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+compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png b/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png new file mode 100644 index 00000000..6b2d6669 Binary files /dev/null and b/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png differ diff --git a/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png.import b/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png.import new file mode 100644 index 00000000..17d875c0 --- /dev/null +++ b/asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjaqwy23331mo" +path="res://.godot/imported/1.png-0c83bb9423fda1b7ad653800c0da8d85.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c02_偷听李氏癞子/吕萍蹲下呼吸/1.png" +dest_files=["res://.godot/imported/1.png-0c83bb9423fda1b7ad653800c0da8d85.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c02_八音盒/frames.tres b/asset/art/gif/c02_八音盒/frames.tres index 172dd7a5..bf6d931f 100644 --- a/asset/art/gif/c02_八音盒/frames.tres +++ b/asset/art/gif/c02_八音盒/frames.tres @@ -30,6 +30,20 @@ animations = [{ }, { "frames": [{ "duration": 3.0, +"texture": ExtResource("3_rt1dg") +}, { +"duration": 3.0, +"texture": ExtResource("2_j3743") +}, { +"duration": 3.0, +"texture": ExtResource("1_laew2") +}], +"loop": false, +"name": &"抽屉打开动画", +"speed": 30.0 +}, { +"frames": [{ +"duration": 3.0, "texture": ExtResource("1_tc0uf") }, { "duration": 3.0, diff --git a/asset/art/gif/c02_公寓过道/frames.tres b/asset/art/gif/c02_公寓过道/frames.tres index 55a2c4c0..be8b5b30 100644 --- a/asset/art/gif/c02_公寓过道/frames.tres +++ b/asset/art/gif/c02_公寓过道/frames.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=96 format=3 uid="uid://blij4obvhb1vf"] +[gd_resource type="SpriteFrames" load_steps=107 format=3 uid="uid://blij4obvhb1vf"] [ext_resource type="Texture2D" uid="uid://bju8impgf05r8" path="res://asset/art/gif/c02_公寓过道/小蝶探头/0.png" id="1_b0nfm"] [ext_resource type="Texture2D" uid="uid://8otjg8gn0m6p" path="res://asset/art/gif/c02_公寓过道/眨眼睛/0.png" id="1_h2vuy"] @@ -6,10 +6,13 @@ [ext_resource type="Texture2D" uid="uid://cgjyb6rux8bio" path="res://asset/art/gif/c02_公寓过道/小蝶探头/1.png" id="2_ewqlj"] [ext_resource type="Texture2D" uid="uid://h67dk77cktlg" path="res://asset/art/gif/c02_公寓过道/眨眼睛/1.png" id="2_hcphi"] [ext_resource type="Texture2D" uid="uid://dstqmioirpbj2" path="res://asset/art/gif/c02_公寓过道/老鼠托小鞋子/1.png" id="2_knm4m"] +[ext_resource type="Texture2D" uid="uid://rvh8orq77wf" path="res://asset/art/gif/c02_公寓过道/中位点火/1.png" id="2_o615n"] [ext_resource type="Texture2D" uid="uid://5wqecviireea" path="res://asset/art/gif/c02_公寓过道/老鼠托小鞋子/2.png" id="3_ce2kn"] +[ext_resource type="Texture2D" uid="uid://do2vf1i3823g3" path="res://asset/art/gif/c02_公寓过道/中位点火/2.png" id="3_kaa64"] [ext_resource type="Texture2D" uid="uid://cf3h4eoh5qa3c" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/2.png" id="3_kh412"] [ext_resource type="Texture2D" uid="uid://6po3pxrwx1vd" path="res://asset/art/gif/c02_公寓过道/眨眼睛/2.png" id="3_knm4m"] [ext_resource type="Texture2D" uid="uid://up8ktct3r3ao" path="res://asset/art/gif/c02_公寓过道/小蝶探头/2.png" id="3_v0o2r"] +[ext_resource type="Texture2D" uid="uid://e57xp73gnmff" path="res://asset/art/gif/c02_公寓过道/中位点火/3.png" id="4_bfhe1"] [ext_resource type="Texture2D" uid="uid://d3856wm1qo7kv" path="res://asset/art/gif/c02_公寓过道/眨眼睛/3.png" id="4_ce2kn"] [ext_resource type="Texture2D" uid="uid://d3u44u7uhjpnl" path="res://asset/art/gif/c02_公寓过道/小蝶探头/3.png" id="4_kjlxu"] [ext_resource type="Texture2D" uid="uid://c87pytx32ikt4" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/3.png" id="4_naxfy"] @@ -17,27 +20,35 @@ [ext_resource type="Texture2D" uid="uid://s7blpvb4orm1" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/4.png" id="5_68b50"] [ext_resource type="Texture2D" uid="uid://b3gnixns3mpxl" path="res://asset/art/gif/c02_公寓过道/老鼠托小鞋子/4.png" id="5_dpkmo"] [ext_resource type="Texture2D" uid="uid://cp2f0qjrbw3l6" path="res://asset/art/gif/c02_公寓过道/眨眼睛/4.png" id="5_oaknb"] +[ext_resource type="Texture2D" uid="uid://du3u3qrpqo36p" path="res://asset/art/gif/c02_公寓过道/中位点火/4.png" id="5_s7tay"] [ext_resource type="Texture2D" uid="uid://cc73q5d1gvlug" path="res://asset/art/gif/c02_公寓过道/小蝶探头/4.png" id="5_yb3hy"] [ext_resource 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GradientTexture1D is recommended. uniform sampler2D color: source_color; +// 影响 alpha 的比重 +uniform float alpha_ratio: hint_range(0.0, 1.0) = 1.0; // The resolution for the gradient. 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path="res://asset/art/animation/c01_捡球男孩_关键帧/39.png" id="93_jlpa1"] +[ext_resource type="Texture2D" uid="uid://55es75jviach" path="res://asset/art/gif/c02_公寓过道/中位点火/6.png" id="94_hk0by"] [ext_resource type="Texture2D" uid="uid://bn602rovb7wjh" path="res://asset/art/animation/c01_捡球男孩_关键帧/40.png" id="94_tps82"] +[ext_resource type="Texture2D" uid="uid://cr6rl0xiohyul" path="res://asset/art/gif/c02_公寓过道/中位点火/7.png" id="95_1qtjf"] [ext_resource type="Texture2D" uid="uid://cavrs4vyntwya" path="res://asset/art/animation/c01_捡球男孩_关键帧/41.png" id="95_8e6c0"] +[ext_resource type="Texture2D" uid="uid://bwigcgm5mel1n" path="res://asset/art/gif/c02_公寓过道/中位点火/8.png" id="96_2r13j"] [ext_resource type="Texture2D" uid="uid://ctrek8nnbivdq" path="res://asset/art/animation/c01_捡球男孩_关键帧/42.png" id="96_id53d"] +[ext_resource type="Texture2D" uid="uid://ccft1j3dbbgun" path="res://asset/art/gif/c02_公寓过道/中位点火/9.png" id="97_ho358"] [ext_resource type="Texture2D" uid="uid://gchtu13j53a3" path="res://asset/art/animation/c01_捡球男孩_关键帧/43.png" id="97_t5kiy"] +[ext_resource type="Texture2D" uid="uid://d24fhsybpyn0q" path="res://asset/art/gif/c02_公寓过道/中位点火/10.png" id="98_ekwts"] [ext_resource type="Texture2D" uid="uid://6tmb41e14tav" path="res://asset/art/animation/c01_捡球男孩_关键帧/44.png" id="98_q4jyk"] [ext_resource type="Texture2D" uid="uid://caoucs2ygvxuy" path="res://asset/art/animation/c01_捡球男孩_关键帧/45.png" id="99_4a6ae"] +[ext_resource type="Texture2D" uid="uid://c7nk4qphjwgpf" path="res://asset/art/gif/c02_公寓过道/中位点火/11.png" id="99_x7vnl"] [ext_resource type="Texture2D" uid="uid://dny3lq6y28j4w" path="res://asset/art/animation/c01_捡球男孩_关键帧/46.png" id="100_jwrjp"] [ext_resource type="Texture2D" uid="uid://bue2a7n1v7ajy" path="res://asset/art/animation/c01_捡球男孩_关键帧/47.png" id="101_jilmi"] [ext_resource type="Texture2D" uid="uid://d18p6cdp0oy1x" path="res://asset/art/animation/c01_捡球男孩_关键帧/48.png" id="102_eckkp"] @@ -894,7 +910,7 @@ animations = [{ "duration": 10.0, "texture": ExtResource("53_xbf0q") }], -"loop": true, +"loop": false, "name": &"c00_吕萍_听纸杯", "speed": 30.0 }, { @@ -932,7 +948,10 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("63_a7x1c") +"texture": ExtResource("63_u41rl") +}, { +"duration": 1.0, +"texture": ExtResource("64_6rp57") }], "loop": true, "name": &"c00_吕萍_推柜子_idle", @@ -940,19 +959,37 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("63_a7x1c") +"texture": ExtResource("65_1ad0b") +}, { +"duration": 1.0, +"texture": ExtResource("66_05637") +}, { +"duration": 1.0, +"texture": ExtResource("67_j75wl") +}, { +"duration": 1.0, +"texture": ExtResource("68_xdik1") }], "loop": true, "name": &"c00_吕萍_推柜子_l", -"speed": 2.0 +"speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("63_a7x1c") +"texture": ExtResource("68_xdik1") +}, { +"duration": 1.0, +"texture": ExtResource("67_j75wl") +}, { +"duration": 1.0, +"texture": ExtResource("66_05637") +}, { +"duration": 1.0, +"texture": ExtResource("65_1ad0b") }], "loop": true, "name": &"c00_吕萍_推柜子_r", -"speed": 2.0 +"speed": 5.0 }, { "frames": [{ "duration": 5.0, @@ -1016,7 +1053,45 @@ animations = [{ "texture": ExtResource("464_05637") }], "loop": false, -"name": &"c00_吕萍_点灯", +"name": &"c00_吕萍_点灯_high", +"speed": 30.0 +}, { +"frames": [{ +"duration": 5.0, +"texture": ExtResource("89_k6w82") +}, { +"duration": 5.0, +"texture": ExtResource("90_8fba5") +}, { +"duration": 5.0, +"texture": ExtResource("91_lw2cv") +}, { +"duration": 5.0, +"texture": ExtResource("92_3wx8v") +}, { +"duration": 5.0, +"texture": ExtResource("93_4o8n3") +}, { +"duration": 5.0, +"texture": ExtResource("94_hk0by") +}, { +"duration": 5.0, +"texture": ExtResource("95_1qtjf") +}, { +"duration": 5.0, +"texture": ExtResource("96_2r13j") +}, { +"duration": 5.0, +"texture": ExtResource("97_ho358") +}, { +"duration": 5.0, +"texture": ExtResource("98_ekwts") +}, { +"duration": 5.0, +"texture": ExtResource("99_x7vnl") +}], +"loop": false, +"name": &"c00_吕萍_点灯_mid", "speed": 30.0 }, { "frames": [{ diff --git a/export_presets.cfg b/export_presets.cfg index e3b108f3..8b94a91f 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -3,7 +3,7 @@ name="Windows Desktop" platform="Windows Desktop" runnable=true -advanced_options=false +advanced_options=true dedicated_server=false custom_features="" export_filter="all_resources" @@ -64,3 +64,47 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Remove-Item -Recurse -Force '{temp_dir}'" + +[preset.1] + +name="Web" +platform="Web" +runnable=true +advanced_options=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../export_h5/xiandie/index.html" +patches=PackedStringArray() +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +variant/extensions_support=false +variant/thread_support=false +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/ensure_cross_origin_isolation_headers=true +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color(0, 0, 0, 1) diff --git a/manager/scene/scene_manager.gd b/manager/scene/scene_manager.gd index a34130de..81a6f959 100644 --- a/manager/scene/scene_manager.gd +++ b/manager/scene/scene_manager.gd @@ -144,13 +144,6 @@ func pop_debug_dialog_info(character: String, content: String): DialogueManager.show_dialogue_balloon_scene(balloon_node, res, title) -#### Shader #### - - -func get_shading_layer() -> ShadingLayer: - return get_node_or_null("/root/Main/ShadingLayer") as ShadingLayer - - #### Prop #### diff --git a/project.godot b/project.godot index e49c455d..7215c669 100644 --- a/project.godot +++ b/project.godot @@ -76,8 +76,8 @@ editor/translations/include_notes_in_translation_exports=true window/size/viewport_width=564 window/size/viewport_height=316 -window/size/window_width_override=1692 -window/size/window_height_override=948 +window/size/window_width_override=2256 +window/size/window_height_override=1264 window/subwindows/embed_subwindows=false window/stretch/mode="canvas_items" diff --git a/scene/entity/local_inspectable.gd b/scene/entity/local_inspectable.gd index 882dcd3c..6211f8ba 100644 --- a/scene/entity/local_inspectable.gd +++ b/scene/entity/local_inspectable.gd @@ -45,6 +45,7 @@ var blinking_tween: Tween func _ready() -> void: $InspectLayer.layer = GlobalConfig.CANVAS_LAYER_PROP_INSPECTOR container.modulate.a = 0.0 + content_label.modulate.a = 0.0 content_label.text = _get_tr_content() tip_label.text = tip_cover_hide_notes cover_rect.texture = texture_cover @@ -80,7 +81,8 @@ func _on_interacted() -> void: SceneManager.get_camera_marker().tween_zoom(2.0) status = STATUS_TRANSITIONING var tween = create_tween() - tween.tween_interval(0.7) + tween.tween_interval(0.8) + tween.tween_property(container, "modulate:a", 1.0, 0.7) tween.tween_callback(func(): status = STATUS_INSPECTING_COVER) sign_mark.display_sign = false SceneManager.freeze_player(0.0, PlayerAnimationConfig.ACTION_LOOKUP_WALL) @@ -95,7 +97,7 @@ func _on_interacted() -> void: sfx.play() status = STATUS_INSPECTING_NOTES tip_label.text = tip_notes - create_tween().tween_property(container, "modulate:a", 1.0, 0.15) + create_tween().tween_property(content_label, "modulate:a", 1.0, 0.15) elif status == STATUS_INSPECTING_NOTES: sfx.play() status = STATUS_INSPECTING_COVER @@ -103,7 +105,7 @@ func _on_interacted() -> void: tip_label.text = tip_cover_without_notes else: tip_label.text = tip_cover_hide_notes - create_tween().tween_property(container, "modulate:a", 0.0, 0.15) + create_tween().tween_property(content_label, "modulate:a", 0.0, 0.15) func _blink_label(init := true): @@ -131,6 +133,7 @@ func _on_cancel(_body = null): tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15) tween.tween_interval(1.0) tween.tween_callback(func(): status = STATUS_NORAML) + tween.tween_callback(func(): content_label.modulate.a = 0.0) SceneManager.focus_player_and_reset_zoom() SceneManager.release_player() sign_mark.display_sign = true diff --git a/scene/entity/local_inspectable.tscn b/scene/entity/local_inspectable.tscn index d9339269..357e722c 100644 --- a/scene/entity/local_inspectable.tscn +++ b/scene/entity/local_inspectable.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=8 format=3 uid="uid://ci5anaxsa1apl"] +[gd_scene load_steps=9 format=3 uid="uid://ci5anaxsa1apl"] [ext_resource type="Script" uid="uid://cihyb26hjma4i" path="res://scene/entity/local_inspectable.gd" id="1_85el0"] [ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="2_h0c2s"] [ext_resource type="AudioStream" uid="uid://byjcmxy5crce5" path="res://asset/audio/sfx/ui/纸条.mp3" id="3_3ldx7"] [ext_resource type="Texture2D" uid="uid://bei1s1uucktso" path="res://asset/art/tool/neutral_point_light.webp" id="3_o562w"] [ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="4_do8tr"] +[ext_resource type="Texture2D" uid="uid://dwgxa5j6602vv" path="res://asset/art/ui/prop/local_inspector蒙版.png" id="6_q18ff"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4fuic"] resource_local_to_scene = true @@ -80,10 +81,23 @@ z_index = 100 custom_minimum_size = Vector2(130, 0) layout_mode = 2 size_flags_horizontal = 4 +text = "123" label_settings = SubResource("LabelSettings_c3c2j") vertical_alignment = 1 autowrap_mode = 3 +[node name="TextureRect" type="TextureRect" parent="InspectLayer/Root/Container/ContentLabel"] +self_modulate = Color(1, 1, 1, 0.733333) +show_behind_parent = true +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("6_q18ff") + [node name="MarginContainer" type="MarginContainer" parent="InspectLayer/Root"] layout_mode = 2 offset_top = 263.0 diff --git a/scene/entity/portal.tscn b/scene/entity/portal.tscn index eb065679..cbe44629 100644 --- a/scene/entity/portal.tscn +++ b/scene/entity/portal.tscn @@ -63,7 +63,6 @@ unique_name_in_owner = true offset_top = -47.0 offset_right = 347.0 offset_bottom = 287.0 -lock_on_player_freezed = true enabled = false [node name="Sprite2D" parent="Sign/TextureContainer" index="0"] diff --git a/scene/entity/ux/sign.tscn b/scene/entity/ux/sign.tscn index dc30763f..a2081e69 100644 --- a/scene/entity/ux/sign.tscn +++ b/scene/entity/ux/sign.tscn @@ -1,8 +1,17 @@ -[gd_scene load_steps=3 format=3 uid="uid://c4tipnj1cr1j3"] +[gd_scene load_steps=5 format=3 uid="uid://c4tipnj1cr1j3"] [ext_resource type="Texture2D" uid="uid://bp8cdf6p8e56a" path="res://asset/art/ui/action_mark/探索ui.png" id="1_40b58"] [ext_resource type="Script" uid="uid://creybi0q3rg38" path="res://scene/entity/ux/sign.gd" id="2_kaoka"] +[sub_resource type="Gradient" id="Gradient_y564w"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_px708"] +gradient = SubResource("Gradient_y564w") +width = 100 +height = 100 +fill = 2 + [node name="Sign" type="Control"] layout_mode = 3 anchors_preset = 0 @@ -27,3 +36,10 @@ unique_name_in_owner = true light_mask = 16 position = Vector2(3.8147e-06, 3.8147e-06) texture = ExtResource("1_40b58") + +[node name="PointLight2D" type="PointLight2D" parent="TextureContainer/Sprite2D"] +position = Vector2(-3.8147e-06, -3.8147e-06) +scale = Vector2(1, 1) +blend_mode = 2 +range_item_cull_mask = 16 +texture = SubResource("GradientTexture2D_px708") diff --git a/scene/ground/ground.tscn b/scene/ground/ground.tscn index e17a154c..ce825b4f 100644 --- a/scene/ground/ground.tscn +++ b/scene/ground/ground.tscn @@ -105,7 +105,6 @@ script = SubResource("GDScript_qxugl") unique_name_in_owner = true blend_mode = 2 range_layer_max = 2 -shadow_enabled = true shadow_color = Color(0.333333, 0.333333, 0.333333, 0.34902) height = 0.5 diff --git a/scene/ground/scene/c02/s02_animation.gd b/scene/ground/scene/c02/s02_animation.gd index b0dec0c4..9a0a71cb 100644 --- a/scene/ground/scene/c02/s02_animation.gd +++ b/scene/ground/scene/c02/s02_animation.gd @@ -58,6 +58,11 @@ func _on_inspector_quit(): var blink_sprite = $"../DeployLayer/杂物眨眼睛" as AnimatedSprite2D blink_sprite.visible = true blink_sprite.play() + blink_sprite.animation_finished.connect(_on_blink_finished.bind(blink_sprite), CONNECT_ONE_SHOT) + + +func _on_blink_finished(blink_sprite): + blink_sprite.visible = false func _on_music_box_exited(arg): @@ -86,8 +91,10 @@ func display_music_box(): # TODO 打开音效 SceneManager.pop_debug_dialog_info("音效", "显示八音盒") + var current_checked = false + func check_if_show_shoes(): # 检查是否显示鞋子 if not ArchiveManager.get_global_value("c02_s02_mouse_push_shoe1", false) or current_checked: diff --git a/scene/ground/scene/c02/s02_过道.tscn b/scene/ground/scene/c02/s02_过道.tscn index 2cc64db2..39fd04d3 100644 --- a/scene/ground/scene/c02/s02_过道.tscn +++ b/scene/ground/scene/c02/s02_过道.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=28 format=3 uid="uid://brck77w81fhvc"] +[gd_scene load_steps=32 format=3 uid="uid://brck77w81fhvc"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_wrr6r"] [ext_resource type="Script" uid="uid://bfrgnmde3hjn0" path="res://scene/ground/scene/c02/s02_animation.gd" id="2_5p8ev"] @@ -8,7 +8,6 @@ [ext_resource type="Texture2D" uid="uid://cvgw2mxrlr6io" path="res://asset/art/scene/c02/旧版/s02_走道/ux_进门鼠疫海报yz.png" id="7_wdwbi"] [ext_resource type="Texture2D" uid="uid://5pl1b7cor715" path="res://asset/art/scene/c02/旧版/s02_走道/e_纸人.png" id="7_xsghn"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_52as8"] -[ext_resource type="Texture2D" uid="uid://bt37pw8hhgsec" path="res://asset/art/prop/c02/海报(小)/剪辫子侦探.png" id="8_gjwum"] [ext_resource type="Texture2D" uid="uid://dtpn7k468vcjb" path="res://asset/art/prop/c02/海报(小)/大舞台.png" id="8_jg8g0"] [ext_resource type="Texture2D" uid="uid://dut11vxri2hy5" path="res://asset/art/prop/c02/海报特写/剪辫子侦探.png" id="9_jg8g0"] [ext_resource type="Texture2D" uid="uid://7nudp635g54o" path="res://asset/art/prop/c02/海报特写/大舞台.png" id="9_m1xet"] @@ -17,6 +16,7 @@ [ext_resource type="AudioStream" uid="uid://dq2ndg5yd3rps" path="res://asset/audio/sfx/旧版/c02/出现.mp3" id="11_u68d7"] [ext_resource type="PackedScene" uid="uid://ci5anaxsa1apl" path="res://scene/entity/local_inspectable.tscn" id="12_0fckv"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="13_ck13g"] +[ext_resource type="Texture2D" uid="uid://8otjg8gn0m6p" path="res://asset/art/gif/c02_公寓过道/眨眼睛/0.png" id="17_m1xet"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="17_mpkj1"] [ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="18_8cg1n"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="19_6wwyd"] @@ -46,6 +46,21 @@ _data = { &"oneshot_天冷": SubResource("Animation_abofy") } +[sub_resource type="Gradient" id="Gradient_p6da7"] +interpolation_mode = 2 +interpolation_color_space = 1 +offsets = PackedFloat32Array(0, 0.177305, 0.43617, 0.684397, 0.989362) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.294118, 1.01176, 1.01176, 1.01176, 0.12549, 1, 1, 1, 0.00520623, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_m1xet"] +gradient = SubResource("Gradient_p6da7") +width = 512 +height = 512 +use_hdr = true +fill = 1 +fill_from = Vector2(0.5, 0.5) +fill_to = Vector2(1, 1) + [sub_resource type="RectangleShape2D" id="RectangleShape2D_dwg0o"] resource_local_to_scene = true size = Vector2(10, 70) @@ -57,6 +72,18 @@ size = Vector2(17, 91) atlas = ExtResource("18_8cg1n") region = Rect2(495, 267, 39, 39) +[sub_resource type="Gradient" id="Gradient_m1xet"] +offsets = PackedFloat32Array(0.00928382, 0.681698, 1) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_fvldj"] +gradient = SubResource("Gradient_m1xet") +width = 500 +height = 1000 +fill = 1 +fill_from = Vector2(0.5, 0.495726) +fill_to = Vector2(1, 1) + [node name="S02" type="Node2D"] metadata/_edit_horizontal_guides_ = [98.0] @@ -76,8 +103,11 @@ data = { oneshot_animation = "oneshot_天冷" [node name="BGSprite2D" parent="Ground" index="2"] +self_modulate = Color(0.831373, 0.886275, 0.956863, 1) position = Vector2(-1, 0) +scale = Vector2(0.5, 0.5) texture = ExtResource("3_gjwum") +offset = Vector2(0, -240) [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(42, 14) @@ -93,15 +123,21 @@ position = Vector2(394, 23) sprite_frames = ExtResource("4_wbif8") animation = &"c02_吕萍_风吹过" +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/WindBlows"] +position = Vector2(-341, 18) +energy = 0.5 +range_item_cull_mask = 15 +texture = SubResource("GradientTexture2D_m1xet") +height = 10.0 + [node name="海报1" parent="Ground/DeployLayer" index="3" instance=ExtResource("12_0fckv")] -position = Vector2(226, -28) -texture = ExtResource("8_gjwum") +position = Vector2(255, -11) content_centered = true texture_cover = ExtResource("9_jg8g0") content_key = "c02_海报1" [node name="海报2" parent="Ground/DeployLayer" index="4" instance=ExtResource("12_0fckv")] -position = Vector2(297, -22) +position = Vector2(319, -17) texture = ExtResource("8_jg8g0") content_centered = true texture_cover = ExtResource("9_m1xet") @@ -164,11 +200,17 @@ animation = &"老鼠托小鞋子" [node name="杂物眨眼睛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] visible = false -position = Vector2(401, 44) +light_mask = 5 +position = Vector2(269, 38) scale = Vector2(2, 2) sprite_frames = ExtResource("19_q0axc") animation = &"眨眼睛" +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/杂物眨眼睛"] +energy = 3.0 +range_item_cull_mask = 4 +texture = ExtResource("17_m1xet") + [node name="Interactable小鞋子" parent="Ground/DeployLayer" index="11" instance=ExtResource("13_ck13g")] position = Vector2(501, 66) enabled = false @@ -182,6 +224,9 @@ hook_method = "check_if_show_shoes" [node name="煤油灯" parent="Ground/DeployLayer" index="13" instance=ExtResource("17_mpkj1")] position = Vector2(122, -15) +gaslight_energy = 2.0 +gaslight_ground_energy = 2.0 +debug_light_switch = true [node name="Interactable离开公寓楼" parent="Ground/DeployLayer" index="14" instance=ExtResource("13_ck13g")] position = Vector2(19, -7) @@ -190,14 +235,24 @@ matched_sign_texture = SubResource("AtlasTexture_q0axc") mute_when_interacted = true [node name="Closeup八音盒" parent="Ground/DeployLayer" index="15" instance=ExtResource("19_6wwyd")] -position = Vector2(542, 68) +position = Vector2(533, 67) packed_scene = ExtResource("10_ifae7") [node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Closeup八音盒"] +visible = false show_behind_parent = true position = Vector2(0, 11) texture = ExtResource("22_jg8g0") +[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"] +position = Vector2(-124, 135) +rotation = -0.405717 +texture = SubResource("GradientTexture2D_fvldj") + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer" index="1"] +position = Vector2(880, 121) +texture = SubResource("GradientTexture2D_fvldj") + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(53, 98) @@ -207,5 +262,10 @@ texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(37, 150, 670, 150) +[node name="DirectionalLight2D" parent="Ground" index="9"] +visible = false +energy = 0.8 +blend_mode = 1 + [editable path="Ground"] [editable path="Ground/DeployLayer/Ambush纸人"] diff --git a/scene/ground/scene/c02/s03_animation.gd b/scene/ground/scene/c02/s03_animation.gd index 27ce9ced..541f8cb0 100644 --- a/scene/ground/scene/c02/s03_animation.gd +++ b/scene/ground/scene/c02/s03_animation.gd @@ -143,13 +143,23 @@ func _on_counter_interacted(): SceneManager.pop_os(lines) return if not ArchiveManager.get_global_value("c02_burning"): - # 点火 + # 6: 低位点火 + SceneManager.freeze_player(0, 6) ArchiveManager.set_global_entry("c02_burning", true) bully_layer.visible = false + var new_bg = $"../DeployLayer/火灾背景" + var tween = create_tween() + tween.tween_interval(1.5) + # 火灾后的背景覆盖上来 + tween.tween_property(new_bg, "modulate:a", 1.0, 2.0) + var flame_sprite = counter.get_node("点燃") + tween.parallel().tween_property(flame_sprite, "modulate:a", 1.0, 2.0) + await tween.finished burning_layer.visible = true burning_layer.get_node("Ambush等待的小蝉").enabled = true burning_layer.get_node("区域1").recheck() burning_layer.get_node("地面1").recheck() + SceneManager.release_player() SceneManager.pop_debug_dialog_info("美术", "霸凌小孩2跑,1留下灭火(氛围感)") counter.enabled = false diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index 22307d7c..d1648c47 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -1,10 +1,12 @@ -[gd_scene load_steps=57 format=3 uid="uid://djc2uaefhmu7"] +[gd_scene load_steps=59 format=3 uid="uid://djc2uaefhmu7"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"] [ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_animation.gd" id="2_dt5aj"] [ext_resource type="Texture2D" uid="uid://b3odt4ojsvu5n" path="res://asset/art/scene/c02/s03_公寓一楼院子/bg_一楼.png" id="3_sqv8l"] [ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/frames.tres" id="4_gd6xp"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_00b7a"] +[ext_resource type="Texture2D" uid="uid://f8yjp5ggr8qw" path="res://asset/art/scene/c02/s03_公寓一楼院子/算卦布.png" id="6_1tart"] +[ext_resource type="Texture2D" uid="uid://0uh6qaalhqju" path="res://asset/art/scene/c02/s11_一楼火灾/总背景/bg_院子1楼火灾.png" id="6_d7h4s"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="6_t48d1"] [ext_resource type="Texture2D" uid="uid://bs8bdad5ak0m0" path="res://asset/art/scene/c02/s03_公寓一楼院子/铁门/关闭状态.png" id="7_gd6xp"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="8_xt8j0"] @@ -327,7 +329,16 @@ target_scene = "c02_s10" target_portal = "left" status = "opened" -[node name="Interactable铁门" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_xt8j0")] +[node name="火灾背景" type="Sprite2D" parent="Ground/DeployLayer" index="5"] +modulate = Color(1, 1, 1, 0) +position = Vector2(1189, 0) +texture = ExtResource("6_d7h4s") + +[node name="算卦布" type="Sprite2D" parent="Ground/DeployLayer" index="6"] +position = Vector2(726, 61) +texture = ExtResource("6_1tart") + +[node name="Interactable铁门" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_xt8j0")] position = Vector2(1212, 28) texture = ExtResource("7_gd6xp") matched_sign_texture = SubResource("AtlasTexture_0o4rt") @@ -345,71 +356,75 @@ collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"] shape = SubResource("RectangleShape2D_mdix7") -[node name="Note血迹" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_t48d1")] +[node name="Note血迹" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_t48d1")] position = Vector2(514, 90) note_key = "notes_干掉的血迹" -[node name="煤油灯" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_jme4f")] +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Note血迹"] +sprite_frames = ExtResource("4_gd6xp") +animation = &"院子一楼血脚印" +frame = 9 + +[node name="煤油灯" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_jme4f")] position = Vector2(290, 1) -[node name="煤油灯2" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_jme4f")] +[node name="煤油灯2" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_jme4f")] position = Vector2(610, 1) gaslight_texture = ExtResource("11_g0qhj") ground_light_texture = ExtResource("12_ni5ro") -[node name="煤油灯3" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_jme4f")] +[node name="煤油灯3" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] position = Vector2(857, 1) gaslight_texture = ExtResource("13_hw832") ground_light_texture = ExtResource("14_7pq5y") -[node name="煤油灯4" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_jme4f")] +[node name="煤油灯4" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] position = Vector2(1644, -1) gaslight_texture = ExtResource("15_pcpki") ground_light_texture = ExtResource("16_4n8vm") -[node name="煤油灯5" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] +[node name="煤油灯5" parent="Ground/DeployLayer" index="13" instance=ExtResource("10_jme4f")] position = Vector2(1887, 0) gaslight_texture = ExtResource("17_hw832") ground_light_texture = ExtResource("18_7pq5y") -[node name="煤油灯6" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] +[node name="煤油灯6" parent="Ground/DeployLayer" index="14" instance=ExtResource("10_jme4f")] position = Vector2(2059, 1) gaslight_texture = ExtResource("19_pcpki") ground_light_texture = ExtResource("20_4n8vm") -debug_light_switch = false -[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="13"] +[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="15"] light_mask = 5 z_index = 10 position = Vector2(2061, 60) texture = ExtResource("21_4n8vm") -[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="14"] +[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="16"] z_index = 10 position = Vector2(1025, 27) texture = ExtResource("22_3y5s5") -[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="15" instance=ExtResource("23_81juy")] +[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="17" instance=ExtResource("23_81juy")] position = Vector2(466, 3) packed_scene = ExtResource("24_0o4rt") -[node name="Closeup井" parent="Ground/DeployLayer" index="16" instance=ExtResource("23_81juy")] +[node name="Closeup井" parent="Ground/DeployLayer" index="18" instance=ExtResource("23_81juy")] z_index = 6 position = Vector2(2072, 47) packed_scene = ExtResource("26_yy4fp") -[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="17" instance=ExtResource("25_iyaiw")] +[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="19" instance=ExtResource("25_iyaiw")] position = Vector2(1368, 45) one_shot = false hook_method = "eavesdrop" -[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="18"] +[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="20"] visible = false position = Vector2(1835, -16) sprite_frames = SubResource("SpriteFrames_0o4rt") frame_progress = 0.491924 -[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="19" instance=ExtResource("25_iyaiw")] +[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="21" instance=ExtResource("25_iyaiw")] visible = false position = Vector2(1992, 39) enabled = false @@ -431,7 +446,7 @@ show_behind_parent = true position = Vector2(7, 16) sprite_frames = SubResource("SpriteFrames_cpifc") -[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="20"] +[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="22"] visible = false position = Vector2(2154, 60) @@ -480,7 +495,7 @@ sprite_frames = ExtResource("34_1tart") animation = &"霸凌3" autoplay = "霸凌3" -[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="21"] +[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="23"] visible = false [node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"] @@ -643,7 +658,7 @@ enabled = false trigger_mode = "interact" hook_method = "run_away" -[node name="Interactable柜子" parent="Ground/DeployLayer" index="22" instance=ExtResource("8_xt8j0")] +[node name="Interactable柜子" parent="Ground/DeployLayer" index="24" instance=ExtResource("8_xt8j0")] visible = false position = Vector2(1772, 48) texture = ExtResource("32_cpifc") @@ -651,7 +666,15 @@ enabled = false one_shot = false prop_key = "prop_火柴" -[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="23"] +[node name="点燃" type="AnimatedSprite2D" parent="Ground/DeployLayer/Interactable柜子"] +modulate = Color(1, 1, 1, 0) +position = Vector2(4, -45) +sprite_frames = ExtResource("33_6137k") +animation = &"箱子着火" +autoplay = "箱子着火" +frame_progress = 0.453645 + +[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="25"] visible = false position = Vector2(2150, 30) collision_layer = 4 diff --git a/scene/ground/scene/c02/s04_保卫科.tscn b/scene/ground/scene/c02/s04_保卫科.tscn index a92f73f9..098f9874 100644 --- a/scene/ground/scene/c02/s04_保卫科.tscn +++ b/scene/ground/scene/c02/s04_保卫科.tscn @@ -34,12 +34,10 @@ position = Vector2(47, 2) texture = ExtResource("3_66gue") [node name="烟雾" type="AnimatedSprite2D" parent="Ground/BGSprite2D" index="0"] -position = Vector2(163.5, -43) +position = Vector2(162, -29) sprite_frames = ExtResource("4_svuj3") animation = &"小烟雾2" autoplay = "小烟雾2" -frame = 10 -frame_progress = 0.571701 [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(67, 29) @@ -50,14 +48,14 @@ target_portal = "1" position = Vector2(551, 22) [node