三楼/囚室/肉铺配音偷听效果处理;小小蝶「下次再见」;井边惊醒;
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asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg
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asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg
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asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg.import
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asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bgatdgiio876u"
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path="res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg"
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dest_files=["res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"]
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bar_beats=4
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asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg
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asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg
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asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg.import
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asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://wlxm47uvgdh"
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path="res://.godot/imported/sfx_小蝶惊醒喘气_伴随特效.ogg-67c3a39c153f6bfbb6a2c1f1f2cd13f6.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg"
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dest_files=["res://.godot/imported/sfx_小蝶惊醒喘气_伴随特效.ogg-67c3a39c153f6bfbb6a2c1f1f2cd13f6.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -1,5 +1,4 @@
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keys,zh_CN,zh_SH,_character,_notes,_tags
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c03_绞肉机演出_小蝉10,下次再见啦!,,小小蝶,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁7,咱们的诊金也该涨涨了。,咱们看毛病的铜钱是不是要涨一涨了。,陆仁,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁8,外头的东西今天一个价,明天又是一个价,处处都要花钱,小蝶也到了要上学的年纪...,现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪...,陆仁,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁9,我是个俗人,得为将来打算。,我们平头老百姓,总为以后打算的。,陆仁,,[#anonymous]
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@ -157,7 +156,7 @@ c03_绞肉机演出_小小蝶10,那个,这是我新认识的好朋友,她叫
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c03_绞肉机演出_小蝉7,我叫方小蝉。,我叫方小蝉。,方小蝉,,
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c03_绞肉机演出_小蝉8,阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,方小蝉,,
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c03_绞肉机演出_小蝉9,再、再见。,再、再见。,方小蝉,,
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c03_绞肉机演出_小小蝶11,下次再见啦!,,小小蝶,,[#anonymous]
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c03_绞肉机演出_小小蝶11_vx,下次再见啦!,,小小蝶,,[#anonymous]
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c03_结尾井边演出_小蝉10,我要是还活着...就能拉你起来了,我要是还活来嘿,就好拉侬起来了,方小蝉,,
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c03_结尾井边演出_小蝶1,方小蝉?我好像...想起你是谁了...,方小蝉?我好像想起侬是啥宁了,吕萍,,
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c03_结尾井边演出_小蝉11,嗯...那你可以...离开这里了吗?,嗯...那侬可以...回去了伐?,方小蝉,,
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@ -278,7 +278,7 @@
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~ c03_绞肉机回忆小蝶和小婵8
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#(混响效果+重叠播放)(衔接记忆回到现实)
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小小蝶: 下次再见啦![#anonymous][ID:c03_绞肉机演出_小小蝶11]
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小小蝶: 下次再见啦![#anonymous][ID:c03_绞肉机演出_小小蝶11_vx]
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=> END
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~ c03_井边回忆
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@ -5,7 +5,7 @@ extends Marker2D
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@export var target: Node2D
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var player: MainPlayer
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var distance_to_target: float
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var distance_to_target := 0.0
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var _angular_velocity := 0.0
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var _rotation := 0.0
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@ -15,10 +15,12 @@ func _ready() -> void:
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player = SceneManager.get_player()
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if player and target:
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distance_to_target = global_position.distance_to(target.global_position)
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# 刷新一帧
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_physics_process(0.01)
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func _physics_process(delta: float) -> void:
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if not distance_to_target:
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if distance_to_target <= 0.0:
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return
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var x_distance = abs(global_position.x - player.global_position.x)
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# gravity
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@ -81,7 +81,7 @@
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[ext_resource type="Texture2D" uid="uid://bjdy0o0qngukl" path="res://asset/art/scene/c03/s00_院子与其他/e_运尸车.png" id="74_f5g0l"]
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[ext_resource type="Script" uid="uid://b5to0url3t7h4" path="res://scene/ground/script/c02/s03_event李氏给药完成.gd" id="75_0ek7o"]
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[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="75_allmh"]
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[ext_resource type="AudioStream" uid="uid://wbpxhy1q0pi5" path="res://asset/audio/sfx/交互/角色/小蝶惊醒喘气.ogg" id="77_0kbwx"]
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[ext_resource type="AudioStream" uid="uid://wlxm47uvgdh" path="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg" id="77_0kbwx"]
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[ext_resource type="Texture2D" uid="uid://rsk3dkai37hu" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群_前景.png" id="77_6y26q"]
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[ext_resource type="Script" uid="uid://3umabu63j1t5" path="res://scene/ground/script/c02/s03_event第三章开幕.gd" id="77_ndc6g"]
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[ext_resource type="Texture2D" uid="uid://by7ibwt45ndlm" path="res://asset/art/scene/c03/s00_第三章开幕/第三章开场.png" id="77_pyl5w"]
