胖子游戏基本流程
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@ -283,3 +283,4 @@ c03_s08_囚室绳子,绑得很死,直接解不开绳子。,,,,,
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c03_s08_囚室醒过来,?这里是,,,,,
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c03_s08_囚室醒过来,?这里是,,,,,
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c03_s08_囚室看到脚印,?又是脚印,,,,,
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c03_s08_囚室看到脚印,?又是脚印,,,,,
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c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
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c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
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c03_s09_胖子干尸,?胖子干尸,,,,,
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@ -371,6 +371,8 @@
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?又是脚印 [ID:c03_s08_囚室看到脚印]
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?又是脚印 [ID:c03_s08_囚室看到脚印]
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妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸]
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妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸]
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# s09 棺材房
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# s09 棺材房
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?胖子干尸 [ID:c03_s09_胖子干尸]
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=> END
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=> END
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~ Notes_c04
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~ Notes_c04
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@ -7,3 +7,4 @@
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[resource]
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[resource]
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script = ExtResource("3_soveh")
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script = ExtResource("3_soveh")
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audios = Array[AudioStream]([ExtResource("1_vboyp"), ExtResource("2_evogo")])
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audios = Array[AudioStream]([ExtResource("1_vboyp"), ExtResource("2_evogo")])
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db = -7
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@ -76,9 +76,9 @@ func _unhandled_input(event: InputEvent) -> void:
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if quit_closeup_on_cancel and not _holding_cancel_before_exit:
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if quit_closeup_on_cancel and not _holding_cancel_before_exit:
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get_viewport().set_input_as_handled()
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get_viewport().set_input_as_handled()
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_exit()
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_exit()
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# 在有特写界面时,阻塞 interact 输入
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# # 在有特写界面时,不能阻塞 interact 输入,因为可能 inspcet prop
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elif event.is_action_pressed("interact"):
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# elif event.is_action_pressed("interact"):
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get_viewport().set_input_as_handled()
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# get_viewport().set_input_as_handled()
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###### TOOL BUTTON
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###### TOOL BUTTON
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@ -45,7 +45,6 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = {
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"c03_s10": {"path": "uid://clgwc3jcqarpe", "name": "胖子游戏1"},
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"c03_s10": {"path": "uid://clgwc3jcqarpe", "name": "胖子游戏1"},
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"c03_s11": {"path": "uid://shgrg8qcr1cu", "name": "胖子游戏2"},
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"c03_s11": {"path": "uid://shgrg8qcr1cu", "name": "胖子游戏2"},
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"c03_s12": {"path": "uid://cxabqg87g4vxc", "name": "胖子游戏3"},
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"c03_s12": {"path": "uid://cxabqg87g4vxc", "name": "胖子游戏3"},
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"c03_s13": {"path": "uid://s6odh172gpbr", "name": "胖子游戏4"},
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"c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"},
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"c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"},
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}
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}
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@ -41,6 +41,7 @@ func _on_ground_ready() -> void:
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if interactable_body.icount > 0:
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if interactable_body.icount > 0:
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closeup符纸.show()
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closeup符纸.show()
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if interactable_body.interacted_times > 0:
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if interactable_body.interacted_times > 0:
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pickable转轮.enabled = true
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body_sprite.frame = 3
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body_sprite.frame = 3
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if ambush血脚印.played:
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if ambush血脚印.played:
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ambush血脚印.get_node("血脚印").frame = 8
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ambush血脚印.get_node("血脚印").frame = 8
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@ -72,6 +73,8 @@ func _on_body_interacted(success: bool) -> void:
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await Util.wait(1.0)
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await Util.wait(1.0)
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SceneManager.unlock_player()
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SceneManager.unlock_player()
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if success:
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if success:
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SceneManager.disable_prop_item("prop_菜刀")
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pickable转轮.enabled = true
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SceneManager.lock_player()
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SceneManager.lock_player()
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body_sprite.play()
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body_sprite.play()
