第二章切包
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@ -1,4 +1,4 @@
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[gd_resource type="SpriteFrames" load_steps=42 format=3 uid="uid://wki5e7qtniyn"]
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[gd_resource type="SpriteFrames" load_steps=40 format=3 uid="uid://wki5e7qtniyn"]
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[ext_resource type="Texture2D" uid="uid://d1p1kwylx2qum" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪移动效果/0.png" id="1_1bfo3"]
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[ext_resource type="Texture2D" uid="uid://drbxkois8npto" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪移动/0.png" id="1_3sag0"]
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@ -19,7 +19,6 @@
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[ext_resource type="Texture2D" uid="uid://bvikkw0s2v3ix" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪移动效果/3.png" id="4_gocnt"]
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[ext_resource type="Texture2D" uid="uid://bqpvlq4jg2ffm" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪DIY素材/砍下来_效果.png" id="4_gyx2o"]
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[ext_resource type="Texture2D" uid="uid://bg68iws3xgtbv" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪DIY素材/腿右2.png" id="4_kg0cu"]
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[ext_resource type="Texture2D" uid="uid://cvn7pmlb5kms" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪右砍-记得加手/3.png" id="4_s55rn"]
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[ext_resource type="Texture2D" uid="uid://br7ofgnk2vuw7" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪砍-记得加手/0.png" id="5_2j3c0"]
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[ext_resource type="Texture2D" uid="uid://buyjk08qfj0xj" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材整体效果/4.png" id="5_063np"]
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[ext_resource type="Texture2D" uid="uid://dm7t7narhskbp" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪移动效果/4.png" id="5_rgpbq"]
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@ -29,7 +28,6 @@
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[ext_resource type="Texture2D" uid="uid://cr2vblkghkw64" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材整体效果/6.png" id="7_po16o"]
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[ext_resource type="Texture2D" uid="uid://316w7fr5mthx" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪DIY素材/腿左1.png" id="7_sjehm"]
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[ext_resource type="Texture2D" uid="uid://s5ugx2mxh1ma" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材整体效果/7.png" id="8_3pxk2"]
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[ext_resource type="Texture2D" uid="uid://dyfb7ay3fklw1" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪砍-记得加手/3.png" id="8_g0hd4"]
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[ext_resource type="Texture2D" uid="uid://bv5qruqsbvmt2" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪DIY素材/腿左2.png" id="8_lhvv0"]
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[ext_resource type="Texture2D" uid="uid://de3huc21uj486" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪砍人效果/0.png" id="9_3gq86"]
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[ext_resource type="Texture2D" uid="uid://hfpqbxycm557" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/棺材怪砍人效果/1.png" id="10_j3hcn"]
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@ -96,37 +94,37 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_ddjd1")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_1bfo3")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_j1ego")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_s55rn")
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"texture": ExtResource("2_1bfo3")
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}, {
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"duration": 1.0,
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"texture": ExtResource("1_ddjd1")
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}],
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"loop": false,
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"name": &"棺材怪右砍",
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"speed": 5.0
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"speed": 4.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("5_2j3c0")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_nysf7")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_0vrf3")
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}, {
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"duration": 1.0,
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"texture": ExtResource("8_g0hd4")
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"texture": ExtResource("6_nysf7")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_2j3c0")
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}],
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"loop": false,
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"name": &"棺材怪左砍",
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"speed": 5.0
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"speed": 4.0
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}, {
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"frames": [{
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"duration": 6.0,
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@ -116,7 +116,6 @@ portal_name = "1"
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target_scene = "c04_s01"
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target_portal = "left"
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status = "locked"
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prop_key = "prop_3012钥匙"
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[node name="Note治病木牌" parent="Ground/DeployLayer" index="3" instance=ExtResource("18_0xq6i")]
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position = Vector2(456, 47)
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@ -22,7 +22,9 @@ var interactable家门: Interactable2D
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func _setup_node_reference() -> void:
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interactable家门 = $"../DeployLayer/Interactable家门"
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interactable家门.interacted.connect(_on_door_interacted)
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if interactable家门.interacted_times > 0:
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# 交互后,prop_key 置空
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interactable家门.prop_key = ""
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func _on_ground_ready() -> void:
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var trap_stage = EventManager.get_stage("c04_ghost_trapped")
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@ -41,6 +43,8 @@ func _on_ground_ready() -> void:
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func _on_door_interacted() -> void:
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# 交互后,prop_key 置空
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interactable家门.prop_key = ""
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SceneManager.lock_player()
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# c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头
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var trap_stage = EventManager.get_stage("c04_ghost_trapped")
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@ -157,6 +157,8 @@ position = Vector2(515, -31)
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first_interact_os_key = "c04_鬼打墙_首次开门"
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matched_sign_texture = ExtResource("7_7u3rr")
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one_shot = false
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disable_prop_after_interacted = true
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prop_key = "prop_3012钥匙"
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[node name="Note治病木牌" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_acpio")]
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position = Vector2(456, 47)
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@ -53,7 +53,7 @@ func intro_c04() -> void:
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camera.apply_limits(default_limit)
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SceneManager.unlock_player()
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EventManager.set_stage("c03_intro_c04", 1)
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ArchiveManager.set_chapter_if_greater(4)
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# ArchiveManager.set_chapter_if_greater(4)
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func start_conversation() -> void:
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