第二章流程优化
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@ -10,156 +10,156 @@
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~ c03_s02_邀请小蝉与瞎子对话1
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小小蝶: 那个...阿叔,小蝉在吗 [#anonymous] [ID:c03_瞎子卧室演出_小小蝶1]
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瞎子: 咳咳,她,咳咳,不在。 [#anonymous] [ID:c03_瞎子卧室演出_瞎子1]
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方启钊: 咳咳,她,咳咳,不在。 [#anonymous] [ID:c03_瞎子卧室演出_瞎子1]
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小小蝶: 她是不是生病了,好几天没看到她了。 [#anonymous] [ID:c03_瞎子卧室演出_小小蝶2]
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=> END
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~ c03_s02_邀请小蝉与瞎子对话2
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瞎子: 她... [#anonymous] [ID:c03_瞎子卧室演出_瞎子2]
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瞎子: 我一家一家问过来,都讲没看见她。 [#anonymous] [ID:c03_瞎子卧室演出_瞎子3]
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瞎子: 一个活生生的小女孩,就这么找不见了... [#anonymous] [ID:c03_瞎子卧室演出_瞎子4]
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方启钊: 她... [#anonymous] [ID:c03_瞎子卧室演出_瞎子2]
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方启钊: 我一家一家问过来,都讲没看见她。 [#anonymous] [ID:c03_瞎子卧室演出_瞎子3]
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方启钊: 一个活生生的小女孩,就这么找不见了... [#anonymous] [ID:c03_瞎子卧室演出_瞎子4]
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=> END
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~ c03_一楼院子胖李癞
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胖子: 真像啊,像活过来了似的... [#anonymous] [ID:c03_一楼院子李癞胖_胖子6]
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李氏: 呸!现在抓药还要多收几个子儿,我看那老板就是掉钱眼里去了! [#anonymous] [ID:c03_一楼院子李癞胖_李氏7]
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癞子: 都忙完了吧? [#anonymous] [ID:c03_一楼院子李癞胖_癞子5]
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癞子: 走走走,一起搓麻啊张老板,三缺一! [#anonymous] [ID:c03_一楼院子李癞胖_癞子6]
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胖子: 一天天的净惦记着我身上这点油水了! [#anonymous] [ID:c03_一楼院子李癞胖_胖子7]
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胖子: 唉,走,来两把过过手瘾! [#anonymous] [ID:c03_一楼院子李癞胖_胖子8]
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张文开: 真像啊,像活过来了似的... [#anonymous] [ID:c03_一楼院子李癞胖_胖子6]
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李兰: 呸!现在抓药还要多收几个子儿,我看那老板就是掉钱眼里去了! [#anonymous] [ID:c03_一楼院子李癞胖_李氏7]
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王守义: 都忙完了吧? [#anonymous] [ID:c03_一楼院子李癞胖_癞子5]
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王守义: 走走走,一起搓麻啊张老板,三缺一! [#anonymous] [ID:c03_一楼院子李癞胖_癞子6]
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张文开: 一天天的净惦记着我身上这点油水了! [#anonymous] [ID:c03_一楼院子李癞胖_胖子7]
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张文开: 唉,走,来两把过过手瘾! [#anonymous] [ID:c03_一楼院子李癞胖_胖子8]
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=> END
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~ c03_s03_理发店演出1
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癞子: 我家那个昨天想拿推子给我剃头,差点给我开了瓢! [#anonymous] [ID:c03_理发店_癞子_8]
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癞子: 你瞅瞅,这么长一道血印子!唉呀... [#anonymous] [ID:c03_理发店_癞子_9]
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瞎子: 可不能这么说。 [#anonymous] [ID:c03_理发店_瞎子_15]
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瞎子: 弟妹这一手,没准是变相消了你的血光灾呢。 [#anonymous] [ID:c03_理发店_瞎子_16]
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瞎子: 逢凶化吉,灾消晦退,好日子还在后头。 [#anonymous] [ID:c03_理发店_瞎子_17]
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癞子: 哼,听你这么一说,好像确实有那么几分道理。 [#anonymous] [ID:c03_理发店_癞子_10]
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癞子: 不过这辫子留了这么多年,乍一找人剪了,心里还有点怪不是滋味儿。 [#anonymous] [ID:c03_理发店_癞子_11]
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瞎子: 怎么舍得剪了? [#anonymous] [ID:c03_理发店_瞎子_18]
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癞子: 妇人家家的,不知道从哪打听到用男人的辫子入药能治病,一直念叨个不停。 [#anonymous] [ID:c03_理发店_癞子_12]
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癞子: ...你听过这说法没有? [#anonymous] [ID:c03_理发店_癞子_13]
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瞎子: 我不懂医,不好乱说。 [#anonymous] [ID:c03_理发店_瞎子_19]
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癞子: 最近街上也是彻底乱了套,那些人看见你留了“阴阳头”,就跟那闻着味儿的狗一样凑过来... [#anonymous] [ID:c03_理发店_癞子_14]
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癞子: 哦,瞧我这记性,忘了你眼神不好,不爱出门。 [#wait=1.5][#anonymous] [ID:c03_理发店_癞子_15]
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王守义: 我家那个昨天想拿推子给我剃头,差点给我开了瓢! [#anonymous] [ID:c03_理发店_癞子_8]
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王守义: 你瞅瞅,这么长一道血印子!唉呀... [#anonymous] [ID:c03_理发店_癞子_9]
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方启钊: 可不能这么说。 [#anonymous] [ID:c03_理发店_瞎子_15]
