c01_s06 场景动画配置
This commit is contained in:
parent
3605e3384f
commit
47e43bbe82
@ -283,7 +283,7 @@ animations = [{
|
|||||||
"duration": 10.5,
|
"duration": 10.5,
|
||||||
"texture": ExtResource("52_yncgy")
|
"texture": ExtResource("52_yncgy")
|
||||||
}],
|
}],
|
||||||
"loop": true,
|
"loop": false,
|
||||||
"name": &"红衣姑娘抬头",
|
"name": &"红衣姑娘抬头",
|
||||||
"speed": 30.0
|
"speed": 30.0
|
||||||
}, {
|
}, {
|
||||||
@ -346,7 +346,7 @@ animations = [{
|
|||||||
"duration": 12.0,
|
"duration": 12.0,
|
||||||
"texture": ExtResource("68_548o5")
|
"texture": ExtResource("68_548o5")
|
||||||
}],
|
}],
|
||||||
"loop": true,
|
"loop": false,
|
||||||
"name": &"院长抬头",
|
"name": &"院长抬头",
|
||||||
"speed": 30.0
|
"speed": 30.0
|
||||||
}, {
|
}, {
|
||||||
@ -366,7 +366,7 @@ animations = [{
|
|||||||
"duration": 6.0,
|
"duration": 6.0,
|
||||||
"texture": ExtResource("73_8tjai")
|
"texture": ExtResource("73_8tjai")
|
||||||
}],
|
}],
|
||||||
"loop": true,
|
"loop": false,
|
||||||
"name": &"院长翻书",
|
"name": &"院长翻书",
|
||||||
"speed": 30.0
|
"speed": 30.0
|
||||||
}]
|
}]
|
||||||
|
@ -54,13 +54,13 @@ var played: bool:
|
|||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
_check_sign_display()
|
||||||
if Engine.is_editor_hint():
|
if Engine.is_editor_hint():
|
||||||
var animation_player = _get_animation_player()
|
var animation_player = _get_animation_player()
|
||||||
# 更新 hook_animation 的可选项
|
# 更新 hook_animation 的可选项
|
||||||
if animation_player:
|
if animation_player:
|
||||||
animation_player.animation_libraries_updated.connect(notify_property_list_changed)
|
animation_player.animation_libraries_updated.connect(notify_property_list_changed)
|
||||||
return
|
return
|
||||||
_check_sign_display()
|
|
||||||
if one_shot and played:
|
if one_shot and played:
|
||||||
if GlobalConfig.DEBUG:
|
if GlobalConfig.DEBUG:
|
||||||
print("Ambush already played, name=", name)
|
print("Ambush already played, name=", name)
|
||||||
@ -73,6 +73,7 @@ func _ready() -> void:
|
|||||||
# setup default value
|
# setup default value
|
||||||
ground_archive = ArchiveManager.archive.ground_archive()
|
ground_archive = ArchiveManager.archive.ground_archive()
|
||||||
played = ground_archive.get_value(name, "played", false)
|
played = ground_archive.get_value(name, "played", false)
|
||||||
|
played_time = 0.0
|
||||||
|
|
||||||
|
|
||||||
func _check_sign_display():
|
func _check_sign_display():
|
||||||
@ -80,7 +81,10 @@ func _check_sign_display():
|
|||||||
|
|
||||||
|
|
||||||
func _get_animation_player() -> AnimationPlayer:
|
func _get_animation_player() -> AnimationPlayer:
|
||||||
return get_node_or_null("../../AnimationPlayer") as AnimationPlayer
|
var node = get_node_or_null("../../AnimationPlayer") as AnimationPlayer
|
||||||
|
if not node:
|
||||||
|
node = get_node_or_null("../../../AnimationPlayer") as AnimationPlayer
|
||||||
|
return node
|
||||||
|
|
||||||
|
|
||||||
var enter_mutex = Mutex.new()
|
var enter_mutex = Mutex.new()
|
||||||
@ -126,7 +130,7 @@ func _do_trigger():
|
|||||||
DialogueManager.dialogue_ended.connect(_on_dialogue_ended, CONNECT_ONE_SHOT)
|
DialogueManager.dialogue_ended.connect(_on_dialogue_ended, CONNECT_ONE_SHOT)
|
||||||
triggered.emit()
|
triggered.emit()
|
||||||
if GlobalConfig.DEBUG:
|
if GlobalConfig.DEBUG:
|
||||||
print("ambush body_entered!")
