demo 0.2.2 hotfix

This commit is contained in:
bbd_pc 2025-07-05 07:18:46 +08:00
parent 94e6bcec71
commit 6274abab95
11 changed files with 96 additions and 80 deletions

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@ -388,7 +388,7 @@ animations = [{
"duration": 6.0,
"texture": ExtResource("96_674cr")
}],
"loop": true,
"loop": false,
"name": &"小手_锡箔_drop",
"speed": 30.0
}, {

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@ -3,6 +3,11 @@ c01_6卖艺小孩A_1,您、您行行好,给点...,小丁,,,,
c01_6卖艺小孩B_1,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,蛋蛋,,,,
c01_6卖艺小孩C_1,宾安哗在,有才有财!,沫儿,,,,
c01_6幼年陆仁_1,这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,陆仁,,,,
c01_4围观A_1,这画是六指儿画的,你问他去!,小肉圆,,,这幅画是小跷脚画的,你起问他呀。,
c02_围观B_2,那个怪人是最近才出现的,总是透过门缝往院子里头看。,小竹竿,,,这老鬼三好像是近腔波出来的,老是亚了门板后头偷偷较往里厢看。,
c02_围观B_3,搞得大家都不去墙根底下玩儿了,真晦气。,小竹竿,,,弄得嘞依拉都不过去玩了,戳气死了。,
c01_4残疾小孩_1,我知道什么?知道也不能告诉你!,孩子王,,,我晓得啥东西啦?就算晓得也不会讲给你们听的!,
c01_4残疾小孩_2,还有,以后别叫我六指儿!,孩子王,,,还有,下趟覅叫我小跷脚!,
c01_1小小蝶_开头阅读2,...后面看不清了。,,,,,
c01_2老师1,昨天认的字,现在全忘了?,老师,,,昨日刚刚教过你们,全忘记特了?,Have you forgotten all the characters you learned yesterday?
c01_2老师2,黄鱼脑子!,老师,,,哪能?都黄鱼脑子啊?,"(Aw, c'mon!) You're acting silly!"
@ -13,11 +18,6 @@ c01_3残疾小孩_2,非也,非也。,孩子王,,,侬晓得撒啊?,
c01_3残疾小孩_3,谁规定神仙不能长成这样的?,孩子王,,,啥人规定神仙伐好长了格副样子呃?,
c01_3胖小孩2,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,大胖,,,诶,侬瞎说有啥说头啦,神仙要是长了嘎难看,我册那后头要倒过来擦丝!,
c02_围观B_1,嘶,总觉得好像在哪见过...,小竹竿,,,嘶,感觉好像在啥地方看到过……,
c01_4围观A_1,这画是六指儿画的,你问他去!,小肉圆,,,这幅画是小跷脚画的,你起问他呀。,
c02_围观B_2,那个怪人是最近才出现的,总是透过门缝往院子里头看。,小竹竿,,,这老鬼三好像是近腔波出来的,老是亚了门板后头偷偷较往里厢看。,
c02_围观B_3,搞得大家都不去墙根底下玩儿了,真晦气。,小竹竿,,,弄得嘞依拉都不过去玩了,戳气死了。,
c01_4残疾小孩_1,我知道什么?知道也不能告诉你!,孩子王,,,我晓得啥东西啦?就算晓得也不会讲给你们听的!,
c01_4残疾小孩_2,还有,以后别叫我六指儿!,孩子王,,,还有,下趟覅叫我小跷脚!,
c01_5胖小孩_1,站住!,大胖,,[#wait=2.0],覅跑!,
c01_5胖小孩_2,我们可没让你走!,大胖,,,嘎急着跑组撒啦。,
c01_5残疾小孩_1,我们玩游戏还差个人,就你了,吕萍。,孩子王,,,阿拉玩游戏还少个人,就侬了,吕萍。,

