部分细节调整
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BIN
asset/art/prop/c02/新小猫身体_特写.png
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asset/art/prop/c02/新小猫身体_特写.png
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asset/art/prop/c02/新小猫身体_特写.png.import
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asset/art/prop/c02/新小猫身体_特写.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1s177c4g74ra"
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path="res://.godot/imported/新小猫身体_特写.png-59ebc4bce6f6620afd77c561a002bf10.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset/art/prop/c02/新小猫身体_特写.png"
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dest_files=["res://.godot/imported/新小猫身体_特写.png-59ebc4bce6f6620afd77c561a002bf10.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -65,7 +65,7 @@
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# c02
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# c02
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火柴 [#texture=c02/火柴.png] [ID:prop_火柴]
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火柴 [#texture=c02/火柴.png] [ID:prop_火柴]
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小猫玩具的脑袋 [#texture=c02/新小猫头.png] [ID:prop_小猫玩具的脑袋]
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小猫玩具的脑袋 [#texture=c02/新小猫头.png] [ID:prop_小猫玩具的脑袋]
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无头小猫玩具 [#texture=c02/新小猫身体.png] [ID:prop_无头小猫玩具]
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无头小猫玩具 [#texture=c02/新小猫身体.png] [#inspect=c02/新小猫身体_特写.png] [ID:prop_无头小猫玩具]
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小猫玩具 [#texture=c02/新小猫全身.png] [ID:prop_小猫玩具完整]
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小猫玩具 [#texture=c02/新小猫全身.png] [ID:prop_小猫玩具完整]
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撕下的照片(上) [#texture=c02/照片_上.png] [ID:prop_撕下的照片上]
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撕下的照片(上) [#texture=c02/照片_上.png] [ID:prop_撕下的照片上]
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老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] [ID:prop_老虎钳]
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老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] [ID:prop_老虎钳]
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@ -16,7 +16,7 @@ class_name CameraFocusMarker extends Camera2D
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# @export var limit_top := 0
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# @export var limit_top := 0
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# @export var limit_bottom := 316.0
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# @export var limit_bottom := 316.0
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@export var zoom_ratio := 1.0
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@export var zoom_ratio := 1.0
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var speed := 3.0
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var speed := 2.0
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var _tweeked_position := Vector2.ZERO
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var _tweeked_position := Vector2.ZERO
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@ -67,16 +67,13 @@ func _physics_process(delta: float) -> void:
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if focusing_node is MainPlayer:
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if focusing_node is MainPlayer:
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# player 的焦点在脚底,所以需要偏移 player 的高度。注意 y 轴是向下的,所以是减去 player 的高度
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# player 的焦点在脚底,所以需要偏移 player 的高度。注意 y 轴是向下的,所以是减去 player 的高度
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target_position.y -= focusing_node.current_animation_config.os_height * 0.7
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target_position.y -= focusing_node.current_animation_config.os_height * 0.7
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# easing with speed
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var new_position = lerp(global_position, target_position, speed * delta)
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# var new_position = global_position + (target_position - global_position) * speed * delta
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# clamp the position
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# clamp the position
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var margin = half_screen_size / zoom_ratio
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var margin = half_screen_size / zoom_ratio
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# var margin = half_screen_size
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margin.y += shaded_height
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margin.y += shaded_height
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new_position.x = clamp(new_position.x, limit_left + margin.x, limit_right - margin.x)
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target_position.x = clamp(target_position.x, limit_left + margin.x, limit_right - margin.x)
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new_position.y = clamp(new_position.y, limit_top + margin.y, limit_bottom - margin.y)
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target_position.y = clamp(target_position.y, limit_top + margin.y, limit_bottom - margin.y)
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global_position = new_position
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# easing with speed
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global_position = lerp(global_position, target_position, speed * delta)
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# var taget_zoom = lerpf(zoom.x, zoom_ratio, speed * delta)
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# var taget_zoom = lerpf(zoom.x, zoom_ratio, speed * delta)
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# zoom = Vector2(taget_zoom, taget_zoom)
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# zoom = Vector2(taget_zoom, taget_zoom)
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zoom = Vector2(zoom_ratio, zoom_ratio)
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zoom = Vector2(zoom_ratio, zoom_ratio)
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@ -46,7 +46,8 @@ func _on_ground_ready() -> void:
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boxcat_portal.enabled = true
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boxcat_portal.enabled = true
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boxcat_portal.get_node("PointLight2D2").enabled = true
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boxcat_portal.get_node("PointLight2D2").enabled = true
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boxcat_portal.get_node("Sprite2D").texture = preload("uid://efhwoqtn21d8") # e_墙上纸张_boxcat
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boxcat_portal.get_node("Sprite2D").texture = preload("uid://efhwoqtn21d8") # e_墙上纸张_boxcat
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$"../DeployLayer/Closeup画".enabled = false
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else:
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$"../DeployLayer/Closeup画".enabled = true
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if boxcat_played:
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if boxcat_played:
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$"../DeployLayer/portal_left".status = "opened"
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$"../DeployLayer/portal_left".status = "opened"
