游戏开始增加键位提示

This commit is contained in:
cakipaul 2025-07-31 01:25:19 +08:00
parent f0e88f5d05
commit 715658c199
9 changed files with 385 additions and 29 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://jnw2yk6ls0fj"
path="res://.godot/imported/键位提示.png-64709bcd377e39f225bc60843c2472b7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://asset/art/ui/键位提示.png"
dest_files=["res://.godot/imported/键位提示.png-64709bcd377e39f225bc60843c2472b7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bb3khctfdyap8"
path="res://.godot/imported/键位提示_带背景.jpeg-07d430663777eab7f02ee130e18c9ded.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://asset/art/ui/键位提示_带背景.jpeg"
dest_files=["res://.godot/imported/键位提示_带背景.jpeg-07d430663777eab7f02ee130e18c9ded.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -49,6 +49,16 @@ ui_退出,退出,,,,,Exit
ui_阅读,阅读,,,,,Read
ui_检阅,检阅,,,,,Examine
ui_收起,收起,,,,,Put away
ui_key_z,上个道具,,,,,Previous
ui_key_c,下个道具,,,,,Next
ui_key_a,向左走,,,,,Left
ui_key_d,向右走,,,,,Right
ui_key_q,取消,,,,,Cancel
ui_key_e,交互,,,,,Interact
ui_key_esc,退出,,,,,Exit
ui_key_b,重要物品,,,,,Bag
ui_key_n,笔记,,,,,Note
ui_key_m,回忆,,,,,Memory
ui_夜行船1,百岁光阴一梦蝶。,,,,,"A hundred years of life, like a butterfly's dream."
ui_夜行船2,重回首往事堪嗟。,,,,,"Looking back, past events are cause for lament."
ui_夜行船4,今日春来,明朝花谢。,,,,,"Spring comes today, tomorrow the flowers will wither."

1 keys zh_CN _character _notes _tags zh_SH en
49 ui_阅读 阅读 Read
50 ui_检阅 检阅 Examine
51 ui_收起 收起 Put away
52 ui_key_z 上个道具 Previous
53 ui_key_c 下个道具 Next
54 ui_key_a 向左走 Left
55 ui_key_d 向右走 Right
56 ui_key_q 取消 Cancel
57 ui_key_e 交互 Interact
58 ui_key_esc 退出 Exit
59 ui_key_b 重要物品 Bag
60 ui_key_n 笔记 Note
61 ui_key_m 回忆 Memory
62 ui_夜行船1 百岁光阴一梦蝶。 A hundred years of life, like a butterfly's dream.
63 ui_夜行船2 重回首往事堪嗟。 Looking back, past events are cause for lament.
64 ui_夜行船4 今日春来,明朝花谢。 Spring comes today, tomorrow the flowers will wither.

View File

@ -55,12 +55,23 @@
点击书本可选中或交换Q 退出 [ID:input_书架游戏]
获得道具 [ID:ui_获得道具]
重要物品 [ID:ui_获得重要物品]
退出 [ID:ui_退出]
阅读 [ID:ui_阅读]
检阅 [ID:ui_检阅]
收起 [ID:ui_收起]
上个道具 [ID:ui_key_z]
下个道具 [ID:ui_key_c]
向左走 [ID:ui_key_a]
向右走 [ID:ui_key_d]
取消 [ID:ui_key_q]
交互 [ID:ui_key_e]
退出 [ID:ui_key_esc]
重要物品 [ID:ui_key_b]
笔记 [ID:ui_key_n]
回忆 [ID:ui_key_m]
百岁光阴一梦蝶。 [ID:ui_夜行船1]
重回首往事堪嗟。 [ID:ui_夜行船2]
#今日春来 [ID:ui_夜行船3]

