prop 加载优化

This commit is contained in:
cakipaul 2025-07-09 21:12:28 +08:00
parent 1cb4e17309
commit 533a68d9ca
2 changed files with 20 additions and 15 deletions

View File

@ -85,14 +85,14 @@ func _ready() -> void:
display_prop.gui_input.connect(_on_prop_gui_input.bind(-1))
_load_items_config_to_dict("ImportantPropItems")
_load_items_config_to_dict("PropItems")
_load_from_archive()
_reload_cache_and_realign_display()
selecting_bg.modulate.a = 0.0
prop_scroll.scroll_horizontal = PROP_CONTAINER_X
props_bag_scroll.scroll_horizontal = 0.0
props_bag_scroll.custom_minimum_size.x = 0.0
# focus_exited.connect(_on_focus_exited)
# 存档更新时,从存档加载 prop
ArchiveManager.archive_loaded.connect(_load_from_archive)
ArchiveManager.archive_loaded.connect(_reload_cache_and_realign_display)
# tween timer
timer.wait_time = display_time
timer.one_shot = true
@ -158,11 +158,11 @@ func _load_items_config_to_dict(title: String):
# return content
func _load_from_archive() -> void:
func _reload_cache_and_realign_display() -> void:
if ArchiveManager.archive:
inventory = ArchiveManager.archive.prop_inventory
_align_container_size()
_load_texture_cache()
_align_container_size()
_update_prop_display_with_texture()
@ -171,9 +171,7 @@ func checkout_inventory(character: String) -> void:
printerr("PropHud checkout_inventory: No inventory found.")
return
inventory.checkout(character)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
func hide_hud():
@ -201,6 +199,9 @@ func _load_texture_cache() -> void:
# 以 items_dict 为准,如果 enabled_items 中的 key 不存在,则删除
if not key in items_dict:
inventory.disable_item(key)
printerr(
"PropHud _load_texture_cache: key not found in items_dict:", key, ". remove item."
)
continue
var path = items_dict[key].texture_path
if not path:
@ -262,7 +263,15 @@ func _display_texture_by_key(button, key) -> void:
button.texture_normal = null
return
var item = items_dict[key]
button.texture_normal = cached_inventory_textures[item.key]
var texture = cached_inventory_textures.get(item.key)
if not texture:
if item.texture_path:
texture = load(item.texture_path) as Texture2D
if not texture:
printerr("PropHud _display_texture_by_key: No texture found for item:", item)
else:
cached_inventory_textures[item.key] = texture
button.texture_normal = texture
var t_size = button.texture_normal.get_size()
var max_x = max(t_size.x, t_size.y)
var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
@ -480,9 +489,7 @@ func enable_prop_item(prop_key: String, inspect := true) -> void:
push_error("PropItem not found! key=" + prop_key)
return
inventory.enable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
if GlobalConfig.DEBUG:
print("PropHUD Enable prop item:", prop_key)
if inspect:
@ -519,9 +526,7 @@ func disable_prop_item(prop_key: String) -> void:
if not inventory or not prop_key:
return
inventory.disable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
func _align_container_size() -> void:

View File

@ -66,7 +66,7 @@ func disable_item(prop_key: String) -> void:
# if enabled_items.has(prop_key):
enabled_items.erase(prop_key)
# wrap index
current_index = wrapi(current_index, 0, enabled_items.size())
current_index = clampi(current_index, 0, enabled_items.size())
# return true if the index changed