铺设瞎子卧室流程

This commit is contained in:
cakipaul 2025-07-14 23:16:32 +08:00
parent 958789fade
commit 7a9d6868b0
12 changed files with 247 additions and 68 deletions

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@ -4,6 +4,14 @@
陆仁: (父母让小蝶去送请柬,顺便带肉回家做饭) 陆仁: (父母让小蝶去送请柬,顺便带肉回家做饭)
=> END => END
~ c03_s02_邀请小蝉与瞎子对话1
小蝶: (邀请小蝉去家里吃饭)
方瞎子: (坐在桌前抽烟(咳嗽))
...
...
=> END
~ c03_s04_整理麻将游戏0 ~ c03_s04_整理麻将游戏0
# 打牌准备,整理麻将盒游戏成功(演出至麻将搬到桌上): # 打牌准备,整理麻将盒游戏成功(演出至麻将搬到桌上):
李氏: 记得当年这箱麻将还是我弟弟背回来的。 李氏: 记得当年这箱麻将还是我弟弟背回来的。

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@ -92,18 +92,31 @@ prop_木头人偶_说明,略显粗糙的木头玩偶,能依稀辨认出是个
prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,Sticky Trap prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,Sticky Trap
prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Homemade mouse trap with sticky paste on paper prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Homemade mouse trap with sticky paste on paper
prop_一把香,一把香,,,[#texture=c03/一把香.png][#inspect=c03/一把香.png],,Bundle of Incense prop_一把香,一把香,,,[#texture=c03/一把香.png][#inspect=c03/一把香.png],,Bundle of Incense
prop_一把香_说明,说明,,,,,
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],, prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],,
prop_麻将2_说明,说明,,,,,
prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],, prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
prop_一碗浆糊_说明,说明,,,,,
prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],, prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],,
prop_纸舌头_说明,说明,,,,,
prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],, prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],,
prop_刀把_说明,说明,,,,,
prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],, prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
prop_剪下的辫子_说明,说明,,,,,
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],, prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],,
prop_沾血的纸条_说明,说明,,,,,
prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],, prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],,
prop_纸铜钱1_说明,说明,,,,,
prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],, prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],,
prop_2个纸铜钱_说明,说明,,,,,
prop_3个纸铜钱,三个纸铜钱,,,[#texture=c03/3个纸铜钱.png],, prop_3个纸铜钱,三个纸铜钱,,,[#texture=c03/3个纸铜钱.png],,
prop_3个纸铜钱_说明,说明,,,,,
prop_剪刀,剪刀,,,[#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png],, prop_剪刀,剪刀,,,[#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png],,
prop_剪刀_说明,说明,,,,,
prop_药包,药包,,,[#texture=c03/药包.png][#inspect=c03/ux_药包.png],, prop_药包,药包,,,[#texture=c03/药包.png][#inspect=c03/ux_药包.png],,
prop_药包_说明,说明,,,,,
prop_菜刀,菜刀,,,[#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png],, prop_菜刀,菜刀,,,[#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png],,
prop_菜刀_说明,说明,,,,,
prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road" prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
@ -114,6 +127,8 @@ prop_小蝉人偶,小蝉人偶,,,[#texture=c02/小蝉人偶.png],,Little Chan Do
prop_小蝉人偶_说明,小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花。,,,,,"Little person, little shoes, little friendship—like a butterfly nestled against a flower." prop_小蝉人偶_说明,小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花。,,,,,"Little person, little shoes, little friendship—like a butterfly nestled against a flower."
prop_单只小鞋子,一只小鞋子,,,[#texture=c02/小鞋子1.png],,A Single Small Shoe prop_单只小鞋子,一只小鞋子,,,[#texture=c02/小鞋子1.png],,A Single Small Shoe
prop_单只小鞋子_说明,这只小鞋子曾经属于一个裹了小脚的女孩。{br}鞋不成双,祸事难防。,,,,,"This small shoe once belonged to a girl with bound feet.{br}When shoes don't come in pairs, misfortune is hard to prevent." prop_单只小鞋子_说明,这只小鞋子曾经属于一个裹了小脚的女孩。{br}鞋不成双,祸事难防。,,,,,"This small shoe once belonged to a girl with bound feet.{br}When shoes don't come in pairs, misfortune is hard to prevent."
prop_邀请信,邀请信,,,[#texture=c03/邀请信.png][#inspect=c03/ux_邀请信.png],,
prop_邀请信_说明,邀请信说明,,,,,
c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,ID格式 prop_xx_说明,,,I feel like I've forgotten something. Let me go back and check again. c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,ID格式 prop_xx_说明,,,I feel like I've forgotten something. Let me go back and check again.
c01_s07_需要报纸,书店还没开门。,,,,,The bookstore isn't open yet. c01_s07_需要报纸,书店还没开门。,,,,,The bookstore isn't open yet.
c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I haven't finished the work the boss assigned. I can't slack off. c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I haven't finished the work the boss assigned. I can't slack off.