name="Closeup折锡纸" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_66gue")] -position = Vector2(190, 23) +position = Vector2(192, 20) packed_scene = ExtResource("7_fvlg0") [node name="Closeup老鼠精" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_66gue")] -position = Vector2(190, 23) +position = Vector2(215, -35) [node name="Closeup花名册" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_66gue")] -position = Vector2(340, 31) +position = Vector2(345, 31) packed_scene = ExtResource("6_fvlg0") [node name="煤油灯" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_wpvss")] diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn index 6a5011e5..65c20352 100644 --- a/scene/ground/scene/c02/s06_二楼.tscn +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -287,6 +287,7 @@ ground_light_texture = ExtResource("6_vbvbc") gaslight_energy = 2.0 gaslight_ground_energy = 2.0 ground_height_offset = 15.0 +debug_light_switch = true [node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_0d746")] position = Vector2(610, 50) @@ -373,6 +374,11 @@ color = Color(0.982183, 0.783422, 0.692686, 1) energy = 0.0 texture = ExtResource("16_och2w") +[node name="DirectionalLight2D" type="DirectionalLight2D" parent="Ground/AmbientLayer" index="0"] +visible = false +energy = 0.9 +blend_mode = 1 + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(41, 98) diff --git a/scene/ground/scene/c02/s10_animation.gd b/scene/ground/scene/c02/s10_animation.gd index 7f0c696f..85d9505d 100644 --- a/scene/ground/scene/c02/s10_animation.gd +++ b/scene/ground/scene/c02/s10_animation.gd @@ -127,11 +127,11 @@ func _on_counter_interacted(): # unconnect signal player.position_updated.disconnect(on_player_moved_counter) player.character = "吕萍" - player.player_movement_rect.position.x -= 80 - player.player_movement_rect.size.x += 90 + player.player_movement_rect.position.x -= 60 + player.player_movement_rect.size.x += 65 else: - player.player_movement_rect.position.x += 80 - player.player_movement_rect.size.x -= 90 + player.player_movement_rect.position.x += 60 + player.player_movement_rect.size.x -= 65 SceneManager.freeze_player(0) var x = counter.global_position.x + player_push_offset_x # 走到右侧 diff --git a/scene/ground/scene/c02/s10_空房间.tscn b/scene/ground/scene/c02/s10_空房间.tscn index 8aee3d1b..608c65ed 100644 --- a/scene/ground/scene/c02/s10_空房间.tscn +++ b/scene/ground/scene/c02/s10_空房间.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=19 format=3 uid="uid://dny21yhtuteap"] +[gd_scene load_steps=17 format=3 uid="uid://dny21yhtuteap"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_w7j0m"] [ext_resource type="Script" uid="uid://dkkey7qillk15" path="res://scene/ground/scene/c02/s10_animation.gd" id="2_egtqi"] @@ -8,7 +8,6 @@ [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="5_ylhfc"] [ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="6_27dvh"] [ext_resource type="Texture2D" uid="uid://cuno8okh8ytw2" path="res://asset/art/scene/c02/s10_空房间/柜子.png" id="6_mty8e"] -[ext_resource type="Texture2D" uid="uid://c60erv8i2bvw4" path="res://asset/art/临时草稿/c02_第一章/血脚印.png" id="7_mty8e"] [ext_resource type="Texture2D" uid="uid://dg43u88jwlbpu" path="res://asset/art/prop/c02/新小猫头.png" id="8_3ftnp"] [ext_resource type="Texture2D" uid="uid://cdsq0ylmgtfq0" path="res://asset/art/prop/c02/小蝉人偶.png" id="12_27dvh"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="13_27dvh"] @@ -117,20 +116,6 @@ _data = { &"pull_counter": SubResource("Animation_ylhfc") } -[sub_resource type="SpriteFrames" id="SpriteFrames_ylhfc"] -animations = [{ -"frames": [{ -"duration": 2.0, -"texture": ExtResource("7_mty8e") -}, { -"duration": 2.0, -"texture": ExtResource("7_mty8e") -}], -"loop": false, -"name": &"default", -"speed": 5.0 -}] - [node name="S10" type="Node2D"] [node name="Ground" parent="." instance=ExtResource("1_w7j0m")] @@ -185,9 +170,11 @@ text = "洞口封住 " [node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"] -position = Vector2(263, 35.4939) -sprite_frames = SubResource("SpriteFrames_ylhfc") -flip_h = true +position = Vector2(268, 21.6907) +sprite_frames = ExtResource("15_2j5dr") +animation = &"空房间血脚印" +frame = 8 +frame_progress = 1.0 [node name="Pickable小猫玩具脑袋" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_27dvh")] position = Vector2(360, 58.1705) @@ -231,7 +218,6 @@ texture = ExtResource("12_27dvh") [node name="煤油灯" parent="Ground/DeployLayer" index="10" instance=ExtResource("13_27dvh")] position = Vector2(300, 3.94376) -debug_light_switch = false [node name="拼接小猫玩具" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"] visible = false diff --git a/scene/ground/scene/c02/s11_一楼火灾.tscn b/scene/ground/scene/c02/s11_一楼火灾.tscn index 51322722..440cd8bc 100644 --- a/scene/ground/scene/c02/s11_一楼火灾.tscn +++ b/scene/ground/scene/c02/s11_一楼火灾.tscn @@ -216,6 +216,7 @@ texture = ExtResource("11_yxsm1") [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(70, 98) +enable_light = null facing_direction = Vector2(1, 0) [node name="FGParallaxLayer" parent="Ground/ParallaxForeground" index="1"] diff --git a/scene/ground/script/c01/s10_鬼差探头.tscn b/scene/ground/script/c01/s10_鬼差探头.tscn index b79f0afc..d13a267c 100644 --- a/scene/ground/script/c01/s10_鬼差探头.tscn +++ b/scene/ground/script/c01/s10_鬼差探头.tscn @@ -78,6 +78,7 @@ texture = ExtResource("3_dxjux") centered = false [node name="柱子" type="Sprite2D" parent="."] +modulate = Color(0.0531032, 0.896804, 1, 1) position = Vector2(22, -3) scale = Vector2(1.0601, 1.38482) texture = ExtResource("4_beln2") diff --git a/scene/ground/script/c02/s00_煤油灯.gd b/scene/ground/script/c02/s00_煤油灯.gd index 266ab211..86ea3a24 100644 --- a/scene/ground/script/c02/s00_煤油灯.gd +++ b/scene/ground/script/c02/s00_煤油灯.gd @@ -5,6 +5,7 @@ class_name Gaslight extends Interactable2D # 点燃信号 signal lighted +# 中低位点火 @export var animation_low_mode := false @export var hide_texture := false: set(value): @@ -82,8 +83,6 @@ func _switch_gaslight(state := true): func _gaslight_interacted(): - # TODO - SceneManager.pop_debug_dialog_info("音效", "点亮煤油灯") # 播放点亮煤油灯的动画 if animation_low_mode: # 低位 6 号 diff --git a/scene/ground/script/c02/s00_煤油灯.tscn b/scene/ground/script/c02/s00_煤油灯.tscn index 5487aa4e..601efbc4 100644 --- a/scene/ground/script/c02/s00_煤油灯.tscn +++ b/scene/ground/script/c02/s00_煤油灯.tscn @@ -20,7 +20,7 @@ region = Rect2(498, 555, 51, 54) [sub_resource type="RectangleShape2D" id="RectangleShape2D_h0ajm"] resource_local_to_scene = true -size = Vector2(10, 70) +size = Vector2(5, 70) [sub_resource type="AtlasTexture" id="AtlasTexture_66xfe"] atlas = ExtResource("6_y2gsk") @@ -30,7 +30,6 @@ region = Rect2(762, 468, 63, 63) script = ExtResource("1_0aa53") gaslight_texture = ExtResource("2_uusov") ground_light_texture = ExtResource("3_y2gsk") -debug_light_switch = true unmatched_sign_texture = SubResource("AtlasTexture_h0ajm") matched_sign_texture = SubResource("AtlasTexture_abb1f") prop_key = "prop_火柴" @@ -55,7 +54,7 @@ shape = SubResource("RectangleShape2D_h0ajm") [node name="PointLight2D" type="PointLight2D" parent="."] enabled = false -color = Color(0.954834, 0.779163, 0.29891, 1) +color = Color(1, 0.882353, 0.705882, 1) texture = ExtResource("2_uusov") [node name="PointLightGround2D" type="PointLight2D" parent="."] diff --git a/scene/ground/script/c02/折锡纸.gd b/scene/ground/script/c02/折锡纸.gd index 4a34f2fd..37ad94fd 100644 --- a/scene/ground/script/c02/折锡纸.gd +++ b/scene/ground/script/c02/折锡纸.gd @@ -2,13 +2,17 @@ extends CanvasLayer signal exit(success: bool) +@onready var bg = $TextureRect as TextureRect @onready var button = $TextureButton as TextureButton var texture_dict = { - "0": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/0.png"), "1": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/1.png"), "2": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/2.png"), - "3": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/3.png") + "3": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/3.png"), + "4": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/4.png"), + "5": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/5.png"), + "6": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/6.png"), + "7": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/7.png"), } var current_texture = 0 @@ -19,10 +23,15 @@ func _ready() -> void: func _on_button_pressed() -> void: - if current_texture == 3: + if current_texture == 7: exit.emit(true) - else: - current_texture += 1 - if current_texture > 0: - $"烟雾".visible = false + return + elif current_texture == 0: + $"遮罩".visible = true + bg.texture = preload("res://asset/art/scene/c02/s04_保卫科/保卫科祭台_after.png") + current_texture += 1 button.texture_normal = texture_dict[str(current_texture)] + button.texture_hover = null + button.texture_click_mask = null + button.size = Vector2.ZERO + button.set_offsets_preset(Control.PRESET_CENTER) diff --git a/scene/ground/script/c02/折锡纸.tscn b/scene/ground/script/c02/折锡纸.tscn index a8ba00eb..abed554b 100644 --- a/scene/ground/script/c02/折锡纸.tscn +++ b/scene/ground/script/c02/折锡纸.tscn @@ -1,23 +1,56 @@ -[gd_scene load_steps=4 format=3 uid="uid://b454ap241bshk"] +[gd_scene load_steps=8 format=3 uid="uid://b454ap241bshk"] [ext_resource type="Script" uid="uid://cb851rw5n6lu3" path="res://scene/ground/script/c02/折锡纸.gd" id="1_7tphw"] -[ext_resource type="Texture2D" uid="uid://clabe2s5pvkat" path="res://asset/art/scene/c02/s04_保卫科/折叠元宝/0.png" id="2_7tphw"] +[ext_resource type="Texture2D" uid="uid://cp8ofa0qmrsch" path="res://asset/art/scene/c02/s04_保卫科/保卫科祭台_before.png" id="2_l0cj4"] [ext_resource type="SpriteFrames" uid="uid://c2sjavnptjn" path="res://asset/art/gif/c02_保卫科/frames.tres" id="3_ckoix"] +[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/prop/遮罩.png" id="4_qu4ce"] +[ext_resource type="Texture2D" uid="uid://bygsskp1cr0y8" path="res://asset/art/scene/c02/s04_保卫科/锡纸.png" id="4_uslgh"] +[ext_resource type="Texture2D" uid="uid://dcubpjb5qgfl2" path="res://asset/art/scene/c02/s04_保卫科/锡纸_hover.png" id="5_6lb1j"] +[ext_resource type="BitMap" uid="uid://cfu2y1q2ercd" path="res://asset/art/scene/c02/s04_保卫科/锡纸_mask.png" id="5_uslgh"] [node name="折锡纸" type="CanvasLayer"] script = ExtResource("1_7tphw") -[node name="TextureButton" type="TextureButton" parent="."] -offset_left = 49.0 -offset_top = 37.0 -offset_right = 520.0 -offset_bottom = 277.0 -texture_normal = ExtResource("2_7tphw") +[node name="TextureRect" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = -2.0 +offset_bottom = -2.