鬼母子游戏;第二章道具
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|
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[deps]
|
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
BIN
asset/art/prop/c03/药包.png
Normal file
After Width: | Height: | Size: 34 KiB |
@ -2,16 +2,16 @@
|
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|
||||
importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://b8v5cy6q23aad"
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|
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uid="uid://dp8junmvxwop1"
|
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path="res://.godot/imported/药包.png-ed8b7ea4da1f705848cff6493d02b4a1.ctex"
|
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metadata={
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|
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|
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|
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[deps]
|
||||
|
||||
source_file="res://asset/art/prop/c02/一把香.png"
|
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dest_files=["res://.godot/imported/一把香.png-bc70295f57ec30f629b9d37dc74634a5.ctex"]
|
||||
source_file="res://asset/art/prop/c03/药包.png"
|
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dest_files=["res://.godot/imported/药包.png-ed8b7ea4da1f705848cff6493d02b4a1.ctex"]
|
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|
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[params]
|
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|
BIN
asset/art/prop/c03/菜刀.png
Normal file
After Width: | Height: | Size: 26 KiB |
34
asset/art/prop/c03/菜刀.png.import
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metadata={
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[deps]
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source_file="res://asset/art/prop/c03/菜刀.png"
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dest_files=["res://.godot/imported/菜刀.png-a783980a10632ea991140edc84774d96.ctex"]
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[params]
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
asset/art/prop/c03/邀请信.png
Normal file
After Width: | Height: | Size: 88 KiB |
34
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[remap]
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[deps]
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source_file="res://asset/art/prop/c03/邀请信.png"
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dest_files=["res://.godot/imported/邀请信.png-861cb98b747eb19cdf11bc787a697c22.ctex"]
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[params]
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
|
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detect_3d/compress_to=1
|
BIN
asset/art/prop/c03/麻将2.png
Normal file
After Width: | Height: | Size: 8.7 KiB |
34
asset/art/prop/c03/麻将2.png.import
Normal file
@ -0,0 +1,34 @@
|
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[remap]
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|
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importer="texture"
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type="CompressedTexture2D"
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metadata={
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[deps]
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source_file="res://asset/art/prop/c03/麻将2.png"
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dest_files=["res://.godot/imported/麻将2.png-0bb66f73ddf0cb93a38caba6dde3db80.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