1 keys zh_CN _character _notes _tags zh_SH en
92 prop_粘鼠板 粘鼠板 [#texture=c02/粘鼠板特写.png] Sticky Trap
93 prop_粘鼠板_说明 自制的捕鼠工具,纸上面有黏黏的浆糊 Homemade mouse trap with sticky paste on paper
94 prop_一把香 一把香 [#texture=c03/一把香.png][#inspect=c03/一把香.png] Bundle of Incense
95 prop_一把香_说明 说明
96 prop_麻将2 麻将(二) [#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png]
97 prop_麻将2_说明 说明
98 prop_一碗浆糊 一碗浆糊 [#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png]
99 prop_一碗浆糊_说明 说明
100 prop_纸舌头 纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png]
101 prop_纸舌头_说明 说明
102 prop_刀把 刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png]
103 prop_刀把_说明 说明
104 prop_剪下的辫子 剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png]
105 prop_剪下的辫子_说明 说明
106 prop_沾血的纸条 沾血的纸条 [#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png]
107 prop_沾血的纸条_说明 说明
108 prop_纸铜钱1 纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png]
109 prop_纸铜钱1_说明 说明
110 prop_2个纸铜钱 一对纸铜钱 [#texture=c03/2个纸铜钱.png]
111 prop_2个纸铜钱_说明 说明
112 prop_3个纸铜钱 三个纸铜钱 [#texture=c03/3个纸铜钱.png]
113 prop_3个纸铜钱_说明 说明
114 prop_剪刀 剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png]
115 prop_剪刀_说明 说明
116 prop_药包 药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png]
117 prop_药包_说明 说明
118 prop_菜刀 菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png]
119 prop_菜刀_说明 说明
120 prop_院长的信 院长的信 [#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png] Director's Letter
121 prop_院长的信_说明 小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号 Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road
122 prop_船票 船票 [#texture=c02/船票.png] Boat Ticket
127 prop_小蝉人偶_说明 小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花。 Little person, little shoes, little friendship—like a butterfly nestled against a flower.
128 prop_单只小鞋子 一只小鞋子 [#texture=c02/小鞋子1.png] A Single Small Shoe
129 prop_单只小鞋子_说明 这只小鞋子曾经属于一个裹了小脚的女孩。{br}鞋不成双,祸事难防。 This small shoe once belonged to a girl with bound feet.{br}When shoes don't come in pairs, misfortune is hard to prevent.
130 prop_邀请信 邀请信 [#texture=c03/邀请信.png][#inspect=c03/ux_邀请信.png]
131 prop_邀请信_说明 邀请信说明
132 c01_s05_检查院长房间 好像忘记了什么事情,再回去检查一遍吧。 ID格式: prop_xx_说明 I feel like I've forgotten something. Let me go back and check again.
133 c01_s07_需要报纸 书店还没开门。 The bookstore isn't open yet.
134 c01_s08_书店工作 老板交代的工作还没做完,不能偷懒。 I haven't finished the work the boss assigned. I can't slack off.