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_l0cj4") +expand_mode = 5 [node name="烟雾" type="AnimatedSprite2D" parent="."] -position = Vector2(307, 93) +position = Vector2(307, 78) +scale = Vector2(1.21, 1.21) sprite_frames = ExtResource("3_ckoix") animation = &"烟雾特写1" autoplay = "烟雾特写1" frame = 3 frame_progress = 0.845684 + +[node name="遮罩" type="Sprite2D" parent="."] +visible = false +modulate = Color(1, 1, 1, 0.545098) +position = Vector2(282, 156) +texture = ExtResource("4_qu4ce") + +[node name="TextureButton" type="TextureButton" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -184.0 +offset_top = -36.0 +offset_right = -7.99997 +offset_bottom = 157.0 +grow_horizontal = 2 +grow_vertical = 2 +scale = Vector2(1.25, 1.25) +texture_normal = ExtResource("4_uslgh") +texture_hover = ExtResource("5_6lb1j") +texture_click_mask = ExtResource("5_uslgh") diff --git a/scene/ground/script/c02/火灾区域燃烧脚本.gd b/scene/ground/script/c02/火灾区域燃烧脚本.gd index 5c39589d..b5d328a3 100644 --- a/scene/ground/script/c02/火灾区域燃烧脚本.gd +++ b/scene/ground/script/c02/火灾区域燃烧脚本.gd @@ -32,8 +32,9 @@ func _on_body_entered(_node = null) -> void: return visible = true if fade_in: + modulate.a = 0 var tween = create_tween() # 透明度逐渐变为 1 - tween.tween_property(self, "modulate:a", 1.0, 2.5).from(0.0) + tween.tween_property(self, "modulate:a", 1.0, 2.5) # 播放动画 play(animation) diff --git a/scene/little_game/general/draggable.gd b/scene/little_game/general/draggable.gd index bb8c0f06..3809697a 100644 --- a/scene/little_game/general/draggable.gd +++ b/scene/little_game/general/draggable.gd @@ -5,13 +5,15 @@ class_name Draggable2D extends Area2D static var current_focusing_item = "" -signal picked -signal dropped +# pass self +signal picked(node: Draggable2D) +signal dropped(node: Draggable2D) +# 表现为按钮,即点击发送 picked 信号 +@export var act_as_button := false # z +1 when picked (-1 when dropped) # @export var z_up_on_picked := true @export var item_name = "" -@export var collision_shape: RectangleShape2D @export var sprite_offset := Vector2(0, 0): set(val): sprite_offset = val @@ -20,8 +22,11 @@ signal dropped @export var freezing := false: set(val): freezing = val - if freezing and holding: - _drop() + if freezing: + if holding: + _drop() + elif touching: + _on_mouse_exited() @export var texture: Texture2D: # The texture to display for the item set(val): @@ -36,10 +41,15 @@ signal dropped func _ready() -> void: sprite.texture = texture sprite.offset = sprite_offset - $CollisionShape2D.shape = collision_shape if Engine.is_editor_hint(): - queue_redraw() return + _toggle_outline(false) + var collision2d = get_node_or_null("CollisionShape2D") + if not collision2d: + push_error("CollisionShape2D node not found in Draggable2D", self) + collision2d = CollisionShape2D.new() + add_child(collision2d) + collision2d.shape = RectangleShape2D.new() mouse_entered.connect(_on_mouse_entered) mouse_exited.connect(_on_mouse_exited) @@ -50,7 +60,7 @@ var touching = false func _on_mouse_entered() -> void: - if freezing: + if freezing or not is_visible_in_tree(): return # 尝试获得 current_focusing_item if current_focusing_item != "": @@ -61,16 +71,23 @@ func _on_mouse_entered() -> void: func _on_mouse_exited() -> void: - if freezing: - return + # frezzing 不影响 mouse exited if touching and not holding: current_focusing_item = "" touching = false _toggle_outline(false) +func _notification(what: int) -> void: + if what == NOTIFICATION_PREDELETE: + if holding: + _drop() + elif touching: + _on_mouse_exited() + + func _input(event: InputEvent) -> void: - if freezing or Engine.is_editor_hint(): + if freezing or Engine.is_editor_hint() or not is_visible_in_tree(): return if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: @@ -81,7 +98,8 @@ func _input(event: InputEvent) -> void: _drop() elif holding and event is InputEventMouseMotion: _update_pos_to_mouse() - + + func _update_pos_to_mouse(): # update global position global_position = get_global_mouse_position() @@ -90,6 +108,13 @@ func _update_pos_to_mouse(): func _try_pick() -> void: + if act_as_button: + # 作为按钮,发送 picked 信号 + picked.emit(self) + var tween = create_tween() + tween.tween_property(sprite.material, "shader_parameter/alpha_ratio", 0.5, 0.15) + tween.tween_property(sprite.material, "shader_parameter/alpha_ratio", 1.0, 0.15) + return if current_focusing_item != item_name: return # reset rotation @@ -97,7 +122,7 @@ func _try_pick() -> void: _toggle_outline(false) holding = true # z_index += 1 - picked.emit() + picked.emit(self) _update_pos_to_mouse() @@ -105,7 +130,7 @@ func _drop() -> void: if holding: holding = false # z_index -= 1 - dropped.emit() + dropped.emit(self) if touching: _toggle_outline(true) else: diff --git a/scene/little_game/general/draggable.tscn b/scene/little_game/general/draggable.tscn index e5f032b8..a0962073 100644 --- a/scene/little_game/general/draggable.tscn +++ b/scene/little_game/general/draggable.tscn @@ -1,13 +1,9 @@ -[gd_scene load_steps=8 format=3 uid="uid://bg7oictr1wgex"] +[gd_scene load_steps=7 format=3 uid="uid://bg7oictr1wgex"] [ext_resource type="Script" uid="uid://f217t2lytw84" path="res://scene/little_game/general/draggable.gd" id="1_txku8"] [ext_resource type="Shader" uid="uid://cgy5ujo5afab2" path="res://asset/shader/outline.gdshader" id="2_pq7cf"] [ext_resource type="Texture2D" uid="uid://di0gqyxa0c3eg" path="res://asset/art/little_game/八音盒/新版贴图/小婵玩偶.png" id="3_de4ll"] -[sub_resource type="RectangleShape2D" id="RectangleShape2D_txku8"] -resource_local_to_scene = true -size = Vector2(20, 60) - [sub_resource type="Gradient" id="Gradient_h88gi"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) @@ -18,16 +14,15 @@ gradient = SubResource("Gradient_h88gi") resource_local_to_scene = true shader = ExtResource("2_pq7cf") shader_parameter/color = SubResource("GradientTexture1D_pe1ot") +shader_parameter/alpha_ratio = 1.0 shader_parameter/gradientResolution = 10 -shader_parameter/thickness = 0.0 +shader_parameter/thickness = 1.0 shader_parameter/tolerance = 0.0 shader_parameter/diagonals = true shader_parameter/rounded = true [node name="Draggable2D" type="Area2D"] script = ExtResource("1_txku8") -item_name = null -collision_shape = SubResource("RectangleShape2D_txku8") texture = ExtResource("3_de4ll") [node name="Sprite2D" type="Sprite2D" parent="."] diff --git a/scene/little_game/书架/生死簿.gd b/scene/little_game/书架/生死簿.gd index 1d5db218..d28c2896 100644 --- a/scene/little_game/书架/生死簿.gd +++ b/scene/little_game/书架/生死簿.gd @@ -39,10 +39,6 @@ func _ready() -> void: signature.finished.connect(finished.emit) visibility_changed.connect(_on_visibility_changed) - # # test 闪红效果 - # await get_tree().create_timer(1.0).timeout - # var shading_layer = SceneManager.get_shading_layer() - # shading_layer.flash_vignette(Color(1.0, 0.0, 0.0)) func _on_visibility_changed() -> void: if visible: diff --git a/scene/little_game/书架/陆小蝶名字.gd b/scene/little_game/书架/陆小蝶名字.gd index 8cd28f11..fef098e5 100644 --- a/scene/little_game/书架/陆小蝶名字.gd +++ b/scene/little_game/书架/陆小蝶名字.gd @@ -71,11 +71,6 @@ func _jump_scare(): # var e_materaial = $"../effect".material # tween.tween_property(e_materaial, "shader_parameter/intensity", 0.05, 1.0) # tween.tween_property(e_materaial, "shader_parameter/tint_amount", 0.4, 1.0) - - # # 屏幕四周闪红,jump scare屏幕抖动效果 - # var shading_layer = SceneManager.get_shading_layer() - # shading_layer.flash_palette() - # shading_layer.flash_glitch() # 闪烁 $AnimationPlayer.play("flash") diff --git a/scene/little_game/八音盒/八音盒.gd b/scene/little_game/八音盒/八音盒.gd index 85dd1b08..0bf3ad8d 100644 --- a/scene/little_game/八音盒/八音盒.gd +++ b/scene/little_game/八音盒/八音盒.gd @@ -2,60 +2,316 @@ extends CanvasLayer signal exit(success: bool) -@onready var animated_sprite = $AnimatedSprite2D as AnimatedSprite2D -@onready var box = $Box as Sprite2D +var audio_manual = preload("res://asset/audio/sfx/game/八音盒/操纵八音盒.mp3") as AudioStream +var audio_auto = preload("res://asset/audio/sfx/game/八音盒/自走八音盒.mp3") as AudioStream -# 小蝉人偶,? ? ? -var xiaochan_plugged := false: +@onready var box_closed = $All/ClosedBox as Draggable2D +@onready var box_opened = $All/OpenedBox as Sprite2D +@onready var box_broken = $All/BrokenBox as Sprite2D +@onready var box_drawer = $All/Drawer as Node2D +@onready var box_animation = $All/BoxAnimation as AnimatedSprite2D +@onready var drawer_btn = $"All/BrokenBox/Draggable抽屉" as Draggable2D +@onready var handle_wheel = $All/Wheel +@onready var side_handle = $All/SideHandle as AnimatedSprite2D + +@onready var pic = $"All/Draggable照片" as Draggable2D +@onready var d1 = $"All/OpenedBox/Panel/Draggable2D1" as Draggable2D +@onready var d2 = $"All/OpenedBox/Panel/Draggable2D2" as Draggable2D +@onready var d3 = $"All/OpenedBox/Panel/Draggable2D3" as Draggable2D +@onready var d4 = $"All/OpenedBox/Panel/Draggable2D4" as Draggable2D + +@onready var s0 = $"All/OpenedBox/Panel/Marker2D1" as Marker2D +@onready var s1 = $"All/OpenedBox/Panel/Marker2D2" as Marker2D +@onready var s2 = $"All/OpenedBox/Panel/Marker2D3" as Marker2D +@onready var s3 = $"All/OpenedBox/Panel/Marker2D4" as Marker2D + +@onready var danzhu = $"All/Drawer/Draggable1" as Draggable2D +@onready var maotou = $"All/Drawer/Draggable2" as Draggable2D +@onready var xiaochan = $"All/Drawer/Draggable3" as Draggable2D + +var slots: PackedVector2Array = [] +var draggables: Array[Draggable2D] = [] + +@onready var sfx_music = $MusicPlayer as AudioStreamPlayer +@onready var sfx_picked = $Picked as AudioStreamPlayer +@onready var sfx_dropped = $Dropped as AudioStreamPlayer +@onready var sfx_plugged = $Plugged as AudioStreamPlayer +@onready var sfx_plugged_finish = $PluggedFinish as AudioStreamPlayer +@onready var sfx_open_lid = $OpenLid as AudioStreamPlayer +@onready var sfx_close_lid = $CloseLid as AudioStreamPlayer +@onready var sfx_open_drawer = $OpenDrawer as AudioStreamPlayer +@onready var sfx_close_drawer = $CloseDrawer as AudioStreamPlayer + +# 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 +var stage := 1: set(value): - xiaochan_plugged = value - ArchiveManager.set_global_entry("c02_musicbox_xiaochan_plugged", value) + stage = value + ArchiveManager.set_global_entry("c02_musicbox_stage", value) + +# 父,母,蝶,蝉 +var playing_step_sec := 0.5 +var playing_step_degree := 45.0 +var playing_steps := 10 func _ready() -> void: if Engine.is_editor_hint(): return - xiaochan_plugged = ArchiveManager.get_global_value("c02_musicbox_xiaochan_plugged", false) + # 读取、配置参数 + stage = ArchiveManager.get_global_value("c02_musicbox_stage", 1) + playing_step_sec = audio_manual.get_length() / playing_steps - # %"小蝉人偶".visible = xiaochan_plugged + handle_wheel.rotated.connect(_on_wheel_rotated) + box_closed.picked.connect(_on_box_picked) + drawer_btn.picked.connect(_on_drawer_picked) + + if ArchiveManager.get_global_value("c02_musicbox_pic_taken"): + pic.queue_free() + if ArchiveManager.get_global_value("c02_musicbox_danzhu_taken"): + danzhu.queue_free() + if