增加资源部署的相关配置文件;调整main演示效果
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@ -32,9 +32,9 @@ var displayer = preload("res://config/animation/frames_display_card.tscn")
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func _ready() -> void:
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var window = get_viewport() as Window
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if window:
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window.content_scale_stretch = Window.CONTENT_SCALE_STRETCH_FRACTIONAL
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# var window = get_viewport() as Window
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# if window:
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# window.content_scale_stretch = Window.CONTENT_SCALE_STRETCH_FRACTIONAL
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# window.content_scale_stretch = Window.CONTENT_SCALE_STRETCH_FRACTIONAL
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# window.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
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# window.get_visible_rect().size *= 2
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config/deploy/cg_config.gd
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config/deploy/cg_config.gd
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class_name CgConfig extends Resource
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@export var cg_name: String
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@export var cg_script: Script
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config/deploy/deployment_config.gd
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config/deploy/deployment_config.gd
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@ -0,0 +1,12 @@
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class_name DeploymentConfig extends Resource
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class DeploymentItemConfig:
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extends Resource
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var entity_name: String = ""
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var position: Vector2 = Vector2(0, 0)
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var initial_state := ""
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@export var scene_name: String = ""
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@export var items: Array[DeploymentItemConfig]
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10
config/deploy/dialog_config.gd
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config/deploy/dialog_config.gd
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class_name DialogConfig extends Resource
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@export var dialog_name: String
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# font style and effect are defined according to the character
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@export var dialog_character_name: String
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@export var effect := ""
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@export var dialog_character_animation: String # empty string means no animation
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@export var dialog_content: String
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@export var dialog_audio: String
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@export var dialog_skipable := true
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30
config/deploy/entity_config.gd
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config/deploy/entity_config.gd
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@ -0,0 +1,30 @@
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class_name EntityConfig extends Resource
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class EntityStateConfig:
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extends Resource
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var state_name: String = ""
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var animation: String = ""
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var loop: bool = false
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var sound: String = ""
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var state_title: String = "" # use default if empty
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var state_note: String = "" # use default if empty
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var actions: Array[String] = []
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class EntityActionConfig:
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extends Resource
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var action_name: String = ""
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var next_state: String = "" # empty means keep current state
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var animation: String = ""
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var sound: String = ""
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var callback: String = ""
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var callback_args := []
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@export var entity_name: String = ""
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@export var placeholder_rect: Rect2 = Rect2(0, 0, 0, 0)
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@export var entity_title: String = ""
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@export var entity_note: String = ""
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@export var entity_states: Array[EntityStateConfig]
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@export var entity_actions: Array[EntityActionConfig]
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11
config/deploy/scene_config.gd
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config/deploy/scene_config.gd
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@ -0,0 +1,11 @@
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class_name SceneConfig extends Resource
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@export var scene_name: String = ""
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@export var camera_range: Rect2 = Rect2(0, -1000, 664, 1317) # 564*317, 16:9
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@export var foreground_scale: Vector2 = Vector2(1.2, 1.2)
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@export var foreground_position: Vector2 = Vector2(0, 0)
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@export var background_scale: Vector2 = Vector2(1.0, 1.0)
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@export var background_position: Vector2 = Vector2(0, 0)
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@export var player_initial_position: Vector2 = Vector2(300, 186)
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@export var player_initial_direction: Vector2 = Vector2(1, -1)
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@export var player_movement_rect: Rect2 = Rect2(0, 0, 0, 0)
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@ -1 +0,0 @@
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class_name AssetMetadata extends Resource
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@ -1,11 +0,0 @@
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class_name AssetMetadata extends Resource
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@ -1,6 +1,6 @@
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extends Marker2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func tweak_position(velocity, facing_direction):
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position.x = facing_direction.x * abs(velocity.x) * 0.3
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position.y = facing_direction.y * abs(velocity.y) * 0.3
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@ -2,8 +2,3 @@ extends Camera2D
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class_name MainCamera
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func _ready() -> void:
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enabled = true
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#position_smoothing_enabled = false
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position_smoothing_speed = 10
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position_smoothing_enabled = true
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@ -9,6 +9,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_50vde")
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[node name="ColorRectTop" type="ColorRect" parent="."]
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@ -22,6 +23,7 @@ offset_left = -282.0
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offset_right = 282.0
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offset_bottom = 40.0
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grow_horizontal = 2
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mouse_filter = 2
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color = Color(0.372549, 0.0156863, 0.0156863, 1)
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[node name="ColorRectBottom" type="ColorRect" parent="."]
