diff --git a/manager/archive_manager/assembled_archive.gd b/manager/archive_manager/assembled_archive.gd index b93961fa..ffc83867 100644 --- a/manager/archive_manager/assembled_archive.gd +++ b/manager/archive_manager/assembled_archive.gd @@ -54,6 +54,8 @@ func ground_archive(scene_name := current_scene) -> GroundArchive: if not scene_name: printerr("getting GroundArchive: scene_name is null") return null + # 共享 ground archive + scene_name = GroundLoader.replace_scene_by_chapter(scene_name) if not ground_archives.has(scene_name): var g = GroundArchive.new() g.scene_name = scene_name diff --git a/scene/ground/ground_loader.gd b/scene/ground/ground_loader.gd index 9bdc5bc7..ddcc2dea 100644 --- a/scene/ground/ground_loader.gd +++ b/scene/ground/ground_loader.gd @@ -48,12 +48,19 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = { "c03_s13": {"path": "uid://b1elo74u56fap", "name": "院子II"}, "c03_s14": {"path": "uid://dtu1ou7prh07o", "name": "二楼II"}, "c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"}, + "c04_s02": {"path": "uid://4dog18klgvv6", "name": "二楼III"}, + "c04_s03": {"path": "uid://cdqkn0de1skvq", "name": "院子III"}, + "c04_s04": {"path": "uid://bykwiuj02tcxa", "name": "鬼打墙"}, + "c04_s05": {"path": "uid://cmbg3y18btteg", "name": "客厅"}, + "c04_s06": {"path": "uid://dgcxqcu5k6tvt", "name": "小蝶房间"}, + "c04_s07": {"path": "uid://b6cfu5rs88pql", "name": "佛堂"}, } +# 注意: 共享 ground archive # scene_name -> { chapter -> scene_name} const TRANSPORT_REPLACEMENT_DICT: Dictionary[String, Dictionary] = { - "c02_s03": {3: "c03_s13", 4: "c03_s13", 5: "c03_s13", 6: "c03_s13"}, - "c02_s06": {3: "c03_s14", 4: "c03_s14", 5: "c03_s14", 6: "c03_s14"}, + "c02_s03": {3: "c03_s13", 4: "c04_s03", 5: "c04_s03", 6: "c04_s03"}, + "c02_s06": {3: "c03_s14", 4: "c04_s02", 5: "c04_s02", 6: "c04_s02"}, } # Exports @@ -130,7 +137,7 @@ func _load_save() -> void: if archive.entrance_portal: entrance_portal = archive.entrance_portal - + static func get_ground_scene_uid(scene_name: String) -> String: if GROUND_SCENE_PATH_DICT.has(scene_name): return GROUND_SCENE_PATH_DICT[scene_name]["path"] @@ -168,12 +175,13 @@ func toggle_mask( return tween -func _replace_scene_by_chapter(scene_name: String) -> String: +static func replace_scene_by_chapter(scene_name: String) -> String: if TRANSPORT_REPLACEMENT_DICT.has(scene_name): var chapter := EventManager.get_chapter_stage() if TRANSPORT_REPLACEMENT_DICT[scene_name].has(chapter): var replaced = TRANSPORT_REPLACEMENT_DICT[scene_name][chapter] - prints("GroundLoader _replace_scene_by_chapter: replaced", scene_name, "with", replaced) + if GlobalConfig.DEBUG: + prints("GroundLoader replace_scene_by_chapter: replaced", scene_name, "with", replaced) return replaced return scene_name @@ -182,7 +190,7 @@ func transition_to_scene( scene_name: String, portal: String, wait_time := DEFAULT_TRANSITION_TIME, color := Color.BLACK ) -> void: # 检查 TRANSPORT_REPLACEMENT_DICT - scene_name = _replace_scene_by_chapter(scene_name) + scene_name = replace_scene_by_chapter(scene_name) if not GROUND_SCENE_PATH_DICT.has(scene_name): print("Scene not found: " + scene_name) return diff --git a/scene/ground/scene/c04/s01_父母房间.gd b/scene/ground/scene/c04/s01_父母房间.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s01_父母房间.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s01_父母房间.gd.uid b/scene/ground/scene/c04/s01_父母房间.gd.uid new file mode 100644 index 00000000..a4fb6b27 --- /dev/null +++ b/scene/ground/scene/c04/s01_父母房间.gd.uid @@ -0,0 +1 @@ +uid://bkbngux0ije3l diff --git a/scene/ground/scene/c04/s01_父母房间.tscn b/scene/ground/scene/c04/s01_父母房间.tscn index 07f59524..d90ef239 100644 --- a/scene/ground/scene/c04/s01_父母房间.tscn +++ b/scene/ground/scene/c04/s01_父母房间.