|
print("ambush triggered! name=", name)
|
||||||
enter_mutex.unlock()
|
enter_mutex.unlock()
|
||||||
_check_sign_display()
|
_check_sign_display()
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ var dialogue_c02 := preload("res://asset/dialogue/c02.dialogue") as DialogueReso
|
|||||||
}
|
}
|
||||||
var oneshot_animation := ""
|
var oneshot_animation := ""
|
||||||
var ground_archive: GroundArchive
|
var ground_archive: GroundArchive
|
||||||
|
var ground: Ground2D
|
||||||
|
|
||||||
# 继承覆盖该方法
|
# 继承覆盖该方法
|
||||||
func _default_data() -> Dictionary:
|
func _default_data() -> Dictionary:
|
||||||
@ -25,13 +25,6 @@ func _ready() -> void:
|
|||||||
# 更新 oneshot_animation 的可选项
|
# 更新 oneshot_animation 的可选项
|
||||||
animation_libraries_updated.connect(notify_property_list_changed)
|
animation_libraries_updated.connect(notify_property_list_changed)
|
||||||
return
|
return
|
||||||
# 等待 DeployLayer 先加载完成
|
|
||||||
var deploy_layer = get_node("../DeployLayer")
|
|
||||||
if deploy_layer:
|
|
||||||
if not deploy_layer.is_node_ready():
|
|
||||||
deploy_layer.ready.connect(_on_deploy_layer_ready)
|
|
||||||
else:
|
|
||||||
_on_deploy_layer_ready()
|
|
||||||
ground_archive = ArchiveManager.archive.ground_archive() as GroundArchive
|
ground_archive = ArchiveManager.archive.ground_archive() as GroundArchive
|
||||||
data.merge(_default_data(), true)
|
data.merge(_default_data(), true)
|
||||||
var archive_data = ground_archive.get_data(name)
|
var archive_data = ground_archive.get_data(name)
|
||||||
@ -39,9 +32,15 @@ func _ready() -> void:
|
|||||||
for key in archive_data.keys():
|
for key in archive_data.keys():
|
||||||
if data.has(key):
|
if data.has(key):
|
||||||
data[key] = archive_data[key]
|
data[key] = archive_data[key]
|
||||||
|
# 等待 DeployLayer 先加载完成
|
||||||
|
ground = get_node("..")
