更新配音
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@ -36,36 +36,7 @@ c01_s06_走廊前对话2,(唉呀)黄鱼脑子!,,老师,,
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非也,非也。谁规定神仙不能长成这样的?,非也,非也。谁规定神仙不能长成这样的?,,残疾小孩,,
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呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖小孩,,
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嘶,总觉得好像在哪见过……,嘶,总觉得好像在哪见过……,,跟班乙,,
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这画是六指儿画的,你问他去!,这画是六指儿画的,你问他去!,,跟班甲,,
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我知道什么?知道也不能告诉你!,我知道什么?知道也不能告诉你!,,残疾小孩,,
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还有,以后别叫我六指儿!,还有,以后别叫我六指儿!,,残疾小孩,,
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那个怪人是最近才出现的,总是透过门缝往院子里头看。,那个怪人是最近才出现的,总是透过门缝往院子里头看。,,跟班乙,,
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搞得大家都不去墙根底下玩儿了,真晦气。,搞得大家都不去墙根底下玩儿了,真晦气。,,跟班乙,,
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c01_s06_谈论鬼差1,站住!,,胖小孩,,
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c01_s06_谈论鬼差2,我们可没让你走!,,胖小孩,,
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c01_s06_谈论鬼差3,我们玩游戏还差个人,就你了,吕萍。,,残疾小孩,,
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c01_s06_谈论鬼差4,这次咱们又玩什么好玩的游戏?,,跟班甲,,
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c01_s06_谈论鬼差5,我们俩说话的时候,你把嘴闭上,听见没有?,,胖小孩,,
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c01_s06_谈论鬼差6,知道了胖哥,也带我一个,嘿嘿。,,跟班甲,,
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c01_s06_谈论鬼差7,猫捉老鼠,我们四个当猫,你当老鼠。,,残疾小孩,,[#wait=2]
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c01_s06_谈论鬼差8,倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。,,残疾小孩,,[#wait=0.5]
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c01_s06_猫鼠游戏1,三!,,小胖孩,,[#wait=2]
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c01_s06_猫鼠游戏2,二!,,小胖孩,,[#wait=0.5]
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c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=3]
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瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,,???,,
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不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,,???,,
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儿孙坐在那金銮殿,荣华富贵顶上天!,儿孙坐在那金銮殿,荣华富贵顶上天!,,???,,
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您、您行行好,给点...,您、您行行好,给点...,,小孩甲,,
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祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,,小孩乙,,
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宾安哗在,有才有财!,宾安哗在,有才有财!,,小孩丙,,
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这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,,陆仁,,
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报纸放这边。,报纸放这边。,,书店老板,,
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哦,对了,还有封寄给你的信。,哦,对了,还有封寄给你的信。,,书店老板,,
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蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,,书店老板,,
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新到的那批书堆着有碍观瞻,你赶紧去摆好。,新到的那批书堆着有碍观瞻,你赶紧去摆好。,,书店老板,,
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...是在喊我吗?,...是在喊我吗?,,吕萍,,
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店员就你一个,不是你还能是谁?,店员就你一个,不是你还能是谁?,,书店老板,,
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手脚麻利点,不要耽误店里的生意。,手脚麻利点,不要耽误店里的生意。,,书店老板,,
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c01_吕萍与车夫_01,“又是这个梦”,,吕萍,,
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c01_吕萍与车夫_02,“这个星期已经第三次了”,,吕萍,,
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c01_吕萍与车夫_03,“我到底是怎么了”,,吕萍,,
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@ -96,10 +67,150 @@ c01_吕萍与车夫_27,“哎哟,谢什么”,,车夫,,
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c01_吕萍与车夫_28,“哦,位子上这份信是你的吧,别忘记了”,,车夫,,
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c01_吕萍与车夫_29,“对的对的,差点就忘记了,谢谢师傅,新年快乐”,,吕萍,,
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c01_吕萍与车夫_30,“新年快乐”,,车夫,,
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你们……都看见了吗?,你们……都看见了吗?,,吕萍,,
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c01_s06_四个小孩画鬼差的对话1,画完了没有?你小子咋比秤砣还沉!,,胖小孩,,
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c01_s06_四个小孩画鬼差的对话3,这是个啥?黑乎乎的,旁边还有两朵花。,,围观甲,,
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c01_s06_四个小孩画鬼差的对话4,非也,非也。谁规定神仙不能长成这样的?,,残疾小孩,,
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c01_s06_四个小孩画鬼差的对话5,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖小孩,,
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c01_s06_四个小孩画鬼差的对话6,嘶,总觉得好像在哪见过...,,围观乙,,
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这画是六指儿画的,你问他去!,这画是六指儿画的,你问他去!,,围观甲,,
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那个怪人是最近才出现的,总是透过门缝往院子里头看。,那个怪人是最近才出现的,总是透过门缝往院子里头看。,,围观乙,,
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搞得大家都不去墙根底下玩儿了,真晦气。,搞得大家都不去墙根底下玩儿了,真晦气。,,围观乙,,
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我知道什么?知道也不能告诉你!,我知道什么?知道也不能告诉你!,,残疾小孩,,
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还有,以后别叫我六指儿!,还有,以后别叫我六指儿!,,残疾小孩,,
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c01_s06_谈论鬼差1,站住!,,胖小孩,,[#wait=2.0]
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c01_s06_谈论鬼差2,我们可没让你走!,,胖小孩,,
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c01_s06_谈论鬼差3,我们玩游戏还差个人,就你了,吕萍。,,残疾小孩,,
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c01_s06_谈论鬼差4,这次咱们又玩什么好玩的游戏?,,围观甲,,
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c01_s06_谈论鬼差5,我们俩说话的时候,你把嘴闭上,听见没有?,,胖小孩,,
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c01_s06_谈论鬼差6,知道了胖哥,也带我一个,嘿嘿。,,围观甲,,
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c01_s06_谈论鬼差7,猫捉老鼠,我们四个当猫,你当老鼠。,,残疾小孩,,[#wait=2]
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c01_s06_谈论鬼差8,倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。,,残疾小孩,,[#wait=0.5]
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c01_s06_猫鼠游戏1,三!,,小胖孩,,[#wait=0.5]
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c01_s06_猫鼠游戏2,二!,,小胖孩,,[#wait=0.5]
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c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=2]
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瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有...,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有...,,监督小孩,,
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不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,,监督小孩,,
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儿孙坐在那金銮殿,荣华富贵顶上天!,儿孙坐在那金銮殿,荣华富贵顶上天!,,监督小孩,,
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您、您行行好,给点...,您、您行行好,给点...,,小孩甲,,
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祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,,小孩乙,,
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宾安哗在,有才有财!,宾安哗在,有才有财!,,小孩丙,,
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这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,,陆仁,,
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报纸放这边。,报纸放这边。,,书店老板,,
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哦,对了,还有封寄给你的信。,哦,对了,还有封寄给你的信。,,书店老板,,
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蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,,书店老板,,
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新到的那批书堆着有碍观瞻,你赶紧去摆好。,新到的那批书堆着有碍观瞻,你赶紧去摆好。,,书店老板,,
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...是在喊我吗?,...是在喊我吗?,,吕萍,,
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店员就你一个,不是你还能是谁?,店员就你一个,不是你还能是谁?,,书店老板,,
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手脚麻利点,不要耽误店里的生意。,手脚麻利点,不要耽误店里的生意。,,书店老板,,
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发赏钱喽!发赏钱喽!,发赏钱喽!发赏钱喽!,,监督小孩,,
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哟,吕萍?你咋表演结束了才回来...,哟,吕萍?你咋表演结束了才回来...,,监督小孩,,
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你手里攥的什么东西?给我看看,不然我就找班主告状!,你手里攥的什么东西?给我看看,不然我就找班主告状!,,监督小孩,,
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c01_s12_鬼差来之前对话1,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有!,,监督小孩,,[#wait=3.0]
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c01_s12_鬼差来之前对话2,吕萍,你从哪弄来的?,,监督小孩,,
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你们……都看见了吗?,你们……都看见了吗?,,吕萍,,
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你们...都看见了吗?,你们...都看见了吗?,,吕萍,,
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它要来了,快跑!,它要来了,快跑!,,陆仁,,
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哎哟,当心——,哎哟,当心——,,车夫,,
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小姐,您没吓到吧?,小姐,您没吓到吧?,,车夫,,
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我刚刚...,我刚刚...,,吕萍,,
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师傅,刚才怎么了?,师傅,刚才怎么了?,,吕萍,,
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斜拐弯冲出来个不长眼的「波波车」,差点就撞了!,斜拐弯冲出来个不长眼的「波波车」,差点就撞了!,,车夫,,
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没受伤吧?,没受伤吧?,,吕萍,,
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嗨,我腿脚灵利着呢!,嗨,我腿脚灵利着呢!,,车夫,,
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就算真出了事,我摔了伤了也不打紧,这车是刚赁的新车,碰坏了要赔钱。,就算真出了事,我摔了伤了也不打紧,这车是刚赁的新车,碰坏了要赔钱。,,车夫,,
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您瞧这弓子多软,铜活多地道,还有这雨布大帘、细脖大铜喇叭...,您瞧这弓子多软,铜活多地道,还有这雨布大帘、细脖大铜喇叭...,,车夫,,
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小姐,您歇好咱就接着跑了?,小姐,您歇好咱就接着跑了?,,车夫,,
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好。,好。,,吕萍,,
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得嘞——,得嘞——,,车夫,,
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小姐,您是本地人吧?,小姐,您是本地人吧?,,车夫,,
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...应该算是吧。,...应该算是吧。,,吕萍,,
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我就说嘛,大家都不爱往芦昌路那边去,实在太偏了。,我就说嘛,大家都不爱往芦昌路那边去,实在太偏了。,,车夫,,
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但是小姐您放心,我脚程快,底盘稳,天黑之前保准给你送到地方!,但是小姐您放心,我脚程快,底盘稳,天黑之前保准给你送到地方!,,车夫,,
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你们一般什么时候收工呀?,你们一般什么时候收工呀?,,吕萍,,
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我最近都「拉晚儿」,送完这一趟我就去租界碰碰运气。,我最近都「拉晚儿」,送完这一趟我就去租界碰碰运气。,,车夫,,