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方启钊: 弟妹这一手,没准是变相消了你的血光灾呢。 [#anonymous] [ID:c03_理发店_瞎子_16]
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方启钊: 逢凶化吉,灾消晦退,好日子还在后头。 [#anonymous] [ID:c03_理发店_瞎子_17]
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王守义: 哼,听你这么一说,好像确实有那么几分道理。 [#anonymous] [ID:c03_理发店_癞子_10]
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王守义: 不过这辫子留了这么多年,乍一找人剪了,心里还有点怪不是滋味儿。 [#anonymous] [ID:c03_理发店_癞子_11]
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方启钊: 怎么舍得剪了? [#anonymous] [ID:c03_理发店_瞎子_18]
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王守义: 妇人家家的,不知道从哪打听到用男人的辫子入药能治病,一直念叨个不停。 [#anonymous] [ID:c03_理发店_癞子_12]
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王守义: ...你听过这说法没有? [#anonymous] [ID:c03_理发店_癞子_13]
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方启钊: 我不懂医,不好乱说。 [#anonymous] [ID:c03_理发店_瞎子_19]
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王守义: 最近街上也是彻底乱了套,那些人看见你留了“阴阳头”,就跟那闻着味儿的狗一样凑过来... [#anonymous] [ID:c03_理发店_癞子_14]
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王守义: 哦,瞧我这记性,忘了你眼神不好,不爱出门。 [#wait=1.5][#anonymous] [ID:c03_理发店_癞子_15]
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小小蝶: 方叔叔,我来找小蝉玩儿,她在屋里吗? [#anonymous] [ID:c03_理发店_小小蝶_5]
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=> END
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~ c03_s03_理发店演出2
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瞎子: 她摔了一跤,还睡着呢,我喊她起来? [#anonymous] [ID:c03_理发店_瞎子_20]
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方启钊: 她摔了一跤,还睡着呢,我喊她起来? [#anonymous] [ID:c03_理发店_瞎子_20]
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小小蝶: 不用不用,我在这等一会儿就行。 [#anonymous] [ID:c03_理发店_小小蝶_6]
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陆仁: 方老弟,你正好给我家这小皮猴儿修修毛,成天跟个假小子似的,没个小姑娘样子。 [#anonymous] [ID:c03_理发店_陆仁]
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瞎子: 小孩子嘛,高高兴兴就好。 [#anonymous] [ID:c03_理发店_瞎子_21]
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瞎子: 你们也别在这干等,我去给你们拿些“洋点心”。 [#anonymous] [ID:c03_理发店_瞎子_22]
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方启钊: 小孩子嘛,高高兴兴就好。 [#anonymous] [ID:c03_理发店_瞎子_21]
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方启钊: 你们也别在这干等,我去给你们拿些“洋点心”。 [#anonymous] [ID:c03_理发店_瞎子_22]
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=> END
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~ c03_s03_理发店演出3
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瞎子: 说是什么舶来品,高级货,你们拿出尝尝,甜个嘴。 [#anonymous] [ID:c03_理发店_瞎子_23]
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方启钊: 说是什么舶来品,高级货,你们拿出尝尝,甜个嘴。 [#anonymous] [ID:c03_理发店_瞎子_23]
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小小蝶: 谢谢方叔叔。 [#anonymous] [ID:c03_理发店_小小蝶_7]
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=> END
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~ c03_s04_整理麻将游戏0
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# 打牌准备,整理麻将盒游戏成功(演出至麻将搬到桌上):
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李氏: 记得当年这箱麻将还是我弟弟背回来的。 [#anonymous] [ID:c03_麻将游戏_李氏8]
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李氏: 那天下了雨,他光着膀子回来,用衣裳包着,说什么... [#anonymous] [ID:c03_麻将游戏_李氏9]
|
||||
李氏: ...木头怕水他不怕... [#anonymous] [ID:c03_麻将游戏_李氏10]
|
||||
李氏: 就当免费洗了个澡。 [#anonymous] [ID:c03_麻将游戏_李氏11]
|
||||
癞子: 后来发现少了张牌,这小崽子又背着我们敲敲打打,硬是做了张一模一样的补上。 [#anonymous] [ID:c03_麻将游戏_癞子8]
|
||||
李氏: 他呀,就是个死心眼,犟种! [#anonymous] [ID:c03_麻将游戏_李氏12]
|
||||
李氏: 得了病就一直忍着,等到实在瞒不住了才告诉咱们! [#anonymous] [ID:c03_麻将游戏_李氏13]
|
||||
癞子: 他认了命等死,咱们不能认,只要今晚赢了钱... [#anonymous] [ID:c03_麻将游戏_癞子9]
|
||||
李兰: 记得当年这箱麻将还是我弟弟背回来的。 [#anonymous] [ID:c03_麻将游戏_李氏8]
|
||||
李兰: 那天下了雨,他光着膀子回来,用衣裳包着,说什么... [#anonymous] [ID:c03_麻将游戏_李氏9]
|
||||
李兰: ...木头怕水他不怕... [#anonymous] [ID:c03_麻将游戏_李氏10]
|
||||
李兰: 就当免费洗了个澡。 [#anonymous] [ID:c03_麻将游戏_李氏11]
|
||||
王守义: 后来发现少了张牌,这小崽子又背着我们敲敲打打,硬是做了张一模一样的补上。 [#anonymous] [ID:c03_麻将游戏_癞子8]
|
||||
李兰: 他呀,就是个死心眼,犟种! [#anonymous] [ID:c03_麻将游戏_李氏12]
|
||||
李兰: 得了病就一直忍着,等到实在瞒不住了才告诉咱们! [#anonymous] [ID:c03_麻将游戏_李氏13]
|
||||
王守义: 他认了命等死,咱们不能认,只要今晚赢了钱... [#anonymous] [ID:c03_麻将游戏_癞子9]
|
||||
=> END
|
||||
|
||||
~ c03_s04_整理麻将游戏1
|
||||
# 5-10 s 纯黑转场
|
||||
#(敲门,开门,几个人走路声,推椅子声)
|
||||
胖子: 哟,人都来齐了怎么还在理麻将?今晚大家可得好好地打一场! [#anonymous] [ID:c03_麻将游戏_胖子9]
|
||||
张文开: 哟,人都来齐了怎么还在理麻将?今晚大家可得好好地打一场! [#anonymous] [ID:c03_麻将游戏_胖子9]
|
||||
=> END
|
||||
|
||||
# 看一会桌面
|
||||
~ c03_s04_打麻将游戏0
|
||||
#切换至游戏画面(盖牌声)
|
||||
瞎子: 我观张老弟面色晦暗、嘴唇发白,难不成是这些日子手气不佳,输多了牌才... [#anonymous] [ID:c03_麻将游戏_瞎子10]
|
||||
方启钊: 我观张老弟面色晦暗、嘴唇发白,难不成是这些日子手气不佳,输多了牌才... [#anonymous] [ID:c03_麻将游戏_瞎子10]
|
||||
=> END
|
||||
|
||||
|
||||
# 边发牌边说
|
||||
~ c03_s04_打麻将游戏1
|
||||
胖子: 以前可不这样,不说牌桌通杀,也是赢多输少,偏偏最近... [#anonymous] [ID:c03_麻将游戏_胖子10]
|
||||
张文开: 以前可不这样,不说牌桌通杀,也是赢多输少,偏偏最近... [#anonymous] [ID:c03_麻将游戏_胖子10]