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# 玩过小猫游戏,画框内容更新 禁止再进入
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# 玩过小猫游戏,画框内容更新 禁止再进入
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@ -191,6 +191,7 @@ texture_scale = 0.15
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[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
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[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
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position = Vector2(214, -19)
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position = Vector2(214, -19)
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packed_scene = ExtResource("11_mc126")
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packed_scene = ExtResource("11_mc126")
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enabled = false
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[node name="Note画上脚印" parent="Ground/DeployLayer" index="4" instance=ExtResource("14_1ws4i")]
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[node name="Note画上脚印" parent="Ground/DeployLayer" index="4" instance=ExtResource("14_1ws4i")]
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position = Vector2(214, -19)
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position = Vector2(214, -19)
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@ -698,11 +698,11 @@ texture = ExtResource("17_drmtd")
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[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/大老鼠"]
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[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/大老鼠"]
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[node name="Ambush老鼠" parent="Ground/DeployLayer" index="11" instance=ExtResource("6_6xql4")]
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[node name="Ambush老鼠" parent="Ground/DeployLayer" index="11" instance=ExtResource("6_6xql4")]
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position = Vector2(3230, 60)
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position = Vector2(3822.5, 60.5)
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hook_method = "mouse_animation"
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hook_method = "mouse_animation"
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[node name="老鼠衔大洋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
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[node name="老鼠衔大洋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
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position = Vector2(3229, 68)
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position = Vector2(3846, 65)
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sprite_frames = ExtResource("5_p4f1j")
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sprite_frames = ExtResource("5_p4f1j")
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animation = &"老鼠衔大洋进洞"
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animation = &"老鼠衔大洋进洞"
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@ -111,6 +111,7 @@ matched_sign_texture = null
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[node name="Note进入隧道询问" parent="Ground/DeployLayer" index="2" instance=ExtResource("7_th1ek")]
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[node name="Note进入隧道询问" parent="Ground/DeployLayer" index="2" instance=ExtResource("7_th1ek")]
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position = Vector2(362, 20)
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position = Vector2(362, 20)
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enabled = false
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mode = "ballon"
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mode = "ballon"
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dialogue = "c02"
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dialogue = "c02"
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note_sign_texture = ExtResource("8_to1d1")
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note_sign_texture = ExtResource("8_to1d1")
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@ -17,6 +17,9 @@ func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
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layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
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button.pressed.connect(_on_button_pressed)
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button.pressed.connect(_on_button_pressed)
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fail_time = Time.get_ticks_msec()
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fail_time = Time.get_ticks_msec()
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button.disabled = true
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DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏intro")
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await DialogueManager.dialogue_ended
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if (
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if (
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# 未偷听,或已敲门成功,则禁用
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# 未偷听,或已敲门成功,则禁用
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not ArchiveManager.get_global_value("c02_eavesdrop_finished", false)
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not ArchiveManager.get_global_value("c02_eavesdrop_finished", false)
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@ -24,10 +27,7 @@ func _ready() -> void:
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or ArchiveManager.get_global_value("c02_meat_given", false)
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or ArchiveManager.get_global_value("c02_meat_given", false)
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):
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):
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button.disabled = true
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button.disabled = true
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return
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else:
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button.disabled = true
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DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏intro")
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await DialogueManager.dialogue_ended
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button.disabled = false
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button.disabled = false
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@ -26,7 +26,7 @@ var audio_auto = preload("res://asset/audio/sfx/game/八音盒/自走八音盒.m
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@onready var s3 = $"All/OpenedBox/Panel/Marker2D4" as Marker2D
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@onready var s3 = $"All/OpenedBox/Panel/Marker2D4" as Marker2D
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@onready var danzhu = $"All/Drawer/Draggable1" as Draggable2D
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@onready var danzhu = $"All/Drawer/Draggable1" as Draggable2D
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@onready var maotou = $"All/Drawer/Draggable2" as Draggable2D
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@onready var xiaomao = $"All/Drawer/Draggable2" as Draggable2D
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@onready var xiaochan = $"All/Drawer/Draggable3" as Draggable2D
