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b/scene/ground/scene/c01/s12_animation.gd @@ -21,7 +21,7 @@ var interactable_bowl: Interactable2D func _on_ground_ready() -> void: - mice = $"../DeployLayer/自动跟随的老鼠" + mice = $"../DeployLayer/自动枯萎的花朵/自动跟随的老鼠" ghost = $"../DeployLayer/Ghost" begger = $"../DeployLayer/举碗小孩" ambush_begger = $"../DeployLayer/举碗小孩/Ambush举碗小孩" diff --git a/scene/ground/scene/c01/s12_书店外_诡异版.tscn b/scene/ground/scene/c01/s12_书店外_诡异版.tscn index f5ef7ee2..d304dde1 100644 --- a/scene/ground/scene/c01/s12_书店外_诡异版.tscn +++ b/scene/ground/scene/c01/s12_书店外_诡异版.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=20 format=3 uid="uid://bol5hl68pbpgq"] +[gd_scene load_steps=21 format=3 uid="uid://bol5hl68pbpgq"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_llw14"] [ext_resource type="Script" path="res://scene/ground/scene/c01/s12_animation.gd" id="2_krdvw"] @@ -16,6 +16,7 @@ [ext_resource type="PackedScene" uid="uid://nwpbl5yuh280" path="res://scene/ground/script/c01/s00_自动跟随的老鼠.tscn" id="12_qpv8m"] [ext_resource type="SpriteFrames" uid="uid://cvkuw35ulebme" path="res://asset/art/gif/c01_书店外街道/frames.tres" id="13_lucm6"] [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="14_ct084"] +[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="17_nta2f"] [ext_resource type="Texture2D" uid="uid://5byh65ppidsu" path="res://asset/art/scene/c01/s07_书店外/书店外街道夜晚 参考.png" id="18_0xa0c"] [sub_resource type="Animation" id="Animation_48eje"] @@ -41,6 +42,7 @@ _data = { } [node name="S12" type="Node2D"] +metadata/_edit_horizontal_guides_ = [88.0] [node name="Ground" parent="." instance=ExtResource("1_llw14")] scene_name = "c01_s12" @@ -72,9 +74,17 @@ target_scene = "c01_s08" target_portal = "left" status = "opened" -[node name="S01自动枯萎的花朵" parent="Ground/DeployLayer" index="3" node_paths=PackedStringArray("focus_node") instance=ExtResource("7_aq8vg")] -position = Vector2(36, 81) +[node name="自动枯萎的花朵" parent="Ground/DeployLayer" index="3" node_paths=PackedStringArray("focus_node") instance=ExtResource("7_aq8vg")] +position = Vector2(36, 82) focus_node = NodePath("../Ghost") +total_num = 350 +weights = PackedFloat64Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10) + +[node name="自动跟随的老鼠" parent="Ground/DeployLayer/自动枯萎的花朵" instance=ExtResource("12_qpv8m")] +z_index = -1 +position = Vector2(-43, -2) +action_area = Vector2(1550, 40) +scatter_on_start = true [node name="Ghost" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_gk0gq")] visible = false @@ -87,15 +97,10 @@ one_shot = false freeze_time = 0.1 hook_method = "player_been_catched" -[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="5" instance=ExtResource("12_qpv8m")] -position = Vector2(-7, 80) -action_area = Vector2(1550, 40) -scatter_on_start = true - -[node name="飘动的寻人启事" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_pwu7i")] +[node name="飘动的寻人启事" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_pwu7i")] position = Vector2(655, -58) -[node name="陆仁舞刀" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_jutue")] +[node name="陆仁舞刀" parent="Ground/DeployLayer" index="6" instance=ExtResource("12_jutue")] position = Vector2(398, 1) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团夜晚_陆仁舞刀" @@ -103,7 +108,7 @@ autoplay = "杂戏团夜晚_陆仁舞刀" frame_progress = 0.0 script = null -[node name="其余小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("12_jutue")] +[node name="其余小孩" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_jutue")] position = Vector2(530, 1) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团夜晚-其余小孩" @@ -111,7 +116,7 @@ autoplay = "杂戏团夜晚-其余小孩" frame_progress = 0.0 script = null -[node name="举碗小孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_ct084")] +[node name="举碗小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("14_ct084")] position = Vector2(441, 3) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团夜晚_小孩举碗呼吸" @@ -137,19 +142,45 @@ prop_key = "prop_银元" position = Vector2(999, -5) texture = null ambient_light_scale = 1.2 -ambient_light_energy = 0.3 +ambient_light_energy = 0.6 ambient_light_color = Color(0.986481, 0.370829, 0.371193, 1) [node name="Light2" parent="Ground/AmbientLayer" index="1" instance=ExtResource("5_kywnm")] position = Vector2(1240, -6) texture = null ambient_light_scale = 1.2 -ambient_light_energy = 0.3 +ambient_light_energy = 0.6 ambient_light_color = Color(0.986481, 0.370829, 0.371193, 1) [node name="ParticalsAsh" parent="Ground/AmbientLayer" index="2" instance=ExtResource("6_mfjjt")] position = Vector2(439, -137) +[node name="PointLight2D花" type="PointLight2D" parent="Ground/AmbientLayer" index="3"] +position = Vector2(317, 69) +energy = 0.7 +range_item_cull_mask = 2 +texture = ExtResource("17_nta2f") + +[node name="PointLight2D花2" type="PointLight2D" parent="Ground/AmbientLayer" index="4"] +position = Vector2(518, 69) +energy = 0.7 +range_item_cull_mask = 2 +texture = ExtResource("17_nta2f") + +[node name="PointLight2D花3" type="PointLight2D" parent="Ground/AmbientLayer" index="5"] +position = Vector2(1031, 48) +color = Color(0.95127, 0.455775, 0.326473, 1) +energy = 0.7 +range_item_cull_mask = 2 +texture = ExtResource("17_nta2f") + +[node name="PointLight2D花4" type="PointLight2D" parent="Ground/AmbientLayer" index="6"] +position = Vector2(1232, 48) +color = Color(0.95127, 0.455775, 0.326473, 1) +energy = 0.7 +range_item_cull_mask = 2 +texture = ExtResource("17_nta2f") + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(41, 98) character = "小小蝶" diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn index 0e5c6785..99ff913e 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn @@ -31,35 +31,46 @@ animations = [{ }] [node name="自动跟随的老鼠" type="Node2D"] +y_sort_enabled = true script = ExtResource("1_lesfu") action_area = Vector2(700, 40) [node name="mouse1" type="AnimatedSprite2D" parent="."] +z_index = 1 y_sort_enabled = true position = Vector2(341.946, 19.4184) sprite_frames = SubResource("SpriteFrames_bqotn") animation = &"mouse1" +offset = Vector2(0, -3) [node name="mouse2" type="AnimatedSprite2D" parent="."] +z_index = 1 y_sort_enabled = true position = Vector2(441.315, 7.66069) sprite_frames = SubResource("SpriteFrames_bqotn") animation = &"mouse2" +offset = Vector2(0, -3) [node name="mouse3" type="AnimatedSprite2D" parent="."] +z_index = 1 y_sort_enabled = true position = Vector2(602.687, 37.4692) sprite_frames = SubResource("SpriteFrames_bqotn") animation = &"mouse2" +offset = Vector2(0, -3) [node name="mouse4" type="AnimatedSprite2D" parent="."] +z_index = 1 y_sort_enabled = true position = Vector2(59.7088, 20.6539) sprite_frames = SubResource("SpriteFrames_bqotn") animation = &"mouse1" +offset = Vector2(0, -3) [node name="mouse5" type="AnimatedSprite2D" parent="."] +z_index = 1 y_sort_enabled = true position = Vector2(198.783, 2.87105) sprite_frames = SubResource("SpriteFrames_bqotn") animation = &"mouse2" +offset = Vector2(0, -3) diff --git a/scene/ground/script/c01/s01_自动枯萎的花朵.gd b/scene/ground/script/c01/s01_自动枯萎的花朵.gd index 004a6d45..9efaaf6b 100644 --- a/scene/ground/script/c01/s01_自动枯萎的花朵.gd +++ b/scene/ground/script/c01/s01_自动枯萎的花朵.gd @@ -9,48 +9,102 @@ extends Node2D set(val): gizmo_outline_color = val queue_redraw() -@export var debug_scatter := false: +@export var debug_setup_and_scatter := false: set(val): - debug_scatter = false + debug_setup_and_scatter = false if Engine.is_editor_hint(): - _sactter_flowers() + _debug_setup_flowers() @export var auto_fade_distance := 50.0 @export var focus_node: Node2D +# 花朵总数 +@export var total_num := 300 +# 1-10 号花数量权重; 2,6,8,9 靠前偏低; 4,5,10 靠后偏高; +@export var weights :PackedFloat64Array= [10, 7, 10, 12, 14, 6, 10, 7, 8, 12] -var total_num := 300 +var origin_flowers := 10 var flowers = [] as Array[AnimatedSprite2D] -var faded_flowers = [] as Array[String] - -var fade_animation_dict = { - "flower1_开放": "flower1_枯萎", - "flower2_开放": "flower2_枯萎", -} +# var faded_flowers = [] as Array[String] # Called when the node enters the scene tree for the first time. func _ready() -> void: if Engine.is_editor_hint(): queue_redraw() - return flowers.clear() for f in get_children(): + if f is not AnimatedSprite2D: + continue + flowers.append(f) + if f.global_position.y > 98: #98 玩家 + f.z_index = 6 + elif f.global_position.y > 88: # 背景小孩 + f.z_index = 1 + + +func _debug_setup_flowers(): + var count = 0 + for c in get_children(): + count += 1 + if count > origin_flowers: + remove_child(c) + c.owner = null + c.queue_free() + # 按照 origin_flowers 复制到 total_num 份 + flowers.clear() + for i in range(origin_flowers): + var f = get_child(i) if f is AnimatedSprite2D: flowers.append(f) - # duplicate flowers - while flowers.size() < total_num: - var f = flowers[randi() % flowers.size()].duplicate() - add_child(f) - flowers.append(f) + # duplicate flowers from [0, origin_flowers) + var weights_sum = 0.0 + for w in weights: + weights_sum += w + for id in range(weights.size()): + var w = weights[id] + # 减去本身就有的一个 + var num = ceil(w / weights_sum * total_num - 1 ) + print(id,"号花数量=",num) + while num > 0.0: + num -= 1.0 + var f = flowers[id].duplicate() as AnimatedSprite2D + f.y_sort_enabled = true + add_child(f) + f.name = "flower11" + f.owner = self + flowers.append(f) _sactter_flowers() func _sactter_flowers() -> void: + flowers.clear() + for f in get_children(): + if f is AnimatedSprite2D: + flowers.append(f) + f.light_mask = 3 # scatter + var rand = RandomNumberGenerator.new() + rand.randomize() + # flowers.shuffle() for i in range(flowers.size()): var f = flowers[i] # clamp to action area - var pos = Vector2(randf() * flower_area.x, randf() * flower_area.y) + # 此时 pos 的 y 范围为 [0, 1)x + var pos = Vector2(rand.randf_range(0, flower_area.x), rand.randf()) + # 2,6,8,9 靠前 + if f.animation in ["2","6","8","9"]: + pos.y = (smoothstep(-1., 1., pos.y) - .5) * 2. + # pos.y = smoothstep(.0, 10., pos.y * 10.) + # pos.y *= 2. + # 4,5,10 靠后 + elif f.animation in ["4","5","10"]: + pos.y = smoothstep(0., 2., pos.y) * 2. + # pos.y *= .6 + # pos.y = clampf(pos.y, 0., 1.) + # 将 pos 的 y 投射到 [0., flower_area.y) + pos.y *= flower_area.y f.position = pos + + # if ( # not Engine.is_editor_hint() # and ArchiveManager.archive.global_data_dict.has("faded_flowers") @@ -75,7 +129,7 @@ func _draw() -> void: draw_rect(area_rect, gizmo_outline_color, false, 1.0) -func _physics_process(_delta: float) -> void: +func _process(_delta: float) -> void: if Engine.is_editor_hint(): return if not focus_node or not focus_node.is_visible_in_tree(): @@ -83,13 +137,14 @@ func _physics_process(_delta: float) -> void: var focus_pos_x = focus_node.global_position.x # var faded := false for f in flowers: + if f.animation.begins_with("_"): + continue var