prop hud 右侧展开分栏:被选中项+右侧展开区域,右侧区域可以选中道具
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BIN
asset/art/ui/hud/select_mark.png
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asset/art/ui/hud/select_mark.png
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asset/art/ui/hud/select_mark.png.import
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asset/art/ui/hud/select_mark.png.import
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type="CompressedTexture2D"
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[deps]
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source_file="res://asset/art/ui/hud/select_mark.png"
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dest_files=["res://.godot/imported/select_mark.png-3482e4ba252b94def00b26feddc6d4da.ctex"]
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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asset/art/ui/hud/selecting_bg.png
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asset/art/ui/hud/selecting_bg.png
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asset/art/ui/hud/selecting_bg.png.import
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[deps]
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source_file="res://asset/art/ui/hud/selecting_bg.png"
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dest_files=["res://.godot/imported/selecting_bg.png-48e69ad77ac410e64ed507fd73f0a091.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -14,8 +14,8 @@ signal current_item_changed(prop_key: String)
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@export var inventory: PropInventory:
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set(value):
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inventory = value
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if inventory and not inventory.current_item_changed.is_connected(current_item_changed.emit):
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inventory.current_item_changed.connect(current_item_changed.emit)
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if inventory and not inventory.current_item_changed.is_connected(_emit_changed):
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inventory.current_item_changed.connect(_emit_changed)
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@export_group("UI-UX")
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@export var display_time := 2.5 # 不包含渐入渐出(约 0.6s)的时长
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@export var locked := false:
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@ -23,18 +23,26 @@ signal current_item_changed(prop_key: String)
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locked = value
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if value:
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selected = false
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@export var selected := false:
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@export var selected := true:
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set(value):
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selected = value
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if selected != value:
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selected = value
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_emit_changed()
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@onready var sfx_click = %SfxClick as Sfx
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@onready var left_btn = %LeftButton as TextureButton
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@onready var right_btn = %RightButton as TextureButton
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@onready var title_label = %TitleLabel as Label
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# hud_rect 为背景, prop_scroll 为滚动区域,prop_hbox 为道具容器
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@onready var hud_rect = %HudRect as NinePatchRect
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@onready var props_scroll = %PropScrollContainer as ScrollContainer
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@onready var props_hbox = %PropsHBox as HBoxContainer
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@onready var prop_scroll = %PropScrollContainer as ScrollContainer
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@onready var prop_hbox = %PropHBox as HBoxContainer
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@onready var display_prop = %DiaplayProp as TextureButton
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@onready var selecting_bg = %SelectingBG as TextureRect
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# hud_rect 最左侧为 prop_scroll, 最右侧为 props_bag_scroll
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@onready var props_bag_scroll = %PropsBagScroll as ScrollContainer
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@onready var props_bag = %PropsBag as HBoxContainer
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@onready var select_mark = %SelectMark as TextureRect
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var prop_containers = [] #CenterContainer
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const PROP_CONTAINER_X = 130.0
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const PROP_CONTROL_X = 110.0
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@ -52,18 +60,29 @@ var display_tween: Tween
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var container_tween: Tween
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func _emit_changed(prop_key := ""):
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if not selected:
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current_item_changed.emit("")
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else:
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current_item_changed.emit(prop_key)
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func _ready() -> void:
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if Engine.is_editor_hint():
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return
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# read prop containers,第一个为 head 跳过, 最后一个为 tail 跳过
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for id in range(props_hbox.get_child_count() - 2):
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var container = props_hbox.get_child(id + 1)
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# read prop containers
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for id in range(props_bag.get_child_count()):
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var container = props_bag.get_child(id)
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prop_containers.append(container)
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container.get_child(0).get_child(0).pressed.connect(_on_prop_pressed.bind(id))
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display_prop.pressed.connect(_on_prop_pressed.bind(-1))
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_load_items()
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_load_from_archive()
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props_scroll.scroll_horizontal = PROP_CONTAINER_X
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focus_exited.connect(_on_focus_exited)
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selecting_bg.modulate.a = 0.0
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prop_scroll.scroll_horizontal = PROP_CONTAINER_X
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props_bag_scroll.scroll_horizontal = 0.0
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props_bag_scroll.custom_minimum_size.x = 0.0
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# focus_exited.connect(_on_focus_exited)
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# 存档更新时,从存档加载 prop
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ArchiveManager.archive_loaded.connect(_load_from_archive)
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# tween timer
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@ -83,11 +102,6 @@ func _ready() -> void:
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mouse_exited.connect(_on_mouse_exited)
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func _on_focus_exited() -> void:
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if selected:
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selected = false
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func _load_items():
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var id = item_config_res.titles["PropItems"]
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var current_line = item_config_res.lines[id]
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@ -154,53 +168,70 @@ func _load_texture_cache() -> void:
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func _update_prop_display_with_texture():
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if not inventory:
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return