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运气好遇上了能包月的洋大人,能多赚不少钱呢!,运气好遇上了能包月的洋大人,能多赚不少钱呢!,,车夫,,
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我不吃烟,不喝酒,不赌钱,只要肯咬牙,事儿就没有个不成。,我不吃烟,不喝酒,不赌钱,只要肯咬牙,事儿就没有个不成。,,车夫,,
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到了那时候,我一定买辆现打的车,那时候要是再碰上您,我就免费载您一程!,到了那时候,我一定买辆现打的车,那时候要是再碰上您,我就免费载您一程!,,车夫,,
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...哎呀,小姐,您不会嫌咱话多吵您耳朵吧?,...哎呀,小姐,您不会嫌咱话多吵您耳朵吧?,,车夫,,
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不会。我也不是什么有钱人家的小姐,只是侥幸读了些书罢了。,不会。我也不是什么有钱人家的小姐,只是侥幸读了些书罢了。,,吕萍,,
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读书?读书好呀。打您一上车,我就能感觉到那什么...书香气,对对对,书香气!,读书?读书好呀。打您一上车,我就能感觉到那什么...书香气,对对对,书香气!,,车夫,,
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您将来一定大有可为!,您将来一定大有可为!,,车夫,,
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那就借师傅吉言了。,那就借师傅吉言了。,,吕萍,,
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到地方喽——您看好自己的东西再下车!,到地方喽——您看好自己的东西再下车!,,车夫,,
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谢谢。,谢谢。,,吕萍,,
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c01_1小小蝶_开头阅读2,...后面看不清了。,,???,,
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c01_2老师1,昨天认的字,现在全忘了?,,老师,,
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c01_2老师2,(唉呀)黄鱼脑子!,,老师,,
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c01_3胖小孩1,画完了没有?你小子咋比秤砣还沉!,,大胖,,
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c01_3残疾小孩_1,快了、快了。,,孩子王,,
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c01_3围观A_1,这是个啥?黑乎乎的,旁边还有两朵花。,,小肉圆,,
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c01_3残疾小孩_2,非也,非也。,,孩子王,,
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c01_3残疾小孩_3,谁规定神仙不能长成这样的?,,孩子王,,
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c01_3胖小孩2,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,大胖,,
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c02_围观B_1,嘶,总觉得好像在哪见过...,,小竹竿,,
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c01_4围观A_1,这画是六指儿画的,你问他去!,,小肉圆,,
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c02_围观B_2,那个怪人是最近才出现的,总是透过门缝往院子里头看。,,小竹竿,,
|
||||
c02_围观B_3,搞得大家都不去墙根底下玩儿了,真晦气。,,小竹竿,,
|
||||
c01_4残疾小孩_1,我知道什么?知道也不能告诉你!,,孩子王,,
|
||||
c01_4残疾小孩_2,还有,以后别叫我六指儿!,,孩子王,,
|
||||
c01_5胖小孩_1,站住!,,大胖,,[#wait=2.0]
|
||||
c01_5胖小孩_2,我们可没让你走!,,大胖,,
|
||||
c01_5残疾小孩_1,我们玩游戏还差个人,就你了,吕萍。,,孩子王,,
|
||||
c01_5围观A_1,这次咱们又玩什么好玩的游戏?,,小肉圆,,
|
||||
c01_5胖小孩_3,我们俩说话的时候,你把嘴闭上,听见没有?,,大胖,,
|
||||
c01_5围观A_2,知道了胖哥,也带我一个,嘿嘿。,,小肉圆,,
|
||||
c01_5残疾小孩_2,猫捉老鼠,我们四个当猫,你当老鼠。,,孩子王,,
|
||||
c01_5残疾小孩_3,倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。,,孩子王,,
|
||||
c01_5胖小孩倒数_3,三!,,小胖孩,,[#wait=0.5]
|
||||
c01_5胖小孩倒数_2,二!,,小胖孩,,[#wait=0.5]
|
||||
c01_5胖小孩倒数_1,一!,,小胖孩,,[#wait=2]
|
||||
c01_6监督小孩_1,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有...,,监督小孩,,
|
||||
c01_6监督小孩_2,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,,监督小孩,,
|
||||
c01_6监督小孩_3,儿孙坐在那金銮殿,荣华富贵顶上天!,,监督小孩,,
|
||||
c01_6卖艺小孩A_1,您、您行行好,给点...,,小丁,,
|
||||
c01_6卖艺小孩B_1,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,,蛋蛋,,
|
||||
c01_6卖艺小孩C_1,宾安哗在,有才有财!,,沫儿,,
|
||||
c01_6幼年陆仁_1,这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,,陆仁,,
|
||||
c01_7老板_1,报纸放这边。,,书店老板,,
|
||||
c01_7老板_2,哦,对了,还有封寄给你的信。,,书店老板,,
|
||||
c01_7老板_3,蛮奇怪的,这么久也没见你有亲戚过来。,,书店老板,,
|
||||
c01_7老板_4,你自己当心些,不要结交不三不四的人。,,书店老板,,
|
||||
c01_7老板_5,新到的那批书堆着有碍观瞻,你赶紧去摆好。,,书店老板,,
|
||||
c01_7小小蝶_1,...是在喊我吗?,,吕萍,,
|
||||
c01_7老板_6,店员就你一个,不是你还能是谁?,,书店老板,,
|
||||
c01_7老板_7,手脚麻利点,不要耽误店里的生意。,,书店老板,,
|
||||
c01_8监督小孩_1,发赏钱喽!发赏钱喽!,,监督小孩,,
|
||||
c01_8监督小孩_2,哟,吕萍?你咋表演结束了才回来...,,监督小孩,,
|
||||
c01_8监督小孩_3,你手里攥的什么东西?给我看看,不然我就找班主告状!,,监督小孩,,
|
||||
c01_8监督小孩_4,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有!,,监督小孩,,[#wait=3.0]
|
||||
c01_8监督小孩_5,吕萍,你从哪弄来的?,,监督小孩,,
|
||||
c01_8小小蝶_1,你们...都看见了吗?,,吕萍,,
|
||||
c01_8幼年陆仁_1,它要来了,快跑!,,陆仁,,
|
||||
c01_9车夫_1,哎哟,当心——,,车夫,,
|
||||
c01_9车夫_2,小姐,您没吓到吧?,,车夫,,
|
||||
c01_9小蝶_1,我刚刚...,,吕萍,,
|
||||
c01_9小蝶_2,师傅,刚才怎么了?,,吕萍,,
|
||||
c01_9车夫_3,斜拐弯冲出来个不长眼的「波波车」,差点就撞了!,,车夫,,
|
||||
c01_9小蝶_3,没受伤吧?,,吕萍,,
|
||||
c01_9车夫_4,嗨,我腿脚灵利着呢!,,车夫,,
|
||||
c01_9车夫_5,就算真出了事,我摔了伤了也不打紧,这车是刚赁的新车,碰坏了要赔钱。,,车夫,,
|
||||
c01_9车夫_6,您瞧这弓子多软,铜活多地道,还有这雨布大帘、细脖大铜喇叭...,,车夫,,
|
||||
c01_9车夫_7,小姐,您歇好咱就接着跑了?,,车夫,,
|
||||
c01_9小蝶_4,好。,,吕萍,,
|
||||
c01_9车夫_8,得嘞——,,车夫,,
|
||||
c01_9车夫_9,小姐,您是本地人吧?,,车夫,,
|
||||
c01_9小蝶_5,...应该算是吧。,,吕萍,,
|
||||
c01_9车夫_10,我就说嘛,大家都不爱往芦昌路那边去,实在太偏了。,,车夫,,
|
||||
c01_9车夫_11,但是小姐您放心,我脚程快,底盘稳,天黑之前保准给你送到地方!,,车夫,,
|
||||
c01_9小蝶_6,你们一般什么时候收工呀?,,吕萍,,
|
||||
c01_9车夫_12,我最近都「拉晚儿」,送完这一趟我就去租界碰碰运气。,,车夫,,
|
||||
c01_9车夫_13,运气好遇上了能包月的洋大人,能多赚不少钱呢!,,车夫,,
|
||||
c01_9车夫_14,我不吃烟,不喝酒,不赌钱,只要肯咬牙,事儿就没有个不成。,,车夫,,
|
||||
c01_9车夫_15,到了那时候,我一定买辆现打的车,那时候要是再碰上您,我就免费载您一程!,,车夫,,
|
||||
c01_9车夫_16,...哎呀,小姐,您不会嫌咱话多吵您耳朵吧?,,车夫,,
|
||||
c01_9小蝶_7,不会。我也不是什么有钱人家的小姐,只是侥幸读了些书罢了。,,吕萍,,
|
||||
c01_9车夫_17,读书?读书好呀。打您一上车,我就能感觉到那什么...书香气,对对对,书香气!,,车夫,,
|
||||
c01_9车夫_18,您将来一定大有可为!,,车夫,,
|
||||
c01_9小蝶_8,那就借师傅吉言了。,,吕萍,,
|
||||
c01_9车夫_19,到地方喽——您看好自己的东西再下车!,,车夫,,
|
||||
c01_9小蝶_9,谢谢。,,吕萍,,
|
||||
|
|
@ -1,170 +1,157 @@
|
||||
#~ c01_s01_黑雾
|
||||
### note
|
||||
#雾: “时辰将至,锁魂障眼,自欺欺人” [#shake] [ID:c01_s01_黑雾_001]
|
||||
#雾: “孤魂也罢,恶鬼亦然” [#shake] [ID:c01_s01_黑雾_002]
|
||||
#雾: “三魂皆不可阙,将它们都带回来吧” [#shake] [ID:c01_s01_黑雾_003]
|
||||
#???: “......” [ID:dialog_dots]
|
||||
#=> END
|
||||
#
|
||||
#~ c01_s01_老人
|
||||
#(一个老人正在喂食笼子里的老鼠) [ID:c01_老人喂食]
|
||||
#老人: “这么多年......还是找不到......” [ID:c01_老人喂食_1]
|
||||
#老人: “它们说......等它们吃饱了......” [ID:c01_老人喂食_2]
|
||||
#老人: “吃饱了......就会帮我找......” [ID:c01_老人喂食_3]
|
||||
#老人: “帮我找到我的孩子......” [ID:c01_老人喂食_4]
|
||||
#???: “......” [ID:dialog_dots]
|
||||
#=> END
|
||||
#
|
||||
#~ c01_s03_恶鬼
|
||||
#“在这儿吗......” [ID:c01_在这儿吗]
|
||||
#=> END
|
||||
|
||||
~ c01_s05_院长房间_开场
|
||||
???: ...后面看不清了。
|
||||
???: ...后面看不清了。 [ID:c01_1小小蝶_开头阅读2]
|
||||
=> END
|
||||
|
||||
#~ c01_s05_院长房间_开场_sh
|
||||
#???: ...后面看不清了。 [ID:c01_1小小蝶_开头阅读2]
|
||||
#=> END
|
||||
|
||||
~ c01_s06_走廊前对话
|
||||
老师: 昨天认的字,现在全忘了? [ID:c01_s06_走廊前对话1]
|
||||
老师: (唉呀)黄鱼脑子! [ID:c01_s06_走廊前对话2]
|
||||
老师: 昨天认的字,现在全忘了? [ID:c01_2老师1]
|
||||
老师: (唉呀)黄鱼脑子! [ID:c01_2老师2]
|
||||
=> END
|
||||
|
||||
~ c01_s06_四个小孩画鬼差的对话
|
||||
胖小孩: 画完了没有?你小子咋比秤砣还沉! [ID:c01_s06_四个小孩画鬼差的对话1]
|
||||
残疾小孩: 快了、快了。 [ID:c01_s06_四个小孩画鬼差的对话2]
|
||||
跟班甲: 这是个啥?黑乎乎的,旁边还有两朵花。 [ID:c01_s06_四个小孩画鬼差的对话3]
|
||||
残疾小孩: 非也,非也。谁规定神仙不能长成这样的? [ID:c01_s06_四个小孩画鬼差的对话4]
|
||||
胖小孩: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿! [ID:c01_s06_四个小孩画鬼差的对话5]
|
||||
跟班乙: 嘶,总觉得好像在哪见过... [ID:c01_s06_四个小孩画鬼差的对话6]
|
||||
大胖: 画完了没有?你小子咋比秤砣还沉! [ID:c01_3胖小孩1]
|
||||
孩子王: 快了、快了。 [ID:c01_3残疾小孩_1]
|
||||
小肉圆: 这是个啥?黑乎乎的,旁边还有两朵花。 [ID:c01_3围观A_1]
|
||||
孩子王: 非也,非也。[ID:c01_3残疾小孩_2]
|
||||
孩子王: 谁规定神仙不能长成这样的? [ID:c01_3残疾小孩_3]
|
||||
大胖: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿! [ID:c01_3胖小孩2]
|
||||
小竹竿: 嘶,总觉得好像在哪见过... [ID:c02_围观B_1]
|
||||
=> END
|
||||
|
||||
~ c01_s06_四个小孩_对话1
|
||||
跟班甲: 这画是六指儿画的,你问他去!
|
||||
小肉圆: 这画是六指儿画的,你问他去! [ID:c01_4围观A_1]
|
||||
=> END
|
||||
|
||||
~ c01_s06_四个小孩_对话2
|
||||
跟班乙: 那个怪人是最近才出现的,总是透过门缝往院子里头看。
|
||||
跟班乙: 搞得大家都不去墙根底下玩儿了,真晦气。
|
||||
小竹竿: 那个怪人是最近才出现的,总是透过门缝往院子里头看。 [ID:c02_围观B_2]
|
||||
小竹竿: 搞得大家都不去墙根底下玩儿了,真晦气。 [ID:c02_围观B_3]
|
||||
=> END
|
||||
|
||||
~ c01_s06_四个小孩_对话3
|
||||
残疾小孩: 我知道什么?知道也不能告诉你!
|
||||
残疾小孩: 还有,以后别叫我六指儿!
|
||||
孩子王: 我知道什么?知道也不能告诉你! [ID:c01_4残疾小孩_1]
|
||||
孩子王: 还有,以后别叫我六指儿! [ID:c01_4残疾小孩_2]
|
||||
=> END
|
||||
|
||||
~ c01_s06_谈论鬼差与猫鼠游戏
|
||||
胖小孩: 站住! [ID:c01_s06_谈论鬼差1]
|
||||
胖小孩: 我们可没让你走! [ID:c01_s06_谈论鬼差2]
|
||||
残疾小孩: 我们玩游戏还差个人,就你了,吕萍。 [ID:c01_s06_谈论鬼差3]
|
||||
跟班甲: 这次咱们又玩什么好玩的游戏? [ID:c01_s06_谈论鬼差4]
|
||||
胖小孩: 我们俩说话的时候,你把嘴闭上,听见没有? [ID:c01_s06_谈论鬼差5]
|
||||
跟班甲: 知道了胖哥,也带我一个,嘿嘿。 [ID:c01_s06_谈论鬼差6]
|
||||
残疾小孩: 猫捉老鼠,我们四个当猫,你当老鼠。 [ID:c01_s06_谈论鬼差7]
|
||||
残疾小孩: 倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。 [ID:c01_s06_谈论鬼差8]
|
||||
大胖: 站住! [#wait=2.0] [ID:c01_5胖小孩_1]
|
||||
# 几个人凑过来
|
||||
大胖: 我们可没让你走! [ID:c01_5胖小孩_2]
|
||||
孩子王: 我们玩游戏还差个人,就你了,吕萍。 [ID:c01_5残疾小孩_1]
|
||||
小肉圆: 这次咱们又玩什么好玩的游戏? [ID:c01_5围观A_1]
|
||||
大胖: 我们俩说话的时候,你把嘴闭上,听见没有? [ID:c01_5胖小孩_3]
|
||||
小肉圆: 知道了胖哥,也带我一个,嘿嘿。 [ID:c01_5围观A_2]
|
||||
孩子王: 猫捉老鼠,我们四个当猫,你当老鼠。 [ID:c01_5残疾小孩_2]
|
||||
孩子王: 倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。 [ID:c01_5残疾小孩_3]
|
||||
=> END
|
||||
|
||||
~ c01_s06_猫鼠游戏
|
||||
小胖孩: 三! [#wait=0.5] [ID:c01_s06_猫鼠游戏1]
|
||||
小胖孩: 二! [#wait=0.5] [ID:c01_s06_猫鼠游戏2]
|
||||
小胖孩: 一! [#wait=2] [ID:c01_s06_猫鼠游戏3]
|
||||
小胖孩: 三! [#wait=0.5] [ID:c01_5胖小孩倒数_3]
|
||||
小胖孩: 二! [#wait=0.5] [ID:c01_5胖小孩倒数_2]
|
||||
小胖孩: 一! [#wait=2] [ID:c01_5胖小孩倒数_1]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s07_监督小孩吉祥话
|
||||
???: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……
|
||||
???: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!
|
||||
???: 儿孙坐在那金銮殿,荣华富贵顶上天!
|
||||
监督小孩: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有... [ID:c01_6监督小孩_1]
|
||||
监督小孩: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元! [ID:c01_6监督小孩_2]
|
||||
监督小孩: 儿孙坐在那金銮殿,荣华富贵顶上天! [ID:c01_6监督小孩_3]
|
||||
=> END
|
||||
|
||||
~ c01_s07_小孩吉祥话1
|
||||
小孩甲: 您、您行行好,给点...
|
||||
#普通口音
|
||||
小丁: 您、您行行好,给点... [ID:c01_6卖艺小孩A_1]
|
||||
=> END
|
||||
|
||||
~ c01_s07_小孩吉祥话2
|
||||
小孩乙: 祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!
|
||||
#山东口音
|
||||
蛋蛋: 祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行! [ID:c01_6卖艺小孩B_1]
|
||||
=> END
|
||||
|
||||
~ c01_s07_小孩吉祥话3
|
||||
小孩丙: 宾安哗在,有才有财!
|
||||
#福建口音
|
||||
沫儿: 宾安哗在,有才有财! [ID:c01_6卖艺小孩C_1]
|
||||
=> END
|
||||
|
||||
~ c01_s07_陆仁吉祥话
|
||||
陆仁: 这帮孩子们太苦了,前些天又摔坏了一个,您行行好...
|
||||
陆仁: 这帮孩子们太苦了,前些天又摔坏了一个,您行行好... [ID:c01_6幼年陆仁_1]
|
||||
=> END
|
||||
|
||||
~ c01_s08_书店进门老板台词
|
||||
书店老板: 报纸放这边。
|
||||
书店老板: 报纸放这边。 [ID:c01_7老板_1]
|
||||
=> END
|
||||
|
||||
~ c01_s08_书店老板任务
|
||||
书店老板: 哦,对了,还有封寄给你的信。
|
||||
书店老板: 蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。
|
||||
书店老板: 新到的那批书堆着有碍观瞻,你赶紧去摆好。
|
||||
吕萍: ...是在喊我吗?
|
||||
书店老板: 店员就你一个,不是你还能是谁?