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://drjnu33pga6i5"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_36j8f"] -[ext_resource type="Script" uid="uid://cs4ddcjq81c1d" path="res://scene/ground/scene/c03/s10_胖子游戏1.gd" id="2_1k73c"] +[ext_resource type="Script" uid="uid://bkbngux0ije3l" path="res://scene/ground/scene/c04/s01_父母房间.gd" id="2_1k73c"] [ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_qpvng"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_4fsci"] -[ext_resource type="Texture2D" uid="uid://b1g6hxg1tjp1u" path="res://asset/art/scene/c03/s09_棺材房/bg_棺材房背景.png" id="5_7tx46"] -[ext_resource type="Texture2D" uid="uid://bmny5bvenexwe" path="res://asset/art/scene/c03/s09_棺材房/fg_棺材房前景.png" id="6_4wcdy"] +[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_173ya"] +[ext_resource type="PackedScene" uid="uid://8chvwh72yan1" path="res://scene/ground/script/c03/s09_closeup九宫格游戏.tscn" id="6_1k73c"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] @@ -36,17 +36,19 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="BGSprite2D" parent="Ground" index="2"] light_mask = 5 position = Vector2(52, 0) -texture = ExtResource("5_7tx46") offset = Vector2(0, -158) [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(120, 8) +position = Vector2(39, 19) target_scene = "c03_s01" target_portal = "1" status = "opened" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(543, 6) +position = Vector2(522, 25) + +[node name="Closeup九宫格游戏" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_173ya")] +packed_scene = ExtResource("6_1k73c") [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) @@ -54,24 +56,17 @@ catty_light_energy = 0.5 player_movement_rect = Rect2(80, -158, 394, 316) facing_direction = Vector2(1, 0) -[node name="CameraFocusMarker" parent="Ground" index="6"] -limit_left = 0 -limit_top = -158 -limit_right = 564 -limit_bottom = 158 - [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] position = Vector2(27, 0) scale = Vector2(1.1, 1.1) -texture = ExtResource("6_4wcdy") offset = Vector2(0, -147) [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(80, 150, 474, 151) +points = PackedVector2Array(20, 150, 547, 151) [node name="DirectionalLight2D" parent="Ground" index="8"] visible = false -energy = 0.85 +energy = 0.8 blend_mode = 1 [editable path="Ground"] diff --git a/scene/ground/scene/c04/s02_二楼III.gd b/scene/ground/scene/c04/s02_二楼III.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s02_二楼III.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s02_二楼III.gd.uid b/scene/ground/scene/c04/s02_二楼III.gd.uid new file mode 100644 index 00000000..36e0f54d --- /dev/null +++ b/scene/ground/scene/c04/s02_二楼III.gd.uid @@ -0,0 +1 @@ +uid://b424kphhn6g5a diff --git a/scene/ground/scene/c04/s02_二楼III.tscn b/scene/ground/scene/c04/s02_二楼III.tscn new file mode 100644 index 00000000..ebc74571 --- /dev/null +++ b/scene/ground/scene/c04/s02_二楼III.tscn @@ -0,0 +1,367 @@ +[gd_scene load_steps=27 format=3 uid="uid://4dog18klgvv6"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_xtv72"] +[ext_resource type="Script" uid="uid://b424kphhn6g5a" path="res://scene/ground/scene/c04/s02_二楼III.gd" id="2_mlwuu"] +[ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_ktes1"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_wru8x"] +[ext_resource type="Texture2D" uid="uid://6ol2om68cd1q" path="res://asset/art/scene/c02/s06_二楼楼道/bg_背景.png" id="5_s8qp2"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_8vx6m"] +[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="16_2n8me"] +[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="17_wqhyy"] +[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="21_5m5ma"] +[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="22_pbf41"] +[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="23_4asme"] +[ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="24_lmx6g"] +[ext_resource type="Texture2D" uid="uid://d33jmss6vlhk7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光2.png" id="25_ll48w"] +[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="26_23r33"] +[ext_resource type="PackedScene" uid="uid://trkypc4gox20" path="res://scene/ground/script/c02/水盆特写.tscn" id="27_av070"] +[ext_resource type="Texture2D" uid="uid://crev0svowqla" path="res://asset/art/scene/c02/s06_二楼楼道/fg_前景.png" id="34_hso0f"] + +[sub_resource type="Animation" id="Animation_k01ve"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("DirectionalLight2D:energy") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.9] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("MainPlayer:hide_sprite") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MainPlayer:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="Animation_lh55k"] +resource_name = "c02_final_show_end" +length = 12.