第二章整体优化
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parent
82a9c1a35f
commit
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BIN
asset/audio/sfx/交互/第二章/sfx_刀落下.ogg
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BIN
asset/audio/sfx/交互/第二章/sfx_刀落下.ogg
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Binary file not shown.
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asset/audio/sfx/交互/第二章/sfx_刀落下.ogg.import
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asset/audio/sfx/交互/第二章/sfx_刀落下.ogg.import
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://cwivh1kekjm02"
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path="res://.godot/imported/sfx_刀落下.ogg-b1992787cc95a84fcb5462522ec241ba.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/交互/第二章/sfx_刀落下.ogg"
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dest_files=["res://.godot/imported/sfx_刀落下.ogg-b1992787cc95a84fcb5462522ec241ba.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -322,7 +322,7 @@ c03_s07_绞肉机,看着像台碎肉机,,,,,
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c03_s07_胖子游戏结束,张文开...文开...{br}方...小蝉...{br}绞肉机...,,,,,
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c03_s08_囚室绳子,?!{br}这绳子绑的太结实了{br}我得找个东西割断它,,,,,
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c03_s08_囚室醒过来,我这是到哪儿来了?,,,,,
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c03_s08_囚室看到脚印,?又是脚印,,,,,
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c03_s08_囚室看到脚印,小蝉的脚印...更接近那里了...,,,,,
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c03_s08_囚室桶,黏糊糊的半成品浆糊,里面还裹着一只死老鼠,,,,,
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c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
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c03_s08_囚室偷听后,他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧,,,,,
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@ -406,7 +406,7 @@
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# s08 囚室
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?!{br}这绳子绑的太结实了{br}我得找个东西割断它 [ID:c03_s08_囚室绳子]
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我这是到哪儿来了? [ID:c03_s08_囚室醒过来]
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?又是脚印 [ID:c03_s08_囚室看到脚印]
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小蝉的脚印...更接近那里了... [ID:c03_s08_囚室看到脚印]
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黏糊糊的半成品浆糊,里面还裹着一只死老鼠 [ID:c03_s08_囚室桶]
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妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸]
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他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧 [ID:c03_s08_囚室偷听后]
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@ -127,8 +127,10 @@ func c03_final_choose_exit() -> void:
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# 如果出公寓做过选择,此处就不出现选择
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SceneManager.lock_player()
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SceneManager.black_transition(0.7, 14.0)
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await Util.wait(2.0)
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await Util.wait(2.5)
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AudioManager.play_sfx(stream_exit_by_choice)
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await Util.wait(10.5)
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SceneManager.unlock_player()
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SceneManager.checkout_index_page()
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# 防止继续执行下去
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await Util.wait(2.0)
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@ -900,11 +900,12 @@ metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Interactable抓药道具" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("8_xt8j0")]
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position = Vector2(1058, 30)
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action_key = 3
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one_shot_max_times = 3
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one_shot_max_times = 4
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disable_prop_after_interacted = true
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prop_key = "prop_3个纸铜钱"
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prop_key2 = "prop_药方"
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prop_key3 = "prop_辫子"
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prop_key4 = "prop_药纸"
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[node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("23_81juy")]
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position = Vector2(1058, 30)
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@ -1388,6 +1389,11 @@ move_configs = Array[Dictionary]([{
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debug_mov_animation = "胖子_走路"
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metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Npc张文开" parent="Ground/DeployLayer/Event2D浆糊/Pro胖子" instance=ExtResource("35_plfv5")]
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position = Vector2(-5.26316, 9.47369)
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enabled = false
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hook_character_name = "张文开"
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[node name="Pro李氏" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D浆糊"]
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position = Vector2(460, 32)
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scale = Vector2(0.95, 0.95)
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@ -1405,6 +1411,11 @@ move_configs = Array[Dictionary]([{
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debug_mov_animation = "李氏_走路_右"
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metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Npc李兰" parent="Ground/DeployLayer/Event2D浆糊/Pro李氏" instance=ExtResource("35_plfv5")]
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position = Vector2(3.15785, 13.6842)
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enabled = false
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hook_character_name = "李兰"
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[node name="Pro癞子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D浆糊"]
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position = Vector2(592, 32)
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scale = Vector2(0.95, 0.95)
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@ -1422,6 +1433,11 @@ move_configs = Array[Dictionary]([{
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debug_mov_animation = "辫子癞子_走路_右"
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metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Npc王守义" parent="Ground/DeployLayer/Event2D浆糊/Pro癞子" instance=ExtResource("35_plfv5")]
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position = Vector2(-5.26316, 6.31579)
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enabled = false
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hook_character_name = "王守义"
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[node name="Event2D第二章结束井边演出" type="Node2D" parent="Ground/DeployLayer" index="38"]
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position = Vector2(2100, 0)
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script = ExtResource("72_18q2p")
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@ -133,7 +133,7 @@ metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Npc癞子" parent="Ground/DeployLayer/Event2D癞子剪辫子/Pro癞子" instance=ExtResource("15_pkhgt")]
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position = Vector2(0, 28)
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enabled = false
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hook_character_name = "癞子"
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hook_character_name = "王守义"
