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similarity index 100% rename from asset/art/gif/c03_一楼院子胖李癞/辫子癞子_走路_右/1.png rename to asset/art/gif/c03_一楼胖李癞/辫子癞子_走路_右/1.png diff --git a/asset/art/gif/c03_一楼院子胖李癞/辫子癞子_走路_右/1.png.import b/asset/art/gif/c03_一楼胖李癞/辫子癞子_走路_右/1.png.import similarity index 69% rename from asset/art/gif/c03_一楼院子胖李癞/辫子癞子_走路_右/1.png.import rename to asset/art/gif/c03_一楼胖李癞/辫子癞子_走路_右/1.png.import index fa4e8f12..68547200 100644 --- a/asset/art/gif/c03_一楼院子胖李癞/辫子癞子_走路_右/1.png.import +++ b/asset/art/gif/c03_一楼胖李癞/辫子癞子_走路_右/1.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://7pik7uaswrqs" -path="res://.godot/imported/1.png-d8b7125f95f489854daf519552e3ca75.ctex" +path="res://.godot/imported/1.png-be77aee8fdf47286ecd0864e26eda08e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_一楼院子胖李癞/辫子癞子_走路_右/1.png" -dest_files=["res://.godot/imported/1.png-d8b7125f95f489854daf519552e3ca75.ctex"] +source_file="res://asset/art/gif/c03_一楼胖李癞/辫子癞子_走路_右/1.png" 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+compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/c03.dialogue b/asset/dialogue/c03.dialogue index aaa73cbf..ea1e2a1f 100644 --- a/asset/dialogue/c03.dialogue +++ b/asset/dialogue/c03.dialogue @@ -1,7 +1,11 @@ ~ c03_s01_三楼偷听陆仁小蝶 -陆仁: (看病费用涨价,为了攒钱让小蝶上学,) -小蝶: (小蝶想请小蝉来家里吃饭,写了请柬) -陆仁: (父母让小蝶去送请柬,顺便带肉回家做饭) +陆仁: 咱们看毛病的铜钱是不是要涨一涨了。 +陆仁: 现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:] +陆仁: 我们平头老百姓,总为以后打算的。 [ID:] +小小蝶: 个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:] +陆仁: 作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:] +陆仁: 侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:] +小小蝶: 有数!嘿嘿。 [ID:] => END ~ c03_s02_邀请小蝉与瞎子对话1 @@ -16,6 +20,16 @@ 瞎子: 一个活生生的小孩子,就这么找不见了... [ID:] => END +~ c03_一楼院子胖李癞 +肉铺胖子: 哪能嘎像的,像活过来了一样... [ID:] +李氏: 册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:] +癞子: 生活都做好了伐? [ID:] +癞子: 好了么走了,搓麻将去了!张老板,三缺一! [ID:] +肉铺胖子: 一天天就想刮我身上这点油水了! [ID:] +肉铺胖子: 唉,走,过过手念头过过手念头! [ID:] +=> END + + ~ c03_s03_理发店演出1 癞子: 我家那个昨天想拿推子给我剃头,差点给我开了瓢! [ID:c03_理发店_癞子_8] 癞子: 你瞅瞅,这么长一道血印子!唉呀... [ID:c03_理发店_癞子_9] diff --git a/asset/dialogue/event_stage.dialogue b/asset/dialogue/event_stage.dialogue index 1d190dce..4fb72712 100644 --- a/asset/dialogue/event_stage.dialogue +++ b/asset/dialogue/event_stage.dialogue @@ -11,14 +11,19 @@ c02_ball_game_stage: 0:初始化 1:寻找弹珠_老虎钳可以换弹珠 2:给 ~ EventStage_c03 c03_s01_meat_put: 0:初始化 1:已放肉 +# 邀请小蝉吃饭 c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请_待交互小猫 3:已交互小猫 4:已拿钥匙 +# 理发店剪辫子 c03_s03_laizi_braid: 0:初始化 1:已剪下辫子 2:演出结束 +# 二楼瞎子偷听&挡路纸人 c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人 -c03_invite_xchan_supper=3 -> c03_f2_madman_runaway=2 +c03_invite_xchan_supper=4 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2 +# 一楼浆糊演出 +c03_f1_paste_show: 0:初始化 1:演出结束 c03_before_mahjong_game: 0:初始化 1:粘舌头和刀把 2:给药 4:准备好进入游戏 c03_mahjong_game: 0:麻将理牌 1:麻将出千 2:麻将结束 -c03_durg_game: 0:初始化 1:获得药方 2:获得药包 c03_li_paperwoman: 0:初始化隐藏 1:显示纸人 2:纸舌头完成 3:给药完成 +c03_drug_game: 0:初始化 1:获得药方 2:获得药包 => END ~ EventStage_c04 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 1f0bb8b7..6a013844 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -251,4 +251,6 @@ c03_s03_获得剪刀纸舌头,?✂️纸人,,,,, c03_s03_桌子,?桌子,,,,, c03_s03_洗头盆,?洗头盆,,,,, c03_s03_演出结束,?演出结束,刚刚他们?,,,,, +c03_药车须知,抓药需足数三文,另需药方与药引,,,,, +c03_抓药铜钱不足,钱还没准备够...牌子上讲需要三文,,,,, c03_药方内容,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 626cceae..86ef6d76 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -337,6 +337,8 @@ ?洗头盆 [ID:c03_s03_洗头盆] ?演出结束,刚刚他们? [ID:c03_s03_演出结束] # 抓药游戏 +抓药需足数三文,另需药方与药引 [ID:c03_药车须知] +钱还没准备够...牌子上讲需要三文 [ID:c03_抓药铜钱不足] 生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服 [ID:c03_药方内容] # s04 李癞房间 # s05 肉铺 diff --git a/asset/dialogue/npc.dialogue b/asset/dialogue/npc.dialogue index f00b4cc6..ac89f94d 100644 --- a/asset/dialogue/npc.dialogue +++ b/asset/dialogue/npc.dialogue @@ -52,4 +52,13 @@ ???: 我正找着那东西呢,你瞧见没有? [ID:c02_疯子对话圆月亮4] 小蝶: 什么东西? [ID:c02_疯子对话圆月亮5] ???: 找!找啊!一起找! [ID:c02_疯子对话圆月亮6] +=> END + + +~ c03_药铺车前_人群 +上海人B: 个么侬讲,老鼠会吃人伐? [ID:] +上海人C: 我听人家说北方闹饥荒的时候,老鼠连死人也吃,后头就开始闹瘟疫了... [ID:] +上海人B: 瞎讲八讲,他们屋里厢怪来西的。 [ID:] +上海人B: 我瞄了一眼方子,都是些蟾蜍(啦胳膊)眼、蛤蟆(啦胳膊)疮等等(唠撒),你们敢吃哇?就是死人看到也吓的活过来了! [ID:] +上海人C: 这能看好毛病?