优化 event 系统

This commit is contained in:
cakipaul 2025-07-07 11:16:19 +08:00
parent 57c381261f
commit 757b0493ba
10 changed files with 57 additions and 39 deletions

View File

@ -3,11 +3,15 @@ extends Node2D
class_name Event2D
# 当前事件
@export var event: StringName
@export var hide_if_on_stage: Array[int] = []
@export_group("event")
@export var event_name: StringName
@export_enum("none", "show", "hide") var event_mode := "show"
@export var event_stages: Array[int] = []
# 前置依赖事件,为空时意味着无前置事件
@export var pre_event: StringName
@export var hide_if_pre_on_stage: Array[int] = []
@export_group("pre_event")
@export var pre_event_name: StringName
@export_enum("none", "show", "hide") var pre_event_mode := "show"
@export var pre_event_stages: Array[int] = []
@export_tool_button("创建脚本") var create_script = _create_script
@export_tool_button("复制 greater setter") var copy_greater_setter = _copy_greater_setter
@export_tool_button("复制 setter") var copy_setter = _copy_setter
@ -18,20 +22,30 @@ var stage := 0
func _ready() -> void:
# if event != &"":
# name = "Event_" + event
# if event_name != &"":
# name = "Event_" + event_name
if Engine.is_editor_hint():
return
if event == &"":
printerr("[Event2D] event is not set. continue processing...")
stage = EventManager.get_stage(event)
if event_name != "":
stage = EventManager.get_stage(event_name)
if pre_event_name != "":
prev_stage = EventManager.get_stage(pre_event_name)
refresh_visibility()
SceneManager.ground_ready.connect(_on_ground_ready)
EventManager.stage_updated.connect(_on_global_stage_updated)
# 前置允许显示了,后续才可以显示
func refresh_visibility() -> void:
var should_show = not stage in hide_if_on_stage and not prev_stage in hide_if_pre_on_stage
var should_show = true
if pre_event_name != &"" and pre_event_mode != "none":
should_show = prev_stage in pre_event_stages
if pre_event_mode == "hide":
should_show = !should_show
if should_show and event_name != &"" and event_mode != "none":
should_show = stage in event_stages
if event_mode == "hide":
should_show = !should_show
if visible != should_show:
visible = should_show
@ -39,14 +53,16 @@ func refresh_visibility() -> void:
func _on_global_stage_updated(e: StringName, s: int):
var updated = false
var pre_updated = false
if e == pre_event:
if e == pre_event_name:
pre_updated = prev_stage != s
prev_stage = s
print("[Event2D] Pre-event stage updated: %s, stage: %s" % [pre_event, prev_stage])
elif e == event:
print(
"[Event2D] Pre-event_name stage updated: %s, stage: %s" % [pre_event_name, prev_stage]
)
elif e == event_name:
updated = stage != s
stage = s
print("[Event2D] Event stage updated: %s, stage: %s" % [event, stage])
print("[Event2D] Event stage updated: %s, stage: %s" % [event_name, stage])
refresh_visibility()
if pre_updated:
_on_pre_stage_updated()
@ -71,6 +87,7 @@ func _on_stage_updated():
var script_template = preload("uid://bmxsei74o3pyw") as Script
var script_root_dir = "res://scene/ground/script/"
func _create_script():
var script = script_template.duplicate(true) as Script
var ground = get_node("..")
@ -96,17 +113,18 @@ func _create_script():
func _copy_greater_setter():
var text = 'EventManager.set_stage_if_greater(&"%s", 1)' % event
var text = 'EventManager.set_stage_if_greater(&"%s", 1)' % event_name
DisplayServer.clipboard_set(text)
print("Copied event greater setter: %s" % text)
func _copy_setter():
var text = 'EventManager.set_stage(&"%s", 1)' % event
var text = 'EventManager.set_stage(&"%s", 1)' % event_name
DisplayServer.clipboard_set(text)
print("Copied event setter: %s" % text)
func _copy_getter():
var text = 'EventManager.get_stage(&"%s")' % event
var text = 'EventManager.get_stage(&"%s")' % event_name
DisplayServer.clipboard_set(text)
print("Copied event getter: %s" % text)

