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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/event_stage.dialogue b/asset/dialogue/event_stage.dialogue index a37c5e1c..478abf1e 100644 --- a/asset/dialogue/event_stage.dialogue +++ b/asset/dialogue/event_stage.dialogue @@ -46,6 +46,8 @@ c03_intro_c04: 0:初始化 1:演出完成 ~ EventStage_c04 # 小蝶家门口,陆蝶演出&鬼打墙 c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头 +# 木头人游戏 +c04_puppet_game: 0:初始化 1:开始游戏 2:游戏胜利 # 除晦游戏 c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束 # 煮肉游戏 diff --git a/scene/ground/scene/c04/s04_鬼打墙.tscn b/scene/ground/scene/c04/s04_鬼打墙.tscn index fa479273..f30f943b 100644 --- a/scene/ground/scene/c04/s04_鬼打墙.tscn +++ b/scene/ground/scene/c04/s04_鬼打墙.tscn @@ -4,9 +4,9 @@ [ext_resource type="Script" uid="uid://dxu4ss0r68f5d" path="res://scene/ground/scene/c04/s04_鬼打墙.gd" id="2_vek4i"] [ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_ka5ik"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ynt5w"] -[ext_resource type="Texture2D" uid="uid://dgflh16vwwgpr" path="res://asset/art/gif/c04_鬼打墙/鬼打墙.png" id="5_4rr4q"] [ext_resource type="AudioStream" uid="uid://mio13gkcrv7q" path="res://asset/audio/effect/action/bookOpen.ogg" id="5_6q2e1"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_0hnsl"] +[ext_resource type="Texture2D" uid="uid://b35bkbimiepl1" path="res://asset/art/gif/c04_鬼打墙/鬼打墙三扇门.png" id="6_4rr4q"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="7_vek4i"] [ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="8_vek4i"] [ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="9_6q2e1"] @@ -47,7 +47,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="BGSprite2D" parent="Ground" index="2"] light_mask = 5 position = Vector2(0, -24) -texture = ExtResource("5_4rr4q") +texture = ExtResource("6_4rr4q") offset = Vector2(0, -100) [node name="portal_left" parent="Ground/DeployLayer" index="0"] diff --git a/scene/ground/scene/c04/s05_客厅.tscn b/scene/ground/scene/c04/s05_客厅.tscn index 5a9e584a..6e55398f 100644 --- a/scene/ground/scene/c04/s05_客厅.tscn +++ b/scene/ground/scene/c04/s05_客厅.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=18 format=3 uid="uid://cmbg3y18btteg"] +[gd_scene load_steps=20 format=3 uid="uid://cmbg3y18btteg"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_sugsn"] [ext_resource type="Script" uid="uid://idbsci4bneuc" path="res://scene/ground/scene/c04/s05_客厅.gd" id="2_sugsn"] @@ -16,6 +16,8 @@ [ext_resource type="Script" uid="uid://blpmhmtgk05is" path="res://scene/ground/script/c04/s05_event木头人游戏.gd" id="12_aa4jq"] [ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="12_bfpg0"] [ext_resource type="PackedScene" uid="uid://bgrsj77ib4aft" path="res://scene/ground/script/c04/s05_closeup烧香游戏.tscn" id="13_3cw04"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="16_mwfwt"] +[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="16_omv2t"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] @@ -84,39 +86,66 @@ position = Vector2(189, 39) packed_scene = ExtResource("13_3cw04") [node name="Pickable九宫格块" parent="Ground/DeployLayer" index="5" instance=ExtResource("12_bfpg0")] +position = Vector2(399, 48) [node name="Event木头人游戏" type="Node2D" parent="Ground/DeployLayer" index="6"] script = ExtResource("12_aa4jq") +event_name = &"c04_puppet_game" +event_mode = "none" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" [node name="Pro木头人1" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"] -position = Vector2(510, 41) +position = Vector2(182, 44) sprite_frames = ExtResource("6_llv1p") -animation = &"木头人游戏1_查看恢复" -frame = 3 -frame_progress = 1.0 +animation = &"木头人游戏1_进门动作" +flip_h = true script = ExtResource("7_sprhu") -autostart = false metadata/_custom_type_script = "uid://cphfob11f7atx" +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人1"] +energy = 0.0 +texture = ExtResource("16_omv2t") + [node name="Pro木头人2" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"] position = Vector2(401, 