||||
roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
@ -87,16 +87,17 @@ prop_木头人偶,木头人偶,,,[#texture=c02/小蝉人偶.png],,Wooden Doll
|
||||
prop_木头人偶_说明,略显粗糙的木头玩偶,能依稀辨认出是个小女孩的模样,,,,,"A somewhat crude wooden doll, vaguely recognizable as a little girl"
|
||||
prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,Sticky Trap
|
||||
prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Homemade mouse trap with sticky paste on paper
|
||||
prop_一把香,一把香,,,[#texture=c02/一把香.png],,Bundle of Incense
|
||||
prop_1015钥匙,1015钥匙,,,[#texture=c02/1012钥匙物品.png],,
|
||||
prop_麻将2,麻将(二),,,[#texture=c02/麻将.png],,
|
||||
prop_2014钥匙,2014钥匙,,,[#texture=c02/1012钥匙物品.png],,Key 2014
|
||||
prop_重要物品示例,重要物品示例,,,[#texture=c01/银元.png],,Important Item Example
|
||||
prop_1012钥匙,1012钥匙,,,[#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png],,Key 1012
|
||||
prop_绳子,绳子,,,[#texture=c02/绳子物品.png][#inspect=c02/绳子.png],,Rope
|
||||
prop_3014旋转锁钥匙,3014旋转锁钥匙,,,[#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png],,Key 3014 (Rotating Lock)
|
||||
prop_令牌,令牌,,,[#texture=c01/令牌物品.png][#inspect=c01/令牌.png],,Token
|
||||
prop_装有灵魂的令牌,装有灵魂的令牌,,,[#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png],,Soul-Containing Token
|
||||
prop_一把香,一把香,,,[#texture=c03/一把香.png],,Bundle of Incense
|
||||
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png],,
|
||||
prop_一碗浆糊,一碗浆糊,,,[#texture=c03/ux_一碗浆糊.png],,
|
||||
prop_下半部的舌头,下半部的舌头,,,[#texture=c03/ux_下半部的舌头.png],,
|
||||
prop_刀把,刀把,,,[#texture=c03/ux_刀把.png],,
|
||||
prop_剪下的辫子,剪下的辫子,,,[#texture=c03/ux_剪下的辫子.png],,
|
||||
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/ux_沾血的纸条.png],,
|
||||
prop_纸铜钱1,纸铜钱1,,,[#texture=c03/ux_纸铜钱1.png],,
|
||||
prop_剪刀,剪刀,,,[#texture=c03/ux_缠着符咒的剪刀.png],,
|
||||
prop_药包,药包,,,[#texture=c03/ux_药包.png],,
|
||||
prop_菜刀,菜刀,,,[#texture=c03/ux_菜刀.png],,
|
||||
prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
|
||||
prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
|
||||
prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
|
||||
|
|
@ -109,27 +109,25 @@
|
||||
粘鼠板 [#texture=c02/粘鼠板特写.png] [ID:prop_粘鼠板]
|
||||
自制的捕鼠工具,纸上面有黏黏的浆糊[ID:prop_粘鼠板_说明]
|
||||
|
||||
# 未使用
|
||||
一把香 [#texture=c02/一把香.png] [ID:prop_一把香]
|
||||
|
||||
#c03
|
||||
1015钥匙 [#texture=c02/1012钥匙物品.png] [ID:prop_1015钥匙]
|
||||
麻将(二) [#texture=c02/麻将.png] [ID:prop_麻将2]
|
||||
|
||||
|
||||
|
||||
# 未适配
|
||||
2014钥匙 [#texture=c02/1012钥匙物品.png] [ID:prop_2014钥匙]
|
||||
|
||||
# 无效
|
||||
重要物品示例 [#texture=c01/银元.png] [ID:prop_重要物品示例]
|
||||
一把香 [#texture=c03/一把香.png] [#inspect=c03/一把香.png] [ID:prop_一把香]
|
||||
麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2]
|
||||
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊]
|
||||
纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头]
|
||||
刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把]
|
||||
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子]
|
||||
沾血的纸条 [#texture=c03/沾血的纸条.png] [#inspect=c03/ux_沾血的纸条.png] [ID:prop_沾血的纸条]
|
||||
纸铜钱1 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1]
|
||||
剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png] [ID:prop_剪刀]
|
||||
药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png] [ID:prop_药包]
|
||||
菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png] [ID:prop_菜刀]
|
||||
|
||||
# 旧版
|
||||
1012钥匙 [#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png] [ID:prop_1012钥匙]
|
||||
绳子 [#texture=c02/绳子物品.png][#inspect=c02/绳子.png] [ID:prop_绳子]
|
||||
