完善胖子游戏3

This commit is contained in:
cakipaul 2025-08-07 15:22:56 +08:00
parent 4a4549f29c
commit 6a85f37e7b
7 changed files with 244 additions and 126 deletions

View File

@ -284,8 +284,17 @@ c03_抓药铜钱不足,钱还没准备够...牌子上讲需要三文,,,,,
c03_药方内容,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,, c03_药方内容,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,,
c03_s04_柜子照片,吾唯一至亲 李二弟,,,,, c03_s04_柜子照片,吾唯一至亲 李二弟,,,,,
c03_s06_没贴的寻人启事,没贴的寻人启事,,,,, c03_s06_没贴的寻人启事,没贴的寻人启事,,,,,
c03_s07_胖子游戏结束,张文开...文开...{br}方...小蝉...{br}绞肉机...,,,,,
c03_s08_囚室绳子,绑得很死,直接解不开绳子。,,,,, c03_s08_囚室绳子,绑得很死,直接解不开绳子。,,,,,
c03_s08_囚室醒过来,?这里是,,,,, c03_s08_囚室醒过来,?这里是,,,,,
c03_s08_囚室看到脚印,?又是脚印,,,,, c03_s08_囚室看到脚印,?又是脚印,,,,,
c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,, c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
c03_s09_胖子干尸,?胖子干尸,,,,, c03_s09_胖子干尸,?胖子干尸,,,,,
c03_s12_label1,[wave]太瘦弱会被吃掉的![/wave],,,,,
c03_s12_label2,[wave]不够...还不够...[/wave],,,,,
c03_s12_label3,[wave]活着[/wave],,,,,
c03_s12_label4,[wave]太瘦弱了...[/wave],,,,,
c03_s12_label5,[wave]已经...回不了头了。[/wave],,,,,
c03_s12_label6,[wave]将她交给我,方能保你平安[/wave],,,,,
c03_s12_label7,[wave]反正...都一样吧[/wave],,,,,
c03_s12_label8,[wave]又嫩又甜[/wave],,,,,

1 keys zh_CN _character _notes _tags zh_SH en
284 c03_药方内容 生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服
285 c03_s04_柜子照片 吾唯一至亲 李二弟
286 c03_s06_没贴的寻人启事 没贴的寻人启事
287 c03_s07_胖子游戏结束 张文开...文开...{br}方...小蝉...{br}绞肉机...
288 c03_s08_囚室绳子 绑得很死,直接解不开绳子。
289 c03_s08_囚室醒过来 ?这里是
290 c03_s08_囚室看到脚印 ?又是脚印
291 c03_s08_囚室符纸 妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。
292 c03_s09_胖子干尸 ?胖子干尸
293 c03_s12_label1 [wave]太瘦弱会被吃掉的![/wave]
294 c03_s12_label2 [wave]不够...还不够...[/wave]
295 c03_s12_label3 [wave]活着[/wave]
296 c03_s12_label4 [wave]太瘦弱了...[/wave]
297 c03_s12_label5 [wave]已经...回不了头了。[/wave]
298 c03_s12_label6 [wave]将她交给我,方能保你平安[/wave]
299 c03_s12_label7 [wave]反正...都一样吧[/wave]
300 c03_s12_label8 [wave]又嫩又甜[/wave]

View File

@ -377,6 +377,15 @@
妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸] 妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸]
# s09 棺材房 # s09 棺材房
?胖子干尸 [ID:c03_s09_胖子干尸] ?胖子干尸 [ID:c03_s09_胖子干尸]
# s10-12 胖子游戏1-3
[wave]太瘦弱会被吃掉的![/wave] [ID:c03_s12_label1]
[wave]不够...还不够...[/wave] [ID:c03_s12_label2]
[wave]活着[/wave] [ID:c03_s12_label3]
[wave]太瘦弱了...[/wave] [ID:c03_s12_label4]
[wave]已经...回不了头了。[/wave] [ID:c03_s12_label5]
[wave]将她交给我,方能保你平安[/wave] [ID:c03_s12_label6]
[wave]反正...都一样吧[/wave] [ID:c03_s12_label7]
[wave]又嫩又甜[/wave] [ID:c03_s12_label8]
=> END => END

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@ -195,8 +195,8 @@ var ANIMATION_CONFIG = {
"speed_runnig": 150.0, "speed_runnig": 150.0,
"walk_footstep": 0.5, "walk_footstep": 0.5,
"run_footstep": 0.5, "run_footstep": 0.5,
"os_height": 70.0, "os_height": 130.0,
"light_height": 20.0, "light_height": 70.0,
# 如果使用 auto就会自动以最低点为基准 # 如果使用 auto就会自动以最低点为基准
# "auto_foot_offset": true, # "auto_foot_offset": true,
"foot_offset": Vector2(0, -51.0), "foot_offset": Vector2(0, -51.0),
@ -217,8 +217,8 @@ var ANIMATION_CONFIG = {
"speed_runnig": 100.0, "speed_runnig": 100.0,
"walk_footstep": 0.5, "walk_footstep": 0.5,
"run_footstep": 7.0 / 9.0 / 2.0, "run_footstep": 7.0 / 9.0 / 2.0,
"os_height": 70.0, "os_height": 80.0,
"light_height": 20.0, "light_height": 40.0,
# 如果使用 auto就会自动以最低点为基准 # 如果使用 auto就会自动以最低点为基准
# "auto_foot_offset": true, # "auto_foot_offset": true,
"foot_offset": Vector2(0, -68.0), "foot_offset": Vector2(0, -68.0),

View File

@ -64,6 +64,14 @@ func reset_position_immediately():
print("CameraFocusMarker reset_position_immediately to:", global_position) print("CameraFocusMarker reset_position_immediately to:", global_position)
func set_force_offset_to_target() -> void:
var target_position = focusing_node.global_position + _tweeked_position