|
||||||
|
if ground:
|
||||||
|
if not ground.is_node_ready():
|
||||||
|
ground.ready.connect(_on_ground_ready)
|
||||||
|
else:
|
||||||
|
_on_ground_ready()
|
||||||
|
|
||||||
|
func _on_ground_ready() -> void:
|
||||||
func _on_deploy_layer_ready() -> void:
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ func play_intro_dialogue():
|
|||||||
DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_开场")
|
DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_开场")
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
func _on_ground_ready() -> void:
|
||||||
ambush = $"../DeployLayer/ambush鸡毛掸子"
|
ambush = $"../DeployLayer/ambush鸡毛掸子"
|
||||||
frame = $"../DeployLayer/画框"
|
frame = $"../DeployLayer/画框"
|
||||||
paper = $"../DeployLayer/oneshot纸片"
|
paper = $"../DeployLayer/oneshot纸片"
|
||||||
|
@ -13,5 +13,23 @@ func _ready() -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
var dean
|
||||||
pass
|
var red_girl
|
||||||
|
|
||||||
|
|
||||||
|
func _on_ground_ready() -> void:
|
||||||
|
dean = $"../ParallaxForeground/BGParallaxLayer/门口_院长"
|
||||||
|
red_girl = $"../ParallaxForeground/BGParallaxLayer/门口_红衣姑娘"
|
||||||
|
# 院长翻书
|
||||||
|
var timer = Timer.new()
|
||||||
|
timer.set_wait_time(5.0)
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.autostart = true
|
||||||
|
add_child(timer)
|
||||||
|
timer.timeout.connect(_dean_flip_book)
|
||||||
|
|
||||||
|
|
||||||
|
func _dean_flip_book() -> void:
|
||||||
|
if dean.animation == "院长呼吸":
|
||||||
|
# 翻书后会自动播放呼吸动画
|
||||||
|
dean.play("院长翻书")
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=12 format=3 uid="uid://bx16c8nn32f40"]
|
[gd_scene load_steps=16 format=3 uid="uid://bx16c8nn32f40"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_bitx7"]
|
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_bitx7"]
|
||||||
[ext_resource type="Script" path="res://scene/ground/scene/c01/s06_animation.gd" id="2_fkfhi"]
|
[ext_resource type="Script" path="res://scene/ground/scene/c01/s06_animation.gd" id="2_fkfhi"]
|
||||||
@ -11,14 +11,60 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://cpc5037mesjl7" path="res://scene/ground/script/c01/s06_踢球男孩.tscn" id="5_erliv"]
|
[ext_resource type="PackedScene" uid="uid://cpc5037mesjl7" path="res://scene/ground/script/c01/s06_踢球男孩.tscn" id="5_erliv"]
|
||||||
[ext_resource type="Script" path="res://scene/ground/script/general/autoplay_animated_sprite.gd" id="6_4o4lo"]
|
[ext_resource type="Script" path="res://scene/ground/script/general/autoplay_animated_sprite.gd" id="6_4o4lo"]
|
||||||
[ext_resource type="SpriteFrames" uid="uid://c6okvaeemoodq" path="res://asset/art/gif/c01_孤儿院围墙/frames.tres" id="7_dsj2r"]
|
[ext_resource type="SpriteFrames" uid="uid://c6okvaeemoodq" path="res://asset/art/gif/c01_孤儿院围墙/frames.tres" id="7_dsj2r"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_tudob"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_723yg"]
|
||||||
|
length = 0.001
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_2113b"]
|
||||||
|
resource_name = "门口_观望"
|
||||||
|
length = 3.0
|
||||||
|
tracks/0/type = "method"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("ParallaxForeground/BGParallaxLayer/门口_院长")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0.0333333),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"values": [{
|
||||||
|
"args": [&"院长抬头", 1.0, false],
|
||||||
|
"method": &"play"
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
tracks/1/type = "method"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("ParallaxForeground/BGParallaxLayer/门口_红衣姑娘")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"values": [{
|
||||||
|
"args": [&"红衣姑娘抬头", 1.0, false],
|
||||||
|
"method": &"play"
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_fq7pt"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_723yg"),
|
||||||
|
"门口_观望": SubResource("Animation_2113b")
|
||||||
|
}
|
||||||
|
|
||||||
[node name="S06" type="Node2D"]
|
[node name="S06" type="Node2D"]
|
||||||
metadata/_edit_horizontal_guides_ = [158.0, 88.0]
|
metadata/_edit_horizontal_guides_ = [158.0, 88.0]