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var prop = prop_containers[0].get_child(0).get_child(0) as TextureButton
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# 在没有道具时,展示空手 placeholder
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if inventory.enabled_items.size() == 0:
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prop.texture_normal = preload("res://asset/art/ui/hud/placeholder.png")
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prop.size = Vector2(PROP_CONTROL_X, PROP_CONTROL_X)
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prop.scale = Vector2(1.0, 1.0)
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display_prop.texture_normal = preload("res://asset/art/ui/hud/placeholder.png")
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display_prop.size = Vector2(PROP_CONTROL_X, PROP_CONTROL_X)
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display_prop.scale = Vector2(1.0, 1.0)
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title_label.text = tr("prop_空手")
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return
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else:
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var key = inventory.current_item_key()
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_display_texture_by_key(display_prop, key)
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title_label.text = tr(key)
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# 选中标记 select_mark; 如果被 free 掉,则重新创建
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if select_mark and is_instance_valid(select_mark):
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var parent = select_mark.get_parent()
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if parent:
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parent.remove_child(select_mark)
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else:
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select_mark = TextureRect.new()
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select_mark.custom_minimum_size = Vector2(PROP_CONTAINER_X, PROP_CONTAINER_X)
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select_mark.texture = preload("res://asset/art/ui/hud/select_mark.png")
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# bag
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for i in range(prop_containers.size()):
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var id = wrapi(inventory.current_index + i, 0, inventory.enabled_items.size())
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var item = items_dict[inventory.enabled_items[id]]
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prop = prop_containers[i].get_child(0).get_child(0) as TextureButton
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if i == 0:
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title_label.text = tr(item.key)
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if item.key in cached_inventory_textures:
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prop.texture_normal = cached_inventory_textures[item.key]
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var t_size = prop.texture_normal.get_size()
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var max_x = max(t_size.x, t_size.y)
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var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
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prop.scale = Vector2(p_scale, p_scale)
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prop.size = Vector2(max_x, max_x)
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else:
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printerr("PropHUD: Texture not found! key=", item.key)
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prop.texture_normal = null
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props_scroll.scroll_horizontal = PROP_CONTAINER_X
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var id = wrapi(i, 0, inventory.enabled_items.size())
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var key = inventory.enabled_items[id]
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var button = prop_containers[i].get_child(0).get_child(0) as TextureButton
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_display_texture_by_key(button, key)
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if id == inventory.current_index:
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prop_containers[i].get_child(0).add_child(select_mark)
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prop_scroll.scroll_horizontal = PROP_CONTAINER_X
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# props_bag_scroll.scroll_horizontal = 0.0
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func _display_texture_by_key(button, key) -> void:
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if not key:
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button.texture_normal = null
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return
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var item = items_dict[key]
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button.texture_normal = cached_inventory_textures[item.key]
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var t_size = button.texture_normal.get_size()
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var max_x = max(t_size.x, t_size.y)
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var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
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button.scale = Vector2(p_scale, p_scale)
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button.size = Vector2(max_x, max_x)
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func on_left_pressed() -> void:
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if locked:
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return
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sfx_click.play()
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_mouse_moved_on_listening()
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if inventory.index_wrap_add(-1):
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selected = false
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selected = true
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_update_prop_display_with_texture()
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_tween_container(true)
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_mouse_moved_on_listening()
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func on_right_pressed() -> void:
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if locked:
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return
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sfx_click.play()
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_mouse_moved_on_listening()
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if inventory.index_wrap_add(1):
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selected = false
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selected = true
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_update_prop_display_with_texture()
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_tween_container(false)
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_mouse_moved_on_listening()
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func _tween_container(left_to_right := true) -> void:
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@ -208,11 +239,11 @@ func _tween_container(left_to_right := true) -> void:
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container_tween.kill()
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container_tween = create_tween()
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if left_to_right:
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props_scroll.scroll_horizontal = 2 * PROP_CONTAINER_X
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prop_scroll.scroll_horizontal = 2 * PROP_CONTAINER_X
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else:
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props_scroll.scroll_horizontal = 0.0
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prop_scroll.scroll_horizontal = 0.0
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# 通过 Head 与 Tail 占位符,实现滚动效果;否则会导致卡在边界上,无法滚动
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container_tween.tween_property(props_scroll, "scroll_horizontal", PROP_CONTAINER_X, 0.2)
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container_tween.tween_property(prop_scroll, "scroll_horizontal", PROP_CONTAINER_X, 0.2)
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func _on_prop_pressed(id := 0) -> void:
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@ -221,33 +252,55 @@ func _on_prop_pressed(id := 0) -> void:
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sfx_click.play()
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if GlobalConfig.DEBUG:
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print("PropHUD Panel pressed.")