1 keys zh_CN _character _notes _tags zh_SH en
3 c01_6卖艺小孩B_1 祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行! 蛋蛋
4 c01_6卖艺小孩C_1 宾安哗在,有才有财! 沫儿
5 c01_6幼年陆仁_1 这帮孩子们太苦了,前些天又摔坏了一个,您行行好... 陆仁
6 c01_4围观A_1 这画是六指儿画的,你问他去! 小肉圆 这幅画是小跷脚画的,你起问他呀。
7 c02_围观B_2 那个怪人是最近才出现的,总是透过门缝往院子里头看。 小竹竿 这老鬼三好像是近腔波出来的,老是亚了门板后头偷偷较往里厢看。
8 c02_围观B_3 搞得大家都不去墙根底下玩儿了,真晦气。 小竹竿 弄得嘞依拉都不过去玩了,戳气死了。
9 c01_4残疾小孩_1 我知道什么?知道也不能告诉你! 孩子王 我晓得啥东西啦?就算晓得也不会讲给你们听的!
10 c01_4残疾小孩_2 还有,以后别叫我六指儿! 孩子王 还有,下趟覅叫我小跷脚!
11 c01_1小小蝶_开头阅读2 ...后面看不清了。 ???
12 c01_2老师1 昨天认的字,现在全忘了? 老师 昨日刚刚教过你们,全忘记特了? Have you forgotten all the characters you learned yesterday?
13 c01_2老师2 黄鱼脑子! 老师 哪能?都黄鱼脑子啊? (Aw, c'mon!) You're acting silly!
18 c01_3残疾小孩_3 谁规定神仙不能长成这样的? 孩子王 啥人规定神仙伐好长了格副样子呃?
19 c01_3胖小孩2 呸,神仙要是真长得这么丑,老子以后都倒立撒尿! 大胖 诶,侬瞎说有啥说头啦,神仙要是长了嘎难看,我册那后头要倒过来擦丝!
20 c02_围观B_1 嘶,总觉得好像在哪见过... 小竹竿 嘶,感觉好像在啥地方看到过……
c01_4围观A_1 这画是六指儿画的,你问他去! 小肉圆 这幅画是小跷脚画的,你起问他呀。
c02_围观B_2 那个怪人是最近才出现的,总是透过门缝往院子里头看。 小竹竿 这老鬼三好像是近腔波出来的,老是亚了门板后头偷偷较往里厢看。
c02_围观B_3 搞得大家都不去墙根底下玩儿了,真晦气。 小竹竿 弄得嘞依拉都不过去玩了,戳气死了。
c01_4残疾小孩_1 我知道什么?知道也不能告诉你! 孩子王 我晓得啥东西啦?就算晓得也不会讲给你们听的!
c01_4残疾小孩_2 还有,以后别叫我六指儿! 孩子王 还有,下趟覅叫我小跷脚!
21 c01_5胖小孩_1 站住! 大胖 [#wait=2.0] 覅跑!
22 c01_5胖小孩_2 我们可没让你走! 大胖 嘎急着跑组撒啦。
23 c01_5残疾小孩_1 我们玩游戏还差个人,就你了,吕萍。 孩子王 阿拉玩游戏还少个人,就侬了,吕萍。

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@ -6,6 +6,7 @@ prop_小猫纸条_说明,「大哥,今晚老地方见 /井\」,,,,,
prop_眼镜,眼镜,,,[#texture=c02/眼镜.png],,
prop_眼镜_说明,这副眼镜对我很重要。<br>记得小时候在浦育院的日子,我经常会在半夜时听到奇怪的说话声,还时不时能看见其他小孩子看不见的东西。<br>院长不知从哪儿找来了这样一副眼镜,戴上它后那些怪事就很少发生。<br>随着年龄增长,我几乎已用不到这副眼镜。现在它对我来说似乎有了新的意义。,,,,,
prop_小鞋子_说明,这只小鞋子曾经属于一个裹了小脚的女孩,鞋不成双,祸事难防。,,,,,
ui_center_notify_check_bag,按 B 查看重要物品,,,,,
index_新游戏,新游戏,,,,,
index_继续游戏,继续游戏,,,,,
index_退出游戏,退出游戏,,,,,
@ -38,7 +39,7 @@ ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,
ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,
ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use prop
ui_center_notify_check_note,按 N 查看线索笔记,,,,,
ui_center_notify_check_bag,按 B 查看重要物品,,,,,
按 B 查看重要物品 [ID:],按 B 查看重要物品 [ID:],,,,,
ui_center_notify_right_click_prop,右键点击可检阅道具,,,,,
ui_left_mouse_shave,按住鼠标拖拽可刮开海报,,,,,
ui_switch_prop,点击图标可切换道具(或按 Z/C,,,,,
@ -120,7 +121,7 @@ mem_疯子看井,疯子看井,,,,,
c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,
c01_院长书桌,桌上放着一本《圣经》。<br>「得著生命的,將要失喪生命...」,,,,,
c01_院长床,这本书已经看过了。<br>...那些句子是什么意思呢?,,,,,
c01_院长座钟,这西洋钟没坏的时候,走针会咔哒、咔哒地响...<br>停在申时三刻不动了。,,,,,
c01_院长座钟,这西洋钟没坏的时候,走针会咔哒、咔哒地响...<br>停在未时一刻不动了。,,,,,
c01_倾斜的洋相片,哇啊,这张洋相片要掉下来了!<br>我得做点什么...,,,,,
c01_摆正的洋相片,这是院长的儿子吗?,,,,,
c01_s06_院长房间,这是院长的房间,,,,,

