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-path="res://.godot/imported/小猫纸条.png-2bb3dea64dd13aca468eb7e6755e754e.ctex"
+path="res://.godot/imported/小猫纸条.png-54b6910db7e9e4387a4c089cb97654ed.ctex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://asset/art/prop/c02/小猫纸条.png"
-dest_files=["res://.godot/imported/小猫纸条.png-2bb3dea64dd13aca468eb7e6755e754e.ctex"]
+source_file="res://asset/art/scene/c02/s06_二楼楼道/小猫纸条.png"
+dest_files=["res://.godot/imported/小猫纸条.png-54b6910db7e9e4387a4c089cb97654ed.ctex"]
[params]
diff --git a/asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png b/asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png
index 2f340c44..bb6d54b0 100644
Binary files a/asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png and b/asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png differ
diff --git a/asset/art/ui/note/c02_slices/c02_xchan_isSheGohst.tres b/asset/art/ui/note/c02_slices/c02_xchan_isSheGhost.tres
similarity index 100%
rename from asset/art/ui/note/c02_slices/c02_xchan_isSheGohst.tres
rename to asset/art/ui/note/c02_slices/c02_xchan_isSheGhost.tres
diff --git a/asset/art/ui/note/笔记线索_第一章.json b/asset/art/ui/note/笔记线索_第一章.json
new file mode 100644
index 00000000..09cd58e4
--- /dev/null
+++ b/asset/art/ui/note/笔记线索_第一章.json
@@ -0,0 +1,37 @@
+{ "frames": {
+ "笔记线索_第一章.png": {
+ "frame": { "x": 0, "y": 0, "w": 1790, "h": 1136 },
+ "rotated": false,
+ "trimmed": false,
+ "spriteSourceSize": { "x": 0, "y": 0, "w": 1790, "h": 1136 },
+ "sourceSize": { "w": 1790, "h": 1136 },
+ "duration": 100
+ }
+ },
+ "meta": {
+ "app": "https://www.aseprite.org/",
+ "version": "1.3.8.1-arm64",
+ "format": "RGBA8888",
+ "size": { "w": 1790, "h": 1136 },
+ "scale": "1",
+ "slices": [
+ { "name": "c02_meat_knockDoor", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 226, "y": 253, "w": 101, "h": 53 } }] },
+ { "name": "c02_hand_exchange", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 49, "y": 184, "w": 163, "h": 116 } }] },
+ { "name": "c02_musicbox_needPuppet", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 86, "y": 317, "w": 102, "h": 58 } }] },
+ { "name": "c02_gate_chain", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 426, "y": 333, "w": 89, "h": 70 } }] },
+ { "name": "c02_split_illusionSpace", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 482, "y": 170, "w": 199, "h": 89 } }] },
+ { "name": "c02_meat_stopMouse", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 364, "y": 77, "w": 108, "h": 59 } }] },
+ { "name": "c02_map_1Left", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 872, "y": 88, "w": 517, "h": 383 } }] },
+ { "name": "c02_map_1Right", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1440, "y": 278, "w": 283, "h": 195 } }] },
+ { "name": "c02_map_2", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1324, "y": 714, "w": 437, "h": 371 } }] },
+ { "name": "c02_shoe_giveToMouce", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1186, "y": 780, "w": 121, "h": 79 } }] },
+ { "name": "c02_hand_requireCoin", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1185, "y": 867, "w": 112, "h": 75 } }] },
+ { "name": "c02_xchan_sheKnowsMe", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 882, "y": 571, "w": 462, "h": 93 } }] },
+ { "name": "c02_road_address", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1381, "y": 563, "w": 391, "h": 97 } }] },
+ { "name": "c02_xchan_giveHerPuppet", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 1466, "y": 166, "w": 168, "h": 49 } }] },
+ { "name": "c02_list_namesAndGoal", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 55, "y": 548, "w": 615, "h": 283 } }] },
+ { "name": "c02_xchan_isSheGhost", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 93, "y": 916, "w": 200, "h": 127 } }] },
+ { "name": "c02_blotOut", "color": "#0000ffff", "keys": [{ "frame": 0, "bounds": {"x": 378, "y": 931, "w": 97, "h": 74 } }] }
+ ]
+ }
+}
diff --git a/asset/dialogue/inspect_content.csv b/asset/dialogue/inspect_content.csv
index 0a7644d3..821e8ed6 100644
--- a/asset/dialogue/inspect_content.csv
+++ b/asset/dialogue/inspect_content.csv
@@ -27,3 +27,4 @@ c02_保卫科花名册5,三零一二 吕萍,,,
c02_保卫科花名册6,三零一三(看不清),,,
c02_保卫科花名册7,把我的鞋子拿给老鼠,老鼠会引开那个疯男人,,,
c02_保卫科花名册8,不要相信墙里的东西!,,,
+c02_小猫纸条,大哥!今晚老地方见 /井\,,,
diff --git a/asset/dialogue/inspect_content.dialogue b/asset/dialogue/inspect_content.dialogue
index 1060fc4c..fd5d88bf 100644
--- a/asset/dialogue/inspect_content.dialogue
+++ b/asset/dialogue/inspect_content.dialogue
@@ -43,4 +43,6 @@
不要相信墙里的东西! [ID:c02_保卫科花名册8]
=> END
-
+~ c02_小猫纸条
+大哥!今晚老地方见 /井\[ID:c02_小猫纸条]
+=> END
diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv
index aa3c6360..e983b708 100644
--- a/asset/dialogue/item_description.csv
+++ b/asset/dialogue/item_description.csv
@@ -1,4 +1,8 @@
keys,zh_CN,_character,_notes,_tags,zh_SH,en
+ui_press_e,按 E 可互动,,,,,Press E to interact
+ui_important_item_update,重要物品已更新(按 B 打开背包),,,,,
+prop_小猫纸条,小猫纸条,,,[#texture=c02/小猫纸条.png],,
+prop_小猫纸条_说明,「大哥,今晚老地方见 /井\」,,,,,
index_新游戏,新游戏,,,,,
index_继续游戏,继续游戏,,,,,
index_退出游戏,退出游戏,,,,,
@@ -25,14 +29,15 @@ bag_tab_记忆,记忆,,,,,
ui_saved_all,已保存所有数据,,,,,All the data have been saved
ui_new_archive,已创建新存档,,,,,A new archive has been created
ui_auto_saved,自动保存成功,,,,,Auto save successful
-ui_intro_press_e,按 E 可与场景互动,,,,,
-ui_press_e,按 E 可互动,,,,,Press E to interact
-ui_press_q_to_exit,按 Q 可退出,,,,,
-ui_use_prop,按 E 使用道具,,,,,Press E to use prop
-ui_check_note,按 N 查看线索笔记,,,,,
-ui_right_click_prop,右键点击可检阅道具,,,,,
+ui_notify_important_item_update,重要物品已更新(按 B 打开背包),,,,,
+ui_notify_note_update,线索已更新(按 N 查看线索笔记),,,,,
+ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,
+ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,
+ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use prop
+ui_center_notify_check_note,按 N 查看线索笔记,,,,,
+ui_center_notify_check_bag,按 B 查看重要物品,,,,,
+ui_center_notify_right_click_prop,右键点击可检阅道具,,,,,
ui_left_mouse_shave,按住鼠标拖拽可刮开海报,,,,,
-ui_important_item_update,重要物品已更新(按 B 打开背包),,,,,
ui_switch_prop,点击图标可切换道具(或按 Z/C),,,,,
ui_press_shift,按住 Shift 奔跑,,,,,
ui_boxcat_press_s,按住 S 躲藏,,,,,
@@ -88,8 +93,8 @@ prop_木头人偶_说明,略显粗糙的木头玩偶,能依稀辨认出是个
prop_小蝉人偶_说明,小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花,,,,,
prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,
prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,
-prop_小猫纸条,小猫纸条,,,[#texture=c02/小猫纸条.png],,
-prop_小猫纸条_说明,「大哥,今晚老地方见 /井\」,,,,,
+prop_船票,船票,,,[#texture=c02/船票.png],,
+prop_船票_说明,民国十九年十月十七日
上海-南京-济南-北平-林西-满洲里
三等舱 3-23 号铺位
船票早已订好,我本已不抱任何希望,直到院长给我回信。若今晚没能找到真相,我将带着这张通往未知的船票,在浪涛中打捞被时光吞噬的答案。
我的亲生父母是谁?当初他们为何要把我送到浦育院?,,,,,
prop_一把香,一把香,,,[#texture=c02/一把香.png],,
prop_2014钥匙,2014钥匙,,,[#texture=c02/1012钥匙物品.png],,
prop_重要物品示例,重要物品示例,,,[#texture=c01/银元.png],,
@@ -138,7 +143,7 @@ c02_院子_保卫科旁,这地方有些不对劲,最好先找个人问问,,,,,
c02_s03_干掉的血迹,血迹看上去干了很久,血脚印有大有小,咦,还有个特别小的...,,,,,
c02_院子_算命摊位,算命的摊位?,,,,,
c02_院子_要下雨,好像要下雨了?,,,,,
-c02_s03_掉鞋子,怎么天上掉了个小鞋子下来?,,,,,
+c02_s03_掉鞋子,?!,,,,,
c02_s03_铁门,被铁链锁住了,,,,,
c02_偷听李癞对话后,三快三慢?是和那个肉铺老板交流的暗号吗?,,,,,
c02_柜子可放置区域,这里之前放着的东西好像被人挪走了?,,,,,
@@ -161,7 +166,7 @@ c02_一楼死老鼠,老鼠被粘住死掉了。,,,,,
c02_获得木头人偶,怎么回事...头...好痛,,,,,
c02_获得小猫玩具,我的头,又开始痛了,,,,,
c02_小蝉头套文字,吕萍阿姨,我不想死,求你...帮帮我,,,,,
-c02_互动小蝉头套,!!!,,,,,
+c02_互动小蝉头套,!!!
上面怎么有我的名字?!,,,,,
c02_敲门_肉掉落,楼道有东西掉下来了?,,,,,
c02_敲门_老鼠叼肉,刚刚这里有块肉不见了?,,,,,
c02_锡箔换小鞋子,另一只小鞋子。,,,,,
diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue
index 399627aa..55033c00 100644
--- a/asset/dialogue/item_description.dialogue
+++ b/asset/dialogue/item_description.dialogue
@@ -32,14 +32,16 @@
已创建新存档 [ID:ui_new_archive]
自动保存成功 [ID:ui_auto_saved]
-按 E 可与场景互动 [ID:ui_intro_press_e]
-按 E 可互动 [ID:ui_press_e]
-按 Q 可退出 [ID:ui_press_q_to_exit]
-按 E 使用道具 [ID:ui_use_prop]
-按 N 查看线索笔记 [ID:ui_check_note]
-右键点击可检阅道具 [ID:ui_right_click_prop]
+重要物品已更新(按 B 打开背包) [ID:ui_notify_important_item_update]
+线索已更新(按 N 查看线索笔记) [ID:ui_notify_note_update]
+
+按 E 可与场景互动 [ID:ui_center_notify_press_e_to_interact]
+按 Q 可退出 [ID:ui_center_notify_press_q_to_exit]
+按 E 使用道具 [ID:ui_center_notify_use_prop]
+按 N 查看线索笔记 [ID:ui_center_notify_check_note]
+按 B 查看重要物品 [ID:ui_center_notify_check_bag]
+右键点击可检阅道具 [ID:ui_center_notify_right_click_prop]
按住鼠标拖拽可刮开海报 [ID:ui_left_mouse_shave]
-重要物品已更新(按 B 打开背包) [ID:ui_important_item_update]
点击图标可切换道具(或按 Z/C) [ID:ui_switch_prop]
按住 Shift 奔跑 [ID:ui_press_shift]
按住 S 躲藏 [ID:ui_boxcat_press_s]
@@ -108,8 +110,9 @@
小小的人儿,小小的鞋子,小小的友情啊——像蝶依偎着花 [ID:prop_小蝉人偶_说明]
粘鼠板 [#texture=c02/粘鼠板特写.png] [ID:prop_粘鼠板]
自制的捕鼠工具,纸上面有黏黏的浆糊[ID:prop_粘鼠板_说明]
-小猫纸条 [#texture=c02/小猫纸条.png] [ID:prop_小猫纸条]
-「大哥,今晚老地方见 /井\」[ID:prop_小猫纸条_说明]
+
+船票 [#texture=c02/船票.png] [ID:prop_船票]
+民国十九年十月十七日
上海-南京-济南-北平-林西-满洲里
三等舱 3-23 号铺位
船票早已订好,我本已不抱任何希望,直到院长给我回信。若今晚没能找到真相,我将带着这张通往未知的船票,在浪涛中打捞被时光吞噬的答案。
我的亲生父母是谁?当初他们为何要把我送到浦育院? [ID:prop_船票_说明]
# 未使用
一把香 [#texture=c02/一把香.png] [ID:prop_一把香]
@@ -196,7 +199,7 @@
血迹看上去干了很久,血脚印有大有小,咦,还有个特别小的... [ID:c02_s03_干掉的血迹]
算命的摊位? [ID:c02_院子_算命摊位]
好像要下雨了? [ID:c02_院子_要下雨]
-怎么天上掉了个小鞋子下来? [ID:c02_s03_掉鞋子]
+?! [ID:c02_s03_掉鞋子]
被铁链锁住了 [ID:c02_s03_铁门]
三快三慢?是和那个肉铺老板交流的暗号吗? [ID:c02_偷听李癞对话后]
这里之前放着的东西好像被人挪走了? [ID:c02_柜子可放置区域]
@@ -223,7 +226,7 @@
#空房间
我的头,又开始痛了 [ID:c02_获得小猫玩具]
吕萍阿姨,我不想死,求你...帮帮我 [ID:c02_小蝉头套文字]
-!!![ID:c02_互动小蝉头套]
+!!!