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await body_sprite.animation_finished
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await body_sprite.animation_finished
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@ -278,6 +278,8 @@ texture = ExtResource("14_htuhx")
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position = Vector2(420, 56)
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position = Vector2(420, 56)
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sign_mark_offset = Vector2(27.55, 0)
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sign_mark_offset = Vector2(27.55, 0)
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action = 3
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action = 3
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title_filter = "c03"
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note_key = "c03_s09_胖子干尸"
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[node name="Sfx2D棺材呼吸声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer" index="4"]
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[node name="Sfx2D棺材呼吸声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer" index="4"]
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position = Vector2(341, 45)
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position = Vector2(341, 45)
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@ -294,6 +296,7 @@ metadata/_custom_type_script = "uid://wapo47a1oddf"
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position = Vector2(338, 54)
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position = Vector2(338, 54)
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texture = ExtResource("7_kdfpp")
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texture = ExtResource("7_kdfpp")
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packed_scene = ExtResource("7_klnhf")
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packed_scene = ExtResource("7_klnhf")
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quit_closeup_on_cancel = false
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sign_mark_offset = Vector2(0, -21.53)
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sign_mark_offset = Vector2(0, -21.53)
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collision_width_and_x = Vector2(100.52, 0)
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collision_width_and_x = Vector2(100.52, 0)
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@ -30,5 +30,6 @@ func _check_first_enter() -> void:
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if not data["has_entered"]:
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if not data["has_entered"]:
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SceneManager.lock_player(0, 5, true)
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SceneManager.lock_player(0, 5, true)
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set_data("has_entered", true)
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set_data("has_entered", true)
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await SceneManager.pause_and_hide_player_sprite(1.5)
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SceneManager.pause_and_hide_player_sprite(1.5)
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await SceneManager.get_player().animation_finished
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SceneManager.unlock_player()
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SceneManager.unlock_player()
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@ -21,22 +21,20 @@ func _ready() -> void:
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func _setup_node_reference() -> void:
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func _setup_node_reference() -> void:
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pass
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pass
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func _on_ground_ready() -> void:
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func _on_ground_ready() -> void:
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pass
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pass
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func eat_meat() -> void:
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func eat_meat() -> void:
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var light_pivot = $"../DeployLayer/LightPivot"
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SceneManager.lock_player()
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SceneManager.lock_player()
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$"../DeployLayer/Ambush吃肉".enabled = false
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$"../DeployLayer/Ambush吃肉".enabled = false
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await SceneManager.get_player().walk_to_x(850.0).finished
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await SceneManager.get_player().walk_to_x(850.0).finished
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# 第一帧没有瘦子,后面才有
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# 第一帧没有瘦子,后面才有
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var player = SceneManager.get_player() as MainPlayer
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var player = SceneManager.get_player() as MainPlayer
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var sprite = $"../DeployLayer/Pro吃肉" as ProAnimatedSprite2D
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player.reparent_light(light_pivot)
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sprite.play()
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play("eat_meat")
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sprite.frame = 1
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await animation_finished
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player.hide_sprite = true
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await sprite.animation_finished
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SceneManager.unlock_player()
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SceneManager.unlock_player()
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# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
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# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
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EventManager.set_stage_if_greater("c03_meat_grinder", 2)
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EventManager.set_stage_if_greater("c03_meat_grinder", 2)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cxabqg87g4vxc"]
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[gd_scene load_steps=12 format=3 uid="uid://cxabqg87g4vxc"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ly8ge"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ly8ge"]
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[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_c01lu"]