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@ -115,18 +115,34 @@
#c03 #c03
一把香 [#texture=c03/一把香.png] [#inspect=c03/一把香.png] [ID:prop_一把香] 一把香 [#texture=c03/一把香.png] [#inspect=c03/一把香.png] [ID:prop_一把香]
说明 [ID:prop_一把香_说明]
麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2] 麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2]
说明 [ID:prop_麻将2_说明]
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊] 一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊]
说明 [ID:prop_一碗浆糊_说明]
纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头] 纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头]
说明 [ID:prop_纸舌头_说明]
刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把] 刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把]
说明 [ID:prop_刀把_说明]
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子] 剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子]
说明 [ID:prop_剪下的辫子_说明]
沾血的纸条 [#texture=c03/沾血的纸条.png] [#inspect=c03/ux_沾血的纸条.png] [ID:prop_沾血的纸条] 沾血的纸条 [#texture=c03/沾血的纸条.png] [#inspect=c03/ux_沾血的纸条.png] [ID:prop_沾血的纸条]
说明 [ID:prop_沾血的纸条_说明]
纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1] 纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1]
说明 [ID:prop_纸铜钱1_说明]
一对纸铜钱 [#texture=c03/2个纸铜钱.png] [ID:prop_2个纸铜钱] 一对纸铜钱 [#texture=c03/2个纸铜钱.png] [ID:prop_2个纸铜钱]
说明 [ID:prop_2个纸铜钱_说明]
三个纸铜钱 [#texture=c03/3个纸铜钱.png] [ID:prop_3个纸铜钱] 三个纸铜钱 [#texture=c03/3个纸铜钱.png] [ID:prop_3个纸铜钱]
说明 [ID:prop_3个纸铜钱_说明]
剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png] [ID:prop_剪刀] 剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png] [ID:prop_剪刀]
说明 [ID:prop_剪刀_说明]
药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png] [ID:prop_药包] 药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png] [ID:prop_药包]
说明 [ID:prop_药包_说明]
菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png] [ID:prop_菜刀] 菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png] [ID:prop_菜刀]
说明 [ID:prop_菜刀_说明]
1015钥匙 [#texture=c03/1015钥匙.png] [ID:prop_1015钥匙]
说明 [ID:prop_1015钥匙_说明]
# 旧版 # 旧版
#令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌] #令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
@ -150,6 +166,9 @@
小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花。 [ID:prop_小蝉人偶_说明] 小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花。 [ID:prop_小蝉人偶_说明]
一只小鞋子 [#texture=c02/小鞋子1.png] [ID:prop_单只小鞋子] 一只小鞋子 [#texture=c02/小鞋子1.png] [ID:prop_单只小鞋子]
这只小鞋子曾经属于一个裹了小脚的女孩。{br}鞋不成双,祸事难防。[ID:prop_单只小鞋子_说明] 这只小鞋子曾经属于一个裹了小脚的女孩。{br}鞋不成双,祸事难防。[ID:prop_单只小鞋子_说明]
# c03
邀请信 [#texture=c03/邀请信.png][#inspect=c03/ux_邀请信.png] [ID:prop_邀请信]
邀请信说明 [ID:prop_邀请信_说明]
=> END => END
#~ prop说明 #~ prop说明

View File

@ -1,8 +1,7 @@
extends Control extends Control
class_name ContentInspector class_name ContentInspector
@warning_ignore("unused_signal") signal toggle_display(displaying: bool)
signal exit
@onready var label = $TipContainer/Label as Label @onready var label = $TipContainer/Label as Label
@ -41,6 +40,7 @@ func _unhandled_input(event: InputEvent) -> void:
if not visible: if not visible:
return return
if event.is_action_pressed("interact"): if event.is_action_pressed("interact"):
get_viewport().set_input_as_handled()
if not visible: if not visible:
$"Sfx显示".play() $"Sfx显示".play()
visible = true visible = true
@ -50,8 +50,4 @@ func _unhandled_input(event: InputEvent) -> void:
$"Sfx收起".play() $"Sfx收起".play()
displaying = not displaying displaying = not displaying
_setup_content() _setup_content()
get_viewport().set_input_as_handled() toggle_display.emit(displaying)
# elif event.is_action_pressed("cancel"):
# exit.emit()
# visible = false
# get_viewport().set_input_as_handled()