|
||||
#(同时画面进入癞子摸牌,第一回合开始,玩家可以操作)
|
||||
李氏: 最近怎么了? [#anonymous] [ID:c03_麻将游戏_李氏14]
|
||||
李兰: 最近怎么了? [#anonymous] [ID:c03_麻将游戏_李氏14]
|
||||
=> END
|
||||
|
||||
|
||||
# 玩家第一回合操作,平行对话
|
||||
~ c03_s04_打麻将游戏2
|
||||
胖子: 自从那三楼的婆娘出了名以后,我这手气就臭得不行...怕不是让人给“借运”了? [#anonymous] [ID:c03_麻将游戏_胖子11]
|
||||
#癞子: 嗨 [#anonymous] [ID:c03_麻将游戏_癞子7]
|
||||
癞子: 还真不好说。运气这玩意玄乎得很。 [#anonymous] [ID:c03_麻将游戏_癞子10]
|
||||
癞子: 我以前走南闯北的时候,见过一个会使邪门功夫的老爷子。 [#anonymous] [ID:c03_麻将游戏_癞子11]
|
||||
癞子: 说是能“借”人家的命来延长自己的寿命... [#anonymous] [ID:c03_麻将游戏_癞子12]
|
||||
胖子: 听着怪瘆人的。 [#anonymous] [ID:c03_麻将游戏_胖子12]
|
||||
瞎子: 人外有人,天外有天。 [#anonymous] [ID:c03_麻将游戏_瞎子11]
|
||||
瞎子: 天外还有什么...咱们这些闲杂人等也说了不算。 [#anonymous] [ID:c03_麻将游戏_瞎子12]
|
||||
张文开: 自从那三楼的婆娘出了名以后,我这手气就臭得不行...怕不是让人给“借运”了? [#anonymous] [ID:c03_麻将游戏_胖子11]
|
||||
#王守义: 嗨 [#anonymous] [ID:c03_麻将游戏_癞子7]
|
||||
王守义: 还真不好说。运气这玩意玄乎得很。 [#anonymous] [ID:c03_麻将游戏_癞子10]
|
||||
王守义: 我以前走南闯北的时候,见过一个会使邪门功夫的老爷子。 [#anonymous] [ID:c03_麻将游戏_癞子11]
|
||||
王守义: 说是能“借”人家的命来延长自己的寿命... [#anonymous] [ID:c03_麻将游戏_癞子12]
|
||||
张文开: 听着怪瘆人的。 [#anonymous] [ID:c03_麻将游戏_胖子12]
|
||||
方启钊: 人外有人,天外有天。 [#anonymous] [ID:c03_麻将游戏_瞎子11]
|
||||
方启钊: 天外还有什么...咱们这些闲杂人等也说了不算。 [#anonymous] [ID:c03_麻将游戏_瞎子12]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏3
|
||||
#(玩家操作完后,打牌声)
|
||||
李氏: 六万。 [#anonymous] [ID:c03_麻将游戏_李氏15]
|
||||
李氏: 话又说回来,你们喝过洋酒没有?用葡萄发酵成的,红得发黑,度数还高。 [#anonymous] [ID:c03_麻将游戏_李氏16]
|
||||
癞子: 那叫香槟,洋人就喜欢整那些面子货,不适口。 [#anonymous] [ID:c03_麻将游戏_癞子13]
|
||||
李兰: 六万。 [#anonymous] [ID:c03_麻将游戏_李氏15]
|
||||
李兰: 话又说回来,你们喝过洋酒没有?用葡萄发酵成的,红得发黑,度数还高。 [#anonymous] [ID:c03_麻将游戏_李氏16]
|
||||
王守义: 那叫香槟,洋人就喜欢整那些面子货,不适口。 [#anonymous] [ID:c03_麻将游戏_癞子13]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏4
|
||||
#(第二回合开始,玩家可以操作)
|
||||
胖子: 见多识广还得看王兄啊。 [#anonymous] [ID:c03_麻将游戏_胖子13]
|
||||
胖子: 瞧这架势,以前没准多风光... [#anonymous] [ID:c03_麻将游戏_胖子14]
|
||||
瞎子: 英雄不问出处。 [#anonymous] [ID:c03_麻将游戏_瞎子13]
|
||||
癞子: 都过去了,都过去了。 [#anonymous] [ID:c03_麻将游戏_癞子14]
|
||||
李氏: 为了跑出来,我们还睡过桥洞呢!那阵子我老是梦见让人剁了手指头,八成就是因为那桥是洋人建的... [#anonymous] [ID:c03_麻将游戏_李氏17]
|
||||
胖子: 你说的是外摆渡桥? [#anonymous] [ID:c03_麻将游戏_胖子15]
|
||||
癞子: 应该是吧,我们再没回去过,也不知道后来成了什么样... [#anonymous] [ID:c03_麻将游戏_癞子15]
|
||||
张文开: 见多识广还得看王兄啊。 [#anonymous] [ID:c03_麻将游戏_胖子13]
|
||||
张文开: 瞧这架势,以前没准多风光... [#anonymous] [ID:c03_麻将游戏_胖子14]
|
||||
方启钊: 英雄不问出处。 [#anonymous] [ID:c03_麻将游戏_瞎子13]
|
||||
王守义: 都过去了,都过去了。 [#anonymous] [ID:c03_麻将游戏_癞子14]
|
||||
李兰: 为了跑出来,我们还睡过桥洞呢!那阵子我老是梦见让人剁了手指头,八成就是因为那桥是洋人建的... [#anonymous] [ID:c03_麻将游戏_李氏17]
|
||||
张文开: 你说的是外摆渡桥? [#anonymous] [ID:c03_麻将游戏_胖子15]
|
||||
王守义: 应该是吧,我们再没回去过,也不知道后来成了什么样... [#anonymous] [ID:c03_麻将游戏_癞子15]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏5
|
||||
#(玩家操作完后,打牌声)
|
||||
胖子: 怎么一张牌都不来! [#anonymous] [ID:c03_麻将游戏_胖子16]
|
||||
瞎子: 八条 [#anonymous] [ID:c03_麻将游戏_瞎子14]
|
||||
张文开: 怎么一张牌都不来! [#anonymous] [ID:c03_麻将游戏_胖子16]
|
||||
方启钊: 八条 [#anonymous] [ID:c03_麻将游戏_瞎子14]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏6
|
||||
#(第三回合开始,玩家可以操作)
|
||||
癞子: 对了,小蝉那孩子有消息了吗? [#anonymous] [ID:c03_麻将游戏_癞子16]
|
||||
瞎子: 要是有消息,我也不会跟你们在这打牌,虚度光阴。 [#anonymous] [ID:c03_麻将游戏_瞎子15]
|
||||
李氏: 方大哥,你这话说得不妥。 [#anonymous] [ID:c03_麻将游戏_李氏18]
|
||||
李氏: 咱们哪个心里头不苦的?不都是在这牌桌上苦中作乐呢。 [#anonymous] [ID:c03_麻将游戏_李氏19]
|
||||
胖子: 找点乐子,何必想那么多。 [#anonymous] [ID:c03_麻将游戏_胖子17]
|
||||
胖子: 我这头生意都不做了,帮你满大街的又找又问,不也是白忙活一场。 [#anonymous] [ID:c03_麻将游戏_胖子18]
|
||||
胖子: 要我说,还是得从身边的人下手。 [#anonymous] [ID:c03_麻将游戏_胖子19]
|
||||
王守义: 对了,小蝉那孩子有消息了吗? [#anonymous] [ID:c03_麻将游戏_癞子16]
|
||||
方启钊: 要是有消息,我也不会跟你们在这打牌,虚度光阴。 [#anonymous] [ID:c03_麻将游戏_瞎子15]
|
||||
李兰: 方大哥,你这话说得不妥。 [#anonymous] [ID:c03_麻将游戏_李氏18]
|
||||
李兰: 咱们哪个心里头不苦的?不都是在这牌桌上苦中作乐呢。 [#anonymous] [ID:c03_麻将游戏_李氏19]
|
||||
张文开: 找点乐子,何必想那么多。 [#anonymous] [ID:c03_麻将游戏_胖子17]
|
||||
张文开: 我这头生意都不做了,帮你满大街的又找又问,不也是白忙活一场。 [#anonymous] [ID:c03_麻将游戏_胖子18]
|
||||
张文开: 要我说,还是得从身边的人下手。 [#anonymous] [ID:c03_麻将游戏_胖子19]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏7
|
||||
#(操作完进入胜利演出,第四回合开始)
|
||||
癞子: 指不定是被楼里的那个邻居拐了呢,就那么一丁点的小女孩,谁都能敲昏了抱回家去。 [#anonymous] [ID:c03_麻将游戏_癞子17]
|
||||
胖子: ...我看她跟三楼那个叫什么小蝶的走得很近,老是手拉手出去,成天凑在一块说悄悄话。 [#anonymous] [ID:c03_麻将游戏_胖子20]
|
||||
胖子: 他们一家人最近都不怎么出门,我看就是心里有鬼。 [#anonymous] [ID:c03_麻将游戏_胖子21]
|
||||
胖子: 把小孩骗走了换钱换药,搞邪术,什么都干得出来。 [#anonymous] [ID:c03_麻将游戏_胖子22]
|
||||
癞子: 这么一说,好像确实有点道理。 [#anonymous] [ID:c03_麻将游戏_癞子18]
|
||||
李氏: 我小弟去看过病了,那药方邪门得很,待会我拿给你们瞧瞧。 [#anonymous] [ID:c03_麻将游戏_李氏20]
|
||||
李氏: 我活了这么大岁数,也是第一次见。 [#anonymous] [ID:c03_麻将游戏_李氏21]
|
||||
瞎子: 道听途说而已。 [#anonymous] [ID:c03_麻将游戏_瞎子16]
|
||||
王守义: 指不定是被楼里的那个邻居拐了呢,就那么一丁点的小女孩,谁都能敲昏了抱回家去。 [#anonymous] [ID:c03_麻将游戏_癞子17]
|
||||
张文开: ...我看她跟三楼那个叫什么小蝶的走得很近,老是手拉手出去,成天凑在一块说悄悄话。 [#anonymous] [ID:c03_麻将游戏_胖子20]
|
||||
张文开: 他们一家人最近都不怎么出门,我看就是心里有鬼。 [#anonymous] [ID:c03_麻将游戏_胖子21]
