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mode 100755 index 00000000..383c2ed6 Binary files /dev/null and b/asset/art/scene/c01/s09_黄包车长场景/fg_黄包车前景.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/fg_黄包车前景.png.import b/asset/art/scene/c01/s09_黄包车长场景/fg_黄包车前景.png.import new file mode 100644 index 00000000..992c0ad8 --- /dev/null +++ b/asset/art/scene/c01/s09_黄包车长场景/fg_黄包车前景.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqfiop53bubem" +path="res://.godot/imported/fg_黄包车前景.png-5eae2a2185edbfffa2bb77162e7fcd72.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c01/s09_黄包车长场景/fg_黄包车前景.png" +dest_files=["res://.godot/imported/fg_黄包车前景.png-5eae2a2185edbfffa2bb77162e7fcd72.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif b/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif new file mode 100755 index 00000000..c90212f5 Binary files /dev/null and b/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif.import b/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif.import new file mode 100644 index 00000000..a6477077 --- /dev/null +++ b/asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif.import @@ -0,0 +1,14 @@ +[remap] + +importer="gif.animated.texture.plugin" +type="SpriteFrames" +uid="uid://bj16ob5u8h50h" +path="res://.godot/imported/黄包车场景参考.gif-5b30179df1deae551be07565482459ea.tres" + +[deps] + +source_file="res://asset/art/scene/c01/s09_黄包车长场景/黄包车场景参考.gif" +dest_files=["res://.godot/imported/黄包车场景参考.gif-5b30179df1deae551be07565482459ea.tres"] + +[params] + diff --git a/scene/ground/scene/c01/s06_animation.gd b/scene/ground/scene/c01/s06_animation.gd index 55168c68..d05b88ea 100644 --- a/scene/ground/scene/c01/s06_animation.gd +++ b/scene/ground/scene/c01/s06_animation.gd @@ -77,6 +77,11 @@ func _dean_flip_book() -> void: func game_intro() -> void: + # 游戏开始后,禁用npc对话 + standing_kid1.get_node("对话1").enabled = false + standing_kid2.get_node("对话2").enabled = false + game_kid.get_node("对话3").enabled = false + # 禁用猫鼠游戏开始 ambush 检测 cat_rat_game_start_ambush.enabled = false var camera = SceneManager.get_camera_marker() as CameraFocusMarker camera.tween_zoom(1.5, 3.0) diff --git a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn index 08495c63..7e5a0e90 100644 --- a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn +++ b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn @@ -7,7 +7,7 @@ [ext_resource type="Texture2D" uid="uid://h536hwonbrut" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/e_院长周围凳子.png" id="3_su6aw"] [ext_resource type="Texture2D" uid="uid://c40gmvqw3vd88" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/l_长廊光.png" id="4_6ffae"] [ext_resource type="Texture2D" uid="uid://bllt2wycchkp2" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/e_红柱子.png" id="4_dtycx"] -[ext_resource type="Texture2D" uid="uid://dh0qlc8bsw3b" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/fg_镂空的房檐.png" id="4_ga8xr"] +[ext_resource type="Texture2D" uid="uid://cc1jlm2e465um" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/bg_墙园门顶层.png" id="4_ga8xr"] [ext_resource type="PackedScene" uid="uid://cpc5037mesjl7" path="res://scene/ground/script/c01/s06_踢球男孩.tscn" id="5_erliv"] [ext_resource type="SpriteFrames" uid="uid://c6okvaeemoodq" path="res://asset/art/gif/c01_孤儿院围墙/frames.tres" id="7_dsj2r"] [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="8_ouldg"] @@ -132,7 +132,7 @@ offset = Vector2(0, -155) [node name="镂空的房檐" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] z_index = 100 -position = Vector2(1887, -81) +position = Vector2(1886, -76) texture = ExtResource("4_ga8xr") [node name="portal_left" parent="Ground/DeployLayer" index="0"] @@ -441,7 +441,7 @@ animation = &"【单残疾小孩】爬行" autostart = false move_configs = Array[Dictionary]([{ "animation": &"【单残疾小孩】爬行", -"velocity": Vector2(100, 0) +"velocity": Vector2(110, 0) }]) [node name="【墙上小孩猫影子】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" instance=ExtResource("8_ouldg")] @@ -479,7 +479,7 @@ title_filter = "c01" note_key = "c01_s06_对话3" [node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_tudob")] -position = Vector2(4996, 45) +position = Vector2(4637, 46) one_shot = false freeze_time = 0.1 hook_method = "game_succeed" @@ -562,7 +562,7 @@ flip_h = true [node