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+compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png b/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png new file mode 100644 index 00000000..66b5aa44 Binary files /dev/null and b/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png differ diff --git a/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png.import b/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png.import new file mode 100644 index 00000000..4f351754 --- /dev/null +++ b/asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bh6ns4i75m2to" +path="res://.godot/imported/3.png-9f5a4e754ec14c8c47586c1c27974bff.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c04_木头人游戏/木头人游戏3_进门动作/3.png" +dest_files=["res://.godot/imported/3.png-9f5a4e754ec14c8c47586c1c27974bff.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/c03.dialogue b/asset/dialogue/c03.dialogue index 127c3cdd..1b9be152 100644 --- a/asset/dialogue/c03.dialogue +++ b/asset/dialogue/c03.dialogue @@ -167,7 +167,7 @@ => END ~ c03_s06_被胖子打晕 -张文开: ???[ID:c03_肉铺胖子_4] +张文开: 偷东西?[ID:c03_肉铺胖子_4] => END ~ c03_s08_囚室偷听 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 9a542fd9..255c1623 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -346,7 +346,7 @@ c03_s08_囚室看到脚印,小蝉的脚印...更接近那里了...,,,,, c03_s08_囚室桶,黏糊糊的半成品浆糊,里面还裹着一只死老鼠,,,,, c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,, c03_s08_囚室偷听后,他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧,,,,, -c03_s09_棺材上刻的文字,上面刻着长命百岁。,,,,, +c03_s09_棺材上刻的文字,棺材上刻有长命百岁,好怪...,,,,, c03_s09_胖子干尸,不知道是谁的干尸...,,,,, c03_s10_label1,[wave]当兵去,当兵饿不死[/wave],,,,, c03_s10_label2,[wave]活[/wave],,,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index e1d3674f..55b898ae 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -433,7 +433,7 @@ skip[ID:prop_沾血的老虎钳_详情] 妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。[ID:c03_s08_囚室符纸] 他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧[ID:c03_s08_囚室偷听后] # s09 棺材房 -上面刻着长命百岁。[ID:c03_s09_棺材上刻的文字] +棺材上刻有长命百岁,好怪...[ID:c03_s09_棺材上刻的文字] 不知道是谁的干尸...[ID:c03_s09_胖子干尸] # s10-12 胖子游戏1-3 [wave]当兵去,当兵饿不死[/wave][ID:c03_s10_label1] diff --git a/scene/ground/script/c03/s09_closeup九宫格游戏.gd b/scene/ground/script/c03/s09_closeup九宫格游戏.gd index 00b04ceb..e0837693 100644 --- a/scene/ground/script/c03/s09_closeup九宫格游戏.gd +++ b/scene/ground/script/c03/s09_closeup九宫格游戏.gd @@ -3,5 +3,79 @@ extends CanvasLayer @warning_ignore("unused_signal") signal exit(arg) +@onready var grid = %GridContainer as GridContainer +@onready var block_arr: Array[TextureButton] = [%B0, %B1, %B2, %B3, %B4, %B5, %B6, %B7, %B8] +# 留出一个空缺 +var empty_id := 4 + + func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + block_arr[empty_id].modulate.a = 0.0 + for id in range(block_arr.size()): + var btn := block_arr[id] + btn.pressed.connect(_on_button_pressed.bind(btn)) + if id != empty_id: + btn.mouse_entered.connect(_toggle_hightlight.bind(btn, true)) + btn.mouse_exited.connect(_toggle_hightlight.bind(btn, false)) + # suffle + suffling = true + for i in 200: + _on_button_pressed(block_arr.pick_random()) + suffling = false + + +var suffling = false +var game_success = false + + +func _on_button_pressed(btn: TextureButton) -> void: + if game_success: + return + var current_blocks = grid.get_children() + var empty_coord = current_blocks.find(block_arr[empty_id]) + var empty_x = empty_coord % 3 + @warning_ignore("integer_division") + var empty_y = floori(empty_coord / 3) + var block_coord = current_blocks.find(btn) + var block_x = block_coord % 3 + @warning_ignore("integer_division") + var block_y = floori(block_coord / 3) + # 判断能否交换 + if abs(empty_x - block_x) + abs(empty_y - block_y) == 1: + # 交换位置,先移动后面的到前面 + if empty_coord < block_coord: + grid.move_child(btn, empty_coord) + grid.move_child(block_arr[empty_id], block_coord) + else: + grid.move_child(block_arr[empty_id], block_coord) + grid.move_child(btn, empty_coord) + _check_success() + elif not suffling: + $SfxInvalid.play() + + +func _check_success() -> void: + if suffling: + return + # 判断游戏是否成功 + var success := true + var current_blocks = grid.get_children() + for i in 9: + if current_blocks[i] != block_arr[i]: + success = false + if success: + # 游戏成功 + $SfxValid.play() + print("success") + game_success = true + var block = block_arr[empty_id] + var tween = create_tween() + tween.tween_property(block, "modulate:a", 1.0, 1.0) + + + +func _toggle_hightlight(btn: TextureButton, highlight: bool) -> void: + if game_success: + highlight = false + btn.get_node("PointLight2D").enabled = highlight diff --git a/scene/ground/script/c03/s09_closeup九宫格游戏.tscn b/scene/ground/script/c03/s09_closeup九宫格游戏.tscn index 2a17de15..b80e63e2 100644 --- a/scene/ground/script/c03/s09_closeup九宫格游戏.tscn +++ b/scene/ground/script/c03/s09_closeup九宫格游戏.tscn @@ -1,10 +1,14 @@ -[gd_scene load_steps=12 format=3 uid="uid://8chvwh72yan1"] +[gd_scene load_steps=22 format=3 uid="uid://8chvwh72yan1"] [ext_resource type="Script" uid="uid://csf5gkqbbbo64" path="res://scene/ground/script/c03/s09_closeup九宫格游戏.gd" id="1_5lbo3"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="2_5sy22"] [ext_resource type="Texture2D" uid="uid://bl2gqr2ofsc28" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/上1.png" id="2_ins28"] +[ext_resource type="AudioStream" uid="uid://ccng5y2fip6mc" path="res://asset/audio/sfx/UI/开锁声.ogg" id="2_jsoro"] [ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_v1yto"] [ext_resource type="Texture2D" uid="uid://cgdvp2hdamhg3" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/上2.png" id="3_5sy22"] +[ext_resource type="AudioStream" uid="uid://dvwiuesd0qi1l" path="res://asset/audio/sfx/UI/门牌互动音.ogg" id="4_jn5e2"] [ext_resource type="Texture2D" uid="uid://co871pglp2v1" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/上3.png" id="4_lltok"] +[ext_resource type="AudioStream" uid="uid://btuggs64kaooa" path="res://asset/audio/sfx/UI/箱子上锁.ogg" id="5_0ctky"] [ext_resource type="Texture2D" uid="uid://pflcc77pmpea" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/中1.png" id="5_sx2di"] [ext_resource type="Texture2D" uid="uid://bd1cnf0xdjdnu" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/中2.png" id="6_jsoro"] [ext_resource type="Texture2D" uid="uid://bq3aj6dlcsv07" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/中3.png" id="7_jn5e2"] @@ -12,9 +16,56 @@ [ext_resource type="Texture2D" uid="uid://dy0rwsc541as7" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/下2.png" id="9_wct6u"] [ext_resource type="Texture2D" uid="uid://07ga4lxht8ik" path="res://asset/art/scene/c04/s01_父母房间/九宫格九块拆分/下3.png" id="10_dmkx6"] +[sub_resource type="Gradient" id="Gradient_ins28"] +offsets = PackedFloat32Array(1) +colors = PackedColorArray(1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_5sy22"] +gradient = SubResource("Gradient_ins28") +width = 77 +height = 73 + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_ins28"] +gradient = SubResource("Gradient_ins28") +width = 78 +height = 74 + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_lltok"] +gradient = SubResource("Gradient_ins28") +width = 77 +height = 73 + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_sx2di"] +gradient = SubResource("Gradient_ins28") +width = 76 +height = 73 + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_jsoro"] +gradient = SubResource("Gradient_ins28") +width = 76 +height = 73 + [node name="Closeup九宫格游戏" type="CanvasLayer"] script = ExtResource("1_5lbo3") +[node name="SfxSuccess" type="AudioStreamPlayer" parent="."] +stream = ExtResource("2_jsoro") +bus = &"game_sfx" +script = ExtResource("2_5sy22") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxValid" type="AudioStreamPlayer" parent="."] +stream = ExtResource("4_jn5e2") +bus = &"game_sfx" +script = ExtResource("2_5sy22") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxInvalid" type="AudioStreamPlayer" parent="."] +stream = ExtResource("5_0ctky") +bus = &"game_sfx" +script = ExtResource("2_5sy22") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + [node name="BG" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 @@ -23,6 +74,7 @@ grow_horizontal = 2 grow_vertical = 2 [node name="GridContainer" type="GridContainer" parent="."] +unique_name_in_owner = true anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -38,51 +90,123 @@ theme_override_constants/h_separation = 1 theme_override_constants/v_separation = 1 columns = 3 -[node name="B1" type="TextureButton" parent="GridContainer"] +[node name="B0" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("2_ins28") -[node name="B2" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B0"] +position = Vector2(38, 37) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_5sy22") + +[node name="B1" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("3_5sy22") -[node name="B3" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B1"] +position = Vector2(38, 37) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_5sy22") + +[node name="B2" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("4_lltok") -[node name="B4" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B2"] +position = Vector2(39, 37) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_ins28") + +[node name="B3" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("5_sx2di") -[node name="B5" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B3"] +position = Vector2(38.5, 36.5) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_lltok") + +[node name="B4" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("6_jsoro") -[node name="B6" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B4"] +position = Vector2(39.5, 36) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_5sy22") + +[node name="B5" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("7_jn5e2") -[node name="B7" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B5"] +position = Vector2(38.5, 36.5) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_5sy22") + +[node name="B6" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("8_0ctky") -[node name="B8" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B6"] +position = Vector2(38, 36.5) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_sx2di") + +[node name="B7" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("9_wct6u") -[node name="B9" type="TextureButton" parent="GridContainer"] +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B7"] +position = Vector2(38, 36.5) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_jsoro") + +[node name="B8" type="TextureButton" parent="GridContainer"] +unique_name_in_owner = true custom_minimum_size = Vector2(70, 70) layout_mode = 2 texture_normal = ExtResource("10_dmkx6") +[node name="PointLight2D" type="PointLight2D" parent="GridContainer/B8"] +position = Vector2(38.5, 36.5) +enabled = false +energy = 0.5 +range_layer_max = 10 +texture = SubResource("GradientTexture2D_5sy22") + [node name="遮罩" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 diff --git a/scene/main.gd b/scene/main.gd index e46dd659..21fe12b0 100644 --- a/scene/main.gd +++ b/scene/main.gd @@ -13,8 +13,9 @@ func _ready() -> void: %ColorRectTop.visible = true %ColorRectBottom.visible = true # Util.timer(2.0, SceneManager.enable_important_item.bind("prop_邀请信")) - # Util.timer(8.0, SceneManager.enable_important_item.bind("prop_两个麻将")) - # Util.timer(14.0, SceneManager.enable_important_item.bind("prop_沾血的老虎钳")) + # Util.timer(7.0, SceneManager.enable_important_item.bind("prop_单只小鞋子")) + # Util.timer(12.0, SceneManager.enable_important_item.bind("prop_小蝉人偶")) + # Util.timer(16.0, SceneManager.enable_important_item.bind("prop_沾血的老虎钳")) var debug_button_last_press_msec := 0