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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png b/asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png index e25d64c7..81af1da0 100755 Binary files a/asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png and b/asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png differ diff --git a/asset/art/scene/c01/s07_书店外/bg_书店外_黄昏.png b/asset/art/scene/c01/s07_书店外/bg_书店外_黄昏.png index 78343946..c37be657 100755 Binary files a/asset/art/scene/c01/s07_书店外/bg_书店外_黄昏.png and b/asset/art/scene/c01/s07_书店外/bg_书店外_黄昏.png differ diff --git a/asset/art/scene/c01/s09_公寓楼外/bg_实际使用背景.png b/asset/art/scene/c01/s09_公寓楼外/bg_实际使用背景.png deleted file mode 100644 index 91748772..00000000 Binary files a/asset/art/scene/c01/s09_公寓楼外/bg_实际使用背景.png and /dev/null differ diff --git a/asset/art/scene/c01/s09_公寓楼外/bg_黄包车场景裁剪.png b/asset/art/scene/c01/s09_公寓楼外/bg_黄包车场景裁剪.png deleted file mode 100644 index 3acd4783..00000000 Binary files a/asset/art/scene/c01/s09_公寓楼外/bg_黄包车场景裁剪.png and /dev/null differ diff --git a/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png b/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png new file mode 100644 index 00000000..9197714b Binary files /dev/null and b/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png differ diff --git a/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png.import b/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png.import new file mode 100644 index 00000000..d60214bc --- /dev/null +++ b/asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://gpwul4tcu43h" +path="res://.godot/imported/bg_黄包车裁剪场景.png-7e2e0474ec6ce825d131b3298d147a8f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png" +dest_files=["res://.godot/imported/bg_黄包车裁剪场景.png-7e2e0474ec6ce825d131b3298d147a8f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/c01.csv b/asset/dialogue/c01.csv index 2dcde630..a7a67806 100644 --- a/asset/dialogue/c01.csv +++ b/asset/dialogue/c01.csv @@ -4,6 +4,8 @@ c01_s05_院长房间2,(疑惑——),,吕萍,, 音效_开门,开门,,音效,, c01_s07_吉祥话1,(吉祥话文本)恭喜发财!,,小孩甲,, c01_s07_吉祥话2,(吉祥话文本)恭喜!,,小孩乙,, +c01_s05_夜行船1,(念诵夜行船——),,吕萍,,[#wait=4] +c01_s05_夜行船2,(疑惑——),,吕萍,, c01_s01_黑雾_001,“时辰将至,锁魂障眼,自欺欺人”,,雾,note,[#shake] c01_s01_黑雾_002,“孤魂也罢,恶鬼亦然”,,雾,,[#shake] c01_s01_黑雾_003,“三魂皆不可阙,将它们都带回来吧”,,雾,,[#shake] @@ -14,8 +16,9 @@ c01_老人喂食_2,“它们说......等它们吃饱了......”,,老人,, c01_老人喂食_3,“吃饱了......就会帮我找......”,,老人,, c01_老人喂食_4,“帮我找到我的孩子......”,,老人,, c01_在这儿吗,“在这儿吗......”,,,, -c01_s05_夜行船1,(念诵夜行船——),,吕萍,,[#wait=4] -c01_s05_夜行船2,(疑惑——),,吕萍,, +c01_s06_对话1_1,(台词设计)...,,小孩甲,, +c01_s06_对话2_1,(台词设计)老乡啊...,,小孩乙,, +c01_s06_对话3_1,(台词设计)去去去...,,小胖孩,, c01_s06_谈论鬼差1,(台词设计)鬼差...你知道吗?,,小胖孩,, c01_s06_谈论鬼差2,(台词设计)我听奶奶说...,,小孩甲,, c01_s06_谈论鬼差3,(台词设计)好有意思...我能和你们一起玩吗...,,小蝶,, diff --git a/asset/dialogue/c01.dialogue b/asset/dialogue/c01.dialogue index 61658336..0b24ec62 100644 --- a/asset/dialogue/c01.dialogue +++ b/asset/dialogue/c01.dialogue @@ -20,9 +20,25 @@ => END -~ c01_s05_院长房间_开场 -吕萍: (念诵夜行船——)[#wait=4] [ID:c01_s05_夜行船1] -吕萍: (疑惑——)[ID:c01_s05_夜行船2] +#~ c01_s05_院长房间_开场 +#吕萍: (念诵夜行船——)[#wait=4] [ID:c01_s05_夜行船1] +#吕萍: (疑惑——)[ID:c01_s05_夜行船2] +#=> END + + +~ c01_s06_对话1 +# 猫鼠游戏前,与跟班1的对话 +小孩甲: (台词设计)... [ID:c01_s06_对话1_1] +=> END + +~ c01_s06_对话2 +# 猫鼠游戏前,与跟班2(同乡)的对话 +小孩乙: (台词设计)老乡啊... [ID:c01_s06_对话2_1] +=> END + +~ c01_s06_对话3 +# 猫鼠游戏前,与胖子的对话 +小胖孩: (台词设计)去去去... [ID:c01_s06_对话3_1] => END ~ c01_s06_谈论鬼差与猫鼠游戏 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 8a6db08b..25030f6a 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -48,15 +48,18 @@ prop_1012钥匙,1012钥匙,,,[#texture=c02/1012钥匙物品.png][#inspect=c02/10 prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] prop_3014旋转锁钥匙,3014旋转锁钥匙,,,[#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] prop_小猫玩具完整,小猫玩具,,,[#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png] +prop_信碎片1_说明,浦育院院长秦阳,民国21年,11月20日,,ID格式: prop_xx_说明, +prop_银元_说明,一枚“袁大头”银元,中華民國十年造。,,, 院长的信...,院长的信...,,, 1,1,,, 2,2,,, 3,3,,, 重要物品示例,重要物品示例,,, 4,4,,, +c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,, c01_s07_需要报纸,我想先在周围看看,,, -c01_s08_书店工作,我还有工作要做,,, -c01_s08_书店工钱,我还有⼯钱没拿,,, +c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,, +c01_s08_书店工钱,这个月的工钱还没拿。,,, notes_纸条,纸条,,, notes_锁住了,锁住了,,, notes_打不开,打不开,,, @@ -67,20 +70,23 @@ notes_挂画,挂画,,, notes_相框,相框,,, notes_寻人启事,寻人启事,,, c01_鸡毛掸子,这是鸡毛掸子吗?,,, -c01_院长书桌,桌上放着纸笔,,, -c01_院长床,这本书已经看过了,,, -c01_院长座钟,"1917年10⽉28⽇... -时间停在16\:30",,, -c01_倾斜的洋相片,洋相片,,, -c01_摆正的洋相片,是院长的女儿吗,,, +c01_院长书桌,"桌上放着一本《圣经》。 +「得著生命的,將要失喪生命...」",,, +c01_院长床,"这本书已经看过了。 +...那些句子是什么意思呢?",,, +c01_院长座钟,"这西洋钟没坏的时候,走针会咔哒、咔哒地响... +停在申时三刻不动了。",,, +c01_倾斜的洋相片,"哇啊,这张洋相片要掉下来了! +我得做点什么...",,, +c01_摆正的洋相片,这是院长的儿子吗?,,, c01_s06_院长房间,这是院长的房间,,, c01_s06_小朋友房间,这是其他小朋友的房间,,, -c01_s07_钱碗,碗⾥是铜钱,,, +c01_s07_钱碗,碗里只有一枚铜钱。,,, c01_s07_获得报纸,这是什么?,,, -c01_s07_书店展柜,"好多书... -要是能在这里工作就好了",,, -c01_s08_书架游戏完成,"这些书怎么变成这样了? -好可惜...我可能需要离开了",,, +c01_s07_书店展柜,"院长说,读一百本书,就可以成为无所不能的大人。 +如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...",,, +c01_s08_书架游戏完成,这些书都被老鼠啃坏了,连木头架子都没放过。,,, +c01_s08_获得袁大头后,工钱还在老地方。,,, c02_小蝉寻人启事_脸部破碎,"似乎是一张寻人启事 脸的部分被撕掉了,看不清",,, c02_卫生宣传画,几张卫生宣传画,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 6e74d5db..3d1758bf 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -63,6 +63,19 @@ 小猫玩具 [#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png] [ID:prop_小猫玩具完整] => END +#~ prop说明 +## ID格式: prop_xx_说明 +#浦育院院长秦阳,民国21年,11月20日 [ID:prop_信碎片1_说明] +#=> END + +~ prop_信碎片1 +浦育院院长秦阳,民国21年,11月20日 [ID:prop_信碎片1_说明] +=> END + +~ prop_银元 +一枚“袁大头”银元,中華民國十年造。 [ID:prop_银元_说明] +=> END + ~ prop_院长的信 院长的信... 1 @@ -79,9 +92,10 @@ => END ~ HoldingReason +好像忘记了什么事情,再回去检查一遍吧。 [ID:c01_s05_检查院长房间] 我想先在周围看看 [ID:c01_s07_需要报纸] -我还有工作要做 [ID:c01_s08_书店工作] -我还有⼯钱没拿 [ID:c01_s08_书店工钱] +老板交代的工作还没做完,不能偷懒。 [ID:c01_s08_书店工作] +这个月的工钱还没拿。 [ID:c01_s08_书店工钱] => END ~ Notes @@ -97,21 +111,21 @@ 寻人启事 [ID:notes_寻人启事] # c01-s05 院长房间 这是鸡毛掸子吗? [ID:c01_鸡毛掸子] -桌上放着纸笔 [ID:c01_院长书桌] -这本书已经看过了 [ID:c01_院长床] -1917年10⽉28⽇...\n时间停在16\\:30 [ID:c01_院长座钟] -洋相片 [ID:c01_倾斜的洋相片] -是院长的女儿吗 [ID:c01_摆正的洋相片] +桌上放着一本《圣经》。\n「得著生命的,將要失喪生命...」 [ID:c01_院长书桌] +这本书已经看过了。\n...那些句子是什么意思呢? [ID:c01_院长床] +这西洋钟没坏的时候,走针会咔哒、咔哒地响...\n停在申时三刻不动了。 [ID:c01_院长座钟] +哇啊,这张洋相片要掉下来了!\n我得做点什么... [ID:c01_倾斜的洋相片] +这是院长的儿子吗? [ID:c01_摆正的洋相片] # c01-s06 院子 这是院长的房间 [ID:c01_s06_院长房间] 这是其他小朋友的房间 [ID:c01_s06_小朋友房间] # c01-s07 书店外 -碗⾥是铜钱 [ID:c01_s07_钱碗] +碗里只有一枚铜钱。 [ID:c01_s07_钱碗] 这是什么? [ID:c01_s07_获得报纸] -好多书...\n要是能在这里工作就好了 [ID:c01_s07_书店展柜] +院长说,读一百本书,就可以成为无所不能的大人。\n如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦... [ID:c01_s07_书店展柜] # c01-s08 书店 -这些书怎么变成这样了?\n好可惜...我可能需要离开了 [ID:c01_s08_书架游戏完成] - +这些书都被老鼠啃坏了,连木头架子都没放过。 [ID:c01_s08_书架游戏完成] +工钱还在老地方。 [ID:c01_s08_获得袁大头后] # c02 # c02-s01 街道 似乎是一张寻人启事\n脸的部分被撕掉了,看不清 [ID:c02_小蝉寻人启事_脸部破碎] diff --git a/scene/ground/camera/camera_focus_marker.gd b/scene/ground/camera/camera_focus_marker.gd index 2d793b44..3b31e493 100644 --- a/scene/ground/camera/camera_focus_marker.gd +++ b/scene/ground/camera/camera_focus_marker.gd @@ -8,9 +8,8 @@ class_name CameraFocusMarker extends Camera2D @export var half_screen_size := Vector2(564, 240) / 2.0 @export var shaded_height := 38 @export_group("Shake", "shake_") -@export var shake_enabled := false -@export var shake_strength := 2.0 -@export var shake_recovery_speed := 8.0 +@export var shake_strength := 0.0 +@export var shake_recovery_speed := 4.0 # @export_group("Limit", "limit_") # @export var limit_left := 0.0 # @export var limit_right := 564.0 @@ -23,6 +22,7 @@ var _tweeked_position := Vector2.ZERO var zoom_tween: Tween var focus_offset := Vector2.ZERO +var shaked_offset := Vector2.ZERO func _ready() -> void: @@ -35,6 +35,8 @@ func _enter_tree() -> void: if is_node_ready(): reset_position_immediately() +func shake_camera(strength := 15.0): + shake_strength = strength func reset_position_immediately(): if focusing_node: @@ -59,7 +61,7 @@ func _physics_process(delta: float) -> void: return # set camera's position var target_position = ( - focusing_node.global_position + _tweeked_position + force_offset + focus_offset + focusing_node.global_position + _tweeked_position + force_offset + focus_offset + shaked_offset ) if focusing_node is MainPlayer: # player 的焦点在脚底,所以需要偏移 player 的高度。注意 y 轴是向下的,所以是减去 player 的高度 @@ -77,6 +79,11 @@ func _physics_process(delta: float) -> void: # var taget_zoom = lerpf(zoom.x, zoom_ratio, speed * delta) # zoom = Vector2(taget_zoom, taget_zoom) zoom = Vector2(zoom_ratio, zoom_ratio) + # handle shake, via _shaked_position + if shake_strength > 0.0: + shake_strength = lerpf(shake_strength, 0.0, shake_recovery_speed * delta) + shaked_offset = Vector2(randf_range(-shake_strength, shake_strength), randf_range(-shake_strength, shake_strength)) + global_position += shaked_offset func tween_zoom(ratio: float, duration := 1.5): diff --git a/scene/ground/scene/c01/s05_animation.gd b/scene/ground/scene/c01/s05_animation.gd index e6962774..77980f63 100644 --- a/scene/ground/scene/c01/s05_animation.gd +++ b/scene/ground/scene/c01/s05_animation.gd @@ -22,7 +22,10 @@ func _ready() -> void: func play_intro_dialogue(): # 播放开场对话 - DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_开场") + # DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_开场") + # 直接使用 sfx,防止下方字幕与全屏文字重复 + $intro_audio_player.play() + SceneManager.pop_debug_dialog_info("音效", "院长房间开场念诵声等") func _on_ground_ready() -> void: @@ -54,7 +57,7 @@ func _on_ground_ready() -> void: if paper.interacted_times > 0: paper.visible = false paper.enabled = false - right_door.enabled = true + right_door.holding = false else: # 画框已经正位,纸片未被拾取,直接掉落 paper.visible = true @@ -98,15 +101,16 @@ func _on_paper_interacted(): paper.visible = false paper.enabled = false SceneManager.enable_prop_item("prop_信碎片1") - right_door.enabled = true + SceneManager.enable_important_item("prop_信碎片1") + right_door.holding = false SceneManager.pop_debug_dialog_info("音效", "开门声") $"../sfx_door_open".play() - # var inspector = SceneManager.get_inspector() as PropInspector - # if inspector: - # # 显示互动提示 - # inspector.quit_and_hidden.connect( - # SceneManager.pop_center_notification.bind(tr("ui_prop_update")), CONNECT_ONE_SHOT - # ) + var inspector = SceneManager.get_inspector() as PropInspector + if inspector: + # 显示互动提示 + inspector.quit_and_hidden.connect( + SceneManager.pop_center_notification.bind(tr("ui_important_item_update")), CONNECT_ONE_SHOT + ) # 钢琴音效,每次按下播放不同音符 diff --git a/scene/ground/scene/c01/s05_院长房间.tscn b/scene/ground/scene/c01/s05_院长房间.tscn index 94753983..3e3035cf 100644 --- a/scene/ground/scene/c01/s05_院长房间.tscn +++ b/scene/ground/scene/c01/s05_院长房间.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=33 format=3 uid="uid://dlx5xxbg53rb8"] +[gd_scene load_steps=32 format=3 uid="uid://dlx5xxbg53rb8"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ff4yb"] [ext_resource type="Script" uid="uid://q2qgg85xa6ie" path="res://scene/ground/scene/c01/s05_animation.gd" id="2_j5oim"] @@ -6,7 +6,6 @@ [ext_resource type="Texture2D" uid="uid://ds8xteyjjrqoy" path="res://asset/art/scene/c01/s05_院长房间/全局参考.png" id="3_7u4bh"] [ext_resource type="Texture2D" uid="uid://blv2ftjrmvlmh" path="res://asset/art/scene/c01/s05_院长房间/fg_前景.png" id="3_vmr0f"] [ext_resource type="Texture2D" uid="uid://bh7l6ykoayvve" path="res://asset/art/scene/c01/s05_院长房间/e_门.png" id="4_gdhoy"] -[ext_resource type="Texture2D" uid="uid://b75eota1p4bb6" path="res://asset/art/scene/c01/s05_院长房间/e_打开的门.png" id="5_cddn7"] [ext_resource type="Texture2D" uid="uid://eamkmbyicbkd" path="res://asset/art/scene/c01/s05_院长房间/e_座钟.png" id="7_3tetc"] [ext_resource type="Texture2D" uid="uid://qtksfmfvk3c7" path="res://asset/art/scene/c01/s05_院长房间/e_床.png" id="7_xakd0"] [ext_resource type="Texture2D" uid="uid://dihrl7mgckinx" path="res://asset/art/scene/c01/s05_院长房间/e_钢琴.png" id="8_mnduo"] @@ -584,6 +583,8 @@ data = { } oneshot_animation = "intro" +[node name="intro_audio_player" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] + [node name="BGSprite2D" parent="Ground" index="2"] position = Vector2(23, -115) scale = Vector2(0.333, 0.333) @@ -595,11 +596,12 @@ position = Vector2(27, 3) [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(503, 11) texture = ExtResource("4_gdhoy") -enabled = false target_scene = "c01_s06" target_portal = "left" +status = "opened" +holding = true +holding_reason_key = "c01_s05_检查院长房间" default_texture = ExtResource("4_gdhoy") -opened_texture = ExtResource("5_cddn7") [node name="床" parent="Ground/DeployLayer" index="2" instance=ExtResource("10_18v0g")] position = Vector2(84, 50) diff --git a/scene/ground/scene/c01/s06_animation.gd b/scene/ground/scene/c01/s06_animation.gd index 5e91e317..55168c68 100644 --- a/scene/ground/scene/c01/s06_animation.gd +++ b/scene/ground/scene/c01/s06_animation.gd @@ -23,7 +23,6 @@ var game_kid_limp var obstacles: ProAnimatedSprite2D var interactable_obstacles: Interactable2D var cat_rat_game_start_ambush: