uid="uid://86rvkbnxd2ti" path="res://scene/entity/visible_static_body.gd" id="27_w5p20"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bxernv6qyitdn" path="res://asset/art/scene/c03/引导纸人/指引纸人1.png" id="28_eu2wc"]
|
[ext_resource type="Texture2D" uid="uid://bxernv6qyitdn" path="res://asset/art/scene/c03/引导纸人/指引纸人1.png" id="28_eu2wc"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ci0jxl74wek65" path="res://asset/art/scene/c03/引导纸人/指引纸人2.png" id="29_lliag"]
|
[ext_resource type="Texture2D" uid="uid://ci0jxl74wek65" path="res://asset/art/scene/c03/引导纸人/指引纸人2.png" id="29_lliag"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bxmc7pas3b6wa" path="res://asset/art/scene/c03/引导纸人/指引纸人4.png" id="30_44hgy"]
|
[ext_resource type="Texture2D" uid="uid://bxmc7pas3b6wa" path="res://asset/art/scene/c03/引导纸人/指引纸人4.png" id="30_44hgy"]
|
||||||
[ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="32_44hgy"]
|
[ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="32_44hgy"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dgflh16vwwgpr" path="res://asset/art/gif/c04_鬼打墙/鬼打墙.png" id="32_hrm8u"]
|
|
||||||
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="34_camrr"]
|
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="34_camrr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b35bkbimiepl1" path="res://asset/art/gif/c04_鬼打墙/鬼打墙三扇门.png" id="37_camrr"]
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||||
|
|
||||||
@ -287,10 +288,9 @@ updater_stages = Array[int]([0])
|
|||||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||||
|
|
||||||
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
|
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
|
||||||
position = Vector2(655, 25)
|
position = Vector2(413.6, 10.4)
|
||||||
scale = Vector2(0.8, 0.8)
|
scale = Vector2(0.8, 0.8)
|
||||||
texture = ExtResource("30_44hgy")
|
texture = ExtResource("21_llqg1")
|
||||||
flip_h = true
|
|
||||||
|
|
||||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人"]
|
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人"]
|
||||||
script = ExtResource("17_eu2wc")
|
script = ExtResource("17_eu2wc")
|
||||||
@ -301,10 +301,9 @@ updater_stages = Array[int]([3])
|
|||||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||||
|
|
||||||
[node name="排队纸人_歪头" type="Sprite2D" parent="Ground/DeployLayer" index="12"]
|
[node name="排队纸人_歪头" type="Sprite2D" parent="Ground/DeployLayer" index="12"]
|
||||||
position = Vector2(655, 25)
|
position = Vector2(413.6, 10.4)
|
||||||
scale = Vector2(0.8, 0.8)
|
scale = Vector2(0.8, 0.8)
|
||||||
texture = ExtResource("22_camrr")
|
texture = ExtResource("22_qnwug")
|
||||||
flip_h = true
|
|
||||||
|
|
||||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人_歪头"]
|
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人_歪头"]
|
||||||
script = ExtResource("17_eu2wc")
|
script = ExtResource("17_eu2wc")
|
||||||
@ -480,7 +479,7 @@ unique_name_in_owner = true
|
|||||||
light_mask = 5
|
light_mask = 5
|
||||||
z_index = -5
|
z_index = -5
|
||||||
position = Vector2(0, -24)
|
position = Vector2(0, -24)
|
||||||
texture = ExtResource("32_hrm8u")
|
texture = ExtResource("37_camrr")
|
||||||
centered = false
|
centered = false
|
||||||
offset = Vector2(0, -100)
|
offset = Vector2(0, -100)
|
||||||
|
|
||||||
|
@ -4,13 +4,16 @@ extends Event2D
|
|||||||
# var prev_stage := 0
|
# var prev_stage := 0
|
||||||
# var stage := 0
|
# var stage := 0
|
||||||
|
|
||||||
|
@onready var puppet1 = $"Pro木头人1" as ProAnimatedSprite2D
|
||||||
|
@onready var puppet2 = $"Pro木头人2" as ProAnimatedSprite2D
|
||||||
|
@onready var puppet3 = $"Pro木头人3" as ProAnimatedSprite2D
|
||||||
|
@onready var puppets = [puppet1, puppet2, puppet3]
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
super._ready()
|
super._ready()
|
||||||
if Engine.is_editor_hint():
|
if Engine.is_editor_hint():
|
||||||
return
|
return
|
||||||
# 等待 ground ready
|