上面怎么有我的名字?![ID:c02_互动小蝉头套]
#敲门_老鼠叼肉
楼道有东西掉下来了? [ID:c02_敲门_肉掉落]
刚刚这里有块肉不见了? [ID:c02_敲门_老鼠叼肉]
diff --git a/asset/dialogue/npc.csv b/asset/dialogue/npc.csv
index 257cac7c..f1d5265b 100644
--- a/asset/dialogue/npc.csv
+++ b/asset/dialogue/npc.csv
@@ -1,10 +1,4 @@
keys,zh_CN,zh_SH,_character,_notes,_tags
-c02_疯子对话圆月亮1,你看见没有?这月亮够不够圆?,侬看到伐?月亮圆伐?,???,,
-c02_疯子对话圆月亮2,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑……,???,,
-c02_疯子对话圆月亮3,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽……一担挑啊,一担挑!,???,,
-c02_疯子对话圆月亮4,我正找着那东西呢,你瞧见没有?,我在寻那东西呢,你们看到过伐?,???,,
-c02_疯子对话圆月亮5,什么东西?,啥东西?,小蝶,,
-c02_疯子对话圆月亮6,找!找啊!一起找!,寻啊!寻啊!一道寻!,???,,
c01_6卖艺小孩A_1,您、您行行好,给点...,,小丁,,
c01_6卖艺小孩B_1,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,,蛋蛋,,
c01_6卖艺小孩C_1,宾安哗在,有才有财!,,沫儿,,
@@ -16,3 +10,9 @@ c02_2疯子_3,这是我家,我的东西,我的宝贝,听到没有?!别
c02_3疯子_1,囡囡看,月亮掉进水里喽!,囡囡看,月落进水里喽!,???,,
c02_3疯子_2,不对、不对,连月亮也骗我!,伐对、伐对,连月亮也骗我!,???,,
c02_3疯子_3,月牙儿,不吉利,圆圆的,一块也不能缺...,就半个月亮,不灵光的,要圆的,就要圆的,一块也不好少…,???,,
+c02_疯子对话圆月亮1,你看见没有?这月亮够不够圆?,侬看到伐?月亮圆伐?,???,,
+c02_疯子对话圆月亮2,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑……,???,,
+c02_疯子对话圆月亮3,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽……一担挑啊,一担挑!,???,,
+c02_疯子对话圆月亮4,我正找着那东西呢,你瞧见没有?,我在寻那东西呢,你们看到过伐?,???,,
+c02_疯子对话圆月亮5,什么东西?,啥东西?,小蝶,,
+c02_疯子对话圆月亮6,找!找啊!一起找!,寻啊!寻啊!一道寻!,???,,
diff --git a/config/animation/entity_sprite_frames.tres b/config/animation/entity_sprite_frames.tres
index 0a45baa7..3c4554a3 100644
--- a/config/animation/entity_sprite_frames.tres
+++ b/config/animation/entity_sprite_frames.tres
@@ -1,4 +1,4 @@
-[gd_resource type="SpriteFrames" load_steps=823 format=3 uid="uid://b7fhheih1hbvf"]
+[gd_resource type="SpriteFrames" load_steps=821 format=3 uid="uid://b7fhheih1hbvf"]
[ext_resource type="Texture2D" uid="uid://bpqrd6vo3j17m" path="res://asset/art/animation/c00_吕萍_记笔记_right/吕萍-拿本子记录1.png" id="1_6sdvl"]
[ext_resource type="Texture2D" uid="uid://dvq64espa37lx" path="res://asset/art/animation/c00_吕萍_idle_left/zhhx1.png" id="1_ekv0l"]
@@ -167,27 +167,27 @@
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[ext_resource type="Texture2D" uid="uid://bf4l7ts6somq0" path="res://asset/art/animation/c01_捡球男孩_关键帧/34.png" id="88_7dy4t"]
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+}, {
+"duration": 1.0,
+"texture": ExtResource("524_5fksx")
+}, {
+"duration": 1.0,
+"texture": ExtResource("523_xhf7n")
+}, {
+"duration": 1.0,
+"texture": ExtResource("522_1n12f")
+}],
+"loop": false,
+"name": &"c02_吕萍_头痛蹲下_一楼内",
+"speed": 8.0
+}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("511_qhkmm")
@@ -2793,17 +2876,6 @@ animations = [{
"duration": 1.0,
"texture": ExtResource("522_1n12f")
}],
-"loop": false,
-"name": &"c02_吕萍_头痛蹲下",
-"speed": 8.0
-}, {
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("527_wea4n")
-}, {
-"duration": 1.0,
-"texture": ExtResource("528_6fbxf")
-}],
"loop": true,
"name": &"c02_吕萍_头痛蹲下呼吸",
"speed": 2.0
diff --git a/manager/archive_manager/archive_manager.gd b/manager/archive_manager/archive_manager.gd
index c4fffcdc..5bf880f8 100644
--- a/manager/archive_manager/archive_manager.gd
+++ b/manager/archive_manager/archive_manager.gd
@@ -47,7 +47,7 @@ func _notification(what):
save_all()
print("Saved all success before Quit")
# 已保存所有数据 [ID:ui_saved_all]
- SceneManager.pop_notification(tr("ui_saved_all"))
+ SceneManager.pop_notification("ui_saved_all")
SceneManager.quit_game()
@@ -63,7 +63,7 @@ func _on_archive_id_changed():
print("新建存档 ", selected_id)
create_and_use_new_archive(selected_id)
# 已创建新存档 [ID:ui_new_archive]
- SceneManager.pop_notification(tr("ui_new_archive"))
+ SceneManager.pop_notification("ui_new_archive")
else:
load_archive()
@@ -97,7 +97,7 @@ func _try_auto_save():
if archive and GlobalConfigManager.config.auto_save_seconds > 1:
save_all()
# 自动保存成功 [ID:ui_auto_saved]
- SceneManager.pop_notification(tr("ui_auto_saved"))
+ SceneManager.pop_notification("ui_auto_saved")
func _check_dirs_and_archives() -> bool:
@@ -235,7 +235,7 @@ func load_archive() -> void:
if GlobalConfigManager.config:
selected_id = GlobalConfigManager.config.current_selected_archive_id
# if archive and selected_id == archive.archive_id:
- # return
+ # return
print("load_archive ", selected_id)
if not archives.has(selected_id):
_handle_load_error(str(selected_id) + " 号存档", "查找")
@@ -247,7 +247,7 @@ func load_archive() -> void:
func _handle_load_error(target, action) -> void:
- var msg = str(target) + " " + str(action) + " 失败,请检查文件访问权限"
+ var msg = str(target) + " " + str(action) + " failed. Permission Error."
SceneManager.pop_notification(msg)
printerr(msg)
# TODO handle error
@@ -268,3 +268,19 @@ func get_global_value(property: StringName, default = null) -> Variant:
if val == null:
return default
return val
+
+
+func set_chapter_if_greater(c: int) -> void:
+ if not archive:
+ printerr("Archive is null, cannot set chapter")
+ return
+ # 1:序章;2-5:一~四章;6:结尾
+ if c < 1 or c > 6:
+ printerr("[ArchiveManager] set_chapter_if_greater: invalid chapter value: " + str(c))
+ return
+ if archive.current_chapter >= c:
+ return
+ print("[ArchiveManager] set_chapter_if_greater: " + str(c))
+ archive.current_chapter = c
+ # 笔记也进入下一章
+ EventManager.set_stage_if_greater("handnote_chapter_stage", c)
diff --git a/manager/archive_manager/assembled_archive.gd b/manager/archive_manager/assembled_archive.gd
index 7b20422c..aa8163b5 100644
--- a/manager/archive_manager/assembled_archive.gd
+++ b/manager/archive_manager/assembled_archive.gd
@@ -68,15 +68,3 @@ func set_global_entry(property: StringName, value) -> void:
func get_global_value(property: StringName) -> Variant:
return global_data_dict.get(property)
-
-func set_chapter_if_greater(c : int) -> void:
- # 1:序章;2-5:一~四章;6:结尾
- if c < 1 or c > 6:
- printerr("[AssembledArchive] set_chapter: invalid chapter value: " + str(c))
- return
- if current_chapter >= c:
- return
- print("[AssembledArchive] set_chapter_if_greater: " + str(c))
- current_chapter = c
- # 笔记也进入下一章
- EventManager.set_stage_if_greater("handnote_chapter_stage", c)
\ No newline at end of file
diff --git a/manager/event_manager/event2d.gd b/manager/event_manager/event2d.gd
index 0bb5576c..9c3ecdcb 100644
--- a/manager/event_manager/event2d.gd
+++ b/manager/event_manager/event2d.gd
@@ -18,8 +18,8 @@ var stage := 0
func _ready() -> void:
- if event != &"":
- name = "Event_" + event
+ # if event != &"":
+ # name = "Event_" + event
if Engine.is_editor_hint():
return
if event == &"":
diff --git a/manager/event_manager/event_manager.gd b/manager/event_manager/event_manager.gd
index 05879bfd..7bf7062d 100644
--- a/manager/event_manager/event_manager.gd
+++ b/manager/event_manager/event_manager.gd
@@ -30,7 +30,7 @@ func set_stage(event_name: StringName, stage := 1) -> void:
SceneManager.lock_player(3.0, 16, true)
# 第一次记笔记,提示查看笔记
if event_name == &"handnote_c02_road_address":
- SceneManager.pop_center_notification(tr("ui_check_note"))
+ SceneManager.pop_center_notification("ui_center_notify_check_note")
# 仅在设置的 stage > 当前 stage 时更新,相等或小于时不更新
diff --git a/manager/scene/scene_manager.gd b/manager/scene/scene_manager.gd
index c7beef41..6ecc2fe1 100644
--- a/manager/scene/scene_manager.gd
+++ b/manager/scene/scene_manager.gd
@@ -9,10 +9,10 @@ enum VIBE {
# 从 ground loader 控制该信号
signal ground_ready(ground: Ground2D)
-signal ground_start()
+signal ground_start
-func _ready():
+func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
@@ -89,22 +89,22 @@ func get_lock() -> PlayerReenterLock:
return PlayerReenterLock.new()
-func lock_player(duration := 0.0, action := 3, auto_quit := false):
+func lock_player(duration := 0.0, action := 3, auto_quit := false) -> void:
get_lock().lock_all(duration)
if action != 3:
# 先 freeze 再 action,否则会重置 action
- player_action(action, auto_quit)
+ await player_action(action, auto_quit)
-func unlock_player():
+func unlock_player() -> void:
get_lock().unlock_all()
-func hold_player(duration := 0):
+func hold_player(duration := 0) -> void:
get_lock().hold(duration)
-func unhold_player():
+func unhold_player() -> void:
get_lock().unhold()
@@ -112,17 +112,17 @@ func unhold_player():
func freeze_player(lock_time := 0.0, action := 3, auto_quit := false) -> void:
# 先 freeze 再 action,否则会重置 action
get_lock().freeze(lock_time)
- player_action(action, auto_quit)
+ await player_action(action, auto_quit)
-func release_player():
+func release_player() -> void:
get_lock().release()
-func player_action(action_code: int, auto_quit := false):
+func player_action(action_code: int, auto_quit := false) -> void:
var player = get_player()
if player:
- player.player_action(action_code, auto_quit)
+ await player.player_action(action_code, auto_quit)
else:
printerr("player_action: Player node not found")
@@ -131,7 +131,7 @@ var debug_balloon_scene = preload("res://scene/dialog/balloon_debug.tscn")
var debug_balloon_node
-func pop_debug_dialog_info(character: String, content: String):
+func pop_debug_dialog_info(character: String, content: String) -> void:
if GlobalConfig.DEBUG:
if is_instance_valid(debug_balloon_node):
debug_balloon_node.queue_free()
@@ -152,7 +152,7 @@ func get_prop_hud() -> PropHud:
return get_node_or_null("/root/Main/UILayer/PropHUD") as PropHud
-func toggle_hud_display(display_hud: bool):
+func toggle_hud_display(display_hud: bool) -> void:
var prop_hud = get_prop_hud() as PropHud
if prop_hud:
if display_hud:
@@ -163,7 +163,7 @@ func toggle_hud_display(display_hud: bool):
printerr("toggle_hud_display: PropHud node not found")
-func checkout_prop_inventory(character: String):
+func checkout_prop_inventory(character: String) -> void:
var prop_hud = get_prop_hud() as PropHud
if prop_hud:
prop_hud.checkout_inventory(character)
@@ -206,7 +206,6 @@ func enable_important_item(prop_key: String) -> void:
var prop_hud = get_prop_hud()
if prop_hud:
prop_hud.inventory.enable_important_item(prop_key)
- SceneManager.pop_center_notification(tr("ui_important_item_update"))
else:
printerr("enable_important_item PropHud node not found")
@@ -224,23 +223,31 @@ func pop_os_with_str(translation_key: String) -> void:
if player:
var msg = tr(translation_key).replace("
", "\n")
var lines = await Util.generate_lines(msg)
- await player.pop_os(lines)
+ player.pop_os(lines, translation_key)
+ # 等待 os 结束
+ var k = await player.os_finished
+ if k != translation_key:
+ printerr(
+ "pop_os_with_str os_finished. translation_key mismatch, expected ", translation_key
+ )
+ else:
+ print("pop_os_with_str os_finished. translation_key matched: ", translation_key)
else:
printerr("Player node not found")
-func pop_notification(msg: String, number := 1) -> void:
+func pop_notification(translation_key: String, number := 1) -> void:
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
if notification_node:
- notification_node.show_notification(msg, number)
+ notification_node.show_notification(tr(translation_key).replace("
", "\n"), number)
else:
printerr("pop_notification: Notification node not found")
-func pop_center_notification(msg: String) -> void:
+func pop_center_notification(translation_key: String) -> void:
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
if notification_node:
- notification_node.show_center_notification(msg)
+ notification_node.show_center_notification(tr(translation_key).replace("
", "\n"))
else:
printerr("pop_center_notification: Notification node not found")
@@ -279,7 +286,7 @@ func get_inspector() -> PropInspector:
return get_node_or_null("/root/Main/PropInspector") as PropInspector
-func checkout_index_page(transition := true):
+func checkout_index_page(transition := true) -> void:
# 保存后,渐隐切换场景
ArchiveManager.save_all()
if transition:
@@ -296,7 +303,7 @@ func checkout_index_page(transition := true):
var packed_index_page := preload("uid://c4ycvdsabi7lw")
-func _jump_back_to_index_and_quit_main():
+func _jump_back_to_index_and_quit_main() -> void:
# 技术问题:DialogueManager 中 do SceneManager.checkout_index_page()时,checkout scene 原本 /root/Main 节点未被删除
# * 原本除 standalone 的节点外,只有 /root/Main (current_scene)
# * checkout 后,/root 下同时存在 Index 页面节点与 Main 节点
@@ -316,7 +323,7 @@ func _jump_back_to_index_and_quit_main():
var main_scene = preload("uid://dygvcmykn02n8")
-func enter_main_scene():
+func enter_main_scene() -> void:
# 防止撕裂帧
await get_tree().process_frame
get_tree().change_scene_to_packed.call_deferred(main_scene)
@@ -330,35 +337,35 @@ func enter_main_scene():
var panel_scene = preload("uid://ddlwnsccsmr8u")
-func show_panel():
+func show_panel() -> void:
get_tree().current_scene.add_child(panel_scene.instantiate())
var note_scene = preload("uid://cy7wrrsm8e04f")
-func show_note():
+func show_note() -> void:
get_tree().current_scene.add_child(note_scene.instantiate())