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("MainPlayer:hide_sprite") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 3.8), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [true, false] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("MainPlayer:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="Animation_ciatp"] +resource_name = "c02_final_show_join" +length = 12.5 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("DirectionalLight2D:energy") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 12.1, 12.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [1.0, 1.0, 0.9] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("MainPlayer:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_p6da7"] +resource_name = "疯子撞墙" +length = 6.0 + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] +_data = { +&"RESET": SubResource("Animation_k01ve"), +&"c02_final_show_end": SubResource("Animation_lh55k"), +&"c02_final_show_join": SubResource("Animation_ciatp"), +&"疯子撞墙": SubResource("Animation_p6da7") +} + +[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"] +atlas = ExtResource("17_wqhyy") +region = Rect2(0, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"] +atlas = ExtResource("17_wqhyy") +region = Rect2(6, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"] +atlas = ExtResource("17_wqhyy") +region = Rect2(12, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"] +atlas = ExtResource("17_wqhyy") +region = Rect2(18, 0, 6, 14) + +[sub_resource type="SpriteFrames" id="SpriteFrames_lipxo"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": SubResource("AtlasTexture_chbaa") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_th1ek") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_to1d1") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_nx6jy") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}] + +[node name="S02" type="Node2D"] +metadata/_edit_horizontal_guides_ = [-12.0, 95.0] +metadata/_edit_vertical_guides_ = [24.0] + +[node name="Ground" parent="." instance=ExtResource("1_xtv72")] +scene_name = "c04_s02" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_mlwuu") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +process_mode = 1 +stream = ExtResource("3_ktes1") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_wru8x") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(0, -2) +texture = ExtResource("5_s8qp2") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(33, 8) +target_scene = "c02_s07" +target_portal = "1" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(873, 15) + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_8vx6m")] +position = Vector2(108, 14) +debug_note = "瞎子卧室" +enabled = false +portal_name = "1" +target_scene = "c03_s02" +target_portal = "1" +status = "opened" + +[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_8vx6m")] +position = Vector2(222, 14) +debug_note = "瞎子理发店" +enabled = false +portal_name = "2" +target_scene = "c03_s03" +target_portal = "left" +status = "opened" + +[node name="portal_3" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_8vx6m")] +position = Vector2(798, 17) +debug_note = "上三楼" +portal_name = "3" +target_scene = "c03_s01" +target_portal = "right" + +[node name="portal_4" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_8vx6m")] +position = Vector2(554, 7) +debug_note = "胖子房间" +enabled = false +portal_name = "4" +target_scene = "c03_s06" +target_portal = "left" +status = "locked" +prop_key = "prop_2013钥匙" + +[node name="楼梯蜡烛" type="Node2D" parent="Ground/DeployLayer" index="6"] + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/楼梯蜡烛"] +position = Vector2(777.8, -48.2) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("16_2n8me") +texture_scale = 0.3 + +[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/楼梯蜡烛/小蜡烛PointLight2D"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(0, 12.8172) +sprite_frames = SubResource("SpriteFrames_lipxo") +autoplay = "default" + +[node name="小蜡烛PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/楼梯蜡烛"] +position = Vector2(823, -18.