if focusing_node is MainPlayer:
# player 的焦点在脚底,所以需要偏移 player 的高度。注意 y 轴是向下的,所以是减去 player 的高度
target_position.y -= focusing_node.current_animation_config.os_height * 0.7
force_offset = global_position - target_position
func tweak_position(velocity, facing_direction): func tweak_position(velocity, facing_direction):
var ideal_x = facing_direction.x * min(50.0, 0.5 * abs(velocity.x)) var ideal_x = facing_direction.x * min(50.0, 0.5 * abs(velocity.x))
var current_x = _tweeked_position.x var current_x = _tweeked_position.x

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@ -289,6 +289,7 @@ offset_bottom = -7.0
[node name="被砍断的文字1" type="RichTextLabel" parent="Ground/DeployLayer/Control"] [node name="被砍断的文字1" type="RichTextLabel" parent="Ground/DeployLayer/Control"]
custom_minimum_size = Vector2(200, 0) custom_minimum_size = Vector2(200, 0)
layout_mode = 0
offset_left = -206.0 offset_left = -206.0
offset_top = -18.0 offset_top = -18.0
offset_right = -6.0 offset_right = -6.0
@ -305,6 +306,7 @@ metadata/_edit_use_anchors_ = true
[node name="被砍断的文字2" type="RichTextLabel" parent="Ground/DeployLayer/Control"] [node name="被砍断的文字2" type="RichTextLabel" parent="Ground/DeployLayer/Control"]
custom_minimum_size = Vector2(200, 0) custom_minimum_size = Vector2(200, 0)
layout_mode = 0
offset_left = 4.0 offset_left = 4.0
offset_top = -17.0 offset_top = -17.0
offset_right = 204.0 offset_right = 204.0

View File

@ -15,10 +15,10 @@ func _ready() -> void:
#region node_reference #region node_reference
var collapse_sprite: AnimatedSprite2D var collapse_sprite: AnimatedSprite2D
var ambush_collapse: Ambush2D
var final_meat_ambush: Ambush2D var final_meat_ambush: Ambush2D
var final_meat_sprite: AnimatedSprite2D var final_meat_sprite: AnimatedSprite2D
var final_label var final_label
#endregion #endregion
@ -28,6 +28,8 @@ func _setup_node_reference() -> void:
final_meat_ambush = $"../DeployLayer/Ambush最终吃肉" final_meat_ambush = $"../DeployLayer/Ambush最终吃肉"
final_meat_sprite = $"../DeployLayer/Ambush最终吃肉/Pro吃肉" final_meat_sprite = $"../DeployLayer/Ambush最终吃肉/Pro吃肉"
final_label = $"../CanvasLayer/最终吃肉" final_label = $"../CanvasLayer/最终吃肉"
ambush_collapse = $"../DeployLayer/Ambush小孩山塌了"
func _on_ground_ready() -> void: func _on_ground_ready() -> void:
# 设置相机范围 # 设置相机范围
@ -35,7 +37,8 @@ func _on_ground_ready() -> void:
var right_x = player.player_movement_rect.size.x var right_x = player.player_movement_rect.size.x
var rect := Rect2i(0, -158, int(right_x) + 320, 316) var rect := Rect2i(0, -158, int(right_x) + 320, 316)
SceneManager.get_camera_marker().apply_limits(rect) SceneManager.get_camera_marker().apply_limits(rect)
# 玩家不能超过 ambush_collapse 位置
player.global_position.x = min(player.global_position.x, ambush_collapse.global_position.x)
# 处理 Ambush肉1 节点 # 处理 Ambush肉1 节点
for i in range(1, 4): for i in range(1, 4):
var node = get_node("../DeployLayer/Ambush肉" + str(i)) as Ambush2D var node = get_node("../DeployLayer/Ambush肉" + str(i)) as Ambush2D
@ -52,21 +55,52 @@ func _disable_wall_on_meat(meat_node) -> void:
func _on_eat_meat_triggered(node) -> void: func _on_eat_meat_triggered(node) -> void:
_disable_wall_on_meat(node) _disable_wall_on_meat(node)
_tween_display_label(node)
var player = SceneManager.get_player() var player = SceneManager.get_player()
SceneManager.lock_player(0, 8) SceneManager.lock_player(0, 8)
var tween = create_tween() var tween = create_tween()
tween.tween_interval(0.9) tween.tween_interval(0.9)
tween.tween_property(node, "modulate:a", 0.0, 1.0) tween.tween_property(node, "self_modulate:a", 0.0, 1.0)
await player.animation_finished await player.animation_finished
SceneManager.unlock_player() SceneManager.unlock_player()
func _tween_display_label(node) -> void:
var label = node.get_node("Label")