name="Fog" parent="Ground/ParallaxForeground/BGParallaxLayer" index="8" instance=ExtResource("14_d5def")] z_index = 5 material = SubResource("ShaderMaterial_xf6rb") -position = Vector2(4946, -49) +position = Vector2(4532, -59) sprite_frames = SubResource("SpriteFrames_vduqs") animation = &"default" frame = 0 diff --git a/scene/ground/scene/c01/s07_animation.gd b/scene/ground/scene/c01/s07_animation.gd index 6060f67d..4dd50e5e 100644 --- a/scene/ground/scene/c01/s07_animation.gd +++ b/scene/ground/scene/c01/s07_animation.gd @@ -28,6 +28,10 @@ func _on_ground_ready() -> void: fog.visible = false else: fog.visible = true + # 相机左侧逐渐拉过来 + var camera = SceneManager.get_camera_marker() + camera.limit_left = -400 + create_tween().tween_property(camera, "limit_left", 0, 5.0) get_tree().create_timer(5.0).timeout.connect(_on_fog_disappear) seller = $"../DeployLayer/报童" as AnimatedSprite2D ambush_seller = $"../DeployLayer/报童/Ambush报童" as Ambush2D diff --git a/scene/ground/scene/c01/s07_书店外.tscn b/scene/ground/scene/c01/s07_书店外.tscn index d4d4c927..83faa23d 100644 --- a/scene/ground/scene/c01/s07_书店外.tscn +++ b/scene/ground/scene/c01/s07_书店外.tscn @@ -84,7 +84,7 @@ position = Vector2(2233, 13) target_scene = "c01_s08" [node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_ulvsd")] -position = Vector2(314, 55) +position = Vector2(86, 45) portal_name = "1" [node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_ulvsd")] @@ -170,7 +170,7 @@ character = "小小蝶" [node name="Fog" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0" instance=ExtResource("4_62isb")] z_index = 5 material = SubResource("ShaderMaterial_tskev") -position = Vector2(595, -46) +position = Vector2(333, -49) sprite_frames = SubResource("SpriteFrames_b4ng7") animation = &"default" frame = 0 diff --git a/scene/ground/scene/c01/s08_书店.tscn b/scene/ground/scene/c01/s08_书店.tscn index 0b7d3219..803686a0 100644 --- a/scene/ground/scene/c01/s08_书店.tscn +++ b/scene/ground/scene/c01/s08_书店.tscn @@ -35,6 +35,7 @@ _data = { } [node name="S08" type="Node2D"] +position = Vector2(1, 0) [node name="Ground" parent="." instance=ExtResource("1_b3cca")] scene_name = "c01_s08" diff --git a/scene/ground/scene/c01/s11_animation.gd b/scene/ground/scene/c01/s11_animation.gd index 61fe6762..bff20de0 100644 --- a/scene/ground/scene/c01/s11_animation.gd +++ b/scene/ground/scene/c01/s11_animation.gd @@ -6,7 +6,7 @@ var chapter_sfx: Sfx var main_character: AnimatedSprite2D # 2:33 ~ 3:44, 71s var duration := 67.0 -var target_x := 10164.0 +var target_x := 10750.0 var building_duration := 30.0 var building_y := 450.0 @@ -33,14 +33,15 @@ func _on_ground_ready() -> void: chapter_sfx = $chapter_sfx SceneManager.get_camera_marker().limit_bottom = 158 SceneManager.get_camera_marker().limit_top = -158 - - play("intro") + SceneManager.set_camera_boundary(Rect2(0, -1000, 11360, 1158)) # 相机抖动 - get_tree().create_timer(.5).timeout.connect(SceneManager.get_camera_marker().shake_camera) - + get_tree().create_timer(0.5).timeout.connect(SceneManager.get_camera_marker().shake_camera) + play("intro") + # ## test 测试最后运镜 ## # main_character.global_position.x = target_x - # call_deferred("_on_finished") + # await get_tree().create_timer(1.0).timeout + # _on_finished() func pop_title_1(): @@ -98,9 +99,7 @@ func dialog3() -> void: func _on_finished(): - var camera = $"../CameraFocusMarker" - camera.limit_bottom = 158 - camera.limit_top = -1000 + var camera = SceneManager.get_camera_marker() footstep_sfx.stop() # 吕萍: “是到了吗,师傅” # 车夫: “到了,芦昌路26弄3号,就是这里” diff --git a/scene/ground/scene/c01/s11_黄包车演出.tscn b/scene/ground/scene/c01/s11_黄包车演出.tscn index 31b7cd3c..df85d58f 100644 --- a/scene/ground/scene/c01/s11_黄包车演出.tscn +++ b/scene/ground/scene/c01/s11_黄包车演出.