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("16_2n8me") +texture_scale = 0.3 + +[node name="小蜡烛2" type="AnimatedSprite2D" parent="Ground/DeployLayer/楼梯蜡烛/小蜡烛PointLight2D2"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(0, 12.8172) +sprite_frames = SubResource("SpriteFrames_lipxo") +autoplay = "default" + +[node name="小蜡烛PointLight2D3" type="PointLight2D" parent="Ground/DeployLayer/楼梯蜡烛"] +position = Vector2(774, -9.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("16_2n8me") +texture_scale = 0.3 + +[node name="小蜡烛3" type="AnimatedSprite2D" parent="Ground/DeployLayer/楼梯蜡烛/小蜡烛PointLight2D3"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(0, 12.8172) +sprite_frames = SubResource("SpriteFrames_lipxo") +autoplay = "default" + +[node name="小蜡烛PointLight2D4" type="PointLight2D" parent="Ground/DeployLayer/楼梯蜡烛"] +position = Vector2(824, 43.1828) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("16_2n8me") +texture_scale = 0.3 + +[node name="小蜡烛4" type="AnimatedSprite2D" parent="Ground/DeployLayer/楼梯蜡烛/小蜡烛PointLight2D4"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(0, 12.8172) +sprite_frames = SubResource("SpriteFrames_lipxo") +autoplay = "default" + +[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="7"] +position = Vector2(613, 1) +texture = ExtResource("21_5m5ma") + +[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"] +position = Vector2(4.5, -28) +scale = Vector2(0.3, 0.3) +sprite_frames = ExtResource("22_pbf41") +animation = &"火苗" +autoplay = "火苗" + +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯"] +position = Vector2(11, -17) +color = Color(1, 0.882353, 0.705882, 1) +energy = 1.5 +texture = ExtResource("23_4asme") + +[node name="地面光" type="PointLight2D" parent="Ground/DeployLayer/煤油灯"] +position = Vector2(12, 5) +energy = 0.3 +range_item_cull_mask = 4 +texture = ExtResource("24_lmx6g") + +[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="8"] +position = Vector2(321, 1) +texture = ExtResource("21_5m5ma") + +[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯2"] +position = Vector2(4.5, -28) +scale = Vector2(0.3, 0.3) +sprite_frames = ExtResource("22_pbf41") +animation = &"火苗" +autoplay = "火苗" + +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯2"] +position = Vector2(11, -17) +color = Color(1, 0.882353, 0.705882, 1) +energy = 1.5 +texture = ExtResource("23_4asme") + +[node name="地面光" type="PointLight2D" parent="Ground/DeployLayer/煤油灯2"] +position = Vector2(12, 5) +range_item_cull_mask = 4 +texture = ExtResource("25_ll48w") + +[node name="Closeup水盆" parent="Ground/DeployLayer" index="9" instance=ExtResource("26_23r33")] +position = Vector2(289, 16) +packed_scene = ExtResource("27_av070") +on_display_hide_hud = true + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(49, 98) +catty_light_energy = 0.5 +player_movement_rect = Rect2(26, -158, 874, 316) +facing_direction = Vector2(1, 0) + +[node name="CameraFocusMarker" parent="Ground" index="6"] +limit_right = 927 + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(0, -5) +scale = Vector2(1.1, 1.1) +texture = ExtResource("34_hso0f") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(26, 150, 900, 150) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.9 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/scene/c04/s03_院子III.gd b/scene/ground/scene/c04/s03_院子III.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s03_院子III.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s03_院子III.gd.uid b/scene/ground/scene/c04/s03_院子III.gd.uid new file mode 100644 index 00000000..28e9af6b --- /dev/null +++ b/scene/ground/scene/c04/s03_院子III.gd.uid @@ -0,0 +1 @@ +uid://c73e8fq4bnea8 diff --git a/scene/ground/scene/c04/s03_院子III.tscn b/scene/ground/scene/c04/s03_院子III.tscn new file mode 100644 index 00000000..b2446407 --- /dev/null +++ b/scene/ground/scene/c04/s03_院子III.tscn @@ -0,0 +1,356 @@ +[gd_scene load_steps=35 format=3 uid="uid://cdqkn0de1skvq"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_8m6tj"] +[ext_resource type="Script" uid="uid://c73e8fq4bnea8" path="res://scene/ground/scene/c04/s03_院子III.gd" id="2_uvt38"] +[ext_resource