label.modulate.a = 0.0
label.show()
var tween = create_tween()
tween.tween_property(label, "modulate:a", 1.0, 0.5)
tween.tween_interval(3.5)
tween.tween_property(label, "modulate:a", 0.0, 0.5)
func label_ambush1() -> void:
var ambush = $"../DeployLayer/AmbushLabel1"
_tween_display_label(ambush)
func label_ambush2() -> void:
var ambush = $"../DeployLayer/AmbushLabel2"
_tween_display_label(ambush)
func label_ambush3() -> void:
var ambush = $"../DeployLayer/AmbushLabel3"
_tween_display_label(ambush)
func eat_meat() -> void: func eat_meat() -> void:
final_label.show()
final_label.modulate.a = 0.0
final_meat_ambush.enabled = false final_meat_ambush.enabled = false
var light_pivot = $"../DeployLayer/LightPivot" var light_pivot = $"../DeployLayer/Ambush最终吃肉/LightPivot"
SceneManager.lock_player() SceneManager.lock_player()
var x = final_meat_sprite.global_position.x var x = final_meat_sprite.global_position.x
await SceneManager.get_player().walk_to_x(x).finished await SceneManager.get_player().walk_to_x(x).finished
var tween = create_tween()
tween.tween_interval(1.0)
tween.tween_property(final_label, "modulate:a", 1.0, 2.5)
# 第一帧没有瘦子,后面才有 # 第一帧没有瘦子,后面才有
var player = SceneManager.get_player() as MainPlayer var player = SceneManager.get_player() as MainPlayer
player.reparent_light(light_pivot) player.reparent_light(light_pivot)
@ -82,11 +116,45 @@ func eat_meat() -> void:
func collapse() -> void: func collapse() -> void:
$"../DeployLayer/Ambush小孩山塌了".enabled = false var player = SceneManager.get_player()
ambush_collapse.enabled = false
# 交互之后,启用 final_meat_ambush
final_meat_ambush.enabled = true
SceneManager.lock_player()
var label = $"../DeployLayer/都一样"
label.modulate.a = 0.0
label.show()
var camera := SceneManager.get_camera_marker() as CameraFocusMarker
var default_limit_rect := camera.default_camera_rect
var limit_rect := camera.default_camera_rect
limit_rect.position.y -= 100
limit_rect.size.y += 100
camera.apply_limits(limit_rect)
if GlobalConfig.DEBUG:
print("camera limit_rect:", limit_rect)
var tween
create_tween().tween_property(label, "modulate:a", 1.0, 2.0)
await Util.wait(1.0)
Util.timer(1.0, camera.tween_zoom.bind(1.05, 2.0))
camera.set_force_offset_to_target()
var target_offset = ambush_collapse.get_node("CameraPivot").global_position - player.global_position
tween = create_tween()
tween.tween_property(camera, "force_offset", target_offset, 3.0)
tween.tween_interval(1.0)
await tween.finished
collapse_sprite.play() collapse_sprite.play()
$"Sfx山塌了".play() $"Sfx山塌了".play()
#TODO #TODO
SceneManager.pop_debug_dialog_info("音效", "山塌了") SceneManager.pop_debug_dialog_info("音效", "山塌了")
# 交互之后,启用 final_meat_ambush await Util.wait(1.5)
final_meat_ambush.enabled = true camera.shake_camera()
tween = create_tween()
tween.tween_interval(3.0)
tween.tween_callback(camera.tween_zoom.bind(1.0, 1.5))
tween.tween_property(camera, "force_offset", Vector2.ZERO, 2.0)
await tween.finished
SceneManager.unlock_player()
camera.apply_limits(default_limit_rect)
create_tween().tween_property(label, "modulate:a", 0.0, 1.0)

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@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=3 uid="uid://cxabqg87g4vxc"] [gd_scene load_steps=23 format=3 uid="uid://cxabqg87g4vxc"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ly8ge"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ly8ge"]
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_c01lu"] [ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_c01lu"]
@ -9,7 +9,6 @@
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="9_vyyx8"] [ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="9_vyyx8"]
[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="10_7x1vi"] [ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="10_7x1vi"]