var bag_scene = preload("uid://b6gbolo1o7wdf")
-func show_bag():
+func show_bag() -> void:
get_tree().current_scene.add_child(bag_scene.instantiate())
var memory_scene = preload("uid://gfkdh8pqhixn")
-func show_memory():
+func show_memory() -> void:
get_tree().current_scene.add_child(memory_scene.instantiate())
var settings_scene = preload("uid://beok2r6fgburn")
-func show_settings():
+func show_settings() -> void:
get_tree().current_scene.add_child(settings_scene.instantiate())
@@ -366,13 +373,13 @@ func show_settings():
var pause_counter := 0
-func toggle_pause_counter(plus := true):
+func toggle_pause_counter(plus := true) -> void:
pause_counter += 1 if plus else -1
print("SceneTree pause_counter: ", pause_counter)
get_tree().paused = pause_counter > 0
-func quit_game():
+func quit_game() -> void:
ArchiveManager.save_all()
var ground_loader = get_ground_loader() as GroundLoader
if ground_loader:
@@ -390,7 +397,7 @@ func quit_game():
var black_hand_scene = preload("uid://d2ftpqvtvl00h")
-func show_black_hand(play_sfx := true, queue_free_delay := 0.0):
+func show_black_hand(play_sfx := true, queue_free_delay := 0.0) -> void:
var hand = black_hand_scene.instantiate()
hand.name = "BlackHand"
get_tree().current_scene.add_child(hand)
@@ -401,7 +408,7 @@ func show_black_hand(play_sfx := true, queue_free_delay := 0.0):
var transition_scene = preload("uid://7dxvwqm53ugh")
-func black_transition(half_duration := 0.7):
+func black_transition(half_duration := 0.7) -> void:
var scene = transition_scene.instantiate()
scene.name = "Transition"
get_tree().current_scene.add_child(scene)
diff --git a/scene/character/main_player.gd b/scene/character/main_player.gd
index 9f49eae6..f848d5a7 100644
--- a/scene/character/main_player.gd
+++ b/scene/character/main_player.gd
@@ -5,7 +5,7 @@ class_name MainPlayer
signal position_updated(global_pos: Vector2)
# 保证每次 pop_os 后都会有一次 os_finished 信号
-signal os_finished
+signal os_finished(translation_key)
signal animation_finished
@export var hide_sprite := false:
@@ -54,7 +54,7 @@ var current_animation_config: Dictionary
@onready var catty_light = $CattyPointLight2D as PointLight2D
@onready var footstep_timer = %FootstepTimer as Timer
@onready var sprite = %AnimatedSprite2D as AnimatedSprite2D
-@onready var os_pivot = %OSPivot as Control
+@onready var os_pivot = %OSPivot as PlayerOS
# # animation -> {frame -> {shadow polygon}}
@@ -261,12 +261,15 @@ func player_action(action_code: int, auto_quit: bool):
animation_l = config[3]
animation_r = config[4]
var playing_animation = _sprite_play_with_auto_flip_h(animation_l, animation_r)
- if auto_quit:
- # reset animation after one play
- if sprite.sprite_frames.get_animation_loop(playing_animation):
+ # reset animation after one play
+ if sprite.sprite_frames.get_animation_loop(playing_animation):
+ if auto_quit and not sprite.animation_looped.is_connected(_play_animation):
sprite.animation_looped.connect(_play_animation, CONNECT_ONE_SHOT)
- else:
+ await sprite.animation_looped
+ else:
+ if auto_quit and not sprite.animation_finished.is_connected(_play_animation):
sprite.animation_finished.connect(_play_animation, CONNECT_ONE_SHOT)
+ await sprite.animation_finished
func _on_freeze_changed(count: int, is_add: bool):
@@ -324,8 +327,8 @@ func _reset_os_and_light_position():
# shadow_y = size.y * 0.5
-func pop_os(lines := []) -> void:
- await os_pivot.pop_os(lines)
+func pop_os(lines: Array, translation_key: String) -> void:
+ os_pivot.pop_os(lines, translation_key)
# animation -> offset_y
@@ -389,6 +392,14 @@ func walk_to(global_pos: Vector2) -> Tween:
tween.tween_callback(_after_walk_to)
return tween
+var paused_animation_name := ""
+
+func toggle_pause_state(pause := true) -> void:
+ if pause:
+ sprite.pause()
+ else:
+ sprite.play()
+
func _after_walk_to() -> void:
current_status = PlayerAnimationConfig.MOVEMENT_IDLE
diff --git a/scene/character/player_animation_config.gd b/scene/character/player_animation_config.gd
index 37503f51..ad9fb369 100644
--- a/scene/character/player_animation_config.gd
+++ b/scene/character/player_animation_config.gd
@@ -49,7 +49,7 @@ var ANIMATION_CONFIG = {
15: [&"c00_吕萍_起立", Vector2.ONE, Vector2(20, -94.0)],
# c00_吕萍_记笔记_right
16: [&"", Vector2.ONE, Vector2(0, -50.0), &"", &"c00_吕萍_记笔记_right"],
- 17: [&"", Vector2.ONE, Vector2(0, -50.0), &"c02_吕萍_头痛蹲下", &""],
+ 17: [&"", Vector2.ONE, Vector2(0, -50.0), &"c02_吕萍_头痛蹲下_一楼内", &""],
},
"吕萍爬行":
{
diff --git a/scene/entity/ambush.gd b/scene/entity/ambush.gd
index 79ddb5c6..6daa56f1 100644
--- a/scene/entity/ambush.gd
+++ b/scene/entity/ambush.gd
@@ -192,7 +192,7 @@ func _do_trigger():
# hook_dialogue, await to end
if hook_dialogue_title:
if lock_player_on_playing_dialogue:
- SceneManager.lock_player(0.0)
+ SceneManager.lock_player()
DialogueManager.show_dialogue_balloon(dialogue_res, hook_dialogue_title)
await DialogueManager.dialogue_ended
if lock_player_on_playing_dialogue:
diff --git a/scene/entity/inspectable.gd b/scene/entity/inspectable.gd
index f0c55ff0..fa67a154 100644
--- a/scene/entity/inspectable.gd
+++ b/scene/entity/inspectable.gd
@@ -17,6 +17,8 @@ enum { STATUS_NORAML, STATUS_TRANSITIONING, STATUS_INSPECTING_COVER, STATUS_INSP
enabled = val
if is_node_ready():
sign_mark.enabled = val
+# 使用全局 inspector
+@export var global_inspect := false
# sign_mark 节点在 ready 时会直接读取
@export var sign_mark_offset := Vector2.ZERO:
set(val):
@@ -116,9 +118,12 @@ func _on_interacted() -> void:
if STATUS_TRANSITIONING == status:
return
if icount == 0 and first_interact_os_key:
- sign_mark.display_sign = false
await SceneManager.pop_os_with_str(first_interact_os_key)
- sign_mark.display_sign = true
+ if global_inspect:
+ icount += 1
+ # 使用全局 inspector
+ SceneManager.get_inspector().pop_standard_inspection(texture_cover, null, content_key, content_centered)
+ return
_do_action()
diff --git a/scene/entity/inspectable.tscn b/scene/entity/inspectable.tscn
index a84fa2f8..75fa0450 100644
--- a/scene/entity/inspectable.tscn
+++ b/scene/entity/inspectable.tscn
@@ -14,7 +14,7 @@
resource_local_to_scene = true
size = Vector2(25, 70)
-[node name="LocalInspectable" type="Sprite2D"]
+[node name="Inspectable" type="Sprite2D"]
script = ExtResource("1_85el0")
collision_width_and_x = Vector2(25, 0)
note_sign_texture = ExtResource("2_3pauf")
diff --git a/scene/entity/pickable.gd b/scene/entity/pickable.gd
index e08257e8..e0bbe92e 100644
--- a/scene/entity/pickable.gd
+++ b/scene/entity/pickable.gd
@@ -5,6 +5,7 @@ signal triggered
signal sign_mark_offset_updated
+@export var as_important_item := false
# sign_mark 节点在 ready 时会直接读取
@export var sign_mark_offset := Vector2.ZERO:
set(val):
@@ -111,7 +112,10 @@ func _interacted():
print("pickable trigger mutex locked, name=", name)
picked = true
trigger_mutex.unlock()
- SceneManager.enable_prop_item(prop_key)
+ if as_important_item:
+ SceneManager.enable_important_item(prop_key)
+ else:
+ SceneManager.enable_prop_item(prop_key)
triggered.emit()
if GlobalConfig.DEBUG:
print("pickable triggered! name=", name)
diff --git a/scene/entity/ux/player_os.gd b/scene/entity/ux/player_os.gd
index 7c45f537..cabc3a9e 100644
--- a/scene/entity/ux/player_os.gd
+++ b/scene/entity/ux/player_os.gd
@@ -1,6 +1,6 @@
-extends Control
+class_name PlayerOS extends Control
-signal os_finished
+signal os_finished(translation_key)
@onready var os_pausing_timer = %OSTimer as Timer
@onready var os_label = %OSLabel as DialogueLabel
@@ -18,7 +18,7 @@ func _ready() -> void:
os_contaner.modulate.a = 0.0
os_label.text = ""
os_pausing_timer.timeout.connect(_on_os_pausing_timeout)
- os_finished.connect(func(): locking = false)
+ os_finished.connect(func(_k): locking = false)
var locking := false:
@@ -30,11 +30,16 @@ var locking := false:
else:
SceneManager.unlock_player()
+var last_finished_callback: Callable
-func pop_os(lines := []) -> void:
+
+func pop_os(lines: Array, translation_key: String) -> void:
if os_tween and os_tween.is_valid():
os_tween.kill()
- os_finished.emit()
+ if last_finished_callback:
+ last_finished_callback.call()
+ else:
+ printerr("PlayerOS: last_finished_callback is not set, please check the code.")
locking = true
os_tween = create_tween()
os_label.text = ""
@@ -44,9 +49,8 @@ func pop_os(lines := []) -> void:
var duration = max(GlobalConfigManager.config.os_wait_time, 0.01)
os_tween.tween_callback(_os_load_line.bind(line, duration))
os_tween.tween_property(os_contaner, "modulate:a", 0.0, 0.2)
- os_tween.tween_callback(os_finished.emit)
- # os 结束
- await os_finished
+ last_finished_callback = os_finished.emit.bind(translation_key)
+ os_tween.tween_callback(last_finished_callback)
func _os_load_line(line: DialogueLine, duration: float):
diff --git a/scene/ground/scene/animation_root.gd b/scene/ground/scene/animation_root.gd
index 39ec9efd..2bf1b114 100644
--- a/scene/ground/scene/animation_root.gd
+++ b/scene/ground/scene/animation_root.gd
@@ -311,7 +311,9 @@ func _parse_node(ground_node, node:Node, existing_vars:Dictionary, code_lines:Pa
created_vars.append(var_name)
code_lines.insert(region_start_id + 1, "var " + var_name + ": "+ str(node.get_class()))
func_line_id += 1
- code_lines.insert(func_line_id + 1, "\t" + var_name +" = %\"" + node.name +"\"")
+ var path = self.get_path_to(node).get_concatenated_names()
+ # closeup花名册 = $"../DeployLayer/Closeup花名册"
+ code_lines.insert(func_line_id + 1, "\t" + var_name +" = $\"" + path +"\"")
diff --git a/scene/ground/scene/c01/s05_院长房间.gd b/scene/ground/scene/c01/s05_院长房间.gd
index b17735a0..f2e178de 100644
--- a/scene/ground/scene/c01/s05_院长房间.gd
+++ b/scene/ground/scene/c01/s05_院长房间.gd
@@ -17,9 +17,9 @@ func _ready() -> void:
super._ready()
func intro_start():
- SceneManager.freeze_player(0)
+ SceneManager.lock_player()
await animation_finished
- SceneManager.release_player()
+ SceneManager.unlock_player()
$"../DeployLayer/床".enabled = true
await Util.wait(1)
show_interact_help()
@@ -30,7 +30,7 @@ func play_intro_dialogue():
func _on_ground_ready() -> void:
- ArchiveManager.archive.set_chapter_if_greater(1)
+ ArchiveManager.set_chapter_if_greater(1)
ambush = $"../DeployLayer/ambush鸡毛掸子"
frame = $"../DeployLayer/画框"
paper = $"../DeployLayer/oneshot纸片"
@@ -109,7 +109,7 @@ func _on_paper_interacted():
right_door.holding = false
await SceneManager.get_inspector().quit_and_hidden
$"捡起纸片后开门声".play()
- SceneManager.pop_center_notification(tr("ui_right_click_prop"))
+ SceneManager.pop_center_notification("ui_center_notify_right_click_prop")
# 钢琴音效,每次按下播放不同音符
@@ -152,4 +152,4 @@ func _on_piano_interacted():
func show_interact_help():
- SceneManager.pop_center_notification(tr("ui_intro_press_e"))
+ SceneManager.pop_center_notification("ui_center_notify_press_e_to_interact")
diff --git a/scene/ground/scene/c01/s05_院长房间.tscn b/scene/ground/scene/c01/s05_院长房间.tscn
index 4a7cfe9c..f4a791e4 100644
--- a/scene/ground/scene/c01/s05_院长房间.tscn
+++ b/scene/ground/scene/c01/s05_院长房间.tscn
@@ -730,27 +730,23 @@ position = Vector2(84, 50)
texture = ExtResource("7_xakd0")
sign_mark_offset = Vector2(0, -17.22)
enabled = false
-title_filter = "c01"
note_key = "c01_院长床"
[node name="桌椅" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_18v0g")]
position = Vector2(155, 45.5094)
texture = ExtResource("9_x837o")
sign_mark_offset = Vector2(0, -16.45)
-title_filter = "c01"
note_key = "c01_院长书桌"
[node name="画框" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_18v0g")]
position = Vector2(277, -24.4906)
rotation = -0.179769
texture = ExtResource("11_6gq1s")
-title_filter = "c01"
note_key = "c01_倾斜的洋相片"
[node name="座钟" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_18v0g")]
position = Vector2(335, 20)
sign_mark_offset = Vector2(0, 2.3)
-title_filter = "c01"
note_key = "c01_院长座钟"
[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/座钟"]
diff --git a/scene/ground/scene/c01/s06_孤儿院长廊围墙.gd b/scene/ground/scene/c01/s06_孤儿院长廊围墙.gd
index d12e0e68..741c8653 100644
--- a/scene/ground/scene/c01/s06_孤儿院长廊围墙.gd
+++ b/scene/ground/scene/c01/s06_孤儿院长廊围墙.gd
@@ -195,7 +195,7 @@ func _kids_start_run():
kid_run_tween.tween_interval(0.7)
kid_run_tween.tween_callback(game_kid.play.bind("【胖小孩背着残疾小孩】奔跑"))
# 提示玩家按 shift 键奔跑
- SceneManager.pop_center_notification(tr("ui_press_shift"))
+ SceneManager.pop_center_notification("ui_press_shift")
# 解锁奔跑
ArchiveManager.archive.player_running_locked = false
SceneManager.get_player().running_locked = false
diff --git a/scene/ground/scene/c01/s07_书店外.gd b/scene/ground/scene/c01/s07_书店外.gd
index 9d8523b1..d8bb9e30 100644
--- a/scene/ground/scene/c01/s07_书店外.gd
+++ b/scene/ground/scene/c01/s07_书店外.gd
@@ -23,7 +23,6 @@ var ambush_seller: Ambush2D
var bookstore_portal: Portal2D