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if not selected:
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focus_mode = FOCUS_ALL
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grab_focus()
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selected = true
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inventory.current_index += id
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focus_mode = FOCUS_ALL
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grab_focus()
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selected = true
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if id >= 0:
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inventory.current_index = id
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_update_prop_display_with_texture()
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_mouse_moved_on_listening(true)
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var prop_blink: Tween
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var tween_scroll: Tween
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func _toggle_scroll(fold := true) -> void:
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if prop_blink and prop_blink.is_running():
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prop_blink.kill()
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if tween_scroll and tween_scroll.is_running():
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tween_scroll.kill()
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# PROP_CONTAINER_X + 10. 为hud的两侧留出的空间
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if fold:
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# kill blink
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select_mark.modulate.a = 1.0
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selecting_bg.modulate.a = 0.0
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# fold
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tween_scroll = create_tween()
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tween_scroll.tween_property(props_scroll, "custom_minimum_size:x", PROP_CONTAINER_X, 0.5)
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tween_scroll.tween_property(props_bag_scroll, "custom_minimum_size:x", 0.0, 0.5)
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tween_scroll.parallel().tween_property(
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hud_rect, "custom_minimum_size:x", PROP_CONTAINER_X + 10., 0.5
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)
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else:
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# 保持最小宽度
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var x_size = max(1, prop_containers.size()) * PROP_CONTAINER_X
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# blink
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if prop_containers.size() > 0:
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prop_blink = create_tween().set_loops(0)
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prop_blink.tween_property(select_mark, "modulate:a", 0.6, 1.).set_ease(
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Tween.EASE_IN_OUT
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)
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prop_blink.parallel().tween_property(selecting_bg, "modulate:a", 0.2, 1.).set_ease(
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Tween.EASE_IN_OUT
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)
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prop_blink.tween_property(select_mark, "modulate:a", 1., 1.).set_ease(Tween.EASE_IN_OUT)
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prop_blink.parallel().tween_property(selecting_bg, "modulate:a", .6, 1.).set_ease(
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Tween.EASE_IN_OUT
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)
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# unfold
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var bag_x = prop_containers.size() * PROP_CONTAINER_X
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var hud_x = bag_x + PROP_CONTAINER_X + 10.
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tween_scroll = create_tween()
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tween_scroll.tween_property(props_scroll, "custom_minimum_size:x", x_size, 0.5)
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tween_scroll.parallel().tween_property(hud_rect, "custom_minimum_size:x", x_size + 10., 0.5)
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tween_scroll.tween_property(props_bag_scroll, "custom_minimum_size:x", bag_x, 0.5)
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tween_scroll.parallel().tween_property(hud_rect, "custom_minimum_size:x", hud_x, 0.5)
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func _on_mouse_entered() -> void:
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@ -355,13 +408,13 @@ func _align_container_size() -> void:
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# 判断是否需要添加新的 prop container
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while inventory.enabled_items.size() > prop_containers.size():
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append_prop_container()
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# 判断是否需要删除 prop container,最少保留一个
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while inventory.enabled_items.size() < prop_containers.size() and prop_containers.size() > 1:
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# 判断是否需要删除 prop container,不保留余数
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while inventory.enabled_items.size() < prop_containers.size():
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remove_prop_container()
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if displaying:
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_mouse_moved_on_listening()
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# 如果正在展示,则更新 scroll 长度
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if displaying and props_scroll.custom_minimum_size.x > PROP_CONTAINER_X:
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if displaying and props_bag_scroll.custom_minimum_size.x > 0.0:
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_toggle_scroll(false)
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@ -378,17 +431,15 @@ func append_prop_container() -> void:
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prop.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
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control.add_child(prop)
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# 添加到 hbox: container -> control -> prop
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props_hbox.add_child(container)
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# 放在 Tail 占位符 之前
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props_hbox.move_child(container, -2)