[ext_resource type="Texture2D" uid="uid://dd8vkws24b5vy" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山后 可以和背景移动速度不一样 循环贴图.png" id="10_47wdn"] [ext_resource type="Texture2D" uid="uid://dd8vkws24b5vy" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山后 可以和背景移动速度不一样 循环贴图.png" id="10_47wdn"]
[ext_resource type="Texture2D" uid="uid://q3n7lw1ngoqh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/遮罩 循环贴图.png" id="10_bi3i1"]
[ext_resource type="FontFile" uid="uid://bnxdsxp7dst7f" path="res://asset/font/锐字太空混元像素简繁-闪 超黑_mianfeiziti.com.ttf" id="11_mr0pm"] [ext_resource type="FontFile" uid="uid://bnxdsxp7dst7f" path="res://asset/font/锐字太空混元像素简繁-闪 超黑_mianfeiziti.com.ttf" id="11_mr0pm"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_sul0a"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_sul0a"]
[ext_resource type="Texture2D" uid="uid://dpt0s2ujvcjs5" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山前 可以和背景移动速度不一样 循环贴图.png" id="11_vyyx8"] [ext_resource type="Texture2D" uid="uid://dpt0s2ujvcjs5" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山前 可以和背景移动速度不一样 循环贴图.png" id="11_vyyx8"]
@ -25,14 +24,14 @@ length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("DeployLayer/LightPivot:position") tracks/0/path = NodePath("DeployLayer/Ambush最终吃肉/LightPivot:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [Vector2(850, 95)] "values": [Vector2(0, 95)]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -66,14 +65,14 @@ capture_included = true
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("DeployLayer/LightPivot:position") tracks/0/path = NodePath("DeployLayer/Ambush最终吃肉/LightPivot:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0, 0.42, 0.7, 3.31, 4.75, 5.79, 9.4, 9.68, 10), "times": PackedFloat32Array(0, 0.433333, 0.7, 3.31, 4.75, 5.79, 9.4, 9.68, 10),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 0, "update": 0,
"values": [Vector2(850, 95), Vector2(875, 75), Vector2(892, 47), Vector2(940, 20), Vector2(944, 21), Vector2(959, 11), Vector2(977, -13), Vector2(977, 13), Vector2(968, 176)] "values": [Vector2(0, 95), Vector2(25, 95), Vector2(42, 77), Vector2(90, 50), Vector2(105, 51), Vector2(109, 51), Vector2(127, 27), Vector2(127, 53), Vector2(118, 216)]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -109,7 +108,7 @@ _data = {
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y18rp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_y18rp"]
[node name="S12" type="Node2D"] [node name="S12" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0, 103.0, 63.0] metadata/_edit_horizontal_guides_ = [-627.0, 103.0, 63.0, -120.0, -158.0]
[node name="Ground" parent="." instance=ExtResource("1_ly8ge")] [node name="Ground" parent="." instance=ExtResource("1_ly8ge")]
scene_name = "c03_s12" scene_name = "c03_s12"
@ -148,12 +147,32 @@ offset = Vector2(0, -158)
position = Vector2(69, 21) position = Vector2(69, 21)
[node name="portal_right" parent="Ground/DeployLayer" index="1"] [node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(4346, 37) position = Vector2(7496, 3)
[node name="Ambush肉1" parent="Ground/DeployLayer" index="2" instance=ExtResource("11_sul0a")] [node name="AmbushLabel1" parent="Ground/DeployLayer" index="2" instance=ExtResource("11_sul0a")]
position = Vector2(923, 85) position = Vector2(609, 26)
hook_method = "label_ambush1"
[node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel1"]
visible = false
custom_minimum_size = Vector2(500, 0)
offset_left = -157.0
offset_top = -114.0
offset_right = 343.0
offset_bottom = -73.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "c03_s12_label4"
fit_content = true
horizontal_alignment = 1
[node name="Ambush肉1" parent="Ground/DeployLayer" index="3" instance=ExtResource("11_sul0a")]
z_index = 6