3014旋转锁钥匙 [#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] [ID:prop_3014旋转锁钥匙]
|
||||
令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
|
||||
装有灵魂的令牌 [#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png] [ID:prop_装有灵魂的令牌]
|
||||
#令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
|
||||
#装有灵魂的令牌 [#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png] [ID:prop_装有灵魂的令牌]
|
||||
#绳子 [#texture=c02/绳子物品.png][#inspect=c02/绳子.png] [ID:prop_绳子]
|
||||
#1012钥匙 [#texture=c03/1012钥匙物品.png][#inspect=c03/1012钥匙.png] [ID:prop_1012钥匙]
|
||||
#3014旋转锁钥匙 [#texture=c03/3014旋转锁钥匙物品.png][#inspect=c03/3014旋转锁钥匙.png] [ID:prop_3014旋转锁钥匙]
|
||||
|
||||
=> END
|
||||
|
||||
|
@ -36,7 +36,7 @@ func _ready() -> void:
|
||||
# 在 debug or editor 模式下,直接保证有 archive
|
||||
if GlobalConfig.DEBUG or Engine.is_editor_hint():
|
||||
if archives.size() == 0:
|
||||
create_and_use_new_archive()
|
||||
create_and_use_new_archive(0)
|
||||
else:
|
||||
# debug 模式下默认使用 0 号存档
|
||||
GlobalConfigManager.config.current_selected_archive_id = 0
|
||||
|
@ -9,9 +9,14 @@ signal shaven_fulfilled
|
||||
@onready var flyer = $"刮刮乐"
|
||||
@onready var sfx = $"Sfx撕海报"
|
||||
|
||||
var shaven = ArchiveManager.get_global_value(name)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
if shaven:
|
||||
flyer.queue_free()
|
||||
return
|
||||
flyer.shaven.connect(_on_shaven)
|
||||
SceneManager.pop_center_notification("ui_left_mouse_shave")
|
||||
if exit_on_shaven_fulfilled:
|
||||
@ -27,6 +32,7 @@ func _on_shaven(progress: float):
|
||||
if progress >= required_ratio:
|
||||
exiting = true
|
||||
print("刮开 %s 以上!" % required_ratio)
|
||||
ArchiveManager.set_global_entry(name, true)
|
||||
sfx.global_play()
|
||||
var tween = create_tween()
|
||||
tween.tween_property(flyer, "modulate:a", 0.0, 1.0)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://dohvkxfdmcrw4"]
|
||||
[gd_scene load_steps=21 format=3 uid="uid://dohvkxfdmcrw4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d31fc1bolhwlf" path="res://scene/ground/script/c02/刮海报.gd" id="1_pdoaa"]
|
||||
[ext_resource type="Script" uid="uid://bagqdqsd0b4fy" path="res://scene/ground/script/c03/鬼母子游戏.gd" id="2_86fqw"]
|
||||
@ -15,8 +15,21 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cx3kcrqpjt55x" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/3背.png" id="11_6jvn1"]
|
||||
[ext_resource type="Texture2D" uid="uid://fgafxxahidbk" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/4背.png" id="12_s7g11"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_682sk"]
|
||||
size = Vector2(50, 120)
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6jvn1"]
|
||||
radius = 21.7
|
||||
height = 118.4
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_s7g11"]
|
||||
radius = 21.7
|
||||
height = 117.8
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3uuyc"]
|
||||
radius = 21.7
|
||||
height = 115.7
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ikyli"]
|
||||
radius = 21.7
|
||||
height = 91.8
|
||||
|
||||
[sub_resource type="Image" id="Image_6jvn1"]
|
||||
data = {
|
||||
@ -84,7 +97,7 @@ freezing = true
|
||||
texture = ExtResource("9_mg2qe")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid1"]
|
||||
shape = SubResource("RectangleShape2D_682sk")
|
||||
shape = SubResource("CapsuleShape2D_6jvn1")
|
||||
|
||||
[node name="kid2" parent="鬼母子游戏" instance=ExtResource("3_86fqw")]
|
||||
position = Vector2(212, 190)
|
||||
@ -93,7 +106,7 @@ freezing = true
|
||||
texture = ExtResource("10_pilu4")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid2"]