type="AudioStream" uid="uid://d0ef0felylt8d" path="res://asset/audio/sfx/环境音/第一章/氛围不受欢迎的存在.ogg" id="3_uwcpb"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_7jvn5"] +[ext_resource type="Texture2D" uid="uid://b3odt4ojsvu5n" path="res://asset/art/scene/c02/s03_公寓一楼院子/bg_一楼.png" id="6_c5kib"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="7_gik0a"] +[ext_resource type="Texture2D" uid="uid://diuh52qo2o6pa" path="res://asset/art/scene/c02/s03_公寓一楼院子/f_院子内墙上文字与柜子痕迹.png" id="9_ks08q"] +[ext_resource type="Texture2D" uid="uid://c0enojekent6s" path="res://asset/art/scene/c02/杂物/e_灯笼.png" id="10_mdh6y"] +[ext_resource type="Texture2D" uid="uid://bgpf35bhrkl86" path="res://asset/art/scene/c02/s03_公寓一楼院子/铁门/打开 底层.png" id="11_ho6ao"] +[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="12_yan8q"] +[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="13_7h3j3"] +[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="14_cmren"] +[ext_resource type="Texture2D" uid="uid://cj0ie1ahfaam" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕5.png" id="15_8fwna"] 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id="AnimationLibrary_iyaiw"] +_data = { +&"RESET": SubResource("Animation_rt2lh") +} + +[sub_resource type="Gradient" id="Gradient_plfv5"] +offsets = PackedFloat32Array(0, 0.799373, 1) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_kyfht"] +gradient = SubResource("Gradient_plfv5") +width = 70 +height = 120 +fill = 1 +fill_from = Vector2(0.5, 0.465812) +fill_to = Vector2(1, 1) + +[sub_resource type="Gradient" id="Gradient_em2ma"] +offsets = PackedFloat32Array(0.00928382, 0.681698, 1) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_plfv5"] +gradient = SubResource("Gradient_em2ma") +width = 500 +height = 1000 +fill = 1 +fill_from = Vector2(0.5, 0.495726) +fill_to = Vector2(1, 1) + +[node name="S03" type="Node2D"] +metadata/_edit_horizontal_guides_ = [94.0] + +[node name="Ground" parent="." instance=ExtResource("1_8m6tj")] 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+ +[node name="招魂幡" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"] +position = Vector2(-134, -29) +sprite_frames = ExtResource("58_rkqn1") +animation = &"招魂幡" + +[node name="鬼差吸魂" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"] +visible = false +position = Vector2(34, -20) +sprite_frames = ExtResource("58_rkqn1") +animation = &"鬼差吸魂" +autoplay = "鬼差吸魂" +flip_h = true +script = ExtResource("28_547cm") +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D李氏给药完成/鬼差吸魂"] +position = Vector2(12, -2) +color = Color(1, 0, 0, 1) +energy = 2.62 +texture = ExtResource("24_rwjt0") + +[node name="Note李癞_奠" parent="Ground/DeployLayer/Event2D李氏给药完成" instance=ExtResource("20_lulug")] +position = Vector2(79, -50) +title_filter = "c03" +note_key = "c03_s04_奠" + +[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"] +light_mask = 4 +position = Vector2(2189, -142) +rotation = 0.496352 +energy = 1.2 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_plfv5") + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(913, 93) +player_movement_rect = Rect2(17, -158, 2233, 316) +facing_direction = Vector2(-1, -1) + +[node name="CameraFocusMarker" parent="Ground" index="6"] +limit_right = 2380 + +[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"] +use_parent_material = true + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(-88, -7) +scale = Vector2(1.08, 1.08) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(17, 150, 2250, 150) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.6 +blend_mode = 1 + +[node name="UIPointLight2D" parent="Ground" index="10"] +position = Vector2(7051, 6) + +[node name="楼梯" type="Sprite2D" parent="Ground"] +light_mask = 0 +z_index = 20 +position = Vector2(1393.5, 0) +texture = ExtResource("68_antfa") + +[editable path="Ground"] diff --git a/scene/ground/scene/c04/s04_鬼打墙.gd b/scene/ground/scene/c04/s04_鬼打墙.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s04_鬼打墙.