func _on_ground_ready() -> void:
- ArchiveManager.archive.set_chapter_if_greater(2)
luren = $"../DeployLayer/陆仁舞刀" as ProAnimatedSprite2D
fog = $"../DeployLayer/portal_1/Fog" as Fog2D
if data.fog_disappeared:
diff --git a/scene/ground/scene/c01/s08_书店.gd b/scene/ground/scene/c01/s08_书店.gd
index f97791f6..009d7033 100644
--- a/scene/ground/scene/c01/s08_书店.gd
+++ b/scene/ground/scene/c01/s08_书店.gd
@@ -204,7 +204,6 @@ func _on_envelope_game_success() -> void:
func pay_off_wage() -> void:
SceneManager.enable_prop_item("prop_银元")
- SceneManager.enable_important_item("prop_银元")
SceneManager.get_inspector().quit_and_hidden.connect(_on_quit_inspect_coin, CONNECT_ONE_SHOT)
_check_portal()
diff --git a/scene/ground/scene/c02/s01_公寓门口.gd b/scene/ground/scene/c02/s01_公寓门口.gd
index 7d2c94ac..78f78047 100644
--- a/scene/ground/scene/c02/s01_公寓门口.gd
+++ b/scene/ground/scene/c02/s01_公寓门口.gd
@@ -12,17 +12,12 @@ func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
- # if not data["received_letter"]:
- # SceneManager.freeze_player(1.5)
- # Util.timer(1.5, _give_letter)
- # elif GlobalConfig.DEBUG:
- # print("_give_letter 已发放")
func _on_ground_ready() -> void:
+ SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
+ SceneManager.get_player().position.x = 78.0
+ SceneManager.enable_important_item("prop_船票")
await SceneManager.pop_os_with_str("c02_s01_下黄包车")
+ ArchiveManager.set_chapter_if_greater(2)
EventManager.set_stage_if_greater(&"handnote_c02_road_address", 1)
-# func _give_letter() -> void:
-# set_data("received_letter", true)
-# SceneManager.enable_prop_item("prop_令牌")
-# print("_give_letter")
diff --git a/scene/ground/scene/c02/s01_公寓门口.tscn b/scene/ground/scene/c02/s01_公寓门口.tscn
index 14052522..6dc19b88 100644
--- a/scene/ground/scene/c02/s01_公寓门口.tscn
+++ b/scene/ground/scene/c02/s01_公寓门口.tscn
@@ -70,7 +70,8 @@ height = 40.0
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/路灯"]
position = Vector2(0, -52)
-energy = 2.0
+energy = 1.5
+blend_mode = 2
shadow_color = Color(0, 0, 0, 1)
texture = ExtResource("12_71mn6")
height = 40.0
@@ -87,7 +88,8 @@ height = 40.0
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/路灯2"]
position = Vector2(0, -52)
-energy = 2.0
+energy = 1.5
+blend_mode = 2
shadow_color = Color(0, 0, 0, 1)
texture = ExtResource("12_71mn6")
height = 40.0
diff --git a/scene/ground/scene/c02/s02_过道.gd b/scene/ground/scene/c02/s02_过道.gd
index b31e5b32..b42f12c3 100644
--- a/scene/ground/scene/c02/s02_过道.gd
+++ b/scene/ground/scene/c02/s02_过道.gd
@@ -12,6 +12,7 @@ var flyer
# ArchiveManager.get_global_value(&"c02_musicbox_xiaomao_taken")
# ArchiveManager.get_global_value(&"c02_musicbox_xiaochan_taken")
+
# 覆盖该方法
func _default_data() -> Dictionary:
return {
@@ -72,6 +73,7 @@ func _oneshot_wind():
wind_blows.visible = false
# 使用气泡文字
await SceneManager.pop_os_with_str("c02_冷飕飕的")
+ SceneManager.pop_center_notification("ui_center_notify_check_bag")
SceneManager.unlock_player()
@@ -154,6 +156,6 @@ func check_if_show_shoes():
func _on_shoes_interacted():
- SceneManager.enable_prop_item("prop_小鞋子1")
+ SceneManager.enable_important_item("prop_小鞋子1")
$"../DeployLayer/老鼠拖鞋".visible = false
$"../DeployLayer/Note老鼠洞".enabled = true
diff --git a/scene/ground/scene/c02/s03_院子.gd b/scene/ground/scene/c02/s03_院子.gd
index a128f486..f0559470 100644
--- a/scene/ground/scene/c02/s03_院子.gd
+++ b/scene/ground/scene/c02/s03_院子.gd
@@ -43,7 +43,7 @@ func _on_ground_ready() -> void:
counter = $"../DeployLayer/Interactable柜子" as Interactable2D
counter.interacted.connect(_on_counter_interacted)
if ArchiveManager.get_global_value(&"c02_counter_pushed_out"):
- counter.get_node("../Note柜子可放置区域").enable = false
+ counter.get_node("../Note柜子可放置区域").enabled = false
counter.visible = true
if not ArchiveManager.get_global_value(&"c02_burning"):
# 点燃前
@@ -76,7 +76,7 @@ func _on_ground_ready() -> void:
else:
madman_npc.visible = true
- if ArchiveManager.get_global_value(&"c02_the_blind_room_unlocked"):
+ if ArchiveManager.get_global_value(&"c02_show_grounded_coins"):
# 奠字 + 纸钱
$"../DeployLayer/新背景_奠".visible = true
@@ -162,6 +162,7 @@ func shocking_lighting() -> void:
tween.tween_property(light, "energy", 4.0, 0.02)
tween.parallel().tween_property(normal_ppl, "modulate:a", 1.0, 0.03)
tween.tween_property(light, "energy", 8.0, 0.01)
+ tween.tween_callback($"../DeployLayer/新背景_奠".show)
tween.tween_property(light, "energy", 3.0, 0.02)
tween.tween_property(light, "energy", 7.0, 0.01)
tween.parallel().tween_property(paper_ppl, "modulate:a", 1.0, 0.03)
@@ -170,6 +171,8 @@ func shocking_lighting() -> void:
# 纸人闪现 惊悚闪电 闷雷声缓缓而来
tween.tween_interval(2.0)
tween.tween_callback(sfx.play)
+ ArchiveManager.set_global_entry("c02_show_grounded_coins", true)
+
func eavesdrop() -> void:
@@ -280,7 +283,7 @@ func _on_counter_interacted():
SceneManager.pop_os_with_str("c02_火灾等待准备")
return
counter.enabled = false
- counter.get_node("../Note柜子可放置区域").enable = false
+ counter.get_node("../Note柜子可放置区域").enabled = false
if not ArchiveManager.get_global_value(&"c02_burning"):
GlobalFunctor.c02_fire_count_down_stop()
# 6: 低位点火
diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn
index 0b86394b..21c68a5b 100644
--- a/scene/ground/scene/c02/s03_院子.tscn
+++ b/scene/ground/scene/c02/s03_院子.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=79 format=3 uid="uid://djc2uaefhmu7"]
+[gd_scene load_steps=78 format=3 uid="uid://djc2uaefhmu7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"]
@@ -24,13 +24,9 @@
[ext_resource type="Texture2D" uid="uid://cvtbiefbffjd7" path="res://asset/art/scene/c02/门_贴图/1015房间.png" id="9_vddfx"]
[ext_resource type="Texture2D" uid="uid://diuh52qo2o6pa" path="res://asset/art/scene/c02/s03_公寓一楼院子/f_院子内墙上文字与柜子痕迹.png" id="10_3nako"]
[ext_resource type="PackedScene" uid="uid://dnbutraty2285" path="res://scene/entity/partical/particals_ash_vertical.tscn" id="10_c3f8o"]
-[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="10_jme4f"]
[ext_resource type="Texture2D" uid="uid://dooaferyy44rs" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_前侧楼梯.png" id="10_ud2jg"]
[ext_resource type="Texture2D" uid="uid://c0enojekent6s" path="res://asset/art/scene/c02/杂物/e_灯笼.png" id="11_em2ma"]
[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="11_g0qhj"]
-[ext_resource type="Texture2D" uid="uid://d33jmss6vlhk7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光2.png" id="12_ni5ro"]
-[ext_resource type="Texture2D" uid="uid://ch6uf4qi1i0h2" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕3.png" id="13_hw832"]
-[ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="14_7pq5y"]
[ext_resource type="Texture2D" uid="uid://c8b80a75k3qw6" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_院子地上纸钱.png" id="14_qqdxs"]
[ext_resource type="Texture2D" uid="uid://douwcahbhr1wt" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群.png" id="18_crgo6"]
[ext_resource type="Texture2D" uid="uid://dqd645v3k4yar" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_诡异纸人.png" id="19_vddfx"]
@@ -44,11 +40,14 @@
[ext_resource type="PackedScene" uid="uid://drq7ul1eikypv" path="res://scene/ground/script/c02/井特写.tscn" id="26_yy4fp"]
[ext_resource type="Texture2D" uid="uid://cq65jye47jbxw" path="res://asset/art/scene/c02/s03_公寓一楼院子/李氏癞子窗户/李氏癞子窗户人影2.png" id="27_7ey5t"]
[ext_resource type="Texture2D" uid="uid://cuno8okh8ytw2" path="res://asset/art/scene/c02/s10_空房间/柜子.png" id="32_cpifc"]
+[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="32_df1yo"]
[ext_resource type="SpriteFrames" uid="uid://d23vigq1lv3dq" path="res://asset/art/gif/c02_一楼火灾/c02_一楼火灾_frames.tres" id="33_6137k"]
[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="33_ycojw"]
[ext_resource type="SpriteFrames" uid="uid://daixhei6rc8lh" path="res://asset/art/gif/c02_霸凌/c02_霸凌_frames.tres" id="34_1tart"]
+[ext_resource type="Texture2D" uid="uid://cj0ie1ahfaam" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕5.png" id="34_jhod7"]
[ext_resource type="Script" uid="uid://beqjkho1my6qc" path="res://scene/ground/script/c02/火灾区域燃烧脚本.gd" id="34_yy4fp"]
[ext_resource type="Texture2D" uid="uid://bcbmfgn2ut8i3" path="res://asset/art/gif/c02_一楼火灾/7-最左门 烧痕.png" id="35_dsgmu"]
+[ext_resource type="Texture2D" uid="uid://bcc7ni57tohwb" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕6.png" id="35_o1qbs"]
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="35_plfv5"]
[ext_resource type="Texture2D" uid="uid://3hruwr03tox1" path="res://asset/art/gif/c02_一楼火灾/7-最左木箱 烧痕.png" id="36_rnk1v"]
[ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/c02_谢幕演出_frames.tres" id="39_rnk1v"]
@@ -295,10 +294,14 @@ debug_global_data = Dictionary[String, Variant]({
"c02_madman_interacted": 0,
"c02_open_gate_first_failed": false,
"c02_ready_to_fire": false,
+"c02_show_grounded_coins": false,
"c02_the_blind_room_unlocked": false,
"c02_watched_the_well": false,
"enabled_items": ["prop_火柴", "prop_院长的信", "prop_银元"],
-"player_x": 2030.0
+"handnote_c02_gate_chain": 0,
+"handnote_c02_map_1Right": 0,
+"handnote_c02_meat_knockDoor": 0,
+"player_x": 1100.0
})
debug_ground_data = Dictionary[String, Variant]({
"Ambush保卫科旁边os": {
@@ -339,7 +342,7 @@ debug_ground_data = Dictionary[String, Variant]({
"interacted_times": 0
},
"Interactable铁门": {
-"interacted_times": 0
+"interacted_times": 1
},
"Pickable小鞋子": {
"picked": false
@@ -624,27 +627,59 @@ note_key = "c02_院子_算命摊位"
position = Vector2(0, 18)
texture = ExtResource("6_1tart")
-[node name="煤油灯" parent="Ground/DeployLayer" index="18" instance=ExtResource("10_jme4f")]
-position = Vector2(290, 1)
-gaslight_energy = 1.5
-gaslight_ground_energy = 0.7
-mute_when_interacted = false
+[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="18"]
+position = Vector2(293, 13)
+texture = ExtResource("32_df1yo")
-[node name="煤油灯2" parent="Ground/DeployLayer" index="19" instance=ExtResource("10_jme4f")]
-position = Vector2(610, 1)
-gaslight_texture = ExtResource("11_g0qhj")
-ground_light_texture = ExtResource("12_ni5ro")
-gaslight_energy = 1.5
-gaslight_ground_energy = 0.7
-mute_when_interacted = false
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"]
+position = Vector2(4.5, -28)
+scale = Vector2(0.3, 0.3)
+sprite_frames = ExtResource("4_gd6xp")
+animation = &"火苗"
+autoplay = "火苗"
-[node name="煤油灯3" parent="Ground/DeployLayer" index="20" instance=ExtResource("10_jme4f")]
-position = Vector2(857, 1)
-gaslight_texture = ExtResource("13_hw832")
-ground_light_texture = ExtResource("14_7pq5y")
-gaslight_energy = 1.5
-gaslight_ground_energy = 0.7
-mute_when_interacted = false
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯"]
+position = Vector2(11, -17)
+color = Color(1, 0.882353, 0.705882, 1)
+energy = 2.0
+blend_mode = 2
+texture = ExtResource("11_g0qhj")
+
+[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="19"]
+position = Vector2(605, 13)
+texture = ExtResource("32_df1yo")
+
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯2"]
+position = Vector2(4.5, -28)
+scale = Vector2(0.3, 0.3)
+sprite_frames = ExtResource("4_gd6xp")
+animation = &"火苗"
+autoplay = "火苗"
+
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯2"]
+position = Vector2(11, -17)
+color = Color(1, 0.882353, 0.705882, 1)
+energy = 2.0
+blend_mode = 2
+texture = ExtResource("34_jhod7")
+
+[node name="煤油灯3" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
+position = Vector2(854, 13)
+texture = ExtResource("32_df1yo")
+
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯3"]
+position = Vector2(4.5, -28)
+scale = Vector2(0.3, 0.3)
+sprite_frames = ExtResource("4_gd6xp")
+animation = &"火苗"
+autoplay = "火苗"
+
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯3"]
+position = Vector2(11, -17)
+color = Color(1, 0.882353, 0.705882, 1)
+energy = 2.0
+blend_mode = 2
+texture = ExtResource("35_o1qbs")
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
self_modulate = Color(0.739288, 0.739288, 0.739288, 1)
@@ -1057,7 +1092,6 @@ scale = Vector2(1.08, 1.08)
points = PackedVector2Array(17, 150, 2250, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
-visible = false
energy = 0.6
blend_mode = 1
diff --git a/scene/ground/scene/c02/s04_保卫科.gd b/scene/ground/scene/c02/s04_保卫科.gd
index c1568949..780557eb 100644
--- a/scene/ground/scene/c02/s04_保卫科.gd
+++ b/scene/ground/scene/c02/s04_保卫科.gd
@@ -12,43 +12,31 @@ func _ready() -> void:
if Engine.is_editor_hint():
return
+
#region node_reference
-var closeup花名册: Sprite2D
-var closeup折锡纸: Sprite2D
-var footstep_audio_player: AudioStreamPlayer
-var directional_light_2d: DirectionalLight2D
-var player_line_2d: Line2D
-var fg_sprite_2d: Sprite2D
-var parallax_foreground: ParallaxBackground
-var camera_focus_marker: Camera2D