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[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_c01lu"]
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@ -9,7 +9,91 @@
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[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="10_7x1vi"]
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[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="10_7x1vi"]
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[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_sul0a"]
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[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_sul0a"]
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[sub_resource type="Animation" id="Animation_c01lu"]
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resource_name = "eat_meat"
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length = 10.0
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capture_included = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DeployLayer/LightPivot:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.42, 0.7, 3.31, 4.75, 5.79, 9.4, 9.68, 10),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(850, 95), Vector2(875, 75), Vector2(892, 47), Vector2(940, 20), Vector2(944, 21), Vector2(959, 11), Vector2(977, -13), Vector2(977, 13), Vector2(968, 176)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("DeployLayer/Pro吃肉:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = false
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 10),
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"transitions": PackedFloat32Array(1, 1),
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"update": 2,
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"values": [1, 48]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MainPlayer:hide_sprite")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.0333333),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_ay855"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DeployLayer/LightPivot:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(850, 95)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("DeployLayer/Pro吃肉:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MainPlayer:hide_sprite")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
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_data = {
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&"RESET": SubResource("Animation_ay855"),
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&"eat_meat": SubResource("Animation_c01lu")
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}
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[node name="S12" type="Node2D"]
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[node name="S12" type="Node2D"]
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metadata/_edit_horizontal_guides_ = [-627.0]
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metadata/_edit_horizontal_guides_ = [-627.0]
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one_shot = false
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one_shot = false
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hook_method = "eat_meat"
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hook_method = "eat_meat"
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[node name="LightPivot" type="Marker2D" parent="Ground/DeployLayer" index="4"]
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position = Vector2(850, 95)
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[node name="MainPlayer" parent="Ground" index="5"]
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(69, 95)
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position = Vector2(69, 95)
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character = "胖子游戏"
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character = "胖子游戏"
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@tool
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extends AnimationRoot
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# 覆盖该方法
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func _default_data() -> Dictionary:
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return {}
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func _ready() -> void:
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super._ready()
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if Engine.is_editor_hint():
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return
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#region node_reference
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#endregion
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# 读取设置变量名
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func _setup_node_reference() -> void:
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pass
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func _on_ground_ready() -> void:
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pass
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func eat_meat() -> void:
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SceneManager.lock_player()
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$"../DeployLayer/Ambush吃肉".enabled = false
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await SceneManager.get_player().walk_to_x(850.0).finished
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# 第一帧没有瘦子,后面才有
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var player = SceneManager.get_player() as MainPlayer
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var sprite = $"../DeployLayer/Pro吃肉" as ProAnimatedSprite2D
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sprite.play()
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sprite.frame = 1
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player.hide_sprite = true
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await sprite.animation_finished
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SceneManager.unlock_player()
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# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
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EventManager.set_stage_if_greater("c03_meat_grinder", 2)
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SceneManager.get_ground_loader().transition_to_scene("c03_s07", "2")
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@ -1 +0,0 @@
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uid://ddawqvg4fjxv6
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://s6odh172gpbr"]
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[gd_scene load_steps=10 format=3 uid="uid://ban8firg4ti5x"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_via7g"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_via7g"]
|
||||||
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_f2euj"]
|
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_f2euj"]
|
||||||
|
@ -13,7 +13,7 @@ signal exit(arg)
|
|||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||||