View File

@ -14,6 +14,10 @@ func _ready() -> void:
#region node_reference #region node_reference
var pickable李癞钥匙: Pickable2D
var ambush小猫挠墙: Ambush2D
var note带血的手帕: Note2D
var note小蝉的寻人启事: Note2D
var closeup洋糕点: Closeup2D var closeup洋糕点: Closeup2D
var : Gaslight var : Gaslight
var note小蝉的床: Note2D var note小蝉的床: Note2D
@ -23,6 +27,10 @@ var note通风管道: Note2D
# 读取设置变量名 # 读取设置变量名
func _setup_node_reference() -> void: func _setup_node_reference() -> void:
pickable李癞钥匙 = $"../Pickable李癞钥匙"
ambush小猫挠墙 = $"../DeployLayer/Ambush小猫挠墙"
note带血的手帕 = $"../DeployLayer/Note带血的手帕"
note小蝉的寻人启事 = $"../DeployLayer/Note小蝉的寻人启事"
closeup洋糕点 = $"../DeployLayer/Closeup洋糕点" closeup洋糕点 = $"../DeployLayer/Closeup洋糕点"
= $"../DeployLayer/煤油灯" = $"../DeployLayer/煤油灯"
note小蝉的床 = $"../DeployLayer/Note小蝉的床" note小蝉的床 = $"../DeployLayer/Note小蝉的床"
@ -35,6 +43,9 @@ func _on_ground_ready() -> void:
.lighted.connect(_gaslight_up, CONNECT_ONE_SHOT) .lighted.connect(_gaslight_up, CONNECT_ONE_SHOT)
else: else:
closeup洋糕点.enabled = true closeup洋糕点.enabled = true
if ambush小猫挠墙.played:
ambush小猫挠墙.visible = false
pickable李癞钥匙.visible = true
func _gaslight_up() -> void: func _gaslight_up() -> void:
@ -45,3 +56,15 @@ func _gaslight_up() -> void:
func _set_notes_coverer(coverer: String) -> void: func _set_notes_coverer(coverer: String) -> void:
note小蝉的床.note_key_coverer = coverer note小蝉的床.note_key_coverer = coverer
note通风管道.note_key_coverer = coverer note通风管道.note_key_coverer = coverer
func scratching_cat_interacted() -> void:
# TODO
SceneManager.pop_debug_dialog_info("美术", "蹲下摸小猫,小猫离开")
# 蹲下 起立
await SceneManager.lock_player(0, 12)
await Util.wait(0.5)
await SceneManager.player_action(14)
ambush小猫挠墙.visible = false
pickable李癞钥匙.visible = true
SceneManager.unlock_player()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://ctwy1ubhm68la"] [gd_scene load_steps=28 format=3 uid="uid://ctwy1ubhm68la"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_jad6f"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_jad6f"]
[ext_resource type="Script" uid="uid://tk4wg0i4payx" path="res://scene/ground/scene/c03/s02_瞎子新卧室.gd" id="2_y504i"] [ext_resource type="Script" uid="uid://tk4wg0i4payx" path="res://scene/ground/scene/c03/s02_瞎子新卧室.gd" id="2_y504i"]
@ -11,12 +11,21 @@
[ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="8_hehhg"] [ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="8_hehhg"]
[ext_resource type="Script" uid="uid://n56a07gyjq1u" path="res://scene/ground/script/c03/s02_event_2d偷听陆仁小蝶对话后.gd" id="8_pixqd"] [ext_resource type="Script" uid="uid://n56a07gyjq1u" path="res://scene/ground/script/c03/s02_event_2d偷听陆仁小蝶对话后.gd" id="8_pixqd"]
[ext_resource type="SpriteFrames" uid="uid://div8kcn7gu78r" path="res://asset/art/gif/c03_小蝶询问瞎子/c03_小蝶询问瞎子_frames.tres" id="10_2hv3f"] [ext_resource type="SpriteFrames" uid="uid://div8kcn7gu78r" path="res://asset/art/gif/c03_小蝶询问瞎子/c03_小蝶询问瞎子_frames.tres" id="10_2hv3f"]
[ext_resource type="Texture2D" uid="uid://ltlwibpxcvmv" path="res://asset/art/scene/c03/s02_瞎子新卧室/一沓寻人启事.png" id="10_fl7if"]
[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="10_jad6f"] [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="10_jad6f"]
[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="10_kchgf"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="10_kchgf"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="10_v3seo"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="10_v3seo"]