-var main_player: CharacterBody2D
-var deploy_layer: Node2D
-var bg_sprite_2d: Sprite2D
-var player_reenter_lock: Node
+var ambush进门看到小蝉: Sprite2D
+var closeup花名册: Closeup2D
+var closeup折锡纸: Closeup2D
+var 小蝉写字: AnimatedSprite2D
#endregion
func _setup_node_reference() -> void:
- closeup花名册 = %"Closeup花名册"
- closeup折锡纸 = %"Closeup折锡纸"
- footstep_audio_player = %"FootstepAudioPlayer"
- directional_light_2d = %"DirectionalLight2D"
- player_line_2d = %"PlayerLine2D"
- fg_sprite_2d = %"FGSprite2D"
- parallax_foreground = %"ParallaxForeground"
- camera_focus_marker = %"CameraFocusMarker"
- main_player = %"MainPlayer"
- deploy_layer = %"DeployLayer"
- bg_sprite_2d = %"BGSprite2D"
- player_reenter_lock = %"PlayerReenterLock"
+ 小蝉写字 = $"../DeployLayer/小蝉写字"
+ ambush进门看到小蝉 = $"../DeployLayer/Ambush进门看到小蝉"
+ closeup花名册 = $"../DeployLayer/Closeup花名册"
+ closeup折锡纸 = $"../DeployLayer/Closeup折锡纸"
-# func _on_ground_ready() -> void:
-# if not ArchiveManager.get_global_value(&"c02_tin_coin_taken"):
-# closeup折锡纸.exit.connect(_on_closeup_tin_coin_exited)
+func _on_ground_ready() -> void:
+ if not ArchiveManager.get_global_value(&"c02_tin_coin_taken"):
+ closeup折锡纸.exit.connect(_on_closeup_tin_coin_exited)
-# if closeup花名册.icount == 0:
-# closeup花名册.exit.connect(_on_first_read, CONNECT_ONE_SHOT)
+ if closeup花名册.icount == 0:
+ closeup花名册.exit.connect(_on_first_read, CONNECT_ONE_SHOT)
+
+ if ambush进门看到小蝉.played:
+ 小蝉写字.visible = false
func _on_closeup_tin_coin_exited(arg = null):
@@ -58,10 +46,12 @@ func _on_closeup_tin_coin_exited(arg = null):
await Util.wait(0.5)
SceneManager.enable_prop_item("prop_锡箔元宝")
+
func _on_first_read(_arg) -> void:
await SceneManager.pop_os_with_str("c02_保卫科花名册首次互动结束")
EventManager.set_stage(&"handnote_c02_list_namesAndGoal", 1)
+
func xiaochan_disappear():
- #TODO
SceneManager.pop_os_with_str("c02_保卫科小蝉消失")
+ create_tween().tween_property(小蝉写字, "modulate:a", 0.0, 2.0)
diff --git a/scene/ground/scene/c02/s04_保卫科.tscn b/scene/ground/scene/c02/s04_保卫科.tscn
index 7edd75ad..e46d6629 100644
--- a/scene/ground/scene/c02/s04_保卫科.tscn
+++ b/scene/ground/scene/c02/s04_保卫科.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=23 format=3 uid="uid://bivc5cdap370p"]
+[gd_scene load_steps=22 format=3 uid="uid://bivc5cdap370p"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2jej0"]
[ext_resource type="Script" uid="uid://dmhh4g47bdxxy" path="res://scene/ground/scene/c02/s04_保卫科.gd" id="2_jyere"]
@@ -18,20 +18,10 @@
[ext_resource type="Texture2D" uid="uid://v6q6ao6fiqm1" path="res://asset/art/scene/c02/s04_保卫科/e_老鼠画像横板.png" id="11_ffvrp"]
[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="13_xy3nq"]
[ext_resource type="PackedScene" uid="uid://ci5anaxsa1apl" path="res://scene/entity/inspectable.tscn" id="19_k74x7"]
+[ext_resource type="SpriteFrames" uid="uid://di43shn22n5ph" path="res://asset/art/gif/c00_通用动作/c00_通用动作_frames.tres" id="20_47ju4"]
[ext_resource type="Texture2D" uid="uid://day38kany2gmr" path="res://asset/art/scene/c02/小蝉寻人启事/e_寻人启事完整.png" id="20_g8amr"]
[ext_resource type="Texture2D" uid="uid://ce3d785v5lxg2" path="res://asset/art/scene/c02/小蝉寻人启事/ux_寻人启事完整.png" id="21_cq2m4"]
-[sub_resource type="Gradient" id="Gradient_l338h"]
-offsets = PackedFloat32Array(0, 0.67029, 1)
-colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
-
-[sub_resource type="GradientTexture2D" id="GradientTexture2D_ivr1s"]
-gradient = SubResource("Gradient_l338h")
-width = 200
-height = 200
-fill = 1
-fill_from = Vector2(0.5, 0.5)
-
[node name="S04" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_2jej0")]
@@ -106,6 +96,7 @@ target_portal = "1"
position = Vector2(551, 22)
[node name="Ambush进门看到小蝉" parent="Ground/DeployLayer" index="2" instance=ExtResource("7_ypth3")]
+unique_name_in_owner = true
position = Vector2(72, 51)
hook_os_key = "c02_保卫科看到小蝉"
hook_method = "xiaochan_disappear"
@@ -132,28 +123,23 @@ position = Vector2(351, 31)
packed_scene = ExtResource("6_fvlg0")
first_interact_os_key = "c02_保卫科花名册os"
-[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer" index="7"]
+[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="7"]
position = Vector2(370, 39)
-[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/Sprite2D"]
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"]
position = Vector2(0, -13)
scale = Vector2(0.3, 0.3)
sprite_frames = ExtResource("13_xy3nq")
animation = &"火苗"
autoplay = "火苗"
-[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Sprite2D"]
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯"]
position = Vector2(-5, 3)
color = Color(1, 0.882353, 0.705882, 1)
energy = 2.0
blend_mode = 2
texture = ExtResource("9_a43aq")
-[node name="PointLight2D范围" type="PointLight2D" parent="Ground/DeployLayer/Sprite2D/PointLight2D"]
-visible = false
-energy = 0.7
-texture = SubResource("GradientTexture2D_ivr1s")
-
[node name="小手讨东西" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_a43aq")]
position = Vector2(295, -6)
@@ -163,6 +149,11 @@ texture = ExtResource("20_g8amr")
texture_cover = ExtResource("21_cq2m4")
content_key = "c02_寻人启事_完整"
+[node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
+position = Vector2(351, 51)
+sprite_frames = ExtResource("20_47ju4")
+animation = &"c00_头套小婵_write"
+
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(447, 98)
facing_direction = Vector2(-1, 0)
diff --git a/scene/ground/scene/c02/s05_一楼内侧楼道.gd b/scene/ground/scene/c02/s05_一楼内侧楼道.gd
index b0266272..7370a2b9 100644
--- a/scene/ground/scene/c02/s05_一楼内侧楼道.gd
+++ b/scene/ground/scene/c02/s05_一楼内侧楼道.gd
@@ -14,7 +14,6 @@ func _ready() -> void:
func _on_ground_ready() -> void:
- EventManager.set_stage_if_greater(&"handnote_c02_map_1Left", 1)
# 粘鼠游戏
if ArchiveManager.get_global_value(&"c02_meat_dropping"):
# 肉掉落,检查粘鼠板是否启用
@@ -74,11 +73,9 @@ func xiaochan_disappear():
func wood_puppet() -> void:
- SceneManager.lock_player()
SceneManager.enable_prop_item("prop_木头人偶")
await SceneManager.get_inspector().quit_and_hidden
- SceneManager.pop_os_with_str("c02_获得木头人偶")
- SceneManager.player_action(17, true)
+ SceneManager.lock_player(0, 17, true)
$"Sfx头痛耳鸣".play()
$"../DeployLayer/DizzyShader".dizzy()
# SceneManager.get_camera_marker().shake_camera()
@@ -87,11 +84,14 @@ func wood_puppet() -> void:
$"Sfx记忆闪回音效".play()
# 白色转场
await SceneManager.toggle_ground_mask(true, 3.0, 1.5, Color.WHITE).finished
+ SceneManager.get_player().toggle_pause_state(true)
SceneManager.toggle_ground_mask(false, 2.0, 1.0, Color.WHITE)
var closeup = $"../DeployLayer/Closeup拿人偶后记忆闪回" as Closeup2D
closeup.display()
- SceneManager.unlock_player()
await closeup.exit
+ SceneManager.get_player().toggle_pause_state(false)
+ await SceneManager.pop_os_with_str("c02_获得木头人偶")
+ SceneManager.unlock_player()
EventManager.set_stage_if_greater(&"handnote_c02_xchan_sheKnowsMe", 1)
$"Sfx记忆闪回音效".easing_kill()
@@ -99,4 +99,8 @@ func wood_puppet() -> void:
func bucket_meat() -> void:
SceneManager.enable_prop_item("prop_新鲜的肉")
EventManager.set_stage_if_greater(&"handnote_c02_meat_stopMouse", 2)
- EventManager.set_stage_if_greater(&"handnote_c02_meat_knockDoor", 2)
\ No newline at end of file
+ EventManager.set_stage_if_greater(&"handnote_c02_meat_knockDoor", 2)
+
+
+func update_1l_map():
+ EventManager.set_stage_if_greater(&"handnote_c02_map_1Left", 1)
diff --git a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn
index ee56c377..244dcf5b 100644
--- a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn
+++ b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn
@@ -21,7 +21,7 @@
[ext_resource type="Texture2D" uid="uid://bpqcq0a0ffhlr" path="res://asset/art/scene/c02/s05_一楼内侧楼道/e_打开的通道.png" id="15_s2g5k"]
[ext_resource type="Texture2D" uid="uid://ctvw1qr1mpogb" path="res://asset/art/scene/c02/s05_一楼内侧楼道/e_放置粘鼠板.png" id="16_jknyg"]
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="17_aofps"]
-[ext_resource type="SpriteFrames" uid="uid://cvwdqa8gyqj4g" path="res://asset/art/gif/c02_老鼠拖肉/c02_老鼠拖肉_frames.tres" id="17_bk7rf"]
+[ext_resource type="SpriteFrames" uid="uid://cvwdqa8gyqj4g" path="res://asset/art/gif/c02_一楼内侧/c02_一楼内侧_frames.tres" id="17_bk7rf"]
[ext_resource type="Texture2D" uid="uid://d1etd7hr23rir" path="res://asset/art/scene/c02/s05_一楼内侧楼道/e_掉落的肉.png" id="18_bk7rf"]
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="21_heq1x"]
[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="22_heq1x"]
@@ -122,12 +122,19 @@ debug_global_data = Dictionary[String, Variant]({
"c02_meat_dropping": false,
"c02_meat_given": false,
"enabled_items": ["prop_火柴", "prop_院长的信", "prop_银元"],
+"handnote_c02_map_1Left": 0,
+"handnote_c02_meat_knockDoor": 0,
+"handnote_c02_meat_stopMouse": 0,
+"handnote_c02_xchan_sheKnowsMe": 0,
"player_x": 30.0
})
debug_ground_data = Dictionary[String, Variant]({
"Ambush小蝉消失": {
"played": false
},
+"Ambush更新一楼地图": {
+"played": false
+},
"Ambush杂物堆": {
"played": false
},
@@ -217,6 +224,7 @@ hook_method = "wood_puppet"
position = Vector2(320, 23)
packed_scene = ExtResource("10_7mq0m")
quit_closeup_on_escape = false
+action_key = 3
first_interact_os_key = "c02_一楼戏台"
[node name="火苗" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
@@ -368,6 +376,10 @@ metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="DizzyShader" parent="Ground/DeployLayer" index="19" instance=ExtResource("29_74b3r")]
+[node name="Ambush更新一楼地图" parent="Ground/DeployLayer" index="20" instance=ExtResource("8_rcuxq")]
+position = Vector2(528, 57)
+hook_method = "update_1l_map"
+
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(41, 98)
diff --git a/scene/ground/scene/c02/s06_二楼.gd b/scene/ground/scene/c02/s06_二楼.gd
index 2dba96ea..0bf1a76a 100644
--- a/scene/ground/scene/c02/s06_二楼.gd
+++ b/scene/ground/scene/c02/s06_二楼.gd
@@ -20,7 +20,6 @@ var c02_final_layer
func _on_ground_ready() -> void:
- EventManager.set_stage_if_greater(&"handnote_c02_map_2", 1)
c02_final_layer = $"../DeployLayer/c02_final"
if (
@@ -179,4 +178,7 @@ func _on_exit_final_show(_arg):
# 1: 牵手跑结束; 2: 谢幕演出结束
EventManager.set_stage(&"c02_burning_end_stage", 2)
# TODO 小蝉上楼后开启第二章
- ArchiveManager.archive.set_chapter_if_greater(3)
+ ArchiveManager.set_chapter_if_greater(3)
+
+func unlock_2floor_map():
+ EventManager.set_stage_if_greater(&"handnote_c02_map_2", 1)
\ No newline at end of file
diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn
index 6b6762a7..33c6c525 100644
--- a/scene/ground/scene/c02/s06_二楼.tscn
+++ b/scene/ground/scene/c02/s06_二楼.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=51 format=3 uid="uid://cootarwb44vvh"]
+[gd_scene load_steps=53 format=3 uid="uid://cootarwb44vvh"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"]
[ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_二楼.gd" id="2_4dg6u"]
@@ -10,7 +10,6 @@
[ext_resource type="Texture2D" uid="uid://crev0svowqla" path="res://asset/art/scene/c02/s06_二楼楼道/fg_前景.png" id="5_26mqt"]
[ext_resource type="AudioStream" uid="uid://dprnjr4ytfcnp" path="res://asset/audio/sfx/旧版/c02/风.mp3" id="5_lh55k"]
[ext_resource type="AudioStream" uid="uid://cljr4g0sivpdh" path="res://asset/audio/sfx/交互/sfx_煤油灯点燃成功.wav" id="5_wywax"]
-[ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="6_vbvbc"]
[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="7_0d746"]
[ext_resource type="AudioStream" uid="uid://5jk88e0cncy8" path="res://asset/audio/sfx/交互/序章/04_书店内_关门.wav" id="7_7kxvk"]
[ext_resource type="Texture2D" uid="uid://f7yd3xpr1utp" path="res://asset/art/scene/c02/s06_二楼楼道/e_楼梯杂物堆.png" id="7_v3hjg"]
@@ -26,17 +25,20 @@
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="14_k01ve"]
[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="14_och2w"]
[ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/c02_谢幕演出_frames.tres" id="15_k01ve"]
+[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="16_osg51"]
[ext_resource type="PackedScene" uid="uid://trkypc4gox20" path="res://scene/ground/script/c02/水盆特写.tscn" id="16_p6da7"]
[ext_resource type="AudioStream" uid="uid://fc7ocwfmtjyb" path="res://asset/audio/sfx/交互/第一章/sfx_撞墙1.wav" id="17_4lf48"]
[ext_resource type="AudioStream" uid="uid://cw6ho7gklq2sa" path="res://asset/audio/sfx/交互/第一章/sfx_撞墙2.wav" id="18_m28ab"]
+[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="18_rjlld"]
[ext_resource type="SpriteFrames" uid="uid://by3207ou8ph7" path="res://asset/art/gif/c03_小小小蝶上楼道/c02_小小小蝶上楼道_frames.tres" id="23_2e08x"]
[ext_resource type="PackedScene" uid="uid://bait5vh6jhmss" path="res://scene/ground/script/c02/谢幕演出.tscn" id="25_m28ab"]
[ext_resource type="AudioStream" uid="uid://bxp3f263aaqkp" path="res://asset/audio/sfx/脚步/02_室外_1.wav" id="29_tqnu8"]
[ext_resource type="AudioStream" uid="uid://d3h0xe0qtai18" path="res://asset/audio/sfx/脚步/02_室外_2.wav" id="30_r7b2r"]