|
||||
张文开: 把小孩骗走了换钱换药,搞邪术,什么都干得出来。 [#anonymous] [ID:c03_麻将游戏_胖子22]
|
||||
王守义: 这么一说,好像确实有点道理。 [#anonymous] [ID:c03_麻将游戏_癞子18]
|
||||
李兰: 我小弟去看过病了,那药方邪门得很,待会我拿给你们瞧瞧。 [#anonymous] [ID:c03_麻将游戏_李氏20]
|
||||
李兰: 我活了这么大岁数,也是第一次见。 [#anonymous] [ID:c03_麻将游戏_李氏21]
|
||||
方启钊: 道听途说而已。 [#anonymous] [ID:c03_麻将游戏_瞎子16]
|
||||
=> END
|
||||
|
||||
~ c03_s04_打麻将游戏8
|
||||
#(第四回合摸牌,摊倒牌,胜利演出结束)
|
||||
癞子: 自摸! [#anonymous] [ID:c03_麻将游戏_癞子19]
|
||||
胖子: 他妈的,不玩了不玩了,今天一把都没胡过! [#anonymous] [ID:c03_麻将游戏_胖子23]
|
||||
瞎子: 我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。 [#anonymous] [ID:c03_麻将游戏_瞎子17]
|
||||
李氏: 天黑了,你们回去都小心着点。 [#anonymous] [ID:c03_麻将游戏_李氏22]
|
||||
癞子: 嘶... [#anonymous] [ID:c03_麻将游戏_癞子20]
|
||||
王守义: 自摸! [#anonymous] [ID:c03_麻将游戏_癞子19]
|
||||
张文开: 他妈的,不玩了不玩了,今天一把都没胡过! [#anonymous] [ID:c03_麻将游戏_胖子23]
|
||||
方启钊: 我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。 [#anonymous] [ID:c03_麻将游戏_瞎子17]
|
||||
李兰: 天黑了,你们回去都小心着点。 [#anonymous] [ID:c03_麻将游戏_李氏22]
|
||||
王守义: 嘶... [#anonymous] [ID:c03_麻将游戏_癞子20]
|
||||
=> END
|
||||
|
||||
~ c03_s06_被胖子打晕
|
||||
@ -167,21 +167,21 @@
|
||||
=> END
|
||||
|
||||
~ c03_s08_囚室偷听
|
||||
李氏: 我不认! [#anonymous] [ID:c03_囚室通风管道偷听_李氏1]
|
||||
李氏: 我弟弟才十六岁,不抽烟不吃酒不打牌,性子也好,都说他将来是当个能人的料! [#anonymous] [ID:c03_囚室通风管道偷听_李氏2]
|
||||
李氏: 怎么就、怎么就... [#anonymous] [ID:c03_囚室通风管道偷听_李氏3]
|
||||
癞子: 一开始小弟确实好了不少,能跑能跳,生龙活虎的。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子1]
|
||||
癞子: 结果才高兴没几天,人突然就不行了,连句话都没留下。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子2]
|
||||
癞子: 这就是人家说的“回光返照”。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子3]
|
||||
癞子: 病重之人临死前精神头好转,要吃要喝,与常人无异,时间一过,自然也就撒手归西了。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子4]
|
||||
李氏: 是不是那方子药死了我弟弟,我就说好好的人怎么就突然没了... [#anonymous] [ID:c03_囚室通风管道偷听_李氏4]
|
||||
瞎子: 换作平时,我是决计不敢妄言。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子5]
|
||||
瞎子: 但见你们俩心切,我也就直说了。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子6]
|
||||
瞎子: 年前我曾算过一遭,你弟弟有长寿之相,按理说...命不该绝呀。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子7]
|
||||
李氏: 谁害死了我弟弟,我就要谁偿命! [#anonymous] [ID:c03_囚室通风管道偷听_李氏5]
|
||||
李氏: 方大哥,你、你有没有什么法子? [#anonymous] [ID:c03_囚室通风管道偷听_李氏6]
|
||||
瞎子: 就算我知道,也不能教你们去害人呐。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子8]
|
||||
瞎子: 散了吧,我还得去问问寻人启事都贴完了没有,不够还得再写... [#anonymous] [ID:c03_囚室通风管道偷听_瞎子9]
|
||||
李兰: 我不认! [#anonymous] [ID:c03_囚室通风管道偷听_李氏1]
|
||||
李兰: 我弟弟才十六岁,不抽烟不吃酒不打牌,性子也好,都说他将来是当个能人的料! [#anonymous] [ID:c03_囚室通风管道偷听_李氏2]
|
||||
李兰: 怎么就、怎么就... [#anonymous] [ID:c03_囚室通风管道偷听_李氏3]
|
||||
王守义: 一开始小弟确实好了不少,能跑能跳,生龙活虎的。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子1]
|
||||
王守义: 结果才高兴没几天,人突然就不行了,连句话都没留下。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子2]
|
||||
王守义: 这就是人家说的“回光返照”。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子3]
|
||||
王守义: 病重之人临死前精神头好转,要吃要喝,与常人无异,时间一过,自然也就撒手归西了。 [#anonymous] [ID:c03_囚室通风管道偷听_癞子4]
|
||||
李兰: 是不是那方子药死了我弟弟,我就说好好的人怎么就突然没了... [#anonymous] [ID:c03_囚室通风管道偷听_李氏4]
|
||||
方启钊: 换作平时,我是决计不敢妄言。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子5]
|
||||
方启钊: 但见你们俩心切,我也就直说了。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子6]
|
||||
方启钊: 年前我曾算过一遭,你弟弟有长寿之相,按理说...命不该绝呀。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子7]
|
||||
李兰: 谁害死了我弟弟,我就要谁偿命! [#anonymous] [ID:c03_囚室通风管道偷听_李氏5]
|
||||
李兰: 方大哥,你、你有没有什么法子? [#anonymous] [ID:c03_囚室通风管道偷听_李氏6]
|
||||
方启钊: 就算我知道,也不能教你们去害人呐。 [#anonymous] [ID:c03_囚室通风管道偷听_瞎子8]
|
||||
方启钊: 散了吧,我还得去问问寻人启事都贴完了没有,不够还得再写... [#anonymous] [ID:c03_囚室通风管道偷听_瞎子9]
|
||||
=> END
|
||||
|
||||
~ c03_s05_肉铺隔门板偷听
|
||||
@ -207,20 +207,20 @@
|
||||
|
||||
~ c03_胖子游戏对白
|
||||
探子: 你怎么又来了。 [#anonymous] [ID:c03_胖子游戏_探子1]
|
||||
胖子: 你在看什么? [#anonymous] [ID:c03_胖子游戏_胖子1]
|
||||
张文开: 你在看什么? [#anonymous] [ID:c03_胖子游戏_胖子1]
|
||||
探子: 看人过河,累了就数数,算加减法。 [#anonymous] [ID:c03_胖子游戏_探子2]
|
||||
胖子: 这里除了我们,哪还有别人? [#anonymous] [ID:c03_胖子游戏_胖子2]
|
||||
张文开: 这里除了我们,哪还有别人? [#anonymous] [ID:c03_胖子游戏_胖子2]
|
||||
探子: 文开呀,都说你傻,你还真不冤。 [#anonymous] [ID:c03_胖子游戏_探子3]
|
||||
探子: 他们早就淹死在河里头了! [#anonymous] [ID:c03_胖子游戏_探子4]
|
||||
探子: 要不是你们在这拦着,他们早都逃走啦。 [#anonymous] [ID:c03_胖子游戏_探子5]
|
||||
胖子: 逃?逃去哪? [#anonymous] [ID:c03_胖子游戏_胖子3]
|
||||
张文开: 逃?逃去哪? [#anonymous] [ID:c03_胖子游戏_胖子3]
|
||||
探子: 逃到别的省去,没准就能活命。 [#anonymous] [ID:c03_胖子游戏_探子6]
|
||||
胖子: ...你跟他们不一样。 [#anonymous] [ID:c03_胖子游戏_胖子4]
|
||||
张文开: ...你跟他们不一样。 [#anonymous] [ID:c03_胖子游戏_胖子4]
|
||||
探子: 没错!当年你一眼就看准了我是探子。 [#anonymous] [ID:c03_胖子游戏_探子7]
|
||||
探子: 你确有几分小聪明,想抓我立功,换顿饱饭吃。 [#anonymous] [ID:c03_胖子游戏_探子8]
|
||||
探子: 可你太年轻、也太瘦弱了,白白错失了唯一一次翻身的机会。 [#anonymous] [ID:c03_胖子游戏_探子9]
|
||||
探子: 但要我说,最关键的是... [#anonymous] [ID:c03_胖子游戏_探子10]
|
||||
胖子: 要说就说,别卖关子。 [#anonymous] [ID:c03_胖子游戏_胖子5]
|
||||