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[node name="Pro瞎子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D癞子剪辫子"]
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position = Vector2(349, 44)
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@ -154,7 +154,7 @@ metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Npc瞎子" parent="Ground/DeployLayer/Event2D癞子剪辫子/Pro瞎子" instance=ExtResource("15_pkhgt")]
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position = Vector2(5, 0)
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enabled = false
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hook_character_name = "瞎子"
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hook_character_name = "方启钊"
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[node name="Pro陆仁" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D癞子剪辫子"]
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position = Vector2(297, 37)
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@ -46,6 +46,9 @@ func _on_ground_ready() -> void:
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counter.global_position.x = counter_x
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after_counter_moved()
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if ArchiveManager.get_global_value("c03_s06_hit_show_ready_to_play"):
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$"../DeployLayer/Closeup柜子后的洞".display()
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var pushing_counter = false:
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set(value):
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@ -57,7 +57,11 @@ func _check_first_enter() -> void:
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player.set_facing_direction(Vector2.LEFT)
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# c02_吕萍_背靠呼吸
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player.player_action(20, false)
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await Util.wait(3.0)
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# 刚被打则多等,否则少等
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if ArchiveManager.runtime_get("c03_s06_hit_show"):
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await Util.wait(8.0)
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else:
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await Util.wait(4.0)
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# c02_吕萍_背靠起身
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await player.player_action(19, true)
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await SceneManager.pop_os_with_str("c03_s08_囚室醒过来")
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@ -541,7 +541,7 @@ texture = ExtResource("15_rcrkk")
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position = Vector2(39, 9)
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stream = SubResource("AudioStreamInteractive_qkb2a")
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volume_db = -5.0
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max_distance = 700.0
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max_distance = 800.0
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attenuation = 3.0
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bus = &"game_sfx"
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script = ExtResource("10_htuhx")
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@ -32,7 +32,7 @@
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[ext_resource type="SpriteFrames" uid="uid://dy8b8dmgv3mdd" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第二段/c03_胖子游戏第二段_frames.tres" id="21_4bvrv"]
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[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="22_v1flc"]
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[ext_resource type="AudioStream" uid="uid://s1ogxxkfscc6" path="res://asset/audio/sfx/交互/第二章/棺材怪脚步.ogg" id="28_v1flc"]
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[ext_resource type="AudioStream" uid="uid://b5cjl0a4iw1kd" path="res://asset/audio/sfx/交互/第二章/剁肉_诡异.ogg" id="30_v1flc"]
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[ext_resource type="AudioStream" uid="uid://cwivh1kekjm02" path="res://asset/audio/sfx/交互/第二章/sfx_刀落下.ogg" id="30_v1flc"]
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[sub_resource type="Animation" id="Animation_v1flc"]
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length = 0.001
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@ -812,6 +812,7 @@ metadata/_custom_type_script = "uid://wapo47a1oddf"
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[node name="Sfx2D棺材怪切刀" type="AudioStreamPlayer" parent="Ground/CanvasLayer/胖子游戏棺材怪"]
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stream = ExtResource("30_v1flc")
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volume_db = 5.0
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bus = &"game_sfx"
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script = ExtResource("4_60xwi")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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@ -22,14 +22,14 @@ func _on_global_stage_updated(e: StringName, s: int):
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func _on_ground_ready(_ground: Ground2D):
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interactable.interacted.connect(_boss_interacted)
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interactable.interact_mismatch_failed.connect(_boss_interacted.bind(false))
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if interactable.interacted_times >= 3:
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if interactable.interacted_times >= 4:
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closeup.enabled = true
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boss_sprite.hide()
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func _boss_interacted(valid := true) -> void:
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if valid:
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if interactable.interacted_times >= 3:
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if interactable.interacted_times >= 4:
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SceneManager.lock_player()
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boss_sprite.play("抓药游戏_老板做药")
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var camera = SceneManager.get_camera_marker()
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@ -110,9 +110,7 @@ func _braid_cutting_show() -> void:
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$AnimationPlayer.play("light_and_canvas_flipping")
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await Util.wait(1.5)
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s03_理发店演出1")
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var tween = create_tween()
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tween.tween_interval(1.0)
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tween.tween_property(glass_mask, "modulate:a", 1.0, 1.0)
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create_tween().tween_property(glass_mask, "modulate:a", 1.0, 0.5)
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await DialogueManager.dialogue_ended
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SceneManager.black_transition(0.7, 0.5)
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await Util.wait(1.0)
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@ -39,8 +39,7 @@ func _display_label(id: int) -> void:
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label = $"求舌头/RichTextLabel"
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elif id == 1:
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label = $"求药/RichTextLabel"
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EventManager.set_stage_if_greater("handnote_c03_prop_drug", 1)
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$"Sfx诡异的哑巴音效".play()