[ext_resource type="Texture2D" uid="uid://bcqcvohj7jy40" path="res://asset/art/scene/c02/杂物/煤油灯 关灯.png" id="11_crt0l"] [ext_resource type="Texture2D" uid="uid://bcqcvohj7jy40" path="res://asset/art/scene/c02/杂物/煤油灯 关灯.png" id="11_crt0l"]
[ext_resource type="Texture2D" uid="uid://cvjjktl6pkbo7" path="res://asset/art/scene/c03/s02_瞎子新卧室/带血的手帕.png" id="11_j2h7r"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="12_es0xo"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="12_kffel"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="12_kffel"]
[ext_resource type="PackedScene" uid="uid://jp6ut4wayw7g" path="res://scene/ground/script/c03/s02_closeup洋糕点.tscn" id="13_fl7if"] [ext_resource type="PackedScene" uid="uid://jp6ut4wayw7g" path="res://scene/ground/script/c03/s02_closeup洋糕点.tscn" id="13_fl7if"]
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="13_v3seo"]
[ext_resource type="Texture2D" uid="uid://c86bfer5qwp2g" path="res://asset/art/scene/c03/s02_瞎子新卧室/桌上放着邀请信.png" id="13_yl4ee"]
[ext_resource type="Texture2D" uid="uid://l7cuvw1k5xc1" path="res://asset/art/scene/c03/s02_瞎子新卧室/洋糕点和符纸.png" id="18_t8u8e"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="23_6show"]
[ext_resource type="Texture2D" uid="uid://ct02nauw1f5v5" path="res://asset/art/prop/c03/1015钥匙.png" id="24_ac6iq"]
[ext_resource type="SpriteFrames" uid="uid://c8dl7c68f1yb0" path="res://asset/art/gif/c02_二楼/c02_二楼_frames.tres" id="24_omt0s"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -77,23 +86,57 @@ position = Vector2(144, -16)
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)
texture = ExtResource("7_u55tr") texture = ExtResource("7_u55tr")
[node name="Note通风管道" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_v3seo")] [node name="Note小蝉的寻人启事" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_v3seo")]
unique_name_in_owner = true
position = Vector2(325, 39)
texture = ExtResource("10_fl7if")
sign_mark_offset = Vector2(1, -7)
title_filter = "c03"
note_key = "c03_s02_通风管道"
[node name="Note带血的手帕" parent="Ground/DeployLayer" index="6" instance=ExtResource("10_v3seo")]
unique_name_in_owner = true
position = Vector2(139, 72)
texture = ExtResource("11_j2h7r")
sign_mark_offset = Vector2(1, -7)
title_filter = "c03"
note_key = "c03_s02_通风管道"
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Note带血的手帕"]
script = ExtResource("12_es0xo")
memo = "c03_invite_xchan_supper=[2:已完成邀请] 时,显示: [带血的手帕]
"
updater_event = &"c03_invite_xchan_supper"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([2])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Pickable邀请信" parent="Ground/DeployLayer" index="7" instance=ExtResource("13_v3seo")]
position = Vector2(454, 42)
texture = ExtResource("13_yl4ee")
as_important_item = true
sign_mark_offset = Vector2(0, -4)
prop_key = "prop_邀请信"
[node name="Note通风管道" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_v3seo")]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(510, 23) position = Vector2(510, 23)
sign_mark_offset = Vector2(0, -80.86) sign_mark_offset = Vector2(0, -80.86)
title_filter = "c03" title_filter = "c03"
note_key = "c03_s02_通风管道" note_key = "c03_s02_通风管道"
[node name="Note小蝉的床" parent="Ground/DeployLayer" index="6" instance=ExtResource("10_v3seo")] [node name="Note小蝉的床" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_v3seo")]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(478, 49) position = Vector2(478, 49)
title_filter = "c03" title_filter = "c03"
note_key = "c03_s02_小蝉的床" note_key = "c03_s02_小蝉的床"