张文开: 要说就说,别卖关子。 [#anonymous] [ID:c03_胖子游戏_胖子5]
|
||||
探子: 你跟他们一样,也过不了那条河。 [#anonymous] [ID:c03_胖子游戏_探子11]
|
||||
探子: 真可惜... [#anonymous] [ID:c03_胖子游戏_探子12]
|
||||
=> END
|
||||
@ -232,7 +232,7 @@
|
||||
|
||||
# 手中弹珠
|
||||
~ c03_绞肉机回忆小蝶和小婵2
|
||||
小蝉: 谢谢。 [#anonymous] [ID:c03_绞肉机演出_小蝉1]
|
||||
方小蝉: 谢谢。 [#anonymous] [ID:c03_绞肉机演出_小蝉1]
|
||||
=> END
|
||||
|
||||
# 手中弹珠 -> 小蝉后背
|
||||
@ -242,21 +242,21 @@
|
||||
|
||||
# 小蝉转身
|
||||
~ c03_绞肉机回忆小蝶和小婵4
|
||||
小蝉: ...可以送给你的。 [#anonymous] [ID:c03_绞肉机演出_小蝉2]
|
||||
方小蝉: ...可以送给你的。 [#anonymous] [ID:c03_绞肉机演出_小蝉2]
|
||||
小小蝶: 多谢你的好意,不过我爸不喜欢我玩这个。 [#anonymous] [ID:c03_绞肉机演出_小小蝶3]
|
||||
小小蝶: 他总说女孩子要温柔文静一点,要有姑娘家家的样子,虽然...我打弹珠比他们都厉害。 [#anonymous] [ID:c03_绞肉机演出_小小蝶4]
|
||||
小小蝶: ...你爸爸呢? [#anonymous] [ID:c03_绞肉机演出_小小蝶5]
|
||||
小蝉: 嗯...他很好。 [#anonymous] [ID:c03_绞肉机演出_小蝉3]
|
||||
方小蝉: 嗯...他很好。 [#anonymous] [ID:c03_绞肉机演出_小蝉3]
|
||||
小小蝶: 他也会处处管着你,动不动就要说‘都是为了你好’这种话? [#anonymous] [ID:c03_绞肉机演出_小小蝶6]
|
||||
小蝉: 有时候,他有点吓人。 [#anonymous] [ID:c03_绞肉机演出_小蝉4]
|
||||
小蝉: 我、我不想惹他不高兴。 [#anonymous] [ID:c03_绞肉机演出_小蝉5]
|
||||
方小蝉: 有时候,他有点吓人。 [#anonymous] [ID:c03_绞肉机演出_小蝉4]
|
||||
方小蝉: 我、我不想惹他不高兴。 [#anonymous] [ID:c03_绞肉机演出_小蝉5]
|
||||
小小蝶: 还是当大人好。等我们长大了,就没人再把咱们当什么都不懂的小屁孩。 [#anonymous] [ID:c03_绞肉机演出_小小蝶7]
|
||||
小小蝶: 到那个时候,我想干什么就干什么、不想干什么就不干什么,彻底自由了! [#anonymous] [ID:c03_绞肉机演出_小小蝶8]
|
||||
=> END
|
||||
|
||||
# 小蝉笑
|
||||
~ c03_绞肉机回忆小蝶和小婵5
|
||||
小蝉: 真好。 [#anonymous] [ID:c03_绞肉机演出_小蝉6]
|
||||
方小蝉: 真好。 [#anonymous] [ID:c03_绞肉机演出_小蝉6]
|
||||
=> END
|
||||
|
||||
# 爬墙过程就可以说
|
||||
@ -267,15 +267,18 @@
|
||||
# 看向灰姑过程中的对白
|
||||
~ c03_绞肉机回忆小蝶和小婵7
|
||||
小小蝶: 那个,这是我新认识的好朋友,她叫、她叫... [#anonymous] [ID:c03_绞肉机演出_小小蝶10]
|
||||
小蝉: 我叫方小蝉。 [#anonymous] [ID:c03_绞肉机演出_小蝉7]
|
||||
小蝉: 阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。 [#anonymous] [ID:c03_绞肉机演出_小蝉8]
|
||||
小蝉: 再、再见。 [#anonymous] [ID:c03_绞肉机演出_小蝉9]
|
||||
方小蝉: 我叫方小蝉。 [#anonymous] [ID:c03_绞肉机演出_小蝉7]
|
||||
方小蝉: 阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。 [#anonymous] [ID:c03_绞肉机演出_小蝉8]
|
||||
方小蝉: 再、再见。 [#anonymous] [ID:c03_绞肉机演出_小蝉9]
|
||||
=> END
|
||||
|
||||
~ c03_井边回忆
|
||||
小蝉: 我要是还活着...就能拉你起来了 [#anonymous] [ID:c03_结尾井边演出_小蝉10]
|
||||
方小蝉: 我要是还活着...就能拉你起来了 [#anonymous] [ID:c03_结尾井边演出_小蝉10]
|
||||
吕萍: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
|
||||
小蝉: 嗯...那你可以...离开这里了吗? [#anonymous] [ID:c03_结尾井边演出_小蝉11]
|
||||
方小蝉: 嗯...那你可以...离开这里了吗? [#anonymous] [ID:c03_结尾井边演出_小蝉11]
|
||||
=> END
|
||||
|
||||
~ c03_井边回忆_选择
|
||||
是否答应小蝉离开这里? [#anonymous] [ID:结尾井边演出_选择]
|
||||
- 是 [ID:结尾井边演出_选择1]
|
||||
# 黑屏播放结束音效后回到主菜单
|
||||
@ -285,12 +288,6 @@
|
||||
=> END
|
||||
|
||||
|
||||
~ c03_井边回忆_无选项
|
||||
小蝉: 我要是还活着...就能拉你起来了 [#anonymous] [ID:c03_结尾井边演出_小蝉10]
|
||||
吕萍: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
|
||||
小蝉: 嗯...那你可以...离开这里了吗? [#anonymous] [ID:c03_结尾井边演出_小蝉11]
|
||||
=> END
|
||||
|
||||
~ c03_井边回忆_结束
|
||||
吕萍: 我...为什么要...诶? [ID:c03_结尾井边演出_小蝶2]
|
||||
=> END
|
@ -152,11 +152,11 @@ prop_2013钥匙_说明,肮脏生锈的钥匙,标着「2013」的房间号码,,
|
||||
prop_药方,药方,,,[#texture=c03/药方.png][#inspect=c03/ux_药方.png],,
|
||||
prop_药方_说明,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,,
|
||||
prop_转轮,转轮,,,[#texture=c03/转轮.png],,
|
||||
prop_转轮_说明,转轮说明,,,,,
|
||||
prop_转轮_说明,一个厚重的金属转轮,表面布满了奇怪的划痕和难以辨认的符号,似乎是某种机关的核心部件,,,,,
|
||||
prop_新鲜的肉,新鲜的肉,,,[#texture=c03/新鲜的肉.png],,
|
||||
prop_新鲜的肉_说明,新鲜的肉说明,,,,,
|
||||
prop_新鲜的肉_说明,一块色泽鲜红的肉,看起来很新鲜,但凑近闻却没有任何血腥味,反而有种奇怪的甜香,,,,,
|
||||
prop_符纸钥匙,符纸钥匙,,,[#texture=c03/符纸钥匙.png][#inspect=c03/ux_符纸钥匙.png],,
|
||||
prop_符纸钥匙_说明,符纸钥匙说明,,,,,
|
||||
prop_符纸钥匙_说明,用朱砂绘制着符文的黄纸折叠成的钥匙,与其说是用来开锁,不如说是为了镇压锁住的东西,,,,,
|
||||
prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
|
||||
prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 20 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
|
||||
prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
|
||||
@ -175,7 +175,7 @@ prop_符纸,符纸,,,[#texture=c03/符纸纸条.png][#inspect=c03/ux_符纸纸
|
||||
prop_符纸_说明,切记将符纸布于墙面和棺体,等候七日,在水中滴入髫年血,待其于水中凝固,后浇洒于棺体,事成将髫年尸首交于我,方能保你日后平安。,,,,,
|
||||
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],,
|
||||
prop_沾血的纸条_说明,文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。,,,,,
|
||||
c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,ID格式: prop_xx_说明,,,I feel like I've forgotten something. Let me go back and check again.
|
||||
c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,,,,I feel like I've forgotten something. Let me go back and check again.
|
||||
c01_s07_需要报纸,书店还没开门。,,,,,The bookstore isn't open yet.
|
||||
c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I haven't finished the work the boss assigned. I can't slack off.
|
||||
c01_s08_书店工钱,这个月的工钱还没拿。,,,,,I haven't collected this month's wages yet.