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props_bag.add_child(container)
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prop.pressed.connect(_on_prop_pressed.bind(prop_containers.size() - 1))
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func remove_prop_container() -> void:
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if prop_containers.size() <= 1:
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if prop_containers.size() == 0:
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return
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var container = prop_containers.pop_back()
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props_hbox.remove_child(container)
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props_bag.remove_child(container)
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container.queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://dc778gsjfr3ky"]
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[gd_scene load_steps=14 format=3 uid="uid://dc778gsjfr3ky"]
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[ext_resource type="Script" path="res://scene/prop/prop_hud.gd" id="1_bbv0a"]
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[ext_resource type="Texture2D" uid="uid://dok08tovej18w" path="res://asset/art/ui/hud/normal_left.png" id="2_bjc2b"]
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@ -6,6 +6,8 @@
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[ext_resource type="Texture2D" uid="uid://c45k7ncg6xhpv" path="res://asset/art/ui/hud/pressed_left.png" id="3_fca7p"]
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[ext_resource type="Texture2D" uid="uid://c2jq2neda32ix" path="res://asset/art/ui/hud/Prop.png" id="5_6tt77"]
|
||||
[ext_resource type="Texture2D" uid="uid://0uwun1mo726u" path="res://asset/art/prop/c02/绳子物品.png" id="6_0m706"]
|
||||
[ext_resource type="Texture2D" uid="uid://d4nxjk0127u23" path="res://asset/art/ui/hud/selecting_bg.png" id="6_5ixbr"]
|
||||
[ext_resource type="Texture2D" uid="uid://c0gjes4a8ou3b" path="res://asset/art/ui/hud/select_mark.png" id="7_53yeo"]
|
||||
[ext_resource type="FontFile" uid="uid://dr8bp6p7byb37" path="res://asset/font/字体/方正楷体简体.TTF" id="10_mye4q"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1ogeaa836kry" path="res://asset/art/ui/hud/normal_right.png" id="10_vkaik"]
|
||||
[ext_resource type="Script" path="res://scene/prop/test_hbox.gd" id="11_008sv"]
|
||||
@ -80,7 +82,11 @@ theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="PropScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="PropScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
@ -91,26 +97,45 @@ scroll_horizontal = 130
|
||||
horizontal_scroll_mode = 3
|
||||
vertical_scroll_mode = 0
|
||||
|
||||
[node name="PropsHBox" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer"]
|
||||
[node name="PropHBox" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="Head" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
|
||||
[node name="Head" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox"]
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PropContainer" type="CenterContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
|
||||
[node name="PropContainer" type="CenterContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox"]
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
|
||||
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox/PropContainer"]
|
||||
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox/PropContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Prop" type="TextureButton" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox/PropContainer/Control"]
|
||||
[node name="SelectingBG" type="TextureRect" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox/PropContainer/Control"]
|
||||
unique_name_in_owner = true
|
||||
self_modulate = Color(0.837083, 0.510264, 0.465919, 1)
|
||||
custom_minimum_size = Vector2(120, 120)
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -65.0
|
||||
offset_top = -65.0
|
||||
offset_right = 65.0
|
||||
offset_bottom = 65.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("6_5ixbr")
|
||||
|
||||
[node name="DiaplayProp" type="TextureButton" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox/PropContainer/Control"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_right = 146.0
|
||||
offset_bottom = 146.0
|
||||
@ -118,10 +143,60 @@ scale = Vector2(0.75, 0.75)
|
||||
texture_normal = ExtResource("6_0m706")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Tail" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
|
||||
[node name="Tail" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox"]
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PropsBagScroll" type="ScrollContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 4
|
||||
mouse_filter = 2
|
||||
horizontal_scroll_mode = 3
|
||||
vertical_scroll_mode = 0
|
||||
|
||||
[node name="PropsBag" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="PropContainer" type="CenterContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll/PropsBag"]
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
|
||||
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll/PropsBag/PropContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Prop" type="TextureButton" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll/PropsBag/PropContainer/Control"]
|
||||
layout_mode = 0
|
||||
offset_right = 146.0
|
||||
offset_bottom = 146.0
|
||||
scale = Vector2(0.75, 0.75)
|
||||
texture_normal = ExtResource("6_0m706")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="SelectMark" type="TextureRect" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll/PropsBag/PropContainer/Control"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(130, 130)
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -65.0
|
||||
offset_top = -65.0
|
||||
offset_right = 65.0
|
||||
offset_bottom = 65.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_53yeo")
|
||||
|
||||
[node name="RightMargin" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -138,7 +213,7 @@ texture_pressed = ExtResource("11_a512b")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer"]
|
||||
custom_minimum_size = Vector2(170, 0)
|
||||
custom_minimum_size = Vector2(165, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
mouse_filter = 2
|
||||
|
@ -2,8 +2,7 @@ class_name PropInventory extends Resource
|
||||
|
||||
signal current_item_changed(prop_key: String)
|
||||
|
||||
# prop_空手 默认就存在,并且不可删除
|
||||
@export var enabled_items := ["prop_空手"]
|
||||
@export var enabled_items := []
|
||||
@export var current_index := 0:
|
||||
set(val):
|
||||
if current_index != val:
|
||||
|
@ -1,6 +1,6 @@
|
||||
extends HBoxContainer
|
||||
|
||||
var items := ["prop_令牌", "prop_令牌", "prop_信碎片1", "prop_火柴", "prop_绳子", "prop_1012钥匙", "prop_老虎钳"]
|
||||
var items := ["prop_令牌", "prop_信碎片1", "prop_火柴", "prop_绳子", "prop_令牌", "prop_1012钥匙", "prop_老虎钳"]
|
||||
var id := 0
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user