我信她的大头鬼,呸,鬼出莫辩(句测老逼)的东西,肯定不灵光的! [ID:] => END \ No newline at end of file diff --git a/scene/character/main_player.tscn b/scene/character/main_player.tscn index 16802eca..12b0a09b 100644 --- a/scene/character/main_player.tscn +++ b/scene/character/main_player.tscn @@ -70,6 +70,7 @@ shape = SubResource("RectangleShape2D_jwk3s") [node name="OSPivot" parent="." instance=ExtResource("2_jgqhw")] unique_name_in_owner = true +z_index = 100 offset_top = -120.0 offset_bottom = -120.0 diff --git a/scene/ground/ground_loader.gd b/scene/ground/ground_loader.gd index 991fd424..a4afa70d 100644 --- a/scene/ground/ground_loader.gd +++ b/scene/ground/ground_loader.gd @@ -42,6 +42,7 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = { "c03_s07": {"path": "uid://c67732f2we13j", "name": "屠宰间"}, "c03_s08": {"path": "uid://bixdbbyhroepi", "name": "囚室"}, "c03_s09": {"path": "uid://dfln301xllqpn", "name": "棺材房"}, + "c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"}, } # Exports diff --git a/scene/ground/scene/c02/s03_院子.gd b/scene/ground/scene/c02/s03_院子.gd index ca443aa9..42120474 100644 --- a/scene/ground/scene/c02/s03_院子.gd +++ b/scene/ground/scene/c02/s03_院子.gd @@ -84,8 +84,12 @@ func _on_ground_ready() -> void: if ArchiveManager.get_global_value(&"c02_eavesdrop_finished"): $"../DeployLayer/Ambush偷听对话".enabled = false eavesdrop_window.visible = false + else: + # 不偷听则不可开门 + $"../DeployLayer/portal_5".enabled = false - if ArchiveManager.get_global_value(&"c02_show_grounded_coins"): + + if ArchiveManager.get_global_value(&"c02_show_grounded_coins") and EventManager.get_chapter_stage() < 3: # 奠字 + 纸钱 $"../DeployLayer/新背景_奠".visible = true @@ -199,6 +203,7 @@ func eavesdrop() -> void: # 1 号为偷听对话 ArchiveManager.unlock_memory(1) SceneManager.unlock_player() + $"../DeployLayer/portal_5".enabled = true func _setup_bully_or_burning(reenter_scene := false): diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index 91ae5a9a..58e5b103 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=85 format=3 uid="uid://djc2uaefhmu7"] +[gd_scene load_steps=98 format=3 uid="uid://djc2uaefhmu7"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"] [ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"] @@ -32,6 +32,7 @@ [ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="11_g0qhj"] [ext_resource type="Script" uid="uid://3p6e8f385kow" path="res://scene/ground/script/c02/event_2d_xchan_run_after_got_pliers.gd" id="11_lq23y"] [ext_resource type="SpriteFrames" uid="uid://di43shn22n5ph" path="res://asset/art/gif/c00_通用动作/c00_通用动作_frames.tres" id="11_o1qbs"] +[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="12_2b6vx"] [ext_resource type="Texture2D" uid="uid://c8b80a75k3qw6" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_院子地上纸钱.png" id="14_qqdxs"] [ext_resource type="Texture2D" uid="uid://douwcahbhr1wt" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群.png" id="18_crgo6"] [ext_resource type="Texture2D" uid="uid://dqd645v3k4yar" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_诡异纸人.png" id="19_vddfx"] @@ -57,6 +58,8 @@ [ext_resource type="Texture2D" uid="uid://uh2ruegr3d7v" path="res://asset/art/gif/c02_一楼火灾/7-最左木箱 烧痕.png" id="36_rnk1v"] [ext_resource type="Script" uid="uid://chgyivvdw22cw" path="res://scene/ground/script/c02/s03_event_2d抓药游戏.gd" id="38_g0s7j"] [ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/c02_谢幕演出_frames.tres" id="39_rnk1v"] +[ext_resource type="SpriteFrames" uid="uid://ck660fpn3004k" path="res://asset/art/gif/c03_抓药游戏/c03_抓药游戏_frames.tres" id="40_h2lyo"] +[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="42_yk6yp"] [ext_resource type="PackedScene" uid="uid://cpxt082my5yac" path="res://scene/ground/script/c02/s03_closeup抓药游戏.tscn" id="45_fxne6"] [ext_resource type="AudioStream" uid="uid://broetvd8vuc05" path="res://asset/audio/peiyin/c02/c02_8小男孩童谣.ogg" id="46_qqdxs"] [ext_resource type="Script" uid="uid://cnt01hiw52bmn" path="res://scene/entity/ux/sign_snapper.gd" id="51_vddfx"] @@ -64,6 +67,11 @@ [ext_resource type="AudioStream" uid="uid://dwa7xdvg5o0i" path="res://asset/audio/sfx/脚步/02_室外_3.ogg" id="53_jhod7"] [ext_resource type="AudioStream" uid="uid://d3h0xe0qtai18" path="res://asset/audio/sfx/脚步/02_室外_2.ogg" id="54_lq23y"] [ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="54_o1qbs"] +[ext_resource type="Script" uid="uid://b1taymx4iow6k" path="res://scene/ground/script/c02/s05_event_2d浆糊.gd" id="64_1w4fq"] +[ext_resource type="Texture2D" uid="uid://kt7orklmtuqf" path="res://asset/art/scene/c03/s00_院子与其他/场景浆糊.png" id="64_deuom"] +[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="65_rgrem"] +[ext_resource