prop 加载优化
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1cb4e17309
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@ -85,14 +85,14 @@ func _ready() -> void:
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display_prop.gui_input.connect(_on_prop_gui_input.bind(-1))
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display_prop.gui_input.connect(_on_prop_gui_input.bind(-1))
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_load_items_config_to_dict("ImportantPropItems")
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_load_items_config_to_dict("ImportantPropItems")
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_load_items_config_to_dict("PropItems")
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_load_items_config_to_dict("PropItems")
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_load_from_archive()
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_reload_cache_and_realign_display()
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selecting_bg.modulate.a = 0.0
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selecting_bg.modulate.a = 0.0
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prop_scroll.scroll_horizontal = PROP_CONTAINER_X
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prop_scroll.scroll_horizontal = PROP_CONTAINER_X
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props_bag_scroll.scroll_horizontal = 0.0
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props_bag_scroll.scroll_horizontal = 0.0
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props_bag_scroll.custom_minimum_size.x = 0.0
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props_bag_scroll.custom_minimum_size.x = 0.0
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# focus_exited.connect(_on_focus_exited)
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# focus_exited.connect(_on_focus_exited)
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# 存档更新时,从存档加载 prop
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# 存档更新时,从存档加载 prop
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ArchiveManager.archive_loaded.connect(_load_from_archive)
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ArchiveManager.archive_loaded.connect(_reload_cache_and_realign_display)
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# tween timer
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# tween timer
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timer.wait_time = display_time
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timer.wait_time = display_time
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timer.one_shot = true
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timer.one_shot = true
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@ -158,11 +158,11 @@ func _load_items_config_to_dict(title: String):
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# return content
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# return content
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func _load_from_archive() -> void:
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func _reload_cache_and_realign_display() -> void:
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if ArchiveManager.archive:
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if ArchiveManager.archive:
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inventory = ArchiveManager.archive.prop_inventory
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inventory = ArchiveManager.archive.prop_inventory
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_align_container_size()
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_load_texture_cache()
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_load_texture_cache()
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_align_container_size()
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_update_prop_display_with_texture()
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_update_prop_display_with_texture()
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@ -171,9 +171,7 @@ func checkout_inventory(character: String) -> void:
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printerr("PropHud checkout_inventory: No inventory found.")
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printerr("PropHud checkout_inventory: No inventory found.")
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return
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return
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inventory.checkout(character)
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inventory.checkout(character)
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_align_container_size()
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_reload_cache_and_realign_display()
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_load_texture_cache()
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_update_prop_display_with_texture()
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func hide_hud():
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func hide_hud():
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@ -201,6 +199,9 @@ func _load_texture_cache() -> void:
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# 以 items_dict 为准,如果 enabled_items 中的 key 不存在,则删除
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# 以 items_dict 为准,如果 enabled_items 中的 key 不存在,则删除
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if not key in items_dict:
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if not key in items_dict:
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inventory.disable_item(key)
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inventory.disable_item(key)
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printerr(
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"PropHud _load_texture_cache: key not found in items_dict:", key, ". remove item."
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)
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continue
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continue
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var path = items_dict[key].texture_path
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var path = items_dict[key].texture_path
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if not path:
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if not path:
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@ -262,7 +263,15 @@ func _display_texture_by_key(button, key) -> void:
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button.texture_normal = null
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button.texture_normal = null
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return
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return
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var item = items_dict[key]
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var item = items_dict[key]
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button.texture_normal = cached_inventory_textures[item.key]
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var texture = cached_inventory_textures.get(item.key)
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if not texture:
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if item.texture_path:
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texture = load(item.texture_path) as Texture2D
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if not texture:
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printerr("PropHud _display_texture_by_key: No texture found for item:", item)
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else:
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cached_inventory_textures[item.key] = texture
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button.texture_normal = texture
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var t_size = button.texture_normal.get_size()
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var t_size = button.texture_normal.get_size()
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var max_x = max(t_size.x, t_size.y)
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var max_x = max(t_size.x, t_size.y)
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var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
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var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
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@ -480,9 +489,7 @@ func enable_prop_item(prop_key: String, inspect := true) -> void:
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push_error("PropItem not found! key=" + prop_key)
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push_error("PropItem not found! key=" + prop_key)
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return
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return
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inventory.enable_item(prop_key)
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inventory.enable_item(prop_key)
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_align_container_size()
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_reload_cache_and_realign_display()
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_load_texture_cache()
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_update_prop_display_with_texture()
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("PropHUD Enable prop item:", prop_key)
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print("PropHUD Enable prop item:", prop_key)
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if inspect:
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if inspect:
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@ -519,9 +526,7 @@ func disable_prop_item(prop_key: String) -> void:
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if not inventory or not prop_key:
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if not inventory or not prop_key:
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return
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return
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inventory.disable_item(prop_key)
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inventory.disable_item(prop_key)
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_align_container_size()
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_reload_cache_and_realign_display()
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_load_texture_cache()
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_update_prop_display_with_texture()
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func _align_container_size() -> void:
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func _align_container_size() -> void:
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@ -66,7 +66,7 @@ func disable_item(prop_key: String) -> void:
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# if enabled_items.has(prop_key):
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# if enabled_items.has(prop_key):
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enabled_items.erase(prop_key)
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enabled_items.erase(prop_key)
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# wrap index
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# wrap index
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current_index = wrapi(current_index, 0, enabled_items.size())
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current_index = clampi(current_index, 0, enabled_items.size())
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# return true if the index changed
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# return true if the index changed
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