|
||||
shape = SubResource("RectangleShape2D_682sk")
|
||||
shape = SubResource("CapsuleShape2D_s7g11")
|
||||
|
||||
[node name="kid3" parent="鬼母子游戏" instance=ExtResource("3_86fqw")]
|
||||
position = Vector2(368, 193)
|
||||
@ -102,7 +115,7 @@ freezing = true
|
||||
texture = ExtResource("11_6jvn1")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid3"]
|
||||
shape = SubResource("RectangleShape2D_682sk")
|
||||
shape = SubResource("CapsuleShape2D_3uuyc")
|
||||
|
||||
[node name="kid4" parent="鬼母子游戏" instance=ExtResource("3_86fqw")]
|
||||
position = Vector2(437, 206)
|
||||
@ -111,7 +124,7 @@ freezing = true
|
||||
texture = ExtResource("12_s7g11")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid4"]
|
||||
shape = SubResource("RectangleShape2D_682sk")
|
||||
shape = SubResource("CapsuleShape2D_ikyli")
|
||||
|
||||
[node name="刮刮乐" parent="." instance=ExtResource("5_edyi3")]
|
||||
visible = false
|
||||
|
@ -9,22 +9,26 @@ var freezing := true:
|
||||
|
||||
var _state_map = ["背", "右", "正", "左"]
|
||||
# 0背 1右 2正 3左
|
||||
var states = [0, 0, 0, 0]:
|
||||
var states: Array = [0, 0, 0, 0]:
|
||||
set(val):
|
||||
if not val or len(val) != 4:
|
||||
val = [0, 0, 0, 0]
|
||||
states = val
|
||||
ArchiveManager.set_global_entry("c03_s03_hariti_states", states)
|
||||
|
||||
# 正 右 左 背
|
||||
var success_states: Array = [2, 2, 3, 0]
|
||||
# 2正 1右 3左 0背
|
||||
var success_states: Array = [2, 1, 3, 0]
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$"../刮刮乐".visible = true
|
||||
var shaven = ArchiveManager.get_global_value("c03_s03_flyer_shaven")
|
||||
states = ArchiveManager.get_global_value("c03_s03_hariti_states", [])
|
||||
if shaven:
|
||||
_setup_state()
|
||||
if _check_success():
|
||||
get_node("../刮刮乐").queue_free()
|
||||
freezing = true
|
||||
elif shaven:
|
||||
_on_shaven_fulfilled()
|
||||
else:
|
||||
get_parent().shaven_fulfilled.connect(_on_shaven_fulfilled)
|
||||
@ -33,7 +37,6 @@ func _ready() -> void:
|
||||
)
|
||||
for i in range(1, 5):
|
||||
get_node("kid" + str(i)).picked.connect(_on_picked.bind(i))
|
||||
_setup_state()
|
||||
|
||||
|
||||
func _on_shaven_fulfilled():
|
||||
@ -54,7 +57,16 @@ func _on_picked(node, id):
|
||||
elif not freezing:
|
||||
$SfxSuccess.play()
|
||||
freezing = true
|
||||
print("鬼母子神游戏成功!")
|
||||
_on_game_success()
|
||||
|
||||
|
||||
func _on_game_success():
|
||||
SceneManager.enable_prop_item_silently("prop_纸舌头")
|
||||
SceneManager.enable_prop_item("prop_剪刀")
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
SceneManager.enable_prop_item("prop_纸舌头")
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
get_parent().exit.emit(true)
|
||||
|
||||
|
||||
func _setup_state():
|
||||
@ -70,6 +82,6 @@ func _check_success() -> bool:
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("cancel") or event.is_action_pressed("escape"):
|
||||
if event.is_action_pressed("cancel"):
|
||||
get_viewport().set_input_as_handled()
|
||||
get_parent().exit.emit(_check_success())
|
||||
|
@ -499,7 +499,7 @@ func inspect_item(prop_key: String, display_obtained := true, as_important_item
|
||||
if inspect_path:
|
||||
var texture = load(inspect_path) as Texture2D
|
||||
inspector.pop_prop_inspection(
|
||||
prop_key, texture, false, display_obtained, as_important_item
|
||||
prop_key, texture, display_obtained, as_important_item
|
||||
)
|
||||
else:
|
||||
var texture = cached_inventory_textures.get(prop_key)
|
||||
@ -511,7 +511,7 @@ func inspect_item(prop_key: String, display_obtained := true, as_important_item