|
||||
@ -286,6 +286,7 @@ c03_s03_演出结束,又是幻觉吗...{br}刚才灰衣服的男人在八音盒
|
||||
c03_药车须知,抓药需足数三文,另需药方与药引,,,,,
|
||||
c03_抓药铜钱不足,钱还没准备够...牌子上讲需要三文,,,,,
|
||||
c03_s04_柜子照片,吾唯一至亲 李二弟,,,,,
|
||||
c03_招魂幡鬼差,...{br}还是别乱碰了,,,,,
|
||||
c03_s05_长桌,这桌上的肉竟然没有腐烂,,,,,
|
||||
c03_s05_首次读完账本,...还是不要多想了,,,,,
|
||||
c03_s05_偷听结束,这小女孩提到的玩具...{br}不会就是我手上这个吧?,,,,,
|
||||
|
|
@ -174,11 +174,11 @@
|
||||
药方 [#texture=c03/药方.png][#inspect=c03/ux_药方.png] [ID:prop_药方]
|
||||
生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服 [ID:prop_药方_说明]
|
||||
转轮 [#texture=c03/转轮.png] [ID:prop_转轮]
|
||||
转轮说明 [ID:prop_转轮_说明]
|
||||
一个厚重的金属转轮,表面布满了奇怪的划痕和难以辨认的符号,似乎是某种机关的核心部件 [ID:prop_转轮_说明]
|
||||
新鲜的肉 [#texture=c03/新鲜的肉.png] [ID:prop_新鲜的肉]
|
||||
新鲜的肉说明 [ID:prop_新鲜的肉_说明]
|
||||
一块色泽鲜红的肉,看起来很新鲜,但凑近闻却没有任何血腥味,反而有种奇怪的甜香 [ID:prop_新鲜的肉_说明]
|
||||
符纸钥匙 [#texture=c03/符纸钥匙.png] [#inspect=c03/ux_符纸钥匙.png] [ID:prop_符纸钥匙]
|
||||
符纸钥匙说明 [ID:prop_符纸钥匙_说明]
|
||||
用朱砂绘制着符文的黄纸折叠成的钥匙,与其说是用来开锁,不如说是为了镇压锁住的东西 [ID:prop_符纸钥匙_说明]
|
||||
|
||||
# 旧版
|
||||
#令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
|
||||
@ -213,11 +213,6 @@
|
||||
文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。[ID:prop_沾血的纸条_说明]
|
||||
=> END
|
||||
|
||||
#~ prop说明
|
||||
## ID格式: prop_xx_说明
|
||||
#浦育院院长秦阳,民国21年,11月20日 [ID:prop_信碎片1_说明]
|
||||
#=> END
|
||||
|
||||
|
||||
~ HoldingReason
|
||||
# c01
|
||||
@ -368,6 +363,7 @@
|
||||
钱还没准备够...牌子上讲需要三文 [ID:c03_抓药铜钱不足]
|
||||
# s04 李癞房间
|
||||
吾唯一至亲 李二弟 [ID:c03_s04_柜子照片]
|
||||
...{br}还是别乱碰了 [ID:c03_招魂幡鬼差]
|
||||
# s05 肉铺
|
||||
这桌上的肉竟然没有腐烂 [ID:c03_s05_长桌]
|
||||
...还是不要多想了 [ID:c03_s05_首次读完账本]
|
||||
@ -404,7 +400,6 @@
|
||||
[wave]又嫩又甜[/wave] [ID:c03_s12_label8]
|
||||
# 李癞胖演出结束
|
||||
怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束]
|
||||
|
||||
=> END
|
||||
|
||||
~ Notes_c04
|
||||
|
@ -314,7 +314,9 @@ func pop_notification(translation_key: String, number := 1) -> void:
|
||||
func pop_center_notification(translation_key: String, duration := 4.0) -> void:
|
||||
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
|
||||
if notification_node:
|
||||
notification_node.show_center_notification(tr(translation_key).replace("{br}", "\n"), duration)
|
||||
notification_node.show_center_notification(
|
||||
tr(translation_key).replace("{br}", "\n"), duration
|
||||
)
|
||||
else:
|
||||
printerr("pop_center_notification: Notification node not found")
|
||||
|
||||
@ -355,6 +357,7 @@ func pop_chapter_notification(id: int) -> void:
|
||||
|
||||
### 切换场景
|
||||
|
||||
|
||||
func checkout_index_page(transition := true) -> void:
|
||||
# 保存后,渐隐切换场景
|
||||
ArchiveManager.save_all()
|
||||
@ -526,7 +529,12 @@ func transition_with_layer(node: CanvasItem, half_duration := 0.7, wait_time :=
|
||||
var screen_transform = node.get_canvas_transform() * node.get_global_transform()
|
||||
var new_global_transform = transition_layer.transform.affine_inverse() * screen_transform
|
||||
if GlobalConfig.DEBUG:
|
||||
print("transition_with_layer screen_transform: ", screen_transform, "new_global_transform:", new_global_transform)
|
||||
print(
|
||||
"transition_with_layer screen_transform: ",
|
||||
screen_transform,
|
||||
"new_global_transform:",
|
||||
new_global_transform
|
||||
)
|
||||
node.reparent(transition_layer, false)
|
||||
node.global_position = new_global_transform.origin
|
||||
var tween = create_tween()
|
||||
@ -546,7 +554,9 @@ func white_transition(half_duration := 0.7, wait_time := 0.5) -> void:
|
||||
var dizzy_scene = preload("uid://decfqoe5v0y6n")
|
||||
|
||||
|
||||
func dizzy_effect(duration := 3.5, intensity := 1.5, play_animation :=true, play_sfx := true) -> void:
|
||||
func dizzy_effect(
|
||||
duration := 3.5, intensity := 1.5, play_animation := true, play_sfx := true
|
||||
) -> void:
|
||||
if GlobalConfig.DEBUG:
|
||||
print("Dizzy effect started with duration:", duration, " and intensity:", intensity)
|
||||
var dizzy = dizzy_scene.instantiate()
|
||||
@ -568,3 +578,17 @@ func dizzy_effect(duration := 3.5, intensity := 1.5, play_animation :=true, pla
|
||||
await Util.wait(duration + 0.1) # 等待效果结束
|
||||
dizzy.queue_free() # 清理节点
|
||||
print("Dizzy effect finished and node freed.")
|
||||
|
||||
|
||||
# flash
|
||||
var flash_scene = preload("uid://cjsr2wh502l4")
|
||||
var flash_sfx = preload("uid://civuwccn6v6yk") #sfx_闷雷声
|
||||
|
||||
|
||||
func flash_effect(visible_nodes_r1: Array, visible_nodes_r2: Array, play_sfx := true) -> void:
|
||||
var flash = flash_scene.instantiate()
|
||||
flash.name = "FlashEffect"
|
||||
get_tree().current_scene.add_child(flash)
|
||||
flash.flash(visible_nodes_r1, visible_nodes_r2)
|
||||
if play_sfx:
|
||||
AudioManager.play_sfx(flash_sfx)
|
||||
|
33
scene/effect/flash_effect.gd
Normal file
33
scene/effect/flash_effect.gd
Normal file
@ -0,0 +1,33 @@
|
||||
extends CanvasLayer
|
||||
|
||||
@onready var light = $PointLight2D as PointLight2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_EFFECT
|
||||
|
||||
|
||||
# 两轮闪烁时 visible 的 canvas items
|
||||
func flash(visible_nodes_r1: Array, visible_nodes_r2: Array) -> void:
|
||||
for n in visible_nodes_r1:
|
||||
n.show()
|
||||
n.modulate.a = 0
|
||||
for n in visible_nodes_r2:
|
||||
n.show()
|
||||
n.modulate.a = 0
|
||||
light.energy = 0
|
||||
var tween = create_tween()
|
||||
tween.tween_property(light, "energy", 7.0, 0.1)
|
||||
for n in visible_nodes_r1:
|
||||
tween.parallel().tween_property(n, "modulate:a", 1.0, 0.03)
|
||||
tween.tween_property(light, "energy", 4.0, 0.02)
|
||||
tween.tween_property(light, "energy", 8.0, 0.01)
|
||||
tween.tween_property(light, "energy", 3.0, 0.02)
|
||||
tween.tween_property(light, "energy", 7.0, 0.01)
|
||||
for n in visible_nodes_r1:
|
||||
tween.parallel().tween_callback(n.hide)
|
||||
for n in visible_nodes_r2:
|
||||
tween.parallel().tween_property(n, "modulate:a", 1.0, 0.03)
|
||||
tween.tween_property(light, "energy", 0.0, 0.1)
|
||||
for n in visible_nodes_r2:
|
||||
tween.parallel().tween_callback(n.hide)
|
1
scene/effect/flash_effect.gd.uid
Normal file
1
scene/effect/flash_effect.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://d4gc0admco0xi
|
23
scene/effect/flash_effect.tscn
Normal file
23
scene/effect/flash_effect.tscn
Normal file
@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cjsr2wh502l4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4gc0admco0xi" path="res://scene/effect/flash_effect.gd" id="1_gh0fy"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_vddfx"]
|
||||
offsets = PackedFloat32Array(0.00475436, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_m20cf"]
|
||||
gradient = SubResource("Gradient_vddfx")
|
||||
width = 1000
|
||||
height = 320
|
||||
|
||||
[node name="FlashEffect" type="CanvasLayer"]
|
||||
script = ExtResource("1_gh0fy")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
position = Vector2(263, 158)
|
||||
energy = 0.0
|
||||
range_layer_min = -10
|
||||
range_layer_max = 2
|
||||
range_item_cull_mask = 4
|
||||
texture = SubResource("GradientTexture2D_m20cf")
|
@ -365,9 +365,3 @@ func run_away():
|
||||
camera.force_offset.x = 0.0
|
||||
SceneManager.unlock_player()
|
||||
SceneManager.get_ground_loader().transition_to_scene("c02_s06", "right")
|
||||
|
||||
|
||||
# 招魂幡
|
||||
func on_spirit_flag_interacted() -> void:
|
||||
$"../DeployLayer/Event2D李氏给药完成/招魂幡".play()
|
||||
$"Sfx招魂幡".play(2.3)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=111 format=3 uid="uid://djc2uaefhmu7"]
|
||||
[gd_scene load_steps=112 format=3 uid="uid://djc2uaefhmu7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
|
||||
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"]
|
||||
@ -76,6 +76,7 @@
|
||||
[ext_resource type="Script" uid="uid://cts4fvgir2lur" path="res://scene/ground/script/c02/s03_event_2d第二章结束井边演出.gd" id="72_18q2p"]
|
||||
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="73_lt8c0"]
|
||||
[ext_resource type="Texture2D" uid="uid://bjdy0o0qngukl" path="res://asset/art/scene/c03/s00_院子与其他/e_运尸车.png" id="74_f5g0l"]
|
||||
[ext_resource type="Script" uid="uid://b5to0url3t7h4" path="res://scene/ground/script/c02/s03_event李氏给药完成.gd" id="75_0ek7o"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="75_allmh"]
|
||||
[ext_resource type="Script" uid="uid://3umabu63j1t5" path="res://scene/ground/script/c02/s03_event第三章开幕.gd" id="77_ndc6g"]
|
||||
[ext_resource type="Texture2D" uid="uid://by7ibwt45ndlm" path="res://asset/art/scene/c03/s00_第三章开幕/第三章开场.png" id="77_pyl5w"]
|
||||
@ -208,12 +209,12 @@ fill = 1
|
||||
fill_from = Vector2(0.5, 0.465812)
|
||||
fill_to = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_vddfx"]
|
||||
[sub_resource type="Gradient" id="Gradient_ndc6g"]
|
||||
offsets = PackedFloat32Array(0.00475436, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_3nako"]
|
||||
gradient = SubResource("Gradient_vddfx")
|
||||
gradient = SubResource("Gradient_ndc6g")
|
||||
width = 1000
|
||||
height = 300
|
||||
|
||||