position = Vector2(1295, 89)
texture = ExtResource("14_vyyx8") texture = ExtResource("14_vyyx8")
offset = Vector2(13, 0) offset = Vector2(20, 0)
trigger_mode = "interact" trigger_mode = "interact"
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Ambush肉1"] [node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Ambush肉1"]
@ -165,6 +184,7 @@ collision_mask = 0
shape = SubResource("RectangleShape2D_y18rp") shape = SubResource("RectangleShape2D_y18rp")
[node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉1"] [node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉1"]
visible = false
custom_minimum_size = Vector2(1000, 0) custom_minimum_size = Vector2(1000, 0)
offset_left = -474.0 offset_left = -474.0
offset_top = -169.0 offset_top = -169.0
@ -174,14 +194,34 @@ theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm") theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40 theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true bbcode_enabled = true
text = "[wave]太瘦弱会被吃掉的![/wave]" text = "c03_s12_label1"
fit_content = true fit_content = true
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Ambush肉2" parent="Ground/DeployLayer" index="3" instance=ExtResource("11_sul0a")] [node name="AmbushLabel2" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_sul0a")]
position = Vector2(1443, 84) position = Vector2(1896, 37)
hook_method = "label_ambush2"
[node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel2"]
visible = false
custom_minimum_size = Vector2(500, 0)
offset_left = -143.0
offset_top = -122.0
offset_right = 357.0
offset_bottom = -81.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "c03_s12_label5"
fit_content = true
horizontal_alignment = 1
[node name="Ambush肉2" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_sul0a")]
z_index = 6
position = Vector2(2700, 88)
texture = ExtResource("12_mr0pm") texture = ExtResource("12_mr0pm")
offset = Vector2(20, 0) offset = Vector2(27, 0)
trigger_mode = "interact" trigger_mode = "interact"
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Ambush肉2"] [node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Ambush肉2"]
@ -193,6 +233,7 @@ collision_mask = 0
shape = SubResource("RectangleShape2D_y18rp") shape = SubResource("RectangleShape2D_y18rp")
[node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉2"] [node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉2"]
visible = false
custom_minimum_size = Vector2(500, 0) custom_minimum_size = Vector2(500, 0)
offset_left = -204.0 offset_left = -204.0
offset_top = -166.0 offset_top = -166.0
@ -202,14 +243,15 @@ theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm") theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40 theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true bbcode_enabled = true
text = "[wave]不够...还不够...[/wave]" text = "c03_s12_label2"
fit_content = true fit_content = true
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Ambush肉3" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_sul0a")] [node name="Ambush肉3" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_sul0a")]
position = Vector2(2016, 85) z_index = 6
position = Vector2(3736, 89)
texture = ExtResource("15_7x1vi") texture = ExtResource("15_7x1vi")
offset = Vector2(37, 0) offset = Vector2(43, 0)
trigger_mode = "interact" trigger_mode = "interact"
collision_width_and_x = Vector2(44.19, 0) collision_width_and_x = Vector2(44.19, 0)
@ -221,7 +263,8 @@ collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Ambush肉3/StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Ambush肉3/StaticBody2D"]
shape = SubResource("RectangleShape2D_y18rp") shape = SubResource("RectangleShape2D_y18rp")
[node name="回不了头" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉3"] [node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/Ambush肉3"]