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=23 format=3 uid="uid://coiumaaenimbc"] +[gd_scene load_steps=24 format=3 uid="uid://coiumaaenimbc"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_1sveo"] [ext_resource type="Script" uid="uid://dcn7u7v3fsscj" path="res://scene/ground/scene/c01/s11_animation.gd" id="2_espm6"] @@ -12,9 +12,10 @@ [ext_resource type="AudioStream" uid="uid://deexnwq1bkv6x" path="res://asset/audio/sfx/c01/序章标题出现.wav" id="5_nrdt8"] [ext_resource type="Texture2D" uid="uid://c2rex8f1hh5xf" path="res://asset/art/scene/c01/s04_旧版序章/fg_前景2.png" id="5_rbgqg"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_3k8jj"] -[ext_resource type="Texture2D" uid="uid://bqnmms2x8gbk4" path="res://asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png" id="6_vjki6"] [ext_resource type="SpriteFrames" uid="uid://bk54qlc8dr5xr" path="res://asset/art/gif/c01_黄包车长场景/frames.tres" id="7_wo6md"] -[ext_resource type="Texture2D" uid="uid://cufsrb646s8xm" path="res://asset/art/scene/c02/s06_院子回忆版/e_灯笼调色黄昏.png" id="10_u6881"] +[ext_resource type="Script" uid="uid://dvmw38syi54l3" path="res://scene/ground/script/c01/s11_路灯序列.gd" id="9_6p5hp"] +[ext_resource type="Texture2D" uid="uid://cg1ey0l55acvs" path="res://asset/art/scene/c01/s09_黄包车长场景/e_单个路灯.png" id="9_u6881"] +[ext_resource type="Texture2D" uid="uid://cgsq1im2q63f8" path="res://asset/art/scene/c01/s09_黄包车长场景/e_路灯灯芯.png" id="11_2w2ir"] [ext_resource type="Script" uid="uid://celg5or3mpla0" path="res://scene/ground/script/c01/s11_黄包车路灯.gd" id="11_6p5hp"] [ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="12_2w2ir"] @@ -153,7 +154,14 @@ file = "序章标题出现.wav" [node name="BGSprite2D" parent="Ground" index="2"] position = Vector2(-12, 2) -texture = ExtResource("6_vjki6") +offset = Vector2(0, -646) + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/BGSprite2D" index="0"] +position = Vector2(-4, -5) +sprite_frames = ExtResource("7_wo6md") +animation = &"bg_黄包车场景" +autoplay = "bg_黄包车场景" +centered = false offset = Vector2(0, -646) [node name="portal_left" parent="Ground/DeployLayer" index="0"] @@ -163,6 +171,7 @@ position = Vector2(95, 40) target_scene = "c02_s01" [node name="车夫与吕萍" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"] +z_index = 5 position = Vector2(157, 68) sprite_frames = ExtResource("7_wo6md") animation = &"车夫静止" @@ -186,13 +195,13 @@ freeze_time = 1.0 hook_method = "pop_title_1" [node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")] -position = Vector2(4730, 11) +position = Vector2(3016, 4) trigger_mode = "area_enter" one_shot = false hook_method = "pop_title_2" [node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")] -position = Vector2(5527, 2) +position = Vector2(6194, 7) trigger_mode = "area_enter" one_shot = false hook_method = "pop_title_3" @@ -209,21 +218,287 @@ trigger_mode = "area_enter" one_shot = false hook_method = "dialog3" -[node name="路灯" type="Sprite2D" parent="Ground/AmbientLayer" index="0"] -position = Vector2(2810, -14) -texture = ExtResource("10_u6881") +[node name="路灯序列1" type="Node2D" parent="Ground/AmbientLayer" index="0"] +position = Vector2(405, 10) +script = ExtResource("9_6p5hp") + +[node name="路灯" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列1"] +texture = ExtResource("9_u6881") script = ExtResource("11_6p5hp") -[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer/路灯"] -scale = Vector2(1.2, 1.2) +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯"] +position = Vector2(0, -52) shadow_color = Color(0, 0, 0, 1) texture = ExtResource("12_2w2ir") height = 40.0 -[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯"] +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列1/路灯"] position = Vector2(-59, 48) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯/Area2D"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列1/路灯/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯2" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列1"] +position = Vector2(333.333, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯2"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯2"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列1/路灯2"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列1/路灯2/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯3" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列1"] +position = Vector2(666.667, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯3"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列1/路灯3"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列1/路灯3"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列1/路灯3/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯序列2" type="Node2D" parent="Ground/AmbientLayer" index="1"] +position = Vector2(7950, -19) +script = ExtResource("9_6p5hp") +total_distance = 3000.0 + +[node