[node name="煤油灯" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_kchgf")] [node name="煤油灯" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_kchgf")]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(167, 31) position = Vector2(167, 31)
sprite_scale = 0.33 sprite_scale = 0.33
animation_low_mode = true
hide_texture = true hide_texture = true
gaslight_energy = 2.0 gaslight_energy = 2.0
gaslight_ground_energy = 2.0 gaslight_ground_energy = 2.0
@ -104,13 +147,15 @@ show_behind_parent = true
position = Vector2(0, -15) position = Vector2(0, -15)
texture = ExtResource("11_crt0l") texture = ExtResource("11_crt0l")
[node name="Closeup洋糕点" parent="Ground/DeployLayer" index="8" instance=ExtResource("12_kffel")] [node name="Closeup洋糕点" parent="Ground/DeployLayer" index="11" instance=ExtResource("12_kffel")]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(196, 19) position = Vector2(193, 22)
texture = ExtResource("18_t8u8e")
packed_scene = ExtResource("13_fl7if") packed_scene = ExtResource("13_fl7if")
sign_mark_offset = Vector2(3, -5)
enabled = false enabled = false
[node name="Event2D偷听陆仁对话后" type="Node2D" parent="Ground/DeployLayer" index="9"] [node name="Event2D偷听陆仁对话后" type="Node2D" parent="Ground/DeployLayer" index="12"]
script = ExtResource("8_pixqd") script = ExtResource("8_pixqd")
event_name = &"c03_invite_xchan_supper" event_name = &"c03_invite_xchan_supper"
event_stages = Array[int]([1]) event_stages = Array[int]([1])
@ -133,13 +178,47 @@ action_configs = Array[Dictionary]([{
"intro_loop": 1 "intro_loop": 1
}]) }])
[node name="MainPlayer" parent="Ground" index="5"] [node name="Ambush小猫挠墙" parent="Ground/DeployLayer" index="13" instance=ExtResource("23_6show")]
unique_name_in_owner = true
position = Vector2(507, 49)
trigger_mode = "interact"
hook_method = "scratching_cat_interacted"
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Ambush小猫挠墙"]
script = ExtResource("12_es0xo")
memo = "c03_invite_xchan_supper!=[0:初始化|1:已偷听_需邀请] 时,显示: [小猫挠墙]
"
updater_event = &"c03_invite_xchan_supper"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stage_mode = "exclude"
updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="小猫挠墙" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush小猫挠墙"]
position = Vector2(-2, 17)
sprite_frames = ExtResource("24_omt0s")
animation = &"叼纸小猫坐着呼吸"
[node name="Pickable李癞钥匙" parent="Ground" instance=ExtResource("13_v3seo")]
unique_name_in_owner = true
visible = false
position = Vector2(511, 71)
prop_key = "prop_1015钥匙"
[node name="Sprite2D" type="Sprite2D" parent="Ground/Pickable李癞钥匙"]
position = Vector2(-2, 6)
rotation = -0.875318
scale = Vector2(0.1, 0.1)
texture = ExtResource("24_ac6iq")
[node name="MainPlayer" parent="Ground" index="6"]
position = Vector2(63, 95) position = Vector2(63, 95)
catty_light_energy = 0.5 catty_light_energy = 0.5
player_movement_rect = Rect2(17, -158, 492, 316) player_movement_rect = Rect2(17, -158, 492, 316)
facing_direction = Vector2(1, 0) facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"] [node name="CameraFocusMarker" parent="Ground" index="7"]
limit_left = 0 limit_left = 0
limit_top = -158 limit_top = -158
limit_right = 564 limit_right = 564
@ -156,7 +235,7 @@ scale = Vector2(1.1, 1.1)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(17, 150, 509, 150) points = PackedVector2Array(17, 150, 509, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"] [node name="DirectionalLight2D" parent="Ground" index="9"]
visible = false visible = false
energy = 0.8 energy = 0.8
blend_mode = 1 blend_mode = 1