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@ -1460,6 +1460,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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[node name="Sfx惊醒喘气" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D第二章结束井边演出"]
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stream = ExtResource("77_0kbwx")
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volume_db = -5.0
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bus = &"game_sfx"
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script = ExtResource("4_ygnci")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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@ -34,9 +34,10 @@ func _start_well_show() -> void:
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# c02_吕萍_背靠呼吸
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player.player_action(20, false)
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# 多坐一会
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await Util.wait(5.5)
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await Util.wait(3.0)
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# 惊醒喘气
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$"Sfx惊醒喘气".play()
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await Util.wait(2.5)
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# c02_吕萍_背靠起身
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await player.player_action(19, true)
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await Util.wait(2.0)
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@ -38,19 +38,17 @@ func _fatty_game_finished_show() -> void:
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# 小孩笑声
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var sfx_laugh = $"Sfx2D小蝉笑声"
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var tween = create_tween()
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tween.tween_interval(3.0)
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tween.tween_callback(sfx_laugh.play)
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tween.tween_interval(0.5)
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tween.tween_interval(2.0)
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tween.tween_property(camera, "force_offset:x", -300.0, 3.0).as_relative()
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Util.timer(4.0, camera.tween_zoom.bind(1.1, 2.0))
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Util.timer(4.5, sfx_laugh.play)
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await tween.finished
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create_tween().tween_property(camera, "force_offset:x", -300.0, 4.0).as_relative()
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await Util.wait(1.5)
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camera.tween_zoom(1.2, 3.0)
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await Util.wait(2.0)
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await Util.wait(0.5)
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monster.play("地下呼吸帧_准备走路")
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# 切肉声消失
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create_tween().tween_property(sfx_monster, "volume_db", -100.0, 1.0)
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create_tween().tween_property(sfx_laugh, "position:x", -500.0, 3.0).as_relative()
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await Util.wait(3.0)
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await Util.wait(2.0)
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var ambush_xchan = $"../Ambush小蝉消失" as Ambush2D
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ambush_xchan.visible = true
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ambush_xchan.modulate.a = 0.0
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@ -58,6 +56,7 @@ func _fatty_game_finished_show() -> void:
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func(): create_tween().tween_property(ambush_xchan, "modulate:a", 0.0, 1.0)
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)
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create_tween().tween_property(ambush_xchan, "modulate:a", 1.0, 1.0)
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await Util.wait(1.0)
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camera.tween_zoom(1.0, 3.0)
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create_tween().tween_property(camera, "force_offset:x", 0.0, 3.0)
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create_tween().tween_property(light, "energy", 0.0, 2.0)
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@ -68,17 +68,17 @@ func start_show() -> void:
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xdie.play("小蝶看向灰姑呼吸")
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵7")
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await DialogueManager.dialogue_ended
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await Util.wait(0.8)
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# 下次见,混响转场
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
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await Util.wait(0.8)
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await Util.wait(0.5)
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# 覆盖转场效果
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SceneManager.white_transition(1.5, 3.0)
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# c03_meat_grinder: 0:初始化 1:已装转盘 2:胖子游戏结束 3:绞肉机演出 4:演出结束
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EventManager.set_stage("c03_meat_grinder", 4)
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EventManager.set_stage("c03_well_show", 1)
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# 覆盖转场效果
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SceneManager.white_transition(1.5, 2.0)
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await Util.wait(1.5)
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EventManager.set_stage_if_greater("handnote_c03_xchan", 1)
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await Util.wait(0.5)
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# 下次见,混响转场
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
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await Util.wait(2.0)
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# 李氏癞子房间离井边演出比较近,所以选择 5 号门
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SceneManager.get_ground_loader().transition_to_scene("c02_s03", "5", 0.5, Color.WHITE)
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