|
||||
书店老板: 手脚麻利点,不要耽误店里的生意。
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话1
|
||||
吕萍: “又是这个梦” [ID:c01_吕萍与车夫_01]
|
||||
吕萍: “这个星期已经第三次了” [ID:c01_吕萍与车夫_02]
|
||||
吕萍: “我到底是怎么了” [ID:c01_吕萍与车夫_03]
|
||||
车夫: “小姐,你没事吧?” [ID:c01_吕萍与车夫_04]
|
||||
吕萍: “啊?哦我没事” [ID:c01_吕萍与车夫_05]
|
||||
吕萍: “师傅,刚刚什么事情啊?” [ID:c01_吕萍与车夫_06]
|
||||
车夫: “人没事就好” [ID:c01_吕萍与车夫_07]
|
||||
车夫: “刚有几个小孩儿突然从路边窜出来” [ID:c01_吕萍与车夫_08]
|
||||
车夫: “还好我刹住了,大过年差点触霉头” [ID:c01_吕萍与车夫_09]
|
||||
车夫: “不好意思,耽误你时间了” [ID:c01_吕萍与车夫_10]
|
||||
吕萍: “没事没事,我其实也没有......那么赶时间” [ID:c01_吕萍与车夫_11]
|
||||
车夫: “哈哈,小姐你坐好了,跑了“ [ID:c01_吕萍与车夫_12]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话2
|
||||
车夫: “小姐,你这是回家过年是哇?” [ID:c01_吕萍与车夫_13]
|
||||
吕萍: “哦,不是的......” [ID:c01_吕萍与车夫_14]
|
||||
车夫: “啊?不会是工作吧” [ID:c01_吕萍与车夫_15]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话3
|
||||
车夫: “这不行的,你这小年夜还要安排工作啊” [ID:c01_吕萍与车夫_16]
|
||||
车夫: “你看我,拉完你这一趟,我也要准备收工了” [ID:c01_吕萍与车夫_17]
|
||||
车夫: “工作什么的,今天肯定要统统结束掉的,你说对哇” [ID:c01_吕萍与车夫_18]
|
||||
车夫: “这小年夜不行么,还有大年夜的呀” [ID:c01_吕萍与车夫_19]
|
||||
车夫: “到时候回去和家里人一起好好吃个年夜饭” [ID:c01_吕萍与车夫_20]
|
||||
车夫: “时间也差不多” [ID:c01_吕萍与车夫_21]
|
||||
吕萍: “......” [ID:c01_吕萍与车夫_22]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话4
|
||||
吕萍: “是到了吗,师傅” [ID:c01_吕萍与车夫_23]
|
||||
车夫: “到了,芦昌路26弄3号,就是这里” [ID:c01_吕萍与车夫_24]
|
||||
车夫: “嗯,钱正好,那么我先跑了” [ID:c01_吕萍与车夫_25]
|
||||
吕萍: “好的,谢谢师傅” [ID:c01_吕萍与车夫_26]
|
||||
车夫: “哎哟,谢什么” [ID:c01_吕萍与车夫_27]
|
||||
车夫: “哦,位子上这份信是你的吧,别忘记了” [ID:c01_吕萍与车夫_28]
|
||||
吕萍: “对的对的,差点就忘记了,谢谢师傅,新年快乐” [ID:c01_吕萍与车夫_29]
|
||||
车夫: “新年快乐” [ID:c01_吕萍与车夫_30]
|
||||
书店老板: 哦,对了,还有封寄给你的信。 [ID:c01_7老板_2]
|
||||
书店老板: 蛮奇怪的,这么久也没见你有亲戚过来。 [ID:c01_7老板_3]
|
||||
书店老板: 你自己当心些,不要结交不三不四的人。 [ID:c01_7老板_4]
|
||||
书店老板: 新到的那批书堆着有碍观瞻,你赶紧去摆好。 [ID:c01_7老板_5]
|
||||
吕萍: ...是在喊我吗? [ID:c01_7小小蝶_1]
|
||||
书店老板: 店员就你一个,不是你还能是谁? [ID:c01_7老板_6]
|
||||
书店老板: 手脚麻利点,不要耽误店里的生意。 [ID:c01_7老板_7]
|
||||
=> END
|
||||
|
||||
~ c01_s12_诡异的书店外发钱
|
||||
监督小孩: 发赏钱喽!发赏钱喽!
|
||||
监督小孩: 发赏钱喽!发赏钱喽! [ID:c01_8监督小孩_1]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_小孩放下碗
|
||||
监督小孩: 哟,吕萍?你咋表演结束了才回来...
|
||||
监督小孩: 你手里攥的什么东西?给我看看,不然我就找班主告状!
|
||||
监督小孩: 哟,吕萍?你咋表演结束了才回来... [ID:c01_8监督小孩_2]
|
||||
监督小孩: 你手里攥的什么东西?给我看看,不然我就找班主告状! [ID:c01_8监督小孩_3]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_鬼差来之前对话
|
||||
监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [#wait=3.0][ID:c01_s12_鬼差来之前对话1]
|
||||
监督小孩: 吕萍,你从哪弄来的? [ID:c01_s12_鬼差来之前对话2]
|
||||
监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [#wait=3.0][ID:c01_8监督小孩_4]
|
||||
监督小孩: 吕萍,你从哪弄来的? [ID:c01_8监督小孩_5]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_鬼差来了
|
||||
吕萍: 你们……都看见了吗?
|
||||
陆仁: 它要来了,快跑!
|
||||
吕萍: 你们...都看见了吗? [ID:c01_8小小蝶_1]
|
||||
陆仁: 它要来了,快跑! [ID:c01_8幼年陆仁_1]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s11_车夫对话1
|
||||
车夫: 哎哟,当心—— [ID:c01_9车夫_1]
|
||||
车夫: 小姐,您没吓到吧? [ID:c01_9车夫_2]
|
||||
吕萍: 我刚刚... [ID:c01_9小蝶_1]
|
||||
吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2]
|
||||
车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3]
|
||||
吕萍: 没受伤吧? [ID:c01_9小蝶_3]
|
||||
车夫: 嗨,我腿脚灵利着呢! [ID:c01_9车夫_4]
|
||||
车夫: 就算真出了事,我摔了伤了也不打紧,这车是刚赁的新车,碰坏了要赔钱。 [ID:c01_9车夫_5]
|
||||
车夫: 您瞧这弓子多软,铜活多地道,还有这雨布大帘、细脖大铜喇叭... [ID:c01_9车夫_6]
|
||||
车夫: 小姐,您歇好咱就接着跑了? [ID:c01_9车夫_7]
|
||||
吕萍: 好。 [ID:c01_9小蝶_4]
|
||||
车夫: 得嘞—— [ID:c01_9车夫_8]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话2
|
||||
车夫: 小姐,您是本地人吧? [ID:c01_9车夫_9]
|
||||
吕萍: ...应该算是吧。 [ID:c01_9小蝶_5]
|
||||
车夫: 我就说嘛,大家都不爱往芦昌路那边去,实在太偏了。 [ID:c01_9车夫_10]
|
||||
车夫: 但是小姐您放心,我脚程快,底盘稳,天黑之前保准给你送到地方! [ID:c01_9车夫_11]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话3
|
||||
吕萍: 你们一般什么时候收工呀? [ID:c01_9小蝶_6]
|
||||
车夫: 我最近都「拉晚儿」,送完这一趟我就去租界碰碰运气。 [ID:c01_9车夫_12]
|
||||
车夫: 运气好遇上了能包月的洋大人,能多赚不少钱呢! [ID:c01_9车夫_13]
|
||||
=> END
|
||||
|
||||
~ c01_s11_车夫对话4
|
||||
车夫: 我不吃烟,不喝酒,不赌钱,只要肯咬牙,事儿就没有个不成。 [ID:c01_9车夫_14]
|
||||
车夫: 到了那时候,我一定买辆现打的车,那时候要是再碰上您,我就免费载您一程! [ID:c01_9车夫_15]
|
||||
车夫: ...哎呀,小姐,您不会嫌咱话多吵您耳朵吧? [ID:c01_9车夫_16]
|
||||
吕萍: 不会。我也不是什么有钱人家的小姐,只是侥幸读了些书罢了。 [ID:c01_9小蝶_7]
|
||||
车夫: 读书?读书好呀。打您一上车,我就能感觉到那什么...书香气,对对对,书香气! [ID:c01_9车夫_17]
|
||||
车夫: 您将来一定大有可为! [ID:c01_9车夫_18]
|
||||
吕萍: 那就借师傅吉言了。 [ID:c01_9小蝶_8]
|
||||
车夫: 到地方喽——您看好自己的东西再下车! [ID:c01_9车夫_19]
|
||||
吕萍: 谢谢。 [ID:c01_9小蝶_9]
|
||||
=> END
|
@ -121,7 +121,6 @@ c02_陆仁_对话5,“是不是应该让她和其他的小朋友一起多去玩
|
||||
c02_陆仁_对话6,“嗯......这个我也不是很懂的,那么到时候你和她说吧”,,陆仁,,
|
||||
c02_陆仁_对话7,“走吧,外面还有好多人等着呢,时间差不多再看几个今天就休息了”,,陆仁,,
|
||||
c02_男孩_终于回来了,“你终于还是回来了”,,男孩,,
|
||||
c02_芦昌路26,(芦昌路26弄3号),,,孤寂的氛围 [#wave] [#shake],
|
||||
c02_吕萍_01_梦楼,“这是梦里的那栋楼”,,吕萍,,
|
||||
c02_吕萍_天冷,“冷飕飕的,早知道多穿一件出来了”,,吕萍,,
|
||||
c02_李氏王赖子_耗子精01,“(关于空房间等)”,,李氏,,[#anonymous]
|
||||
@ -147,3 +146,119 @@ c02_吕萍_玩具发光,“嗯?玩具在发光”,,吕萍,,
|
||||
c02_s11_谢幕交谈1,(小蝉说话),,?,,
|
||||
c02_s11_谢幕交谈2,(胖子 瞎子来打断),,?,,
|
||||
c02_s11_谢幕交谈3,(告别),,?,,
|
||||
真的假的?你钻进去啦,你这个体型进得去哒? [ID:],真的假的?你钻进去啦,你这个体型进得去哒? [ID:],,李氏,,
|
||||
小声点,让人听见了倒惹麻烦。 [ID:],小声点,让人听见了倒惹麻烦。 [ID:],,癞子,,
|
||||
那你说说,都看到什么啦? [ID:],那你说说,都看到什么啦? [ID:],,李氏,,
|
||||
不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。 [ID:],不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。 [ID:],,癞子,,
|
||||
对了,你改天撺个局,让瞎子和胖子一块来搓麻,我顺嘴问一道。 [ID:],对了,你改天撺个局,让瞎子和胖子一块来搓麻,我顺嘴问一道。 [ID:],,癞子,,
|
||||
其余的,不要声张。 [ID:],其余的,不要声张。 [ID:],,癞子,,
|
||||
知道了知道了。 [ID:],知道了知道了。 [ID:],,李氏,,
|
||||
我小弟今天又咳血了,是不是...要不行了? [ID:],我小弟今天又咳血了,是不是...要不行了? [ID:],,李氏,,
|
||||
死马当活马医吧,不行就找三楼那个看看。 [ID:],死马当活马医吧,不行就找三楼那个看看。 [ID:],,癞子,,
|
||||
但大家都在传他们家是“那个”... [ID:],但大家都在传他们家是“那个”... [ID:],,李氏,,
|
||||
西医谁请得起?难不成就任他这么病死吗? [ID:],西医谁请得起?难不成就任他这么病死吗? [ID:],,癞子,,
|
||||
(叹气)这碗里连点油水也没有,前年的衣裳能装下两个我。 [ID:],(叹气)这碗里连点油水也没有,前年的衣裳能装下两个我。 [ID:],,李氏,,
|
||||
想当年,咱们好歹也过了几年体面日子。 [ID:],想当年,咱们好歹也过了几年体面日子。 [ID:],,李氏,,
|
||||
等胖子那肉铺开门,你趁晚上摸黑去,一句话也别说,敲六下门,三快三慢。 [ID:],等胖子那肉铺开门,你趁晚上摸黑去,一句话也别说,敲六下门,三快三慢。 [ID:],,癞子,,
|
||||
我记着了。 [ID:],我记着了。 [ID:],,李氏,,
|
||||
...谁在外面?! [ID:],...谁在外面?! [ID:],,李氏,,
|
||||
小蝉,要是有天我死了,你会怎么办? [ID:],小蝉,要是有天我死了,你会怎么办? [ID:],,瞎子,,
|
||||
...「死」是什么意思? [ID:],...「死」是什么意思? [ID:],,小蝉,,
|
||||
每个人就像一个封起来的盒子,人死了,就是打开盒盖,把里面的灵魂放走了。 [ID:],每个人就像一个封起来的盒子,人死了,就是打开盒盖,把里面的灵魂放走了。 [ID:],,瞎子,,
|
||||
然后呢?那个盒子怎么样了? [ID:],然后呢?那个盒子怎么样了? [ID:],,小蝉,,
|
||||
一个空盒子而已,没人会在乎这个。 [ID:],一个空盒子而已,没人会在乎这个。 [ID:],,瞎子,,
|
||||
...那你死了之后,也会变成空盒子吗?我可以住进空盒子里陪着你。 [ID:],...那你死了之后,也会变成空盒子吗?我可以住进空盒子里陪着你。 [ID:],,小蝉,,
|
||||
你不明白。人死了,就意味着... [ID:],你不明白。人死了,就意味着... [ID:],,瞎子,,
|
||||
什么盼头、执念,想见的人、想做的事都做不成了,什么都没有了。 [ID:],什么盼头、执念,想见的人、想做的事都做不成了,什么都没有了。 [ID:],,瞎子,,
|
||||
投胎转世都是骗人的,我们手里能攥紧的只有眼前这一辈子。 [ID:],投胎转世都是骗人的,我们手里能攥紧的只有眼前这一辈子。 [ID:],,瞎子,,
|
||||
这世界上只有一个你,也只有一个我。死了、灵魂跑远了,就再也没有了。 [ID:],这世界上只有一个你,也只有一个我。死了、灵魂跑远了,就再也没有了。 [ID:],,瞎子,,
|
||||
听懂了吗? [ID:],听懂了吗? [ID:],,瞎子,,