@ -329,7 +330,7 @@ tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(194, -1)]
|
||||
"values": [Vector2(234, -1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ndc6g"]
|
||||
@ -345,7 +346,7 @@ tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 4.3, 12.8, 17.9),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(194, -1), Vector2(194, -420), Vector2(194, -420), Vector2(194, 0)]
|
||||
"values": [Vector2(234, -1), Vector2(234, -460), Vector2(234, -460), Vector2(234, 0)]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/imported = false
|
||||
@ -447,12 +448,6 @@ bus = &"game_sfx"
|
||||
script = ExtResource("4_ygnci")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx招魂幡" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="7"]
|
||||
stream = ExtResource("11_pjl66")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_ygnci")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
texture = ExtResource("3_sqv8l")
|
||||
@ -496,6 +491,12 @@ target_scene = "c02_s10"
|
||||
target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/portal_3"]
|
||||
script = ExtResource("12_2b6vx")
|
||||
updater_event = &"current_chapter_stage"
|
||||
updater_stages = Array[int]([1, 2])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="portal_4" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1876, 49)
|
||||
debug_note = "霸凌传送点"
|
||||
@ -1388,15 +1389,17 @@ script = ExtResource("4_ygnci")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Event2D第二章_纸人" type="Node2D" parent="Ground/DeployLayer" index="39"]
|
||||
visible = false
|
||||
script = ExtResource("73_lt8c0")
|
||||
event_name = &"current_chapter_stage"
|
||||
event_stages = Array[int]([3])
|
||||
event_name = &"c03_well_show"
|
||||
event_stages = Array[int]([0])
|
||||
pre_event_name = &"current_chapter_stage"
|
||||
pre_event_stages = Array[int]([3])
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
|
||||
visible = false
|
||||
light_mask = 5
|
||||
z_index = 4
|
||||
z_index = 22
|
||||
position = Vector2(1227.5, -119)
|
||||
texture = ExtResource("18_crgo6")
|
||||
centered = false
|
||||
@ -1410,9 +1413,8 @@ updater_stages = Array[int]([0])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
|
||||
visible = false
|
||||
light_mask = 5
|
||||
z_index = 4
|
||||
z_index = 23
|
||||
position = Vector2(1227.5, -119)
|
||||
texture = ExtResource("19_vddfx")
|
||||
centered = false
|
||||
@ -1428,26 +1430,48 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="Event2D李氏给药完成" type="Node2D" parent="Ground/DeployLayer" index="40"]
|
||||
position = Vector2(1858, 24)
|
||||
script = ExtResource("73_lt8c0")
|
||||
script = ExtResource("75_0ek7o")
|
||||
event_name = &"c03_li_paperwoman"
|
||||
event_stages = Array[int]([3])
|
||||
pre_event_name = &"current_chapter_stage"
|
||||
pre_event_stages = Array[int]([3, 4, 5])
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="Sfx招魂幡" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D李氏给药完成"]
|
||||
stream = ExtResource("11_pjl66")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_ygnci")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="运尸车" type="Sprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"]
|
||||
position = Vector2(-22, 25)
|
||||
texture = ExtResource("74_f5g0l")
|
||||
|
||||
[node name="招魂幡" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"]
|
||||
position = Vector2(118, -30)
|
||||
sprite_frames = ExtResource("75_allmh")
|
||||
animation = &"招魂幡"
|
||||
|
||||
[node name="Ambush招魂幡" parent="Ground/DeployLayer/Event2D李氏给药完成/招魂幡" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(10, 19)
|
||||
[node name="Ambush招魂幡" parent="Ground/DeployLayer/Event2D李氏给药完成" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(-124, -10)
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
cooldown_time = 2.0
|
||||
hook_method = "on_spirit_flag_interacted"
|
||||
|
||||
[node name="招魂幡" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"]
|
||||
position = Vector2(-134, -29)
|
||||
sprite_frames = ExtResource("75_allmh")
|
||||
animation = &"招魂幡"
|
||||
|
||||
[node name="鬼差吸魂" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event2D李氏给药完成"]
|
||||
visible = false
|
||||
position = Vector2(34, -20)
|
||||
sprite_frames = ExtResource("75_allmh")
|
||||
animation = &"鬼差吸魂"
|
||||
autoplay = "鬼差吸魂"
|
||||
flip_h = true
|
||||
script = ExtResource("67_h2lyo")
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D李氏给药完成/鬼差吸魂"]
|
||||
position = Vector2(12, -2)
|
||||
color = Color(1, 0, 0, 1)
|
||||
texture = ExtResource("65_rgrem")
|
||||
|
||||
[node name="Event第三章开幕" type="Node2D" parent="Ground/DeployLayer" index="41"]
|
||||
position = Vector2(1490, 0)
|
||||
@ -1519,7 +1543,7 @@ position = Vector2(414, 46)
|
||||
enter_affected_by_visibility = true
|
||||
|
||||
[node name="CameraPivot" type="Marker2D" parent="Ground/DeployLayer/Event第三章开幕"]
|
||||
position = Vector2(194, -1)
|
||||
position = Vector2(234, -1)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Ground/DeployLayer/Event第三章开幕"]
|
||||
libraries = {
|
||||
|
@ -19,6 +19,8 @@ var closeup_hole: Closeup2D
|
||||
var counter_range: Line2D
|
||||
#endregion
|
||||
|
||||
@onready var sfx_drag_box := $"Sfx拖箱子" as Sfx
|
||||
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
@ -83,12 +85,17 @@ func _on_counter_interacted():
|
||||
player.position_updated.connect(on_player_moved_counter)
|
||||
pushing_counter = !pushing_counter
|
||||
|
||||
var _player_last_pos: Vector2
|
||||
|
||||
func on_player_moved_counter(global_pos: Vector2):
|
||||
var x = global_pos.x + player_pull_offset_x
|
||||
ArchiveManager.set_global_entry(&"c03_big_counter_x", x)
|
||||
counter.global_position.x = x
|
||||
after_counter_moved()
|
||||
if _player_last_pos != global_pos:
|
||||
_player_last_pos = global_pos
|
||||
if not sfx_drag_box.playing:
|
||||
sfx_drag_box.play()
|
||||
|
||||
|
||||
# 柜子移动后,检查是否展示后面的洞
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cxacrp8mrrbry"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://cxacrp8mrrbry"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_h8p4n"]
|
||||
[ext_resource type="Script" uid="uid://cxgeon4qs1klv" path="res://scene/ground/scene/c03/s06_胖子卧室.gd" id="2_f527l"]
|
||||
@ -7,6 +7,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://c2qdnw8b0rcah" path="res://asset/art/scene/c03/s06_胖子卧室/bg_胖子卧室背景.png" id="4_h8p4n"]
|
||||
[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="5_6747o"]
|
||||
[ext_resource type="Texture2D" uid="uid://q20myccplwm7" path="res://asset/art/scene/c03/s06_胖子卧室/fg_胖子卧室前景.png" id="5_f527l"]
|
||||
[ext_resource type="AudioStream" uid="uid://owp3occawow5" path="res://asset/audio/sfx/交互/第一章/sfx_拖箱子.ogg" id="5_uibf0"]
|
||||
[ext_resource type="Texture2D" uid="uid://coaugvwesap35" path="res://asset/art/scene/c03/s06_胖子卧室/胖子卧室柜子.png" id="6_wsqdn"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="7_wsqdn"]
|
||||
[ext_resource type="PackedScene" uid="uid://5uqi3c3f4va1" path="res://scene/ground/script/c03/s06_closeup柜子后的洞.tscn" id="8_1qtud"]
|
||||
@ -38,6 +39,12 @@ mode = "场景背景音"
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx拖箱子" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
|
||||
stream = ExtResource("5_uibf0")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_481tl")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
position = Vector2(26.5, 0)
|
||||
|
@ -42,12 +42,12 @@ func _start_well_show() -> void:
|
||||
tween.tween_property(xchan, "modulate:a", 1.0, 1.0)
|
||||
await tween.finished
|
||||
await Util.wait(2.5)
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_井边回忆")
|
||||
await DialogueManager.dialogue_ended
|
||||
var was_choosen = ArchiveManager.get_global_value("has_exited_by_player_choice")
|
||||
if not was_choosen:
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_井边回忆")
|
||||
else:
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_井边回忆_无选项")
|
||||
await DialogueManager.dialogue_ended
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_井边回忆_选择")
|
||||
await DialogueManager.dialogue_ended
|
||||
$"Sfx井边演出结束".play()
|
||||
tween = create_tween()
|
||||
tween.tween_interval(2.5)
|
||||
|
52
scene/ground/script/c02/s03_event李氏给药完成.gd
Normal file
52
scene/ground/script/c02/s03_event李氏给药完成.gd
Normal file
@ -0,0 +1,52 @@
|
||||
@tool
|
||||
extends Event2D
|
||||
|
||||
# var prev_stage := 0
|
||||
# var stage := 0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
|
||||
|
||||
func _on_global_stage_updated(e: StringName, s: int) -> void:
|
||||
super._on_global_stage_updated(e, s)
|
||||
|
||||
|
||||
func _on_ground_ready(_ground: Ground2D) -> void:
|
||||
($"Ambush招魂幡" as Ambush2D).triggered.connect(on_spirit_flag_interacted)
|
||||
|
||||
|
||||
var interacted_times := 0
|
||||
var ghost_appeared_times := 0
|
||||
|
||||
# 招魂幡
|
||||
func on_spirit_flag_interacted() -> void:
|
||||
interacted_times += 1
|
||||
var flash_ghost := false
|
||||
if interacted_times == 2:
|