|
||||
printerr("prophud inspect_item invalid texture_path:", texture_path)
|
||||
return
|
||||
inspector.pop_prop_inspection(
|
||||
prop_key, texture, true, display_obtained, as_important_item
|
||||
prop_key, texture, display_obtained, as_important_item
|
||||
)
|
||||
|
||||
|
||||
|
@ -8,8 +8,8 @@
|
||||
[ext_resource type="Texture2D" uid="uid://c45k7ncg6xhpv" path="res://asset/art/ui/hud/pressed_left.png" id="3_fca7p"]
|
||||
[ext_resource type="AudioStream" uid="uid://c57eu0dnr821k" path="res://asset/audio/sfx/交互/sfx_检阅道具.wav" id="4_lom38"]
|
||||
[ext_resource type="Texture2D" uid="uid://c2jq2neda32ix" path="res://asset/art/ui/hud/Prop.png" id="5_6tt77"]
|
||||
[ext_resource type="Texture2D" uid="uid://0uwun1mo726u" path="res://asset/art/prop/c02/绳子物品.png" id="6_0m706"]
|
||||
[ext_resource type="Texture2D" uid="uid://c0gjes4a8ou3b" path="res://asset/art/ui/hud/select_mark.png" id="7_53yeo"]
|
||||
[ext_resource type="Texture2D" uid="uid://yvwjasroj4yr" path="res://asset/art/prop/c01/银元.png" id="9_hty3r"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1ogeaa836kry" path="res://asset/art/ui/hud/normal_right.png" id="10_vkaik"]
|
||||
[ext_resource type="Script" uid="uid://cmpkidbjeue6p" path="res://scene/ux/test_hbox.gd" id="11_008sv"]
|
||||
[ext_resource type="Texture2D" uid="uid://d03la4d2swk0k" path="res://asset/art/ui/hud/pressed_right.png" id="11_a512b"]
|
||||
@ -156,10 +156,10 @@ grow_vertical = 2
|
||||
unique_name_in_owner = true
|
||||
light_mask = 16
|
||||
layout_mode = 0
|
||||
offset_right = 146.0
|
||||
offset_bottom = 146.0
|
||||
offset_right = 180.0
|
||||
offset_bottom = 180.0
|
||||
scale = Vector2(0.75, 0.75)
|
||||
texture_normal = ExtResource("6_0m706")
|
||||
texture_normal = ExtResource("9_hty3r")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Tail" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropScrollContainer/PropHBox"]
|
||||
@ -197,7 +197,6 @@ layout_mode = 0
|
||||
offset_right = 146.0
|
||||
offset_bottom = 146.0
|
||||
scale = Vector2(0.75, 0.75)
|
||||
texture_normal = ExtResource("6_0m706")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="SelectMark" type="TextureRect" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/HBoxContainer/PropsBagScroll/PropsBag/PropContainer/Control"]
|
||||
|
@ -128,11 +128,7 @@ var balloon
|
||||
|
||||
|
||||
func pop_prop_inspection(
|
||||
prop_key: String,
|
||||
cover_texture: Texture2D,
|
||||
use_default_bg: bool,
|
||||
display_obtained: bool,
|
||||
as_important_item: bool
|
||||
prop_key: String, cover_texture: Texture2D, display_obtained: bool, as_important_item: bool
|
||||
):
|
||||
if not cover_texture:
|
||||
push_error("PropInspector: cover_texture is not set")
|
||||
@ -144,16 +140,12 @@ func pop_prop_inspection(
|
||||
status = STATUS_INSPECTING_PROP
|
||||
visible = true
|
||||
var tween = create_tween()
|
||||
if use_default_bg:
|
||||
# 显示遮罩
|
||||
prop_bg.visible = true
|
||||
tween.tween_property(prop_bg, "modulate:a", 1.0, 0.15)
|
||||
origin_texture.texture = cover_texture
|
||||
full_texture.texture = null
|
||||
tween.tween_property(origin_texture, "modulate:a", 1.0, 0.15)
|
||||
tween.tween_property(prop_bg, "modulate:a", 1.0, 0.15)
|
||||
else:
|
||||
origin_texture.texture = null
|
||||
full_texture.texture = cover_texture
|
||||
tween.tween_property(full_texture, "modulate:a", 1.0, 0.15)
|
||||
tween.parallel().tween_property(origin_texture, "modulate:a", 1.0, 0.15)
|
||||
content_label.text = ""
|
||||
tip_label.text = ""
|
||||
|
||||
|