ArchiveManager.get_global_value("c02_musicbox_maotou_taken"): + maotou.queue_free() + if ArchiveManager.get_global_value("c02_musicbox_xiaochan_taken"): + xiaochan.queue_free() + + # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 + _chechout_stage(stage, false) + + draggables = [d1, d2, d3, d4] + slots = [s0.position, s1.position, s2.position, s3.position] + + pic.picked.connect(_on_prop_picked.bind("pic")) + danzhu.picked.connect(_on_prop_picked.bind("danzhu")) + maotou.picked.connect(_on_prop_picked.bind("maotou")) + xiaochan.picked.connect(_on_prop_picked.bind("xiaochan")) + + d1.picked.connect(_on_picked) + d1.dropped.connect(_on_dropped) + d2.picked.connect(_on_picked) + d2.dropped.connect(_on_dropped) + d3.picked.connect(_on_picked) + d3.dropped.connect(_on_dropped) + d4.picked.connect(_on_picked) + d4.dropped.connect(_on_dropped) + + +func _toggle_side_handle_outline(display: bool): + var tween = create_tween() + if display: + tween.tween_property(side_handle.material, "shader_parameter/thickness", 1.0, 0.2) + else: + tween.tween_property(side_handle.material, "shader_parameter/thickness", 0.0, 0.2) + + +func _on_box_picked(_node): + # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 + if stage == 1: + _chechout_stage(2) + else: + box_closed.visible = false + box_broken.visible = true + if pic: + pic.visible = true + +func _on_drawer_picked(_node): + sfx_open_drawer.play() + box_animation.visible = true + box_animation.play() + await box_animation.animation_finished + await get_tree().create_timer(1.0).timeout + box_animation.visible = false + box_broken.visible = false + box_drawer.visible = true + box_drawer.modulate.a = 0 + create_tween().tween_property(box_drawer, "modulate:a", 1.0, 0.5) + + +func _on_prop_picked(node: Draggable2D, archive_key: String): + node.freezing = true + var key = node.item_name + # var tween = create_tween() + # # 撕下来的 fade out + # tween.tween_property(node, "modulate:a", 0.0, 1.0) + # tween.tween_callback(node.queue_free) + # tween.tween_interval(0.5) + # await tween.finished + node.queue_free() + SceneManager.enable_prop_item(key) + ArchiveManager.set_global_entry("c02_musicbox_" + archive_key + "_taken", true) + + +func _on_picked(node: Draggable2D): + sfx_picked.play() + # 使用 plug_pos 作为 meta 标记 node 位置 + node.set_meta("plug_pos", -1) + + +func _on_dropped(node: Draggable2D): + var limit_squared = 36.0 + # 判断是否对应到 slots 在 limit_squared 范围内 + for i in range(len(slots)): + var slot_pos = slots[i] + var distance_squared = (node.position - slot_pos).length_squared() + if distance_squared < limit_squared: + node.position = slot_pos + node.set_meta("plug_pos", i) + post_plugged() + else: + sfx_dropped.play() + + +func post_plugged(): + # If all items are placed + var all_plugged = true + for i in range(4): + if draggables[i].get_meta("plug_pos") != i: + all_plugged = false + break + if all_plugged: + # 全部插入,stage 进入下一阶段 + sfx_plugged_finish.play() + _chechout_stage(stage + 1) + else: + sfx_plugged.play() + + +var accumulated_radiant := 0.0 +# 8 steps in total, then auto play +var accumulated_steps := 0 +var playing := false +var continue_playing := false + + +func _on_wheel_rotated(radiant: float) -> void: + if stage != 4 or accumulated_steps >= playing_steps: + return + accumulated_radiant += radiant + if abs(accumulated_radiant) > deg_to_rad(playing_step_degree): + accumulated_radiant = 0 + if playing: + continue_playing = true + else: + playing = true + side_handle.play("default") + if accumulated_steps == 0: + sfx_music.play() + else: + sfx_music.stream_paused = false + get_tree().create_timer(playing_step_sec).timeout.connect(_on_playing_step_finished) + + +func _on_playing_step_finished(): + accumulated_steps += 1 + if accumulated_steps == playing_steps: + # auto play + _checkout_auto_play() + return + if continue_playing: + continue_playing = false + get_tree().create_timer(playing_step_sec).timeout.connect(_on_playing_step_finished) + else: + playing = false + sfx_music.stream_paused = true + side_handle.pause() + + +func _checkout_auto_play(): + sfx_music.stop() + sfx_music.stream = audio_auto + sfx_music.play() + side_handle.play() + # var audio_len = audio_auto.get_length() + # 音效 9.5 秒时关闭盒子 + var audio_len = 9.5 + get_tree().create_timer(audio_len).timeout.connect(_on_auto_play_finished) + + +func _on_auto_play_finished(): + side_handle.pause() + stage = 5 + # 不播放关闭音效,因为自动播放时已经播放过了 + _chechout_stage(5, false) + # 抖动效果,逐渐减弱 + var tween = create_tween() + var fps := 10.0 + var duration := 0.4 + var delta := 6.0 + var origin_pos = box_closed.position + var count = int(duration * fps) + var delta_t = 1.0 / fps + for i in range(count): + var _offset = Vector2(randf_range(-delta, delta), randf_range(-delta, delta)) * exp(-i) + tween.tween_property(box_closed, "position", origin_pos + _offset, delta_t).set_trans( + Tween.TRANS_CUBIC + ) + + +func _hide_all(): + if pic: + pic.visible = false + box_broken.visible = false + box_closed.visible = false + box_opened.visible = false + box_drawer.visible = false + box_animation.visible = false + + +func _chechout_stage(s: int, play_sfx := true) -> void: + _hide_all() + var display_handle_outline = false + # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 + stage = s + match s: + 1: + box_closed.visible = true + if play_sfx: + sfx_close_lid.play() + 2: + SceneManager.pop_center_notification(tr("ui_use_prop")) + box_opened.visible = true + d3.visible = false + if pic: + pic.visible = true + if play_sfx: + sfx_open_lid.play() + 3: + d3.visible = true + d3.modulate.a = 0 + create_tween().tween_property(d3, "modulate:a", 1.0, 1.0) + box_opened.visible = true + if pic: + pic.visible = true + if play_sfx: + sfx_open_lid.play() + 4: + box_opened.visible = true + d3.visible = true + if pic: + pic.visible = true + _settle_plug_positions() + display_handle_outline = true + if play_sfx: + sfx_open_lid.play() + 5: + box_closed.visible = true + _toggle_side_handle_outline(display_handle_outline) + + +func _settle_plug_positions(): + for i in range(4): + draggables[i].position = slots[i] + draggables[i].set_meta("plug_pos", i) + draggables[i].freezing = true func _unhandled_input(event: InputEvent) -> void: - if event.is_action_pressed("interact"): + if event.is_action_pressed("interact") and stage == 2: # 尝试使用道具 - _try_use_prop() - - -func _try_use_prop() -> void: - var hud = SceneManager.get_prop_hud() as PropHud - var inspector = SceneManager.get_inspector() as PropInspector - - var key = SceneManager.get_current_prop(false) - if key == "prop_木头人偶" and not xiaochan_plugged: - SceneManager.disable_prop_item(key) - xiaochan_plugged = true - box.visible = false - animated_sprite.visible = true - animated_sprite.play("暗格抽屉动画") - await animated_sprite.animation_finished - await get_tree().create_timer(1.0).timeout - box.visible = true - animated_sprite.visible = false - - # 先全部加载进去,再逐个展示,防止退出游戏时遗漏 - hud.inventory.enable_item("prop_木头人偶") - hud.inventory.enable_item("prop_撕下的照片上") - hud.inventory.enable_item("prop_无头小猫玩具") - hud.inventory.enable_item("prop_弹珠") - - SceneManager.enable_prop_item("prop_弹珠") - await inspector.quit_and_hidden - SceneManager.enable_prop_item("prop_无头小猫玩具") - await inspector.quit_and_hidden - SceneManager.enable_prop_item("prop_撕下的照片上") - await inspector.quit_and_hidden - SceneManager.enable_prop_item("prop_木头人偶") - return - - # hud 无效shaking - hud.on_toggle_invalid_prop() + var hud = SceneManager.get_prop_hud() as PropHud + var key = SceneManager.get_current_prop(false) + if key == "prop_木头人偶": + SceneManager.disable_prop_item(key) + _chechout_stage(3) + else: + # hud 无效shaking + hud.on_toggle_invalid_prop() diff --git a/scene/little_game/八音盒/八音盒.tscn b/scene/little_game/八音盒/八音盒.tscn index 69e07750..36936d3c 100644 --- a/scene/little_game/八音盒/八音盒.tscn +++ b/scene/little_game/八音盒/八音盒.tscn @@ -1,25 +1,39 @@ -[gd_scene load_steps=34 format=3 uid="uid://beleib3mmu0af"] +[gd_scene load_steps=52 format=3 uid="uid://beleib3mmu0af"] [ext_resource type="Texture2D" uid="uid://2xbl572hv2qf" path="res://asset/art/little_game/八音盒/背景.png" id="1_j0wst"] [ext_resource type="Script" uid="uid://bian8ga7cet8k" path="res://scene/little_game/八音盒/八音盒.gd" id="2_opptd"] [ext_resource type="Texture2D" uid="uid://daxg4b7lu1ep6" path="res://asset/art/little_game/八音盒/插销动画/插销-1.png" id="3_etora"] -[ext_resource type="Texture2D" uid="uid://c56j5qma3s8bu" path="res://asset/art/little_game/八音盒/新版贴图/八音盒底.png" id="4_frik0"] [ext_resource type="Texture2D" uid="uid://cik6ro8nowsd3" path="res://asset/art/little_game/八音盒/插销动画/插销-2.png" id="4_ubbcw"] +[ext_resource type="AudioStream" uid="uid://duxo1jopqqf0q" path="res://asset/audio/sfx/交互/序章/04_书店内_移动书本.wav" id="4_ytjup"] +[ext_resource type="Shader" uid="uid://cgy5ujo5afab2" path="res://asset/shader/outline.gdshader" id="5_dtoml"] +[ext_resource type="AudioStream" uid="uid://gxoubqjqpuks" path="res://asset/audio/sfx/交互/序章/04_书店内_点击书本.wav" id="5_m5jrq"] [ext_resource type="Texture2D" uid="uid://bslr2p2dgymxm" path="res://asset/art/little_game/八音盒/插销动画/插销-3.png" id="5_mxndl"] [ext_resource type="Texture2D" uid="uid://bp8o30lfc7xrx" path="res://asset/art/little_game/八音盒/插销动画/插销-4.png" id="6_2lerk"] +[ext_resource type="AudioStream" uid="uid://5jk88e0cncy8" path="res://asset/audio/sfx/交互/序章/04_书店内_关门.wav" id="6_rdaqv"] [ext_resource type="Texture2D" uid="uid://oe61u43dmtd2" path="res://asset/art/little_game/八音盒/插销动画/插销-5.png" id="7_4e3ey"] +[ext_resource type="AudioStream" uid="uid://ehgd455wq8to" path="res://asset/audio/sfx/交互/序章/03_书店外黄昏_开门.wav" id="7_rriyt"] [ext_resource type="Texture2D" uid="uid://c76aw8sjvkj5y" path="res://asset/art/little_game/八音盒/插销动画/插销-6.png" id="8_5yute"] +[ext_resource type="AudioStream" uid="uid://cwgvt081uywwp" path="res://asset/audio/sfx/交互/序章/04_书店内_打开生死簿.wav" id="8_khj4x"] [ext_resource type="Texture2D" uid="uid://dxt5sf8eucx8q" path="res://asset/art/little_game/八音盒/插销动画/插销-7.png" id="9_hwyly"] [ext_resource type="Texture2D" uid="uid://cxdsucu5wi464" path="res://asset/art/little_game/八音盒/插销动画/插销-8.png" id="10_j5b7e"] [ext_resource type="Texture2D" uid="uid://d0mw5ohdf5ncj" path="res://asset/art/little_game/八音盒/插销动画/插销-9.png" id="11_rg33s"] [ext_resource type="PackedScene" uid="uid://dry6mhv6x0ppl" path="res://scene/little_game/gadget/wheel.tscn" id="15_obian"] [ext_resource type="Script" uid="uid://3p40cd3bp3ta" path="res://scene/little_game/八音盒/panel.gd" id="16_8vbnc"] [ext_resource type="SpriteFrames" uid="uid://drst7gokusjgi" path="res://asset/art/gif/c02_八音盒/frames.tres" id="16_50eha"] +[ext_resource type="Texture2D" uid="uid://dthnevvjj3i5f" path="res://asset/art/little_game/八音盒/新版贴图/八音盒打开.png" id="16_dtoml"] [ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="16_h88gi"] [ext_resource