name="路灯" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯2" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(442, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯2"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯2"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯2"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯2/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯3" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(908, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯3"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯3"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯3"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯3/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯4" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(1263, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯4"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯4"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯4"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯4/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯5" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(1693, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯5"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯5"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯5"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯5/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯6" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(2117, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯6"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯6"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯6"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯6/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯7" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(2432, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯7"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯7"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯7"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯7/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯8" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(3006, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯8"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯8"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯8"] +position = Vector2(-132, 56) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯8/Area2D"] +shape = SubResource("RectangleShape2D_jd8t2") + +[node name="路灯9" type="Sprite2D" parent="Ground/AmbientLayer/路灯序列2"] +position = Vector2(3384, 0) +texture = ExtResource("9_u6881") +script = ExtResource("11_6p5hp") + +[node name="PointLight2D1" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯9"] +energy = 5.0 +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("11_2w2ir") +height = 40.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/AmbientLayer/路灯序列2/路灯9"] +position = Vector2(0, -52) +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("12_2w2ir") +height = 40.0 + +[node name="Area2D" type="Area2D" parent="Ground/AmbientLayer/路灯序列2/路灯9"] +position = Vector2(-59, 48) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/AmbientLayer/路灯序列2/路灯9/Area2D"] shape = SubResource("RectangleShape2D_jd8t2") [node name="MainPlayer" parent="Ground" index="5"] @@ -238,24 +513,27 @@ focusing_node = NodePath("../DeployLayer/车夫与吕萍") force_offset = Vector2(50, -48) [node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] +visible = false position = Vector2(3556, 6) texture = ExtResource("3_ivvgx") [node name="Sprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"] +visible = false position = Vector2(2549, 60) texture = ExtResource("4_vaqc6") [node name="FGParallaxLayer" parent="Ground/ParallaxForeground" index="1"] +visible = false motion_scale = Vector2(1, 1) [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(770, 13) +position = Vector2(982, -9) scale = Vector2(1.18, 1.18) texture = ExtResource("3_fduds") [node name="Sprite2D3" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"] unique_name_in_owner = true -position = Vector2(5039, -124) +position = Vector2(2551, -127) texture = ExtResource("4_1flr0") centered = false diff --git a/scene/ground/scene/c01/s12_animation.gd b/scene/ground/scene/c01/s12_animation.gd index 3c380f54..f239585d 