type="SpriteFrames" uid="uid://vadgcpixpkj1" path="res://asset/art/gif/c03_一楼胖李癞/c03_一楼胖李癞_frames.tres" id="66_deuom"] +[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="67_h2lyo"] [sub_resource type="Animation" id="Animation_rt2lh"] length = 0.001 @@ -206,6 +214,42 @@ size = Vector2(20, 70) [sub_resource type="RectangleShape2D" id="RectangleShape2D_mdix7"] size = Vector2(5, 100) +[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"] +atlas = ExtResource("42_yk6yp") +region = Rect2(0, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"] +atlas = ExtResource("42_yk6yp") +region = Rect2(6, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"] +atlas = ExtResource("42_yk6yp") +region = Rect2(12, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"] +atlas = ExtResource("42_yk6yp") +region = Rect2(18, 0, 6, 14) + +[sub_resource type="SpriteFrames" id="SpriteFrames_18q2p"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": SubResource("AtlasTexture_chbaa") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_th1ek") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_to1d1") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_nx6jy") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}] + [sub_resource type="SpriteFrames" id="SpriteFrames_0o4rt"] animations = [{ "frames": [{ @@ -654,13 +698,101 @@ texture = ExtResource("22_3y5s5") [node name="Event2D抓药游戏" type="Node2D" parent="Ground/DeployLayer" index="24"] script = ExtResource("38_g0s7j") -event_name = &"c03_durg_game" -event_stages = Array[int]([1]) +event_name = &"c03_drug_game" +event_stages = Array[int]([0, 1]) metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" -[node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏" instance=ExtResource("23_81juy")] -position = Vector2(1058, 24) +[node name="Note药车需知" parent="Ground/DeployLayer/Event2D抓药游戏" instance=ExtResource("6_t48d1")] +position = Vector2(990, 1) +action = 3 +title_filter = "c03" +note_key = "c03_药车须知" + +[node name="药车_人群" type="Node2D" parent="Ground/DeployLayer/Event2D抓药游戏"] +z_index = 20 + +[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D抓药游戏/药车_人群"] +script = ExtResource("12_2b6vx") +updater_event = &"c03_drug_game" +updater_mode = "shower" +updater_ease_duration = 0.0 +updater_stages = Array[int]([0]) +metadata/_custom_type_script = "uid://0wjaho6qkg6s" + +[node name="路人1" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_人群"] +position = Vector2(1070, 55) +sprite_frames = ExtResource("40_h2lyo") +animation = &"抓药游戏_呼吸路人01" +autoplay = "抓药游戏_呼吸路人01" + +[node name="路人2" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_人群"] +position = Vector2(1094, 56) +sprite_frames = ExtResource("40_h2lyo") +animation = &"抓药游戏_呼吸路人02" +autoplay = "抓药游戏_呼吸路人02" + +[node name="路人3" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_人群"] +position = Vector2(1118, 55) +sprite_frames = ExtResource("40_h2lyo") +animation = &"抓药游戏_呼吸路人03" +autoplay = "抓药游戏_呼吸路人03" + +[node name="Npc药车人群" parent="Ground/DeployLayer/Event2D抓药游戏/药车_人群" instance=ExtResource("35_plfv5")] +position = Vector2(1094, 66) +action_key = 3 +sign_mark_height = 18.29 +dialogue_title = "c03_药铺车前_人群" + +[node name="药车_老板" type="Node2D" parent="Ground/DeployLayer/Event2D抓药游戏"] + +[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板"] +script = ExtResource("12_2b6vx") +updater_event = &"c03_drug_game" +updater_mode = "shower" +updater_ease_duration = 0.0 +metadata/_custom_type_script = "uid://0wjaho6qkg6s" + +[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(1027.8, 29.6172) +sprite_frames = SubResource("SpriteFrames_18q2p") +autoplay = "default" + +[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板"] +position = Vector2(1027.8, 16.8) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +blend_mode = 2 +texture = ExtResource("65_rgrem") +texture_scale = 0.3 + +[node name="药铺老板" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板"] +position = Vector2(1049, 20) +sprite_frames = ExtResource("40_h2lyo") +animation = &"抓药游戏_老板出现" +script = ExtResource("67_h2lyo") +autostart = false +action_configs = Array[Dictionary]([{ +"animation_intro": &"抓药游戏_老板出现", +&"animation_next": "抓药游戏_老板呼吸", +"animation_wait_time": 0.0, +"intro_loop": 1 +}]) +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="Interactable抓药道具" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("8_xt8j0")] +position = Vector2(1058, 30) +action_key = 3 +one_shot_max_times = 3 +disable_prop_after_interacted = true +prop_key = "prop_3个纸铜钱" +prop_key2 = "prop_药方" +prop_key3 = "prop_剪下的辫子" + +[node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("23_81juy")] +position = Vector2(1058, 30) packed_scene = ExtResource("45_fxne6") +enabled = false action_key = 3 collision_width_and_x = Vector2(40, 0) @@ -1068,6 +1200,92 @@ position = Vector2(898, -162) z_index = 10 position = Vector2(1964, -209) +[node name="Pickable浆糊" parent="Ground/DeployLayer" index="36" instance=ExtResource("7_em2ma")] +position = Vector2(774, 64) +texture = ExtResource("64_deuom") +prop_key = "prop_一碗浆糊" + +[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Pickable浆糊"] +script = ExtResource("12_2b6vx") +updater_event = &"current_chapter_stage" +updater_mode = "shower" +updater_stages = Array[int]([3]) +metadata/_custom_type_script = "uid://0wjaho6qkg6s" + +[node name="Event2D浆糊" type="Node2D" parent="Ground/DeployLayer" index="37"] +position = Vector2(284, -5) +script = ExtResource("64_1w4fq") +event_name = &"c03_f1_paste_show" +event_stages = Array[int]([0]) +pre_event_name = &"current_chapter_stage" +pre_event_mode = "hide" +pre_event_stages = Array[int]([0, 1, 2]) +metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" + +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D浆糊"] +position = Vector2(486, -7) +texture = ExtResource("65_rgrem") +texture_scale = 0.5 + +[node name="Pro胖子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D浆糊"] +position = Vector2(511, 27) +sprite_frames = ExtResource("66_deuom") +animation = &"胖子_撕寻人启事" +script = ExtResource("67_h2lyo") +autostart = false +action_configs = Array[Dictionary]([{ +"animation_intro": "胖子_撕寻人启事", +&"animation_next": "胖子_背面呼吸", +"animation_wait_time": 0.0, +"intro_loop": 1 +}, { +"animation_intro": "胖子_背面呼吸", +&"animation_next": "胖子_看向右边呼吸", +"animation_wait_time": 0.0, +&"intro_loop": 3 +}]) +move_configs = Array[Dictionary]([{ +"animation": "胖子_走路", +"animation_next": "", +"duration": 1e+07, +"movement_x": 600.0, +"velocity": Vector2(78, 0) +}]) +debug_mov_animation = "胖子_走路" +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="Pro李氏" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D浆糊"] +position = Vector2(460, 32) +sprite_frames = ExtResource("66_deuom") +animation = &"李氏_看向右边呼吸" +autoplay = "李氏_看向右边呼吸" +script = ExtResource("67_h2lyo") +move_configs = Array[Dictionary]([{ +"animation": "李氏_走路_右", +"animation_next": "", +"duration": 1e+07, +"movement_x": 600.0, +"velocity": Vector2(75, 0) +}]) +debug_mov_animation = "李氏_走路_右" +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="Pro癞子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D浆糊"] +position = Vector2(592, 32) +sprite_frames = ExtResource("66_deuom") +animation = &"辫子癞子_侧面呼吸" +autoplay = "辫子癞子_侧面呼吸" +script = ExtResource("67_h2lyo") +move_configs = Array[Dictionary]([{ +"animation": "辫子癞子_走路_右", +"animation_next": "", +"duration": 1e+07, +"movement_x": 500.0, +"velocity": Vector2(80, 0) +}]) +debug_mov_animation = "辫子癞子_走路_右" +metadata/_custom_type_script = "uid://cphfob11f7atx" + [node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"] light_mask = 4 position = Vector2(2189, -142) @@ -1107,6 +1325,9 @@ points = PackedVector2Array(17, 150, 2250, 150) energy = 0.6 blend_mode = 1 +[node name="UIPointLight2D" parent="Ground" index="10"] +position = Vector2(7051, 6) + [editable path="Ground"] [editable path="Ground/DeployLayer/Interactable铁门"] [editable path="Ground/DeployLayer/Interactable铁门/Sign"] diff --git a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn index b42eadfd..2be4d016 100644 --- a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn +++ b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=44 format=3 uid="uid://cp8d3ag5nbjq0"] +[gd_scene load_steps=43 format=3 uid="uid://cp8d3ag5nbjq0"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_6w6et"] [ext_resource type="Script" uid="uid://dydpmjpcvt3v1" path="res://scene/ground/scene/c02/s05_一楼内侧楼道.gd" id="2_70lf6"] @@ -30,7 +30,6 @@ [ext_resource type="AudioStream" uid="uid://bhaws2ungqaf5" path="res://asset/audio/sfx/交互/角色/sfx_哼歌.ogg" id="24_7mq0m"] [ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="25_4k6pw"] [ext_resource