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s04_鬼打墙.gd.uid b/scene/ground/scene/c04/s04_鬼打墙.gd.uid new file mode 100644 index 00000000..b878d911 --- /dev/null +++ b/scene/ground/scene/c04/s04_鬼打墙.gd.uid @@ -0,0 +1 @@ +uid://dxu4ss0r68f5d diff --git a/scene/ground/scene/c04/s04_鬼打墙.tscn b/scene/ground/scene/c04/s04_鬼打墙.tscn new file mode 100644 index 00000000..e12e3731 --- /dev/null +++ b/scene/ground/scene/c04/s04_鬼打墙.tscn @@ -0,0 +1,182 @@ +[gd_scene load_steps=15 format=3 uid="uid://bykwiuj02tcxa"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_q48aa"] +[ext_resource type="Script" uid="uid://dxu4ss0r68f5d" path="res://scene/ground/scene/c04/s04_鬼打墙.gd" id="2_vek4i"] +[ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_ka5ik"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ynt5w"] +[ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_lwq75"] +[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_t03n4"] +[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_vt3n2"] +[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_k8fkv"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"] +atlas = ExtResource("11_t03n4") +region = Rect2(0, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"] +atlas = ExtResource("11_t03n4") +region = Rect2(6, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"] +atlas = ExtResource("11_t03n4") +region = Rect2(12, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"] +atlas = ExtResource("11_t03n4") +region = Rect2(18, 0, 6, 14) + +[sub_resource type="SpriteFrames" id="SpriteFrames_w4rk2"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": SubResource("AtlasTexture_chbaa") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_th1ek") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_to1d1") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_nx6jy") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}] + +[node name="S04" type="Node2D"] +metadata/_edit_horizontal_guides_ = [98.0] + +[node name="Ground" parent="." instance=ExtResource("1_q48aa")] +scene_name = "c04_s04" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_vek4i") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +process_mode = 1 +stream = ExtResource("3_ka5ik") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_ynt5w") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(0, -24) +texture = ExtResource("5_lwq75") +offset = Vector2(0, -155) + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(34, 8) + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(697, 18) +target_scene = "c02_s06" +target_portal = "3" + +[node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="2"] +position = Vector2(0, 6) + +[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(680, 48) +sprite_frames = SubResource("SpriteFrames_w4rk2") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("12_vt3n2") +texture_scale = 0.3 + +[node name="小蜡烛2" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(585, 51) +sprite_frames = SubResource("SpriteFrames_w4rk2") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛2"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("12_vt3n2") +texture_scale = 0.3 + +[node name="小蜡烛3" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(283, -3) +sprite_frames = SubResource("SpriteFrames_w4rk2") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛3"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("12_vt3n2") +texture_scale = 0.3 + +[node name="小蜡烛4" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(106, 4) +sprite_frames = SubResource("SpriteFrames_w4rk2") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛4"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("12_vt3n2") +texture_scale = 0.3 + +[node name="小蜡烛5" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(223, -49) +sprite_frames = SubResource("SpriteFrames_w4rk2") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛5"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("12_vt3n2") +texture_scale = 0.3 + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(34, 98) +catty_light_energy = 0.5 +player_movement_rect = Rect2(30, -158, 693, 316) +facing_direction = Vector2(1, 0) + +[node name="CameraFocusMarker" parent="Ground" index="6"] +limit_right = 749 + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +texture = ExtResource("20_k8fkv") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(30, 151, 723, 150) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.8 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/scene/c04/s05_客厅.gd b/scene/ground/scene/c04/s05_客厅.