visible = false
custom_minimum_size = Vector2(500, 0) custom_minimum_size = Vector2(500, 0)
offset_left = -232.0 offset_left = -232.0
offset_top = -165.0 offset_top = -165.0
@ -231,20 +274,63 @@ theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm") theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40 theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true bbcode_enabled = true
text = "[wave]活着[/wave]" text = "c03_s12_label3"
fit_content = true fit_content = true
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Ambush最终吃肉" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_sul0a")] [node name="AmbushLabel3" parent="Ground/DeployLayer" index="7" instance=ExtResource("11_sul0a")]
position = Vector2(4000, 54) position = Vector2(4621, 52)
sign_mark_offset = Vector2(39, -9) hook_method = "label_ambush3"
[node name="Label" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel3"]
visible = false
custom_minimum_size = Vector2(500, 0)
offset_left = -101.0
offset_top = -123.0
offset_right = 399.0
offset_bottom = -82.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "c03_s12_label6"
fit_content = true
horizontal_alignment = 1
[node name="Ambush小孩山塌了" parent="Ground/DeployLayer" index="8" instance=ExtResource("11_sul0a")]
position = Vector2(5579.84, 32.01)
trigger_mode = "interact"
one_shot = false
hook_method = "collapse"
[node name="CameraPivot" type="Marker2D" parent="Ground/DeployLayer/Ambush小孩山塌了"]
position = Vector2(66.1602, 3.99001)
[node name="都一样" type="RichTextLabel" parent="Ground/DeployLayer" index="9"]
visible = false
custom_minimum_size = Vector2(500, 0)
offset_left = 5401.0
offset_top = -69.0
offset_right = 5901.0
offset_bottom = -28.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "c03_s12_label7"
fit_content = true
horizontal_alignment = 1
[node name="Ambush最终吃肉" parent="Ground/DeployLayer" index="10" instance=ExtResource("11_sul0a")]
position = Vector2(7001, 0)
sign_mark_offset = Vector2(36.02, 34.08)
enabled = false enabled = false
trigger_mode = "interact" trigger_mode = "interact"
one_shot = false one_shot = false
hook_method = "eat_meat" hook_method = "eat_meat"
[node name="Pro吃肉" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush最终吃肉"] [node name="Pro吃肉" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush最终吃肉"]
position = Vector2(8, 41) position = Vector2(8, 95)
sprite_frames = ExtResource("10_7x1vi") sprite_frames = ExtResource("10_7x1vi")
animation = &"爬绞肉机最终的" animation = &"爬绞肉机最终的"
offset = Vector2(88, -105) offset = Vector2(88, -105)
@ -252,79 +338,8 @@ script = ExtResource("9_vyyx8")
autostart = false autostart = false
metadata/_custom_type_script = "uid://cphfob11f7atx" metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Ambush小孩山塌了" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_sul0a")] [node name="LightPivot" type="Marker2D" parent="Ground/DeployLayer/Ambush最终吃肉"]
position = Vector2(2981, 32) position = Vector2(0, 95)
trigger_mode = "interact"
one_shot = false
hook_method = "collapse"
[node name="LightPivot" type="Marker2D" parent="Ground/DeployLayer" index="7"]
position = Vector2(850, 95)
[node name="AmbushLabel1" parent="Ground/DeployLayer" index="8" instance=ExtResource("11_sul0a")]
position = Vector2(707, 29)
[node name="太瘦弱" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel1"]
custom_minimum_size = Vector2(500, 0)
offset_left = -250.0
offset_top = -114.0
offset_right = 250.0
offset_bottom = -73.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "[wave]太瘦弱了...[/wave]"
fit_content = true
horizontal_alignment = 1
[node name="AmbushLabel2" parent="Ground/DeployLayer" index="9" instance=ExtResource("11_sul0a")]
position = Vector2(1182, 60)