Ambush2D -var cat_rat_game_mid_ambush: Ambush2D # var cat_rat_game_success_ambush: Ambush2D var cat_rat_game_fail_ambush: Ambush2D @@ -47,15 +46,13 @@ func _on_ground_ready() -> void: standing_kid3 = $"../DeployLayer/【站立小孩-3】" game_kid = $"../DeployLayer/【胖小孩背着残疾小孩】" obstacles = $"../DeployLayer/游戏中途桌椅" - obstacles.get_node("z7").visible = false + obstacles.get_node("遮盖").visible = false interactable_obstacles = $"../DeployLayer/Interactable桌椅" interactable_obstacles.interacted.connect(_on_push_obstacles) cat_rat_game_fail_ambush = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush" # 等待游戏开始后启用 cat_rat_game_fail_ambush.enabled = false cat_rat_game_start_ambush = $"../DeployLayer/猫鼠游戏开始ambush" - cat_rat_game_mid_ambush = $"../DeployLayer/猫鼠游戏中途ambush" - cat_rat_game_mid_ambush.triggered.connect(_on_cat_rat_game_obstacles_triggered) # cat_rat_game_success_ambush = $"../DeployLayer/猫鼠游戏胜利ambush" as Ambush2D game_kid_limp = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" cat_shadow = $"../DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/【墙上小孩猫影子】" @@ -80,19 +77,27 @@ func _dean_flip_book() -> void: func game_intro() -> void: + cat_rat_game_start_ambush.enabled = false var camera = SceneManager.get_camera_marker() as CameraFocusMarker camera.tween_zoom(1.5, 3.0) camera.focus_node(focus_point, 3.0) # get_tree().create_timer(1.0).timeout.connect(camera.focus_node.bind(focus_point, 3.)) standing_kid1.play("【站立小孩-1】挠痒呼吸") standing_kid2.play("【站立小孩-2】转身") - standing_kid3.play("【站立小孩-3】转身") + # 只有 1、2 是跟班,3 不参与 + # standing_kid3.play("【站立小孩-3】转身") game_kid.play("【胖小孩背着残疾小孩】侧面呼吸") SceneManager.get_player().set_facing_direction(Vector2.LEFT) + SceneManager.freeze_player(0) + # DialogueManager.show_dialogue_balloon( + # dialogue_c01, "c01_s06_谈论鬼差与猫鼠游戏", [GlobalConfig.DIALOG_IGNORE_INPUT] + # ) + DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s06_谈论鬼差与猫鼠游戏") DialogueManager.dialogue_ended.connect(_game_counting_down, CONNECT_ONE_SHOT) func _game_counting_down(_res = null): + SceneManager.release_player() # 重置镜头 SceneManager.focus_player_and_reset_zoom(2.5) DialogueManager.show_dialogue_balloon( @@ -107,16 +112,20 @@ func _game_counting_down(_res = null): cat.play("【墙上黑猫】跑步") # SceneManager.get_shading_layer().show_default_fog(10.0) +var kid_run_tween func _kids_start_run(): - # 再次运动 - standing_kid1.play("【站立小孩-1】挠痒呼吸") - standing_kid2.play("【站立小孩-2】走路") - standing_kid3.play("【站立小孩-3】走路") - # 小胖等待 2s 后开始奔跑 - get_tree().create_timer(2).timeout.connect(game_kid.play.bind("【胖小孩背着残疾小孩】奔跑")) - # 猫鼠游戏开始,启用失败 ambush 检测 - cat_rat_game_fail_ambush.enabled = true + standing_kid1.get_node("猫鼠游戏重置ambush").enabled = true + if kid_run_tween: + kid_run_tween.kill() + kid_run_tween = create_tween() + # 奔跑 + kid_run_tween.tween_interval(1.0) + kid_run_tween.tween_callback(standing_kid1.play.bind("【站立小孩-1】侧面跑步")) + kid_run_tween.tween_interval(0.3) + kid_run_tween.tween_callback(standing_kid2.play.bind("【站立小孩-2】侧面跑步")) + kid_run_tween.tween_interval(0.7) + kid_run_tween.tween_callback(game_kid.play.bind("【胖小孩背着残疾小孩】奔跑")) # 提示玩家按 shift 键奔跑 SceneManager.pop_center_notification(tr("ui_press_shift")) # 解锁奔跑 @@ -131,11 +140,11 @@ func _on_push_obstacles(): obstacles_pushed = true -# 胖子到达桌椅旁边 -func _on_cat_rat_game_obstacles_triggered(): +# 小孩1首先跑到桌椅旁 +func obstacles_ambush1_triggered(): var player_x = SceneManager.get_player().global_position.x # 桌椅右边缘的 x 坐标,桌椅生效条件:玩家在其右侧 + 交互过 - var obstacles_x = 2200 + var obstacles_x = 2810 if player_x < obstacles_x or not obstacles_pushed: if GlobalConfig.DEBUG: print("桌椅未发挥作用! player_x=", player_x, " obstacles_pushed=", obstacles_pushed) @@ -145,21 +154,35 @@ func _on_cat_rat_game_obstacles_triggered(): # 禁止玩家越过桌椅 var player = SceneManager.get_player() as MainPlayer player.player_movement_rect.position.x = obstacles_x - SceneManager.pop_debug_dialog_info("美术", "桌椅颤抖-翻倒, 【胖小孩背着残疾小孩】摔倒,获得成就") obstacles.play("桌椅颤抖-翻倒") + _on_mid_ambush_success() + SceneManager.pop_debug_dialog_info("音效", "桌椅翻倒") + standing_kid1.play("【站立小孩-1】侧面呼吸") + + +# 小孩2跑到桌椅旁 +func obstacles_ambush2_triggered(): + if obstacles_success: + standing_kid2.play("【站立小孩-2】侧面呼吸") + + +# 胖小孩跑到桌椅旁 +func obstacles_ambush3_triggered(): + if obstacles_success: game_kid.play("【胖小孩背着残疾小孩】摔倒") game_kid.sprite_frames.set_animation_loop("【胖小孩背着残疾小孩】摔倒", false) game_kid.animation_finished.connect(_on_kid_fall_finished, CONNECT_ONE_SHOT) - _on_mid_ambush_success() - SceneManager.pop_debug_dialog_info("音效", "桌椅翻倒") +# 残疾小孩冲刺 func _on_kid_fall_finished(): - obstacles.get_node("z7").visible = true + obstacles.get_node("遮盖").visible = true game_kid_limp.modulate.a = 1 game_kid.play("【胖小孩背着残疾小孩】胖子独自呼吸") game_kid_limp.play("【单残疾小孩】爬行") cat_shadow.play("【墙上小孩猫影子】变身") + # 启用失败 ambush 检测 + cat_rat_game_fail_ambush.enabled = true func _on_mid_ambush_success(): @@ -167,6 +190,37 @@ func _on_mid_ambush_success(): # TODO 获得成就 +# 重新开始 +func game_restart(): + if kid_run_tween: + kid_run_tween.kill() + standing_kid1.play("【站立小孩-1】侧面呼吸") + standing_kid2.play("【站立小孩-2】侧面呼吸") + game_kid.play("【胖小孩背着残疾小孩】侧面呼吸") + SceneManager.freeze_player(0) + SceneManager.pop_debug_dialog_info("音效", "玩家被抓住,猫鼠游戏重新开始") + await get_tree().create_timer(1.5).timeout + var ground_loader = SceneManager.get_ground_loader() + # 过场黑屏 + ground_loader.toggle_mask(true, Color.BLACK, 0.5) + await get_tree().create_timer(0.5).timeout + # 重置桌椅 + obstacles_pushed = false + obstacles_success = false + obstacles.get_node("遮盖").visible = false + obstacles.play("桌椅正常") + SceneManager.get_player().global_position.x = 1800 + var kids_start_run_initial_x = [1620, 1660, 1730] + standing_kid1.global_position.x = kids_start_run_initial_x[0] + standing_kid2.global_position.x = kids_start_run_initial_x[1] + game_kid.global_position.x = kids_start_run_initial_x[2] + ground_loader.toggle_mask(false, Color.BLACK, 1.0) + await get_tree().create_timer(1.0).timeout + SceneManager.release_player() + await get_tree().create_timer(2.0).timeout + _kids_start_run() + + # 成功 func game_succeed(): if not obstacles_success: @@ -180,6 +234,8 @@ func game_succeed(): # 失败 func game_failed(): + if kid_run_tween: + kid_run_tween.kill() SceneManager.freeze_player(0) if not obstacles_success: game_kid.play_with_loop("【胖小孩背着残疾小孩】侧面呼吸") diff --git a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn index ce94d30b..08495c63 100644 --- a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn +++ b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=32 format=3 uid="uid://bx16c8nn32f40"] +[gd_scene load_steps=34 format=3 uid="uid://bx16c8nn32f40"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_bitx7"] [ext_resource type="Script" uid="uid://don6fobmq0h6x" path="res://scene/ground/scene/c01/s06_animation.gd" id="2_fkfhi"] @@ -7,6 +7,7 @@ [ext_resource type="Texture2D" uid="uid://h536hwonbrut" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/e_院长周围凳子.png" id="3_su6aw"] [ext_resource type="Texture2D" uid="uid://c40gmvqw3vd88" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/l_长廊光.png" id="4_6ffae"] [ext_resource type="Texture2D" uid="uid://bllt2wycchkp2" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/e_红柱子.png" id="4_dtycx"] +[ext_resource type="Texture2D" uid="uid://dh0qlc8bsw3b" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/fg_镂空的房檐.png" id="4_ga8xr"] [ext_resource type="PackedScene" uid="uid://cpc5037mesjl7" path="res://scene/ground/script/c01/s06_踢球男孩.tscn" id="5_erliv"] [ext_resource type="SpriteFrames" uid="uid://c6okvaeemoodq" path="res://asset/art/gif/c01_孤儿院围墙/frames.tres" id="7_dsj2r"] [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="8_ouldg"] @@ -62,6 +63,9 @@ _data = { &"门口_观望": SubResource("Animation_2113b") } +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ojoa"] +size = Vector2(20, 50) + [sub_resource type="RectangleShape2D" id="RectangleShape2D_73xsu"] resource_local_to_scene = true size = Vector2(150, 70) @@ -70,13 +74,14 @@ size = Vector2(150, 70) resource_local_to_scene = true size = Vector2(10, 70) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ojoa"] -size = Vector2(20, 50) - [sub_resource type="RectangleShape2D" id="RectangleShape2D_7cdhx"] resource_local_to_scene = true size = Vector2(30, 70) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ga8xr"] +resource_local_to_scene = true +size = Vector2(20, 60) + [sub_resource type="FastNoiseLite" id="FastNoiseLite_jw18h"] noise_type = 2 fractal_type = 2 @@ -125,13 +130,18 @@ position = Vector2(0, -3) texture = ExtResource("2_ow3ya") offset = Vector2(0, -155) +[node name="镂空的房檐" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] +z_index = 100 +position = Vector2(1887, -81) +texture = ExtResource("4_ga8xr") + [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(144, 20) target_scene = "c01_s05" target_portal = "right" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(1958, 30) +position = Vector2(1072, 12) target_scene = "c01_s07" [node name="Note院长房间" parent="Ground/DeployLayer" index="2" instance=ExtResource("12_28t76")] @@ -179,7 +189,7 @@ animation = &"跷跷板" position = Vector2(1593, 44) [node name="【画画小女孩】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] -position = Vector2(-2, -44.5) +position = Vector2(0, -44.5) sprite_frames = ExtResource("7_dsj2r") animation = &"【画画小女孩】呼吸" action_configs = Array[Dictionary]([{ @@ -210,21 +220,8 @@ action_configs = Array[Dictionary]([{ "intro_loop": 2 }]) -[node name="【画画男孩-2】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] -position = Vector2(71, -45.5) -sprite_frames = ExtResource("7_dsj2r") -animation = &"【画画男孩-2】呼吸" -action_configs = Array[Dictionary]([{ -"animation_intro": "【画画男孩-2】呼吸", -"animation_next": "【画画男孩-2】画画" -}, { -"animation_intro": "【画画男孩-2】画画", -"animation_next": "【画画男孩-2】呼吸", -"intro_loop": 3 -}]) - [node name="游戏中途桌椅" parent="Ground/DeployLayer" index="9" instance=ExtResource("8_ouldg")] -position = Vector2(2233, -1) +position = Vector2(2838.5, 0.5) sprite_frames = ExtResource("7_dsj2r") animation = &"桌椅正常" action_configs = Array[Dictionary]([{ @@ -235,14 +232,26 @@ action_configs = Array[Dictionary]([{ "animation_next": "桌椅翻倒" }]) -[node name="z7" type="Sprite2D" parent="Ground/DeployLayer/游戏中途桌椅"] +[node name="遮盖" type="Sprite2D" parent="Ground/DeployLayer/游戏中途桌椅"] visible = false z_index = 7 position = Vector2(-60, 117) texture = ExtResource("11_q3ypm") +[node name="中途Trigger" type="Area2D" parent="Ground/DeployLayer/游戏中途桌椅"] +position = Vector2(-93.5, 30.5) +collision_layer = 64 +collision_mask = 64 +monitoring = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/游戏中途桌椅/中途Trigger"] +position = Vector2(7, 48) +shape = SubResource("RectangleShape2D_1ojoa") +debug_color = Color(0.519778, 0.447036, 0.929413, 0.42) + [node name="Interactable桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("12_idjp0")] -position = Vector2(2135, 49) +position = Vector2(2740.5, 50.5) +one_shot = false [node name="TextureContainer" parent="Ground/DeployLayer/Interactable桌椅/Sign" index="0"] metadata/_edit_use_anchors_ = true @@ -250,36 +259,8 @@ metadata/_edit_use_anchors_ = true [node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable桌椅/Area2D" index="0"] shape = SubResource("RectangleShape2D_73xsu") -[node name="猫鼠游戏中途ambush" parent="Ground/DeployLayer" index="11" instance=ExtResource("11_tudob")] -position = Vector2(2142, 74) -trigger_mode = "area_enter" -one_shot = false - -[node name="Area2D" parent="Ground/DeployLayer/猫鼠游戏中途ambush" index="1"] -collision_mask = 64 - -[node name="CollisionShape2D" parent="Ground/DeployLayer/猫鼠游戏中途ambush/Area2D" index="0"] -shape = SubResource("RectangleShape2D_ceat6") - -[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")] -position = Vector2(1490, -6.5) -sprite_frames = ExtResource("7_dsj2r") -animation = &"【站立小孩-1】侧面呼吸" -action_configs = Array[Dictionary]([{ -"animation_intro": "【站立小孩-1】挠痒呼吸", -"animation_next": "【站立小孩-1】走路" -}, { -"animation_intro": &"【站立小孩-1】走路", -"animation_next": "【站立小孩-1】侧面呼吸", -"intro_loop": 2 -}]) -move_configs = Array[Dictionary]([{ -"animation": &"【站立小孩-1】走路", -"velocity": Vector2(38, 0) -}]) - -[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] -position = Vector2(1546, -5.5) +[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="11" instance=ExtResource("8_ouldg")] +position = Vector2(1558, -12) sprite_frames = ExtResource("7_dsj2r") animation = &"【站立小孩-3】呼吸" action_configs = Array[Dictionary]([{ @@ -289,18 +270,74 @@ action_configs = Array[Dictionary]([{ }, { "animation_intro": "【站立小孩-3】走路", "animation_next": "【站立小孩-3】侧面呼吸", -"intro_loop": 2 +"intro_loop": 3 }]) move_configs = Array[Dictionary]([{ "animation": &"【站立小孩-3】走路", "velocity": Vector2(35, 0) }]) -[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")] -z_index = 6 -position = Vector2(1516, 16) +[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")] +position = Vector2(1533, -5) sprite_frames = ExtResource("7_dsj2r") -animation = &"【站立小孩-2】呼吸" +animation = &"【站立小孩-1】侧面呼吸" +autoplay = "【站立小孩-1】侧面呼吸" +action_configs = Array[Dictionary]([{ +"animation_intro": "【站立小孩-1】挠痒呼吸", +"animation_next": "【站立小孩-1】走路" +}, { +"animation_intro": &"【站立小孩-1】走路", +"animation_next": "【站立小孩-1】侧面呼吸", +"intro_loop": 3 +}]) +move_configs = Array[Dictionary]([{ +"animation": &"【站立小孩-1】走路", +"velocity": Vector2(38, 0) +}, { +"animation": &"【站立小孩-1】侧面跑步", +"velocity": Vector2(110, 0) +}]) + +[node name="桌椅ambush1" parent="Ground/DeployLayer/【站立小孩-1】" instance=ExtResource("11_tudob")] +position = Vector2(1, 65) +trigger_mode = "area_enter" +one_shot = false +hook_method = "obstacles_ambush1_triggered" + +[node name="Area2D" parent="Ground/DeployLayer/【站立小孩-1】/桌椅ambush1" index="1"] +collision_mask = 64 + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-1】/桌椅ambush1/Area2D" index="0"] +shape = SubResource("RectangleShape2D_ceat6") + +[node name="猫鼠游戏重置ambush" parent="Ground/DeployLayer/【站立小孩-1】" instance=ExtResource("11_tudob")] +position = Vector2(-7, 55) +enabled = false +one_shot = false +hook_method = "game_restart" + +[node name="Sign" parent="Ground/DeployLayer/【站立小孩-1】/猫鼠游戏重置ambush" index="0"] +enabled = false + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-1】/猫鼠游戏重置ambush/Area2D" index="0"] +shape = SubResource("RectangleShape2D_7cdhx") + +[node name="对话1" parent="Ground/DeployLayer/【站立小孩-1】" instance=ExtResource("12_28t76")] +position = Vector2(0, 53) +mode = "ballon" +dialogue = "c01" +title_filter = "c01" +note_key = "c01_s06_对话1" + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-1】/对话1/Area2D" index="0"] +shape = SubResource("RectangleShape2D_ga8xr") + +[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] +z_index = 10 +position = Vector2(1505, 19) +sprite_frames = ExtResource("7_dsj2r") +animation = &"【站立小孩-2】侧面呼吸" +autoplay = "【站立小孩-2】侧面呼吸" action_configs = Array[Dictionary]([{ "animation_intro": "【站立小孩-2】转身", "animation_next": "【站立小孩-2】走路", @@ -308,17 +345,39 @@ action_configs = Array[Dictionary]([{ }, { "animation_intro": "【站立小孩-2】走路", "animation_next": "【站立小孩-2】侧面呼吸", -"intro_loop": 2 +"intro_loop": 3 }]) move_configs = Array[Dictionary]([{ "animation": &"【站立小孩-2】走路", "velocity": Vector2(33, 0) +}, { +"animation": &"【站立小孩-2】侧面跑步", +"velocity": Vector2(95, 0) }]) [node name="FocusPoint" type="Node2D" parent="Ground/DeployLayer/【站立小孩-2】"] -position = Vector2(123, 43) +position = Vector2(78, 43) -[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="15" instance=ExtResource("8_ouldg")] +[node name="桌椅ambush2" parent="Ground/DeployLayer/【站立小孩-2】" instance=ExtResource("11_tudob")] +position = Vector2(1, 65) +trigger_mode = "area_enter" +one_shot = false +hook_method = "obstacles_ambush2_triggered" + +[node name="Area2D" parent="Ground/DeployLayer/【站立小孩-2】/桌椅ambush2" index="1"] +collision_mask = 64 + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-2】/桌椅ambush2/Area2D" index="0"] +shape = SubResource("RectangleShape2D_ceat6") + +[node name="对话2" parent="Ground/DeployLayer/【站立小孩-2】" instance=ExtResource("12_28t76")] +position = Vector2(0, 42) +mode = "ballon" +dialogue = "c01" +title_filter = "c01" +note_key = "c01_s06_对话2" + +[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")] position = Vector2(1453, -14) scale = Vector2(0.8, 0.8) sprite_frames = ExtResource("7_dsj2r") @@ -327,16 +386,16 @@ frame = 3 autostart = false move_configs = Array[Dictionary]([{ "animation": &"【墙上黑猫】跑步", -"velocity": Vector2(220, 0) +"velocity": Vector2(150, 0) }]) -[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_tudob")] +[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_tudob")] position = Vector2(1809, 56) +one_shot = false freeze_time = 1.0 -hook_dialogue_title = "c01_s06_谈论鬼差与猫鼠游戏" hook_method = "game_intro" -[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_ouldg")] +[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="16" instance=ExtResource("8_ouldg")] z_index = 1 position = Vector2(1733, 5) sprite_frames = ExtResource("7_dsj2r") @@ -358,9 +417,21 @@ action_configs = Array[Dictionary]([{ }]) move_configs = Array[Dictionary]([{ "animation": "【胖小孩背着残疾小孩】奔跑", -"velocity": Vector2(110, 0) +"velocity": Vector2(90, 0) }]) +[node name="桌椅ambush3" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("11_tudob")] +position = Vector2(1, 65) +trigger_mode = "area_enter" +one_shot = false +hook_method = "obstacles_ambush3_triggered" + +[node name="Area2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/桌椅ambush3" index="1"] +collision_mask = 64 + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/桌椅ambush3/Area2D" index="0"] +shape = SubResource("RectangleShape2D_ceat6") + [node name="【单残疾小孩】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("8_ouldg")] z_index = 6 z_as_relative = false @@ -389,17 +460,6 @@ action_configs = Array[Dictionary]([{ }]) light_energy = -0.2 -[node name="中途Trigger" type="Area2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】"] -position = Vector2(29, 12) -collision_layer = 64 -collision_mask = 64 -monitoring = false - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/中途Trigger"] -position = Vector2(7, 48) -shape = SubResource("RectangleShape2D_1ojoa") -debug_color = Color(0.519778, 0.447036, 0.929413, 0.42) - [node name="猫鼠游戏失败ambush" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" instance=ExtResource("11_tudob")] position = Vector2(19, 49) enabled = false @@ -411,8 +471,15 @@ enabled = false [node name="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush/Area2D" index="0"] shape = SubResource("RectangleShape2D_7cdhx") -[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")] -position = Vector2(3087, 62) +[node name="对话3" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("12_28t76")] +position = Vector2(0, 51) +mode = "ballon" +dialogue = "c01" +title_filter = "c01" +note_key = "c01_s06_对话3" + +[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_tudob")] +position = Vector2(4996, 45) one_shot = false freeze_time = 0.1 hook_method = "game_succeed" @@ -428,9 +495,6 @@ modulate = Color(0.931897, 0.931897, 0.931897, 1) position = Vector2(1575, 91) character = "小小蝶" -[node name="ParallaxForeground" parent="Ground" index="7"] -visible = false - [node name="院长凳子" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] position = Vector2(34, 3) texture = ExtResource("3_su6aw") @@ -496,10 +560,9 @@ animation = &"左一绿衣男呼吸" flip_h = true [node name="Fog" parent="Ground/ParallaxForeground/BGParallaxLayer" index="8" instance=ExtResource("14_d5def")] -visible = false z_index = 5 material = SubResource("ShaderMaterial_xf6rb") -position = Vector2(2905, -47) +position = Vector2(4946, -49) sprite_frames = SubResource("SpriteFrames_vduqs") animation = &"default" frame = 0 @@ -509,7 +572,7 @@ visible = false texture = null [node name="动态前景" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1" instance=ExtResource("8_ouldg")] -position = Vector2(7.10543e-15, 23) +position = Vector2(19, 29) scale = Vector2(0.8, 0.8) sprite_frames = ExtResource("15_wtosl") animation = &"gif" @@ -526,5 +589,9 @@ visible = false [editable path="Ground"] [editable path="Ground/DeployLayer/Interactable桌椅"] [editable path="Ground/DeployLayer/Interactable桌椅/Sign"] -[editable path="Ground/DeployLayer/猫鼠游戏中途ambush"] +[editable path="Ground/DeployLayer/【站立小孩-1】/桌椅ambush1"] +[editable path="Ground/DeployLayer/【站立小孩-1】/猫鼠游戏重置ambush"] +[editable path="Ground/DeployLayer/【站立小孩-1】/对话1"] +[editable path="Ground/DeployLayer/【站立小孩-2】/桌椅ambush2"] +[editable path="Ground/DeployLayer/【胖小孩背着残疾小孩】/桌椅ambush3"] [editable path="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】/猫鼠游戏失败ambush"] diff --git a/scene/ground/scene/c01/s07_animation.gd b/scene/ground/scene/c01/s07_animation.gd index d013c7c0..6060f67d 100644 --- a/scene/ground/scene/c01/s07_animation.gd +++ b/scene/ground/scene/c01/s07_animation.gd @@ -54,7 +54,8 @@ func _on_fog_disappear() -> void: var chapter_title = preload("res://asset/art/scene/c01/s02_旧版序章/f_序章标题.png") SceneManager.pop_center_texture(chapter_title) fog.tween_fog(0, Color.TRANSPARENT, Fog2D.FOG_OFFSET_DEFAULT, 15.0, true) - + # await get_tree().create_timer(5.0).timeout + func seller_interacted(): $"../DeployLayer/portal_2".holding = false diff --git a/scene/ground/scene/c01/s07_书店外.tscn b/scene/ground/scene/c01/s07_书店外.tscn index 5cb55b57..d4d4c927 100644 --- a/scene/ground/scene/c01/s07_书店外.tscn +++ b/scene/ground/scene/c01/s07_书店外.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=21 format=3 uid="uid://ds2iyfndwamiy"] +[gd_scene load_steps=22 format=3 uid="uid://ds2iyfndwamiy"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2vqpo"] [ext_resource type="Script" uid="uid://1bq3lbv6of1v" path="res://scene/ground/scene/c01/s07_animation.gd" id="2_dhaq4"] @@ -17,6 +17,10 @@ [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="9_slaub"] [ext_resource type="Texture2D" uid="uid://cxi0n7ra3blhr" path="res://asset/art/scene/c01/s07_书店外/书店外街道黄昏参考.png" id="12_vjih6"] +[sub_resource type="AtlasTexture" id="AtlasTexture_amurr"] +atlas = ExtResource("3_l7171") +region = Rect2(439.687, 0, 2270.31, 317) + [sub_resource type="FastNoiseLite" id="FastNoiseLite_munbn"] noise_type = 2 fractal_type = 2 @@ -68,26 +72,23 @@ dir = "c01" file = "序章标题出现.wav" [node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_l7171") +texture = SubResource("AtlasTexture_amurr") offset = Vector2(0, -158) -[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] -position = Vector2(384, 0) -texture = ExtResource("4_8do8y") - [node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(45, 33) target_scene = "c01_s08" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(1499, 31) +position = Vector2(2233, 13) target_scene = "c01_s08" [node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_ulvsd")] -position = Vector2(276, 40) +position = Vector2(314, 55) portal_name = "1" [node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_ulvsd")] -position = Vector2(995, 28) +position = Vector2(1731, 25) debug_note = "c01_s07 的 2 号门通往书店" portal_name = "2" target_scene = "c01_s08" @@ -96,8 +97,13 @@ status = "opened" holding = true holding_reason_key = "c01_s07_需要报纸" -[node name="Npc推箱子小孩" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_fw22n")] -position = Vector2(279, 0) +[node name="背景" type="Sprite2D" parent="Ground/DeployLayer" index="4"] +position = Vector2(1084, 5.5) +texture = ExtResource("4_8do8y") + +[node name="Npc推箱子小孩" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_fw22n")] +visible = false +position = Vector2(1026, 6) sprite_frames = ExtResource("6_thm8f") animation = &"杂戏团黄昏-推箱子小孩" autoplay = "杂戏团黄昏-推箱子小孩" @@ -107,8 +113,8 @@ anonymous = false height = -20.0 dialogue_title = "c01_s07_吉祥话1" -[node name="Npc其余小孩" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_fw22n")] -position = Vector2(425, 0) +[node name="Npc其余小孩" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_fw22n")] +position = Vector2(1172, 6) sprite_frames = ExtResource("6_thm8f") animation = &"杂戏团黄昏-其余小孩" autoplay = "杂戏团黄昏-其余小孩" @@ -118,15 +124,14 @@ anonymous = false height = -10.0 dialogue_title = "c01_s07_吉祥话2" -[node name="陆仁擦刀" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] -visible = false -position = Vector2(199, 0) +[node name="陆仁舞刀" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] +position = Vector2(1028, 1) sprite_frames = ExtResource("6_thm8f") -animation = &"陆仁擦刀" -autoplay = "陆仁擦刀" +animation = &"陆仁舞刀-黄昏带红缨" +autoplay = "陆仁舞刀-黄昏带红缨" -[node name="举碗小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] -position = Vector2(550, 1) +[node name="举碗小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"] +position = Vector2(1297, 7) sprite_frames = ExtResource("6_thm8f") animation = &"杂戏团黄昏_举碗小孩" autoplay = "杂戏团黄昏_举碗小孩" @@ -136,8 +141,8 @@ position = Vector2(6, 57) title_filter = "c01" note_key = "c01_s07_钱碗" -[node name="报童" parent="Ground/DeployLayer" index="8" instance=ExtResource("9_slaub")] -position = Vector2(1332, 4) +[node name="报童" parent="Ground/DeployLayer" index="9" instance=ExtResource("9_slaub")] +position = Vector2(2080, 6) sprite_frames = ExtResource("6_thm8f") animation = &"报童待机" autoplay = "报童待机" @@ -152,8 +157,8 @@ trigger_mode = "interact" freeze_time = 1.0 hook_method = "seller_interacted" -[node name="Note橱柜" parent="Ground/DeployLayer" index="9" instance=ExtResource("5_3pha1")] -position = Vector2(933, 30) +[node name="Note橱柜" parent="Ground/DeployLayer" index="10" instance=ExtResource("5_3pha1")] +position = Vector2(1681, 32) action = 5 title_filter = "c01" note_key = "c01_s07_书店展柜" @@ -163,7 +168,6 @@ position = Vector2(41, 103) character = "小小蝶" [node name="Fog" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0" instance=ExtResource("4_62isb")] -visible = false z_index = 5 material = SubResource("ShaderMaterial_tskev") position = Vector2(595, -46) @@ -175,7 +179,7 @@ frame = 0 texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 1500, 150) +points = PackedVector2Array(37, 150, 2240, 150) [node name="参考" type="Sprite2D" parent="."] visible = false diff --git a/scene/ground/scene/c01/s08_animation.gd b/scene/ground/scene/c01/s08_animation.gd index 51ebf8ed..4415068f 100644 --- a/scene/ground/scene/c01/s08_animation.gd +++ b/scene/ground/scene/c01/s08_animation.gd @@ -137,6 +137,8 @@ func _on_shelf_game_success() -> void: player.set_facing_direction(Vector2(-1, 0)) # 对齐位置 player.global_position.x = 437 + # 相机抖动 + SceneManager.get_camera_marker().shake_camera() # 播放小蝶从书架跌倒的动画 fall_off = $"../DeployLayer/小小蝶坠落" fall_off.visible = true @@ -187,4 +189,13 @@ func _on_envelope_game_success() -> void: func pay_off_wage() -> void: SceneManager.enable_prop_item("prop_银元") + SceneManager.enable_important_item("prop_银元") + SceneManager.get_inspector().quit_and_hidden.connect( + _on_quit_inspect_coin, CONNECT_ONE_SHOT + ) _check_portal() + +func _on_quit_inspect_coin() -> void: + var msg = tr("c01_s08_获得袁大头后") + var lines = await DialogueUtil.generate_lines(msg) + SceneManager.pop_os(lines) \ No newline at end of file diff --git a/scene/ground/scene/c01/s09_animation.gd b/scene/ground/scene/c01/s09_animation.gd index 5ce92d97..3756355e 100644 --- a/scene/ground/scene/c01/s09_animation.gd +++ b/scene/ground/scene/c01/s09_animation.gd @@ -29,7 +29,7 @@ func _ghost_move() -> void: print("鬼差移动") ghost.visible = true var tween = create_tween() - tween.tween_property(ghost, "global_position", Vector2(2500, 0), 22.0).as_relative() + tween.tween_property(ghost, "global_position", Vector2(4000, 0), 30.0).as_relative() func player_been_catched() -> void: diff --git a/scene/ground/scene/c01/s09_公寓楼外.tscn b/scene/ground/scene/c01/s09_公寓楼外.tscn index 5535975d..3b3fa379 100644 --- a/scene/ground/scene/c01/s09_公寓楼外.tscn +++ b/scene/ground/scene/c01/s09_公寓楼外.tscn @@ -4,7 +4,7 @@ [ext_resource type="Script" uid="uid://c7rvvsuf18ykn" path="res://scene/ground/scene/c01/s09_animation.gd" id="2_u053j"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="3_4myxt"] [ext_resource type="PackedScene" uid="uid://b68oedsmd0tof" path="res://scene/ground/script/c01/s01_公寓外_自动枯萎的花朵.tscn" id="3_52pqy"] -[ext_resource type="Texture2D" uid="uid://dmenleojbri5m" path="res://asset/art/scene/c01/s09_公寓楼外/bg_实际使用背景.png" id="3_j34rt"] +[ext_resource type="Texture2D" uid="uid://gpwul4tcu43h" path="res://asset/art/scene/c01/s09_公寓楼外/bg_黄包车裁剪场景.png" id="3_828bq"] [ext_resource type="PackedScene" uid="uid://h0s5ms7r7d8g" path="res://scene/shading/ghost.tscn" id="4_wqm5r"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="5_pssh2"] [ext_resource type="PackedScene" uid="uid://bicuc35kbn8hd" path="res://scene/shading/fog.tscn" id="7_wrhtk"] @@ -59,10 +59,9 @@ script = ExtResource("2_u053j") oneshot_animation = "" [node name="BGSprite2D" parent="Ground" index="2"] -position = Vector2(607, 0) -scale = Vector2(0.9, 0.9) -texture = ExtResource("3_j34rt") -offset = Vector2(0, -210) +position = Vector2(0, -15) +texture = ExtResource("3_828bq") +offset = Vector2(0, -180) [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(41, 0) @@ -77,8 +76,7 @@ debug_note = "传送来的节点" portal_name = "1" [node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("3_4myxt")] -visible = false -position = Vector2(1628, 36) +position = Vector2(2938, 18) debug_note = "传送到公寓楼道" portal_name = "2" target_scene = "c01_s10" @@ -92,7 +90,7 @@ position = Vector2(5, 0) shape = SubResource("RectangleShape2D_j34rt") [node name="S01自动枯萎的花朵" parent="Ground/DeployLayer" index="4" node_paths=PackedStringArray("focus_node") instance=ExtResource("3_52pqy")] -position = Vector2(398, 88) +position = Vector2(539, 79) focus_node = NodePath("../Ghost") [node name="Ghost" parent="Ground/DeployLayer" index="5" instance=ExtResource("4_wqm5r")] @@ -108,35 +106,35 @@ hook_method = "player_been_catched" [node name="书店老板害怕" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] z_index = -1 -position = Vector2(1533, 9.5) +position = Vector2(2767, 10) sprite_frames = ExtResource("10_0ohlv") -animation = &"举碗小孩害怕" +animation = &"书店老板害怕" autoplay = "书店老板害怕" [node name="孤儿院小孩害怕1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] z_index = -1 -position = Vector2(1774, 3.5) +position = Vector2(2178, 1) sprite_frames = ExtResource("10_0ohlv") animation = &"孤儿院小孩害怕1" autoplay = "孤儿院小孩害怕1" [node name="孤儿院小孩害怕2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"] z_index = -1 -position = Vector2(1284, 10.5) +position = Vector2(2358, 10) sprite_frames = ExtResource("10_0ohlv") animation = &"孤儿院小孩害怕2" autoplay = "孤儿院小孩害怕2" [node name="杂戏团小孩害怕1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"] z_index = -1 -position = Vector2(1489, 4) +position = Vector2(2687, 4) sprite_frames = ExtResource("10_0ohlv") animation = &"举碗小孩害怕" autoplay = "举碗小孩害怕" [node name="杂戏团小孩害怕2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] z_index = -1 -position = Vector2(1405, 7) +position = Vector2(2572, 5) sprite_frames = ExtResource("10_0ohlv") animation = &"杂戏团小孩害怕" autoplay = "杂戏团小孩害怕" @@ -150,34 +148,34 @@ animation = &"default" frame = 0 [node name="Light" parent="Ground/AmbientLayer" index="0" instance=ExtResource("13_6w7lv")] -position = Vector2(835, -76) +position = Vector2(681, -27) texture = null ambient_light_scale = 1.2 ambient_light_energy = 0.3 ambient_light_color = Color(0.988865, 0.974875, 0.839767, 1) [node name="Light2" parent="Ground/AmbientLayer" index="1" instance=ExtResource("13_6w7lv")] -position = Vector2(1112, -75) +position = Vector2(891, -29) texture = null ambient_light_scale = 1.2 ambient_light_energy = 0.6 ambient_light_color = Color(0.988865, 0.974875, 0.839767, 1) [node name="Light3" parent="Ground/AmbientLayer" index="2" instance=ExtResource("13_6w7lv")] -position = Vector2(1374, -77) +position = Vector2(1159, -26) texture = null ambient_light_scale = 1.2 ambient_light_energy = 0.6 ambient_light_color = Color(0.988865, 0.974875, 0.839767, 1) [node name="PointLight2D花" type="PointLight2D" parent="Ground/AmbientLayer" index="3"] -position = Vector2(1110, 73) +position = Vector2(2489, 15) energy = 0.7 range_item_cull_mask = 2 texture = ExtResource("12_828bq") [node name="PointLight2D花2" type="PointLight2D" parent="Ground/AmbientLayer" index="4"] -position = Vector2(1375, 64) +position = Vector2(2754, 6) energy = 0.7 range_item_cull_mask = 2 texture = ExtResource("12_828bq") @@ -190,7 +188,7 @@ character = "小小蝶" texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 1830, 150) +points = PackedVector2Array(37, 150, 3460, 150) [editable path="Ground"] [editable path="Ground/DeployLayer/portal_2"] diff --git a/scene/ground/scene/c01/s11_animation.gd b/scene/ground/scene/c01/s11_animation.gd index e8db7958..61fe6762 100644 --- a/scene/ground/scene/c01/s11_animation.gd +++ b/scene/ground/scene/c01/s11_animation.gd @@ -33,8 +33,10 @@ func _on_ground_ready() -> void: chapter_sfx = $chapter_sfx SceneManager.get_camera_marker().limit_bottom = 158 SceneManager.get_camera_marker().limit_top = -158 - + play("intro") + # 相机抖动 + get_tree().create_timer(.5).timeout.connect(SceneManager.get_camera_marker().shake_camera) # ## test 测试最后运镜 ## # main_character.global_position.x = target_x @@ -114,9 +116,6 @@ func _on_finished(): marker.global_position = main_character.global_position var target_y = marker.global_position.y - building_y camera.focus_node(marker, 0.0) - camera.shake_enabled = true - camera.shake_strength = 0.5 - camera.shake_recovery_speed = 4.0 # 运镜,上下打量公寓楼 var tween = create_tween() tween.tween_interval(3.0) diff --git a/scene/ground/scene/c01/s12_animation.gd b/scene/ground/scene/c01/s12_animation.gd index 829c3e2b..3c380f54 100644 --- a/scene/ground/scene/c01/s12_animation.gd +++ b/scene/ground/scene/c01/s12_animation.gd @@ -74,17 +74,17 @@ func _on_ambush_begger_interacted_dialogue_ended(_res) -> void: func _on_interactable_bowl_interacted() -> void: - var luren = $"../DeployLayer/陆仁舞刀" as AnimatedSprite2D - (luren.sprite_frames as SpriteFrames).set_animation_loop("杂戏团夜晚_陆仁舞刀", false) - luren.animation_finished.connect(_on_luren_animation_finished, CONNECT_ONE_SHOT) + # var luren = $"../DeployLayer/陆仁舞刀" as AnimatedSprite2D + # (luren.sprite_frames as SpriteFrames).set_animation_loop("杂戏团夜晚_陆仁舞刀", false) + # luren.animation_finished.connect(_on_luren_animation_finished, CONNECT_ONE_SHOT) SceneManager.freeze_player(0) # ⼩男孩询问吕萍银元从哪⾥弄来的 DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来之前对话") DialogueManager.dialogue_ended.connect(_on_ghost_coming, CONNECT_ONE_SHOT) -func _on_luren_animation_finished() -> void: - $"../DeployLayer/陆仁舞刀".play("陆仁收刀") +# func _on_luren_animation_finished() -> void: +# $"../DeployLayer/陆仁舞刀".play("陆仁收刀") func _on_ghost_coming(_res) -> void: @@ -110,30 +110,32 @@ func _ghost_move(_res) -> void: $"../DeployLayer/portal_2".enabled = false SceneManager.pop_debug_dialog_info("音效", "鬼差出现") # 允许玩家向右跑,解锁右边界 - SceneManager.get_player().player_movement_rect.size.x = 2500 - SceneManager.get_camera_marker().limit_right = 2500 + SceneManager.get_player().player_movement_rect.size.x = 4000 + SceneManager.get_camera_marker().limit_right = 4000 ghost.visible = true + ghost.get_node("Ambush玩家被抓").enabled = true ghost_start_x = ghost.global_position.x # ghost.play() ghost_move_tween = create_tween() - ghost_move_tween.tween_property(ghost, "global_position", Vector2(1500, 0), 20.0).as_relative() + ghost_move_tween.tween_property(ghost, "global_position", Vector2(2500, 0), 30.0).as_relative() func player_been_catched() -> void: if ghost_move_tween: ghost_move_tween.kill() - # TODO 玩家被抓 + # 玩家被抓 SceneManager.pop_debug_dialog_info("美术", "玩家被鬼差抓住") SceneManager.freeze_player(0) # TODO 等待动画播放完成 - await get_tree().create_timer(2.0).timeout + await get_tree().create_timer(1.5).timeout var ground_loader = SceneManager.get_ground_loader() # 传送到起点,继续跑 ground_loader.toggle_mask(true, Color.BLACK, 0.5) await get_tree().create_timer(0.5).timeout # reset player and ghost position ghost.global_position.x = ghost_start_x - SceneManager.get_player().global_position.x = 550 + var player_start_x = 1800.0 + SceneManager.get_player().global_position.x = player_start_x SceneManager.release_player() # 恢复花朵 flower.reset_all_blooming() @@ -141,7 +143,7 @@ func player_been_catched() -> void: await get_tree().create_timer(1.0).timeout DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来了") ghost_move_tween = create_tween() - ghost_move_tween.tween_property(ghost, "global_position", Vector2(1500, 0), 20.0).as_relative() + ghost_move_tween.tween_property(ghost, "global_position", Vector2(2500, 0), 30.0).as_relative() diff --git a/scene/ground/scene/c01/s12_书店外_诡异版.tscn b/scene/ground/scene/c01/s12_书店外_诡异版.tscn index 23d6ef88..9cb9b79c 100644 --- a/scene/ground/scene/c01/s12_书店外_诡异版.tscn +++ b/scene/ground/scene/c01/s12_书店外_诡异版.tscn @@ -92,10 +92,6 @@ oneshot_animation = "intro" texture = ExtResource("3_npdxo") offset = Vector2(0, -158) -[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] -position = Vector2(384, 0) -texture = ExtResource("4_c1x3p") - [node name="portal_left" parent="Ground/DeployLayer" index="0"] target_scene = "c01_s09" @@ -111,44 +107,50 @@ target_scene = "c01_s08" target_portal = "left" status = "opened" -[node name="自动枯萎的花朵" parent="Ground/DeployLayer" index="3" node_paths=PackedStringArray("focus_node") instance=ExtResource("7_aq8vg")] -position = Vector2(36, 82) +[node name="背景" type="Sprite2D" parent="Ground/DeployLayer" index="3"] +position = Vector2(1786, 5) +texture = ExtResource("4_c1x3p") + +[node name="自动枯萎的花朵" parent="Ground/DeployLayer" index="4" node_paths=PackedStringArray("focus_node") instance=ExtResource("7_aq8vg")] +position = Vector2(-9, 87) focus_node = NodePath("../Ghost") total_num = 350 weights = PackedFloat64Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10) [node name="自动跟随的老鼠" parent="Ground/DeployLayer/自动枯萎的花朵" instance=ExtResource("12_qpv8m")] z_index = -1 -position = Vector2(-43, -2) -action_area = Vector2(1550, 40) +position = Vector2(7, 4) +action_area = Vector2(3100, 40) scatter_on_start = true -[node name="Ghost" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_gk0gq")] +[node name="Ghost" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_gk0gq")] visible = false z_index = 10 -position = Vector2(-159, 18) +position = Vector2(1413, 23) autoplay = "" [node name="Ambush玩家被抓" parent="Ground/DeployLayer/Ghost" instance=ExtResource("9_nqlku")] +enabled = false one_shot = false freeze_time = 0.1 hook_method = "player_been_catched" -[node name="飘动的寻人启事" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_pwu7i")] -position = Vector2(952, -57) +[node name="飘动的寻人启事" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_pwu7i")] +z_index = 1 +position = Vector2(1027, -50) -[node name="陆仁舞刀" parent="Ground/DeployLayer" index="6" instance=ExtResource("14_ct084")] -position = Vector2(373, -1) +[node name="陆仁舞刀" parent="Ground/DeployLayer" index="7" instance=ExtResource("14_ct084")] +position = Vector2(1748, 10) sprite_frames = ExtResource("13_lucm6") -animation = &"杂戏团夜晚_陆仁舞刀" -autoplay = "杂戏团夜晚_陆仁舞刀" +animation = &"陆仁擦刀" +autoplay = "陆仁擦刀" action_configs = Array[Dictionary]([{ "animation_intro": &"陆仁收刀", &"animation_next": "陆仁收刀后呼吸" }]) -[node name="其余小孩" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_jutue")] -position = Vector2(530, 1) +[node name="其余小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("12_jutue")] +position = Vector2(1900.5, 13.5) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团小孩正常" autoplay = "杂戏团小孩正常" @@ -162,8 +164,8 @@ action_configs = Array[Dictionary]([{ move_configs = Array[Dictionary]([]) light_energy = 0.0 -[node name="举碗小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("14_ct084")] -position = Vector2(426, 3) +[node name="举碗小孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_ct084")] +position = Vector2(1796.5, 15.5) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团夜晚_小孩举碗呼吸" autoplay = "杂戏团夜晚_小孩举碗呼吸" @@ -186,17 +188,17 @@ enabled = false disable_prop_after_interacted = true prop_key = "prop_银元" -[node name="Fog" parent="Ground/DeployLayer" index="9" instance=ExtResource("15_pvvjq")] -modulate = Color(1, 1, 1, 0.141176) +[node name="Fog" parent="Ground/DeployLayer" index="10" instance=ExtResource("15_pvvjq")] +modulate = Color(1, 1, 1, 0.215686) z_index = 10 material = SubResource("ShaderMaterial_5qtdl") -position = Vector2(1503, -48) +position = Vector2(3214, -47) sprite_frames = SubResource("SpriteFrames_p7n7n") animation = &"default" frame = 0 -[node name="AmbushSuccess" parent="Ground/DeployLayer" index="10" instance=ExtResource("9_nqlku")] -position = Vector2(1656, 50) +[node name="AmbushSuccess" parent="Ground/DeployLayer" index="11" instance=ExtResource("9_nqlku")] +position = Vector2(3225, 44) enabled = false one_shot = false freeze_time = 1.0 @@ -217,7 +219,7 @@ ambient_light_energy = 0.6 ambient_light_color = Color(0.986481, 0.370829, 0.371193, 1) [node name="ParticalsAsh" parent="Ground/AmbientLayer" index="2" instance=ExtResource("6_mfjjt")] -position = Vector2(439, -137) +position = Vector2(1990, -138) [node name="PointLight2D花" type="PointLight2D" parent="Ground/AmbientLayer" index="3"] position = Vector2(317, 69) @@ -253,7 +255,7 @@ character = "小小蝶" texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 1500, 150) +points = PackedVector2Array(37, 150, 3050, 150) [node name="参考" type="Sprite2D" parent="."] visible = false diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn index 5ef74c76..f12f8f9b 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn @@ -22,24 +22,30 @@ action_area = Vector2(700, 40) [node name="mouse1" type="Sprite2D" parent="."] position = Vector2(247.479, 17.0676) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse2" type="Sprite2D" parent="."] position = Vector2(14.5959, 21.7936) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_c3axe") [node name="mouse3" type="Sprite2D" parent="."] position = Vector2(115.002, 22.3415) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_dv2da") [node name="mouse4" type="Sprite2D" parent="."] position = Vector2(476.583, 19.6219) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse5" type="Sprite2D" parent="."] position = Vector2(631.022, 10.2812) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_c3axe") [node name="mouse6" type="Sprite2D" parent="."] position = Vector2(336.921, 36.9538) +scale = Vector2(0.8, 0.8) texture = SubResource("AtlasTexture_dv2da") diff --git a/scene/ground/script/c01/s01_书店外_自动枯萎的花朵.tscn b/scene/ground/script/c01/s01_书店外_自动枯萎的花朵.tscn index ffbf4b77..ad16e8b1 100644 --- a/scene/ground/script/c01/s01_书店外_自动枯萎的花朵.tscn +++ b/scene/ground/script/c01/s01_书店外_自动枯萎的花朵.tscn @@ -6,76 +6,76 @@ [node name="S01自动枯萎的花朵" type="Node2D"] y_sort_enabled = true script = ExtResource("1_l00w7") -flower_area = Vector2(1500, 40) -total_num = 200 +flower_area = Vector2(3100, 40) +total_num = 400 weights = PackedFloat64Array(10, 7, 10, 12, 14, 6, 10, 5, 5, 12) [node name="flower1" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(1016.89, 24.2653) +position = Vector2(521.528, 1.18954) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" [node name="flower2" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(526.01, 0.452163) +position = Vector2(264, 23) sprite_frames = ExtResource("2_g1bsl") animation = &"2" autoplay = "2" [node name="flower3" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(517.765, 11.3328) +position = Vector2(1890.72, 30.1271) sprite_frames = ExtResource("2_g1bsl") animation = &"3" autoplay = "3" [node name="flower4" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(634.608, 39.239) +position = Vector2(617.606, 27.8896) sprite_frames = ExtResource("2_g1bsl") animation = &"4" autoplay = "4" [node name="flower5" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(811.169, 38.8722) +position = Vector2(2404.92, 15.0562) sprite_frames = ExtResource("2_g1bsl") animation = &"5" autoplay = "5" [node name="flower6" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(123.34, 9.9801) +position = Vector2(1422.02, 1.34124) sprite_frames = ExtResource("2_g1bsl") animation = &"6" autoplay = "6" [node name="flower7" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(675.955, 35.897) +position = Vector2(2671.29, 22.13) sprite_frames = ExtResource("2_g1bsl") animation = &"7" autoplay = "7" [node name="flower8" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(64.6341, 38.9908) +position = Vector2(1524.82, 39.9608) sprite_frames = ExtResource("2_g1bsl") animation = &"8" autoplay = "8" [node name="flower9" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(619.646, 20.9689) +position = Vector2(977.981, 30.3671) sprite_frames = ExtResource("2_g1bsl") animation = &"9" autoplay = "9" [node name="flower10" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(1341.8, 1.11094) +position = Vector2(1165.54, 5.1936) sprite_frames = ExtResource("2_g1bsl") animation = &"10" autoplay = "10" @@ -83,7 +83,7 @@ autoplay = "10" [node name="flower11" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(237.328, 33.3443) +position = Vector2(2922.55, 19.6117) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -91,7 +91,7 @@ autoplay = "1" [node name="flower12" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1368, 16) +position = Vector2(531.563, 37.7399) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -99,7 +99,7 @@ autoplay = "1" [node name="flower13" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(301.207, 16.2785) +position = Vector2(2408.86, 26.7943) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -107,7 +107,7 @@ autoplay = "1" [node name="flower14" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(638.271, 35.0922) +position = Vector2(728.275, 5.52231) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -115,7 +115,7 @@ autoplay = "1" [node name="flower15" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(487.668, 27.7376) +position = Vector2(1654.09, 35.9422) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -123,7 +123,7 @@ autoplay = "1" [node name="flower16" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1287.93, 1.02261) +position = Vector2(874.047, 8.51427) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -131,7 +131,7 @@ autoplay = "1" [node name="flower17" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(361, 26) +position = Vector2(28.4486, 20.2735) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -139,7 +139,7 @@ autoplay = "1" [node name="flower18" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(201.762, 17.153) +position = Vector2(1385.99, 23.7968) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -147,7 +147,7 @@ autoplay = "1" [node name="flower19" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(757.355, 12.3331) +position = Vector2(2256.59, 7.29764) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -155,7 +155,7 @@ autoplay = "1" [node name="flower20" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1234.5, 13.4124) +position = Vector2(2279.22, 12.4472) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -163,7 +163,7 @@ autoplay = "1" [node name="flower21" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(653, 1) +position = Vector2(2683.81, 6.31732) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -171,7 +171,7 @@ autoplay = "1" [node name="flower22" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(524.941, 29.9578) +position = Vector2(2081.64, 2.69116) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -179,7 +179,7 @@ autoplay = "1" [node name="flower23" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1135, 5) +position = Vector2(2351.05, 26.9212) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -187,7 +187,7 @@ autoplay = "1" [node name="flower24" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1070.51, 25.3446) +position = Vector2(2355.7, 16.1672) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -195,7 +195,7 @@ autoplay = "1" [node name="flower25" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(57.3292, 1.01245) +position = Vector2(1528.79, 8.05931) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -203,7 +203,7 @@ autoplay = "1" [node name="flower26" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1070.07, 8.3707) +position = Vector2(2438.55, 2.51106) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -211,7 +211,7 @@ autoplay = "1" [node name="flower27" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1361.18, 25.1532) +position = Vector2(1204.88, 6.81688) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -219,7 +219,7 @@ autoplay = "1" [node name="flower28" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(22, 27) +position = Vector2(2263.51, 21.2835) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -227,7 +227,7 @@ autoplay = "1" [node name="flower29" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(698, 15) +position = Vector2(30.7919, 17.4744) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -235,7 +235,7 @@ autoplay = "1" [node name="flower30" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1140.39, 28.162) +position = Vector2(3044.99, 34.3038) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -243,7 +243,7 @@ autoplay = "1" [node name="flower31" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(405.844, 5.89448) +position = Vector2(1877.34, 18.6087) sprite_frames = ExtResource("2_g1bsl") animation = &"1" autoplay = "1" @@ -251,1375 +251,2967 @@ autoplay = "1" [node name="flower32" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(728, 32) +position = Vector2(2846.02, 33.8436) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower33" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(263.23, 20.2555) +position = Vector2(2378.99, 2.12559) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower34" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1300.31, 0.928773) +position = Vector2(2094.9, 30.901) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower35" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(350.742, 5.79096) +position = Vector2(782.113, 13.3577) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower36" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1465, 32) +position = Vector2(1111.53, 8.12192) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower37" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(462.47, 17.8569) +position = Vector2(366.062, 31.1774) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower38" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1425.6, 3.73236) +position = Vector2(1717.01, 14.7315) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower39" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1261.49, 38.1904) +position = Vector2(548.076, 12.8616) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower40" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(563, 31) +position = Vector2(2706.72, 4.80358) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower41" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(412, 27) +position = Vector2(1877.79, 27.5704) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower42" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1114.74, 37.9405) +position = Vector2(1065.36, 21.1437) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower43" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(848.91, 1.41649) +position = Vector2(441, -5) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower44" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1397, 31) +position = Vector2(1806.04, 9.92595) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower45" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(138, 30) +position = Vector2(1789.91, 