This commit is contained in:
cakipaul 2025-08-14 00:14:25 +08:00
parent 33b1bf39f5
commit 5e7ebf5e9f
13 changed files with 19 additions and 13 deletions

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@ -173,7 +173,7 @@ prop_符纸_说明,切记将符纸布于墙面和棺体,等候七日,在水
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],,
prop_沾血的纸条_说明,文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。,,,,,
prop_沾血的老虎钳,沾血的老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png],,
prop_沾血的老虎钳_说明,沾血的老虎钳,,,,,
prop_沾血的老虎钳_说明,金属齿口微微张开,像是在沉默地等待下一次合拢。{br}上面覆着一层已干涸多年的深褐色痕迹,颜色深得几乎吞没了光。{br}手柄的包皮处有一道被汗水与力道反复磨出的暗凹,握在手中时,那种冰冷与沉重仿佛会从掌心渗入记忆深处,唤起某个不该想起的夜晚。{br}它似乎曾夺走过什么——一种声音,或一段无法再被诉说的真相。,,,,,
c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,,,,I feel like I've forgotten something. Let me go back and check again.
c01_s07_需要报纸,书店还没开门。,,,,,The bookstore isn't open yet.
c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I haven't finished the work the boss assigned. I can't slack off.
@ -326,6 +326,7 @@ c03_s08_囚室看到脚印,?又是脚印,,,,,
c03_s08_囚室桶,黏糊糊的半成品浆糊,里面还裹着一只死老鼠,,,,,
c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
c03_s08_囚室偷听后,他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧,,,,,
c03_s09_棺材上刻的文字,上面刻着长命百岁。,,,,,
c03_s09_胖子干尸,不知道是谁的干尸...,,,,,
c03_s10_label1,[wave]当兵去,当兵饿不死[/wave],,,,,
c03_s10_label2,[wave]活[/wave],,,,,
@ -339,7 +340,7 @@ c03_s12_label5,[wave]已经...回不了头了。[/wave],,,,,
c03_s12_label6,[wave]将她交给我,方能保你平安[/wave],,,,,
c03_s12_label7,[wave]反正...都一样吧[/wave],,,,,
c03_s12_label8,[wave]又嫩又甜[/wave],,,,,
c03_李癞胖演出结束,怎么突然出现这么多人?{br}要不跟过去看看?,,,,,
c03_李癞胖演出结束,怎么突然出现这么多人?,,,,,
c03_冷飕飕风吹过,...{br}这股风...,,,,,
c03_保卫科_李癞拜老鼠精,{br}他们这是...在拜那幅像?,,,,,
c03_小手洞1,洞里有很浓的血腥味...,,,,,

1 keys zh_CN _character _notes _tags zh_SH en
173 prop_沾血的纸条 沾血的纸条 [#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png]
174 prop_沾血的纸条_说明 文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。
175 prop_沾血的老虎钳 沾血的老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png]
176 prop_沾血的老虎钳_说明 沾血的老虎钳 金属齿口微微张开,像是在沉默地等待下一次合拢。{br}上面覆着一层已干涸多年的深褐色痕迹,颜色深得几乎吞没了光。{br}手柄的包皮处有一道被汗水与力道反复磨出的暗凹,握在手中时,那种冰冷与沉重仿佛会从掌心渗入记忆深处,唤起某个不该想起的夜晚。{br}它似乎曾夺走过什么——一种声音,或一段无法再被诉说的真相。
177 c01_s05_检查院长房间 好像忘记了什么事情,再回去检查一遍吧。 I feel like I've forgotten something. Let me go back and check again.
178 c01_s07_需要报纸 书店还没开门。 The bookstore isn't open yet.
179 c01_s08_书店工作 老板交代的工作还没做完,不能偷懒。 I haven't finished the work the boss assigned. I can't slack off.
326 c03_s08_囚室桶 黏糊糊的半成品浆糊,里面还裹着一只死老鼠
327 c03_s08_囚室符纸 妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。
328 c03_s08_囚室偷听后 他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧
329 c03_s09_棺材上刻的文字 上面刻着长命百岁。
330 c03_s09_胖子干尸 不知道是谁的干尸...
331 c03_s10_label1 [wave]当兵去,当兵饿不死[/wave]
332 c03_s10_label2 [wave]活[/wave]
340 c03_s12_label6 [wave]将她交给我,方能保你平安[/wave]
341 c03_s12_label7 [wave]反正...都一样吧[/wave]
342 c03_s12_label8 [wave]又嫩又甜[/wave]
343 c03_李癞胖演出结束 怎么突然出现这么多人?{br}要不跟过去看看? 怎么突然出现这么多人?
344 c03_冷飕飕风吹过 ...{br}这股风...
345 c03_保卫科_李癞拜老鼠精 ?!{br}他们这是...在拜那幅像?
346 c03_小手洞1 洞里有很浓的血腥味...