1 keys zh_CN _character _notes _tags zh_SH en
6 prop_眼镜 眼镜 [#texture=c02/眼镜.png]
7 prop_眼镜_说明 这副眼镜对我很重要。<br>记得小时候在浦育院的日子,我经常会在半夜时听到奇怪的说话声,还时不时能看见其他小孩子看不见的东西。<br>院长不知从哪儿找来了这样一副眼镜,戴上它后那些怪事就很少发生。<br>随着年龄增长,我几乎已用不到这副眼镜。现在它对我来说似乎有了新的意义。
8 prop_小鞋子_说明 这只小鞋子曾经属于一个裹了小脚的女孩,鞋不成双,祸事难防。
9 ui_center_notify_check_bag 按 B 查看重要物品
10 index_新游戏 新游戏
11 index_继续游戏 继续游戏
12 index_退出游戏 退出游戏
39 ui_center_notify_press_q_to_exit 按 Q 可退出
40 ui_center_notify_use_prop 按 E 使用道具 Press E to use prop
41 ui_center_notify_check_note 按 N 查看线索笔记
42 ui_center_notify_check_bag 按 B 查看重要物品 [ID:] 按 B 查看重要物品 按 B 查看重要物品 [ID:]
43 ui_center_notify_right_click_prop 右键点击可检阅道具
44 ui_left_mouse_shave 按住鼠标拖拽可刮开海报
45 ui_switch_prop 点击图标可切换道具(或按 Z/C)
121 c01_鸡毛掸子 这是鸡毛掸子吗?
122 c01_院长书桌 桌上放着一本《圣经》。<br>「得著生命的,將要失喪生命...」
123 c01_院长床 这本书已经看过了。<br>...那些句子是什么意思呢?
124 c01_院长座钟 这西洋钟没坏的时候,走针会咔哒、咔哒地响...<br>停在申时三刻不动了。 这西洋钟没坏的时候,走针会咔哒、咔哒地响...<br>停在未时一刻不动了。
125 c01_倾斜的洋相片 哇啊,这张洋相片要掉下来了!<br>我得做点什么...
126 c01_摆正的洋相片 这是院长的儿子吗?
127 c01_s06_院长房间 这是院长的房间

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@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../衔蝶.exe"
export_path="../衔蝶demo0.2.0.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""