[ext_resource type="AudioStream" uid="uid://dwa7xdvg5o0i" path="res://asset/audio/sfx/脚步/02_室外_3.wav" id="31_rpn6g"]
[ext_resource type="Script" uid="uid://cny3n681h2588" path="res://scene/ground/script/c02/event_2d叼纸小猫.gd" id="35_h3h1a"]
-[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="36_3u30v"]
+[ext_resource type="PackedScene" uid="uid://ci5anaxsa1apl" path="res://scene/entity/inspectable.tscn" id="37_7kxvk"]
[ext_resource type="Texture2D" uid="uid://ca3km2f6ncrqo" path="res://asset/art/scene/c02/s06_二楼楼道/e_小蝉偷看.png" id="37_osg51"]
+[ext_resource type="Texture2D" uid="uid://b5kolhax7pf4u" path="res://asset/art/scene/c02/s06_二楼楼道/小猫纸条.png" id="37_rjlld"]
[sub_resource type="Animation" id="Animation_k01ve"]
length = 0.001
@@ -838,6 +840,7 @@ fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 1)
[node name="S06" type="Node2D"]
+metadata/_edit_horizontal_guides_ = [-12.0]
[node name="Ground" parent="." instance=ExtResource("1_qkymk")]
scene_name = "c02_s06"
@@ -849,7 +852,7 @@ libraries = {
}
script = ExtResource("2_4dg6u")
debug_global_data = Dictionary[String, Variant]({
-"c02_ball_game_stage": 2,
+"c02_ball_game_stage": 3,
"c02_burning": false,
"c02_burning_end_stage": 1,
"c02_madman_hitwall": false,
@@ -858,6 +861,8 @@ debug_global_data = Dictionary[String, Variant]({
"c02_s02_mouse_push_shoe": false,
"c02_the_blind_room_unlocked": true,
"enabled_items": ["prop_火柴", "prop_院长的信", "prop_弹珠"],
+"handnote_c02_map_2": 0,
+"handnote_c02_shoe_giveToMouce": 0,
"player_x": 30.0
})
debug_ground_data = Dictionary[String, Variant]({
@@ -867,6 +872,9 @@ debug_ground_data = Dictionary[String, Variant]({
"Ambush小蝉偷看": {
"played": true
},
+"Ambush解锁二楼地图": {
+"played": false
+},
"AnimationPlayer": {
"oneshot_animation_played": false
},
@@ -983,11 +991,23 @@ shape = SubResource("RectangleShape2D_lh55k")
position = Vector2(0, 15)
texture = ExtResource("8_7x2h6")
-[node name="煤油灯2" parent="Ground/DeployLayer" index="8" instance=ExtResource("5_3p5ta")]
-position = Vector2(329, -14)
-ground_light_texture = ExtResource("6_vbvbc")
-gaslight_energy = 2.0
-ground_height_offset = 15.0
+[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="8"]
+position = Vector2(321, 1)
+texture = ExtResource("16_osg51")
+
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯2"]
+position = Vector2(4.5, -28)
+scale = Vector2(0.3, 0.3)
+sprite_frames = ExtResource("14_och2w")
+animation = &"火苗"
+autoplay = "火苗"
+
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯2"]
+position = Vector2(11, -17)
+color = Color(1, 0.882353, 0.705882, 1)
+energy = 2.0
+blend_mode = 2
+texture = ExtResource("18_rjlld")
[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="9" instance=ExtResource("7_0d746")]
position = Vector2(618, 50)
@@ -1184,22 +1204,29 @@ texture = ExtResource("37_osg51")
collision_width_and_x = Vector2(150, 0)
hook_method = "glimpse_hide_out"
-[node name="Event_c02_ball_game_stage" type="Node2D" parent="Ground/DeployLayer" index="19"]
+[node name="Event_小猫纸条" type="Node2D" parent="Ground/DeployLayer" index="19"]
position = Vector2(164, 42)
script = ExtResource("35_h3h1a")
event = &"c02_ball_game_stage"
hide_if_on_stage = Array[int]([0, 1, 2, 4])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
-[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event_c02_ball_game_stage"]
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event_小猫纸条"]
position = Vector2(0, 15)
sprite_frames = ExtResource("10_och2w")
animation = &"叼纸小猫坐着呼吸"
autoplay = "叼纸小猫坐着呼吸"
-[node name="Pickable小猫纸条" parent="Ground/DeployLayer/Event_c02_ball_game_stage" instance=ExtResource("36_3u30v")]
-position = Vector2(-3, 2)
-prop_key = "prop_小猫纸条"
+[node name="Inspectable小猫纸条" parent="Ground/DeployLayer/Event_小猫纸条" instance=ExtResource("37_7kxvk")]
+position = Vector2(-2, 3)
+global_inspect = true
+content_centered = true
+texture_cover = ExtResource("37_rjlld")
+content_key = "c02_小猫纸条"
+
+[node name="Ambush解锁二楼地图" parent="Ground/DeployLayer" index="20" instance=ExtResource("14_k01ve")]
+position = Vector2(748, 47)
+hook_method = "unlock_2floor_map"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
@@ -1215,7 +1242,6 @@ texture = ExtResource("5_26mqt")
points = PackedVector2Array(26, 150, 900, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
-visible = false
energy = 0.9
blend_mode = 1
diff --git a/scene/ground/scene/c02/s07_二楼内侧楼道.gd b/scene/ground/scene/c02/s07_二楼内侧楼道.gd
index 64875b10..e6baf458 100644
--- a/scene/ground/scene/c02/s07_二楼内侧楼道.gd
+++ b/scene/ground/scene/c02/s07_二楼内侧楼道.gd
@@ -38,7 +38,6 @@ func take_off_flyer(immediatelly = false):
var tween = create_tween()
tween.tween_property(flyer, "modulate:a", 0.0, 1.0)
await tween.finished
- EventManager.set_stage_if_greater(&"handnote_c02_hand_requireCoin", 1)
else:
flyer.visible = false
var hand = $"../DeployLayer/小手讨东西"
diff --git a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn
index ddd54ff4..7a026038 100644
--- a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn
+++ b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=15 format=3 uid="uid://t4xjt774ngwh"]
+[gd_scene load_steps=19 format=3 uid="uid://t4xjt774ngwh"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_oao56"]
[ext_resource type="Script" uid="uid://cnjdxjni5v3cs" path="res://scene/ground/scene/c02/s07_二楼内侧楼道.gd" id="2_t0s64"]
@@ -6,7 +6,6 @@
[ext_resource type="Texture2D" uid="uid://u7rp66mboqq4" path="res://asset/art/scene/c02/s07_二楼内侧楼道/bg_背景.png" id="3_t0s64"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_5krke"]
[ext_resource type="Texture2D" uid="uid://bim6w1xp1a4bg" path="res://asset/art/scene/c02/s07_二楼内侧楼道/锡箔墙面涂鸦提示.png" id="5_6ivku"]
-[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="5_u2dyp"]
[ext_resource type="PackedScene" uid="uid://xovlfee503a4" path="res://scene/ground/script/c02/小手讨东西.tscn" id="6_5krke"]
[ext_resource type="PackedScene" uid="uid://8frowlq301" path="res://scene/ground/script/c02/s00_跟随的老鼠.tscn" id="7_nigsp"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="9_6ivku"]
@@ -14,6 +13,11 @@
[ext_resource type="PackedScene" uid="uid://cj2snkcyjhcb7" path="res://scene/ground/script/c02/刮海报_二楼内侧.tscn" id="11_vxng8"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="13_s75vl"]
[ext_resource type="Texture2D" uid="uid://dfosrexfvxsn0" path="res://asset/art/scene/c02/杂物/老鼠洞通用.png" id="14_sv27p"]
+[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="14_tlejx"]
+[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="15_geise"]
+[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="16_uggte"]
+[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="17_uggte"]
+[ext_resource type="Texture2D" uid="uid://dcot0rove27rd" path="res://asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png" id="18_e4bwj"]
[node name="S07" type="Node2D"]
@@ -27,6 +31,21 @@ data = {
"flyer_shaven": false,
"oneshot_animation_played": false
}
+debug_ground_data = Dictionary[String, Variant]({
+"AnimationPlayer": {
+"flyer_shaven": false,
+"oneshot_animation_played": false
+},
+"Closeup刮海报": {
+"interacted_times": 0
+},
+"Pickable元宝": {
+"picked": false
+},
+"Pickable粘鼠板": {
+"picked": false
+}
+})
oneshot_animation = ""
[node name="VibeSfx" type="Node" parent="Ground/AnimationPlayer" index="0"]
@@ -58,31 +77,51 @@ target_portal = "left"
position = Vector2(272, 15)
texture = ExtResource("5_6ivku")
-[node name="煤油灯" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_u2dyp")]
-position = Vector2(163, -7)
-mute_when_interacted = false
-
-[node name="小手讨东西" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_5krke")]
+[node name="小手讨东西" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_5krke")]
position = Vector2(293.5, -7.5)
id = 1
enabled = false
-[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_nigsp")]
+[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_nigsp")]
position = Vector2(-5, 78)
-[node name="Closeup刮海报" parent="Ground/DeployLayer" index="7" instance=ExtResource("9_6ivku")]
+[node name="Closeup刮海报" parent="Ground/DeployLayer" index="6" instance=ExtResource("9_6ivku")]
position = Vector2(292, -11)
texture = ExtResource("10_6ivku")
packed_scene = ExtResource("11_vxng8")
first_interact_os_key = "c02_海报_戏法班"
-[node name="Note老鼠洞" parent="Ground/DeployLayer" index="8" instance=ExtResource("13_s75vl")]
+[node name="Note老鼠洞" parent="Ground/DeployLayer" index="7" instance=ExtResource("13_s75vl")]
position = Vector2(207, 69)
texture = ExtResource("14_sv27p")
sign_mark_offset = Vector2(0, -7.38)
title_filter = "c02"
note_key = "c02_二楼老鼠洞"
+[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="8"]
+position = Vector2(158.5, 9)
+texture = ExtResource("14_tlejx")
+
+[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"]
+position = Vector2(4.5, -28)
+scale = Vector2(0.3, 0.3)
+sprite_frames = ExtResource("15_geise")
+animation = &"火苗"
+autoplay = "火苗"
+
+[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/煤油灯"]
+position = Vector2(11, -17)
+color = Color(1, 0.882353, 0.705882, 1)
+energy = 2.0
+blend_mode = 2
+texture = ExtResource("16_uggte")
+
+[node name="Pickable粘鼠板" parent="Ground/DeployLayer" index="9" instance=ExtResource("17_uggte")]
+position = Vector2(174, 78)
+texture = ExtResource("18_e4bwj")
+sign_mark_offset = Vector2(0, -9.34)
+prop_key = "prop_粘鼠板"
+
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(41, 98)
@@ -93,7 +132,6 @@ position = Vector2(11, -1)
points = PackedVector2Array(37, 150, 610, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
-visible = false
energy = 0.9
blend_mode = 1
diff --git a/scene/ground/scene/c02/s08_瞎子卧室.tscn b/scene/ground/scene/c02/s08_瞎子卧室.tscn
index 5f73c19a..fac84ca8 100644
--- a/scene/ground/scene/c02/s08_瞎子卧室.tscn
+++ b/scene/ground/scene/c02/s08_瞎子卧室.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=40 format=3 uid="uid://ce2vyyg2reg52"]
+[gd_scene load_steps=38 format=3 uid="uid://ce2vyyg2reg52"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"]
[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_瞎子卧室.gd" id="2_m4uw8"]
@@ -26,8 +26,6 @@
[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="13_t3h08"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="14_1ws4i"]
[ext_resource type="PackedScene" uid="uid://cxv7vdgwb8lqb" path="res://scene/ground/script/c02/s08_画特写2.tscn" id="16_nub1x"]
-[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="17_5fx68"]
-[ext_resource type="Texture2D" uid="uid://dcot0rove27rd" path="res://asset/art/scene/c02/s08_瞎子卧室/e_粘鼠板.png" id="18_dkqw0"]
[ext_resource type="AudioStream" uid="uid://mff0udi3glb4" path="res://asset/audio/sfx/交互/第一章/瞎子房间癞子呼吸.wav" id="20_ujhuc"]
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="21_0qeqe"]
@@ -218,12 +216,6 @@ animation_low_mode = true
hide_texture = true
gaslight_energy = 2.0
-[node name="SfxInvalid" parent="Ground/DeployLayer/灯座Sprite2D/煤油灯" index="0"]
-process_mode = 0
-
-[node name="SfxSuccess" parent="Ground/DeployLayer/灯座Sprite2D/煤油灯" index="1"]
-process_mode = 0
-
[node name="CollisionShape2D" parent="Ground/DeployLayer/灯座Sprite2D/煤油灯/Area2D" index="0"]
shape = SubResource("RectangleShape2D_a48k2")
@@ -296,6 +288,7 @@ animation = &"c02_王癞子_蹲着呼吸"
autoplay = "c02_王癞子_蹲着呼吸"
[node name="Sfx2D癞子呼吸" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/癞子偷窥"]
+process_mode = 1
stream = ExtResource("20_ujhuc")
volume_db = -5.0
max_distance = 700.0
@@ -335,12 +328,6 @@ position = Vector2(0, -2)
scale = Vector2(0.5, 0.5)
texture = ExtResource("12_1ws4i")
-[node name="Pickable粘鼠板" parent="Ground/DeployLayer" index="13" instance=ExtResource("17_5fx68")]
-position = Vector2(105, 70)
-texture = ExtResource("18_dkqw0")
-sign_mark_offset = Vector2(0, -9.34)
-prop_key = "prop_粘鼠板"
-
[node name="下洞黑化Light" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
position = Vector2(640, 64)
energy = 0.0
diff --git a/scene/ground/scene/c02/s10_空房间.gd b/scene/ground/scene/c02/s10_空房间.gd
index 2986bdb6..01b4d4cd 100644
--- a/scene/ground/scene/c02/s10_空房间.gd
+++ b/scene/ground/scene/c02/s10_空房间.gd
@@ -166,7 +166,7 @@ func _on_counter_interacted():
walking = false
player.character = "吕萍推柜子"
player.lock_move_right = true
- SceneManager.pop_center_notification(tr("ui_press_q_to_exit"))
+ SceneManager.pop_center_notification("ui_center_notify_press_q_to_exit")
)
walking = true
player.position_updated.connect(on_player_moved_counter)
@@ -211,13 +211,13 @@ func _on_pick_catty_head() -> void:
# 将小猫头与身子合并
SceneManager.disable_prop_item("prop_小猫玩具的脑袋")
SceneManager.disable_prop_item("prop_无头小猫玩具")
- SceneManager.enable_prop_item_silently("prop_小猫玩具完整")
+ SceneManager.enable_prop_item("prop_小猫玩具完整")
