Merge remote-tracking branch 'origin/demo'
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commit
56822c009c
@ -146,6 +146,7 @@ c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I h
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c01_s08_书店工钱,这个月的工钱还没拿。,,,,,I haven't collected this month's wages yet.
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mem_偷听对话,偷听对话,,,,,Eavesdropping
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mem_疯子看井,疯子看井,,,,,Madman Guards Well
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c01_小小蝶找假发,我的假发呢?,,,,,Where is my wig?
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c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,Is this a feather duster?
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c01_院长书桌,桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」,,,,,"There's a Bible on the table.{br}'Whoever wants to save their life will lose it, but whoever loses their life for me will find it...'"
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c01_院长床,这本书已经看过了。{br}...那些句子是什么意思呢?,,,,,I've already read this book.{br}...What do those sentences mean?
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@ -203,6 +203,7 @@
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~ Notes_c01
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# c01-s05 院长房间
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我的假发呢? [ID:c01_小小蝶找假发]
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这是鸡毛掸子吗? [ID:c01_鸡毛掸子]
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桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」 [ID:c01_院长书桌]
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这本书已经看过了。{br}...那些句子是什么意思呢? [ID:c01_院长床]
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@ -24,6 +24,10 @@ func _input(event: InputEvent) -> void:
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quit()
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func _unhandled_input(_event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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func _on_quit_debug_button_pressed() -> void:
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# 不写入配置
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GlobalConfig.DEBUG = false
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@ -32,7 +32,8 @@ func _ready():
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# 1. 检测 current_scene 下 Sfx 节点
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func refresh_sfx_list(ground: Ground2D, headless := false):
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sfx_nodes.clear()
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current_scene_name = GroundLoader.get_ground_scene_readable_name(ground.scene_name)
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current_scene_name = ground.scene_name
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current_scene_name += "_" + GroundLoader.get_ground_scene_readable_name(ground.scene_name)
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find_sfx_nodes(ground)
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load_config()
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if not headless:
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@ -5,7 +5,6 @@ const META_ORIGINAL_STREAM = &"original_stream"
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@export_enum("交互与效果音", "BGM", "场景背景音") var mode := "交互与效果音":
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set(value):
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_set_up_process_mode_by_mode()
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mode = value
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notify_property_list_changed()
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@ -94,17 +94,23 @@ func _on_ground_ready() -> void:
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play("intro")
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func cant_read():
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DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_看不清了")
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func cant_read() -> void:
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DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_看不清了", [GlobalConfig.DIALOG_IGNORE_INPUT])
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func _on_note_read():
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func os_find_wig() -> void:
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# TODO
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SceneManager.pop_debug_dialog_info("美术", "小小蝶找假发")
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SceneManager.pop_os_with_str("c01_小小蝶找假发")
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func _on_note_read() -> void:
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frame.enabled = false
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# 稍加延时后显示鸡毛掸子
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Util.timer(1.0, func(): ambush.enabled = true)
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func _on_ambush_triggered():
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func _on_ambush_triggered() -> void:
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ambush.enabled = false
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frame.note_key = "c01_摆正的洋相片"
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Util.timer(5.5, func(): frame.enabled = true)
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@ -357,8 +357,8 @@ tracks/5/path = NodePath("AnimationPlayer")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 3, 20.1667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"times": PackedFloat32Array(0, 3, 20.1667, 21.7),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"values": [{
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"args": [],
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"method": &"intro_start"
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@ -368,6 +368,9 @@ tracks/5/keys = {
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}, {
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"args": [],
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"method": &"cant_read"
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}, {
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"args": [],
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"method": &"os_find_wig"
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}]
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}
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tracks/6/type = "method"
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