[node name="回不了头" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel2"]
custom_minimum_size = Vector2(500, 0)
offset_left = -192.0
offset_top = -147.0
offset_right = 308.0
offset_bottom = -106.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "[wave]已经...回不了头了。[/wave]"
fit_content = true
horizontal_alignment = 1
[node name="AmbushLabel3" parent="Ground/DeployLayer" index="10" instance=ExtResource("11_sul0a")]
position = Vector2(2504, 48)
[node name="血" type="RichTextLabel" parent="Ground/DeployLayer/AmbushLabel3"]
custom_minimum_size = Vector2(500, 0)
offset_left = -192.0
offset_top = -147.0
offset_right = 308.0
offset_bottom = -106.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "[wave]浇洒髫年血,将她交给我,方能保你平安[/wave]"
fit_content = true
horizontal_alignment = 1
[node name="都一样吧" type="RichTextLabel" parent="Ground/DeployLayer" index="11"]
custom_minimum_size = Vector2(500, 0)
offset_left = 2805.0
offset_top = -61.0
offset_right = 3305.0
offset_bottom = -20.0
theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "[wave]反正...都一样吧[/wave]"
fit_content = true
horizontal_alignment = 1
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(69, 103) position = Vector2(69, 103)
@ -339,7 +354,7 @@ limit_right = 1200
offset = Vector2(0, 50) offset = Vector2(0, 50)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(30, 150, 4000, 151) points = PackedVector2Array(30, 150, 7000, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"] [node name="DirectionalLight2D" parent="Ground" index="8"]
energy = 0.6 energy = 0.6
@ -349,18 +364,19 @@ range_layer_max = 10
[node name="ParallaxBackground" type="ParallaxBackground" parent="Ground"] [node name="ParallaxBackground" type="ParallaxBackground" parent="Ground"]
layer = -3 layer = -3
scroll_ignore_camera_zoom = true
[node name="底图" type="ParallaxLayer" parent="Ground/ParallaxBackground"] [node name="底图" type="ParallaxLayer" parent="Ground/ParallaxBackground"]
z_index = -10 z_index = -10
motion_scale = Vector2(0.3, 1) motion_scale = Vector2(0.3, 0.5)
motion_mirroring = Vector2(1200, 0) motion_mirroring = Vector2(1200, 316)
[node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/底图"] [node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/底图"]
light_mask = 1025 light_mask = 1025
texture = ExtResource("9_mr0pm") texture = ExtResource("9_mr0pm")
[node name="PointLight2D底" type="PointLight2D" parent="Ground/ParallaxBackground/底图"] [node name="PointLight2D底" type="PointLight2D" parent="Ground/ParallaxBackground/底图"]
position = Vector2(282, -53) position = Vector2(282, -39)
energy = 0.5 energy = 0.5
range_layer_min = -5 range_layer_min = -5
range_item_cull_mask = 1024 range_item_cull_mask = 1024
@ -369,7 +385,8 @@ texture_scale = 1.1
[node name="后山" type="ParallaxLayer" parent="Ground/ParallaxBackground"] [node name="后山" type="ParallaxLayer" parent="Ground/ParallaxBackground"]
z_index = -10 z_index = -10
motion_scale = Vector2(0.5, 1) position = Vector2(0, 40)
motion_scale = Vector2(0.5, 0.8)
motion_mirroring = Vector2(1134, 0) motion_mirroring = Vector2(1134, 0)
[node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/后山"] [node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/后山"]
@ -377,7 +394,7 @@ light_mask = 2049
texture = ExtResource("10_47wdn") texture = ExtResource("10_47wdn")
[node name="PointLight2D底_后" type="PointLight2D" parent="Ground/ParallaxBackground/后山"] [node name="PointLight2D底_后" type="PointLight2D" parent="Ground/ParallaxBackground/后山"]
position = Vector2(205, -87) position = Vector2(205, -56)
energy = 0.3 energy = 0.3
range_layer_min = -5 range_layer_min = -5
range_item_cull_mask = 3072 range_item_cull_mask = 3072
@ -386,8 +403,8 @@ texture_scale = 0.8
[node name="前山" type="ParallaxLayer" parent="Ground/ParallaxBackground"] [node name="前山" type="ParallaxLayer" parent="Ground/ParallaxBackground"]