100644 --- a/scene/ground/scene/c01/s12_animation.gd +++ b/scene/ground/scene/c01/s12_animation.gd @@ -94,7 +94,11 @@ func _on_ghost_coming(_res) -> void: _ghost_move(null) # 害怕过渡 -> 害怕 begger.play("举碗小孩害怕过渡") - $"../DeployLayer/其余小孩".play("杂戏团小孩害怕过渡") + var kids = $"../DeployLayer/其余小孩" + kids.play("书店外-夜晚小孩害怕过渡") + var kid = $"../DeployLayer/举腿小孩" + kid.play("书店外-夜晚小孩害怕放腿") + # create_tween().tween_property(kid1, "position", Vector2(-30, 0), 1.5).as_relative() SceneManager.release_player() var ghost_start_x = -200 diff --git a/scene/ground/scene/c01/s12_书店外_诡异版.tscn b/scene/ground/scene/c01/s12_书店外_诡异版.tscn index 9cb9b79c..a42dee00 100644 --- a/scene/ground/scene/c01/s12_书店外_诡异版.tscn +++ b/scene/ground/scene/c01/s12_书店外_诡异版.tscn @@ -121,6 +121,7 @@ weights = PackedFloat64Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10) z_index = -1 position = Vector2(7, 4) action_area = Vector2(3100, 40) +move_speed = 100.0 scatter_on_start = true [node name="Ghost" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_gk0gq")] @@ -152,19 +153,34 @@ action_configs = Array[Dictionary]([{ [node name="其余小孩" parent="Ground/DeployLayer" index="8" instance=ExtResource("12_jutue")] position = Vector2(1900.5, 13.5) sprite_frames = ExtResource("13_lucm6") -animation = &"杂戏团小孩正常" -autoplay = "杂戏团小孩正常" +animation = &"书店外-夜晚小孩害怕放腿呼吸" +autoplay = "杂戏团夜晚-其余小孩" frame_progress = 0.0 script = ExtResource("14_guu7t") autostart = true action_configs = Array[Dictionary]([{ -"animation_intro": "杂戏团小孩害怕过渡", -&"animation_next": "杂戏团小孩害怕" +"animation_intro": "书店外-夜晚小孩害怕过渡", +&"animation_next": "其他小孩害怕" }]) move_configs = Array[Dictionary]([]) light_energy = 0.0 -[node name="举碗小孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_ct084")] +[node name="举腿小孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("12_jutue")] +position = Vector2(1905, 7) +sprite_frames = ExtResource("13_lucm6") +animation = &"杂戏团夜晚-夜晚小孩举腿" +autoplay = "杂戏团夜晚-夜晚小孩举腿" +frame_progress = 0.0 +script = ExtResource("14_guu7t") +autostart = true +action_configs = Array[Dictionary]([{ +"animation_intro": "书店外-夜晚小孩害怕放腿", +&"animation_next": "书店外-夜晚小孩害怕放腿呼吸" +}]) +move_configs = Array[Dictionary]([]) +light_energy = 0.0 + +[node name="举碗小孩" parent="Ground/DeployLayer" index="10" instance=ExtResource("14_ct084")] position = Vector2(1796.5, 15.5) sprite_frames = ExtResource("13_lucm6") animation = &"杂戏团夜晚_小孩举碗呼吸" @@ -188,7 +204,7 @@ enabled = false disable_prop_after_interacted = true prop_key = "prop_银元" -[node name="Fog" parent="Ground/DeployLayer" index="10" instance=ExtResource("15_pvvjq")] +[node name="Fog" parent="Ground/DeployLayer" index="11" instance=ExtResource("15_pvvjq")] modulate = Color(1, 1, 1, 0.215686) z_index = 10 material = SubResource("ShaderMaterial_5qtdl") @@ -197,7 +213,7 @@ sprite_frames = SubResource("SpriteFrames_p7n7n") animation = &"default" frame = 0 -[node name="AmbushSuccess" parent="Ground/DeployLayer" index="11" instance=ExtResource("9_nqlku")] +[node name="AmbushSuccess" parent="Ground/DeployLayer" index="12" instance=ExtResource("9_nqlku")] position = Vector2(3225, 44) enabled = false one_shot = false diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.gd b/scene/ground/script/c01/s00_自动跟随的老鼠.gd index 77db479d..9830dd95 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.gd +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.gd @@ -12,7 +12,7 @@ extends Node2D set(val): gizmo_outline_color = val queue_redraw() -@export var move_speed := 100.0 +@export var move_speed := 70.0 @export var distance_to_player_range := Vector2(50, 270) @export var random_wait_time_range := Vector2(0.5, 1.0) @export var random_wait_possibility := 0.4 diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn index f12f8f9b..d192ac35 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn @@ -22,30 +22,30 @@ action_area = Vector2(700, 40) [node name="mouse1" type="Sprite2D" parent="."] position = Vector2(247.479, 17.0676) -scale = Vector2(0.8, 0.8) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse2" type="Sprite2D" parent="."] position = Vector2(14.5959, 21.7936) -scale = Vector2(0.8, 0.8) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_c3axe") [node name="mouse3" type="Sprite2D" parent="."] position = Vector2(115.002, 