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@ -204,7 +204,7 @@ func _reset_archive() -> void:
# setup
_setup_ground_data(debug_ground_data, ground)
archive.ground_archives[ground.scene_name].data = debug_ground_data
# 重置 event 状态
# 重置 event_name 状态
# EventManager.set_stage(&"xxx", 2)
# EventManager.set_stage_if_greater(&"xxx", 5)
var event_setter_regx = RegEx.create_from_string(r'EventManager.set_stage\(.?"(.+)"') as RegEx
@ -301,12 +301,12 @@ func _find_event(events: Dictionary, node: Node) -> void:
for child in node.get_children():
if child is Event2D:
print("Find Event2D: " + child.name)
if child.event != &"":
events[child.event] = true
print("Find event: " + child.event)
if child.pre_event != &"":
events[child.pre_event] = true
print("Find pre_event: " + child.pre_event)
if child.event_name != &"":
events[child.event_name] = true
print("Find event_name: " + child.event_name)
if child.pre_event_name != &"":
events[child.pre_event_name] = true
print("Find pre_event_name: " + child.pre_event_name)
elif child is EventBinder:
print("Find EventBinder...")
if child.trigger_event != &"":

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@ -183,7 +183,7 @@ func eavesdrop() -> void:
# 12 c00_吕萍_蹲下 13 c00_吕萍_蹲下呼吸 14 c00_吕萍_起立
SceneManager.lock_player(0, 12)
# play("eavesdrop")
await Util.wait(1)
await SceneManager.get_player().animation_finished
SceneManager.player_action(13)
# 对话
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_04_李氏癞子")

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@ -341,8 +341,8 @@ hook_os_key = "c02_院子_保卫科旁"
[node name="Event2D_xchan_run_after_got_pliers" type="Node2D" parent="Ground/DeployLayer" index="3"]
position = Vector2(0, -1)
script = ExtResource("11_lq23y")
event = &"c02_got_pliers"
hide_if_on_stage = Array[int]([0, 2])
event_name = &"c02_got_pliers"
event_stages = Array[int]([1])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush老虎钳后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_after_got_pliers" instance=ExtResource("25_iyaiw")]
@ -544,7 +544,7 @@ texture = ExtResource("8_plfv5")
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="16"]
position = Vector2(800, -173)
script = ExtResource("26_o1qbs")
event = &"c02_madman_interacted_stage"
event_name = &"c02_madman_interacted_stage"
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Sfx2D小蝉哼歌" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Event2D小蝉哼歌"]

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@ -314,7 +314,7 @@ flip_h = true
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="18"]
position = Vector2(92, 38)
script = ExtResource("23_4c54f")
event = &"c02_madman_interacted_stage"
event_name = &"c02_madman_interacted_stage"
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Sfx2D小蝉哼歌" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Event2D小蝉哼歌"]

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@ -1288,8 +1288,8 @@ hook_method = "glimpse_hide_out"
[node name="Event_小猫纸条" type="Node2D" parent="Ground/DeployLayer" index="20"]
position = Vector2(164, 42)
script = ExtResource("35_h3h1a")
event = &"c02_ball_game_stage"
hide_if_on_stage = Array[int]([0, 1, 2, 4])
pre_event_name = &"c02_ball_game_stage"
pre_event_stages = Array[int]([3])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event_小猫纸条"]
@ -1312,8 +1312,8 @@ hook_method = "unlock_2floor_map"
[node name="Event2D_xchan_run_away" type="Node2D" parent="Ground/DeployLayer" index="22"]
position = Vector2(9, -4)
script = ExtResource("39_t5e0j")
event = &"c02_2f_xchan_run_away"
hide_if_on_stage = Array[int]([0, 2])
event_name = &"c02_2f_xchan_run_away"
event_stages = Array[int]([1])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush走到尽头后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_away" instance=ExtResource("14_k01ve")]

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@ -227,8 +227,8 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Event2D放肉后" type="Node2D" parent="Ground/DeployLayer" index="5"]
script = ExtResource("7_obrgj")
event = &"c03_s01_meat_put"
hide_if_on_stage = Array[int]([0, 2])
event_name = &"c03_s01_meat_put"
event_stages = Array[int]([1])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="窗口闪动" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D放肉后"]

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@ -34,5 +34,5 @@ func _on_stage_updated():
SceneManager.pop_os_with_str("c02_铁门旁遇到小蝉")
await Util.wait(3.0)
SceneManager.unlock_player()
EventManager.set_stage(event, 2)
EventManager.set_stage(event_name, 2)
)

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@ -32,6 +32,6 @@ func _on_stage_updated():
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
await Util.wait(3.0)
SceneManager.unlock_player()
EventManager.set_stage(event, 2)
EventManager.set_stage(event_name, 2)
)

View File

@ -17,9 +17,9 @@ func _on_global_stage_updated(e: StringName, s: int):
func _on_ground_ready(ground: Ground2D):
if $"Inspectable小猫纸条".icount > 0:
EventManager.set_stage(event, 4)
EventManager.set_stage_if_greater(pre_event_name, 4)
# else:
# $"Pickable小猫纸条".triggered.connect(EventManager.set_stage.bind(event, 4))
# $"Pickable小猫纸条".triggered.connect(EventManager.set_stage.bind(event_name, 4))
func _on_pre_stage_updated():