|
||||
... [ID:],... [ID:],,小蝉,,
|
||||
(叹气)你还小,不需要知道这么多。 [ID:],(叹气)你还小,不需要知道这么多。 [ID:],,瞎子,,
|
||||
...但是你不要死,爸爸。 [ID:],...但是你不要死,爸爸。 [ID:],,小蝉,,
|
||||
生死哪由人。 [ID:],生死哪由人。 [ID:],,瞎子,,
|
||||
走吧。 [ID:],走吧。 [ID:],,瞎子,,
|
||||
理发二楼,看病三楼! [ID:],理发二楼,看病三楼! [ID:],,???,,
|
||||
暗号!...嘁,不做生意赶紧滚! [ID:],暗号!...嘁,不做生意赶紧滚! [ID:],,???,,
|
||||
大姐姐,等一下!你玩过打弹珠没有? [ID:],大姐姐,等一下!你玩过打弹珠没有? [ID:],,小男孩,,
|
||||
你赢了的话,我们就认你当老大,听你的吩咐办事! [ID:],你赢了的话,我们就认你当老大,听你的吩咐办事! [ID:],,小男孩,,
|
||||
你得有弹珠才能跟我们玩儿! [ID:],你得有弹珠才能跟我们玩儿! [ID:],,,,
|
||||
把弹珠拿出来 [ID:],把弹珠拿出来 [ID:],,,,
|
||||
你、你绝对不是第一次玩弹珠 [ID:],你、你绝对不是第一次玩弹珠 [ID:],,,,
|
||||
这不可能...再来一次! [ID:],这不可能...再来一次! [ID:],,,,
|
||||
我没输...你骗人! [ID:],我没输...你骗人! [ID:],,,,
|
||||
这不可能!不不不... [ID:],这不可能!不不不... [ID:],,,,
|
||||
我还有很多弹珠,玩到我赢为止! [ID:],我还有很多弹珠,玩到我赢为止! [ID:],,,,
|
||||
先碰到边界你就输了! [ID:],先碰到边界你就输了! [ID:],,,,
|
||||
囡囡看,月亮掉进水里喽! [ID:],囡囡看,月亮掉进水里喽! [ID:],,疯子,,
|
||||
不对、不对,连月亮也骗我! [ID:],不对、不对,连月亮也骗我! [ID:],,疯子,,
|
||||
月牙儿,不吉利,圆圆的,一块也不能缺... [ID:],月牙儿,不吉利,圆圆的,一块也不能缺... [ID:],,疯子,,
|
||||
小姑娘,你认识我,对不对? [ID:],小姑娘,你认识我,对不对? [ID:],,小蝶,,
|
||||
嗯。 [ID:],嗯。 [ID:],,小蝉,,
|
||||
我能感觉到,从我踏进这里的那一刻,你就在盯着我。 [ID:],我能感觉到,从我踏进这里的那一刻,你就在盯着我。 [ID:],,小蝶,,
|
||||
...你不记得我了。 [ID:],...你不记得我了。 [ID:],,小蝉,,
|
||||
...我更好奇另一件事。 [ID:],...我更好奇另一件事。 [ID:],,小蝶,,
|
||||
你...是怎么死的? [ID:],你...是怎么死的? [ID:],,小蝶,,
|
||||
小蝉,该回家了。 [ID:],小蝉,该回家了。 [ID:],,瞎子,,
|
||||
你胖叔叔带了鲜肉过来,要给咱们露一手呢。 [ID:],你胖叔叔带了鲜肉过来,要给咱们露一手呢。 [ID:],,瞎子,,
|
||||
还不快点过来谢谢人家? [ID:],还不快点过来谢谢人家? [ID:],,瞎子,,
|
||||
c02_芦昌路26,芦昌路26弄3号,,,,
|
||||
c02_6偷听对话_李氏_1,真的假的?你钻进去啦,你这个体型进得去哒?,,李兰,,
|
||||
c02_6偷听对话_癞子_1,小声点,让人听见了倒惹麻烦。,,王守义,,
|
||||
c02_6偷听对话_李氏_2,那你说说,都看到什么啦?,,李兰,,
|
||||
c02_6偷听对话_癞子_2,不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。,,王守义,,
|
||||
c02_6偷听对话_癞子_3,对了,你改天撺个局,让方启钊和胖子一块来搓麻,我顺嘴问一道。,,王守义,,
|
||||
c02_6偷听对话_癞子_4,其余的,不要声张。,,王守义,,
|
||||
c02_6偷听对话_李氏_3,知道了知道了。,,李兰,,
|
||||
c02_6偷听对话_李氏_4,我小弟今天又咳血了,是不是...要不行了?,,李兰,,
|
||||
c02_6偷听对话_癞子_5,死马当活马医吧,不行就找三楼那个看看。,,王守义,,
|
||||
c02_6偷听对话_李氏_5,但大家都在传他们家是“那个”...,,李兰,,
|
||||
c02_6偷听对话_癞子_6,西医谁请得起?难不成就任他这么病死吗?,,王守义,,
|
||||
c02_6偷听对话_李氏_6,(叹气)这碗里连点油水也没有,前年的衣裳能装下两个我。,,李兰,,
|
||||
c02_6偷听对话_李氏_7,想当年,咱们好歹也过了几年体面日子。,,李兰,,
|
||||
c02_6偷听对话_癞子_7,等胖子那肉铺开门,你趁晚上摸黑去,一句话也别说,敲六下门,三快三慢。,,王守义,,
|
||||
c02_6偷听对话_李氏_8,我记着了。,,李兰,,
|
||||
c02_6偷听对话_李氏_9_a,...谁在外面?!,,李兰,,
|
||||
c02_4瞎子_1,小蝉,要是有天我死了,你会怎么办?,,方启钊,,
|
||||
c02_4小蝉_1,啊?,,方小蝉,,
|
||||
c02_4小蝉_2,...「死」是什么意思?,,方小蝉,,
|
||||
c02_4瞎子_2,每个人就像一个封起来的盒子,人死了,就是打开盒盖,把里面的灵魂放走了。,,方启钊,,
|
||||
c02_4小蝉_3,然后呢?,,方小蝉,,
|
||||
c02_4小蝉_4,方小蝉:那个盒子怎么样了?,,,,
|
||||
c02_4瞎子_3,一个空盒子而已,没人会在乎这个。,,方启钊,,
|
||||
c02_4小蝉_5,...那你死了之后,也会变成空盒子吗?我可以住进空盒子里陪着你。,,方小蝉,,
|
||||
c02_4瞎子_4,你不明白。人死了,就意味着...,,方启钊,,
|
||||
c02_4瞎子_5,什么盼头、执念,想见的人、想做的事都做不成了,什么都没有了。,,方启钊,,
|
||||
c02_4瞎子_6,投胎转世都是骗人的,我们手里能攥紧的只有眼前这一辈子。,,方启钊,,
|
||||
c02_4瞎子_7,这世界上只有一个你,也只有一个我。死了、灵魂跑远了,就再也没有了。,,方启钊,,
|
||||
c02_4瞎子_8,听懂了吗?,,方启钊,,
|
||||
c02_4小蝉_6,...,,方小蝉,,
|
||||
c02_4瞎子_9,你还小,不需要知道这么多。,,方启钊,,
|
||||
c02_4小蝉_7,...但是你不要死,爸爸。,,方小蝉,,
|
||||
c02_4瞎子_10,生死哪由人。,,方启钊,,
|
||||
c02_4瞎子_11,走吧。,,方启钊,,
|
||||
c02_11肉铺敲门_1,理发二楼,看病三楼!,,???,,
|
||||
c02_11肉铺敲门_2,敲什么敲!,,???,,
|
||||
c02_11肉铺敲门_3,不做生意赶紧滚!,,???,,
|
||||
c02_5小男孩_1,大姐姐,等一下!你玩过打弹珠没有?,,小男孩,,
|
||||
c02_5小男孩_2,你赢了的话,我们就认你当老大,听你的吩咐办事!,,小男孩,,
|
||||
c02_5小男孩_3,你得有弹珠才能跟我们玩儿!,,,,
|
||||
c02_弹珠游戏0,把弹珠拿出来,,,,
|
||||
c02_弹珠游戏1,你、你绝对不是第一次玩弹珠,,,,
|
||||
c02_弹珠游戏2,这不可能...再来一次!,,,,
|
||||
c02_弹珠游戏3,我没输...你骗人!,,,,
|
||||
c02_弹珠游戏4,这不可能!不不不...,,,,
|
||||
c02_弹珠游戏5,我还有很多弹珠,玩到我赢为止!,,,,
|
||||
c02_弹珠游戏6,先碰到边界你就输了!,,,,
|
||||
下⾬了、打烊了、⼩脚⼩孩跳舞了 [ID:],下⾬了、打烊了、⼩脚⼩孩跳舞了 [ID:],,,,
|
||||
摔倒了、哭⿐头、⼩脚上面出血了 [ID:],摔倒了、哭⿐头、⼩脚上面出血了 [ID:],,,,
|
||||
哭⿐头、哭⿐头~⼩脚⼩孩哭⿐头... [ID:],哭⿐头、哭⿐头~⼩脚⼩孩哭⿐头... [ID:],,,,
|
||||
c02_10小蝶_1,小姑娘,你认识我,对不对?,,吕萍,,
|
||||
c02_10小蝉_1,嗯。,,方小蝉,,
|
||||
c02_10小蝶_2,我能感觉到,从我踏进这里的那一刻,你就在盯着我。,,吕萍,,
|
||||
c02_10小蝉_2,...你不记得我了。,,方小蝉,,
|
||||
c02_10小蝶_3,...我更好奇另一件事。,,吕萍,,
|
||||
c02_10小蝶_4,你...是怎么死的?,,吕萍,,
|
||||
c02_10瞎子_1,小蝉,该回家了。,,方启钊,,
|
||||
c02_10瞎子_2,你胖叔叔带了鲜肉过来,要给咱们露一手呢。,,方启钊,,
|
||||
c02_10瞎子_3,还不快点过来谢谢人家?,,方启钊,,
|
||||
|
|
@ -1,358 +1,133 @@
|
||||
#场景一
|
||||
#~ c02_s01_boy1
|
||||
#(男孩在玩弹珠)
|
||||
#吕萍: “小朋友,先让一让好哇,让姐姐先进去”
|
||||
#=> END
|
||||
|
||||
#~ c02_s01_boy2
|
||||
#男孩: “我在等人......”
|
||||
#=> END
|
||||
#
|
||||
#~ c02_s01_boy3
|
||||
#吕萍: “......诶?”
|
||||
#(小男孩突然跑开)
|
||||
#=> END
|
||||
|
||||
#场景二
|
||||
#场景三
|
||||
~ c02_s03_天暗
|
||||
吕萍: “天色变暗了” [ID:c02_吕萍_天暗]
|
||||
=> END
|
||||
|
||||
~ c02_s03_井旁咪咪1
|
||||
吕萍: “这么冷的天,怎么这树的叶子还这么茂盛” [ID:c02_吕萍_井旁01]
|
||||
...[#wait=2] [ID:c02_吕萍_井旁音效]
|
||||
吕萍: “咪咪?” [ID:c02_吕萍_井旁02]
|
||||
吕萍: “好多老鼠” [ID:c02_吕萍_井旁03]
|
||||
=> END
|
||||
|
||||
~ c02_s03_去去
|
||||
吕萍: “去,去” [ID:c02_吕萍_去去]
|
||||
=> END
|
||||
|
||||
~ c02_s03_咪咪2
|
||||
吕萍: “你好乖啊” [ID:c02_吕萍_好乖]
|
||||
(咕噜咕噜) [ID:c02_咕噜]
|
||||
=> END
|
||||
|
||||
~ c02_s03_咪咪3
|
||||
吕萍: “诶?怎么走了” [ID:c02_吕萍_怎么走了]
|
||||
=> END
|
||||
|
||||
~ c02_s03_小猫头1
|
||||
吕萍: “这是什么东西?” [ID:c02_吕萍_这是什么]
|
||||
=> END
|
||||
|
||||
~ c02_s03_小猫头2
|
||||
吕萍: “嘶......我的头又开始痛了” [ID:c02_吕萍_头痛]
|
||||
=> END
|
||||
|
||||
#场景四
|
||||
~ c02_s04_小蝶与陆仁
|
||||
小蝶: “爸爸,我昨晚听到有大老鼠在床边叫” [#anonymous] [ID:c02_小蝶与陆仁_01]
|
||||
陆仁: “囡囡不怕哦,你把妈妈给你做的娃娃放在床边” [#anonymous] [ID:c02_小蝶与陆仁_02]
|
||||
陆仁: “老鼠就不敢过来了” [#anonymous] [ID:c02_小蝶与陆仁_03]
|
||||
小蝶: “嗯!爸爸什么时候让妈妈教我唱歌呀” [#anonymous] [ID:c02_小蝶与陆仁_04]
|
||||
陆仁: “妈妈生病嗓子坏了,等忙完这一阵,爸爸教你唱,好吗” [#anonymous] [ID:c02_小蝶与陆仁_05]
|
||||
陆仁: “走吧,爸爸带你去把药喝了” [#anonymous] [ID:c02_小蝶与陆仁_06]
|
||||
小蝶: “喝完药我要吃话梅糖!” [#anonymous] [ID:c02_小蝶与陆仁_07]
|
||||
陆仁: “你就记得糖” [#anonymous] [ID:c02_小蝶与陆仁_08]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s04_眼花了
|
||||
吕萍: “我刚才眼花了吗” [ID:c02_吕萍_眼花了1]
|
||||
吕萍: “这些人从哪儿来的” [ID:c02_吕萍_眼花了2]
|
||||
吕萍: “......” [ID:c02_吕萍_眼花了3]
|
||||
吕萍: “找个人问一下吧” [ID:c02_吕萍_眼花了4]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s04_吕萍问李氏
|
||||
吕萍: “你好,请问陆先生住在这里吗” [ID:c02_吕萍问李氏_1]
|
||||
李氏: “啊?你爸妈忙的又没空管你啦” [#anonymous] [ID:c02_吕萍问李氏_2]
|
||||
李氏: “死了滚,生意都被你家抢没了” [#anonymous] [ID:c02_吕萍问李氏_3]
|
||||
吕萍: “她在说什么......” [ID:c02_吕萍问李氏_4]
|
||||
=> END
|
||||
|
||||
~ c02_s04_李氏吐槽
|
||||
李氏: “册那,都趁早死死掉算了” [#anonymous] [ID:c02_李氏_吐槽]
|
||||
=> END
|
||||
|
||||
~ c02_s04_吕萍问方瞎子
|
||||
吕萍: “呃......你好,请问......” [ID:c02_吕萍问方瞎子_1]
|
||||
方瞎子: “祸福在己,当自求;兴衰有数,莫强留” [#anonymous] [ID:c02_吕萍问方瞎子_2]
|
||||
吕萍: “......” [ID:c02_dialog_dots]
|
||||
=> END!
|
||||
|
||||
~ c02_s04_张胖子方瞎子
|
||||
张胖子: “老方,小朋友又不懂,和她讲这些干嘛” [#anonymous] [ID:c02_张胖子_招呼吕萍1]
|
||||
张胖子: “小蝶啊,回头记得带妈妈来叔叔这儿买肉啊” [#anonymous] [ID:c02_张胖子_招呼吕萍2]
|
||||
张胖子: “外面没的买,叔叔这里多的是” [#anonymous] [ID:c02_张胖子_招呼吕萍3]
|
||||
吕萍: “这些人是在跟我说话吗” [ID:c02_张胖子_招呼吕萍4]
|
||||
=> END!