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s05_客厅.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s05_客厅.gd.uid b/scene/ground/scene/c04/s05_客厅.gd.uid new file mode 100644 index 00000000..bfc25cc4 --- /dev/null +++ b/scene/ground/scene/c04/s05_客厅.gd.uid @@ -0,0 +1 @@ +uid://idbsci4bneuc diff --git a/scene/ground/scene/c04/s05_客厅.tscn b/scene/ground/scene/c04/s05_客厅.tscn new file mode 100644 index 00000000..c80848c5 --- /dev/null +++ b/scene/ground/scene/c04/s05_客厅.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=6 format=3 uid="uid://cmbg3y18btteg"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_sugsn"] +[ext_resource type="Script" uid="uid://idbsci4bneuc" path="res://scene/ground/scene/c04/s05_客厅.gd" id="2_sugsn"] +[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_t7lp3"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_62vrq"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] + +[node name="S05" type="Node2D"] +metadata/_edit_horizontal_guides_ = [-627.0] + +[node name="Ground" parent="." instance=ExtResource("1_sugsn")] +scene_name = "c04_s05" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_sugsn") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +stream = ExtResource("3_t7lp3") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_62vrq") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(52, 0) +offset = Vector2(0, -158) + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(39, 19) +target_scene = "c03_s01" +target_portal = "1" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(522, 25) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(63, 95) +catty_light_energy = 0.5 +player_movement_rect = Rect2(80, -158, 394, 316) +facing_direction = Vector2(1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(27, 0) +scale = Vector2(1.1, 1.1) +offset = Vector2(0, -147) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(20, 150, 547, 151) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.8 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/scene/c04/s06_小蝶房间.gd b/scene/ground/scene/c04/s06_小蝶房间.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s06_小蝶房间.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s06_小蝶房间.gd.uid b/scene/ground/scene/c04/s06_小蝶房间.gd.uid new file mode 100644 index 00000000..86ebac0b --- /dev/null +++ b/scene/ground/scene/c04/s06_小蝶房间.gd.uid @@ -0,0 +1 @@ +uid://btnilpqjbdksp diff --git a/scene/ground/scene/c04/s06_小蝶房间.tscn b/scene/ground/scene/c04/s06_小蝶房间.tscn new file mode 100644 index 00000000..e8da5178 --- /dev/null +++ b/scene/ground/scene/c04/s06_小蝶房间.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=6 format=3 uid="uid://dgcxqcu5k6tvt"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_18ge5"] +[ext_resource type="Script" uid="uid://btnilpqjbdksp" path="res://scene/ground/scene/c04/s06_小蝶房间.gd" id="2_18ge5"] +[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_ccr25"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ypwo5"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] + +[node name="S06" type="Node2D"] +metadata/_edit_horizontal_guides_ = [-627.0] + +[node name="Ground" parent="." instance=ExtResource("1_18ge5")] +scene_name = "c04_s06" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_18ge5") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +stream = ExtResource("3_ccr25") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_ypwo5") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(52, 0) +offset = Vector2(0, -158) + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(39, 19) +target_scene = "c03_s01" +target_portal = "1" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(522, 25) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(63, 95) +catty_light_energy = 0.5 +player_movement_rect = Rect2(80, -158, 394, 316) +facing_direction = Vector2(1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(27, 0) +scale = Vector2(1.1, 1.1) +offset = Vector2(0, -147) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(20, 150, 547, 151) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.8 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/scene/c04/s07_佛堂.gd b/scene/ground/scene/c04/s07_佛堂.