type="Texture2D" uid="uid://bfa0eejoeg3oo" path="res://asset/art/little_game/八音盒/新版贴图/父亲玩偶.png" id="17_gm7pw"] [ext_resource type="Texture2D" uid="uid://b7ok8s0h53lki" path="res://asset/art/little_game/八音盒/新版贴图/母亲玩偶.png" id="18_8vbnc"] [ext_resource type="AudioStream" uid="uid://d2psmvwpo1v8q" path="res://asset/audio/sfx/game/八音盒/操纵八音盒.mp3" id="19_7mlnq"] [ext_resource type="Texture2D" uid="uid://dv0t0571mhyae" path="res://asset/art/little_game/八音盒/新版贴图/小小蝶玩偶.png" id="19_858bj"] +[ext_resource type="Texture2D" uid="uid://30r70n8pmtqw" path="res://asset/art/little_game/八音盒/新版贴图/照片贴纸.png" id="19_cbhp3"] +[ext_resource type="Texture2D" uid="uid://dhkk7rn4abcq4" path="res://asset/art/little_game/八音盒/新版贴图/八音盒_关闭.png" id="22_rdaqv"] +[ext_resource type="Texture2D" uid="uid://c12336ikmvq2q" path="res://asset/art/little_game/八音盒/新版贴图/八音盒底碎裂.png" id="24_rriyt"] +[ext_resource type="Texture2D" uid="uid://b3f37ak7b0o5h" path="res://asset/art/little_game/八音盒/新版贴图/八音盒抽屉盖.png" id="28_b3w8p"] +[ext_resource type="Texture2D" uid="uid://dwcwc4epf2233" path="res://asset/art/little_game/八音盒/新版贴图/八音盒暗格背景.png" id="29_hder7"] +[ext_resource type="Texture2D" uid="uid://063cubb2b5in" path="res://asset/art/prop/c02/弹珠.png" id="30_b3w8p"] +[ext_resource type="Texture2D" uid="uid://lk4warbvclhr" path="res://asset/art/prop/c02/新小猫身体.png" id="31_hder7"] +[ext_resource type="Texture2D" uid="uid://cdsq0ylmgtfq0" path="res://asset/art/prop/c02/小蝉人偶.png" id="32_tgpfj"] [sub_resource type="Animation" id="Animation_j1llk"] length = 0.001 @@ -48,6 +62,22 @@ _data = { &"handle_animation": SubResource("Animation_j415e") } +[sub_resource type="Gradient" id="Gradient_cbhp3"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_28n4a"] +gradient = SubResource("Gradient_cbhp3") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ljgfp"] +shader = ExtResource("5_dtoml") +shader_parameter/color = SubResource("GradientTexture1D_28n4a") +shader_parameter/alpha_ratio = 1.0 +shader_parameter/gradientResolution = 10 +shader_parameter/thickness = 1.0 +shader_parameter/tolerance = 0.0 +shader_parameter/diagonals = true +shader_parameter/rounded = true + [sub_resource type="SpriteFrames" id="SpriteFrames_t7gu7"] animations = [{ "frames": [{ @@ -83,42 +113,43 @@ animations = [{ "speed": 5.0 }] -[sub_resource type="Gradient" id="Gradient_50eha"] -interpolation_mode = 2 -interpolation_color_space = 1 -offsets = PackedFloat32Array(0, 0.177305, 0.43617, 0.684397, 0.989362) -colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.294118, 1.01176, 1.01176, 1.01176, 0.12549, 1, 1, 1, 0.00520623, 1, 1, 1, 0) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_b3w8p"] +size = Vector2(310, 170) -[sub_resource type="GradientTexture2D" id="GradientTexture2D_h88gi"] -gradient = SubResource("Gradient_50eha") -width = 512 -height = 512 -use_hdr = true -fill = 1 -fill_from = Vector2(0.5, 0.5) -fill_to = Vector2(1, 1) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_28n4a"] +resource_local_to_scene = true +size = Vector2(20, 95) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_50eha"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5r85q"] +resource_local_to_scene = true +size = Vector2(20, 90) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ytjup"] resource_local_to_scene = true size = Vector2(20, 60) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_h88gi"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_7s35x"] resource_local_to_scene = true size = Vector2(20, 60) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_8vbnc"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cbhp3"] resource_local_to_scene = true -size = Vector2(20, 60) +size = Vector2(290, 60) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_858bj"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_04cdl"] resource_local_to_scene = true -size = Vector2(20, 60) +size = Vector2(50, 70) -[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_gm7pw"] +[sub_resource type="CircleShape2D" id="CircleShape2D_wq2wm"] +radius = 20.0 -[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8vbnc"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sg8mt"] +resource_local_to_scene = true +size = Vector2(50, 30) -[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_858bj"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_0kog4"] +resource_local_to_scene = true +size = Vector2(30, 70) [node name="八音盒" type="CanvasLayer"] layer = 5 @@ -135,126 +166,215 @@ scale = Vector2(1.1, 1.1) texture = ExtResource("1_j0wst") centered = false -[node name="MusicPlayer2D" type="AudioStreamPlayer" parent="."] +[node name="MusicPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource("19_7mlnq") bus = &"game_sfx" -[node name="Wheel" parent="." instance=ExtResource("15_obian")] +[node name="Picked" type="AudioStreamPlayer" parent="."] +stream = ExtResource("4_ytjup") +bus = &"game_sfx" + +[node name="Dropped" type="AudioStreamPlayer" parent="."] +stream = ExtResource("4_ytjup") +bus = &"game_sfx" + +[node name="Plugged" type="AudioStreamPlayer" parent="."] +stream = ExtResource("5_m5jrq") +bus = &"game_sfx" + +[node name="PluggedFinish" type="AudioStreamPlayer" parent="."] +stream = ExtResource("6_rdaqv") +bus = &"game_sfx" + +[node name="OpenLid" type="AudioStreamPlayer" parent="."] +stream = ExtResource("6_rdaqv") +bus = &"game_sfx" + +[node name="CloseLid" type="AudioStreamPlayer" parent="."] +stream = ExtResource("6_rdaqv") +bus = &"game_sfx" + +[node name="OpenDrawer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("7_rriyt") +bus = &"game_sfx" + +[node name="CloseDrawer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("8_khj4x") +bus = &"game_sfx" + +[node name="All" type="Node2D" parent="."] + +[node name="Wheel" parent="All" instance=ExtResource("15_obian")] offset_left = 426.0 offset_top = 188.0 offset_right = 426.0 offset_bottom = 188.0 -[node name="SideHandle" type="AnimatedSprite2D" parent="."] +[node name="SideHandle" type="AnimatedSprite2D" parent="All"] show_behind_parent = true -position = Vector2(-26, 38) +material = SubResource("ShaderMaterial_ljgfp") +position = Vector2(-6.5, 40) sprite_frames = SubResource("SpriteFrames_t7gu7") -frame = 8 centered = false -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] -position = Vector2(282, 158) -sprite_frames = ExtResource("16_50eha") -animation = &"暗格抽屉动画" +[node name="ClosedBox" parent="All" instance=ExtResource("16_h88gi")] +position = Vector2(277, 194.5) +act_as_button = true +item_name = "照片" +sprite_offset = Vector2(3, -35) +texture = ExtResource("22_rdaqv") +limit_rect = Rect2(150, 150, 220, 70) -[node name="PointLight2D2" type="PointLight2D" parent="AnimatedSprite2D"] -position = Vector2(0, -52) -range_item_cull_mask = 21 -texture = SubResource("GradientTexture2D_h88gi") -height = 10.0 +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/ClosedBox"] +position = Vector2(15, 2.5) +shape = SubResource("RectangleShape2D_b3w8p") -[node name="Box" type="Sprite2D" parent="."] -position = Vector2(-68.5, 38) -texture = ExtResource("4_frik0") +[node name="OpenedBox" type="Sprite2D" parent="All"] +position = Vector2(-48, 38) +texture = ExtResource("16_dtoml") centered = false -[node name="Panel" type="Node2D" parent="."] +[node name="Panel" type="Node2D" parent="All/OpenedBox"] y_sort_enabled = true +position = Vector2(68.5, -38) script = ExtResource("16_8vbnc") -[node name="Draggable2D1" parent="Panel" instance=ExtResource("16_h88gi")] -position = Vector2(185, 183) -collision_shape = SubResource("RectangleShape2D_50eha") +[node name="Draggable2D1" parent="All/OpenedBox/Panel" instance=ExtResource("16_h88gi")] +position = Vector2(180, 196) +rotation = 1.11169 +item_name = "父" sprite_offset = Vector2(3, -35) texture = ExtResource("17_gm7pw") limit_rect = Rect2(150, 150, 220, 70) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Panel/Draggable2D1"] -position = Vector2(0, -32) -shape = SubResource("RectangleShape2D_50eha") +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/OpenedBox/Panel/Draggable2D1"] +position = Vector2(-1, -36) +shape = SubResource("RectangleShape2D_28n4a") -[node name="Draggable2D2" parent="Panel" instance=ExtResource("16_h88gi")] -position = Vector2(225, 182) -collision_shape = SubResource("RectangleShape2D_h88gi") -sprite_offset = Vector2(0, -34) +[node name="Draggable2D2" parent="All/OpenedBox/Panel" instance=ExtResource("16_h88gi")] +position = Vector2(286.5, 197) +rotation = 1.58777 +item_name = "母" +sprite_offset = Vector2(1, -34) texture = ExtResource("18_8vbnc") limit_rect = Rect2(150, 150, 220, 70) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Panel/Draggable2D2"] -position = Vector2(-1, -32) -shape = SubResource("RectangleShape2D_h88gi") +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/OpenedBox/Panel/Draggable2D2"] +position = Vector2(0, -34) +shape = SubResource("RectangleShape2D_5r85q") -[node name="Draggable2D3" parent="Panel" instance=ExtResource("16_h88gi")] -position = Vector2(252, 182) -collision_shape = SubResource("RectangleShape2D_8vbnc") -sprite_offset = Vector2(-4, -23) -limit_rect = Rect2(150, 150, 220, 70) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Panel/Draggable2D3"] -position = Vector2(1, -22) -shape = SubResource("RectangleShape2D_8vbnc") - -[node name="Draggable2D4" parent="Panel" instance=ExtResource("16_h88gi")] -position = Vector2(293, 182) -collision_shape = SubResource("RectangleShape2D_858bj") +[node name="Draggable2D3" parent="All/OpenedBox/Panel" instance=ExtResource("16_h88gi")] +position = Vector2(354, 169) +rotation = -1.26607 +item_name = "蝶" sprite_offset = Vector2(1, -23) texture = ExtResource("19_858bj") limit_rect = Rect2(150, 150, 220, 70) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Panel/Draggable2D4"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/OpenedBox/Panel/Draggable2D3"] position = Vector2(-1, -23) -shape = SubResource("RectangleShape2D_858bj") +shape = SubResource("RectangleShape2D_ytjup") -[node name="Button1" type="Button" parent="Panel"] -custom_minimum_size = Vector2(20, 20) -offset_left = 205.0 -offset_top = 171.0 -offset_right = 225.0 -offset_bottom = 191.0 -focus_mode = 0 -theme_override_styles/hover = SubResource("StyleBoxEmpty_gm7pw") -theme_override_styles/pressed = SubResource("StyleBoxEmpty_8vbnc") -theme_override_styles/normal = SubResource("StyleBoxEmpty_858bj") +[node name="Draggable2D4" parent="All/OpenedBox/Panel" instance=ExtResource("16_h88gi")] +position = Vector2(310, 173) +rotation = -1.14307 +item_name = "蝉" +sprite_offset = Vector2(-4, -23) +limit_rect = Rect2(150, 150, 220, 70) -[node