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@onready var xiaochan = $"All/Drawer/Draggable3" as Draggable2D
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var slots: PackedVector2Array = []
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var slots: PackedVector2Array = []
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@ -68,14 +68,14 @@ func _ready() -> void:
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pic.queue_free()
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pic.queue_free()
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if ArchiveManager.get_global_value("c02_musicbox_danzhu_taken"):
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if ArchiveManager.get_global_value("c02_musicbox_danzhu_taken"):
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danzhu.queue_free()
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danzhu.queue_free()
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if ArchiveManager.get_global_value("c02_musicbox_maotou_taken"):
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if ArchiveManager.get_global_value("c02_musicbox_xiaomao_taken"):
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maotou.queue_free()
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xiaomao.queue_free()
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if ArchiveManager.get_global_value("c02_musicbox_xiaochan_taken"):
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if ArchiveManager.get_global_value("c02_musicbox_xiaochan_taken"):
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xiaochan.queue_free()
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xiaochan.queue_free()
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pic.picked.connect(_on_prop_picked.bind("pic"))
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pic.picked.connect(_on_prop_picked.bind("pic"))
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danzhu.picked.connect(_on_prop_picked.bind("danzhu"))
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danzhu.picked.connect(_on_prop_picked.bind("danzhu"))
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maotou.picked.connect(_on_prop_picked.bind("maotou"))
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xiaomao.picked.connect(_on_prop_picked.bind("xiaomao"))
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xiaochan.picked.connect(_on_prop_picked.bind("xiaochan"))
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xiaochan.picked.connect(_on_prop_picked.bind("xiaochan"))
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d1.picked.connect(_on_picked)
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d1.picked.connect(_on_picked)
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@ -32,7 +32,7 @@ func _ready() -> void:
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checkout_round(0)
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checkout_round(0)
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else:
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else:
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intro()
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intro()
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label.hide()
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label.modulate.a = 0
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func intro():
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func intro():
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@ -44,7 +44,7 @@ func intro():
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get_tree().call_group(balls_name, "hide_away")
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get_tree().call_group(balls_name, "hide_away")
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pivot.get_child(0).modulate.a = 0
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pivot.get_child(0).modulate.a = 0
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏0")
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏0")
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await dialogue_ended
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await ball_dialogue_ended
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func intro_finished():
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func intro_finished():
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@ -201,12 +201,12 @@ func _on_hit_ball_callback():
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if round_id == 0:
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if round_id == 0:
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round_ready = false
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round_ready = false
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_success_dialogue()
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_success_dialogue()
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await dialogue_ended
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await ball_dialogue_ended
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checkout_round(1)
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checkout_round(1)
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elif round_id == 1 and hit_count >= 3:
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elif round_id == 1 and hit_count >= 3:
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round_ready = false
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round_ready = false
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_success_dialogue()
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_success_dialogue()
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await dialogue_ended
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await ball_dialogue_ended
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checkout_round(2)
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checkout_round(2)
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elif round_id == 2 and hit_count >= 5:
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elif round_id == 2 and hit_count >= 5:
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round_ready = false
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round_ready = false
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@ -232,7 +232,7 @@ func _on_hit_boundary():
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# 后面的回合必须每次都击中球
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# 后面的回合必须每次都击中球
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get_tree().call_group("Balls" + str(round_id), "ease_out")
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get_tree().call_group("Balls" + str(round_id), "ease_out")
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏fail")
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏fail")
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await dialogue_ended
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await ball_dialogue_ended
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reload_round()
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reload_round()
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else:
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else:
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reload_hand_ball()
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reload_hand_ball()
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@ -248,7 +248,7 @@ func game_win() -> void:
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$BallsFalling.emitting = true
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$BallsFalling.emitting = true