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s07_佛堂.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s07_佛堂.gd.uid b/scene/ground/scene/c04/s07_佛堂.gd.uid new file mode 100644 index 00000000..4eaccd0f --- /dev/null +++ b/scene/ground/scene/c04/s07_佛堂.gd.uid @@ -0,0 +1 @@ +uid://bj0s5kvlf7dnk diff --git a/scene/ground/scene/c04/s07_佛堂.tscn b/scene/ground/scene/c04/s07_佛堂.tscn new file mode 100644 index 00000000..759c0581 --- /dev/null +++ b/scene/ground/scene/c04/s07_佛堂.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=6 format=3 uid="uid://b6cfu5rs88pql"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_54u5c"] +[ext_resource type="Script" uid="uid://bj0s5kvlf7dnk" path="res://scene/ground/scene/c04/s07_佛堂.gd" id="2_54u5c"] +[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_36k7s"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_qgaoq"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] + +[node name="S06" type="Node2D"] +metadata/_edit_horizontal_guides_ = [-627.0] + +[node name="Ground" parent="." instance=ExtResource("1_54u5c")] +scene_name = "c04_s06" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_54u5c") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +stream = ExtResource("3_36k7s") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_qgaoq") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(52, 0) +offset = Vector2(0, -158) + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(39, 19) +target_scene = "c03_s01" +target_portal = "1" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(522, 25) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(63, 95) +catty_light_energy = 0.5 +player_movement_rect = Rect2(80, -158, 394, 316) +facing_direction = Vector2(1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(27, 0) +scale = Vector2(1.1, 1.1) +offset = Vector2(0, -147) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(20, 150, 547, 151) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.8 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/script/c03/s09_closeup九宫格游戏.gd b/scene/ground/script/c03/s09_closeup九宫格游戏.gd new file mode 100644 index 00000000..00b04ceb --- /dev/null +++ b/scene/ground/script/c03/s09_closeup九宫格游戏.gd @@ -0,0 +1,7 @@ +extends CanvasLayer + +@warning_ignore("unused_signal") +signal exit(arg) + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME diff --git a/scene/ground/script/c03/s09_closeup九宫格游戏.gd.uid b/scene/ground/script/c03/s09_closeup九宫格游戏.gd.uid new file mode 100644 index 00000000..7b393310 --- /dev/null +++ b/scene/ground/script/c03/s09_closeup九宫格游戏.gd.uid @@ -0,0 +1 @@ +uid://csf5gkqbbbo64 diff --git a/scene/ground/script/c03/s09_closeup九宫格游戏.tscn b/scene/ground/script/c03/s09_closeup九宫格游戏.tscn new file mode 100644 index 00000000..8cf51ffd --- /dev/null +++ b/scene/ground/script/c03/s09_closeup九宫格游戏.tscn @@ -0,0 +1,73 @@ +[gd_scene load_steps=3 format=3 uid="uid://8chvwh72yan1"] + +[ext_resource type="Script" uid="uid://csf5gkqbbbo64" path="res://scene/ground/script/c03/s09_closeup九宫格游戏.gd" id="1_5lbo3"] +[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_v1yto"] + +[node name="Closeup九宫格游戏" type="CanvasLayer"] +script = ExtResource("1_5lbo3") + +[node name="BG" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="GridContainer" type="GridContainer" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -124.0 +offset_top = -124.0 +offset_right = 124.0 +offset_bottom = 124.0 +grow_horizontal = 2 +grow_vertical = 2 +columns = 3 + +[node name="B1" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B2" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B3" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B4" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B5" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B6" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B7" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B8" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="B9" type="TextureButton" parent="GridContainer"] +custom_minimum_size = Vector2(70, 70) +layout_mode = 2 + +[node name="遮罩" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_v1yto")