优化 print
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@ -236,7 +236,8 @@ func _update_prop_display_with_texture():
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var player = SceneManager.get_player()
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if player:
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player.set_catty_light(key == "prop_小猫玩具完整")
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print("[PropHud] current display prop:", key)
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if GlobalConfig.DEBUG:
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print("[PropHud] current display prop:", key)
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# 选中标记 select_mark; 如果被 free 掉,则重新创建
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if select_mark and is_instance_valid(select_mark):
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var parent = select_mark.get_parent()
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