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@ -212,7 +212,7 @@
沾血的纸条 [#texture=c03/沾血的纸条.png] [#inspect=c03/ux_沾血的纸条.png] [ID:prop_沾血的纸条]
文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。[ID:prop_沾血的纸条_说明]
沾血的老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] [ID:prop_沾血的老虎钳]
沾血的老虎钳 [ID:prop_沾血的老虎钳_说明]
金属齿口微微张开,像是在沉默地等待下一次合拢。{br}上面覆着一层已干涸多年的深褐色痕迹,颜色深得几乎吞没了光。{br}手柄的包皮处有一道被汗水与力道反复磨出的暗凹,握在手中时,那种冰冷与沉重仿佛会从掌心渗入记忆深处,唤起某个不该想起的夜晚。{br}它似乎曾夺走过什么——一种声音,或一段无法再被诉说的真相。 [ID:prop_沾血的老虎钳_说明]
=> END

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@ -1471,6 +1471,7 @@ updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="前景" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人/排队常人"]
light_mask = 0
z_index = 21
texture = ExtResource("77_6y26q")
centered = false
@ -1491,6 +1492,7 @@ updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="前景" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人/排队纸人"]
light_mask = 0
z_index = 21
texture = ExtResource("78_5mk2s")
centered = false
@ -1662,14 +1664,17 @@ metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush保卫科灯光闪烁0" parent="Ground/DeployLayer/Event保卫科灯光闪烁C03" instance=ExtResource("25_iyaiw")]
position = Vector2(979, 34)
enter_affected_by_visibility = true
hook_method = "c03_light_flip0"
[node name="Ambush保卫科灯光闪烁1" parent="Ground/DeployLayer/Event保卫科灯光闪烁C03" instance=ExtResource("25_iyaiw")]
position = Vector2(658, 33)
enter_affected_by_visibility = true
hook_method = "c03_light_flip1"
[node name="Ambush保卫科灯光闪烁2" parent="Ground/DeployLayer/Event保卫科灯光闪烁C03" instance=ExtResource("25_iyaiw")]
position = Vector2(342, 35)
enter_affected_by_visibility = true
hook_method = "c03_light_flip2"
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]

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@ -41,6 +41,8 @@ func _on_ground_ready() -> void:
# 第二章之后关闭 closeup折锡纸
if EventManager.get_chapter_stage() >= 3:
# 第二章不说花名册的事
closeup花名册.first_interact_os_key = ""
closeup折锡纸.enabled = false
@ -54,10 +56,10 @@ func _on_closeup_tin_coin_exited(arg = null):
func _on_first_read(_arg) -> void:
await SceneManager.pop_os_with_str("c02_保卫科花名册首次互动结束")
EventManager.set_stage(&"handnote_c02_list_namesAndGoal", 1)
func _on_name_book_exited(_arg) -> void:
EventManager.set_stage_if_greater(&"handnote_c02_list_namesAndGoal", 1)
if EventManager.get_chapter_stage() >= 3:
# 在 Event 节点脚本中执行演出
EventManager.set_stage_if_greater("c03_lilai_worship_mouse", 1)

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@ -192,7 +192,7 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="背景图" type="Sprite2D" parent="Ground/DeployLayer/老鼠精_第二章"]
z_index = -1
position = Vector2(-160.5, -77.5)
position = Vector2(-159.5, -76.5)
texture = ExtResource("26_6bni3")
centered = false