type="PackedScene" uid="uid://decfqoe5v0y6n" path="res://scene/effect/dizzy_shader.tscn" id="29_74b3r"] -[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="30_23jkv"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_n48fn"] @@ -342,11 +341,6 @@ metadata/_custom_type_script = "uid://wapo47a1oddf" position = Vector2(528, 57) hook_method = "update_1l_map" -[node name="Event2D抓药演出" type="Node2D" parent="Ground/DeployLayer" index="22"] -position = Vector2(353, 0) -script = ExtResource("30_23jkv") -metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" - [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(41, 98) player_movement_rect = Rect2(23, -158, 677, 316) @@ -369,8 +363,10 @@ texture = ExtResource("8_tueh3") points = PackedVector2Array(23, 150, 700, 150) [node name="DirectionalLight2D" parent="Ground" index="8"] -visible = false energy = 0.9 blend_mode = 1 +[node name="UIPointLight2D" parent="Ground" index="10"] +position = Vector2(7019, 6) + [editable path="Ground"] diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn index 0e902f1a..9b13cd0d 100644 --- a/scene/ground/scene/c02/s06_二楼.tscn +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -983,8 +983,6 @@ prop_key = "prop_胖子的钥匙" [node name="EventBinder" type="Node" parent="Ground/DeployLayer/portal_4"] script = ExtResource("10_e5pbx") -memo = "current_chapter_stage!=[0:0|1:序章|2:第一章] 时,启用: [_4] -" updater_event = &"current_chapter_stage" updater_stage_mode = "exclude" updater_stages = Array[int]([0, 1, 2]) @@ -1003,8 +1001,6 @@ event_stages = Array[int]([0]) pre_event_name = &"c03_invite_xchan_supper" pre_event_mode = "hide" pre_event_stages = Array[int]([0]) -event_memo = "当前置事件[c03_invite_xchan_supper!=0:初始化] -并且当事件[c03_f2_madman_runaway=0:初始化]时显示该节点" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" [node name="Pro疯子慌张跑开" parent="Ground/DeployLayer/Event2D疯子跑开" instance=ExtResource("10_p6da7")] @@ -1362,7 +1358,6 @@ position = Vector2(164, 42) script = ExtResource("35_h3h1a") pre_event_name = &"c02_ball_game_stage" pre_event_stages = Array[int]([3]) -event_memo = "当前置事件[c02_ball_game_stage=3:游戏结束_小猫纸片]显示该节点" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event_小猫纸条"] @@ -1387,7 +1382,6 @@ position = Vector2(9, -4) script = ExtResource("39_t5e0j") event_name = &"c02_2f_xchan_run_away" event_stages = Array[int]([1]) -event_memo = "当事件[c02_2f_xchan_run_away=1]时显示该节点" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" [node name="Ambush走到尽头后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_away" instance=ExtResource("14_k01ve")] diff --git a/scene/ground/scene/c03/s01_三楼.tscn b/scene/ground/scene/c03/s01_三楼.tscn index 29d0b538..683770b5 100644 --- a/scene/ground/scene/c03/s01_三楼.tscn +++ b/scene/ground/scene/c03/s01_三楼.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=31 format=3 uid="uid://dlrbhfvnd3cs0"] +[gd_scene load_steps=32 format=3 uid="uid://dlrbhfvnd3cs0"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_eb2op"] [ext_resource type="Script" uid="uid://c0rh2n36ait6i" path="res://scene/ground/scene/c03/s01_三楼.gd" id="2_ow08b"] @@ -8,6 +8,7 @@ [ext_resource type="Texture2D" uid="uid://b7t2sfe5ugtsc" path="res://asset/art/scene/c03/引导纸人/指引纸人3.png" id="5_fnwup"] [ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="5_ow08b"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="5_tutxu"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_cpxnf"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_obrgj"] [ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="6_yaa68"] [ext_resource type="PackedScene" uid="uid://wvb1wy8l28et" path="res://scene/ground/script/c03/s01_closeup_demo公告.tscn" id="7_d27sg"] @@ -111,13 +112,22 @@ position = Vector2(697, 18) target_scene = "c02_s06" target_portal = "3" -[node name="Note治病木牌" parent="Ground/DeployLayer" index="2" instance=ExtResource("18_0xq6i")] +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_cpxnf")] +position = Vector2(515, 12) +debug_note = "3012" +portal_name = "1" +target_scene = "c04_s01" +target_portal = "left" +status = "locked" +prop_key = "prop_3012钥匙" + +[node name="Note治病木牌" parent="Ground/DeployLayer" index="3" instance=ExtResource("18_0xq6i")] position = Vector2(456, 47) texture = ExtResource("19_hmme5") title_filter = "c03" note_key = "c03_s01_门口看病牌子" -[node name="Interactable放肉处" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_tutxu")] +[node name="Interactable放肉处" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_tutxu")] position = Vector2(567, 39) disable_prop_after_interacted = true prop_key = "prop_奇怪的肉" @@ -128,7 +138,7 @@ trigger_event = &"c03_s01_meat_put" trigger_mode = "interacted" metadata/_custom_type_script = "uid://0wjaho6qkg6s" -[node name="Event2D放肉后" type="Node2D" parent="Ground/DeployLayer" index="4"] +[node name="Event2D放肉后" type="Node2D" parent="Ground/DeployLayer" index="5"] script = ExtResource("7_obrgj") event_name = &"c03_s01_meat_put" event_stages = Array[int]([1]) @@ -157,7 +167,7 @@ updater_event = &"release_stage" updater_stages = Array[int]([0]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" -[node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="5"] +[node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="6"] position = Vector2(0, 6) [node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] @@ -230,7 +240,7 @@ blend_mode = 2 texture = ExtResource("12_5ov12") texture_scale = 0.3 -[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="6"] +[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="7"] position = Vector2(469, 2) texture = ExtResource("13_1031a") @@ -248,13 +258,13 @@ energy = 2.0 blend_mode = 2 texture = ExtResource("15_fnwup") -[node name="纸人" type="Sprite2D" parent="Ground/DeployLayer" index="7"] -position = Vector2(377, 30) +[node name="纸人" type="Sprite2D" parent="Ground/DeployLayer" index="8"] +position = Vector2(637, 25) scale = Vector2(0.8, 0.8) texture = ExtResource("5_fnwup") flip_h = true -[node name="Ambush偷听陆仁" parent="Ground/DeployLayer" index="8" instance=ExtResource("20_hmme5")] +[node name="Ambush偷听陆仁" parent="Ground/DeployLayer" index="9" instance=ExtResource("20_hmme5")] position = Vector2(434, 9) trigger_mode = "interact" hook_method = "eavesdrop_luren" diff --git a/scene/ground/scene/c03/s04_李癞房间.gd b/scene/ground/scene/c03/s04_李癞房间.gd index f7a5e0e7..ed71aaf2 100644 --- a/scene/ground/scene/c03/s04_李癞房间.gd +++ b/scene/ground/scene/c03/s04_李癞房间.gd @@ -14,6 +14,8 @@ func _ready() -> void: #region node_reference +var pickable药方: Pickable2D +var closeup李氏纸人: Closeup2D var closeup麻将出千游戏: Closeup2D var closeup整理麻将游戏: Closeup2D #endregion @@ -21,6 +23,8 @@ var closeup整理麻将游戏: Closeup2D # 读取设置变量名 func _setup_node_reference() -> void: + pickable药方 = $"../DeployLayer/Pickable药方" + closeup李氏纸人 = $"../DeployLayer/Closeup李氏纸人" closeup麻将出千游戏 = $"../DeployLayer/Closeup麻将出千游戏" closeup整理麻将游戏 = $"../DeployLayer/Closeup整理麻将游戏" @@ -31,6 +35,11 @@ func _on_ground_ready() -> void: closeup麻将出千游戏.enabled = stage == 1 closeup整理麻将游戏.exit.connect(_on_exit_sort_mahjong_game) closeup麻将出千游戏.exit.connect(_on_exit_cheat_mahjong_game) + pickable药方.triggered.connect(_on_spec_picked, CONNECT_ONE_SHOT) + + +func _on_spec_picked() -> void: + EventManager.set_stage("c03_drug_game", 1) func _on_exit_sort_mahjong_game(arg) -> void: diff --git a/scene/ground/scene/c03/s04_李癞房间.tscn b/scene/ground/scene/c03/s04_李癞房间.tscn index c11f41a2..b57d95ed 100644 --- a/scene/ground/scene/c03/s04_李癞房间.tscn +++ b/scene/ground/scene/c03/s04_李癞房间.tscn @@ -97,6 +97,11 @@ updater_stage_mode = "exclude" updater_stages = Array[int]([0, 3]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" +[node name="Pickable药方" parent="Ground/DeployLayer" index="7" instance=ExtResource("9_m8bf2")] +unique_name_in_owner = true +position = Vector2(76, 42) +prop_key = "prop_药方" + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 100) catty_light_energy = 0.5 diff --git a/scene/ground/scene/c03/s05_肉铺.tscn b/scene/ground/scene/c03/s05_肉铺.tscn index c882257d..8d7b62d6 100644 --- a/scene/ground/scene/c03/s05_肉铺.tscn +++ b/scene/ground/scene/c03/s05_肉铺.tscn @@ -40,12 +40,12 @@ texture = ExtResource("4_ip0og") offset = Vector2(0, -158) [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(34, 8) -target_scene = "c02_s07" -target_portal = "1" +position = Vector2(79, 22) +target_scene = "c02_s03" +target_portal = "6" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(873, 15) +position = Vector2(540, 24) [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) diff --git a/scene/ground/scene/c03/s06_胖子卧室.tscn b/scene/ground/scene/c03/s06_胖子卧室.tscn index 384d541b..572210d0 100644 --- a/scene/ground/scene/c03/s06_胖子卧室.tscn +++ b/scene/ground/scene/c03/s06_胖子卧室.tscn @@ -44,9 +44,9 @@ texture = ExtResource("4_h8p4n") offset = Vector2(0, -158) [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(34, 8) -target_scene = "c02_s07" -target_portal = "1" +position = Vector2(95, 24) +target_scene = "c02_s06" +target_portal = "4" [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(873, 15) diff --git a/scene/ground/scene/c03/s07_屠宰间.tscn b/scene/ground/scene/c03/s07_屠宰间.tscn index 5d6f2f50..c67dee7a 100644 --- a/scene/ground/scene/c03/s07_屠宰间.tscn +++ b/scene/ground/scene/c03/s07_屠宰间.tscn @@ -45,12 +45,12 @@ texture = ExtResource("4_oxs1j") offset = Vector2(0, -158) [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(34, 8) -target_scene = "c02_s07" +position = Vector2(113, 24) +target_scene = "c03_s05" target_portal = "1" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(873, 15) +position = Vector2(736, 23) [node name="悬挂物" type="Node2D" parent="Ground/DeployLayer" index="2"] diff --git a/scene/ground/scene/c04/s01_父母房间.gd b/scene/ground/scene/c04/s01_父母房间.gd new file mode 100644 index 00000000..21463fc3 --- /dev/null +++ b/scene/ground/scene/c04/s01_父母房间.gd @@ -0,0 +1,26 @@ +@tool +extends AnimationRoot + + +# 覆盖该方法 +func _default_data() -> Dictionary: + return {} + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +#region node_reference +#endregion + + +# 读取设置变量名 +func _setup_node_reference() -> void: + pass + + +func _on_ground_ready() -> void: + pass diff --git a/scene/ground/scene/c04/s01_父母房间.gd.uid b/scene/ground/scene/c04/s01_父母房间.gd.uid new file mode 100644 index 00000000..48b15790 --- /dev/null +++ b/scene/ground/scene/c04/s01_父母房间.gd.uid @@ -0,0 +1 @@ +uid://cs4ddcjq81c1d diff --git a/scene/ground/scene/c04/s01_父母房间.tscn b/scene/ground/scene/c04/s01_父母房间.tscn new file mode 100644 index 00000000..0d82a5d7 --- /dev/null +++ b/scene/ground/scene/c04/s01_父母房间.tscn @@ -0,0 +1,77 @@ +[gd_scene load_steps=8 format=3 uid="uid://drjnu33pga6i5"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_36j8f"] +[ext_resource type="Script" uid="uid://cs4ddcjq81c1d" path="res://scene/ground/scene/c04/s01_父母房间.gd" id="2_1k73c"] +[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_qpvng"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_4fsci"] +[ext_resource type="Texture2D" uid="uid://b1g6hxg1tjp1u" path="res://asset/art/scene/c03/s09_棺材房/bg_棺材房背景.png" id="5_7tx46"] +[ext_resource type="Texture2D" uid="uid://bmny5bvenexwe" path="res://asset/art/scene/c03/s09_棺材房/fg_棺材房前景.png" id="6_4wcdy"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] + +[node name="S09" type="Node2D"] +metadata/_edit_horizontal_guides_ = [-627.0] + +[node name="Ground" parent="." instance=ExtResource("1_36j8f")] +scene_name = "c03_s09" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_k01ve") +} +script = ExtResource("2_1k73c") + +[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] +stream = ExtResource("3_qpvng") +volume_db = -5.0 +autoplay = true +bus = &"game_sfx" +script = ExtResource("4_4fsci") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(52, 0) +texture = ExtResource("5_7tx46") +offset = Vector2(0, -158) + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(120, 8) +target_scene = "c03_s01" +target_portal = "1" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(543, 6) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(63, 95) +catty_light_energy = 0.5 +player_movement_rect = Rect2(80, -158, 394, 316) +facing_direction = Vector2(1, 0) + +[node name="CameraFocusMarker" parent="Ground" index="6"] +limit_left = 0 +limit_top = -158 +limit_right = 564 +limit_bottom = 158 + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(27, 0) +scale = Vector2(1.1, 1.1) +texture = ExtResource("6_4wcdy") +offset = Vector2(0, -147) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(80, 150, 474, 151) + +[node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false +energy = 0.85 +blend_mode = 1 + +[editable path="Ground"] diff --git a/scene/ground/script/c02/s03_closeup抓药游戏.gd b/scene/ground/script/c02/s03_closeup抓药游戏.gd index d44e09c0..aefe7313 100644 --- a/scene/ground/script/c02/s03_closeup抓药游戏.gd +++ b/scene/ground/script/c02/s03_closeup抓药游戏.gd @@ -51,9 +51,6 @@ func _ready() -> void: drag.picked.connect(_on_picked.bind(i)) drag.dropped.connect(_on_dropped.bind(i)) hover_spec.interacted.connect(_on_spec_interacted) - if not SceneManager.has_prop("prop_剪下的辫子"): - _freezing_drawers() - SceneManager.pop_center_notification("ui_center_notify_c03药车缺少物品") func _on_spec_interacted() -> void: diff --git a/scene/ground/script/c02/s03_event_2d抓药游戏.gd b/scene/ground/script/c02/s03_event_2d抓药游戏.gd index 71bfa318..5f7d9015 100644 --- a/scene/ground/script/c02/s03_event_2d抓药游戏.gd +++ b/scene/ground/script/c02/s03_event_2d抓药游戏.gd @@ -15,12 +15,51 @@ func _on_global_stage_updated(e: StringName, s: int): super._on_global_stage_updated(e, s) +@onready var boss_sprite = $"药车_老板/药铺老板" as AnimatedSprite2D +@onready var interactable = $"药车_老板/Interactable抓药道具" as Interactable2D +@onready var closeup = $"药车_老板/Closeup抓药游戏" + func _on_ground_ready(_ground: Ground2D): - $"Closeup抓药游戏".exit.connect( - func (arg): - if arg: - EventManager.set_stage_if_greater("c03_durg_game", 2) - ) + interactable.interacted.connect(_boss_interacted) + interactable.interact_mismatch_failed.connect(_boss_interacted.bind(false)) + if interactable.interacted_times >= 3: + closeup.enabled = true + boss_sprite.hide() + elif interactable.interacted_times > 0: + boss_sprite.play("抓药游戏_老板出现") + closeup.exit.connect(_on_closeup_exit) + + +func _on_closeup_exit(win := false) -> void: + if win: + # 完成抓药游戏 + EventManager.set_stage_if_greater("c03_drug_game", 2) + + +func _boss_interacted(valid := true) -> void: + if valid: + if interactable.interacted_times >= 3: + SceneManager.lock_player() + boss_sprite.play("抓药游戏_老板做药") + var camera = SceneManager.get_camera_marker() + # TODO 惊悚的音效 + SceneManager.pop_debug_dialog_info("音效", "老板开始制药,稍后魂被吸走") + var tween = create_tween() + tween.tween_interval(1.0) + tween.tween_property(camera, "force_offset:x", -100.0, 1.5) + tween.tween_interval(2.0) + tween.tween_property(camera, "force_offset:x", 0.0, 1.5) + await tween.finished + boss_sprite.play("抓药游戏_老板魂魄吸入") + await boss_sprite.animation_finished + closeup.enabled = true + SceneManager.unlock_player() + elif interactable.interacted_times == 1: + boss_sprite.play("抓药游戏_老板出现") + else: + var current_prop = SceneManager.get_current_prop() + if current_prop == "prop_纸铜钱1" or current_prop == "prop_2个纸铜钱": + SceneManager.pop_os_with_str("c03_抓药铜钱不足") func _on_pre_stage_updated(): diff --git a/scene/ground/script/c02/s05_event_2d浆糊.gd b/scene/ground/script/c02/s05_event_2d浆糊.gd new file mode 100644 index 00000000..f865a944 --- /dev/null +++ b/scene/ground/script/c02/s05_event_2d浆糊.gd @@ -0,0 +1,55 @@ +@tool +extends Event2D + +# var prev_stage := 0 +# var stage := 0 + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + + +func _on_global_stage_updated(e: StringName, s: int) -> void: + super._on_global_stage_updated(e, s) + + +func _on_ground_ready(_ground: Ground2D) -> void: + if visible: + # 浆糊演出 + _paste_gig() + + +func _paste_gig() -> void: + # 浆糊演出 + SceneManager.lock_player() + SceneManager.resettle_player(925.0, Vector2.LEFT) + await Util.wait(1.5) + var tween = create_tween() + var camera = SceneManager.get_camera_marker() + tween.tween_property(camera, "force_offset:x", -100.0, 1.5) + await tween.finished + $"Pro胖子".play("胖子_撕寻人启事") + DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_一楼院子胖李癞") + await DialogueManager.dialogue_ended + $"Pro胖子".play("胖子_走路") + await Util.wait(0.3) + $"Pro癞子".play("辫子癞子_走路_右") + await Util.wait(0.2) + $"Pro李氏".play("李氏_走路_右") + tween = create_tween() + tween.tween_property($PointLight2D, "energy", 0.0, 2.0) + tween.parallel().tween_property(camera, "force_offset:x", 0.0, 2.0) + await Util.wait(7.0) + # 演出结束, 更新后隐藏节点, 显示 pickable 浆糊 + EventManager.set_stage_if_greater(event_name, 1) + SceneManager.unlock_player() + + +func _on_pre_stage_updated() -> void: + pass + + +func _on_stage_updated() -> void: + pass diff --git a/scene/ground/script/c02/s05_event_2d浆糊.gd.uid b/scene/ground/script/c02/s05_event_2d浆糊.gd.uid new file mode 100644 index 00000000..0f8555c9 --- /dev/null +++ b/scene/ground/script/c02/s05_event_2d浆糊.gd.uid @@ -0,0 +1 @@ +uid://b1taymx4iow6k diff --git a/script_templates/event_2d.gd b/script_templates/event_2d.gd index f0be8b01..005c1965 100644 --- a/script_templates/event_2d.gd +++ b/script_templates/event_2d.gd @@ -11,17 +11,17 @@ func _ready() -> void: return -func _on_global_stage_updated(e: StringName, s: int): +func _on_global_stage_updated(e: StringName, s: int) -> void: super._on_global_stage_updated(e, s) -func _on_ground_ready(_ground: Ground2D): +func _on_ground_ready(_ground: Ground2D) -> void: pass -func _on_pre_stage_updated(): +func _on_pre_stage_updated() -> void: pass -func _on_stage_updated(): +func _on_stage_updated() -> void: pass