19.0314) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower46" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(69, 24) +position = Vector2(1078.95, 17.9879) sprite_frames = ExtResource("2_g1bsl") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower47" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(313.131, 23.301) +position = Vector2(1105.9, 9.56161) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower48" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(232.228, 7.57368) +position = Vector2(3008.84, 16.488) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower49" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(84, 24) +position = Vector2(2333.2, 18.8517) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower50" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(365, 34) +position = Vector2(3055.58, 26.1007) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower51" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(913.566, 12.0052) +position = Vector2(467.113, 23.7343) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower52" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(75.4412, 11.5771) +position = Vector2(2035.86, 7.92789) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower53" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(612.025, 12.6279) +position = Vector2(2475.49, 19.7757) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"1" +autoplay = "1" [node name="flower54" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1456.94, 12.7559) +position = Vector2(1011.33, 39.5477) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower55" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(288.539, 15.8092) +position = Vector2(462.328, 37.2453) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower56" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1457.64, 5.04739) +position = Vector2(2174.22, 14.31) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower57" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(851.416, 8.13555) +position = Vector2(906.044, 25.9363) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower58" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1053.79, 9.00705) +position = Vector2(3025.75, 39.4653) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower59" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(452, 24) +position = Vector2(756.169, 1.13036) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower60" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(43, 26) +position = Vector2(418.883, 31.4472) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower61" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(206, 31) +position = Vector2(827.678, 28.0257) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" +animation = &"2" +autoplay = "2" [node name="flower62" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1236.85, 6.79937) +position = Vector2(916.207, 32.2545) sprite_frames = ExtResource("2_g1bsl") -animation = &"3" -autoplay = "3" 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ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower383" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1478.02, 27.1972) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower384" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(632.995, 18.7814) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower385" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(754, 24) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower386" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(88, 2) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower387" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2792, 34) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower388" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(958.875, 9.59393) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower389" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(261, 11) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower390" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1973, 9) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower391" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(385.865, 13.9713) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower392" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(415.821, 12.6593) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower393" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1631, 6) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower394" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2133, 15) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower395" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1343.39, 13.518) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower396" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(28.5865, 5.13297) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower397" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2719, 19) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower398" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2761, 9) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower399" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2200, 18) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower400" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2056.52, 24.9666) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower401" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1028, 5) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" + +[node name="flower402" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(39.0235, 2.36872) sprite_frames = ExtResource("2_g1bsl") animation = &"10" autoplay = "10" diff --git a/scene/ground/script/c01/s01_公寓外_自动枯萎的花朵.tscn b/scene/ground/script/c01/s01_公寓外_自动枯萎的花朵.tscn index f9f04c37..968b6005 100644 --- a/scene/ground/script/c01/s01_公寓外_自动枯萎的花朵.tscn +++ b/scene/ground/script/c01/s01_公寓外_自动枯萎的花朵.tscn @@ -6,76 +6,76 @@ [node name="S01自动枯萎的花朵" type="Node2D"] y_sort_enabled = true script = ExtResource("1_wxleh") -flower_area = Vector2(1500, 40) -total_num = 200 +flower_area = Vector2(3000, 40) +total_num = 400 weights = PackedFloat64Array(10, 7, 10, 12, 14, 6, 10, 5, 5, 12) [node name="flower1" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(1016.89, 24.2653) +position = Vector2(2531.03, 29.6363) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" [node name="flower2" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(526.01, 0.452163) +position = Vector2(1684.28, 38.848) sprite_frames = ExtResource("2_olhm5") animation = &"2" autoplay = "2" [node name="flower3" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(517.765, 11.3328) +position = Vector2(2303.92, 6.99329) sprite_frames = ExtResource("2_olhm5") animation = &"3" autoplay = "3" [node name="flower4" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(634.608, 39.239) +position = Vector2(704.238, 4.64225) sprite_frames = ExtResource("2_olhm5") animation = &"4" autoplay = "4" [node name="flower5" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(811.169, 38.8722) +position = Vector2(927.909, 8.52833) sprite_frames = ExtResource("2_olhm5") animation = &"5" autoplay = "5" [node name="flower6" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(123.34, 9.9801) +position = Vector2(337.705, 0.371057) sprite_frames = ExtResource("2_olhm5") animation = &"6" autoplay = "6" [node name="flower7" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(675.955, 35.897) +position = Vector2(1087.29, 24.5059) sprite_frames = ExtResource("2_olhm5") animation = &"7" autoplay = "7" [node name="flower8" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(64.6341, 38.9908) +position = Vector2(2008.44, 36.4105) sprite_frames = ExtResource("2_olhm5") animation = &"8" autoplay = "8" [node name="flower9" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(619.646, 20.9689) +position = Vector2(68.3183, 29.4391) sprite_frames = ExtResource("2_olhm5") animation = &"9" autoplay = "9" [node name="flower10" type="AnimatedSprite2D" parent="."] light_mask = 3 -position = Vector2(1341.8, 1.11094) +position = Vector2(325.933, 1.85583) sprite_frames = ExtResource("2_olhm5") animation = &"10" autoplay = "10" @@ -83,7 +83,7 @@ autoplay = "10" [node name="flower11" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(237.328, 33.3443) +position = Vector2(1741.51, 21.7222) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -91,7 +91,7 @@ autoplay = "1" [node name="flower12" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1368, 16) +position = Vector2(1517.24, 24.5025) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -99,7 +99,7 @@ autoplay = "1" [node name="flower13" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(301.207, 16.2785) +position = Vector2(1364.29, 10.3218) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -107,7 +107,7 @@ autoplay = "1" [node name="flower14" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(638.271, 35.0922) +position = Vector2(1707.19, 12.3093) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -115,7 +115,7 @@ autoplay = "1" [node name="flower15" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(487.668, 27.7376) +position = Vector2(2549.54, 8.7196) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -123,7 +123,7 @@ autoplay = "1" [node name="flower16" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1287.93, 1.02261) +position = Vector2(1667.31, 21.9859) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -131,7 +131,7 @@ autoplay = "1" [node name="flower17" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(361, 26) +position = Vector2(2236.35, 35.0008) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -139,7 +139,7 @@ autoplay = "1" [node name="flower18" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(201.762, 17.153) +position = Vector2(2053.29, 4.5729) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -147,7 +147,7 @@ autoplay = "1" [node name="flower19" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(757.355, 12.3331) +position = Vector2(1079.05, 28.0085) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -155,7 +155,7 @@ autoplay = "1" [node name="flower20" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1234.5, 13.4124) +position = Vector2(905.875, 17.953) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -163,7 +163,7 @@ autoplay = "1" [node name="flower21" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(653, 1) +position = Vector2(919.714, 25.2205) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -171,7 +171,7 @@ autoplay = "1" [node name="flower22" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(524.941, 29.9578) +position = Vector2(2065.83, 33.8721) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -179,7 +179,7 @@ autoplay = "1" [node name="flower23" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1135, 5) +position = Vector2(2188.42, 34.6957) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -187,7 +187,7 @@ autoplay = "1" [node name="flower24" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1070.51, 25.3446) +position = Vector2(694.054, 20.6988) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -195,7 +195,7 @@ autoplay = "1" [node name="flower25" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(57.3292, 1.01245) +position = Vector2(1065.75, 15.5486) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -203,7 +203,7 @@ autoplay = "1" [node name="flower26" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1070.07, 8.3707) +position = Vector2(2622.26, 30.4677) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -211,7 +211,7 @@ autoplay = "1" [node name="flower27" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1361.18, 25.1532) +position = Vector2(2661.66, 37.3602) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -219,7 +219,7 @@ autoplay = "1" [node name="flower28" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(22, 27) +position = Vector2(2330.99, 24.0369) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -227,7 +227,7 @@ autoplay = "1" [node name="flower29" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(698, 15) +position = Vector2(1733.43, 25.4639) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -235,7 +235,7 @@ autoplay = "1" [node name="flower30" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1140.39, 28.162) +position = Vector2(524.692, 32.2125) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -243,7 +243,7 @@ autoplay = "1" [node name="flower31" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(405.844, 5.89448) +position = Vector2(2965.4, 28.6395) sprite_frames = ExtResource("2_olhm5") animation = &"1" autoplay = "1" @@ -251,1375 +251,2967 @@ autoplay = "1" [node name="flower32" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(728, 32) +position = Vector2(1952.61, 