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@ -38,4 +40,5 @@ offset_top = -38.5
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offset_right = 282.0
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grow_horizontal = 2
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grow_vertical = 0
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mouse_filter = 2
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color = Color(0.372549, 0.0156863, 0.0156863, 1)
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@ -1,12 +1,8 @@
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extends ParallaxBackground
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#
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## Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _physics_process(delta: float) -> void:
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#var x = Input.get_axis("left", "right")
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#var y = Input.get_axis("up", "down")
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#camera.position.x += delta * x * 1000
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#camera.position.y += delta * y * 1000
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@onready var deploy_layer = %DeployLayer as Node2D
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func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_BG
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@ -1,15 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://d0mnndg67dru1"]
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[ext_resource type="Script" path="res://scene/ground/parallax_background.gd" id="1_w8735"]
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[ext_resource type="Texture2D" uid="uid://dukm6cix2kghn" path="res://asset/art/第一章/场景五(1012外间现实版)/1012外间.png" id="2_6t5qy"]
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[ext_resource type="Texture2D" uid="uid://cjyk6lbbdxiwf" path="res://asset/art/第一章/场景六(院子回忆版)/院子1楼(黄昏有人).png" id="2_fnngl"]
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[node name="ParallaxBackground" type="ParallaxBackground"]
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scroll_base_offset = Vector2(-250, -200)
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script = ExtResource("1_w8735")
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxLayer"]
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scale = Vector2(1.33649, 1.32083)
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texture = ExtResource("2_6t5qy")
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texture = ExtResource("2_fnngl")
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centered = false
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[node name="DeployLayer" type="Node2D" parent="ParallaxLayer"]
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unique_name_in_owner = true
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@ -1,21 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://02lmmldikfar"]
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[ext_resource type="Script" path="res://scene/ground/parallax_foreground.gd" id="1_32n5c"]
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[ext_resource type="Texture2D" uid="uid://c0l7pkwvbrgey" path="res://asset/art/第一章/场景五(1012外间现实版)/前景.png" id="3_4g2yq"]
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[ext_resource type="Texture2D" uid="uid://by8h2yuqve7fw" path="res://asset/art/第一章/场景六(院子回忆版)/前景有人版.png" id="2_takn1"]
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[ext_resource type="PackedScene" uid="uid://o4a2eluydtep" path="res://scene/ground/boarder_frame.tscn" id="4_18dtv"]
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[node name="ParallaxForeground" type="ParallaxBackground"]
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scroll_base_offset = Vector2(-250, -200)
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script = ExtResource("1_32n5c")
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[node name="ParallaxLayer2" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(1.1, 1.1)
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motion_mirroring = Vector2(2000, 1300)
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxLayer2"]
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position = Vector2(2, 73)
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scale = Vector2(1.33886, 1.05)
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texture = ExtResource("3_4g2yq")
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position = Vector2(-4, 23)
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scale = Vector2(1.2, 1.2)
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texture = ExtResource("2_takn1")
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centered = false
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[node name="ShadedFrame" parent="." instance=ExtResource("4_18dtv")]
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@ -7,7 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://dc778gsjfr3ky" path="res://scene/hud/prop_hud.tscn" id="4_t7gb2"]
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[ext_resource type="PackedScene" uid="uid://5g07x6q7wwr1" path="res://scene/notification/notification.tscn" id="5_3gg5t"]
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[ext_resource type="PackedScene" uid="uid://cekhj65axie0p" path="res://scene/popup/prop_inspector_2d.tscn" id="5_ux0rw"]
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[ext_resource type="PackedScene" uid="uid://cjhw5ecygrqty" path="res://scene/player/player_2d.tscn" id="6_6geb0"]
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[ext_resource type="PackedScene" uid="uid://cjhw5ecygrqty" path="res://scene/player/main_player.tscn" id="6_6geb0"]
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[ext_resource type="PackedScene" uid="uid://cqkeegrcdjyg4" path="res://scene/camera/camera_focus_marker.tscn" id="7_n7qcv"]
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[ext_resource type="PackedScene" uid="uid://ogyvstscr0kx" path="res://scene/camera/main_camera.tscn" id="8_nj084"]
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[ext_resource type="PackedScene" uid="uid://02lmmldikfar" path="res://scene/ground/parallax_foreground.tscn" id="11_anxqu"]
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@ -29,20 +29,34 @@ offset_top = -134.0
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mouse_filter = 2
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[node name="Notification" parent="UILayer" instance=ExtResource("5_3gg5t")]
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mouse_filter = 2
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[node name="VignetteShading" parent="." instance=ExtResource("2_d1re1")]
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[node name="PropInspector2D" parent="." instance=ExtResource("5_ux0rw")]
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[node name="Player2D" parent="." instance=ExtResource("6_6geb0")]
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[node name="MainPlayer" parent="." instance=ExtResource("6_6geb0")]
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unique_name_in_owner = true
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position = Vector2(300, 187)