z_index = -10 z_index = -10
position = Vector2(0, 16) position = Vector2(0, 20)
motion_scale = Vector2(0.8, 1) motion_scale = Vector2(0.8, 0.9)
motion_mirroring = Vector2(1200, 0) motion_mirroring = Vector2(1200, 0)
[node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/前山"] [node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxBackground/前山"]
@ -395,7 +412,7 @@ light_mask = 4097
texture = ExtResource("11_vyyx8") texture = ExtResource("11_vyyx8")
[node name="PointLight2D底_后_前" type="PointLight2D" parent="Ground/ParallaxBackground/前山"] [node name="PointLight2D底_后_前" type="PointLight2D" parent="Ground/ParallaxBackground/前山"]
position = Vector2(307, -141) position = Vector2(259, -77)
energy = 0.3 energy = 0.3
range_layer_min = -5 range_layer_min = -5
range_item_cull_mask = 7168 range_item_cull_mask = 7168
@ -407,13 +424,22 @@ layer = -1
[node name="山前地后" type="ParallaxLayer" parent="Ground/ParallaxBackground2"] [node name="山前地后" type="ParallaxLayer" parent="Ground/ParallaxBackground2"]
[node name="小孩山塌了" type="AnimatedSprite2D" parent="Ground/ParallaxBackground2/山前地后"] [node name="小孩山塌了" type="AnimatedSprite2D" parent="Ground/ParallaxBackground2/山前地后"]
position = Vector2(3000, -73) light_mask = 1025
position = Vector2(5642.84, -25.99)
sprite_frames = ExtResource("10_7x1vi") sprite_frames = ExtResource("10_7x1vi")
animation = &"小孩山塌了" animation = &"小孩山塌了"
offset = Vector2(-47.84, -0.01)
script = ExtResource("9_vyyx8") script = ExtResource("9_vyyx8")
autostart = false autostart = false
metadata/_custom_type_script = "uid://cphfob11f7atx" metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="PointLight2D底_后_前" type="PointLight2D" parent="Ground/ParallaxBackground2/山前地后/小孩山塌了"]
position = Vector2(51, 134)
range_layer_min = -5
range_item_cull_mask = 7168
texture = ExtResource("13_vyyx8")
texture_scale = 1.5
[node name="地面" type="ParallaxLayer" parent="Ground/ParallaxBackground2"] [node name="地面" type="ParallaxLayer" parent="Ground/ParallaxBackground2"]
position = Vector2(0, 101) position = Vector2(0, 101)
motion_mirroring = Vector2(1200, 0) motion_mirroring = Vector2(1200, 0)
@ -421,11 +447,6 @@ motion_mirroring = Vector2(1200, 0)
[node name="地面" type="Sprite2D" parent="Ground/ParallaxBackground2/地面"] [node name="地面" type="Sprite2D" parent="Ground/ParallaxBackground2/地面"]
texture = ExtResource("9_fjio5") texture = ExtResource("9_fjio5")
[node name="遮罩" type="Sprite2D" parent="Ground/ParallaxBackground2/地面"]
modulate = Color(0.14902, 0.14902, 0.14902, 0.533333)
position = Vector2(0, -101)
texture = ExtResource("10_bi3i1")
[node name="肉1" type="Sprite2D" parent="Ground/ParallaxBackground2/地面"] [node name="肉1" type="Sprite2D" parent="Ground/ParallaxBackground2/地面"]
position = Vector2(-143, -48) position = Vector2(-143, -48)
texture = ExtResource("11_y18rp") texture = ExtResource("11_y18rp")
@ -449,6 +470,7 @@ texture = ExtResource("15_7x1vi")
[node name="CanvasLayer" type="CanvasLayer" parent="Ground"] [node name="CanvasLayer" type="CanvasLayer" parent="Ground"]
[node name="最终吃肉" type="RichTextLabel" parent="Ground/CanvasLayer"] [node name="最终吃肉" type="RichTextLabel" parent="Ground/CanvasLayer"]
visible = false
light_mask = 3 light_mask = 3
custom_minimum_size = Vector2(500, 0) custom_minimum_size = Vector2(500, 0)
anchors_preset = 8 anchors_preset = 8
@ -466,7 +488,7 @@ theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("11_mr0pm") theme_override_fonts/normal_font = ExtResource("11_mr0pm")
theme_override_font_sizes/normal_font_size = 40 theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true bbcode_enabled = true
text = "[wave]又嫩又甜[/wave]" text = "c03_s12_label8"
fit_content = true fit_content = true
horizontal_alignment = 1 horizontal_alignment = 1