|
||||
|
||||
~ c02_s04_张胖子卖肉
|
||||
张胖子: “悄悄和你讲,让你妈妈来我这里买肉,给你们家便宜点” [#anonymous] [ID:c02_张胖子_招呼吕萍6]
|
||||
张胖子: “不行到时候我给你们把肉送到家里去,好哇” [#anonymous] [ID:c02_张胖子_招呼吕萍7]
|
||||
吕萍: “呃,不用......不用了......” [ID:c02_张胖子_招呼吕萍8]
|
||||
=> END
|
||||
|
||||
~ c02_s04_小男孩与猫和绳子
|
||||
小男孩: “喂,那只成天跟着你的小猫去哪里啦” [ID:c02_小男孩_问猫1]
|
||||
小男孩: “好可爱的,也抱来给我们摸摸呗” [ID:c02_小男孩_问猫2]
|
||||
吕萍: “猫?你说的是那只黑色的猫吗?” [ID:c02_小男孩_问猫3]
|
||||
小男孩: “对啊对啊,哦对了,你有绳子嘛” [ID:c02_小男孩_问猫4]
|
||||
=> END
|
||||
|
||||
~ c02_s04_小男孩要绳子
|
||||
小男孩: “对了,你有绳子嘛” [ID:c02_小男孩_绳子]
|
||||
=> END
|
||||
|
||||
~ c02_s04_小男孩要玩
|
||||
小男孩: “嘿嘿,一会儿我们要在常年青下玩游戏,这次就叫上你吧” [ID:c02_小男孩_玩游戏]
|
||||
=> END
|
||||
|
||||
|
||||
#~ c02_04_李氏王赖子111
|
||||
##李氏: “真的假的?你钻进去啦,你这个体型进的去哒?” [#anonymous] [ID:c02_李氏王赖子_耗子精01]
|
||||
##王癞子: “你声音轻点,这种事情不要大呼小叫的” [#anonymous] [ID:c02_李氏王赖子_耗子精02]
|
||||
##李氏: “快说说,你都看到啥了” [#anonymous] [ID:c02_李氏王赖子_耗子精03]
|
||||
##王癞子: “他们养了只老鼠,要死掉了”[#anonymous] [ID:c02_李氏王赖子_耗子精04]
|
||||
##王癞子: “没看到过这么大的老鼠”[#anonymous] [ID:c02_李氏王赖子_耗子精05]
|
||||
##李氏: “啊?!”[#anonymous] [ID:c02_李氏王赖子_耗子精06]
|
||||
##李氏: “我就说他们家不对劲”[#anonymous] [ID:c02_李氏王赖子_耗子精07]
|
||||
##王癞子: “晚点我要去找趟瞎子,这东西他比我们懂”[#anonymous] [ID:c02_李氏王赖子_耗子精08]
|
||||
##李氏: “嗯,那你到时候记得......”[#anonymous] [ID:c02_李氏王赖子_耗子精09]
|
||||
##王癞子: “好了,其他的回去讲”[#anonymous] [ID:c02_李氏王赖子_耗子精10]
|
||||
#=> END
|
||||
#
|
||||
|
||||
|
||||
|
||||
#场景五
|
||||
~ c02_s05_1014房间
|
||||
吕萍: “1014......刚刚那个小男孩说的就是这间吧” [ID:c02_吕萍_1014房间1]
|
||||
吕萍: “这不是个空房间吗?” [ID:c02_吕萍_1014房间2]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s07_花名册
|
||||
吕萍: “陆仁,小蝶,吕......萍” [ID:c02_吕萍_花名册1]
|
||||
吕萍: “和他说的一样,为什么” [ID:c02_吕萍_花名册2]
|
||||
=> END
|
||||
|
||||
#场景八
|
||||
~ c02_s08_变暗
|
||||
吕萍: “怎么突然变暗了” [ID:c02_吕萍_变暗]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s08_房间没尽头1
|
||||
吕萍: “房间怎么还没有到头” [ID:c02_吕萍_房间没尽头]
|
||||
=> END
|
||||
|
||||
~ c02_s08_房间没尽头_头痛
|
||||
吕萍: “头好痛” [ID:c02_吕萍_头好痛]
|
||||
=> END
|
||||
|
||||
~ c02_s08_房间没尽头2
|
||||
吕萍: “......” [ID:c02_dialog_dots]
|
||||
吕萍: “这......到底是怎么回事” [ID:c02_吕萍_做梦吗1]
|
||||
吕萍: “我是在......做梦吗?” [ID:c02_吕萍_做梦吗2]
|
||||
=> END
|
||||
|
||||
~ c02_s08_小蝶1
|
||||
## 复用: c02_小蝶与陆仁_04
|
||||
小蝶: “爸爸,什么时候让妈妈教我唱歌呀” [#anonymous] [ID:c02_小蝶陆仁_教唱歌1]
|
||||
陆仁: “妈妈嗓子坏了,爸爸教你唱吧” [#anonymous] [ID:c02_小蝶陆仁_教唱歌2]
|
||||
陆仁: “走吧,去把药喝了” [#anonymous] [ID:c02_小蝶陆仁_教唱歌3]
|
||||
=> END
|
||||
|
||||
~ c02_s08_小蝶2
|
||||
## tfd98f18577
|
||||
小蝶: “妈妈,爸爸什么时候能让我出去玩呀” [#anonymous] [ID:c02_小蝶_出去玩]
|
||||
=> END
|
||||
|
||||
~ c02_s08_小蝶3
|
||||
## 复用: c02_小蝶与陆仁_01
|
||||
小蝶: “妈妈,我房间里好像有一只大老鼠” [#anonymous] [ID:c02_小蝶_大老鼠1]
|
||||
## t56894aa36d
|
||||
小蝶: “妈妈,我怕” [#anonymous] [ID:c02_小蝶_大老鼠2]
|
||||
=> END
|
||||
|
||||
~ c02_s08_小蝉喊醒醒1
|
||||
小蝉: “小蝶” [#anonymous] [ID:c02_小蝉_呼唤1]
|
||||
=> END
|
||||
|
||||
~ c02_s08_小蝉喊醒醒2
|
||||
小蝉: “醒醒” [#anonymous] [ID:c02_小蝉_呼唤2]
|
||||
=> END
|
||||
|
||||
~ c02_s08_不要吵1
|
||||
吕萍: “太吵了,不要吵了” [ID:c02_吕萍_不要吵1]
|
||||
=> END
|
||||
|
||||
~ c02_s08_不要吵2
|
||||
吕萍: “不要再说了!” [ID:c02_吕萍_不要吵2]
|
||||
=> END
|
||||
|
||||
~ c02_s08_不要吵3
|
||||
吕萍: “不要!” [ID:c02_吕萍_不要吵3]
|
||||
=> END
|
||||
|
||||
# 场景十
|
||||
~ c02_s08_吕萍对话小弟弟1
|
||||
吕萍: “你是刚刚门口那个小弟弟” [ID:c02_吕萍男孩_对话01]
|
||||
男孩: “小蝶,你终于还是回来了” [ID:c02_吕萍男孩_对话02]
|
||||
吕萍: “我们认识吗?” [ID:c02_吕萍男孩_对话03]
|
||||
吕萍: “为什么......你们都叫我小蝶” [ID:c02_吕萍男孩_对话04]
|
||||
男孩: “在你被送去孤儿院之前,我们就已经认识了” [ID:c02_吕萍男孩_对话05]
|
||||
男孩: “你爸爸叫陆仁,那件事之后,他就把你妈妈的名字给了你” [ID:c02_吕萍男孩_对话06]
|
||||
男孩: “这些年来,我一直在这里等你,我们当初说好的,就在这里,你还记得吗?” [ID:c02_吕萍男孩_对话07]
|
||||
吕萍: “你说的是……真的假的” [ID:c02_吕萍男孩_对话08]
|
||||
吕萍: “那个时候的事情,我一点也想不起来啊,你怎么......” [ID:c02_吕萍男孩_对话09]
|
||||
吕萍: “不对,不可能,你这么小,不可能知道当年发生了什么” [ID:c02_吕萍男孩_对话10]
|
||||
吕萍: “你到底是谁” [ID:c02_吕萍男孩_对话11]
|
||||
男孩: “不要害怕,我的名字叫小蝉,记得吗,小蝉” [ID:c02_吕萍男孩_对话12]
|
||||
吕萍: “不不不,你不要瞎说,我不记得什么小蝉” [ID:c02_吕萍男孩_对话13]
|
||||
吕萍: “我是来找我亲生父母的,你肯定知道他们在哪儿对不对” [ID:c02_吕萍男孩_对话14]
|
||||
男孩: “还是想不起来吗” [ID:c02_吕萍男孩_对话15]
|
||||
男孩: “没关系,我会帮你的” [ID:c02_吕萍男孩_对话16]
|
||||
男孩: “我们现在没有办法离开这里,这栋楼已经不是当年的样子了” [ID:c02_吕萍男孩_对话17]
|
||||
男孩: “你现在在这里一定要小心” [ID:c02_吕萍男孩_对话18]
|
||||
=> END
|
||||
|
||||
~ c02_s08_吕萍对话小弟弟2
|
||||
吕萍: “诶?等一下” [ID:c02_吕萍男孩_对话19]
|
||||
=> END
|
||||
|
||||
~ c02_s08_吕萍对话小弟弟3
|
||||
男孩: “去1014” [ID:c02_吕萍男孩_对话20]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s08_吕萍又见咪咪
|
||||
吕萍: “咪咪?又是你” [ID:c02_吕萍_又是咪咪]
|
||||
=> END
|
||||
|
||||
~ c02_s08_吕萍见墙
|
||||
吕萍: “这是......一面墙?” [ID:c02_吕萍_一面墙]
|
||||
=> END
|
||||
|
||||
# 场景十二
|
||||
~ c02_s08_吕萍见地道
|
||||
吕萍: “这是......通到什么地方去的” [ID:c02_吕萍_地道]
|
||||
=> END
|
||||
|
||||
|
||||
~ c02_s13_陆仁通话
|
||||
陆仁: “你也不要太担心了,柜子我上了把锁” [ID:c02_陆仁_对话1]
|
||||
陆仁: “回头我再去问问看,说不定就是楼里的人偷的” [#wait=2] [ID:c02_陆仁_对话2]
|
||||
陆仁: “你不要管他们怎么说,病确实是治好了,我们自己心里知道就可以了” [ID:c02_陆仁_对话3]
|
||||
陆仁: “对了,昨天小蝶说她听到你做的那个娃娃开口说话了,不知道是怎么回事” [ID:c02_陆仁_对话4]
|
||||
陆仁: “是不是应该让她和其他的小朋友一起多去玩玩,不要成天呆在家里” [#wait=2] [ID:c02_陆仁_对话5]
|
||||
陆仁: “嗯......这个我也不是很懂的,那么到时候你和她说吧” [ID:c02_陆仁_对话6]
|
||||
陆仁: “走吧,外面还有好多人等着呢,时间差不多再看几个今天就休息了” [ID:c02_陆仁_对话7]
|
||||
=> END
|
||||
|
||||
#
|
||||
#~ c02_s13_shengyin
|
||||
#吕萍: “进来的地方......好像有声音”
|
||||
#=> END
|
||||
|
||||
|
||||
~ c02_s15_男孩说回来了
|
||||
男孩: “你终于还是回来了” [ID:c02_男孩_终于回来了]
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
~ c02_s01_门口
|
||||
##孤寂的氛围 [#wave] [#shake]
|
||||
(芦昌路26弄3号) [ID:c02_芦昌路26]
|
||||
吕萍: “这是梦里的那栋楼” [ID:c02_吕萍_01_梦楼]
|
||||
芦昌路26弄3号 [ID:c02_芦昌路26]
|
||||
=> END
|
||||
|
||||
~ c02_s02_天冷
|
||||
吕萍: “冷飕飕的,早知道多穿一件出来了” [ID:c02_吕萍_天冷]
|
||||
=> END
|
||||
|
||||
~ c02_04_李氏王赖子
|
||||
李氏: “(关于空房间等)” [#anonymous] [ID:c02_李氏王赖子_耗子精01]
|
||||
王癞子: “(敲门游戏线索)” [#anonymous] [ID:c02_李氏王赖子_耗子精02]
|
||||
~ c02_04_李氏癞子
|
||||
#[#anonymous]
|
||||
李兰: 真的假的?你钻进去啦,你这个体型进得去哒? [ID:c02_6偷听对话_李氏_1]
|
||||
王守义: 小声点,让人听见了倒惹麻烦。 [ID:c02_6偷听对话_癞子_1]
|
||||
李兰: 那你说说,都看到什么啦? [ID:c02_6偷听对话_李氏_2]
|
||||
王守义: 不好说,那里头弯弯绕绕的,我得找个时间再去看一眼。 [ID:c02_6偷听对话_癞子_2]
|
||||
王守义: 对了,你改天撺个局,让方启钊和胖子一块来搓麻,我顺嘴问一道。 [ID:c02_6偷听对话_癞子_3]
|
||||
王守义: 其余的,不要声张。 [ID:c02_6偷听对话_癞子_4]
|
||||
李兰: 知道了知道了。 [ID:c02_6偷听对话_李氏_3]
|
||||
李兰: 我小弟今天又咳血了,是不是...要不行了? [ID:c02_6偷听对话_李氏_4]
|
||||
王守义: 死马当活马医吧,不行就找三楼那个看看。 [ID:c02_6偷听对话_癞子_5]
|
||||
李兰: 但大家都在传他们家是“那个”... [ID:c02_6偷听对话_李氏_5]
|
||||
王守义: 西医谁请得起?难不成就任他这么病死吗? [ID:c02_6偷听对话_癞子_6]
|
||||
李兰: (叹气)这碗里连点油水也没有,前年的衣裳能装下两个我。 [ID:c02_6偷听对话_李氏_6]
|
||||
李兰: 想当年,咱们好歹也过了几年体面日子。 [ID:c02_6偷听对话_李氏_7]
|
||||
王守义: 等胖子那肉铺开门,你趁晚上摸黑去,一句话也别说,敲六下门,三快三慢。 [ID:c02_6偷听对话_癞子_7]
|
||||
李兰: 我记着了。 [ID:c02_6偷听对话_李氏_8]
|
||||
李兰: ...谁在外面?! [ID:c02_6偷听对话_李氏_9_a]
|
||||
=> END
|
||||
|
||||
~ c02_05_瞎子与小蝉
|
||||
瞎子: (表示快死了)
|
||||
小蝉: (...)
|
||||
=> END!
|
||||
方启钊: 小蝉,要是有天我死了,你会怎么办? [ID:c02_4瞎子_1]
|
||||
方小蝉: 啊? [ID:c02_4小蝉_1]
|
||||
方小蝉: ...「死」是什么意思? [ID:c02_4小蝉_2]
|
||||
方启钊: 每个人就像一个封起来的盒子,人死了,就是打开盒盖,把里面的灵魂放走了。 [ID:c02_4瞎子_2]
|
||||
方小蝉: 然后呢? [ID:c02_4小蝉_3]
|
||||
方小蝉: 那个盒子怎么样了? [ID:c02_4小蝉_4]
|
||||
方启钊: 一个空盒子而已,没人会在乎这个。 [ID:c02_4瞎子_3]
|
||||
方小蝉: ...那你死了之后,也会变成空盒子吗?我可以住进空盒子里陪着你。 [ID:c02_4小蝉_5]
|
||||
方启钊: 你不明白。人死了,就意味着... [ID:c02_4瞎子_4]
|
||||
方启钊: 什么盼头、执念,想见的人、想做的事都做不成了,什么都没有了。 [ID:c02_4瞎子_5]
|
||||
方启钊: 投胎转世都是骗人的,我们手里能攥紧的只有眼前这一辈子。 [ID:c02_4瞎子_6]
|
||||
方启钊: 这世界上只有一个你,也只有一个我。死了、灵魂跑远了,就再也没有了。 [ID:c02_4瞎子_7]
|
||||
方启钊: 听懂了吗? [ID:c02_4瞎子_8]
|
||||
方小蝉: ... [ID:c02_4小蝉_6]
|
||||
方启钊: 你还小,不需要知道这么多。 [ID:c02_4瞎子_9]
|
||||
方小蝉: ...但是你不要死,爸爸。 [ID:c02_4小蝉_7]
|
||||
方启钊: 生死哪由人。 [ID:c02_4瞎子_10]
|
||||
方启钊: 走吧。 [ID:c02_4瞎子_11]
|
||||
=> END
|
||||
|
||||
~ c02_s03_敲门游戏intro
|
||||
???: 理发二楼,看病三楼! [ID:c02_11肉铺敲门_1]
|
||||
=> END
|
||||
|
||||
~ c02_s03_敲门游戏
|
||||
???: “(示例)理发上楼,看病上楼” [ID:c02_s03_敲门游戏]
|
||||
???: 敲什么敲! [ID:c02_11肉铺敲门_2]
|
||||
???: 不做生意赶紧滚! [ID:c02_11肉铺敲门_3]
|
||||
=> END
|
||||
|
||||
# 寻找弹珠
|
||||
~ c02_s05_三男孩弹珠游戏1
|
||||
(让玩家去寻找弹珠)
|
||||
小男孩: 大姐姐,等一下!你玩过打弹珠没有? [ID:c02_5小男孩_1]
|
||||
小男孩: 你赢了的话,我们就认你当老大,听你的吩咐办事! [ID:c02_5小男孩_2]
|
||||
=> END
|
||||
|
||||
|
||||
# 无法游戏
|
||||
~ c02_s05_三男孩弹珠游戏2
|
||||
(这不是我们说的弹珠)
|
||||
你得有弹珠才能跟我们玩儿! [ID:c02_5小男孩_3]
|
||||
=> END
|
||||
|
||||
# 游戏intro
|
||||
~ c02_弹珠游戏0
|
||||
把弹珠拿出来
|
||||
=> END!
|
||||
把弹珠拿出来 [ID:c02_弹珠游戏0]
|
||||
=> END
|
||||
|
||||
# 游戏阶段1
|
||||
~ c02_弹珠游戏1
|
||||
你、你绝对不是第一次玩弹珠
|
||||
你、你绝对不是第一次玩弹珠 [ID:c02_弹珠游戏1]
|
||||
=> END
|
||||
|
||||
# 游戏阶段2
|
||||
~ c02_弹珠游戏2
|
||||
这不可能...再来一次!
|
||||
这不可能...再来一次! [ID:c02_弹珠游戏2]
|
||||
=> END
|
||||
|
||||
# 游戏阶段3
|
||||
~ c02_弹珠游戏3
|
||||
我没输...你骗人!