38) sprite_frames = ExtResource("6_llv1p") animation = &"木头人游戏2_进门动作" -frame = 3 -frame_progress = 1.0 +flip_h = true script = ExtResource("7_sprhu") metadata/_custom_type_script = "uid://cphfob11f7atx" +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人2"] +energy = 0.0 +texture = ExtResource("16_omv2t") + [node name="Pro木头人3" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event木头人游戏"] -position = Vector2(190, 50) +position = Vector2(507, 38) sprite_frames = ExtResource("6_llv1p") -animation = &"木头人游戏3_进门动作" -frame = 3 -frame_progress = 1.0 +animation = &"木头人游戏3_查看" +flip_h = true script = ExtResource("7_sprhu") +autostart = false metadata/_custom_type_script = "uid://cphfob11f7atx" +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event木头人游戏/Pro木头人3"] +energy = 0.0 +texture = ExtResource("16_omv2t") + +[node name="Ambush木头人1" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")] +position = Vector2(173, 56) +enabled = false +one_shot = false + +[node name="Ambush木头人2" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")] +position = Vector2(382, 58) +enabled = false +one_shot = false + +[node name="Ambush木头人3" parent="Ground/DeployLayer/Event木头人游戏" instance=ExtResource("16_mwfwt")] +position = Vector2(476, 57) +enabled = false +one_shot = false + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) catty_light_energy = 0.5 diff --git a/scene/ground/scene/c04/s08_三楼III.tscn b/scene/ground/scene/c04/s08_三楼III.tscn index e0e053b8..7d838d23 100644 --- a/scene/ground/scene/c04/s08_三楼III.tscn +++ b/scene/ground/scene/c04/s08_三楼III.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=49 format=3 uid="uid://dcg8ekvhqxjjs"] +[gd_scene load_steps=50 format=3 uid="uid://dcg8ekvhqxjjs"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_rv7yf"] [ext_resource type="Script" uid="uid://t2p7to688wd3" path="res://scene/ground/scene/c04/s08_三楼III.gd" id="2_ryonc"] @@ -28,16 +28,17 @@ [ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="20_cl576"] [ext_resource type="Texture2D" uid="uid://vf0gl8l7hrif" path="res://asset/art/gif/c04_三楼走廊擦墙演出/擦墙字.png" id="21_2rmvt"] +[ext_resource type="Texture2D" uid="uid://btrjkyaawjxvb" path="res://asset/art/gif/c04_鬼打墙/纸人1.png" id="21_llqg1"] [ext_resource type="SpriteFrames" uid="uid://pf7mglnhuaab" path="res://asset/art/gif/c04_三楼走廊擦墙演出/c04_三楼走廊擦墙演出_frames.tres" id="22_a3f3m"] -[ext_resource type="Texture2D" uid="uid://c7hh6cvkahswt" path="res://asset/art/scene/c03/引导纸人/指引纸人4歪头.png" id="22_camrr"] +[ext_resource type="Texture2D" uid="uid://ck10sjhjvr4wg" path="res://asset/art/gif/c04_鬼打墙/纸人2.png" id="22_qnwug"] [ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="23_a3f3m"] [ext_resource type="Script" uid="uid://86rvkbnxd2ti" path="res://scene/entity/visible_static_body.gd" id="27_w5p20"] [ext_resource type="Texture2D" uid="uid://bxernv6qyitdn" path="res://asset/art/scene/c03/引导纸人/指引纸人1.png" id="28_eu2wc"] [ext_resource type="Texture2D" uid="uid://ci0jxl74wek65" path="res://asset/art/scene/c03/引导纸人/指引纸人2.png" id="29_lliag"] [ext_resource type="Texture2D" uid="uid://bxmc7pas3b6wa" path="res://asset/art/scene/c03/引导纸人/指引纸人4.png" id="30_44hgy"] [ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="32_44hgy"] -[ext_resource type="Texture2D" uid="uid://dgflh16vwwgpr" path="res://asset/art/gif/c04_鬼打墙/鬼打墙.png" id="32_hrm8u"] [ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="34_camrr"] +[ext_resource type="Texture2D" uid="uid://b35bkbimiepl1" path="res://asset/art/gif/c04_鬼打墙/鬼打墙三扇门.png" id="37_camrr"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] @@ -287,10 +288,9 @@ updater_stages = Array[int]([0]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer" index="11"] -position = Vector2(655, 25) +position = Vector2(413.6, 10.4) scale = Vector2(0.8, 0.8) -texture = ExtResource("30_44hgy") -flip_h = true +texture = ExtResource("21_llqg1") [node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人"] script = ExtResource("17_eu2wc") @@ -301,10 +301,9 @@ updater_stages = Array[int]([3]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="排队纸人_歪头" type="Sprite2D" parent="Ground/DeployLayer" index="12"] -position = Vector2(655, 25) +position = Vector2(413.6, 10.4) scale = Vector2(0.8, 0.8) -texture = ExtResource("22_camrr") -flip_h = true +texture = ExtResource("22_qnwug") [node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人_歪头"] script = ExtResource("17_eu2wc") @@ -480,7 +479,7 @@ unique_name_in_owner = true light_mask = 5 z_index = -5 position = Vector2(0, -24) -texture = ExtResource("32_hrm8u") +texture = ExtResource("37_camrr") centered = false offset = Vector2(0, -100) diff --git a/scene/ground/script/c04/s05_event木头人游戏.gd b/scene/ground/script/c04/s05_event木头人游戏.gd index fbd83825..905f3396 100644 --- a/scene/ground/script/c04/s05_event木头人游戏.gd +++ b/scene/ground/script/c04/s05_event木头人游戏.gd @@ -4,13 +4,16 @@ extends Event2D # var prev_stage := 0 # var stage := 0 +@onready var puppet1 = $"Pro木头人1" as ProAnimatedSprite2D +@onready var puppet2 = $"Pro木头人2" as ProAnimatedSprite2D +@onready var puppet3 = $"Pro木头人3" as ProAnimatedSprite2D +@onready var puppets = [puppet1, puppet2, puppet3] + func _ready() -> void: super._ready() if Engine.is_editor_hint(): return - # 等待 ground ready - await SceneManager.ground_ready func _on_global_stage_updated(e: StringName, s: int) -> void: @@ -18,7 +21,7 @@ func _on_global_stage_updated(e: StringName, s: int) -> void: func _on_ground_ready(_ground: Ground2D) -> void: - pass + _on_stage_updated() func _on_pre_stage_updated() -> void: @@ -26,4 +29,96 @@ func _on_pre_stage_updated() -> void: func _on_stage_updated() -> void: - pass + # c04_puppet_game: 0:初始化 1:开始游戏 2:游戏胜利 + match stage: + 0: + var ambush = $"Ambush木头人1" as Ambush2D + ambush.enabled = true + ambush.triggered.connect(_welcome_animation.bind(0, ambush)) + 1: + puppet1.animation = "木头人游戏1_进门动作" + puppet1.frame = puppet1.sprite_frames.get_frame_count("木头人游戏1_进门动作") - 1 + puppet2.animation = "木头人游戏2_进门动作" + puppet2.frame = puppet2.sprite_frames.get_frame_count("木头人游戏2_进门动作") - 1 + puppet3.animation = "木头人游戏3_进门动作" + puppet3.frame = puppet3.sprite_frames.get_frame_count("木头人游戏3_进门动作") - 1 + # 玩家移动时,开启游戏 + SceneManager.get_player().position_updated.connect(_on_player_position_updated) + 2: + puppet1.animation = "木头人游戏1_胜利" + puppet1.frame = puppet1.sprite_frames.get_frame_count("木头人游戏1_胜利") - 1 + puppet2.animation = "木头人游戏2_胜利" + puppet2.frame = puppet2.sprite_frames.get_frame_count("木头人游戏2_胜利") - 1 + puppet3.animation = "木头人游戏3_胜利" + puppet3.frame = puppet3.sprite_frames.get_frame_count("木头人游戏3_胜利") - 1 + + +# 邀请动作 +func _welcome_animation(id: int, ambush) -> void: + ambush.enabled = false + puppets[id].play("木头人游戏%s_进门动作" % (id + 1)) + + +# 0:not started yet; 1-3:started; 4:finished. +var game_stage := 0 + + +func _on_player_position_updated(pos: Vector2) -> void: + if game_stage == 4: + return + if game_stage == 0: + # 开始游戏 + game_stage = 1 + # 所有 puppet 聚光 + spot_light = 4 + # 从第一个开始游戏 + spot_light = 1 + + + + + + +######## 控制聚光灯 + +const SPOT_LIGHT_ENERGY = 0.3 +const SPOT_LIGHT_TWEEN_DURATION = 0.5 + +# 控制聚光灯,哪个木头人被关注 +# 0:无 1:一号 2:二号 3:三号 4:全部 +var spot_light = 0: + set(val): + if spot_light != val: + # 从 4 到其他 + var current_lighting: Array = _get_lighting_puppets(spot_light) + var target_lighting: Array = _get_lighting_puppets(spot_light) + for p in current_lighting: + if not target_lighting.has(p): + # turn off + create_tween().tween_property( + p.get_node("PointLight2D"), "energy", 0.0, SPOT_LIGHT_TWEEN_DURATION + ) + for p in target_lighting: + if not current_lighting.has(p): + # turn on + create_tween().tween_property( + p.get_node("PointLight2D"), + "energy", + SPOT_LIGHT_ENERGY, + SPOT_LIGHT_TWEEN_DURATION + ) + spot_light = val + + +func _get_lighting_puppets(mode: int) -> Array: + var arr = [] + match mode: + 4: + arr = [puppet1, puppet2, puppet3] + 1: + arr = [puppet1] + 2: + arr = [puppet2] + 3: + arr = [puppet3] + return arr