||||
# 鬼差
|
||||
flash_ghost = true
|
||||
elif interacted_times > 2:
|
||||
#随机出现
|
||||
flash_ghost = randf() > 0.9
|
||||
if flash_ghost:
|
||||
ghost_appeared_times += 1
|
||||
var ghost = $"鬼差吸魂"
|
||||
var nodes = [ghost]
|
||||
SceneManager.flash_effect(nodes, nodes, true)
|
||||
else:
|
||||
$"招魂幡".play()
|
||||
$"Sfx招魂幡".play(2.3)
|
||||
if ghost_appeared_times == 1:
|
||||
SceneManager.pop_os_with_str("c03_招魂幡鬼差")
|
||||
|
||||
|
||||
func _on_pre_stage_updated() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_stage_updated() -> void:
|
||||
pass
|
1
scene/ground/script/c02/s03_event李氏给药完成.gd.uid
Normal file
1
scene/ground/script/c02/s03_event李氏给药完成.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b5to0url3t7h4
|
@ -6,7 +6,7 @@ signal exit(arg)
|
||||
@onready var front_lay = $MahjongsFrontLay as CanvasItem
|
||||
@onready var hand = $Hand as CanvasItem
|
||||
@onready var stand_root = $Stand as CanvasItem
|
||||
@onready var grid = $Stand/MahjongGrid as GridContainer
|
||||
@onready var right_mahjong_place = %MarginContainer13 as MarginContainer
|
||||
|
||||
var mahjongs = {
|
||||
# [type][number]
|
||||
@ -114,7 +114,10 @@ func _toggle_selected(btn:TextureButton, selected: bool) -> void:
|
||||
btn.size_flags_vertical = Control.SIZE_SHRINK_END
|
||||
|
||||
|
||||
# 对齐 mahjongs_btn 与 cards 的同时, 重置间隙与透明度
|
||||
func _align_card_textures() -> void:
|
||||
# 消除间隙
|
||||
right_mahjong_place.custom_minimum_size.x = 0.0
|
||||
# holding_mahjongs_btn 长度会变
|
||||
for k in holding_mahjongs_btn_dict:
|
||||
holding_mahjongs_btn_dict[k].texture_normal = mahjongs[holding_cards_dict[k]]
|
||||
@ -218,22 +221,31 @@ func _exchange_texture_and_card(btn1: TextureButton, btn2: TextureButton) -> voi
|
||||
_toggle_hightlight_for_all(false)
|
||||
# 开始执行替换
|
||||
freezing = true
|
||||
await Util.wait(2.0)
|
||||
await Util.wait(1.5)
|
||||
# 重新排序
|
||||
standing_cards.sort()
|
||||
$SfxShuffle.play()
|
||||
_align_card_textures()
|
||||
await Util.wait(0.8)
|
||||
# 将要打出的牌移到右侧
|
||||
var standing_id = standing_cards.find(require_dealing_card)
|
||||
_toggle_selected(standing_mahjongs_btn[standing_id], true)
|
||||
await Util.wait(0.8)
|
||||
_toggle_selected(standing_mahjongs_btn[standing_id], false)
|
||||
standing_cards.remove_at(standing_id)
|
||||
standing_cards.append("")
|
||||
standing_cards.append(require_dealing_card)
|
||||
$SfxSwitch.play()
|
||||
_align_card_textures()
|
||||
# 右侧牌和其他牌保持间隙, _align_card_textures 会重置间隙与透明度
|
||||
right_mahjong_place.custom_minimum_size.x = 40.0
|
||||
# 替换到手牌后消失
|
||||
var holding_id = holding_cards_dict.find_key(require_replacing_card)
|
||||
var holding_btn = holding_mahjongs_btn_dict[holding_id]
|
||||
holding_mahjongs_btn_dict.erase(holding_id)
|
||||
holding_cards_dict.erase(holding_id)
|
||||
var tween = create_tween()
|
||||
# 渐隐,表示打出
|
||||
tween.tween_property(standing_mahjongs_btn[standing_id], "modulate:a", 0.0, 3.0)
|
||||
# 渐隐,表示打出(最右侧 13 号)
|
||||
tween.tween_property(standing_mahjongs_btn[13], "modulate:a", 0.0, 3.0)
|
||||
# tween.parallel().tween_property(holding_btn, "modulate:a", 0.0, 3.0)
|
||||
# tween.tween_callback(holding_btn.queue_free)
|
||||
tween.tween_callback(func(): holding_btn.disabled = true)
|
||||
|
@ -364,6 +364,7 @@ texture = ExtResource("4_f3y72")
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="MahjongGrid" type="GridContainer" parent="Stand"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(0, 55)
|
||||
layout_mode = 0
|
||||
offset_left = 86.0
|
||||
@ -375,215 +376,282 @@ theme_override_constants/h_separation = 1
|
||||
theme_override_constants/v_separation = 0
|
||||
columns = 15
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer0" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="0" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer"]
|
||||
[node name="0" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer0"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 8
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer/0"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer0/0"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="1" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer1" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="1" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer1"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/1"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer1/1"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="2" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="2" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer2"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/2"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer2/2"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="3" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="3" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer3"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/3"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer3/3"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="4" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer4" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="4" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer4"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/4"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer4/4"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="5" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer5" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="5" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer5"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/5"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer5/5"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="6" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer6" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="6" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer6"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/6"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer6/6"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="7" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer7" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="7" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer7"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/7"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer7/7"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="8" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer8" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="8" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer8"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/8"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer8/8"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="9" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer9" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="9" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer9"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/9"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer9/9"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="10" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer10" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="10" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer10"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/10"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer10/10"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="11" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer11" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="11" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer11"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/11"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer11/11"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="12" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer12" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="12" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer12"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/12"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer12/12"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
texture = SubResource("GradientTexture2D_dgp1q")
|
||||
|
||||
[node name="13" type="TextureButton" parent="Stand/MahjongGrid"]
|
||||
[node name="MarginContainer13" type="MarginContainer" parent="Stand/MahjongGrid"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="13" type="TextureButton" parent="Stand/MahjongGrid/MarginContainer13"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(27, 47)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 10
|
||||
texture_normal = ExtResource("4_k8d28")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/13"]
|
||||
[node name="光束" type="PointLight2D" parent="Stand/MahjongGrid/MarginContainer13/13"]
|
||||
position = Vector2(13.5, 22.5)
|
||||
energy = 0.3
|
||||
range_layer_max = 10
|
||||
|
Loading…
Reference in New Issue
Block a user