|
||||
这不可能!不不不...
|
||||
我没输...你骗人! [ID:c02_弹珠游戏3]
|
||||
这不可能!不不不... [ID:c02_弹珠游戏4]
|
||||
=> END
|
||||
|
||||
# 游戏尾声
|
||||
~ c02_弹珠游戏4
|
||||
我还有很多弹珠,玩到我赢为止!
|
||||
我还有很多弹珠,玩到我赢为止! [ID:c02_弹珠游戏5]
|
||||
=> END
|
||||
|
||||
# 游戏失败
|
||||
~ c02_弹珠游戏fail
|
||||
先碰到边界你就输了!
|
||||
=> END!
|
||||
|
||||
~ c02_s11_井边疯子对话
|
||||
(井边疯子对话)
|
||||
先碰到边界你就输了! [ID:c02_弹珠游戏6]
|
||||
=> END
|
||||
|
||||
#【上海口音】群像角色?
|
||||
#A: 老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人!
|
||||
#B: 你说,老鼠会不会吃人?
|
||||
#C: 我听说北方闹饥荒的时候,老鼠连死人都吃,最后闹成了鼠疫...
|
||||
#18
|
||||
#【上海口音】
|
||||
#A: 三楼那个...看病真这么好使?百治百灵?
|
||||
#B: 我看不然。都说他家邪门得很,我瞧了一眼那方子,什么蟾蜍眼、蛤蟆疮的,谁敢吃?就是死人也得给吓活了!
|
||||
#C: 信她能医病不如信我是太上皇,我呸,神神叨叨的,准没好事儿!
|
||||
|
||||
|
||||
~ c02_s11_霸凌对话
|
||||
(歌谣)
|
||||
(霸凌对话.)
|
||||
(霸凌对话..)
|
||||
(霸凌对话...)
|
||||
下⾬了、打烊了、⼩脚⼩孩跳舞了 [ID:]
|
||||
摔倒了、哭⿐头、⼩脚上面出血了 [ID:]
|
||||
哭⿐头、哭⿐头~⼩脚⼩孩哭⿐头... [ID:]
|
||||
=> END
|
||||
|
||||
~ c02_s11_玩具发光
|
||||
吕萍: “嗯?玩具在发光” [ID:c02_吕萍_玩具发光]
|
||||
=> END
|
||||
|
||||
#【未完成拯救小蝉的游戏】
|
||||
#小蝉: 再见了,大姐姐。
|
||||
|
||||
~ c02_s11_谢幕交谈
|
||||
?: (小蝉说话) [ID:c02_s11_谢幕交谈1]
|
||||
?: (胖子 瞎子来打断) [ID:c02_s11_谢幕交谈2]
|
||||
?: (告别) [ID:c02_s11_谢幕交谈3]
|
||||
吕萍: 小姑娘,你认识我,对不对? [ID:c02_10小蝶_1]
|
||||
方小蝉: 嗯。 [ID:c02_10小蝉_1]
|
||||
吕萍: 我能感觉到,从我踏进这里的那一刻,你就在盯着我。 [ID:c02_10小蝶_2]
|
||||
方小蝉: ...你不记得我了。 [ID:c02_10小蝉_2]
|
||||
吕萍: ...我更好奇另一件事。 [ID:c02_10小蝶_3]
|
||||
吕萍: 你...是怎么死的? [ID:c02_10小蝶_4]
|
||||
=> END
|
||||
|
||||
~ c02_s11_谢幕交谈2
|
||||
方启钊: 小蝉,该回家了。 [ID:c02_10瞎子_1]
|
||||
方启钊: 你胖叔叔带了鲜肉过来,要给咱们露一手呢。 [ID:c02_10瞎子_2]
|
||||
方启钊: 还不快点过来谢谢人家? [ID:c02_10瞎子_3]
|
||||
=> END
|
@ -8,3 +8,21 @@ c01_s12_书店外发钱,发钱了!发赏钱啦!,小孩,,,
|
||||
c02_张胖子_招呼吕萍5,“来来来,过来,过来”,张胖子,,[#anonymous],
|
||||
c02_吕萍问方瞎子_2,“祸福在己,当自求;兴衰有数,莫强留”,方瞎子,,[#anonymous],
|
||||
c02_疯子赶主角_1,“(示例)走开走开!”,疯子,,,
|
||||
出去...出去...!,出去...出去...!,疯子,,[#anonymous],
|
||||
前天是个小毛孩,今天又来了个女人,都是他们派来的探子、间谍,没安好心!,前天是个小毛孩,今天又来了个女人,都是他们派来的探子、间谍,没安好心!,疯子,,[#anonymous],
|
||||
这是我家,我的东西,我的宝贝,听到没有?!别吵了...都出去!,这是我家,我的东西,我的宝贝,听到没有?!别吵了...都出去!,疯子,,[#anonymous],
|
||||
囡囡看,月亮掉进水里喽! [ID:],囡囡看,月亮掉进水里喽! [ID:],疯子,,,
|
||||
不对、不对,连月亮也骗我! [ID:],不对、不对,连月亮也骗我! [ID:],疯子,,,
|
||||
月牙儿,不吉利,圆圆的,一块也不能缺... [ID:],月牙儿,不吉利,圆圆的,一块也不能缺... [ID:],疯子,,,
|
||||
c02_2疯子_1,出去...出去...!,???,,[#anonymous],
|
||||
c02_2疯子_2,前天是个小毛孩,今天又来了个女人,都是他们派来的探子、间谍,没安好心!,???,,[#anonymous],
|
||||
c02_2疯子_3,这是我家,我的东西,我的宝贝,听到没有?!别吵了...都出去!,???,,[#anonymous],
|
||||
c02_3疯子_1,囡囡看,月亮掉进水里喽!,???,,,
|
||||
c02_3疯子_2,不对、不对,连月亮也骗我!,???,,,
|
||||
c02_3疯子_3,月牙儿,不吉利,圆圆的,一块也不能缺...,???,,,
|
||||
你看见没有?这月亮够不够圆?,你看见没有?这月亮够不够圆?,???,,,
|
||||
杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,,,,
|
||||
扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,,,,
|
||||
我正找着那东西呢,你瞧见没有?,我正找着那东西呢,你瞧见没有?,,,,
|
||||
什么东西?,什么东西?,小蝶,,,
|
||||
找!找啊!一起找!,找!找啊!一起找!,???,,,
|
||||
|
|
@ -1,27 +1,20 @@
|
||||
~ 张胖子_01_匿名
|
||||
张胖子: “来来来,过来,过来” [#anonymous] [ID:c02_张胖子_招呼吕萍5]
|
||||
=> END
|
||||
|
||||
~ 张胖子_01
|
||||
张胖子: “来来来,过来,过来” [ID:c02_张胖子_招呼吕萍5]
|
||||
=> END
|
||||
|
||||
~ 方瞎子_01_匿名
|
||||
方瞎子: “祸福在己,当自求;兴衰有数,莫强留” [#anonymous] [ID:c02_吕萍问方瞎子_2]
|
||||
=> END
|
||||
|
||||
~ 方瞎子_01
|
||||
方瞎子: “祸福在己,当自求;兴衰有数,莫强留” [ID:c02_吕萍问方瞎子_2]
|
||||
=> END
|
||||
|
||||
~ 疯子_01
|
||||
疯子: “(示例)走开走开!” [ID:c02_疯子赶主角_1]
|
||||
???: 出去...出去...! [#anonymous] [ID:c02_2疯子_1]
|
||||
???: 前天是个小毛孩,今天又来了个女人,都是他们派来的探子、间谍,没安好心! [#anonymous] [ID:c02_2疯子_2]
|
||||
???: 这是我家,我的东西,我的宝贝,听到没有?!别吵了...都出去! [#anonymous] [ID:c02_2疯子_3]
|
||||
=> END
|
||||
|
||||
~ 疯子_01_匿名
|
||||
疯子: “(示例)走开走开!” [#anonymous] [ID:c02_疯子赶主角_1]
|
||||
~ c02_s11_井边疯子对话
|
||||
???: 囡囡看,月亮掉进水里喽! [ID:c02_3疯子_1]
|
||||
???: 不对、不对,连月亮也骗我! [ID:c02_3疯子_2]
|
||||
???: 月牙儿,不吉利,圆圆的,一块也不能缺... [ID:c02_3疯子_3]
|
||||
=> END
|
||||
|
||||
#~ c01_s07_吉祥话2
|
||||
#小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2]
|
||||
#=> END
|
||||
~ c03_疯子对话
|
||||
???: 你看见没有?这月亮够不够圆?
|
||||
杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...
|
||||
扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!
|
||||
我正找着那东西呢,你瞧见没有?
|
||||
小蝶: 什么东西?
|
||||
???: 找!找啊!一起找!
|
||||
=> END
|
@ -2672,7 +2672,7 @@ animations = [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("186_ecyns")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": false,
|
||||
"name": &"c02_吕萍_看小猫玩具_right",
|
||||
"speed": 6.0
|
||||
}, {
|
||||
|
@ -23,7 +23,7 @@ bg_color = Color(0.100338, 0.311042, 0.339945, 1)
|
||||
|
||||
[resource]
|
||||
default_font = SubResource("FontVariation_d3ufv")
|
||||
default_font_size = 12
|
||||
default_font_size = 10
|
||||
OptionButton/font_sizes/font_size = 10
|
||||
PanelContainer/styles/panel = SubResource("StyleBoxTexture_5sc16")
|
||||
PopupMenu/font_sizes/font_size = 16
|
||||
|
@ -34,8 +34,8 @@ class_name AssembledArchive extends Resource
|
||||
@export var global_data_dict := {}
|
||||
# 不同场景的地面物品状态存档
|
||||
@export var ground_archives = {}
|
||||
# true 为匿名,false 非匿名
|
||||
@export var npc_anonymous_states = {}
|
||||
# # true 为匿名,false 非匿名
|
||||
# @export var npc_anonymous_states = {}
|
||||
# 玩家跑步锁定状态,默认为 true
|
||||
@export var player_running_locked := true
|
||||
# prop hud 显示道具
|
||||
|
@ -182,8 +182,8 @@ locale/fallback="zh"
|
||||
[layer_names]
|
||||
|
||||
2d_render/layer_1="default"
|
||||
2d_render/layer_2="场景人物"
|
||||
2d_render/layer_3="场景物体"
|
||||
2d_render/layer_2="场景特殊物品"
|
||||
2d_render/layer_3="场景背景"
|
||||
2d_render/layer_4="玩家角色"
|
||||
2d_render/layer_5="UI提示"
|
||||
2d_render/layer_6="临时界面"
|
||||
|
@ -164,7 +164,8 @@ func apply_dialogue_line() -> void:
|
||||
var initial_translation_key = dialogue_line.translation_key
|
||||
var audio_time_len := 0.0
|
||||
# 因为版权问题,有些 mp3 文件打不开,所以使用 ogg 格式
|
||||
var audio_path = "res://asset/audio/peiyin/ogg/%s.ogg" % initial_translation_key
|
||||
var audio_path = "res://asset/audio/peiyin_new/%s.wav" % initial_translation_key
|
||||
# var audio_path = "res://asset/audio/peiyin/ogg/%s.ogg" % initial_translation_key
|
||||
# var audio_path = "res://asset/audio/peiyin/%s.mp3" % initial_translation_key
|
||||
if FileAccess.file_exists(audio_path):
|
||||
var stream = load(audio_path)
|
||||
|
@ -165,6 +165,7 @@ mouse_filter = 1
|
||||
text = "Response example"
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
volume_db = -20.0
|
||||
bus = &"dialog"
|
||||
|
||||
[connection signal="gui_input" from="Balloon" to="." method="_on_balloon_gui_input"]
|
||||
|
@ -1,19 +1,14 @@
|
||||
[gd_scene load_steps=12 format=3 uid="uid://cw3q5pvciumil"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cw3q5pvciumil"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dxyaip4khrkkq" path="res://scene/entity/interactable.gd" id="1_6nrd3"]
|
||||
[ext_resource type="Texture2D" uid="uid://dtyg0nugb2tnf" path="res://asset/art/ui/action_mark/UI探索.png" id="2_03eog"]
|
||||
[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="2_bvj74"]
|
||||
[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="2_tvf5d"]
|
||||
[ext_resource type="Texture2D" uid="uid://xcmvfp72l061" path="res://asset/art/ui/action_mark/UI锁.png" id="3_4vlyw"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="3_qsms8"]
|
||||
[ext_resource type="AudioStream" uid="uid://inmdv5gqqius" path="res://asset/audio/sfx/ui/门锁互动.mp3" id="4_n1rbo"]
|
||||
[ext_resource type="Texture2D" uid="uid://gui0ubwlwoi0" path="res://asset/art/ui/action_mark/UI手.png" id="4_njk43"]
|
||||
[ext_resource type="AudioStream" uid="uid://ccng5y2fip6mc" path="res://asset/audio/sfx/ui/开锁声.mp3" id="5_exp6m"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0gwq7"]
|
||||
atlas = ExtResource("2_tvf5d")
|
||||
region = Rect2(762, 468, 63, 63)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8d3b4"]
|
||||
resource_local_to_scene = true
|
||||
size = Vector2(10, 70)
|
||||
@ -38,9 +33,6 @@ file = "开锁声.mp3"
|
||||
[node name="Sign" parent="." instance=ExtResource("3_qsms8")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="Sprite2D" parent="Sign/TextureContainer" index="0"]
|
||||
texture = SubResource("AtlasTexture_0gwq7")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
collision_layer = 0
|
||||
@ -48,5 +40,3 @@ collision_layer = 0
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
unique_name_in_owner = true
|
||||
shape = SubResource("RectangleShape2D_8d3b4")
|
||||
|
||||
[editable path="Sign"]
|
||||
|
@ -3,13 +3,6 @@ class_name Npc2D extends AnimatedSprite2D
|
||||
|
||||
signal interacted
|
||||
|
||||
@export var anonymous_title_suffix := "_匿名"
|
||||
@export var character_name := ""
|
||||
@export var anonymous := true:
|
||||
set(val):
|
||||
anonymous = val
|
||||
if is_node_ready() and not Engine.is_editor_hint():
|
||||
ArchiveManager.archive.npc_anonymous_states[character_name] = val
|
||||
@export var height := 60.0:
|
||||
set(val):
|
||||
height = val
|
||||
@ -31,25 +24,17 @@ func _ready() -> void:
|
||||
return
|
||||
speaking_sign.visible = false
|
||||
speaking_sign.position.y = -height
|
||||
if character_name:
|
||||
var from_archive = false
|
||||
if ArchiveManager.archive.npc_anonymous_states.has(character_name):
|
||||
from_archive = true
|
||||
anonymous = ArchiveManager.archive.npc_anonymous_states[character_name]
|
||||
if GlobalConfig.DEBUG:
|
||||
print(
|
||||
"NPC [",
|
||||
character_name,
|
||||
"] is anonymous:",
|
||||
anonymous,
|
||||
" from archive:",
|
||||
from_archive
|
||||
)
|
||||
if animation:
|
||||
play()
|
||||
sign_mark.interacted.connect(_on_interacted)
|
||||
sign_mark.cancel.connect(_stop)
|
||||
sign_mark.toggle_active.connect(_on_toggle_active)
|
||||
sign_mark.enabled = visible
|
||||
visibility_changed.connect(_on_visibility_changed)
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
sign_mark.enabled = visible
|
||||
|
||||
|
||||
func _on_toggle_active(activated: bool) -> void:
|
||||
@ -65,14 +50,20 @@ func _on_interacted() -> void:
|
||||
# play dialogue
|
||||
if dialogue_title:
|
||||
interacted.emit()
|
||||
# 适配匿名效果
|
||||
if anonymous and not dialogue_title.ends_with(anonymous_title_suffix):
|
||||
dialogue_title += anonymous_title_suffix
|
||||
elif not anonymous and dialogue_title.ends_with(anonymous_title_suffix):
|
||||
dialogue_title = dialogue_title.substr(
|
||||
0, dialogue_title.length() - anonymous_title_suffix.length()
|
||||
)
|
||||
# # 适配匿名效果
|
||||
# if anonymous and not dialogue_title.ends_with(anonymous_title_suffix):
|
||||
# dialogue_title += anonymous_title_suffix
|
||||
# elif not anonymous and dialogue_title.ends_with(anonymous_title_suffix):
|
||||
# dialogue_title = dialogue_title.substr(
|
||||
# 0, dialogue_title.length() - anonymous_title_suffix.length()
|
||||
# )
|
||||
DialogueManager.show_dialogue_balloon(dialogue_res, dialogue_title)
|
||||
SceneManager.freeze_player(0)
|
||||
DialogueManager.dialogue_ended.connect(_dialog_end, CONNECT_ONE_SHOT)
|
||||
|
||||
|
||||
func _dialog_end(_res):
|
||||
SceneManager.release_player()
|
||||
|
||||
|
||||
func _speaking() -> void:
|
||||
|
@ -125,6 +125,7 @@ resource_local_to_scene = true
|
||||
size = Vector2(61, 112.75)
|
||||
|
||||
[node name="Npc" type="AnimatedSprite2D"]
|
||||
light_mask = 5
|
||||
sprite_frames = ExtResource("3_1e8sl")
|
||||
animation = &"c02_张胖子_idle"
|
||||
frame_progress = 0.0393811
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dayyx4jerj7io"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dayyx4jerj7io"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bee4ot74k4wg2" path="res://scene/ground/ground.gd" id="1_0vrlo"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjhw5ecygrqty" path="res://scene/player/main_player.tscn" id="3_atha7"]
|
||||
@ -13,6 +13,14 @@ func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_HD_ENTITY
|
||||
"
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_p7aaq"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_6ggqv"]
|
||||
gradient = SubResource("Gradient_p7aaq")
|
||||
width = 15000
|
||||
height = 500
|
||||
|
||||
[node name="Ground" type="Node2D"]
|
||||
script = ExtResource("1_0vrlo")
|
||||
|
||||
@ -58,7 +66,6 @@ portal_name = "right"
|
||||
[node name="MainPlayer" parent="." node_paths=PackedStringArray("camera_marker") instance=ExtResource("3_atha7")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(41, 88)
|
||||
catty_light_energy = 1.0
|
||||
camera_marker = NodePath("../CameraFocusMarker")
|
||||
|
||||
[node name="CameraFocusMarker" parent="." node_paths=PackedStringArray("focusing_node") instance=ExtResource("4_mgk0a")]
|
||||
@ -112,3 +119,9 @@ unique_name_in_owner = true
|
||||
volume_db = -8.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("5_7mb2q")
|
||||
|
||||
[node name="UIPointLight2D" type="PointLight2D" parent="."]