33.3992) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower33" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(263.23, 20.2555) +position = Vector2(2501.52, 25.7433) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower34" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1300.31, 0.928773) +position = Vector2(192.463, 26.634) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower35" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(350.742, 5.79096) +position = Vector2(1534.81, 29.2472) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower36" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1465, 32) +position = Vector2(665.318, 6.35627) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower37" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(462.47, 17.8569) +position = Vector2(2003.96, 16.6765) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower38" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1425.6, 3.73236) +position = Vector2(1632.46, 15.9214) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower39" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1261.49, 38.1904) +position = Vector2(1338.56, 2.17729) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower40" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(563, 31) +position = Vector2(2318.81, 16.4886) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower41" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(412, 27) +position = Vector2(2289.05, 36.4608) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower42" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1114.74, 37.9405) +position = Vector2(1878.18, 31.1846) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower43" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(848.91, 1.41649) +position = Vector2(1848.77, 35.7653) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower44" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(1397, 31) +position = Vector2(611.511, 23.0522) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower45" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(138, 30) +position = Vector2(1795.49, 15.8263) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower46" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true -position = Vector2(69, 24) +position = Vector2(1062.24, 13.7629) sprite_frames = ExtResource("2_olhm5") -animation = &"2" -autoplay = "2" +animation = &"1" +autoplay = "1" [node name="flower47" type="AnimatedSprite2D" parent="."] light_mask = 3 y_sort_enabled = true 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ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower367" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(397, 25) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower368" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(385, 8) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower369" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2192.42, 8.74586) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower370" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(903.63, 1.89974) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower371" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2949.7, 22.4587) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower372" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(632.052, 2.73011) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower373" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2867, 13) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower374" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(40, 11) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower375" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1728.73, 0.655882) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower376" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2802.14, 39.7099) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower377" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(726, 8) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower378" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1162.75, 21.98) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower379" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2595.3, 10.378) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower380" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2454.94, 5.50258) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower381" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1952.52, 1.37707) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower382" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1394.1, 33.5313) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower383" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1732.41, 2.44041) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower384" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1485.25, 1.62869) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower385" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2578.01, 21.1621) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower386" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(308.961, 18.7775) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower387" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(672.723, 10.7597) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower388" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2514.9, 10.5291) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower389" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1809, 22) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower390" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2063.21, 12.9125) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower391" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2104, 28) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower392" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(617, 5) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower393" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1969.96, 10.5683) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower394" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2598.9, 24.7064) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower395" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2691, 26) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower396" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(1164, 4) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower397" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2442.56, 12.1417) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower398" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(954, 27) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower399" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(153.272, 36.5655) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower400" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2533, 21) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower401" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(447.863, 37.7095) +sprite_frames = ExtResource("2_olhm5") +animation = &"10" +autoplay = "10" + +[node name="flower402" type="AnimatedSprite2D" parent="."] +light_mask = 3 +y_sort_enabled = true +position = Vector2(2117.28, 2.27527) sprite_frames = ExtResource("2_olhm5") animation = &"10" autoplay = "10" diff --git a/scene/ground/script/c01/s10_鬼差探头.tscn b/scene/ground/script/c01/s10_鬼差探头.tscn index c3542928..f5bb32b8 100644 --- a/scene/ground/script/c01/s10_鬼差探头.tscn +++ b/scene/ground/script/c01/s10_鬼差探头.tscn @@ -24,7 +24,7 @@ tracks/0/keys = { [sub_resource type="Animation" id="Animation_ptmad"] resource_name = "鬼差探头" -length = 6.0 +length = 10.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true @@ -32,7 +32,7 @@ tracks/0/path = NodePath("脸与眼:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { -"times": PackedFloat32Array(0.0066117, 0.6, 1.2, 2.13333, 2.9, 3.86667, 4.63333, 5.36667, 6.03333), +"times": PackedFloat32Array(0.0066117, 1.2, 2.13333, 3.16667, 4.3, 5.63333, 6.86667, 8.33333, 9.86667), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(-87, -5), Vector2(-78, 3), Vector2(-66, 2), Vector2(-56, 5), Vector2(-45, 5), Vector2(-41, 10), Vector2(-40, 19), Vector2(-30, 24), Vector2(-27, 28)] @@ -44,7 +44,7 @@ tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(3.7), +"times": PackedFloat32Array(7.06667), "transitions": PackedFloat32Array(1), "values": [{ "args": [], diff --git a/scene/little_game/书架/生死簿.gd b/scene/little_game/书架/生死簿.gd index 0176f0a6..e913d301 100644 --- a/scene/little_game/书架/生死簿.gd +++ b/scene/little_game/书架/生死簿.gd @@ -37,6 +37,11 @@ func _ready() -> void: %ButtonRight.pressed.connect(_on_button_pressed.bind(-1)) signature.finished.connect(finished.emit) visibility_changed.connect(_on_visibility_changed) + + # # test 闪红效果 + # await get_tree().create_timer(1.0).timeout + # var shading_layer = SceneManager.get_shading_layer() + # shading_layer.flash_vignette(Color(1.0, 0.0, 0.0)) func _on_visibility_changed() -> void: if visible: diff --git a/scene/little_game/书架/生死簿.tscn b/scene/little_game/书架/生死簿.tscn index 52d64fc6..01d4bb00 100644 --- a/scene/little_game/书架/生死簿.tscn +++ b/scene/little_game/书架/生死簿.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=30 format=3 uid="uid://bl5pohc77hi43"] +[gd_scene load_steps=36 format=3 uid="uid://bl5pohc77hi43"] [ext_resource type="Script" uid="uid://cyyku6caspu01" path="res://scene/little_game/书架/生死簿.gd" id="1_wipr2"] [ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="3_17f8x"] @@ -85,6 +85,42 @@ region = Rect2(358, 201, 12, 42) atlas = ExtResource("5_qhrv2") region = Rect2(395, 200, 12, 41) +[sub_resource type="Curve2D" id="Curve2D_lrnqo"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 212, 101, 0, 0, 0, 0, 239, 101, 0, 0, 0, 0, 261, 101, 0, 0, 0, 0, 282, 100, 0, 0, 0, 0, 306, 100, 0, 0, 0, 0, 330, 99, 0, 0, 0, 0, 358, 99) +} +point_count = 7 + +[sub_resource type="Curve2D" id="Curve2D_yqlbi"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 261, 109, 0, 0, 0, 0, 253, 123, 0, 0, 0, 0, 244, 135, 0, 0, 0, 0, 234, 144, 0, 0, 0, 0, 216, 155) +} +point_count = 5 + +[sub_resource type="Curve2D" id="Curve2D_if63h"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 261, 124, 0, 0, 0, 0, 272, 126, 0, 0, 0, 0, 286, 134, 0, 0, 0, 0, 278, 156, 0, 0, 0, 0, 270, 175, 0, 0, 0, 0, 253, 201, 0, 0, 0, 0, 237, 218, 0, 0, 0, 0, 218, 227, 0, 0, 0, 0, 200, 231) +} +point_count = 9 + +[sub_resource type="Curve2D" id="Curve2D_adstd"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 240, 144, 0, 0, 0, 0, 246, 157, 0, 0, 0, 0, 254, 169, 0, 0, 0, 0, 263, 179) +} +point_count = 4 + +[sub_resource type="Curve2D" id="Curve2D_40hbj"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 307, 110, 0, 0, 0, 0, 305, 145, 0, 0, 0, 0, 305, 180, 0, 0, 0, 0, 308, 208, 0, 0, 0, 0, 319, 225, 0, 0, 0, 0, 342, 237, 0, 0, 0, 0, 384, 239, 0, 0, 0, 0, 374, 240, 0, 0, 0, 0, 400, 236, 0, 0, 0, 0, 406, 216) +} +point_count = 10 + +[sub_resource type="Curve2D" id="Curve2D_7rw5g"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 365, 130, 0, 0, 0, 0, 355, 151, 0, 0, 0, 0, 336, 168, 0, 0, 0, 0, 311, 180) +} +point_count = 4 + [node name="生死簿" type="CanvasLayer"] layer = 11 script = ExtResource("1_wipr2") @@ -164,7 +200,7 @@ centered = false [node name="页面" type="Sprite2D" parent="Control"] unique_name_in_owner = true -position = Vector2(-10, 0) +position = Vector2(-13, 4) texture = ExtResource("4_ghblq") centered = false @@ -180,7 +216,7 @@ centered = false [node name="陆小蝶" type="Sprite2D" parent="Control/页面"] unique_name_in_owner = true modulate = Color(0.503203, 0.320866, 0.30312, 1) -position = Vector2(309, 163) +position = Vector2(309, 158) texture = ExtResource("7_hohup") offset = Vector2(-20, 0) script = ExtResource("4_dssaj") @@ -195,72 +231,245 @@ file = "撞到柜子.mp3" [node name="seal1" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-64, -31) +rotation = 0.566592 texture = SubResource("AtlasTexture_isheb") [node name="seal2" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-31, -14) +rotation = 0.202949 texture = SubResource("AtlasTexture_7sf0e") [node name="seal3" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-3, -17) +rotation = 0.0118511 texture = SubResource("AtlasTexture_4iwuv") [node name="seal4" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(45, -14) +rotation = 0.445243 texture = SubResource("AtlasTexture_gmnjx") [node name="seal5" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-92, -65) +rotation = 1.5708 texture = SubResource("AtlasTexture_w7g70") [node name="seal6" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-62.7654, -65) +rotation = 1.5708 texture = SubResource("AtlasTexture_iee7q") [node name="seal7" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-33.607, -65.4473) +rotation = 1.52321 texture = SubResource("AtlasTexture_1txev") [node