f_pos_x = f.global_position.x var distance = abs(focus_pos_x - f_pos_x) if distance < auto_fade_distance: - var animation_name = fade_animation_dict.get(f.animation, "") - if animation_name: - f.play(animation_name) - faded_flowers.append(f.name) - # faded = true + # print("fading:", f.animation) + f.play("_" + f.animation) + # faded_flowers.append(f.name) + # faded = true # if faded and not Engine.is_editor_hint(): # ArchiveManager.archive.global_data_dict["faded_flowers"] = faded_flowers diff --git a/scene/ground/script/c01/s01_自动枯萎的花朵.tscn b/scene/ground/script/c01/s01_自动枯萎的花朵.tscn index 701dea16..ffe50386 100644 --- a/scene/ground/script/c01/s01_自动枯萎的花朵.tscn +++ b/scene/ground/script/c01/s01_自动枯萎的花朵.tscn @@ -1,203 +1,1625 @@ -[gd_scene load_steps=8 format=3 uid="uid://ci34db7xool2n"] +[gd_scene load_steps=3 format=3 uid="uid://ci34db7xool2n"] [ext_resource type="Script" path="res://scene/ground/script/c01/s01_自动枯萎的花朵.gd" id="1_l00w7"] -[ext_resource type="Texture2D" uid="uid://crdphnglw5tv8" path="res://asset/art/临时草稿/自动枯萎的花/花.png" id="2_h4yj5"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_p73pf"] -atlas = ExtResource("2_h4yj5") -region = Rect2(0, 0, 32, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_2mqji"] -atlas = ExtResource("2_h4yj5") -region = Rect2(0, 32, 32, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_hm6ef"] -atlas = ExtResource("2_h4yj5") -region = Rect2(32, 0, 32, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_tkwcu"] -atlas = ExtResource("2_h4yj5") -region = Rect2(32, 32, 32, 32) - -[sub_resource type="SpriteFrames" id="SpriteFrames_hq611"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_p73pf") -}], -"loop": true, -"name": &"flower1_开放", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_2mqji") -}], -"loop": true, -"name": &"flower1_枯萎", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_hm6ef") -}], -"loop": true, -"name": &"flower2_开放", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_tkwcu") -}], -"loop": true, -"name": &"flower2_枯萎", -"speed": 5.0 -}] +[ext_resource type="SpriteFrames" uid="uid://l2pedy44wjfj" path="res://asset/art/gif/c01_书店外街道的花/frames.tres" id="2_g1bsl"] [node name="S01自动枯萎的花朵" type="Node2D"] +y_sort_enabled = true script = ExtResource("1_l00w7") -flower_area = Vector2(1500, 50) +flower_area = Vector2(1500, 40) +total_num = 200 +weights = PackedFloat64Array(10, 7, 10, 12, 14, 6, 10, 5, 5, 12) [node name="flower1" type="AnimatedSprite2D" parent="."] -position = Vector2(27.0628, 14.9055) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +position = Vector2(1016.89, 24.2653) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower2" type="AnimatedSprite2D" parent="."] -position = Vector2(62.8677, 1.65439) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +position = Vector2(526.01, 0.452163) +sprite_frames = ExtResource("2_g1bsl") +animation = &"2" +autoplay = "2" [node name="flower3" type="AnimatedSprite2D" parent="."] -position = Vector2(1472, 11.0387) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +position = Vector2(517.765, 11.3328) +sprite_frames = ExtResource("2_g1bsl") +animation = &"3" +autoplay = "3" [node name="flower4" type="AnimatedSprite2D" parent="."] -position = Vector2(814.365, 21.1809) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +position = Vector2(634.608, 39.239) +sprite_frames = ExtResource("2_g1bsl") +animation = &"4" +autoplay = "4" [node name="flower5" type="AnimatedSprite2D" parent="."] -position = Vector2(481.649, 24.7078) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +position = Vector2(811.169, 38.8722) +sprite_frames = ExtResource("2_g1bsl") +animation = &"5" +autoplay = "5" [node name="flower6" type="AnimatedSprite2D" parent="."] -position = Vector2(1021.83, 40.5576) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +position = Vector2(123.34, 9.9801) +sprite_frames = ExtResource("2_g1bsl") +animation = &"6" +autoplay = "6" [node name="flower7" type="AnimatedSprite2D" parent="."] -position = Vector2(997.846, 30.4941) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_枯萎" -autoplay = "flower1_开放" +light_mask = 3 +position = Vector2(675.955, 35.897) +sprite_frames = ExtResource("2_g1bsl") +animation = &"7" +autoplay = "7" [node name="flower8" type="AnimatedSprite2D" parent="."] -position = Vector2(1472.43, 12.0986) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +position = Vector2(64.6341, 38.9908) +sprite_frames = ExtResource("2_g1bsl") +animation = &"8" +autoplay = "8" [node name="flower9" type="AnimatedSprite2D" parent="."] -position = Vector2(60.0086, 42.1545) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +position = Vector2(619.646, 20.9689) +sprite_frames = ExtResource("2_g1bsl") +animation = &"9" +autoplay = "9" [node name="flower10" type="AnimatedSprite2D" parent="."] -position = Vector2(1477.35, 6.87319) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +position = Vector2(1341.8, 1.11094) +sprite_frames = ExtResource("2_g1bsl") +animation = &"10" +autoplay = "10" [node name="flower11" type="AnimatedSprite2D" parent="."] -position = Vector2(1129.9, 7.12417) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(237.328, 33.3443) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower12" type="AnimatedSprite2D" parent="."] -position = Vector2(207.489, 26.8667) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(1368, 16) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower13" type="AnimatedSprite2D" parent="."] -position = Vector2(662.738, 11.0566) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(301.207, 16.2785) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower14" type="AnimatedSprite2D" parent="."] -position = Vector2(422.95, 36.6659) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(638.271, 35.0922) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower15" type="AnimatedSprite2D" parent="."] -position = Vector2(778.228, 34.8697) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(487.668, 27.7376) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower16" type="AnimatedSprite2D" parent="."] -position = Vector2(414.963, 20.2895) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(1287.93, 1.02261) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower17" type="AnimatedSprite2D" parent="."] -position = Vector2(459.597, 3.46516) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower1_开放" -autoplay = "flower1_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(361, 26) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower18" type="AnimatedSprite2D" parent="."] -position = Vector2(828.584, 25.3698) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_开放" -autoplay = "flower2_开放" +light_mask = 3 +y_sort_enabled = true +position = Vector2(201.762, 17.153) +sprite_frames = ExtResource("2_g1bsl") +animation = &"1" +autoplay = "1" [node name="flower19" type="AnimatedSprite2D" parent="."] -position = Vector2(339.57, 23.7893) -sprite_frames = SubResource("SpriteFrames_hq611") -animation = &"flower2_枯萎" -autoplay = "flower1_开放" +light_mask = 3 +y_sort_enabled = true 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