|
||||
position = Vector2(7000, 0)
|
||||
blend_mode = 2
|
||||
range_item_cull_mask = 16
|
||||
texture = SubResource("GradientTexture2D_6ggqv")
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=33 format=3 uid="uid://dlx5xxbg53rb8"]
|
||||
[gd_scene load_steps=35 format=3 uid="uid://dlx5xxbg53rb8"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ff4yb"]
|
||||
[ext_resource type="Script" uid="uid://q2qgg85xa6ie" path="res://scene/ground/scene/c01/s05_animation.gd" id="2_j5oim"]
|
||||
@ -6,6 +6,7 @@
|
||||
[ext_resource type="AudioStream" uid="uid://cbciw1yg7uc8t" path="res://asset/audio/sfx/环境音/序章/01_院长房间_屋外钟声.wav" id="3_6ir3d"]
|
||||
[ext_resource type="Texture2D" uid="uid://ds8xteyjjrqoy" path="res://asset/art/scene/c01/s05_院长房间/全局参考.png" id="3_7u4bh"]
|
||||
[ext_resource type="AudioStream" uid="uid://c45hu50ivpd42" path="res://asset/audio/sfx/交互/序章/01_院长房间_扶正相框.wav" id="3_jk3np"]
|
||||
[ext_resource type="AudioStream" uid="uid://b5iv527ujwp0i" path="res://asset/audio/peiyin_new/c01_1小小蝶_开头阅读1.wav" id="3_sluu3"]
|
||||
[ext_resource type="Texture2D" uid="uid://blv2ftjrmvlmh" path="res://asset/art/scene/c01/s05_院长房间/fg_前景.png" id="3_vmr0f"]
|
||||
[ext_resource type="Texture2D" uid="uid://bh7l6ykoayvve" path="res://asset/art/scene/c01/s05_院长房间/e_门.png" id="4_gdhoy"]
|
||||
[ext_resource type="AudioStream" uid="uid://c1obirjf802gc" path="res://asset/audio/sfx/交互/序章/01_院长房间_下床.wav" id="5_f33sv"]
|
||||
@ -602,6 +603,13 @@ _data = {
|
||||
&"纸片飘落": SubResource("Animation_ocf0o")
|
||||
}
|
||||
|
||||
[sub_resource type="AudioStreamSynchronized" id="AudioStreamSynchronized_sluu3"]
|
||||
stream_count = 2
|
||||
stream_0/stream = ExtResource("3_6ir3d")
|
||||
stream_0/volume = 0.0
|
||||
stream_1/stream = ExtResource("5_f33sv")
|
||||
stream_1/volume = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6i5gw"]
|
||||
resource_local_to_scene = true
|
||||
size = Vector2(40, 60)
|
||||
@ -633,7 +641,7 @@ data = {
|
||||
oneshot_animation = "intro"
|
||||
|
||||
[node name="intro_audio_player" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
|
||||
stream = ExtResource("3_6ir3d")
|
||||
stream = ExtResource("3_sluu3")
|
||||
bus = &"game_sfx"
|
||||
|
||||
[node name="piano_player" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
|
||||
@ -644,7 +652,7 @@ stream = ExtResource("3_jk3np")
|
||||
bus = &"game_sfx"
|
||||
|
||||
[node name="下床音效" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="3"]
|
||||
stream = ExtResource("5_f33sv")
|
||||
stream = SubResource("AudioStreamSynchronized_sluu3")
|
||||
bus = &"game_sfx"
|
||||
|
||||
[node name="环境音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="4"]
|
||||
|
@ -615,7 +615,6 @@ flip_h = true
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
visible = false
|
||||
texture = null
|
||||
|
||||
[node name="动态前景" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(19, 29)
|
||||
|
@ -206,9 +206,6 @@ texture = ExtResource("12_828bq")
|
||||
position = Vector2(41, 103)
|
||||
character = "小小蝶"
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
texture = null
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 3460, 150)
|
||||
|
||||
|
@ -47,10 +47,6 @@ note_key = "c02_s01_门口"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(78, 103)
|
||||
catty_light_energy = null
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
texture = null
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 720, 150)
|
||||
|
@ -23,6 +23,10 @@ func _on_ground_ready() -> void:
|
||||
paper_man = $"../DeployLayer/Ambush纸人"
|
||||
if 5 <= ArchiveManager.get_global_value("c02_musicbox_stage", 0):
|
||||
_display_paper_man(false)
|
||||
else:
|
||||
paper_man.get_node("wall/CollisionShape2D").disabled = true
|
||||
paper_man.enabled = false
|
||||
paper_man.visible = false
|
||||
music_box = $"../DeployLayer/Closeup八音盒"
|
||||
music_box.exit.connect(_on_music_box_exited, CONNECT_ONE_SHOT)
|
||||
|
||||
@ -40,7 +44,8 @@ func _oneshot_wind():
|
||||
func _on_wind_finished():
|
||||
%MainPlayer.visible = true
|
||||
wind_blows.visible = false
|
||||
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s02_天冷")
|
||||
#TODO 使用气泡文字
|
||||
# DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s02_天冷")
|
||||
DialogueManager.dialogue_ended.connect(_on_dialogue_ended, CONNECT_ONE_SHOT)
|
||||
|
||||
|
||||
@ -66,7 +71,7 @@ func _on_blink_finished(blink_sprite):
|
||||
|
||||
func _on_music_box_exited(_arg):
|
||||
SceneManager.release_player()
|
||||
if 5 == ArchiveManager.get_global_value("c02_musicbox_stage"):
|
||||
if 5 <= ArchiveManager.get_global_value("c02_musicbox_stage"):
|
||||
_display_paper_man(false)
|
||||
# _display_paper_man(true)
|
||||
|
||||
|
@ -148,6 +148,7 @@ texture_cover = ExtResource("7_wdwbi")
|
||||
content_key = "c02_鼠疫海报"
|
||||
|
||||
[node name="Ambush纸人" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_52as8")]
|
||||
visible = false
|
||||
position = Vector2(113, 53)
|
||||
texture = ExtResource("7_xsghn")
|
||||
flip_h = true
|
||||
@ -174,6 +175,7 @@ collision_mask = 0
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Ambush纸人/wall"]
|
||||
position = Vector2(-14, -1)
|
||||
shape = SubResource("RectangleShape2D_mjnwv")
|
||||
disabled = true
|
||||
|
||||
[node name="Sfx" parent="Ground/DeployLayer/Ambush纸人" instance=ExtResource("10_pelha")]
|
||||
stream = ExtResource("11_u68d7")
|
||||
@ -216,7 +218,7 @@ enabled = false
|
||||
mute_when_interacted = true
|
||||
|
||||
[node name="Ambush推小鞋子" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_52as8")]
|
||||
position = Vector2(611, 45)
|
||||
position = Vector2(537, 54)
|
||||
one_shot = false
|
||||
freeze_time = 1.0
|
||||
hook_method = "check_if_show_shoes"
|
||||
@ -248,10 +250,6 @@ texture = SubResource("GradientTexture2D_fvldj")
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(53, 98)
|
||||
catty_light_energy = null
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
texture = null
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 670, 150)
|
||||
|
@ -17,7 +17,7 @@ func _ready() -> void:
|
||||
return
|
||||
|
||||
|
||||
var madman_ambush: Ambush2D
|
||||
var madman_npc: Npc2D
|
||||
var small_shoe: Pickable2D
|
||||
var bully_layer
|
||||
var burning_layer
|
||||
@ -53,15 +53,14 @@ func _on_ground_ready() -> void:
|
||||
# 离开后
|
||||
counter.visible = false
|
||||
|
||||
madman_ambush = $"../DeployLayer/Ambush井边疯子"
|
||||
madman_npc = $"../DeployLayer/Npc井边疯子"
|
||||
# c02_madman_hitwall 之后, c02_ball_game_stage==3(游戏结束) 之前
|
||||
if (
|
||||
ArchiveManager.get_global_value("c02_madman_hitwall")
|
||||
and ArchiveManager.get_global_value("c02_ball_game_stage", 0) < 3
|
||||
):
|
||||
madman_ambush.visible = true
|
||||
madman_ambush.enabled = true
|
||||
madman_ambush.get_node("StaticBody2D/CollisionShape2D").disabled = false
|
||||
madman_npc.visible = true
|
||||
madman_npc.get_node("StaticBody2D/CollisionShape2D").disabled = false
|
||||
|
||||
bully_layer = $"../DeployLayer/霸凌"
|
||||
burning_layer = $"../DeployLayer/火灾"
|
||||
@ -135,10 +134,6 @@ func eavesdrop_turn_off() -> void:
|
||||
sprite2d.visible = false
|
||||
|
||||
|
||||
func mandman_talk():
|
||||
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s11_井边疯子对话")
|
||||
|
||||
|
||||
func _setup_bully_or_burning():
|
||||
if ArchiveManager.get_global_value("c02_burning_end"):
|
||||
# 火灾演出完全结束
|
||||
@ -170,9 +165,9 @@ func bully_ambush():
|
||||
func bully_end():
|
||||
SceneManager.release_player()
|
||||
# 小猫玩具微亮
|
||||
#TODO
|
||||
SceneManager.pop_debug_dialog_info("美术", "手中小猫玩具微亮")
|
||||
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s11_玩具发光")
|
||||
#TODO 使用气泡文字
|
||||
# DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s11_玩具发光")
|
||||
|
||||
|
||||
func block_right_move():
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=65 format=3 uid="uid://djc2uaefhmu7"]
|
||||
[gd_scene load_steps=67 format=3 uid="uid://djc2uaefhmu7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
|
||||
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_animation.gd" id="2_dt5aj"]
|
||||
@ -43,6 +43,7 @@
|
||||
[ext_resource type="SpriteFrames" uid="uid://daixhei6rc8lh" path="res://asset/art/gif/c02_霸凌/frames.tres" id="34_1tart"]
|
||||
[ext_resource type="Script" uid="uid://beqjkho1my6qc" path="res://scene/ground/script/c02/火灾区域燃烧脚本.gd" id="34_yy4fp"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcbmfgn2ut8i3" path="res://asset/art/gif/c02_一楼火灾/7-最左门 烧痕.png" id="35_dsgmu"]
|
||||
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="35_plfv5"]
|
||||
[ext_resource type="Texture2D" uid="uid://3hruwr03tox1" path="res://asset/art/gif/c02_一楼火灾/7-最左木箱 烧痕.png" id="36_rnk1v"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdisdxc1txm0g" path="res://asset/art/gif/c02_霸凌/小婵_被霸凌/0.png" id="37_dsgmu"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/frames.tres" id="39_rnk1v"]
|
||||
@ -252,8 +253,6 @@ animations = [{
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bbhbr"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_cpifc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
@ -265,6 +264,19 @@ animations = [{
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kyfht"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("29_liq0c")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bbhbr"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d7h4s"]
|
||||
size = Vector2(10, 50)
|
||||
|
||||
@ -468,27 +480,37 @@ frame_progress = 0.491924
|
||||
|
||||
[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="22" instance=ExtResource("25_iyaiw")]
|
||||
visible = false
|
||||
position = Vector2(1992, 39)
|
||||
z_index = 9
|
||||
position = Vector2(2036, -2)
|
||||
enabled = false
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
hook_method = "mandman_talk"
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Ambush井边疯子"]
|
||||
position = Vector2(25, 25)
|
||||
[node name="井边疯子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush井边疯子"]
|
||||
show_behind_parent = true
|
||||
light_mask = 5
|
||||
position = Vector2(0, 59)
|
||||
sprite_frames = SubResource("SpriteFrames_cpifc")
|
||||
|
||||
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="23" instance=ExtResource("35_plfv5")]
|
||||
z_index = 8
|
||||
position = Vector2(2035, 56)
|
||||
sprite_frames = SubResource("SpriteFrames_kyfht")
|
||||
animation = &"default"
|
||||
frame_progress = 0.0
|
||||
dialogue_title = "c02_s11_井边疯子对话"
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Npc井边疯子"]
|
||||
position = Vector2(9, -1)
|
||||
collision_layer = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Ambush井边疯子/StaticBody2D"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Npc井边疯子/StaticBody2D"]
|
||||
position = Vector2(-11, -3)
|
||||
shape = SubResource("RectangleShape2D_bbhbr")
|
||||
disabled = true
|
||||
|
||||
[node name="井边疯子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush井边疯子"]
|
||||
show_behind_parent = true
|
||||
position = Vector2(7, 16)
|
||||
sprite_frames = SubResource("SpriteFrames_cpifc")
|
||||
|
||||
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="23"]
|
||||
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="24"]
|
||||
visible = false
|
||||
position = Vector2(2154, 60)
|
||||
|
||||
@ -553,7 +575,7 @@ collision_mask = 0
|
||||
shape = SubResource("RectangleShape2D_d7h4s")
|
||||
disabled = true
|
||||
|
||||
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="24"]
|
||||
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="25"]
|
||||
visible = false
|
||||
|
||||
[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
|
||||
@ -724,7 +746,7 @@ offset_bottom = -23.0
|
||||
[node name="CollisionShape2D" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_em2ma")
|
||||
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="25" instance=ExtResource("8_xt8j0")]
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="26" instance=ExtResource("8_xt8j0")]
|
||||
visible = false
|
||||
position = Vector2(1772, 48)
|
||||
texture = ExtResource("32_cpifc")
|
||||
@ -740,7 +762,7 @@ animation = &"箱子着火"
|
||||
autoplay = "箱子着火"
|
||||
frame_progress = 0.453645
|
||||
|
||||
[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="26"]
|
||||
[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="27"]
|
||||
visible = false
|
||||
position = Vector2(2150, 30)
|
||||
collision_layer = 4
|
||||
@ -761,6 +783,7 @@ light_mask = 4
|
||||
position = Vector2(2189, -142)
|
||||
rotation = 0.496352
|
||||
energy = 1.2
|
||||
range_item_cull_mask = 4
|
||||
texture = SubResource("GradientTexture2D_plfv5")
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
|
@ -77,7 +77,6 @@ position = Vector2(295, -6)