View File

@ -24,6 +24,7 @@ func _setup_display_on_locale():
$"Intro/Content/水平排版".visible = not is_zh
$"Intro/Content/竖直排版".visible = is_zh
func _notification(what: int) -> void:
if what == NOTIFICATION_TRANSLATION_CHANGED:
_setup_display_on_locale()
@ -44,8 +45,10 @@ func play_intro_dialogue():
# 直接使用 sfx防止下方字幕与全屏文字重复
$intro_audio_player.play()
var tip: Node2D
func _on_ground_ready() -> void:
tip = $"../ParallaxForeground/FGParallaxLayer/键位提示"
ArchiveManager.set_chapter_if_greater(1)
ambush = $"../DeployLayer/ambush鸡毛掸子"
frame = $"../DeployLayer/画框"
@ -95,7 +98,9 @@ func _on_ground_ready() -> void:
func cant_read() -> void:
DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_看不清了", [GlobalConfig.DIALOG_IGNORE_INPUT])
DialogueManager.show_dialogue_balloon(
dialogue_c01, "c01_s05_院长房间_看不清了", [GlobalConfig.DIALOG_IGNORE_INPUT]
)
func os_find_wig() -> void:
@ -178,8 +183,38 @@ func _on_piano_interacted():
SceneManager.pop_debug_dialog_info("音效", "钢琴声: " + str(piano_id))
var help_tween: Tween
var help_tween_paused := false
func show_interact_help():
tip.modulate.a = 0.0
tip.show()
SceneManager.lock_player()
help_tween = create_tween()
help_tween.tween_property(tip, "modulate:a", 1.0, 1.0)
help_tween.tween_callback(func ():
help_tween_paused = true
Util.timer(2.0, _breath_light)
help_tween.pause()
)
help_tween.tween_property(tip, "modulate:a", 0.0, 1.0)
await help_tween.finished
SceneManager.unlock_player()
await Util.wait(0.5)
SceneManager.pop_center_notification("ui_center_notify_a_d_to_move")
await Util.wait(5.0)
SceneManager.pop_center_notification("ui_center_notify_press_e_to_interact")
func _breath_light() -> void:
var light = tip.get_node("PointLight2D") as PointLight2D
var tween = create_tween()
tween.tween_property(light, "energy", 1.0, 1.0)
tween.tween_property(light, "energy", 0.0, 1.0)
tween.tween_callback(_breath_light)
func _unhandled_input(event: InputEvent) -> void:
if help_tween_paused and event.is_action_pressed("cancel"):
help_tween.play()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=38 format=3 uid="uid://dlx5xxbg53rb8"]
[gd_scene load_steps=41 format=3 uid="uid://dlx5xxbg53rb8"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ff4yb"]
[ext_resource type="Script" uid="uid://q2qgg85xa6ie" path="res://scene/ground/scene/c01/s05_院长房间.gd" id="2_j5oim"]
@ -20,6 +20,7 @@
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="10_18v0g"]
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="10_kyds0"]
[ext_resource type="Texture2D" uid="uid://choqjery7hf58" path="res://asset/art/scene/c01/s05_院长房间/e_画框.png" id="11_6gq1s"]
[ext_resource type="Texture2D" uid="uid://jnw2yk6ls0fj" path="res://asset/art/ui/键位提示.png" id="11_247wt"]
[ext_resource type="Texture2D" uid="uid://dae5yrbb5llia" path="res://asset/art/scene/c01/s05_院长房间/e_鸡毛掸子.png" id="12_jtglg"]
[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="14_e1bmq"]
[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="14_lq1ou"]
@ -30,6 +31,8 @@
[ext_resource type="Texture2D" uid="uid://gui0ubwlwoi0" path="res://asset/art/ui/action_mark/UI手.png" id="22_00ufd"]
[ext_resource type="LabelSettings" uid="uid://dd6jhbqr6uh3x" path="res://config/序章夜行船_label_settings.tres" id="28_8gx6s"]
[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="29_247wt"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="31_qf7jl"]
[ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="31_w4f3l"]
[sub_resource type="Animation" id="Animation_c6mhi"]
length = 0.001
@ -865,6 +868,7 @@ position = Vector2(27, 3)
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(503, 11)
texture = ExtResource("4_gdhoy")
sign_mark_offset = Vector2(0, -46)
target_scene = "c01_s06"
target_portal = "left"
status = "opened"
@ -984,6 +988,257 @@ position = Vector2(21, 39)
texture = ExtResource("3_vmr0f")
offset = Vector2(0, 0)
[node name="键位提示" type="Node2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"]
visible = false
[node name="提示图" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
light_mask = 3
position = Vector2(0, -158)
scale = Vector2(0.25, 0.25)
texture = ExtResource("11_247wt")
centered = false
[node name="PointLight2D" type="PointLight2D" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
position = Vector2(230, -14)
color = Color(0, 0.770832, 0.205171, 1)
energy = 0.0
range_layer_min = 1
range_layer_max = 10
range_item_cull_mask = 2
texture = ExtResource("31_qf7jl")
texture_scale = 0.3
[node name="z" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 100.0
offset_top = -83.0
offset_right = 100.0
offset_bottom = -83.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/z"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_z"
horizontal_alignment = 1
vertical_alignment = 1
[node name="c" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 143.0
offset_top = -83.0
offset_right = 143.0
offset_bottom = -83.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/c"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_c"
horizontal_alignment = 1
vertical_alignment = 1
[node name="a" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 71.0