View File

@ -5,5 +5,11 @@ signal exit(arg)
@onready var bg = $BG as TextureRect @onready var bg = $BG as TextureRect
func _ready() -> void: func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
$ContentInspector.toggle_display.connect(_on_toggle_display)
func _on_toggle_display(displaying: bool):
$"BG有符".visible = not displaying

View File

@ -1,21 +1,49 @@
[gd_scene load_steps=6 format=3 uid="uid://jp6ut4wayw7g"] [gd_scene load_steps=7 format=3 uid="uid://jp6ut4wayw7g"]
[ext_resource type="Script" uid="uid://g8moj85vc4ad" path="res://scene/ground/script/c03/s02_closeup洋糕点.gd" id="1_i4mac"] [ext_resource type="Script" uid="uid://g8moj85vc4ad" path="res://scene/ground/script/c03/s02_closeup洋糕点.gd" id="1_i4mac"]
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_1bew5"] [ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_1bew5"]
[ext_resource type="Texture2D" uid="uid://cl16lnirm2r4b" path="res://asset/art/scene/c03/s02_瞎子新卧室/ux_桌上的碗特写无符.png" id="2_1ggwo"]
[ext_resource type="Texture2D" uid="uid://df1lnvef25eha" path="res://asset/art/scene/c03/s02_瞎子新卧室/ux_桌上的碗特写有符.png" id="2_i4mac"]
[ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_1ggwo"] [ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_1ggwo"]
[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="5_td6vl"] [ext_resource type="Texture2D" uid="uid://bysk5b7dpplq8" path="res://asset/art/scene/c03/s02_瞎子新卧室/ux_碗内符.png" id="4_1bew5"]
[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="6_mdgwr"]
[node name="Closeup洋糕点" type="CanvasLayer"] [node name="Closeup洋糕点" type="CanvasLayer"]
script = ExtResource("1_i4mac") script = ExtResource("1_i4mac")
[node name="BG" type="TextureRect" parent="."] [node name="BG无符" type="TextureRect" parent="."]
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 0 mouse_filter = 0
texture = ExtResource("2_1ggwo")
[node name="BG有符" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 0
texture = ExtResource("2_i4mac")
[node name="ContentInspector" parent="." instance=ExtResource("3_1ggwo")]
mouse_filter = 2
[node name="符纸" type="TextureRect" parent="ContentInspector"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 38.0
offset_bottom = -38.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("4_1bew5")
expand_mode = 1
stretch_mode = 5
[node name="遮罩" type="TextureRect" parent="."] [node name="遮罩" type="TextureRect" parent="."]
anchors_preset = 15 anchors_preset = 15
@ -25,34 +53,3 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
texture = ExtResource("2_1bew5") texture = ExtResource("2_1bew5")
[node name="ContentInspector" parent="." instance=ExtResource("3_1ggwo")]
mouse_filter = 2
[node name="遮罩" type="TextureRect" parent="ContentInspector"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("5_td6vl")
[node name="Label" type="Label" parent="ContentInspector/遮罩"]
custom_minimum_size = Vector2(180, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -60.0
offset_top = -15.5
offset_right = 60.0
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
vertical_alignment = 1
autowrap_mode = 3
script = ExtResource("6_mdgwr")

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@ -14,6 +14,7 @@ func _ready() -> void:
func _on_global_stage_updated(e: StringName, s: int): func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s) super._on_global_stage_updated(e, s)
var c03_dialogue = preload("uid://b66v5hsf3tdox") as DialogueResource
func _on_ground_ready(_ground: Ground2D): func _on_ground_ready(_ground: Ground2D):
# 邀请小蝉晚饭 # 邀请小蝉晚饭
@ -21,10 +22,16 @@ func _on_ground_ready(_ground: Ground2D):
SceneManager.lock_player() SceneManager.lock_player()
SceneManager.get_player().set_facing_direction(Vector2.RIGHT) SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
var the_blind = $"瞎子抽烟" as AnimatedSprite2D var the_blind = $"瞎子抽烟" as AnimatedSprite2D
DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话1")
the_blind.play("瞎子_抽烟") the_blind.play("瞎子_抽烟")
await the_blind.animation_finished await the_blind.animation_finished
# TODO
SceneManager.pop_debug_dialog_info("音效", "灰姑的老鼠叫和影子出现,猫咪害怕的声音响起")
the_blind.play("瞎子_咳嗽吐血") the_blind.play("瞎子_咳嗽吐血")
await the_blind.animation_finished await the_blind.animation_finished
var tween = create_tween()
tween.tween_property(self, "modulate:a", 0.0, 1.0)
await tween.finished
# 邀请成功 # 邀请成功
EventManager.set_stage(event_name, 2) EventManager.set_stage(event_name, 2)
SceneManager.unlock_player() SceneManager.unlock_player()