|
||||||
await SceneManager.ground_ready
|
|
||||||
|
|
||||||
|
|
||||||
func _on_global_stage_updated(e: StringName, s: int) -> void:
|
func _on_global_stage_updated(e: StringName, s: int) -> void:
|
||||||
@ -18,7 +21,7 @@ func _on_global_stage_updated(e: StringName, s: int) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _on_ground_ready(_ground: Ground2D) -> void:
|
func _on_ground_ready(_ground: Ground2D) -> void:
|
||||||
pass
|
_on_stage_updated()
|
||||||
|
|
||||||
|
|
||||||
func _on_pre_stage_updated() -> void:
|
func _on_pre_stage_updated() -> void:
|
||||||
@ -26,4 +29,96 @@ func _on_pre_stage_updated() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _on_stage_updated() -> void:
|
func _on_stage_updated() -> void:
|
||||||
pass
|
# c04_puppet_game: 0:初始化 1:开始游戏 2:游戏胜利
|
||||||
|
match stage:
|
||||||
|
0:
|
||||||
|
var ambush = $"Ambush木头人1" as Ambush2D
|
||||||
|
ambush.enabled = true
|
||||||
|
ambush.triggered.connect(_welcome_animation.bind(0, ambush))
|
||||||
|
1:
|
||||||
|
puppet1.animation = "木头人游戏1_进门动作"
|
||||||
|
puppet1.frame = puppet1.sprite_frames.get_frame_count("木头人游戏1_进门动作") - 1
|
||||||
|
puppet2.animation = "木头人游戏2_进门动作"
|
||||||
|
puppet2.frame = puppet2.sprite_frames.get_frame_count("木头人游戏2_进门动作") - 1
|
||||||
|
puppet3.animation = "木头人游戏3_进门动作"
|
||||||
|
puppet3.frame = puppet3.sprite_frames.get_frame_count("木头人游戏3_进门动作") - 1
|
||||||
|
# 玩家移动时,开启游戏
|
||||||
|
SceneManager.get_player().position_updated.connect(_on_player_position_updated)
|
||||||
|
2:
|
||||||
|
puppet1.animation = "木头人游戏1_胜利"
|
||||||
|
puppet1.frame = puppet1.sprite_frames.get_frame_count("木头人游戏1_胜利") - 1
|
||||||
|
puppet2.animation = "木头人游戏2_胜利"
|
||||||
|
puppet2.frame = puppet2.sprite_frames.get_frame_count("木头人游戏2_胜利") - 1
|
||||||
|
puppet3.animation = "木头人游戏3_胜利"
|
||||||
|
puppet3.frame = puppet3.sprite_frames.get_frame_count("木头人游戏3_胜利") - 1
|
||||||
|
|
||||||
|
|
||||||
|
# 邀请动作
|
||||||
|
func _welcome_animation(id: int, ambush) -> void:
|
||||||
|
ambush.enabled = false
|
||||||
|
puppets[id].play("木头人游戏%s_进门动作" % (id + 1))
|
||||||
|
|
||||||
|
|
||||||
|
# 0:not started yet; 1-3:started; 4:finished.
|
||||||
|
var game_stage := 0
|
||||||
|
|
||||||
|
|
||||||
|
func _on_player_position_updated(pos: Vector2) -> void:
|
||||||
|
if game_stage == 4:
|
||||||
|
return
|
||||||
|
if game_stage == 0:
|
||||||
|
# 开始游戏
|
||||||
|
game_stage = 1
|
||||||
|
# 所有 puppet 聚光
|
||||||
|
spot_light = 4
|
||||||
|
# 从第一个开始游戏
|
||||||
|
spot_light = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
######## 控制聚光灯
|
||||||
|
|
||||||
|
const SPOT_LIGHT_ENERGY = 0.3
|
||||||
|
const SPOT_LIGHT_TWEEN_DURATION = 0.5
|
||||||
|
|
||||||
|
# 控制聚光灯,哪个木头人被关注
|
||||||
|
# 0:无 1:一号 2:二号 3:三号 4:全部
|
||||||
|
var spot_light = 0:
|
||||||
|
set(val):
|
||||||
|
if spot_light != val:
|
||||||
|
# 从 4 到其他
|
||||||
|
var current_lighting: Array = _get_lighting_puppets(spot_light)
|
||||||
|
var target_lighting: Array = _get_lighting_puppets(spot_light)
|
||||||
|
for p in current_lighting:
|
||||||
|
if not target_lighting.has(p):
|
||||||
|
# turn off
|
||||||
|
create_tween().tween_property(
|
||||||
|
p.get_node("PointLight2D"), "energy", 0.0, SPOT_LIGHT_TWEEN_DURATION
|
||||||
|
)
|
||||||
|
for p in target_lighting:
|
||||||
|
if not current_lighting.has(p):
|
||||||
|
# turn on
|
||||||
|
create_tween().tween_property(
|
||||||
|
p.get_node("PointLight2D"),
|
||||||
|
"energy",
|
||||||
|
SPOT_LIGHT_ENERGY,
|
||||||
|
SPOT_LIGHT_TWEEN_DURATION
|
||||||
|
)
|
||||||
|
spot_light = val
|
||||||
|
|
||||||
|
|
||||||
|
func _get_lighting_puppets(mode: int) -> Array:
|
||||||
|
var arr = []
|
||||||
|
match mode:
|
||||||
|
4:
|
||||||
|
arr = [puppet1, puppet2, puppet3]
|
||||||
|
1:
|
||||||
|
arr = [puppet1]
|
||||||
|
2:
|
||||||
|
arr = [puppet2]
|
||||||
|
3:
|
||||||
|
arr = [puppet3]
|
||||||
|
return arr
|
||||||
|