|
||||||
|
|
||||||
[node name="Ground" parent="." instance=ExtResource("1_bitx7")]
|
[node name="Ground" parent="." instance=ExtResource("1_bitx7")]
|
||||||
scene_name = "c01_s06"
|
scene_name = "c01_s06"
|
||||||
|
player_y = 62
|
||||||
|
|
||||||
[node name="AnimationPlayer" parent="Ground" index="0"]
|
[node name="AnimationPlayer" parent="Ground" index="0"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_fq7pt")
|
||||||
|
}
|
||||||
script = ExtResource("2_fkfhi")
|
script = ExtResource("2_fkfhi")
|
||||||
oneshot_animation = ""
|
oneshot_animation = ""
|
||||||
|
|
||||||
@ -41,18 +87,24 @@ target_portal = "right"
|
|||||||
position = Vector2(1886, 28)
|
position = Vector2(1886, 28)
|
||||||
immediately = false
|
immediately = false
|
||||||
|
|
||||||
[node name="踢球男孩" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_erliv")]
|
[node name="门口ambush" parent="Ground/DeployLayer" index="2" instance=ExtResource("11_tudob")]
|
||||||
position = Vector2(538, 6)
|
position = Vector2(299, 42)
|
||||||
|
one_shot = false
|
||||||
|
freeze_time = 3.0
|
||||||
|
hook_animation = "门口_观望"
|
||||||
|
|
||||||
|
[node name="踢球男孩" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_erliv")]
|
||||||
|
position = Vector2(535, -3)
|
||||||
range_x = 450.0
|
range_x = 450.0
|
||||||
speed = 90.0
|
speed = 90.0
|
||||||
|
|
||||||
[node name="跷跷板" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
|
[node name="跷跷板" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"]
|
||||||
position = Vector2(1358.5, -0.5)
|
position = Vector2(1358.5, -0.5)
|
||||||
sprite_frames = ExtResource("2_l4axy")
|
sprite_frames = ExtResource("2_l4axy")
|
||||||
animation = &"跷跷板"
|
animation = &"跷跷板"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="秋千" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"]
|
[node name="秋千" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
|
||||||
position = Vector2(1241.5, -0.5)
|
position = Vector2(1241.5, -0.5)
|
||||||
sprite_frames = ExtResource("2_l4axy")
|
sprite_frames = ExtResource("2_l4axy")
|
||||||
animation = &"秋千"
|
animation = &"秋千"
|
||||||
@ -60,43 +112,43 @@ frame = 6
|
|||||||
frame_progress = 0.530616
|
frame_progress = 0.530616
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_画画小女孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
|
[node name="围墙_画画小女孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
||||||
position = Vector2(1593, 2)
|
position = Vector2(1593, 2)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【画画小女孩】呼吸"
|
animation = &"【画画小女孩】呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_画画男孩1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
[node name="围墙_画画男孩1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||||
position = Vector2(1638, 2)
|
position = Vector2(1638, 2)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【画画男孩-1】呼吸"
|
animation = &"【画画男孩-1】呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_画画男孩2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
[node name="围墙_画画男孩2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
|
||||||
position = Vector2(1666, 2)
|
position = Vector2(1666, 2)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【画画男孩-2】呼吸"
|
animation = &"【画画男孩-2】呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_站立小孩1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
|
[node name="围墙_站立小孩1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
|
||||||
position = Vector2(1485, -6)
|
position = Vector2(1485, -6)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【站立小孩-1】侧面呼吸"
|
animation = &"【站立小孩-1】侧面呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_站立小孩2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
|
[node name="围墙_站立小孩2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
|
||||||
position = Vector2(1513, -5)
|
position = Vector2(1513, -5)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【站立小孩-2】呼吸"
|
animation = &"【站立小孩-2】呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_站立小孩3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
|