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@ -1421,7 +1421,7 @@ metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush走到尽头后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_away" instance=ExtResource("14_k01ve")]
position = Vector2(365, 55)
enabled = false
enter_affected_by_visibility = true
[node name="AutoplayAnimatedSprite" parent="Ground/DeployLayer/Event2D_xchan_run_away" instance=ExtResource("10_p6da7")]
position = Vector2(269, 57)

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@ -46,8 +46,6 @@ func _on_ground_ready() -> void:
else:
closeup洋糕点.enabled = true
if ambush小猫挠墙.played:
pickable李癞钥匙.visible = true
# ambush小猫挠墙.visible = false
ambush小猫挠墙.get_node("小猫挠墙").play("小猫呼吸_left")
else:
#TODO

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@ -178,6 +178,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx猫打呼噜" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
stream = ExtResource("5_bjrfa")
volume_db = 12.0
bus = &"game_sfx"
script = ExtResource("23_qq2pn")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
@ -407,7 +408,6 @@ texture = ExtResource("24_ac6iq")
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Pickable李癞钥匙"]
script = ExtResource("12_es0xo")
updater_event = &"c03_invite_xchan_supper"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([3])
trigger_event = &"c03_invite_xchan_supper"

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@ -219,6 +219,7 @@ player_movement_rect = Rect2(35, -158, 506, 316)
facing_direction = Vector2(1, 0)
[node name="AudioListener2D" type="AudioListener2D" parent="Ground/MainPlayer" index="6"]
current = true
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(9, 0)

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@ -60,7 +60,7 @@ func _on_exit_sort_mahjong_game(arg) -> void:
func _on_exit_cheat_mahjong_game(arg) -> void:
if arg:
# 咳嗽声暂时消失
$"../DeployLayer/Event李氏纸人相关/Sfx2d咳嗽声".ease_kill()
$"../DeployLayer/Event李氏纸人相关/Sfx2d咳嗽声".easing_kill()
EventManager.set_stage_if_greater("c03_mahjong_game", 3)
EventManager.set_stage_if_greater("c03_li_paperwoman", 1)

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@ -24,7 +24,6 @@ func _on_stage_updated():
# 0初始隐藏 1准备播放 2播放结束隐藏
if stage == 1:
var ambush = $"Ambush走到尽头后小蝉跑" as Ambush2D
ambush.enabled = true
var sprite = $"AutoplayAnimatedSprite"
ambush.triggered.connect(func():
sprite.play("c00_头套小婵_run")

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@ -177,6 +177,7 @@ scale = Vector2(0.7, 0.3)
polygon = PackedVector2Array(43, -26.5, -19, -44.7, -19, -42.1, -69, -5, -69, -1.6, -46.3, 6, -41.6, 6, -8.5, 24, -5.7, 24, 10.3, 36, 12.1, 36, 20, 44.7, 20, 46.4, 22.6, 47.4, 67.9, -4, 69.4, -4, 70, -5.6, 70, -7, 61, -14.9, 61, -16.2, 43, -25.3)
[node name="Sprite2D" type="Sprite2D" parent="鬼母子游戏/倒塌/Props/药纸"]
self_modulate = Color(0.374139, 0.374139, 0.374139, 1)
light_mask = 2
scale = Vector2(0.7, 0.3)
texture = ExtResource("16_5s8gu")
@ -184,7 +185,6 @@ texture = ExtResource("16_5s8gu")
[node name="PointLight2D" type="PointLight2D" parent="鬼母子游戏/倒塌/Props/药纸"]
light_mask = 0
position = Vector2(1, 5)
energy = 0.6
range_layer_max = 10
range_item_cull_mask = 2
texture = SubResource("GradientTexture2D_b7rxv")

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@ -594,7 +594,7 @@ func inspect_item(prop_key: String, display_obtained := true, inspect_content :=
if inspect_content:
var content = get_item_description(prop_key)
var wide = len(content) > 150
inspector.pop_standard_inspection(texture, null, content, not wide, wide)
inspector.pop_standard_inspection(texture, null, content, false, wide)
else:
inspector.pop_prop_inspection(prop_key, texture, display_obtained)