update .godot cache
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@ -1,4 +1,4 @@
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[gd_scene load_steps=40 format=3 uid="uid://cp8d3ag5nbjq0"]
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@ -17,11 +17,9 @@
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[ext_resource type="SpriteFrames" uid="uid://cvwdqa8gyqj4g" path="res://asset/art/gif/c02_老鼠拖肉/c02_老鼠拖肉_frames.tres" id="17_bk7rf"]
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[ext_resource type="Texture2D" uid="uid://d1etd7hr23rir" path="res://asset/art/scene/c02/s05_一楼内侧楼道/掉落的肉.png" id="18_bk7rf"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n48fn"]
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@ -56,87 +54,6 @@ height = 10
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="SpriteFrames" id="SpriteFrames_w2war"]
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animations = [{
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"frames": [{
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"duration": 6.0,
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"texture": SubResource("CompressedTexture2D_67st2")
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"duration": 6.0,
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"duration": 6.0,
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"duration": 6.0,
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"duration": 6.0,
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"duration": 6.0,
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"texture": SubResource("CompressedTexture2D_74b3r")
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}],
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"loop": true,
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"name": &"奇怪的肉被拖进去动画",
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"speed": 30.0
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}, {
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"frames": [{
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"duration": 4.2,
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"texture": SubResource("CompressedTexture2D_23jkv")
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"duration": 4.2,
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"duration": 4.2,
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"texture": SubResource("CompressedTexture2D_kguso")
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}],
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"loop": true,
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"name": &"老鼠被黏住动画",
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"speed": 30.0
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}, {
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"frames": [{
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"duration": 3.0,
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"texture": ExtResource("17_2x1us")
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}, {
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"duration": 3.0,
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"texture": ExtResource("18_heq1x")
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}, {
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"duration": 3.0,
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"texture": ExtResource("19_laquj")
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}],
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"loop": true,
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"name": &"老鼠被黏住动画-(肉被取走)",
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"speed": 30.0
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}]
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[node name="S05" type="Node2D"]
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metadata/_edit_horizontal_guides_ = [98.0]
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@ -275,7 +192,7 @@ position = Vector2(-1, 17)
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texture = ExtResource("14_s2g5k")
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[node name="老鼠叼肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
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sprite_frames = SubResource("SpriteFrames_w2war")
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sprite_frames = ExtResource("17_bk7rf")
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animation = &"奇怪的肉被拖进去动画"
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[node name="Pickable掉落的肉" parent="Ground/DeployLayer" index="12" instance=ExtResource("17_aofps")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://trkypc4gox20"]
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[gd_scene load_steps=8 format=3 uid="uid://trkypc4gox20"]
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[ext_resource type="Script" uid="uid://bica4jcy2w6ta" path="res://scene/ground/script/c02/水盆特写.gd" id="1_qtddk"]
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[ext_resource type="Texture2D" uid="uid://oiswtv7jqcqy" path="res://asset/art/scene/c02/s06_二楼楼道/ux_水盆特写.png" id="2_h4mql"]
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@ -7,9 +7,6 @@
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[ext_resource type="Texture2D" uid="uid://s1c6gytu0gbx" path="res://asset/art/scene/c02/s06_二楼楼道/ux_水盆波纹.png" id="3_rdtwt"]
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[ext_resource type="Shader" uid="uid://hxcx4sbqtniu" path="res://asset/shader/ripple.gdshader" id="4_qtddk"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_qtddk"]
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load_path = "res://.godot/imported/ux_水盆波纹.png-4d0811c21e738add0239f8c61fc87db4.ctex"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_31ty5"]
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shader = ExtResource("4_qtddk")
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shader_parameter/frequency = 8.0
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@ -17,7 +14,7 @@ shader_parameter/amplitude = 2.0
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shader_parameter/ripple_rate = 5.0
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shader_parameter/wave_amplitude = 0.05
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shader_parameter/wave_frequency = 4.0
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shader_parameter/boarder = SubResource("CompressedTexture2D_qtddk")
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shader_parameter/boarder = ExtResource("3_rdtwt")
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shader_parameter/offset = Vector2(0, 0)
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[node name="水盆特写" type="CanvasLayer"]
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@ -128,5 +128,5 @@ unique_name_in_owner = true
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light_mask = 9
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scale = Vector2(0.5, 0.5)
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sprite_frames = ExtResource("2_3w63u")
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animation = &"c02_吕萍_匍匐起身蹲着窥视"
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animation = &"c00_吕萍_idle_right"
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offset = Vector2(0, -100)
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