[node name="围墙_站立小孩3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
|
||||||
position = Vector2(1535, -5)
|
position = Vector2(1535, -5)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【站立小孩-3】呼吸"
|
animation = &"【站立小孩-3】呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="围墙_胖小孩背着残疾小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
|
[node name="围墙_胖小孩背着残疾小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
|
||||||
position = Vector2(1714, 6)
|
position = Vector2(1714, 6)
|
||||||
sprite_frames = ExtResource("7_dsj2r")
|
sprite_frames = ExtResource("7_dsj2r")
|
||||||
animation = &"【胖小孩背着残疾小孩】-呼吸"
|
animation = &"【胖小孩背着残疾小孩】-呼吸"
|
||||||
@ -109,7 +161,7 @@ texture = ExtResource("4_6ffae")
|
|||||||
offset = Vector2(601.5, -0.5)
|
offset = Vector2(601.5, -0.5)
|
||||||
|
|
||||||
[node name="MainPlayer" parent="Ground" index="5"]
|
[node name="MainPlayer" parent="Ground" index="5"]
|
||||||
position = Vector2(144, 88)
|
position = Vector2(144, 96)
|
||||||
character = "小小蝶"
|
character = "小小蝶"
|
||||||
|
|
||||||
[node name="柱子" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
|
[node name="柱子" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
|
||||||
@ -143,16 +195,24 @@ animation = &"左一绿衣男呼吸"
|
|||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
|
||||||
[node name="门口_红衣姑娘" type="AnimatedSprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="5"]
|
[node name="门口_红衣姑娘" type="AnimatedSprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="5"]
|
||||||
position = Vector2(333.5, -1.5)
|
light_mask = 0
|
||||||
|
position = Vector2(334, -2)
|
||||||
sprite_frames = ExtResource("2_l4axy")
|
sprite_frames = ExtResource("2_l4axy")
|
||||||
animation = &"红衣姑娘呼吸"
|
animation = &"红衣姑娘呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
auto_checkout_dict = {
|
||||||
|
"红衣姑娘抬头": "红衣姑娘呼吸"
|
||||||
|
}
|
||||||
|
|
||||||
[node name="门口_院长" type="AnimatedSprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="6"]
|
[node name="门口_院长" type="AnimatedSprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="6"]
|
||||||
position = Vector2(301.5, -1.5)
|
position = Vector2(301.5, -1.5)
|
||||||
sprite_frames = ExtResource("2_l4axy")
|
sprite_frames = ExtResource("2_l4axy")
|
||||||
animation = &"院长呼吸"
|
animation = &"院长呼吸"
|
||||||
script = ExtResource("6_4o4lo")
|
script = ExtResource("6_4o4lo")
|
||||||
|
auto_checkout_dict = {
|
||||||
|
"院长抬头": "院长呼吸",
|
||||||
|
"院长翻书": "院长呼吸"
|
||||||
|
}
|
||||||
|
|
||||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||||
texture = null
|
texture = null
|
||||||
|
@ -18,7 +18,7 @@ func _ready() -> void:
|
|||||||
print("_give_letter 已发放")
|
print("_give_letter 已发放")
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
func _on_ground_ready() -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ func _ready() -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
func _on_ground_ready() -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func _oneshot_wind():
|
func _oneshot_wind():
|
||||||
|
@ -13,5 +13,5 @@ func _ready() -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
func _on_ground_ready() -> void:
|
||||||
pass
|
pass
|
@ -13,5 +13,5 @@ func _ready() -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_deploy_layer_ready() -> void:
|
func _on_ground_ready() -> void:
|
||||||
pass
|
pass
|
||||||
|
@ -1,8 +1,19 @@
|
|||||||
extends AnimatedSprite2D
|
extends AnimatedSprite2D
|
||||||
|
|
||||||
|
# from - to
|
||||||
|
@export var auto_checkout_dict = {}
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if animation:
|
if animation:
|
||||||
# 制造一点错差
|
# 制造一点错差
|
||||||
frame = randi() % sprite_frames.get_frame_count(animation)
|
frame = randi() % sprite_frames.get_frame_count(animation)
|
||||||
play()
|
play()
|
||||||
|
animation_finished.connect(_on_animation_finished)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
if auto_checkout_dict.has(animation):
|
||||||
|
var next_animation = auto_checkout_dict[animation]
|
||||||
|
if next_animation:
|
||||||
|
play(next_animation)
|
||||||
|
Loading…
Reference in New Issue
Block a user