name="seal8" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-4.35236, -66) +rotation = 1.5708 texture = SubResource("AtlasTexture_36qa7") [node name="seal9" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(24.7492, -66.9614) +rotation = 1.52915 texture = SubResource("AtlasTexture_o5v72") [node name="seal10" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-48, -54) +rotation = 3.66074 texture = SubResource("AtlasTexture_w66tj") [node name="seal11" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-59.4444, -35.4074) +rotation = 3.78509 texture = SubResource("AtlasTexture_w3drj") [node name="seal12" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-74.4005, -19.4802) +rotation = 3.97957 texture = SubResource("AtlasTexture_1spdb") [node name="seal13" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-48, -39) +rotation = 1.75065 texture = SubResource("AtlasTexture_hqty3") [node name="seal14" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-22.9836, -28.8452) +rotation = 2.17757 texture = SubResource("AtlasTexture_dnk2y") [node name="seal15" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-32.6797, -3.01064) +rotation = 3.54012 texture = SubResource("AtlasTexture_xytdi") [node name="seal16" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-45.2371, 21.5391) +rotation = 3.72067 texture = SubResource("AtlasTexture_wdtj8") [node name="seal17" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-61.2921, 43.6229) +rotation = 3.8967 texture = SubResource("AtlasTexture_71e7e") [node name="seal18" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-82.7998, 60.1157) +rotation = 4.27001 texture = SubResource("AtlasTexture_01jvt") + +[node name="seal19" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-68, -18) +rotation = 2.70918 +texture = SubResource("AtlasTexture_w66tj") + +[node name="seal20" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-63.4966, -8.24252) +rotation = 2.70918 +texture = SubResource("AtlasTexture_w3drj") + +[node name="seal21" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-58.2449, 0.632675) +rotation = 2.55359 +texture = SubResource("AtlasTexture_1spdb") + +[node name="seal22" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-52.1566, 9.04825) +rotation = 2.40878 +texture = SubResource("AtlasTexture_hqty3") + +[node name="seal23" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-2, -53) +rotation = 3.19867 +texture = SubResource("AtlasTexture_dnk2y") + +[node name="seal24" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-3.99252, -18.2165) +rotation = 3.19867 +texture = SubResource("AtlasTexture_xytdi") + +[node name="seal25" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(-4.03418, 16.4319) +rotation = 3.14159 +texture = SubResource("AtlasTexture_wdtj8") + +[node name="seal26" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(2.37357, 50.2137) +rotation = 2.56729 +texture = SubResource("AtlasTexture_71e7e") + +[node name="seal27" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(28.4496, 71.6259) +rotation = 2.05168 +texture = SubResource("AtlasTexture_01jvt") + +[node name="seal28" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(62.6506, 75.4119) +rotation = 1.61838 +texture = SubResource("AtlasTexture_dnk2y") + +[node name="seal29" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(77.2228, 75.1196) +rotation = 1.41815 +texture = SubResource("AtlasTexture_xytdi") + +[node name="seal30" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(56, -33) +rotation = 3.58601 +texture = SubResource("AtlasTexture_wdtj8") + +[node name="seal31" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(44.4149, -10.4801) +rotation = 3.80853 +texture = SubResource("AtlasTexture_71e7e") + +[node name="seal32" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] +modulate = Color(0.710006, 0.41208, 0.953067, 1) +position = Vector2(25.0474, 6.01167) +rotation = 4.12819 +texture = SubResource("AtlasTexture_01jvt") + +[node name="PathRoot" type="Node2D" parent="Control/页面/陆小蝶"] +position = Vector2(-309, -163) + +[node name="Path2D" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +position = Vector2(5, -3) +curve = SubResource("Curve2D_lrnqo") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D"] +position = Vector2(328.749, 99.0386) +rotation = -0.0416426 +progress = 116.836 + +[node name="Path2D2" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +curve = SubResource("Curve2D_yqlbi") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D2"] +position = Vector2(234.6, 143.52) +rotation = 2.40878 +progress = 43.7821 + +[node name="Path2D3" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +curve = SubResource("Curve2D_if63h") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D3"] +position = Vector2(226.2, 223.116) +rotation = 2.69922 +progress = 137.669 + +[node name="Path2D4" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +position = Vector2(1, 1) +curve = SubResource("Curve2D_adstd") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D4"] +position = Vector2(255.843, 171.048) +rotation = 0.837981 +progress = 31.6452 + +[node name="Path2D5" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +curve = SubResource("Curve2D_40hbj") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D5"] +position = Vector2(386.223, 238.12) +rotation = -0.152649 +progress = 208.879 + +[node name="Path2D6" type="Path2D" parent="Control/页面/陆小蝶/PathRoot"] +curve = SubResource("Curve2D_7rw5g") + +[node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D6"] +position = Vector2(334.047, 169.012) +rotation = 2.5574 +progress = 50.9902 diff --git a/scene/little_game/书架/陆小蝶名字.gd b/scene/little_game/书架/陆小蝶名字.gd index 4637fef6..a5c2d276 100644 --- a/scene/little_game/书架/陆小蝶名字.gd +++ b/scene/little_game/书架/陆小蝶名字.gd @@ -11,15 +11,16 @@ signal finished set(val): gizmo_outline_color = val queue_redraw() +@export_tool_button("Reset Stamps", "Callable") var reset_action := _debug_reset_stamps func play() -> void: visible = true var tween = create_tween() tween.tween_interval(3.0) - var final_modulate = Color.PALE_VIOLET_RED + # var final_modulate = Color.PALE_VIOLET_RED tween.tween_property(self, "self_modulate:a", 0.0, 4.0) - tween.parallel().tween_property(get_parent(), "modulate", final_modulate, 12.0) + # tween.parallel().tween_property(get_parent(), "modulate", final_modulate, 12.0) tween = create_tween() tween.tween_interval(7.0) # 小蝶名字消失后再显示其他名字 @@ -28,22 +29,58 @@ func play() -> void: c.visible = false tween.tween_interval(interval) tween.tween_callback(_stamp_seal.bind(c)) - interval = max(interval - 0.3, 0.4) + interval = lerpf(interval, 0.25, 0.15) # 最后一个印章消失后,稍加等待,发射完成信号 + tween.tween_callback(_final_effect) tween.tween_interval(2.0) + tween.tween_callback(_jump_scare) + tween.tween_interval(1.0) tween.tween_callback(finished.emit) +# 共 6 画 28 个印章,+前 4 个独立布置,共至少 32 seals +var points_per_stroke = [5, 3, 6, 4, 7, 3] + +func _debug_reset_stamps(): + print("Reset Stamps") + var paths_root = $PathRoot + var stroke_id = 0 + var stamp_id = 5 # 从 5 开始,1-4 手动布置 + for p in paths_root.get_children(): + if p is Path2D: + var p_follow = p.get_node("PathFollow2D") as PathFollow2D + var stroke_points = points_per_stroke[stroke_id] + for i in range(stroke_points): + var stamp = get_node("seals/seal%d" % stamp_id) as Sprite2D + stamp_id += 1 + p_follow.progress_ratio = float(i) / float(stroke_points) + stamp.global_position = p_follow.global_position + stamp.rotation = p_follow.rotation + PI / 2.0 + stroke_id += 1 + + +func _final_effect(): + # TODO 渐进的铃铛声 + SceneManager.pop_debug_dialog_info("音效", "渐进的铃铛声") + + +func _jump_scare(): + # 屏幕四周闪红,jump scare屏幕抖动效果 + var shading_layer = SceneManager.get_shading_layer() + shading_layer.flash_vignette(Color(1.0, 0.0, 0.0)) + # TODO 哈气 + SceneManager.pop_debug_dialog_info("音效", "突然哈气") + func _stamp_seal(seal: Sprite2D) -> void: # rand self_modulate seal.self_modulate = Color(randf_range(.8, 1.), randf_range(.8, 1.), randf_range(.8, 1.), 1.) - # rand rotation - seal.rotation = randf_range(-1., 1.) - # rand position within area - seal.position = Vector2( - randf_range(-area_size.x * 0.5, area_size.x * 0.5), - randf_range(-area_size.y * 0.5, area_size.y * 0.5) - ) + # # rand rotation + # seal.rotation = randf_range(-1., 1.) + # # rand position within area + # seal.position = Vector2( + # randf_range(-area_size.x * 0.5, area_size.x * 0.5), + # randf_range(-area_size.y * 0.5, area_size.y * 0.5) + # ) # stamp $"SfxStamp".play() # show diff --git a/scene/notification/notification.tscn b/scene/notification/notification.tscn index 62e666b5..8cbc06ef 100644 --- a/scene/notification/notification.tscn +++ b/scene/notification/notification.tscn @@ -11,6 +11,7 @@ outline_size = 5 outline_color = Color(0.184314, 0.12549, 0.141176, 1) [node name="Notification" type="Control"] +process_mode = 3 layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 diff --git a/scene/prop/prop_bag.tscn b/scene/prop/prop_bag.tscn index 1e16700c..f3478998 100644 --- a/scene/prop/prop_bag.tscn +++ b/scene/prop/prop_bag.tscn @@ -100,4 +100,5 @@ text = "1 4 5" editable = false +wrap_mode = 1 scroll_smooth = true diff --git a/scene/prop/prop_hud.gd b/scene/prop/prop_hud.gd index 51b8ac1f..67631e4a 100644 --- a/scene/prop/prop_hud.gd +++ b/scene/prop/prop_hud.gd @@ -404,13 +404,12 @@ func enable_prop_item(prop_key: String) -> void: var inspector = SceneManager.get_inspector() if inspector: var inspect_path = items_dict[prop_key].inspect_path - var prop_title = tr(prop_key) if inspect_path: var texture = load(inspect_path) as Texture2D - inspector.pop_prop_inspection(prop_title, texture) + inspector.pop_prop_inspection(prop_key, texture) else: var texture = cached_inventory_textures[prop_key] - inspector.pop_prop_inspection(prop_title, texture, true) + inspector.pop_prop_inspection(prop_key, texture, true) func disable_prop_item(prop_key: String) -> void: diff --git a/scene/prop/prop_inspector.gd b/scene/prop/prop_inspector.gd index 2b4aa1fd..55e277d9 100644 --- a/scene/prop/prop_inspector.gd +++ b/scene/prop/prop_inspector.gd @@ -93,7 +93,7 @@ func pop_standard_inspection(cover_texture, notes_texture, inspection_note, cent _blink_label() -func pop_prop_inspection(prop_title: String, cover_texture: Texture2D, use_default_bg := false): +func pop_prop_inspection(prop_key: String, cover_texture: Texture2D, use_default_bg := false): if status != STATUS_HIDDEN: _hide() if not cover_texture: @@ -116,8 +116,10 @@ func pop_prop_inspection(prop_title: String, cover_texture: Texture2D, use_defau tip_label.text = "" # 显示道具获得提示 - if prop_title: + if prop_key: var obtain_str = tr("ui_获得") + var prop_title = tr(prop_key) + # var detail = tr(prop_key + "_说明") var text = "~ title\n" + obtain_str + ": " + prop_title text += "[#item]\n=> END" var prop_res = DialogueManager.create_resource_from_text(text) diff --git a/scene/shading/shading_layer.gd b/scene/shading/shading_layer.gd index 537feede..826390ec 100644 --- a/scene/shading/shading_layer.gd +++ b/scene/shading/shading_layer.gd @@ -184,3 +184,23 @@ func tween_fog( _fog_tween.parallel().tween_property(%Fog, "offset", end_offset, duration) if close_at_end: _fog_tween.tween_callback(erase_mode.bind("fog")) + + +# vignette 闪烁 +func flash_vignette(color: Color) -> void: + if not is_node_ready(): + return + if GlobalConfig.DEBUG: + print("Flash vignette with color: ", color) + var original_vignette_rgb = vignette_rgb + var original_vignette_intensity = vignette_intensity + var v = %Vignette + var display = v.visible + v.visible = true + var tween = create_tween() + tween.tween_property(self, "vignette_rgb", color, 0.2) + tween.parallel().tween_property(self, "vignette_intensity", 5.0, 0.2).from(0.0) + tween.tween_interval(0.4) + tween.tween_property(self, "vignette_rgb", original_vignette_rgb, 0.2) + tween.parallel().tween_property(self, "vignette_intensity", original_vignette_intensity, 0.2) + tween.tween_callback(v.set.bind("visible", display)) diff --git a/scene/shading/shading_layer.tscn b/scene/shading/shading_layer.tscn index 643f32af..61e96e2e 100644 --- a/scene/shading/shading_layer.tscn +++ b/scene/shading/shading_layer.tscn @@ -162,7 +162,6 @@ mode = Array[String]([]) [node name="Sprite2D" type="Sprite2D" parent="."] unique_name_in_owner = true -visible = false position = Vector2(285, 142) texture = ExtResource("2_r3a31") @@ -211,7 +210,7 @@ copy_mode = 2 [node name="Fog" parent="." instance=ExtResource("7_7084x")] unique_name_in_owner = true visible = false -self_modulate = Color(0.8, 0.8, 0.8, 0.494118) +self_modulate = Color(0.8, 0.8, 0.8, 0.5) material = SubResource("ShaderMaterial_iyc4r") [node name="Cloud" type="AnimatedSprite2D" parent="."] @@ -229,7 +228,6 @@ copy_mode = 2 [node name="Vignette" type="ColorRect" parent="."] unique_name_in_owner = true -visible = false material = SubResource("ShaderMaterial_radis") anchors_preset = 15 anchor_right = 1.0