name="Button2" type="Button" parent="Panel"] -custom_minimum_size = Vector2(20, 20) -offset_left = 243.0 -offset_top = 172.0 -offset_right = 263.0 -offset_bottom = 192.0 -focus_mode = 0 -theme_override_styles/hover = SubResource("StyleBoxEmpty_gm7pw") -theme_override_styles/pressed = SubResource("StyleBoxEmpty_8vbnc") -theme_override_styles/normal = SubResource("StyleBoxEmpty_858bj") +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/OpenedBox/Panel/Draggable2D4"] +position = Vector2(1, -22) +shape = SubResource("RectangleShape2D_7s35x") -[node name="Button3" type="Button" parent="Panel"] -custom_minimum_size = Vector2(20, 20) -offset_left = 281.0 -offset_top = 171.0 -offset_right = 301.0 -offset_bottom = 191.0 -focus_mode = 0 -theme_override_styles/hover = SubResource("StyleBoxEmpty_gm7pw") -theme_override_styles/pressed = SubResource("StyleBoxEmpty_8vbnc") -theme_override_styles/normal = SubResource("StyleBoxEmpty_858bj") +[node name="Marker2D1" type="Marker2D" parent="All/OpenedBox/Panel"] +position = Vector2(198, 178) -[node name="Button4" type="Button" parent="Panel"] -custom_minimum_size = Vector2(20, 20) -offset_left = 327.0 -offset_top = 171.0 -offset_right = 347.0 -offset_bottom = 191.0 -focus_mode = 0 -theme_override_styles/hover = SubResource("StyleBoxEmpty_gm7pw") -theme_override_styles/pressed = SubResource("StyleBoxEmpty_8vbnc") -theme_override_styles/normal = SubResource("StyleBoxEmpty_858bj") +[node name="Marker2D2" type="Marker2D" parent="All/OpenedBox/Panel"] +position = Vector2(244, 177) + +[node name="Marker2D3" type="Marker2D" parent="All/OpenedBox/Panel"] +position = Vector2(294, 177) + +[node name="Marker2D4" type="Marker2D" parent="All/OpenedBox/Panel"] +position = Vector2(340, 178) + +[node name="BrokenBox" type="Sprite2D" parent="All"] +visible = false +position = Vector2(-48, 38) +texture = ExtResource("24_rriyt") +centered = false + +[node name="Draggable抽屉" parent="All/BrokenBox" instance=ExtResource("16_h88gi")] +position = Vector2(350, 205) +act_as_button = true +texture = ExtResource("28_b3w8p") +limit_rect = Rect2(150, 150, 220, 70) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/BrokenBox/Draggable抽屉"] +position = Vector2(-12, 8) +shape = SubResource("RectangleShape2D_cbhp3") + +[node name="Draggable照片" parent="All" instance=ExtResource("16_h88gi")] +position = Vector2(241, 71) +act_as_button = true +item_name = "prop_撕下的照片上" +texture = ExtResource("19_cbhp3") +limit_rect = Rect2(150, 150, 220, 70) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Draggable照片"] +position = Vector2(7, -2) +rotation = -0.234631 +shape = SubResource("RectangleShape2D_04cdl") + +[node name="Drawer" type="Node2D" parent="All"] +visible = false +position = Vector2(20.5, 0) + +[node name="BoxDrawer" type="Sprite2D" parent="All/Drawer"] +position = Vector2(-26.5, -3) +texture = ExtResource("29_hder7") +centered = false + +[node name="Draggable1" parent="All/Drawer" instance=ExtResource("16_h88gi")] +position = Vector2(125.5, 132) +scale = Vector2(0.869345, 0.894156) +act_as_button = true +item_name = "prop_弹珠" +texture = ExtResource("30_b3w8p") +limit_rect = Rect2(150, 150, 220, 70) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable1"] +position = Vector2(-1.15028, -1.11837) +shape = SubResource("CircleShape2D_wq2wm") + +[node name="Draggable2" parent="All/Drawer" instance=ExtResource("16_h88gi")] +position = Vector2(230.5, 160) +rotation = -0.254158 +scale = Vector2(3.5, 3.5) +act_as_button = true +item_name = "prop_无头小猫玩具" +texture = ExtResource("31_hder7") +limit_rect = Rect2(150, 150, 220, 70) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable2"] +position = Vector2(3.13613, 1.84788) +shape = SubResource("RectangleShape2D_sg8mt") + +[node name="Draggable3" parent="All/Drawer" instance=ExtResource("16_h88gi")] +position = Vector2(362.5, 175) +rotation = 0.330288 +scale = Vector2(1.5, 1.5) +act_as_button = true +item_name = "prop_木头人偶" +texture = ExtResource("32_tgpfj") +limit_rect = Rect2(150, 150, 220, 70) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable3"] +position = Vector2(5.06722, 0.31792) +shape = SubResource("RectangleShape2D_0kog4") + +[node name="BoxAnimation" type="AnimatedSprite2D" parent="All"] +visible = false +position = Vector2(302.5, 159) +sprite_frames = ExtResource("16_50eha") +animation = &"抽屉打开动画" diff --git a/scene/little_game/拼凑信件.gd b/scene/little_game/拼凑信件.gd index d0b70437..2a002a0f 100644 --- a/scene/little_game/拼凑信件.gd +++ b/scene/little_game/拼凑信件.gd @@ -139,6 +139,7 @@ func _post_success(): var inspector = SceneManager.get_inspector() inspector.pop_standard_inspection(texture, null, tr("prop_院长的信_说明")) SceneManager.enable_important_item("prop_院长的信") + whole.visible = false # 1s 后退出 await get_tree().create_timer(1.0).timeout if get_parent() != null: diff --git a/scene/main.tscn b/scene/main.tscn index 807fbcc3..575a7239 100644 --- a/scene/main.tscn +++ b/scene/main.tscn @@ -1,7 +1,6 @@ -[gd_scene load_steps=10 format=3 uid="uid://dygvcmykn02n8"] +[gd_scene load_steps=9 format=3 uid="uid://dygvcmykn02n8"] [ext_resource type="Script" uid="uid://jn2alpdl4eal" path="res://scene/main.gd" id="1_pks84"] -[ext_resource type="PackedScene" uid="uid://3gk1gxwanw24" path="res://scene/shading/shading_layer.tscn" id="2_d1re1"] [ext_resource type="PackedScene" uid="uid://dc778gsjfr3ky" path="res://scene/prop/prop_hud.tscn" id="4_t7gb2"] [ext_resource type="PackedScene" uid="uid://5g07x6q7wwr1" path="res://scene/notification/notification.tscn" id="5_3gg5t"] [ext_resource type="PackedScene" uid="uid://cekhj65axie0p" path="res://scene/prop/prop_inspector.tscn" id="5_ux0rw"] @@ -21,9 +20,6 @@ position = Vector2(1, 0) current_scene = "c01_s05" entrance_portal = "right" -[node name="ShadingLayer" parent="." instance=ExtResource("2_d1re1")] -fog_modulate = Color(0.8, 0.8, 0.8, 0.8) - [node name="PropInspector" parent="." instance=ExtResource("5_ux0rw")] unique_name_in_owner = true diff --git a/scene/player/main_player.gd b/scene/player/main_player.gd index 301f23b0..da539104 100644 --- a/scene/player/main_player.gd +++ b/scene/player/main_player.gd @@ -7,6 +7,11 @@ signal position_updated(global_pos: Vector2) signal os_finished signal animation_finished +@export var enable_light := true: + set(val): + enable_light = val + if is_node_ready(): + light.enabled = enable_light @export var camera_marker: CameraFocusMarker @export_enum("吕萍", "吕萍爬行", "吕萍带小猫", "吕萍推柜子", "小小蝶") var character := "吕萍": set(val): @@ -58,6 +63,7 @@ var current_animation_config := ( PlayerAnimationConfig.new().ANIMATION_CONFIG[character] as Dictionary ) +@onready var light = $PointLight2D as PointLight2D @onready var footstep_timer = %FootstepTimer as Timer @onready var sprite = %AnimatedSprite2D as AnimatedSprite2D @onready var os_pivot = %OSPivot as Control @@ -68,6 +74,7 @@ var current_animation_config := ( # # animation -> {frame -> {shadow polygon}} # var animation_shadow_polygons = {} func _ready() -> void: + light.enabled = enable_light os_contaner.modulate.a = 0.0 # set up animated sprite sprite.scale = current_animation_config["scale"] @@ -326,7 +333,8 @@ func pop_os(lines := []): os_label.text = "" os_tween.tween_property(os_contaner, "modulate:a", 1.0, 0.2) for line in lines: - var duration = max(min(4.0, line.text.length() * 0.2), 2.0) - 0.4 + var duration = max(min(4.0, line.text.length() * 0.2), 2.0) + # var duration = max(min(4.0, line.text.length() * 0.2), 2.0) - 0.4 os_tween.tween_callback(_os_load_line.bind(line)) os_tween.tween_callback(os_label.type_out) os_tween.tween_interval(duration) diff --git a/scene/player/main_player.tscn b/scene/player/main_player.tscn index 0328dde1..a405722f 100644 --- a/scene/player/main_player.tscn +++ b/scene/player/main_player.tscn @@ -6,14 +6,14 @@ [ext_resource type="FontFile" uid="uid://b4cp4ybtxyvdn" path="res://asset/font/MPLUS中文像素.TTF" id="4_4jk1c"] [ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="5_tclgd"] -[sub_resource type="Gradient" id="Gradient_p6da7"] +[sub_resource type="Gradient" id="Gradient_gk3xo"] interpolation_mode = 2 interpolation_color_space = 1 offsets = PackedFloat32Array(0, 0.177305, 0.43617, 0.684397, 0.989362) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.294118, 1.01176, 1.01176, 1.01176, 0.12549, 1, 1, 1, 0.00520623, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_gk3xo"] -gradient = SubResource("Gradient_p6da7") +gradient = SubResource("Gradient_gk3xo") width = 512 height = 512 use_hdr = true @@ -22,7 +22,7 @@ fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 1) [sub_resource type="RectangleShape2D" id="RectangleShape2D_fno82"] -size = Vector2(50, 180) +size = Vector2(15, 180) [sub_resource type="StyleBoxTexture" id="StyleBoxTexture_j5yhp"] texture = ExtResource("4_0qo0c") @@ -47,9 +47,9 @@ running_locked = true metadata/_edit_vertical_guides_ = [-120.0] metadata/_edit_horizontal_guides_ = [-9.0] -[node name="PointLight2D2" type="PointLight2D" parent="."] -visible = false -position = Vector2(0, -52) +[node name="PointLight2D" type="PointLight2D" parent="."] +position = Vector2(0, -53) +energy = 0.5 range_item_cull_mask = 15 texture = SubResource("GradientTexture2D_gk3xo") height = 10.0 diff --git a/scene/player/player_animation_config.gd b/scene/player/player_animation_config.gd index ae6dbebb..8e411bb4 100644 --- a/scene/player/player_animation_config.gd +++ b/scene/player/player_animation_config.gd @@ -28,9 +28,9 @@ var ANIMATION_CONFIG = { MOVEMENT_RUNNING: [&"c00_吕萍_running_left", &"c00_吕萍_running_right"], # animation_name, scale, offset # ACTION_LOOKUP_WALL: [&"c00_吕萍_记笔记_right", Vector2(1.2, 1.2), Vector2(0, -50)], - 5: [&"c00_吕萍_点灯", Vector2.ONE, Vector2(0, -87)], - # TODO 替换为低位点灯(5 高,6 低) - 6: [&"c00_吕萍_点灯", Vector2.ONE, Vector2(0, -87)], + # 5 高,6 低 + 5: [&"c00_吕萍_点灯_high", Vector2.ONE, Vector2(0, -87)], + 6: [&"c00_吕萍_点灯_mid", Vector2.ONE, Vector2(1, -50)], # 7 拿起纸杯 7: [&"c00_吕萍_拿纸杯", Vector2.ONE, Vector2(1, -65)], # 8 监听纸杯 @@ -77,7 +77,7 @@ var ANIMATION_CONFIG = { "run_footstep": 0.5, "os_height": 120.0, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 - "foot_offset": Vector2(0, -60), + "foot_offset": Vector2(-19, -110), # "foot_offset": Vector2(0, -44), MOVEMENT_IDLE: [&"c00_吕萍_推柜子_idle", &"c00_吕萍_推柜子_idle"], MOVEMENT_WALKING: [&"c00_吕萍_推柜子_l", &"c00_吕萍_推柜子_r"], diff --git a/scene/prop/prop_inspector.tscn b/scene/prop/prop_inspector.tscn index ac25f175..ccfd5cd4 100644 --- a/scene/prop/prop_inspector.tscn +++ b/scene/prop/prop_inspector.tscn @@ -24,7 +24,7 @@ offset_bottom = 120.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 4 -mouse_filter = 2 +mouse_filter = 0 texture = ExtResource("2_j83lq") [node name="CenterContainer" type="CenterContainer" parent="."]