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current_status = 0
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facing_direction = Vector2(1, -1)
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running_locked = false
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speed_walking = 100.0
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speed_runnig = 170.0
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speed_laying = 60.0
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speed_climbing = 60.0
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[node name="CameraFocusMarker" parent="MainPlayer" instance=ExtResource("7_n7qcv")]
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unique_name_in_owner = true
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[node name="CameraFocusMarker" parent="Player2D" instance=ExtResource("7_n7qcv")]
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unique_name_in_owner = true
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[node name="MainCamera" parent="Player2D/CameraFocusMarker" instance=ExtResource("8_nj084")]
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[node name="MainCamera" parent="MainPlayer/CameraFocusMarker" instance=ExtResource("8_nj084")]
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unique_name_in_owner = true
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position = Vector2(1, 0)
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limit_left = 0
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limit_top = -1000
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limit_right = 1500
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limit_bottom = 1317
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limit_smoothed = true
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position_smoothing_enabled = true
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position_smoothing_speed = 8.0
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[node name="ParallaxForeground" parent="." instance=ExtResource("11_anxqu")]
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 0
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mouse_filter = 2
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script = ExtResource("1_j0g80")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -208.0
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offset_bottom = 40.0
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grow_horizontal = 0
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mouse_filter = 2
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theme_override_constants/margin_top = 12
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theme_override_constants/margin_right = 24
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[node name="RichTextLabel" type="RichTextLabel" parent="MarginContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_horizontal = 8
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mouse_filter = 2
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text = "notification"
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fit_content = true
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scroll_active = false
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autowrap_mode = 0
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text_direction = 2
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@ -33,10 +33,10 @@ enum MOVEMENT_STATUS {
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if is_climbing:
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is_laying = false
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@export var running_locked := false
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@export var speed_walking := 300.0
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@export var speed_runnig := 500.0
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@export var speed_laying := 150.0
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@export var speed_climbing := 170.0
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@export var speed_walking := 100.0
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@export var speed_runnig := 170.0
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@export var speed_laying := 60.0
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@export var speed_climbing := 60.0
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#const JUMP_VELOCITY = -400.0
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@onready var camera = %MainCamera as Camera2D
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@ -162,5 +162,4 @@ func _physics_process(_delta: float) -> void:
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func _tweak_camera_marker():
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var marker = get_node("./CameraFocusMarker") as Node2D
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if marker:
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marker.position.x = facing_direction.x * abs(velocity.x) * 0.11
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marker.position.y = facing_direction.y * abs(velocity.y) * 0.11
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marker.tweak_position(velocity, facing_direction)
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@ -1,21 +1,14 @@
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[gd_scene load_steps=5 format=3 uid="uid://cjhw5ecygrqty"]
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[ext_resource type="Script" path="res://scene/player/player_2d.gd" id="1_3a78y"]
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[ext_resource type="SpriteFrames" uid="uid://c43gyexokirl4" path="res://config/animation/player_sprite_frames.tres" id="1_23i43"]
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[ext_resource type="Script" path="res://scene/player/main_player.gd" id="1_3a78y"]
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[ext_resource type="SpriteFrames" uid="uid://cs44glabs8sma" path="res://config/animation/player_sprite_frames.tres" id="1_23i43"]
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[ext_resource type="Texture2D" uid="uid://t526pexw4ng4" path="res://asset/art/neutral_point_light.webp" id="3_scilj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fno82"]
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size = Vector2(105, 238.5)
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[node name="Player2D" type="CharacterBody2D"]
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[node name="MainPlayer" type="CharacterBody2D"]
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script = ExtResource("1_3a78y")
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current_status = null
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facing_direction = null
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running_locked = null
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speed_walking = null
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speed_runnig = null
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speed_laying = null
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speed_climbing = null
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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unique_name_in_owner = true
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