var sprite = $"../DeployLayer/拼接小猫玩具"
sprite.visible = true
sprite.play()
await sprite.animation_finished
sprite.visible = false
- SceneManager.enable_prop_item("prop_小猫玩具完整")
+ SceneManager.enable_important_item("prop_小猫玩具完整")
await SceneManager.get_inspector().quit_and_hidden
SceneManager.pop_os_with_str("c02_获得小猫玩具")
$"Sfx头痛耳鸣".play()
diff --git a/scene/ground/scene/c02/s10_空房间.tscn b/scene/ground/scene/c02/s10_空房间.tscn
index 24743e27..a5b9ea2e 100644
--- a/scene/ground/scene/c02/s10_空房间.tscn
+++ b/scene/ground/scene/c02/s10_空房间.tscn
@@ -22,7 +22,7 @@
[ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/c02_空房间_frames.tres" id="15_2j5dr"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="15_e24j0"]
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="15_kqj5r"]
-[ext_resource type="Texture2D" uid="uid://ce3kclg1i81l3" path="res://asset/art/scene/c02/s02_大门过道/e_头套(场景中).png" id="17_6uftv"]
+[ext_resource type="Texture2D" uid="uid://o5uouajglukh" path="res://asset/art/gif/c02_空房间/e_小蝉头套.png" id="18_3kyh4"]
[ext_resource type="PackedScene" uid="uid://bffqprfmpt0bx" path="res://scene/ground/script/c02/空房间小蝉头套.tscn" id="18_5t4pt"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="18_8cwaw"]
[ext_resource type="PackedScene" uid="uid://decfqoe5v0y6n" path="res://scene/effect/dizzy_shader.tscn" id="26_3kyh4"]
@@ -93,6 +93,8 @@ debug_global_data = Dictionary[String, Variant]({
"c02_counter_x": -1.0,
"c02_the_blind_room_unlocked": false,
"enabled_items": ["prop_火柴", "prop_无头小猫玩具", "prop_木头人偶"],
+"handnote_c02_xchan_giveHerPuppet": 0,
+"handnote_c02_xchan_sheKnowsMe": 0,
"player_x": 30.0
})
debug_ground_data = Dictionary[String, Variant]({
@@ -212,10 +214,10 @@ scale = Vector2(0.34, 0.34)
texture = ExtResource("8_3ftnp")
[node name="Closeup头套" parent="Ground/DeployLayer" index="7" instance=ExtResource("18_8cwaw")]
-position = Vector2(344, -39)
-texture = ExtResource("17_6uftv")
+position = Vector2(349, 15)
+texture = ExtResource("18_3kyh4")
packed_scene = ExtResource("18_5t4pt")
-sign_mark_offset = Vector2(4.37, 46.38)
+sign_mark_offset = Vector2(0, -7.93)
first_interact_os_key = "c02_互动小蝉头套"
[node name="Interactable柜子" parent="Ground/DeployLayer" index="8" instance=ExtResource("5_ylhfc")]
@@ -242,6 +244,7 @@ prop_key = "prop_木头人偶"
[node name="Pickable木头人偶" parent="Ground/DeployLayer" index="11" instance=ExtResource("6_27dvh")]
z_index = 7
position = Vector2(423, 97.6081)
+as_important_item = true
sign_mark_offset = Vector2(0, -7.09)
enabled = false
prop_key = "prop_木头人偶"
diff --git a/scene/ground/scene/c02/s12_盒子猫.gd b/scene/ground/scene/c02/s12_盒子猫.gd
index bff09b65..0e934084 100644
--- a/scene/ground/scene/c02/s12_盒子猫.gd
+++ b/scene/ground/scene/c02/s12_盒子猫.gd
@@ -37,5 +37,5 @@ func _on_ground_ready() -> void:
SceneManager.unlock_player()
print("[盒子猫] intro end")
anim.visible = false
- SceneManager.pop_center_notification(tr("ui_boxcat_press_s"))
+ SceneManager.pop_center_notification("ui_boxcat_press_s")
ArchiveManager.set_global_entry(&"c02_boxcat_skip_intro", true)
diff --git a/scene/ground/script/c02/event_2d叼纸小猫.gd b/scene/ground/script/c02/event_2d叼纸小猫.gd
index b059848b..c0701b67 100644
--- a/scene/ground/script/c02/event_2d叼纸小猫.gd
+++ b/scene/ground/script/c02/event_2d叼纸小猫.gd
@@ -16,7 +16,7 @@ func _on_global_stage_updated(e: StringName, s: int):
func _on_ground_ready(ground: Ground2D):
- if $"Pickable小猫纸条".picked:
+ if $"Inspectable小猫纸条".icount > 0:
EventManager.set_stage(event, 4)
# else:
# $"Pickable小猫纸条".triggered.connect(EventManager.set_stage.bind(event, 4))
diff --git a/scene/ground/script/c02/s00_煤油灯.gd b/scene/ground/script/c02/s00_煤油灯.gd
index f85e6a19..7c7e8085 100644
--- a/scene/ground/script/c02/s00_煤油灯.gd
+++ b/scene/ground/script/c02/s00_煤油灯.gd
@@ -79,7 +79,7 @@ func _on_mismatch():
SceneManager.pop_os_with_str("c02_陈旧的煤油灯")
# 如果有道具,则提示玩家可以使用道具
elif SceneManager.get_current_prop(false):
- SceneManager.pop_center_notification(tr("ui_switch_prop"))
+ SceneManager.pop_center_notification("ui_switch_prop")
# 永久打开煤油灯
diff --git a/scene/ground/script/c02/刮海报.gd b/scene/ground/script/c02/刮海报.gd
index 6bacfbac..4213fec0 100644
--- a/scene/ground/script/c02/刮海报.gd
+++ b/scene/ground/script/c02/刮海报.gd
@@ -9,7 +9,7 @@ signal exit
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
flyer.shaven.connect(_on_shaven)
- SceneManager.pop_center_notification(tr("ui_left_mouse_shave"))
+ SceneManager.pop_center_notification("ui_left_mouse_shave")
var exiting = false
diff --git a/scene/ground/script/c02/小手讨东西.gd b/scene/ground/script/c02/小手讨东西.gd
index 00baadc3..9bf26209 100644
--- a/scene/ground/script/c02/小手讨东西.gd
+++ b/scene/ground/script/c02/小手讨东西.gd
@@ -58,22 +58,6 @@ var icount: int:
sign_mark.sprite2d.texture = unrevealed_sign_texture
else:
sign_mark.sprite2d.texture = matched_sign_texture
- if icount == 1:
- var stage = EventManager.get_stage(&"c02_little_hand")
- if stage == 0:
- # 首次交互小手
- EventManager.set_stage(&"c02_little_hand", 1)
- # 9 小手交互,吓摔倒
- SceneManager.lock_player(0, 9, true)
- SceneManager.pop_os_with_str("c02_小手出现摔倒")
- Util.timer(1.5, $"Sfx摔倒".play)
- await SceneManager.get_player().animation_finished
- SceneManager.pop_os_with_str("c02_小手是什么鬼")
- SceneManager.unlock_player()
- elif stage == 1:
- # 第二次交互小手
- EventManager.set_stage(&"c02_little_hand", 2)
- SceneManager.pop_os_with_str("c02_小手再次出现")
var coin: Pickable2D
@@ -145,6 +129,26 @@ var interacting := false:
var communicating = false
+func _increase_icount():
+ icount += 1
+ if icount == 1:
+ var stage = EventManager.get_stage(&"c02_little_hand")
+ if stage == 0:
+ # 首次交互小手
+ EventManager.set_stage(&"c02_little_hand", 1)
+ # 9 小手交互,吓摔倒
+ Util.timer(1.5, $"Sfx摔倒".play)
+ SceneManager.pop_os_with_str("c02_小手出现摔倒")
+ await SceneManager.lock_player(0, 9, true)
+ await SceneManager.pop_os_with_str("c02_小手是什么鬼")
+ SceneManager.unlock_player()
+ elif stage == 1:
+ # 第二次交互小手
+ EventManager.set_stage(&"c02_little_hand", 2)
+ # 无需 await
+ SceneManager.pop_os_with_str("c02_小手再次出现")
+
+
func _on_interacted() -> void:
if interacting:
print("小手 interacting 锁定中")
@@ -152,7 +156,7 @@ func _on_interacted() -> void:
return
interacting = true
interact_start.emit()
- icount += 1
+ await _increase_icount()
if icount == 1:
await do_first_interact(false)
elif holding_prop != "":
@@ -216,8 +220,8 @@ func _on_interacted() -> void:
await Util.wait(1.5)
coin.visible = true
if not ArchiveManager.get_global_value(&"c02_little_hand_dropped_tin"):
- SceneManager.pop_os_with_str("c02_小手还能换什么")
ArchiveManager.set_global_entry(&"c02_little_hand_dropped_tin", true)
+ await SceneManager.pop_os_with_str("c02_小手还能换什么")
# 是否允许老虎钳换弹珠
var pliers_to_ball = ArchiveManager.get_global_value(&"c02_pliers_to_ball", false)
@@ -249,3 +253,5 @@ func _on_interacted() -> void:
interacting = false
if id == 0:
EventManager.set_stage_if_greater(&"handnote_c02_hand_exchange", 1)
+ elif id == 1:
+ EventManager.set_stage_if_greater(&"handnote_c02_hand_requireCoin", 1)
diff --git a/scene/ground/script/c02/拿人偶后记忆闪回.gd b/scene/ground/script/c02/拿人偶后记忆闪回.gd
index c1c2a4fa..db5e9e9a 100644
--- a/scene/ground/script/c02/拿人偶后记忆闪回.gd
+++ b/scene/ground/script/c02/拿人偶后记忆闪回.gd
@@ -2,7 +2,34 @@ extends CanvasLayer
signal exit
+
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
- await Util.wait(2.0)
- exit.emit()
\ No newline at end of file
+ var reach_out_hand = $"Root/伸手"
+ reach_out_hand.modulate.a = 0.0
+ var tween = create_tween()
+ tween.tween_interval(3.0)
+ tween.tween_property(reach_out_hand, "modulate:a", 1.0, 1.0)
+ tween.tween_callback($"Root/小蝉".hide)
+ tween.tween_interval(2.0)
+ tween.tween_callback(func():
+ var t = create_tween()
+ t.tween_interval(0.5)
+ t.tween_property($Root, "modulate:a", 0.0, 1.5)
+ )
+ # (
+ # tween
+ # . tween_property(reach_out_hand, "scale", Vector2(1.1, 1.1), 3.0)
+ # . set_ease(Tween.EASE_OUT)
+ # . set_trans(Tween.TRANS_CUBIC)
+ # )
+ (
+ tween
+ . parallel()
+ . tween_property(reach_out_hand, "position:y", 15.0, 2.0)
+ . set_ease(Tween.EASE_OUT)
+ . set_trans(Tween.TRANS_CUBIC)
+ . as_relative()
+ )
+ tween.tween_property($ColorRect, "color:a", 0.0, 1.0)
+ tween.tween_callback(exit.emit)
diff --git a/scene/ground/script/c02/拿人偶后记忆闪回.tscn b/scene/ground/script/c02/拿人偶后记忆闪回.tscn
index c92dd287..e8c4926a 100644
--- a/scene/ground/script/c02/拿人偶后记忆闪回.tscn
+++ b/scene/ground/script/c02/拿人偶后记忆闪回.tscn
@@ -1,49 +1,42 @@
-[gd_scene load_steps=7 format=3 uid="uid://b4ilxht544qxu"]
+[gd_scene load_steps=4 format=3 uid="uid://b4ilxht544qxu"]
[ext_resource type="Script" uid="uid://dh6f5qeynliaa" path="res://scene/ground/script/c02/拿人偶后记忆闪回.gd" id="1_cgi75"]
-[ext_resource type="Texture2D" uid="uid://dhrl5mlivx108" path="res://asset/art/scene/c02/s05_一楼内侧楼道/ux_戏台特写(无道具).png" id="2_edrik"]
-[ext_resource type="Texture2D" uid="uid://bdisdxc1txm0g" path="res://asset/art/gif/c02_霸凌/小婵_被霸凌/0.png" id="3_edrik"]
+[ext_resource type="SpriteFrames" uid="uid://cvwdqa8gyqj4g" path="res://asset/art/gif/c02_一楼内侧/c02_一楼内侧_frames.tres" id="2_cgi75"]
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="3_icubm"]
-[ext_resource type="Texture2D" uid="uid://cfnkmmii6dv47" path="res://asset/art/little_game/弹珠/伸手.png" id="4_icubm"]
-[ext_resource type="Texture2D" uid="uid://7citu6wev1wy" path="res://asset/art/animation/c00_吕萍_记笔记_right/吕萍-拿本子记录24.png" id="5_6edb2"]
[node name="记忆闪回" type="CanvasLayer"]
script = ExtResource("1_cgi75")
-[node name="小蝉" type="TextureRect" parent="."]
+[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
-texture = ExtResource("2_edrik")
-expand_mode = 5
-stretch_mode = 5
+mouse_filter = 2
-[node name="Sprite2D" type="Sprite2D" parent="小蝉"]
-position = Vector2(275, 178)
-scale = Vector2(6.64224, 5.44996)
-texture = ExtResource("3_edrik")
+[node name="Root" type="Node2D" parent="."]
-[node name="伸手" type="Sprite2D" parent="."]
-position = Vector2(440, 477)
-scale = Vector2(6.64224, 5.44996)
-texture = ExtResource("4_icubm")
-flip_v = true
+[node name="小蝉" type="AnimatedSprite2D" parent="Root"]
+sprite_frames = ExtResource("2_cgi75")
+animation = &"牵手小蝉回忆闪回特写2"
+autoplay = "牵手小蝉回忆闪回特写2"
+centered = false
-[node name="小蝶" type="Sprite2D" parent="."]
-position = Vector2(126, 258)
-scale = Vector2(6.64224, 5.44996)
-texture = ExtResource("5_6edb2")
+[node name="伸手" type="AnimatedSprite2D" parent="Root"]
+position = Vector2(282, 130)
+sprite_frames = ExtResource("2_cgi75")
+animation = &"牵手小蝉回忆闪回特写1"
+autoplay = "牵手小蝉回忆闪回特写1"
+frame_progress = 0.172879
-[node name="TextureRect2" type="TextureRect" parent="."]
+[node name="TextureRect2" type="TextureRect" parent="Root"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
+mouse_filter = 2
texture = ExtResource("3_icubm")
expand_mode = 5
stretch_mode = 5
-
-[node name="Camera2D" type="Camera2D" parent="."]
diff --git a/scene/ground/script/c02/空房间小蝉头套.tscn b/scene/ground/script/c02/空房间小蝉头套.tscn
index ad090aca..86c812d0 100644
--- a/scene/ground/script/c02/空房间小蝉头套.tscn
+++ b/scene/ground/script/c02/空房间小蝉头套.tscn
@@ -1,25 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://bffqprfmpt0bx"]
[ext_resource type="Script" uid="uid://criy10vfyc262" path="res://scene/ground/script/c02/空房间小蝉头套.gd" id="1_yumf6"]
-[ext_resource type="Texture2D" uid="uid://ce3kclg1i81l3" path="res://asset/art/scene/c02/s02_大门过道/e_头套(场景中).png" id="2_4w5ks"]
+[ext_resource type="Texture2D" uid="uid://b0arnhnvdn0ew" path="res://asset/art/gif/c02_空房间/ux_小蝉头套特写.png" id="2_yumf6"]
[ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_64wgd"]
[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="4_v60v3"]
-[node name="老鼠精画像" type="CanvasLayer"]
+[node name="小蝉头套" type="CanvasLayer"]
script = ExtResource("1_yumf6")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
-offset_left = -1143.0
-offset_top = -1012.0
-offset_right = -1143.0
-offset_bottom = -1012.0
grow_horizontal = 2
grow_vertical = 2
-scale = Vector2(5, 5)
-texture = ExtResource("2_4w5ks")
+texture = ExtResource("2_yumf6")
expand_mode = 1
stretch_mode = 5
diff --git a/scene/index_page.gd b/scene/index_page.gd
index 1974d814..644ea317 100644
--- a/scene/index_page.gd
+++ b/scene/index_page.gd
@@ -17,6 +17,8 @@ func _ready():
resume_btn.pressed.connect(_on_resume_pressed)
quit_btn.pressed.connect(_on_quit_pressed)
_check_resume_btn()
+ mask.modulate.a = 1.0
+ mask.visible = true
create_tween().tween_property(mask, "modulate:a", 0.0, 1.0)
diff --git a/scene/index_page.tscn b/scene/index_page.tscn
index 2760d6cd..783891f9 100644
--- a/scene/index_page.tscn
+++ b/scene/index_page.tscn
@@ -138,6 +138,7 @@ theme_override_styles/normal = SubResource("StyleBoxEmpty_vyh3d")
text = "index_退出游戏"
[node name="Mask" type="ColorRect" parent="."]
+visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
diff --git a/scene/little_game/书架/书架.gd b/scene/little_game/书架/书架.gd
index a7fc469c..88b94569 100644
--- a/scene/little_game/书架/书架.gd
+++ b/scene/little_game/书架/书架.gd
@@ -52,7 +52,7 @@ func _ready() -> void:
func _enter_tree() -> void:
if not Engine.is_editor_hint():
- SceneManager.pop_center_notification(tr("input_书架游戏"))
+ SceneManager.pop_center_notification("input_书架游戏")
func _init_answer_and_connect_signals() -> void:
diff --git a/scene/little_game/八音盒/八音盒.gd b/scene/little_game/八音盒/八音盒.gd
index f56d913a..d4d3b688 100644
--- a/scene/little_game/八音盒/八音盒.gd
+++ b/scene/little_game/八音盒/八音盒.gd
@@ -272,9 +272,9 @@ func _chechout_stage(s: int, play_sfx := true) -> void:
1:
if not ArchiveManager.get_global_value(&"c02_musicbox_has_opened"):
ArchiveManager.set_global_entry(&"c02_musicbox_has_opened", false)
- SceneManager.pop_center_notification(tr("c02_s02_八音盒缺人偶"))
+ SceneManager.pop_center_notification("c02_s02_八音盒缺人偶")
else:
- SceneManager.pop_center_notification(tr("ui_use_prop"))
+ SceneManager.pop_center_notification("ui_center_notify_use_prop")
box_opened.visible = true
d4.visible = false
if pic:
diff --git a/scene/little_game/拼凑信件.gd b/scene/little_game/拼凑信件.gd
index ba23f867..d3412397 100644
--- a/scene/little_game/拼凑信件.gd
+++ b/scene/little_game/拼凑信件.gd
@@ -31,9 +31,9 @@ func _ready() -> void:
content_rect.visible = true
func _enter_tree() -> void:
- SceneManager.pop_center_notification(tr("input_拼凑信件"))
+ SceneManager.pop_center_notification("input_拼凑信件")
await Util.wait(4.0)
- SceneManager.pop_center_notification(tr("ui_press_q_to_exit"))
+ SceneManager.pop_center_notification("ui_center_notify_press_q_to_exit")
func _setup() -> void:
# 保存 whole 中的 4 个 part 的位置,然后从 whole 中移除,添加到 container 中
diff --git a/scene/notification/notification.tscn b/scene/notification/notification.tscn
index 10a1daa3..0f23a54c 100644
--- a/scene/notification/notification.tscn
+++ b/scene/notification/notification.tscn
@@ -40,7 +40,7 @@ layout_mode = 2
size_flags_horizontal = 8
mouse_filter = 2
theme_override_fonts/normal_font = ExtResource("2_btpyr")
-text = "notification"
+text = "重要物品已更新(按 B 打开背包)"
fit_content = true
scroll_active = false
autowrap_mode = 0
diff --git a/scene/ux/note/note_event.gd b/scene/ux/note/note_event.gd
index 926a7c03..f133dfa4 100644
--- a/scene/ux/note/note_event.gd
+++ b/scene/ux/note/note_event.gd
@@ -13,25 +13,18 @@ var stage := 0
func _ready() -> void:
- if event != &"":
- name = "Event_" + event
if Engine.is_editor_hint():
return
- stage = EventManager.get_stage(event)
if event == &"":
printerr("[HandnoteEvent2D] event is not set. continue processing...")
- refresh_visibility()
+ stage = EventManager.get_stage(event)
+ visible = not stage in hide_if_on_stage
var blot_out_node = get_node_or_null("BlotOut")
if blot_out_node:
# 0 初始化隐藏,1 开始显示,2 划掉,3 结束隐藏
blot_out_node.visible = Engine.is_editor_hint() or stage == 2
-func refresh_visibility() -> void:
- var should_show = not stage in hide_if_on_stage
- if visible != should_show:
- visible = should_show
-
###### TOOL BUTTON
diff --git a/scene/ux/note/sync_slices.gd b/scene/ux/note/sync_slices.gd
index e4539cd4..9acdab63 100644
--- a/scene/ux/note/sync_slices.gd
+++ b/scene/ux/note/sync_slices.gd
@@ -12,6 +12,8 @@ func _ready() -> void:
return
super._ready()
visible = stage == chapter
+ if visible:
+ print("[Handnote] current chapter: ", chapter)
func _sync_nodes() -> void:
@@ -31,6 +33,7 @@ func _sync_nodes() -> void:
event_node.event = evt
event_node.hide_if_on_stage = ignore_stages.duplicate()
add_child(event_node)
+ event_node.name = "Event_" + evt
event_node.owner = get_tree().edited_scene_root
diff --git a/scene/ux/note/ux_note.tscn b/scene/ux/note/ux_note.tscn
index 82b286f2..93944c65 100644
--- a/scene/ux/note/ux_note.tscn
+++ b/scene/ux/note/ux_note.tscn
@@ -23,7 +23,7 @@
[ext_resource type="Texture2D" uid="uid://ddbjvbjpd6nsr" path="res://asset/art/ui/note/c02_slices/c02_map_2.tres" id="20_0me01"]
[ext_resource type="Texture2D" uid="uid://cfrr5118wx6f" path="res://asset/art/ui/note/c02_slices/c02_hand_requireCoin.tres" id="21_x45ak"]
[ext_resource type="Texture2D" uid="uid://dqg5ha6sg60ti" path="res://asset/art/ui/note/c02_slices/c02_xchan_sheKnowsMe.tres" id="22_rkppt"]
-[ext_resource type="Texture2D" uid="uid://bs2aus63tgwv1" path="res://asset/art/ui/note/c02_slices/c02_xchan_isSheGohst.tres" id="23_njh4q"]
+[ext_resource type="Texture2D" uid="uid://bs2aus63tgwv1" path="res://asset/art/ui/note/c02_slices/c02_xchan_isSheGhost.tres" id="23_njh4q"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_j3kdg"]
@@ -79,7 +79,9 @@ stretch_mode = 5
position = Vector2(340, 137)
scale = Vector2(0.3, 0.3)
script = ExtResource("5_nk0pj")
+chapter = 2
event = &"handnote_chapter_stage"
+hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
[node name="Event_handnote_c02_road_address" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
@@ -98,134 +100,6 @@ event = &"handnote_c02_list_namesAndGoal"
hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
-[node name="Event_handnote_c02_map_1Left" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
-position = Vector2(-660, 250)
-texture = ExtResource("9_kv812")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_map_1Left"
-hide_if_on_stage = Array[int]([0, 3])
-metadata/_custom_type_script = "uid://c5woj7mivdxrh"
-
-[node name="Event_handnote_c02_hand_exchange" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left"]
-position = Vector2(-186.667, 16.6667)
-texture = ExtResource("10_1efbh")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_hand_exchange"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left/Event_handnote_c02_hand_exchange"]
-position = Vector2(-16.6663, -20.0001)
-scale = Vector2(1.64321, 1.62157)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_musicbox_needPuppet" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left"]
-position = Vector2(-153.333, 140)
-texture = ExtResource("11_vv1f8")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_musicbox_needPuppet"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left/Event_handnote_c02_musicbox_needPuppet"]
-position = Vector2(3.33337, 3.05176e-05)
-scale = Vector2(1.5, 1.5)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_meat_knockDoor" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left"]
-position = Vector2(-40, 53.3333)
-texture = ExtResource("13_iiemy")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_meat_knockDoor"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left/Event_handnote_c02_meat_knockDoor"]
-position = Vector2(3.33786e-05, 3.05176e-05)
-scale = Vector2(1.5, 1.5)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_meat_stopMouse" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left"]
-position = Vector2(160, -80)
-texture = ExtResource("14_cd76s")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_meat_stopMouse"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left/Event_handnote_c02_meat_stopMouse"]
-position = Vector2(3.33337, 3.05176e-05)
-scale = Vector2(1.5, 1.5)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_gate_chain" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left"]
-position = Vector2(143.333, 136.667)
-texture = ExtResource("16_c71vy")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_gate_chain"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Left/Event_handnote_c02_gate_chain"]
-position = Vector2(0.000396729, 3.33299)
-scale = Vector2(1.5, 1.5)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_map_1Right" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
-position = Vector2(-363.333, 340)
-texture = ExtResource("17_gmufd")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_map_1Right"
-hide_if_on_stage = Array[int]([0, 3])
-metadata/_custom_type_script = "uid://c5woj7mivdxrh"
-
-[node name="Event_handnote_c02_split_illusionSpace" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Right"]
-position = Vector2(-33.3334, -80)
-texture = ExtResource("18_en7n8")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_split_illusionSpace"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="Event_handnote_c02_xchan_giveHerPuppet" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Right"]
-position = Vector2(50, -56.6666)
-texture = ExtResource("19_16oeu")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_xchan_giveHerPuppet"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_1Right/Event_handnote_c02_xchan_giveHerPuppet"]
-position = Vector2(-0.000321865, -3.3334)
-rotation = -0.261797
-scale = Vector2(2, 1.2)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_map_2" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
-position = Vector2(313.333, -143.333)
-texture = ExtResource("20_0me01")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_map_2"
-hide_if_on_stage = Array[int]([0, 3])
-metadata/_custom_type_script = "uid://c5woj7mivdxrh"
-
-[node name="Event_handnote_c02_hand_requireCoin" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_2"]
-position = Vector2(146.667, -3.33331)
-texture = ExtResource("21_x45ak")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_hand_requireCoin"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_2/Event_handnote_c02_hand_requireCoin"]
-position = Vector2(3.33337, 3.33298)
-scale = Vector2(1.35575, 1.86951)
-texture = ExtResource("11_dohnv")
-
-[node name="Event_handnote_c02_shoe_giveToMouce" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_2"]
-position = Vector2(-46.6666, -10)
-texture = ExtResource("15_60qdw")
-script = ExtResource("7_nfxph")
-event = &"handnote_c02_shoe_giveToMouce"
-hide_if_on_stage = Array[int]([0, 3])
-
-[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_map_2/Event_handnote_c02_shoe_giveToMouce"]
-position = Vector2(0.000236511, 3.33301)
-scale = Vector2(1.35575, 1.86951)
-texture = ExtResource("11_dohnv")
-
[node name="Event_handnote_c02_xchan_sheKnowsMe" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
position = Vector2(-443.333, -10)
texture = ExtResource("22_rkppt")
@@ -238,14 +112,153 @@ metadata/_custom_type_script = "uid://c5woj7mivdxrh"
position = Vector2(96.6663, 26.6666)
texture = ExtResource("23_njh4q")
+[node name="Event_handnote_c02_一楼左侧地图" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-630.001, 253.333)
+texture = ExtResource("9_kv812")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_map_1Left"
+hide_if_on_stage = Array[int]([0, 3])
+metadata/_custom_type_script = "uid://c5woj7mivdxrh"
+
+[node name="Event_handnote_c02_hand_exchange" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-830, 260)
+scale = Vector2(1.4, 1.4)
+texture = ExtResource("10_1efbh")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_hand_exchange"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_hand_exchange"]
+position = Vector2(-16.6663, -20.0001)
+scale = Vector2(1.64321, 1.62157)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_musicbox_needPuppet" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-776.667, 406.667)
+scale = Vector2(1.8, 1.8)
+texture = ExtResource("11_vv1f8")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_musicbox_needPuppet"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_musicbox_needPuppet"]
+position = Vector2(3.33337, 3.05176e-05)
+scale = Vector2(1.5, 1.5)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_meat_knockDoor" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-660, 303.333)
+scale = Vector2(1.8, 1.8)
+texture = ExtResource("13_iiemy")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_meat_knockDoor"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_meat_knockDoor"]
+position = Vector2(3.33786e-05, 3.05176e-05)
+scale = Vector2(1.5, 1.5)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_meat_stopMouse" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-476.667, 166.667)
+scale = Vector2(1.7, 1.7)
+texture = ExtResource("14_cd76s")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_meat_stopMouse"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_meat_stopMouse"]
+position = Vector2(3.33337, 3.05176e-05)
+scale = Vector2(1.5, 1.5)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_一楼右侧地图" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-333.333, 343.333)
+texture = ExtResource("17_gmufd")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_map_1Right"
+hide_if_on_stage = Array[int]([0, 3])
+metadata/_custom_type_script = "uid://c5woj7mivdxrh"
+
+[node name="Event_handnote_c02_gate_chain" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-513.333, 376.667)
+scale = Vector2(1.7, 1.7)
+texture = ExtResource("16_c71vy")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_gate_chain"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_gate_chain"]
+visible = false
+position = Vector2(0.000396729, 3.33299)
+scale = Vector2(1.5, 1.5)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_split_illusionSpace" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-380, 253.333)
+scale = Vector2(1.4, 1.4)
+texture = ExtResource("18_en7n8")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_split_illusionSpace"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="Event_handnote_c02_xchan_giveHerPuppet" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(-313.333, 306.667)
+scale = Vector2(1.7, 1.7)
+texture = ExtResource("19_16oeu")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_xchan_giveHerPuppet"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_xchan_giveHerPuppet"]
+position = Vector2(-0.000321865, -3.3334)
+rotation = -0.261797
+scale = Vector2(2, 1.2)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_二楼地图" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(313.333, -143.333)
+texture = ExtResource("20_0me01")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_map_2"
+hide_if_on_stage = Array[int]([0, 3])
+metadata/_custom_type_script = "uid://c5woj7mivdxrh"
+
+[node name="Event_handnote_c02_hand_requireCoin" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(463.333, -120)
+scale = Vector2(1.6, 1.6)
+texture = ExtResource("21_x45ak")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_hand_requireCoin"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_hand_requireCoin"]
+position = Vector2(3.33337, 3.33298)
+scale = Vector2(1.35575, 1.86951)
+texture = ExtResource("11_dohnv")
+
+[node name="Event_handnote_c02_shoe_giveToMouce" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage"]
+position = Vector2(266.667, -156.667)
+scale = Vector2(1.6, 1.6)
+texture = ExtResource("15_60qdw")
+script = ExtResource("7_nfxph")
+event = &"handnote_c02_shoe_giveToMouce"
+hide_if_on_stage = Array[int]([0, 3])
+
+[node name="BlotOut" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage/Event_handnote_c02_shoe_giveToMouce"]
+position = Vector2(0.000236511, 3.33301)
+scale = Vector2(1.35575, 1.86951)
+texture = ExtResource("11_dohnv")
+
[node name="Event_handnote_chapter_stage2" type="Sprite2D" parent="Bag/Book"]
visible = false
position = Vector2(340, 137)
scale = Vector2(0.3, 0.3)
script = ExtResource("5_nk0pj")
-chapter = 2
+chapter = 3
slices_path = "res://asset/art/ui/note/c03_slices/"
event = &"handnote_chapter_stage"
+hide_if_on_stage = Array[int]([0, 3])
metadata/_custom_type_script = "uid://c5woj7mivdxrh"
[node name="Event_handnote_c02_road_address" type="Sprite2D" parent="Bag/Book/Event_handnote_chapter_stage2"]
diff --git a/scene/ux/prop_inventory_resource.gd b/scene/ux/prop_inventory_resource.gd
index 2ed7ff89..9b6f4e05 100644
--- a/scene/ux/prop_inventory_resource.gd
+++ b/scene/ux/prop_inventory_resource.gd
@@ -41,6 +41,7 @@ func enable_important_item(prop_key: String) -> void:
if not important_items.has(prop_key):
important_items.append(prop_key)
unviewed_important_items.append(prop_key)
+ SceneManager.pop_notification("ui_notify_important_item_update")
func has_prop(prop_key: String) -> bool: