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a/asset/art/gif/c01_鬼差/鬼差飘移动画/8.png.import b/asset/art/gif/c01_鬼差/鬼差飘移动画/8.png.import new file mode 100644 index 00000000..ead7943d --- /dev/null +++ b/asset/art/gif/c01_鬼差/鬼差飘移动画/8.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://doxkckn4s5jly" +path="res://.godot/imported/8.png-7c5fed9ece89be9306f83b6d32e340ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c01_鬼差/鬼差飘移动画/8.png" +dest_files=["res://.godot/imported/8.png-7c5fed9ece89be9306f83b6d32e340ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 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+compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png b/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png new file mode 100644 index 00000000..fa91c5b0 Binary files /dev/null and b/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png differ diff --git a/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png.import b/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png.import new file mode 100644 index 00000000..eeb9f80e --- /dev/null +++ b/asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b856op2pgvkbv" +path="res://.godot/imported/ux_鬼差笼子.png-465fe2a85d0adabddecc6c8f69139281.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png" +dest_files=["res://.godot/imported/ux_鬼差笼子.png-465fe2a85d0adabddecc6c8f69139281.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png b/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png new file mode 100644 index 00000000..04bb405e Binary files /dev/null and b/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png differ diff --git a/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png.import b/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png.import new file mode 100644 index 00000000..63052b77 --- /dev/null +++ b/asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfh7riig4cnpa" +path="res://.godot/imported/ux_鬼差背景.png-07a98f4ab51a2fa3c37e20a8c158d884.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png" +dest_files=["res://.godot/imported/ux_鬼差背景.png-07a98f4ab51a2fa3c37e20a8c158d884.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index d9ceb701..1d47f1b7 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -1,4 +1,5 @@ keys,zh_CN,_character,_notes,_tags,zh_SH,en +prop_小猫玩具完整,小猫玩具,,,[#texture=c02/新小猫全身.png],,Cat Toy index_新游戏,新游戏,,,,,New Game index_继续游戏,继续游戏,,,,,Continue index_退出游戏,退出游戏,,,,,Exit Game @@ -40,7 +41,8 @@ ui_press_shift,按住 Shift 奔跑,,,,,Hold Shift to run ui_boxcat_press_s,按住 S 躲藏,,,,,Hold S to hide input_拼凑信件,点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit" input_书架游戏,点击书本可选中或交换,Q 退出,,,,,"Click books to select or swap, Q to exit" -ui_获得,获得,,,,,Obtained +ui_获得道具,获得道具,,,,,"Item Obtained" +ui_获得重要物品,重要物品,,,,,"Important Item" ui_退出,退出,,,,,Exit ui_阅读,阅读,,,,,Read ui_检阅,检阅,,,,,Examine @@ -64,7 +66,7 @@ prop_小猫玩具的脑袋,小猫玩具的脑袋,,,[#texture=c02/新小猫头.pn prop_小猫玩具的脑袋_说明,某个玩具的部件,有些眼熟,,,,,"Part of some toy, looks familiar" prop_无头小猫玩具,无头小猫玩具,,,[#texture=c02/新小猫身体.png][#inspect=c02/新小猫身体_特写.png],,Headless Cat Toy prop_无头小猫玩具_说明,没有脑袋的小猫玩偶,针脚歪歪扭扭,不甚熟练,,,,,"A headless cat doll with crooked, unskilled stitching" -prop_小猫玩具完整,小猫玩具,,,[#texture=c02/新小猫全身.png],,Cat Toy +小猫玩具 [ID:],小猫玩具 [ID:],,,[#texture=c02/新小猫全身.png],, prop_小猫玩具完整_说明,这个玩具看久了有些眼熟,,,,,This toy looks familiar after staring at it for a while prop_撕下的照片上,撕下的照片(上),,,[#texture=c02/照片_上.png],,Torn Photo (Upper) prop_撕下的照片上_说明,女儿生辰纪念 于 民国元年,,,,,"Daughter's Birthday Memorial, Year 1 of the Republic" @@ -187,7 +189,7 @@ c02_小蝉盒子特写,我会在盒子里一直陪着你 :3,,,,,I'll stay with y c02_小蝉恨他们,我恨他们!,,,,,I hate them! c02_火灾等待准备,还没准备好点火呢,,,,,Not ready to start the fire yet c02_霸凌救小蝉开始,啊!我得想办法帮帮她...,,,,,Ah! I need to find a way to help her... -c02_点火前阻止右移,没时间浪费了,我得点个火引走这些小孩,,,,,"There's no time to waste! I have to light a fire to scare these kids away." +c02_点火前阻止右移,没时间浪费了,我得点个火引走这些小孩,,,,,There's no time to waste! I have to light a fire to scare these kids away. c02_看到小蝉上楼,?!,,,,,?! c02_看到杂物堆消失,楼梯口的杂物消失了...,,,,,The clutter at the stairway has disappeared... c02_demo感谢试玩,感谢试玩,,,,,Thank you for playing diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index d63cc32c..7c1480fa 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -50,7 +50,8 @@ 点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出 [ID:input_拼凑信件] 点击书本可选中或交换,Q 退出 [ID:input_书架游戏] -获得 [ID:ui_获得] +获得道具 [ID:ui_获得道具] +重要物品 [ID:ui_获得重要物品] 退出 [ID:ui_退出] 阅读 [ID:ui_阅读] 检阅 [ID:ui_检阅] @@ -84,7 +85,7 @@ 某个玩具的部件,有些眼熟[ID:prop_小猫玩具的脑袋_说明] 无头小猫玩具 [#texture=c02/新小猫身体.png] [#inspect=c02/新小猫身体_特写.png] [ID:prop_无头小猫玩具] 没有脑袋的小猫玩偶,针脚歪歪扭扭,不甚熟练 [ID:prop_无头小猫玩具_说明] -小猫玩具 [#texture=c02/新小猫全身.png] [ID:prop_小猫玩具完整] +小猫玩具 [#texture=c02/新小猫全身.png] [ID:] 这个玩具看久了有些眼熟[ID:prop_小猫玩具完整_说明] 撕下的照片(上) [#texture=c02/照片_上.png] [ID:prop_撕下的照片上] 女儿生辰纪念 于 民国元年 [ID:prop_撕下的照片上_说明] diff --git a/scene/effect/ghost.gd b/scene/effect/ghost.gd new file mode 100644 index 00000000..b0be6a55 --- /dev/null +++ b/scene/effect/ghost.gd @@ -0,0 +1,32 @@ +extends Sprite2D + +@export var display_sprite := true + +@onready var ghost_sprite = $"鬼差" as AnimatedSprite2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + if not display_sprite: + ghost_sprite.hide() + else: + ghost_sprite.modulate.a = 0.5 + tween_modulate() + + +var hiding = false + + +func tween_modulate() -> void: + if hiding: + return + var tween = create_tween() + var rand_mod = randf_range(0.4, 0.8) + tween.tween_property(ghost_sprite, "modulate:a", rand_mod, 0.5) + tween.tween_callback(tween_modulate) + + +func esae_hide_ghost() -> void: + hiding = true + var tween = create_tween() + tween.tween_property(ghost_sprite, "modulate:a", 0.0, 1.0) diff --git a/scene/effect/ghost.gd.uid b/scene/effect/ghost.gd.uid new file mode 100644 index 00000000..fc6887f4 --- /dev/null +++ b/scene/effect/ghost.gd.uid @@ -0,0 +1 @@ +uid://2uv6vhcq84am diff --git a/scene/effect/ghost.tscn b/scene/effect/ghost.tscn index c75d3488..9fb0b5e3 100644 --- a/scene/effect/ghost.tscn +++ b/scene/effect/ghost.tscn @@ -1,7 +1,10 @@ -[gd_scene load_steps=8 format=3 uid="uid://h0s5ms7r7d8g"] +[gd_scene load_steps=11 format=3 uid="uid://h0s5ms7r7d8g"] [ext_resource type="Shader" uid="uid://cr3jq30n7muy4" path="res://scene/effect/ghost.gdshader" id="1_n4q4i"] +[ext_resource type="Script" uid="uid://2uv6vhcq84am" path="res://scene/effect/ghost.gd" id="2_n01ru"] +[ext_resource type="SpriteFrames" uid="uid://c80mjx2sll6mg" path="res://asset/art/gif/c01_鬼差/c01_鬼差_frames.tres" id="3_6t4m0"] [ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"] +[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="4_n01ru"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"] shader = ExtResource("1_n4q4i") @@ -29,18 +32,34 @@ height = 400 material = SubResource("ShaderMaterial_fv2fx") position = Vector2(135, 129) texture = SubResource("GradientTexture2D_v3bi5") +script = ExtResource("2_n01ru") [node name="BackBufferCopy" type="BackBufferCopy" parent="."] visible = false copy_mode = 2 -[node name="Sprite2D" type="Sprite2D" parent="."] +[node name="背景" type="Sprite2D" parent="."] visible = false show_behind_parent = true position = Vector2(-254, -10) texture = ExtResource("4_lap87") -[node name="Sprite2D2" type="Sprite2D" parent="."] +[node name="阴暗" type="Sprite2D" parent="."] modulate = Color(0, 0, 0, 0.435294) position = Vector2(-1966, -4) texture = SubResource("GradientTexture2D_1ykr3") + +[node name="鬼差" type="AnimatedSprite2D" parent="."] +position = Vector2(-68, -52) +sprite_frames = ExtResource("3_6t4m0") +animation = &"鬼差飘移动画" +autoplay = "鬼差飘移动画" +frame_progress = 0.594265 + +[node name="PointLight2D" type="PointLight2D" parent="鬼差"] +visible = false +position = Vector2(60, 45) +color = Color(0.933326, 4.81308e-06, 9.62615e-07, 1) +energy = 1.5 +texture = ExtResource("4_n01ru") +texture_scale = 0.7 diff --git a/scene/ground/scene/animation_root.gd b/scene/ground/scene/animation_root.gd index 5ea01f01..1beffed0 100644 --- a/scene/ground/scene/animation_root.gd +++ b/scene/ground/scene/animation_root.gd @@ -345,7 +345,7 @@ func _find_props(props: Dictionary, node: Node) -> void: props[child.prop_key3] = true print("Find Interactable2D prop3: " + child.prop_key3) elif child is Pickable2D: - if child.prop_key != &"": + if child.prop_key != &"" and not child.as_important_item: props[child.prop_key] = true print("Find Pickable2D prop: " + child.prop_key) _find_props(props, child) diff --git a/scene/ground/scene/c01/s09_公寓楼外.tscn b/scene/ground/scene/c01/s09_公寓楼外.tscn index f7b0d0c0..c364f7c5 100644 --- a/scene/ground/scene/c01/s09_公寓楼外.tscn +++ b/scene/ground/scene/c01/s09_公寓楼外.tscn @@ -148,6 +148,7 @@ focus_node = NodePath("../Ghost") visible = false z_index = 10 position = Vector2(-119, 13) +display_sprite = false [node name="Ambush玩家擦肩而过" parent="Ground/DeployLayer/Ghost" instance=ExtResource("5_pssh2")] position = Vector2(96, 20) diff --git a/scene/ground/scene/c01/s12_书店外_诡异版.gd b/scene/ground/scene/c01/s12_书店外_诡异版.gd index 28b6f462..206e0a91 100644 --- a/scene/ground/scene/c01/s12_书店外_诡异版.gd +++ b/scene/ground/scene/c01/s12_书店外_诡异版.gd @@ -79,7 +79,7 @@ func _ghost_appear_sfx(): func _on_interactable_bowl_interacted() -> void: - SceneManager.freeze_player(0) + SceneManager.lock_player() # ⼩男孩询问吕萍银元从哪⾥弄来的 DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来之前对话") await DialogueManager.dialogue_ended @@ -93,15 +93,15 @@ func _on_interactable_bowl_interacted() -> void: kid.play("夜晚举腿小孩杂耍到害怕过渡") _ghost_appear_sfx() await Util.wait(1) + SceneManager.get_player().set_facing_direction(Vector2.LEFT) DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来了") var tween = create_tween() var camera = SceneManager.get_camera_marker() as CameraFocusMarker - tween.tween_interval(1.5) + tween.tween_interval(0.5) tween.tween_property(camera, "force_offset", Vector2(-100, 0), 2.0) - SceneManager.get_player().set_facing_direction(Vector2.LEFT) - await DialogueManager.dialogue_ended - SceneManager.release_player() - tween = create_tween() + tween.tween_interval(1.0) + tween.tween_callback(SceneManager.unlock_player) + tween.tween_interval(1.0) tween.tween_property(camera, "force_offset", Vector2(0, 0), 2.0) @@ -135,7 +135,7 @@ func _setup_catching_game(): func player_been_catched(transition := true) -> void: $"Bgm鬼差追逐".stop(1.5) $"Sfx鬼差擦肩而过".play() - SceneManager.freeze_player(0) + SceneManager.lock_player() if ghost_move_tween: ghost_move_tween.kill() ghost.get_node("脚步声2D").pause_loop() @@ -150,14 +150,18 @@ func player_been_catched(transition := true) -> void: await SceneManager.toggle_ground_mask(true).finished # 恢复花朵 flower.reset_all_blooming() + # reset player and ghost position + ghost.global_position.x = ghost_start_x + 100.0 + SceneManager.get_player().global_position.x = player_start_x await SceneManager.toggle_ground_mask(false).finished - # reset player and ghost position - ghost.global_position.x = ghost_start_x + 100.0 - SceneManager.get_player().global_position.x = player_start_x + else: + # reset player and ghost position + ghost.global_position.x = ghost_start_x + 100.0 + SceneManager.get_player().global_position.x = player_start_x _ghost_appear_sfx() DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来了") await DialogueManager.dialogue_ended - SceneManager.release_player() + SceneManager.unlock_player() ghost_move_tween = create_tween() ghost_move_tween.tween_property(ghost, "global_position", Vector2(2500, 0), 40.0).as_relative() diff --git a/scene/ground/scene/c02/s10_空房间.gd b/scene/ground/scene/c02/s10_空房间.gd index 7b696848..1145ee9d 100644 --- a/scene/ground/scene/c02/s10_空房间.gd +++ b/scene/ground/scene/c02/s10_空房间.gd @@ -83,8 +83,8 @@ func _on_ground_ready() -> void: counter.enabled = false else: # 空柜子 x 坐标 - var counter_x = ArchiveManager.get_global_value(&"c02_counter_x", default_counter_x) - if counter_x < 0: + var counter_x = float(ArchiveManager.get_global_value(&"c02_counter_x", default_counter_x)) + if counter_x <= 0: counter_x = default_counter_x counter.interacted.connect(_on_counter_interacted) counter.global_position.x = counter_x @@ -206,12 +206,14 @@ func after_counter_moved(): func _on_pick_catty_head() -> void: if SceneManager.has_prop("prop_无头小猫玩具"): + print("拼接小猫玩具...") SceneManager.lock_player() var inspector = SceneManager.get_inspector() await inspector.quit_and_hidden # 将小猫头与身子合并 SceneManager.disable_prop_item("prop_小猫玩具的脑袋") SceneManager.disable_prop_item("prop_无头小猫玩具") + SceneManager.enable_prop_item_silently("prop_小猫玩具完整") var sprite = $"../DeployLayer/拼接小猫玩具" sprite.visible = true sprite.play() diff --git a/scene/ground/scene/c02/s13_盒子猫二楼.gd b/scene/ground/scene/c02/s13_盒子猫二楼.gd index 77c6259d..1f87be45 100644 --- a/scene/ground/scene/c02/s13_盒子猫二楼.gd +++ b/scene/ground/scene/c02/s13_盒子猫二楼.gd @@ -18,6 +18,9 @@ func _on_ground_ready() -> void: func knock_light_door(): + var layer = $"../盒子猫CanvasLayer" + layer.disable_crawl = true + $"../DeployLayer/Ambush终点光芒互动".enabled = false var knock_stream = preload("uid://6q5qi1qon35r") var player = SceneManager.get_player() # 禁止猪头怪动画播放结束后重开游戏 @@ -40,7 +43,6 @@ func knock_light_door(): # 收尾演出 func _outtro_show(): - $"../DeployLayer/Ambush终点光芒互动".enabled = false $"Sfx结尾演出".play() await Util.wait(8.0) $"../盒子猫CanvasLayer".show_footprint() diff --git a/scene/ground/script/c01/s10_鬼差探头.tscn b/scene/ground/script/c01/s10_鬼差探头.tscn index c9c34b92..ec60561e 100644 --- a/scene/ground/script/c01/s10_鬼差探头.tscn +++ b/scene/ground/script/c01/s10_鬼差探头.tscn @@ -1,38 +1,28 @@ -[gd_scene load_steps=13 format=3 uid="uid://bf6oxxe2e6vxj"] +[gd_scene load_steps=15 format=3 uid="uid://bf6oxxe2e6vxj"] [ext_resource type="Script" uid="uid://bgffnekpvw8pu" path="res://scene/ground/script/c01/s10_鬼差探头.gd" id="1_pvnth"] -[ext_resource type="Texture2D" uid="uid://dsyb81xacsbc8" path="res://asset/art/scene/c01/s03_旧版序章/ux_背景gaise.png" id="2_r4vbv"] -[ext_resource type="Texture2D" uid="uid://bqawq75la061h" path="res://asset/art/scene/c01/s03_旧版序章/ux_鬼差脸gaise.png" id="3_dxjux"] -[ext_resource type="Texture2D" uid="uid://bvxa5gejmlk4o" path="res://asset/art/scene/c01/s03_旧版序章/e_柱子有红纹gaise.png" id="4_beln2"] +[ext_resource type="Texture2D" uid="uid://cfh7riig4cnpa" path="res://asset/art/scene/c01/s10_公寓过道/ux_鬼差背景.png" id="2_k54st"] +[ext_resource type="SpriteFrames" uid="uid://c80mjx2sll6mg" path="res://asset/art/gif/c01_鬼差/c01_鬼差_frames.tres" id="3_rn65a"] +[ext_resource type="Texture2D" uid="uid://bbmblgnelt7w5" path="res://asset/art/gif/c01_鬼差/鬼差眼部光效/0.png" id="4_bpuqk"] +[ext_resource type="Texture2D" uid="uid://b856op2pgvkbv" path="res://asset/art/scene/c01/s10_公寓过道/ux_鬼差笼子.png" id="5_3fvsh"] [ext_resource type="AudioStream" uid="uid://cjyodjgrthtm" path="res://asset/audio/sfx/交互/序章/06_公寓楼道_鬼差偷看.wav" id="5_c13qq"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="5_ug335"] [ext_resource type="AudioStream" uid="uid://b8rg7adnnkjll" path="res://asset/audio/BGM/戏曲声.wav" id="7_72vl6"] [ext_resource type="AudioStream" uid="uid://bi6gm533oqsa" path="res://asset/audio/BGM/街道背景音.wav" id="8_vputk"] +[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="10_k54st"] [sub_resource type="Animation" id="Animation_ug335"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("脸与眼:position") +tracks/0/path = NodePath("Sfx:volume_db") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(-67, -10)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sfx:volume_db") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, "values": [-40.0] } @@ -42,7 +32,7 @@ length = 8.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("脸与眼:position") +tracks/0/path = NodePath("face_root:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { @@ -103,21 +93,26 @@ libraries = { } [node name="背景" type="Sprite2D" parent="."] -position = Vector2(-136, -7) -scale = Vector2(1.4, 1.4) -texture = ExtResource("2_r4vbv") +position = Vector2(-8, -18) +texture = ExtResource("2_k54st") centered = false -[node name="脸与眼" type="Sprite2D" parent="."] -position = Vector2(-67, -10) -texture = ExtResource("3_dxjux") -centered = false +[node name="face_root" type="Node2D" parent="."] +position = Vector2(-87, -5) + +[node name="脸与眼" type="AnimatedSprite2D" parent="face_root"] +position = Vector2(359, 122) +sprite_frames = ExtResource("3_rn65a") +animation = &"鬼差的特写" +autoplay = "鬼差的特写" + +[node name="PointLight2D" type="PointLight2D" parent="face_root/脸与眼"] +visible = false +texture = ExtResource("4_bpuqk") [node name="柱子" type="Sprite2D" parent="."] -modulate = Color(0.0531032, 0.896804, 1, 1) -position = Vector2(22, -3) -scale = Vector2(1.0601, 1.38482) -texture = ExtResource("4_beln2") +position = Vector2(38, 41) +texture = ExtResource("5_3fvsh") centered = false [node name="Sfx" type="AudioStreamPlayer" parent="."] @@ -132,3 +127,12 @@ stream = SubResource("AudioStreamSynchronized_k54st") bus = &"game_sfx" script = ExtResource("5_ug335") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="TextureRect" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("10_k54st") diff --git a/scene/ux/prop_hud.gd b/scene/ux/prop_hud.gd index e6ffb248..09f378cc 100644 --- a/scene/ux/prop_hud.gd +++ b/scene/ux/prop_hud.gd @@ -325,7 +325,7 @@ func _on_prop_inspected(id := 0) -> void: prop_key = inventory.current_item_key() if prop_key: sfx_inspect.play() - inspect_item(prop_key, true) + inspect_item(prop_key, false) func _on_prop_pressed(id := 0) -> void: @@ -469,11 +469,12 @@ func enable_important_item(prop_key: String, display_inspector: bool) -> void: inventory.enable_important_item(prop_key) SceneManager.pop_notification("ui_notify_important_item_update") if display_inspector: - inspect_item(prop_key) + inspect_item(prop_key, true, true) func enable_prop_item(prop_key: String, inspect := true) -> void: if not inventory or not prop_key: + printerr("PropHUD Enable prop item: No inventory or prop_key provided.") return if not items_dict.has(prop_key): push_error("PropItem not found! key=" + prop_key) @@ -489,7 +490,7 @@ func enable_prop_item(prop_key: String, inspect := true) -> void: inspect_item(prop_key) -func inspect_item(prop_key: String, display_words_only := false): +func inspect_item(prop_key: String, display_obtained := true, as_important_item := false): var inspector = SceneManager.get_inspector() if inspector: var texture_path = items_dict[prop_key].texture_path @@ -497,13 +498,21 @@ func inspect_item(prop_key: String, display_words_only := false): # 是否有独立的 inspect 图片 if inspect_path: var texture = load(inspect_path) as Texture2D - inspector.pop_prop_inspection(prop_key, texture, false, display_words_only) + inspector.pop_prop_inspection( + prop_key, texture, false, display_obtained, as_important_item + ) else: var texture = cached_inventory_textures.get(prop_key) if not texture: texture = load(texture_path) as Texture2D - cached_inventory_textures[prop_key] = texture - inspector.pop_prop_inspection(prop_key, texture, true, display_words_only) + if texture: + cached_inventory_textures[prop_key] = texture + else: + printerr("prophud inspect_item invalid texture_path:", texture_path) + return + inspector.pop_prop_inspection( + prop_key, texture, true, display_obtained, as_important_item + ) func disable_prop_item(prop_key: String) -> void: diff --git a/scene/ux/prop_inspector.gd b/scene/ux/prop_inspector.gd index 61caf405..d211c94b 100644 --- a/scene/ux/prop_inspector.gd +++ b/scene/ux/prop_inspector.gd @@ -128,7 +128,11 @@ var balloon func pop_prop_inspection( - prop_key: String, cover_texture: Texture2D, use_default_bg: bool, display_words_only: bool + prop_key: String, + cover_texture: Texture2D, + use_default_bg: bool, + display_obtained: bool, + as_important_item: bool ): if not cover_texture: push_error("PropInspector: cover_texture is not set") @@ -155,10 +159,12 @@ func pop_prop_inspection( # 显示道具获得提示 if prop_key: - var obtain_str = tr("ui_获得") var prop_title = tr(prop_key) var text = "~ title\n" - if not display_words_only: + if display_obtained: + var obtain_str = tr("ui_获得道具") + if as_important_item: + obtain_str = tr("ui_获得重要物品") text += obtain_str + ": " + prop_title + "[#item]\n" # 道具的一句话说明 var original_word_lines = tr(prop_key + "_说明").replace("{br}", "\n").split("\n")