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(447, 98)
|
||||
catty_light_energy = null
|
||||
facing_direction = Vector2(-1, 0)
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
|
@ -95,7 +95,7 @@ trigger_mode = "interact"
|
||||
hook_method = "bucket_meat"
|
||||
|
||||
[node name="Npc疯子" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_8t4w6")]
|
||||
light_mask = 33
|
||||
light_mask = 7
|
||||
position = Vector2(177, 37)
|
||||
sprite_frames = ExtResource("7_mrltr")
|
||||
animation = &"疯子坐姿"
|
||||
@ -107,7 +107,7 @@ dialogue_title = "疯子_01"
|
||||
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/Npc疯子"]
|
||||
position = Vector2(-2, 16)
|
||||
energy = 0.8
|
||||
range_item_cull_mask = 32
|
||||
range_item_cull_mask = 2
|
||||
texture = SubResource("GradientTexture2D_2yvhw")
|
||||
|
||||
[node name="Ambush杂物堆" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_rcuxq")]
|
||||
@ -160,7 +160,6 @@ note_key = "c02_一楼楼道被挡住"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(41, 98)
|
||||
catty_light_energy = null
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(45, -9)
|
||||
|
@ -350,6 +350,7 @@ texture = SubResource("GradientTexture2D_p6da7")
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(41, 98)
|
||||
catty_light_energy = 0.5
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(0, -5)
|
||||
|
@ -53,7 +53,7 @@ id = 1
|
||||
enabled = false
|
||||
|
||||
[node name="Ambush海报" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_6ivku")]
|
||||
position = Vector2(253, -9)
|
||||
position = Vector2(252, -9)
|
||||
texture = ExtResource("8_vxng8")
|
||||
trigger_mode = "interact"
|
||||
hook_method = "take_off_flyer"
|
||||
@ -63,11 +63,9 @@ position = Vector2(-5, 78)
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(41, 98)
|
||||
catty_light_energy = null
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(11, -1)
|
||||
texture = null
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 610, 150)
|
||||
|
@ -210,14 +210,28 @@ target_scene = "c02_s09"
|
||||
target_portal = "right"
|
||||
matched_sign_texture = null
|
||||
|
||||
[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
|
||||
position = Vector2(269, 34.5079)
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
|
||||
self_modulate = Color(0.611765, 0.611765, 0.611765, 1)
|
||||
position = Vector2(271, 72.9595)
|
||||
sprite_frames = SubResource("SpriteFrames_th1ek")
|
||||
autoplay = "default"
|
||||
frame_progress = 0.72851
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛"]
|
||||
position = Vector2(0, -12.8172)
|
||||
color = Color(0.999971, 0.912551, 0.842208, 1)
|
||||
energy = 1.2
|
||||
texture = ExtResource("15_e24j0")
|
||||
texture_scale = 0.3
|
||||
|
||||
[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"]
|
||||
position = Vector2(269, 36.4798)
|
||||
sprite_frames = ExtResource("15_2j5dr")
|
||||
animation = &"空房间血脚印"
|
||||
frame = 8
|
||||
|
||||
[node name="Pickable小猫玩具脑袋" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_27dvh")]
|
||||
position = Vector2(364, 70.9877)
|
||||
[node name="Pickable小猫玩具脑袋" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_27dvh")]
|
||||
position = Vector2(364, 72.9596)
|
||||
enabled = false
|
||||
visible_follow_enabled = false
|
||||
prop_key = "prop_小猫玩具的脑袋"
|
||||
@ -229,28 +243,28 @@ rotation = -1.51912
|
||||
scale = Vector2(0.478293, 0.562214)
|
||||
texture = ExtResource("8_3ftnp")
|
||||
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_ylhfc")]
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_ylhfc")]
|
||||
position = Vector2(364, 44.3673)
|
||||
texture = ExtResource("6_mty8e")
|
||||
enabled = false
|
||||
mute_when_interacted = true
|
||||
one_shot = false
|
||||
|
||||
[node name="大头小蝉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
[node name="大头小蝉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
self_modulate = Color(0.80687, 0.80687, 0.80687, 1)
|
||||
position = Vector2(351, 24.6485)
|
||||
position = Vector2(351, 26.6204)
|
||||
scale = Vector2(0.9, 0.9)
|
||||
sprite_frames = ExtResource("15_2j5dr")
|
||||
animation = &"坐箱子小婵丢人偶"
|
||||
|
||||
[node name="Interactable小蝉" parent="Ground/DeployLayer" index="7" instance=ExtResource("5_ylhfc")]
|
||||
position = Vector2(349, 18.7329)
|
||||
[node name="Interactable小蝉" parent="Ground/DeployLayer" index="8" instance=ExtResource("5_ylhfc")]
|
||||
position = Vector2(349, 20.7048)
|
||||
mute_when_interacted = true
|
||||
disable_prop_after_interacted = true
|
||||
prop_key = "prop_木头人偶"
|
||||
|
||||
[node name="Pickable木头人偶" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_27dvh")]
|
||||
position = Vector2(423, 92.6784)
|
||||
[node name="Pickable木头人偶" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_27dvh")]
|
||||
position = Vector2(423, 94.6503)
|
||||
enabled = false
|
||||
prop_key = "prop_木头人偶"
|
||||
|
||||
@ -260,14 +274,14 @@ rotation = -1.19178
|
||||
scale = Vector2(0.25, 0.25)
|
||||
texture = ExtResource("12_27dvh")
|
||||
|
||||
[node name="煤油灯" parent="Ground/DeployLayer" index="9" instance=ExtResource("13_27dvh")]
|
||||
position = Vector2(373, -15.775)
|
||||
[node name="煤油灯" parent="Ground/DeployLayer" index="10" instance=ExtResource("13_27dvh")]
|
||||
position = Vector2(373, -13.8031)
|
||||
gaslight_energy = 2.0
|
||||
gaslight_ground_energy = 2.0
|
||||
debug_light_switch = true
|
||||
mute_when_interacted = false
|
||||
|
||||
[node name="拼接小猫玩具" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
[node name="拼接小猫玩具" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
|
||||
visible = false
|
||||
light_mask = 32
|
||||
z_index = 10
|
||||
@ -284,38 +298,22 @@ position = Vector2(3, -0.98594)
|
||||
range_item_cull_mask = 32
|
||||
texture = ExtResource("15_e24j0")
|
||||
|
||||
[node name="Ambush首次进入血脚印" parent="Ground/DeployLayer" index="11" instance=ExtResource("14_3ftnp")]
|
||||
[node name="Ambush首次进入血脚印" parent="Ground/DeployLayer" index="12" instance=ExtResource("14_3ftnp")]
|
||||
position = Vector2(192, 38.4517)
|
||||
freeze_time = 0.1
|
||||
hook_method = "first_enter_ambush"
|
||||
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
|
||||
self_modulate = Color(0.611765, 0.611765, 0.611765, 1)
|
||||
position = Vector2(271, 72.9595)
|
||||
sprite_frames = SubResource("SpriteFrames_th1ek")
|
||||
autoplay = "default"
|
||||
frame_progress = 0.72851
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛"]
|
||||
position = Vector2(0, -12.8172)
|
||||
color = Color(0.999971, 0.912551, 0.842208, 1)
|
||||
energy = 1.2
|
||||
texture = ExtResource("15_e24j0")
|
||||
texture_scale = 0.3
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
|
||||
position = Vector2(198, -28.5923)
|
||||
texture = SubResource("GradientTexture2D_3ftnp")
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(410, 96.622)
|
||||
catty_light_energy = 1.0
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
visible = false
|
||||
position = Vector2(193, 0)
|
||||
texture = null
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(50, 150, 510, 150)
|
||||
|
@ -7,8 +7,12 @@ signal exit(success)
|
||||
@onready var hand_pivot = $Pivot/HandPivot as Node2D
|
||||
@onready var label = %RichTextLabel as RichTextLabel
|
||||
@onready var audio_player = %AudioStreamPlayer as AudioStreamPlayer
|
||||
|
||||
# ogg文件:丢球(drop 地面明显碰撞声)+球碰球(hit 响亮)+细碎滚动声(loop)三个部分
|
||||
@onready var sfx_hit = $SfxHit as Sfx
|
||||
@onready var sfx_shoot = $SfxShoot as Sfx
|
||||
@onready var sfx_dispatch = $SfxDispatch as Sfx
|
||||
|
||||
|
||||
var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue")
|
||||
|
||||
@ -103,6 +107,7 @@ func reload_round():
|
||||
func do_dispatch_balls():
|
||||
var balls_name = "Balls" + str(round_id)
|
||||
get_tree().call_group(balls_name, "dispatch", Vector2(296.0, 102.0))
|
||||
sfx_dispatch.play()
|
||||
|
||||
|
||||
func reload_hand_ball() -> void:
|
||||
|
@ -313,6 +313,13 @@ script = ExtResource("4_co06r")
|
||||
file = ""
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="SfxDispatch" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("6_ctokx")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_co06r")
|
||||
file = ""
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Boy" type="Node2D" parent="."]
|
||||
z_index = 1
|
||||
|
||||
|
@ -12,7 +12,7 @@ signal animation_finished
|
||||
enable_light = val
|
||||
if is_node_ready():
|
||||
light.enabled = enable_light
|
||||
@export var catty_light_energy := 1.0
|
||||
@export var catty_light_energy := 0.7
|
||||
@export var camera_marker: CameraFocusMarker
|
||||
@export_enum("吕萍", "吕萍爬行", "吕萍带小猫", "吕萍推柜子", "小小蝶", "盒子猫") var character := "吕萍":
|
||||
set(val):
|
||||
|
@ -2,15 +2,15 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://cwfiim4do4vtk" path="res://scene/player/main_player.gd" id="1_3a78y"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="2_3w63u"]
|
||||
[ext_resource type="FontFile" uid="uid://bjmhscwn1ixj1" path="res://asset/font/字体/ChillJinshuSongMedium.otf" id="3_gk3xo"]
|
||||
[ext_resource type="Texture2D" uid="uid://cehulj6qro08v" path="res://asset/art/ui/对话框.png" id="4_0qo0c"]
|
||||
[ext_resource type="FontFile" uid="uid://b4cp4ybtxyvdn" path="res://asset/font/MPLUS中文像素.TTF" id="4_4jk1c"]
|
||||
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="5_tclgd"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_gk3xo"]
|
||||
interpolation_mode = 2
|
||||
interpolation_color_space = 1
|
||||
offsets = PackedFloat32Array(0, 0.177305, 0.43617, 0.684397, 0.989362)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.294118, 1.01176, 1.01176, 1.01176, 0.12549, 1, 1, 1, 0.00520623, 1, 1, 1, 0)
|
||||
offsets = PackedFloat32Array(0, 0.295964, 0.68012, 0.989362)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.294118, 1, 1, 1, 0, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_gk3xo"]
|
||||
gradient = SubResource("Gradient_gk3xo")
|
||||
@ -21,6 +21,21 @@ fill = 1
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
fill_to = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_fr1i1"]
|
||||
interpolation_mode = 2
|
||||
interpolation_color_space = 1
|
||||
offsets = PackedFloat32Array(0.119581, 0.702541, 0.989362)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_e2i85"]
|
||||
gradient = SubResource("Gradient_fr1i1")
|
||||
width = 200
|
||||
height = 200
|
||||
use_hdr = true
|
||||
fill = 1
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
fill_to = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fno82"]
|
||||
size = Vector2(15, 180)
|
||||
|
||||
@ -39,14 +54,6 @@ axis_stretch_vertical = 2
|
||||
region_rect = Rect2(24, 76, 38, 24)
|
||||
modulate_color = Color(0.996078, 0.92549, 0.85098, 0.733333)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_krcpe"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_fr1i1"]
|
||||
gradient = SubResource("Gradient_krcpe")
|
||||
width = 300
|
||||
height = 300
|
||||
|
||||
[node name="MainPlayer" type="CharacterBody2D"]
|
||||
z_index = 5
|
||||
collision_mask = 2
|
||||
@ -54,8 +61,8 @@ script = ExtResource("1_3a78y")
|
||||
running_locked = true
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
position = Vector2(0, -53)
|
||||
energy = 0.5
|
||||
position = Vector2(0, -60)
|
||||
energy = 0.8
|
||||
range_item_cull_mask = 15
|
||||
texture = SubResource("GradientTexture2D_gk3xo")
|
||||
height = 10.0
|
||||
@ -64,8 +71,7 @@ height = 10.0
|
||||
position = Vector2(0, -53)
|
||||
energy = 0.0
|
||||
range_item_cull_mask = 15
|
||||
texture = SubResource("GradientTexture2D_gk3xo")
|
||||
texture_scale = 2.0
|
||||
texture = SubResource("GradientTexture2D_e2i85")
|
||||
height = 10.0
|
||||
|
||||
[node name="FootstepTimer" type="Timer" parent="."]
|
||||
@ -117,8 +123,9 @@ clip_contents = false
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
theme_override_fonts/normal_font = ExtResource("4_4jk1c")
|
||||
theme_override_font_sizes/normal_font_size = 8
|
||||
theme_override_constants/line_separation = 2
|
||||
theme_override_fonts/normal_font = ExtResource("3_gk3xo")
|
||||
theme_override_font_sizes/normal_font_size = 7
|
||||
bbcode_enabled = true
|
||||
text = "os 测试文本"
|
||||
fit_content = true
|
||||
@ -129,12 +136,6 @@ seconds_per_step = 0.05
|
||||
skip_pause_at_abbreviations = PackedStringArray("Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex")
|
||||
seconds_per_pause_step = 0.15
|
||||
|
||||
[node name="UI光" type="PointLight2D" parent="OSPivot/MarginContainer"]
|
||||
position = Vector2(60, 51)
|
||||
blend_mode = 2
|
||||
range_item_cull_mask = 16
|
||||
texture = SubResource("GradientTexture2D_fr1i1")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
light_mask = 9
|
||||
|
Loading…
Reference in New Issue
Block a user