drag_wizardpaper.picked.connect(func(_a):
|
drag_wizardpaper.picked.connect(func(_a):
|
||||||
SceneManager.enable_important_item("prop_符纸", false)
|
SceneManager.enable_important_item("prop_符纸")
|
||||||
)
|
)
|
||||||
drag_newspaper.picked.connect(func(_a):
|
drag_newspaper.picked.connect(func(_a):
|
||||||
sfx_newspaper.play()
|
sfx_newspaper.play()
|
||||||
|
@ -36,38 +36,38 @@ func _on_knife_interacted() -> void:
|
|||||||
### TODO 读纸条时,开始准备横版的呼吸声(呼吸声与棺材怪爬墙活动分在两个音频文件)
|
### TODO 读纸条时,开始准备横版的呼吸声(呼吸声与棺材怪爬墙活动分在两个音频文件)
|
||||||
# 退出阅读马上进入横版,出现棺材怪爬墙活动的声音
|
# 退出阅读马上进入横版,出现棺材怪爬墙活动的声音
|
||||||
func _on_note_interacted() -> void:
|
func _on_note_interacted() -> void:
|
||||||
EventManager.set_stage("c03_coffin", 2)
|
|
||||||
hover_note.hide()
|
hover_note.hide()
|
||||||
%"沾血的纸条".show()
|
EventManager.set_stage("c03_coffin", 2)
|
||||||
displaying_bloody_note = true
|
SceneManager.enable_important_item("prop_沾血的纸条")
|
||||||
|
await SceneManager.get_inspector().quit_and_hidden
|
||||||
|
exit.emit(true)
|
||||||
|
|
||||||
|
|
||||||
var displaying_bloody_note := false
|
# 0: 需要浆糊 1: 需要刀把 2: 已完成
|
||||||
# 0: 刀柄 1: 浆糊 2: 刀把
|
|
||||||
var knife_state := 0
|
var knife_state := 0
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if event.is_action_pressed("cancel"):
|
if event.is_action_pressed("cancel") and coffin_stage == 0:
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
SceneManager.reset_temp_disabled_props()
|
SceneManager.reset_temp_disabled_props()
|
||||||
exit.emit(displaying_bloody_note)
|
exit.emit(false)
|
||||||
if event.is_action_pressed("interact"):
|
if event.is_action_pressed("interact") and coffin_stage == 0:
|
||||||
get_viewport().set_input_as_handled()
|
|
||||||
var prop = SceneManager.get_current_prop()
|
var prop = SceneManager.get_current_prop()
|
||||||
var valid = false
|
|
||||||
if knife_state == 0:
|
if knife_state == 0:
|
||||||
valid = prop == "prop_浆糊"
|
get_viewport().set_input_as_handled()
|
||||||
if valid:
|
if prop == "prop_浆糊":
|
||||||
knife_state = 1
|
knife_state = 1
|
||||||
$"Sfx使用浆糊".play()
|
$"Sfx使用浆糊".play()
|
||||||
%"胶水".show()
|
%"胶水".show()
|
||||||
SceneManager.disable_prop_item_temp("prop_浆糊")
|
SceneManager.disable_prop_item_temp("prop_浆糊")
|
||||||
|
else:
|
||||||
|
SceneManager.get_prop_hud().on_toggle_invalid_prop()
|
||||||
elif knife_state == 1:
|
elif knife_state == 1:
|
||||||
valid = prop == "prop_刀把"
|
get_viewport().set_input_as_handled()
|
||||||
if valid:
|
if prop == "prop_刀把":
|
||||||
knife_state = 2
|
knife_state = 2
|
||||||
%"刀有柄".show()
|
%"刀有柄".show()
|
||||||
SceneManager.disable_prop_item_temp("prop_刀把")
|
SceneManager.disable_prop_item_temp("prop_刀把")
|
||||||
hover_knife.freezing = false
|
hover_knife.freezing = false
|
||||||
if not valid:
|
else:
|
||||||
SceneManager.get_prop_hud().on_toggle_invalid_prop()
|
SceneManager.get_prop_hud().on_toggle_invalid_prop()
|
||||||
|
@ -1,16 +1,12 @@
|
|||||||
[gd_scene load_steps=17 format=3 uid="uid://btmen4wc4uhhj"]
|
[gd_scene load_steps=13 format=3 uid="uid://btmen4wc4uhhj"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cj22vg4dn44qk" path="res://scene/ground/script/c03/s09_closeup棺材特写.gd" id="1_6v1ol"]
|
[ext_resource type="Script" uid="uid://cj22vg4dn44qk" path="res://scene/ground/script/c03/s09_closeup棺材特写.gd" id="1_6v1ol"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d03ja5ujdmyce" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/棺材特写.png" id="2_6xi18"]
|
[ext_resource type="Texture2D" uid="uid://d03ja5ujdmyce" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/棺材特写.png" id="2_6xi18"]
|
||||||
[ext_resource type="AudioStream" uid="uid://c57eu0dnr821k" path="res://asset/audio/sfx/交互/sfx_检阅道具.ogg" id="2_bgvp8"]
|
[ext_resource type="AudioStream" uid="uid://c57eu0dnr821k" path="res://asset/audio/sfx/交互/sfx_检阅道具.ogg" id="2_bgvp8"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_f6kiq"]
|
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_f6kiq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_6xi18"]
|
|
||||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_mobd5"]
|
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_mobd5"]
|
||||||
[ext_resource type="AudioStream" uid="uid://has5y3j2yyp7" path="res://asset/audio/sfx/UI/纸条包裹钥匙.ogg" id="4_7k28m"]
|
[ext_resource type="AudioStream" uid="uid://has5y3j2yyp7" path="res://asset/audio/sfx/UI/纸条包裹钥匙.ogg" id="4_7k28m"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bihf4gpj0r1jj" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/棺材纸条.png" id="4_bgvp8"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="5_mobd5"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ush0d2g8uj08" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/带血的纸条.png" id="6_ok7al"]
|
[ext_resource type="Texture2D" uid="uid://ush0d2g8uj08" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/带血的纸条.png" id="6_ok7al"]
|
||||||
[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="6_t53mt"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="10_t53mt"]
|
[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="10_t53mt"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bkn0cytl435yw" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/刀.png" id="11_ok7al"]
|
[ext_resource type="Texture2D" uid="uid://bkn0cytl435yw" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/刀.png" id="11_ok7al"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cd76oamv0msug" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/胶水.png" id="13_i378g"]
|
[ext_resource type="Texture2D" uid="uid://cd76oamv0msug" path="res://asset/art/scene/c03/s09_棺材房/棺材互动/胶水.png" id="13_i378g"]
|
||||||
@ -110,46 +106,3 @@ updater_event = &"c03_coffin"
|
|||||||
updater_mode = "shower"
|
updater_mode = "shower"
|
||||||
updater_stages = Array[int]([0])
|
updater_stages = Array[int]([0])
|
||||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||||
|
|
||||||
[node name="沾血的纸条" type="TextureRect" parent="."]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
visible = false
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
texture = ExtResource("4_bgvp8")
|
|
||||||
|
|
||||||
[node name="ContentInspector" parent="沾血的纸条" instance=ExtResource("3_6xi18")]
|
|
||||||
layout_mode = 1
|
|
||||||
|
|
||||||
[node name="遮罩" type="TextureRect" parent="沾血的纸条/ContentInspector"]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
mouse_filter = 2
|
|
||||||
texture = ExtResource("5_mobd5")
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="沾血的纸条/ContentInspector/遮罩"]
|
|
||||||
custom_minimum_size = Vector2(180, 0)
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -60.0
|
|
||||||
offset_top = -15.5
|
|
||||||
offset_right = 60.0
|
|
||||||
offset_bottom = 15.5
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
text = "文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。"
|
|
||||||
vertical_alignment = 1
|
|
||||||
autowrap_mode = 3
|
|
||||||
script = ExtResource("6_t53mt")
|
|
||||||
translation_key = "prop_沾血的纸条_说明"
|
|
||||||
|
Loading…
Reference in New Issue
Block a user