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@ -61,7 +61,7 @@ func _on_ground_ready() -> void:
new_bg.modulate.a = 1.0
# 火灾开始后,无需 enable
counter.get_node("点燃").modulate.a = 1.0
$VibeSfx.switch_to("c02_火灾")
$VibeSfx氛围.switch_to("c02_火灾")
$"../DirectionalLight2D".energy = 0
madman_npc = $"../DeployLayer/Npc井边疯子"
@ -123,7 +123,7 @@ func cg_end() -> void:
SceneManager.unlock_player()
# SceneManager.enable_prop_item("prop_小鞋子2")
EventManager.set_stage("c02_madman_interacted", 2)
$"../CameraFocusMarker".limit_top += 1000
#$"../CameraFocusMarker".limit_top += 1000
create_tween().tween_property(fg, "modulate:a", 1.0, 1.5)
@ -205,8 +205,7 @@ func _setup_bully_or_burning(reenter_scene := false):
bully_layer.visible = false
bully_layer.get_node("Ambush点火游戏阻挡右移").enabled = false
bully_layer.get_node("wall/CollisionShape2D").disabled = true
return
if not ArchiveManager.get_global_value(&"c02_burning", false):
elif not ArchiveManager.get_global_value(&"c02_burning"):
bully_layer.get_node("Ambush点火游戏阻挡右移").enabled = true
bully_layer.get_node("wall/CollisionShape2D").disabled = false
burning_layer.visible = false
@ -219,7 +218,7 @@ func _setup_bully_or_burning(reenter_scene := false):
GlobalFunctor.c02_fire_count_down_try_start()
else:
bully_layer.visible = false
$VibeSfx.switch_to("c02_火灾")
$VibeSfx氛围.switch_to("c02_火灾")
$"../DeployLayer/霸凌/f1/Sfx2D霸凌童谣".easing_kill()
bully_layer.get_node("Ambush点火游戏阻挡右移").enabled = false
bully_layer.get_node("wall/CollisionShape2D").disabled = true
@ -281,6 +280,7 @@ func _on_counter_interacted():
if not ArchiveManager.get_global_value(&"c02_ready_to_fire"):
SceneManager.pop_os_with_str("c02_火灾等待准备")
return
SceneManager.lock_player()
counter.enabled = false
counter.get_node("../Note柜子可放置区域").enabled = false
if not ArchiveManager.get_global_value(&"c02_burning"):
@ -304,6 +304,7 @@ func _on_counter_interacted():
burning_layer.get_node("区域1").recheck()
burning_layer.get_node("地面1").recheck()
SceneManager.release_player()
SceneManager.unlock_player()
func run_away():

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@ -207,8 +207,8 @@ sprite_frames = ExtResource("7_mrltr")
animation = &"疯子坐姿"
autoplay = "疯子坐姿"
frame_progress = 0.539486
sign_mark_height = 25.0
speaking_sign_height = 25.0
sign_mark_height = 15.23
speaking_sign_height = 23.635
dialogue_title = "c02_疯子_01"
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/Npc疯子"]
@ -358,7 +358,7 @@ position = Vector2(-180, 5)
sprite_frames = ExtResource("7_mrltr")
animation = &"小蝉背对转头"
autoplay = "小蝉背对呼吸帧"
frame = 4
frame = 3
flip_h = true
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="18"]

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@ -115,7 +115,7 @@ func boys_ball_game() -> void:
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s05_三男孩弹珠游戏1")
await DialogueManager.dialogue_ended
# 手里有弹珠就不说了
if SceneManager.get_prop_hud().inventory.has_prop("prop_弹珠"):
if not SceneManager.get_prop_hud().inventory.has_prop("prop_弹珠"):
SceneManager.pop_os_with_str("c02_小手换回弹珠")
SceneManager.unlock_player()
elif stage == 1 or stage == 2:

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@ -873,12 +873,12 @@ fill = 1
fill_from = Vector2(0.493067, 0.446154)
fill_to = Vector2(1, 1)
[sub_resource type="Gradient" id="Gradient_och2w"]
[sub_resource type="Gradient" id="Gradient_lipxo"]
offsets = PackedFloat32Array(0, 0.643564, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_h3h1a"]
gradient = SubResource("Gradient_och2w")
[sub_resource type="GradientTexture2D" id="GradientTexture2D_0k27j"]
gradient = SubResource("Gradient_lipxo")
width = 30
height = 30
fill = 1
@ -1071,6 +1071,7 @@ position = Vector2(953, 30)
sprite_frames = ExtResource("13_6iuix")
animation = &"小小小蝶动画(跑)"
autoplay = "小小小蝶动画(呼吸)"
frame = 2
flip_h = true
move_configs = Array[Dictionary]([{
"animation": "小小小蝶动画(跑)",
@ -1082,7 +1083,6 @@ move_configs = Array[Dictionary]([{
debug_mov_animation = "小小小蝶动画(跑)"
[node name="Sfx2D脚步声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Pro小小蝶上楼"]
process_mode = 1
stream = ExtResource("14_lipxo")
max_distance = 1000.0
attenuation = 1.31951
@ -1181,7 +1181,6 @@ action_configs = Array[Dictionary]([{
}])
[node name="疯子撞墙Sfx2D" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/疯子撞墙"]
process_mode = 1
position = Vector2(5, 28)
stream = SubResource("AudioStreamRandomizer_wywax")
volume_db = 10.0
@ -1307,7 +1306,6 @@ move_configs = Array[Dictionary]([{
debug_mov_animation = "方瞎子走路-左"
[node name="Sfx2D脚步声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/c02_final/瞎子"]
process_mode = 1
position = Vector2(-39, -20)
stream = SubResource("AudioStreamRandomizer_4ndyv")
bus = &"game_sfx"
@ -1327,7 +1325,7 @@ texture = SubResource("GradientTexture2D_4ndyv")
position = Vector2(0, -5)
color = Color(0.895506, 0.638359, 0.208885, 1)
energy = 0.0
texture = SubResource("GradientTexture2D_h3h1a")
texture = SubResource("GradientTexture2D_0k27j")
[node name="Ambush小蝉偷看" parent="Ground/DeployLayer" index="19" instance=ExtResource("14_k01ve")]
position = Vector2(553, -5)
@ -1375,7 +1373,6 @@ position = Vector2(269, 57)
sprite_frames = ExtResource("40_7i4w0")
animation = &"c00_头套小婵_idle"
autoplay = "c00_头套小婵_idle"
frame = 1
flip_h = true
move_configs = Array[Dictionary]([{
"animation": "c00_头套小婵_run",