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pivot.visible = false
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pivot.visible = false
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏4")
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DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏4")
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await dialogue_ended
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await ball_dialogue_ended
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await get_tree().create_timer(3.0).timeout
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await get_tree().create_timer(3.0).timeout
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exit.emit(true)
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exit.emit(true)
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@ -272,7 +272,7 @@ func _unhandled_input(event: InputEvent) -> void:
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# get_viewport().set_input_as_handled()
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# get_viewport().set_input_as_handled()
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signal dialogue_ended
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signal ball_dialogue_ended
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## The current line
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## The current line
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var dialogue_line: DialogueLine:
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var dialogue_line: DialogueLine:
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@ -297,17 +297,19 @@ func start(
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func apply_dialogue_line() -> void:
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func apply_dialogue_line() -> void:
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var translation_key = dialogue_line.translation_key
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var translation_key = dialogue_line.translation_key
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label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] " + tr(translation_key))
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label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] " + tr(translation_key))
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label.show()
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var tween = create_tween()
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# 因为版权问题,有些 mp3 文件打不开,所以使用 ogg 格式
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tween.tween_property(label, "modulate:a", 1.0, 0.5)
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var audio_path = "res://asset/audio/peiyin/ogg/%s.ogg" % translation_key
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tween.tween_interval(2.0)
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if FileAccess.file_exists(audio_path):
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tween.tween_property(label, "modulate:a", 0.0, 0.5)
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var stream = load(audio_path)
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# # 因为版权问题,有些 mp3 文件打不开,所以使用 ogg 格式
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audio_player.stream = stream
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# var audio_path = "res://asset/audio/peiyin/ogg/%s.ogg" % translation_key
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audio_player.play()
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# if FileAccess.file_exists(audio_path):
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await audio_player.finished
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# var stream = load(audio_path)
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await get_tree().create_timer(1.0).timeout
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# audio_player.stream = stream
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else:
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# audio_player.play()
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push_warning("No audio file found for " + translation_key)
|
# await audio_player.finished
|
||||||
await get_tree().create_timer(3.0).timeout
|
# await get_tree().create_timer(1.0).timeout
|
||||||
label.hide()
|
# else:
|
||||||
dialogue_ended.emit()
|
# push_warning("No audio file found for " + translation_key)
|
||||||
|
# await get_tree().create_timer(3.0).timeout
|
||||||
|
ball_dialogue_ended.emit()
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://bvf8b057baglw" path="res://asset/art/little_game/弹珠/bg_弹珠游戏.png" id="2_bm1k0"]
|
[ext_resource type="Texture2D" uid="uid://bvf8b057baglw" path="res://asset/art/little_game/弹珠/bg_弹珠游戏.png" id="2_bm1k0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bs4tp4amd1kkm" path="res://asset/art/little_game/弹珠/抱手.png" id="3_3kvx4"]
|
[ext_resource type="Texture2D" uid="uid://bs4tp4amd1kkm" path="res://asset/art/little_game/弹珠/抱手.png" id="3_3kvx4"]
|
||||||
[ext_resource type="AudioStream" uid="uid://bb6njoaxi2hbx" path="res://asset/audio/sfx/game/弹珠游戏/hit.ogg" id="3_co06r"]
|
[ext_resource type="AudioStream" uid="uid://bb6njoaxi2hbx" path="res://asset/audio/sfx/game/弹珠游戏/hit.ogg" id="3_co06r"]
|
||||||
[ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="3_ctokx"]
|
[ext_resource type="FontFile" uid="uid://bnxdsxp7dst7f" path="res://asset/font/锐字太空混元像素简繁-闪 超黑_mianfeiziti.com.ttf" id="3_ctokx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"]
|
[ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"]
|
||||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_co06r"]
|
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_co06r"]
|
||||||
[ext_resource type="Texture2D" uid="uid://btplp6xvmc6sx" path="res://asset/art/little_game/弹珠/手屈伸/0.png" id="4_fk3jp"]
|
[ext_resource type="Texture2D" uid="uid://btplp6xvmc6sx" path="res://asset/art/little_game/弹珠/手屈伸/0.png" id="4_fk3jp"]
|
||||||
@ -275,7 +275,7 @@ offset_top = -1.0
|
|||||||
offset_right = 100.0
|
offset_right = 100.0
|
||||||
offset_bottom = 78.0
|
offset_bottom = 78.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
theme_override_constants/margin_top = 52
|
theme_override_constants/margin_top = 100
|
||||||
|
|
||||||
[node name="RichTextLabel" type="RichTextLabel" parent="MarginContainer"]
|
[node name="RichTextLabel" type="RichTextLabel" parent="MarginContainer"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
@ -283,11 +283,10 @@ custom_minimum_size = Vector2(300, 0)
|
|||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
size_flags_horizontal = 4
|
size_flags_horizontal = 4
|
||||||
size_flags_vertical = 4
|
size_flags_vertical = 4
|
||||||
theme_override_colors/default_color = Color(0.856067, 0.856067, 0.856067, 1)
|
theme_override_colors/default_color = Color(0.686241, 0.191934, 0.178785, 1)
|
||||||
theme_override_colors/font_outline_color = Color(0.401628, 0.253369, 0.0745033, 1)
|
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||||
theme_override_constants/outline_size = 5
|
|
||||||
theme_override_fonts/normal_font = ExtResource("3_ctokx")
|
theme_override_fonts/normal_font = ExtResource("3_ctokx")
|
||||||
theme_override_font_sizes/normal_font_size = 20
|
theme_override_font_sizes/normal_font_size = 40
|
||||||
bbcode_enabled = true
|
bbcode_enabled = true
|
||||||
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 弹珠拿出来"
|
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 弹珠拿出来"
|
||||||
fit_content = true
|
fit_content = true
|
||||||
|
Loading…
Reference in New Issue
Block a user