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$"Sfx诡异的哑巴音效".play(4.0)
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label.show()
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label.modulate.a = 0.0
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var tween = create_tween()
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@ -163,6 +163,7 @@ stretch_mode = 5
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[node name="Sfx诡异的哑巴音效" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_f8b80")
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volume_db = -5.0
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bus = &"game_sfx"
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script = ExtResource("4_vcv6g")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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@ -22,6 +22,8 @@ func _on_drug_spec_interacted() -> void:
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# 拿药方后,启动 drug game
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EventManager.set_stage("c03_drug_game", 1)
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SceneManager.enable_prop_item("prop_药方", true)
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EventManager.set_stage_if_greater("handnote_c03_prop_drug", 1)
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func _on_pic_interacted() -> void:
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if pic.freezing:
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@ -26,6 +26,8 @@ func _ready() -> void:
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hover_handle.interacted.connect(func():
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_on_prop_picked("prop_刀把")
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)
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if ArchiveManager.get_global_value("c03_s06_hit_show_ready_to_play"):
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_show()
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func _on_prop_picked(prop_key: String) -> void:
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@ -35,20 +37,24 @@ func _on_prop_picked(prop_key: String) -> void:
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(prop_key == "prop_3012钥匙" and EventManager.get_stage(&"c03_s06_hole_knife_handle") > 0)
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or (prop_key == "prop_刀把" and EventManager.get_stage(&"c03_s06_hole_key") > 0)
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):
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ArchiveManager.set_global_entry("c03_s06_hit_show_ready_to_play", true)
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await SceneManager.get_inspector().quit_and_hidden
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# TODO
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SceneManager.pop_debug_dialog_info("美术&音效", "背后响起画外音「偷东西?」; 被胖子打晕演出")
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await Util.wait(0.5)
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_show()
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func _show() -> void:
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await Util.wait(1.0)
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Util.shake_layer(self, 2.0, 0.5, 4.0)
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await Util.wait(2.0)
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$"Sfx胖子靠近".play()
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# 画面抖动变红,玩家被打晕,画面变黑
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$AnimationPlayer.play("bleeding_red")
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Util.shake_layer(self, 1.0)
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# 拉长黑幕时长
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SceneManager.black_transition(2.0, 3.0)
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await Util.wait(2.0)
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s06_被胖子打晕")
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s06_被胖子打晕", [GlobalConfig.DIALOG_IGNORE_INPUT])
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await Util.wait(3.0)
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$"Sfx被击中耳鸣".global_play()
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# 画面抖动变红,玩家被打晕,画面变黑
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$AnimationPlayer.play("bleeding_red")
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Util.shake_layer(self, 2.5)
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# 拉长黑幕时长
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SceneManager.black_transition(2.0, 6.0)
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await Util.wait(2.5)
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ArchiveManager.set_global_entry("c03_s06_hit_show_ready_to_play", false)
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ArchiveManager.runtime_set("c03_s06_hit_show", true)
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SceneManager.get_ground_loader().transition_to_scene("c03_s08", "1")
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@ -33,6 +33,8 @@ func _fatty_game_finished_show() -> void:
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monster.show()
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monster.play("砍桌子")
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var sfx_monster = $"../棺材怪切肉/Sfx棺材怪切肉" as Sfx2D
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# 剁肉_诡异
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sfx_monster.stream = preload("uid://b5cjl0a4iw1kd")
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# 小孩笑声
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var sfx_laugh = $"Sfx2D小蝉笑声"
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var tween = create_tween()
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@ -77,6 +77,7 @@ func _unhandled_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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if prop == "prop_刀把":
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knife_state = 2
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%"胶水".hide()
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%"刀有柄".show()
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SceneManager.disable_prop_item_temp("prop_刀把")
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hover_knife.freezing = false
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@ -89,14 +89,14 @@ texture = ExtResource("11_ok7al")
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unique_name_in_owner = true
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visible = false
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light_mask = 4
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position = Vector2(33, -18)
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position = Vector2(30, -17)
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texture = ExtResource("13_i378g")
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[node name="刀有柄" type="Sprite2D" parent="Hover刀"]
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unique_name_in_owner = true
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visible = false
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light_mask = 4
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position = Vector2(32, -23)
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position = Vector2(31, -21)
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texture = ExtResource("13_ld65o")
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[node name="PointLight2D" type="PointLight2D" parent="Hover刀"]
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@ -117,6 +117,8 @@ modulate = Color(1, 1, 1, 0)
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 1.0
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offset_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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