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@ -216,11 +216,11 @@ func _on_interacted() -> void:
else:
# 丢下元宝
animated_sprite.play("小手_锡箔_drop")
# 先设置好 tin_coin_drop = true, 保证安全捡到
ground_archive.set_pair(name, "tin_coin_drop", true)
await animated_sprite.animation_finished
# 先设置允许 pickable然后再设置可见性等待动画播完再显示
tin_coin_drop = true
coin.visible = false
await Util.wait(1.5)
coin.visible = true
if not ArchiveManager.get_global_value(&"c02_little_hand_dropped_tin"):
ArchiveManager.set_global_entry(&"c02_little_hand_dropped_tin", true)
await SceneManager.pop_os_with_str("c02_小手还能换什么")

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@ -1,12 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://b4ilxht544qxu"]
[gd_scene load_steps=6 format=3 uid="uid://b4ilxht544qxu"]
[ext_resource type="Script" uid="uid://dh6f5qeynliaa" path="res://scene/ground/script/c02/拿人偶后记忆闪回.gd" id="1_cgi75"]
[ext_resource type="SpriteFrames" uid="uid://cvwdqa8gyqj4g" path="res://asset/art/gif/c02_一楼内侧/c02_一楼内侧_frames.tres" id="2_cgi75"]
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View File

@ -76,6 +76,7 @@ expand_mode = 5
stretch_mode = 5
[node name="Event_handnote_chapter_stage" type="Sprite2D" parent="Bag/Book"]
visible = false
position = Vector2(340, 137)
scale = Vector2(0.2, 0.2)
script = ExtResource("5_nk0pj")
@ -266,7 +267,7 @@ hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
[node name="Event_handnote_c02_road_address" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage2"]
position = Vector2(-493.333, -276.667)
position = Vector2(-675, -395)
texture = ExtResource("6_dohnv")
script = ExtResource("7_nfxph")
event = &"handnote_c02_road_address"
@ -274,61 +275,15 @@ hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
[node name="Event_handnote_c02_list_namesAndGoal" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage2"]
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position = Vector2(-820, -260)
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event = &"handnote_c02_list_namesAndGoal"
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metadata/_custom_type_script = "uid://c5woj7mivdxrh"
[node name="Event_handnote_c02_map_1Left" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage2"]
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texture = ExtResource("9_kv812")
script = ExtResource("7_nfxph")
event = &"handnote_c02_map_1Left"
hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
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texture = ExtResource("11_dohnv")
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[node name="Event_handnote_c02_map_1Right" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage2"]
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texture = ExtResource("17_gmufd")
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metadata/_custom_type_script = "uid://c5woj7mivdxrh"
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metadata/_custom_type_script = "uid://c5woj7mivdxrh"
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position = Vector2(-680, -60)
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script = ExtResource("7_nfxph")
event = &"handnote_c02_xchan_sheKnowsMe"
@ -336,9 +291,61 @@ hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
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metadata/_custom_type_script = "uid://c5woj7mivdxrh"
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