offset_top = 21.0
offset_right = 71.0
offset_bottom = 21.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/a"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_a"
horizontal_alignment = 1
vertical_alignment = 1
[node name="d" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 111.0
offset_top = 21.0
offset_right = 111.0
offset_bottom = 21.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/d"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_d"
horizontal_alignment = 1
vertical_alignment = 1
[node name="q" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 229.0
offset_top = -3.0
offset_right = 229.0
offset_bottom = -3.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/q"]
light_mask = 3
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_q"
horizontal_alignment = 1
vertical_alignment = 1
[node name="e" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 326.0
offset_top = -2.0
offset_right = 326.0
offset_bottom = -2.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/e"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_e"
horizontal_alignment = 1
vertical_alignment = 1
[node name="esc" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 306.0
offset_top = 80.0
offset_right = 306.0
offset_bottom = 80.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/esc"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_esc"
horizontal_alignment = 1
vertical_alignment = 1
[node name="b" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 365.0
offset_top = 80.0
offset_right = 365.0
offset_bottom = 80.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/b"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_b"
horizontal_alignment = 1
vertical_alignment = 1
[node name="n" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 427.0
offset_top = 80.0
offset_right = 427.0
offset_bottom = 80.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/n"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_n"
horizontal_alignment = 1
vertical_alignment = 1
[node name="m" type="Control" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示"]
layout_mode = 3
anchors_preset = 0
offset_left = 486.0
offset_top = 80.0
offset_right = 486.0
offset_bottom = 80.0
mouse_filter = 2
[node name="Label" type="Label" parent="Ground/ParallaxForeground/FGParallaxLayer/键位提示/m"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -21.5
offset_right = 21.5
offset_bottom = 14.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("31_w4f3l")
text = "ui_key_m"
horizontal_alignment = 1
vertical_alignment = 1
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(40, 149, 530, 150)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://c777lv8mjojcw"]
[gd_scene load_steps=28 format=3 uid="uid://c777lv8mjojcw"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_mrwu5"]
[ext_resource type="Script" uid="uid://c7rvvsuf18ykn" path="res://scene/ground/scene/c01/s09_公寓楼外.gd" id="2_u053j"]
@ -19,7 +19,6 @@
[ext_resource type="SpriteFrames" uid="uid://c2peyi2l65h47" path="res://asset/art/gif/c01_公寓外街道/c01_公寓外街道_frames.tres" id="10_0ohlv"]
[ext_resource type="Script" uid="uid://dxq5c05ab7uyu" path="res://scene/ground/script/c01/s00_ghost_footstep.gd" id="11_6w7lv"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="12_828bq"]
[ext_resource type="Texture2D" uid="uid://r0n7qy4kr3w2" path="res://asset/art/ui/action_mark/UI场景切换.png" id="12_lrqbi"]
[ext_resource type="PackedScene" uid="uid://svvlohuicvhf" path="res://scene/entity/ambient/light.tscn" id="13_6w7lv"]
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="19_jgofb"]
[ext_resource type="Script" uid="uid://baok7hk5jygpm" path="res://scene/ground/script/c01/s09_鬼影浮现.gd" id="20_nwvnr"]
@ -53,10 +52,6 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j34rt"]
resource_local_to_scene = true
size = Vector2(30, 130)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4sgc5"]
size = Vector2(40, 80)
@ -118,28 +113,12 @@ frame = 0
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("3_4myxt")]
position = Vector2(2938, 18)
collision_width_and_x = Vector2(75.04, 0)
debug_note = "传送到公寓楼道"
portal_name = "2"
target_scene = "c01_s10"
target_portal = "left"
[node name="SfxEnter" parent="Ground/DeployLayer/portal_2" index="2"]
stream = null
[node name="Sign" parent="Ground/DeployLayer/portal_2" index="4"]
enabled = true
[node name="TextureContainer" parent="Ground/DeployLayer/portal_2/Sign" index="0"]
offset_top = -50.0
offset_bottom = -50.0
[node name="Sprite2D" parent="Ground/DeployLayer/portal_2/Sign/TextureContainer" index="0"]
texture = ExtResource("12_lrqbi")
[node name="CollisionShape2D" parent="Ground/DeployLayer/portal_2/Area2D" index="0"]
position = Vector2(5, 0)
shape = SubResource("RectangleShape2D_j34rt")
[node name="S01自动枯萎的花朵" parent="Ground/DeployLayer" index="4" node_paths=PackedStringArray("focus_node") instance=ExtResource("3_52pqy")]
position = Vector2(539, 79)
focus_node = NodePath("../Ghost")
@ -371,5 +350,3 @@ energy = 0.4
blend_mode = 1
[editable path="Ground"]
[editable path="Ground/DeployLayer/portal_2"]
[editable path="Ground/DeployLayer/portal_2/Sign"]