22.3415) -scale = Vector2(0.8, 0.8) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_dv2da") [node name="mouse4" type="Sprite2D" parent="."] position = Vector2(476.583, 19.6219) -scale = Vector2(0.8, 0.8) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse5" type="Sprite2D" parent="."] position = Vector2(631.022, 10.2812) -scale = Vector2(0.8, 0.8) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_c3axe") [node name="mouse6" type="Sprite2D" parent="."] -position = Vector2(336.921, 36.9538) -scale = Vector2(0.8, 0.8) +position = Vector2(337, 37) +scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_dv2da") diff --git a/scene/ground/script/c01/s11_路灯序列.gd b/scene/ground/script/c01/s11_路灯序列.gd new file mode 100644 index 00000000..0af2a04e --- /dev/null +++ b/scene/ground/script/c01/s11_路灯序列.gd @@ -0,0 +1,21 @@ +@tool +extends Node2D + +@export var total_distance := 1000.0 +@export_tool_button("布置路灯") var settle_lights = _settle_lights +@export_tool_button("对齐路灯Y坐标") var reset_y = _reset_y + + +func _settle_lights(): + # 布置路灯 + var lights = get_child_count() + var distance = total_distance / lights + for i in range(lights): + var light = get_child(i) + light.position = Vector2(i * distance, 0) + + +func _reset_y(): + # 对齐路灯Y坐标 + for l in get_children(): + l.position.y = 0 diff --git a/scene/ground/script/c01/s11_路灯序列.gd.uid b/scene/ground/script/c01/s11_路灯序列.gd.uid new file mode 100644 index 00000000..2f6ecf2d --- /dev/null +++ b/scene/ground/script/c01/s11_路灯序列.gd.uid @@ -0,0 +1 @@ +uid://dvmw38syi54l3 diff --git a/scene/ground/script/c01/s11_黄包车路灯.gd b/scene/ground/script/c01/s11_黄包车路灯.gd index 4110cc2e..64b490ab 100644 --- a/scene/ground/script/c01/s11_黄包车路灯.gd +++ b/scene/ground/script/c01/s11_黄包车路灯.gd @@ -1,16 +1,22 @@ extends Node -@onready var light = $PointLight2D +@onready var light1 = $PointLight2D1 +@onready var light2 = $PointLight2D2 @onready var area = $Area2D as Area2D -var original_energy: float +var original_energy1: float +var original_energy2: float func _ready() -> void: - original_energy = light.energy - light.energy = 0.0 + original_energy1 = light1.energy + light1.energy = 0.0 + original_energy2 = light2.energy + light2.energy = 0.0 area.area_entered.connect(_on_area_entered) func _on_area_entered(_area) -> void: - create_tween().tween_property(light, "energy", original_energy, 2.0) + var tween = create_tween() + tween.tween_property(light1, "energy", original_energy1, 2.0) + tween.parallel().tween_property(light2, "energy", original_energy2, 2.0) diff --git a/scene/little_game/书架/生死簿.tscn b/scene/little_game/书架/生死簿.tscn index 01d4bb00..62caef04 100644 --- a/scene/little_game/书架/生死簿.tscn +++ b/scene/little_game/书架/生死簿.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=36 format=3 uid="uid://bl5pohc77hi43"] +[gd_scene load_steps=37 format=3 uid="uid://bl5pohc77hi43"] [ext_resource type="Script" uid="uid://cyyku6caspu01" path="res://scene/little_game/书架/生死簿.gd" id="1_wipr2"] [ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="3_17f8x"] @@ -10,6 +10,7 @@ [ext_resource type="Texture2D" uid="uid://cc8117h1lfo1n" path="res://asset/art/little_game/书架_生死簿/生死簿摊开特写 人名.png" id="5_qhrv2"] [ext_resource type="Texture2D" uid="uid://cl7byobu28rsb" path="res://asset/art/little_game/书架_生死簿/生死簿摊开特写 印章.png" id="6_ujwqa"] [ext_resource type="Texture2D" uid="uid://vqq1hnf2yfat" path="res://asset/art/little_game/书架_生死簿/生死簿摊开 陆小蝶名.png" id="7_hohup"] +[ext_resource type="AudioStream" uid="uid://dq2ndg5yd3rps" path="res://asset/audio/sfx/c02/出现.mp3" id="11_yqlbi"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_mii3t"] @@ -227,6 +228,11 @@ stream = ExtResource("4_jifnx") dir = "c02" file = "撞到柜子.mp3" +[node name="SfxScare" parent="Control/页面/陆小蝶" instance=ExtResource("3_17f8x")] +stream = ExtResource("11_yqlbi") +dir = "c02" +file = "出现.mp3" + [node name="seals" type="Node2D" parent="Control/页面/陆小蝶"] [node name="seal1" type="Sprite2D" parent="Control/页面/陆小蝶/seals"] @@ -471,5 +477,5 @@ curve = SubResource("Curve2D_7rw5g") [node name="PathFollow2D" type="PathFollow2D" parent="Control/页面/陆小蝶/PathRoot/Path2D6"] position = Vector2(334.047, 169.012) -rotation = 2.5574 +rotation = 2.55739 progress = 50.9902 diff --git a/scene/little_game/书架/陆小蝶名字.gd b/scene/little_game/书架/陆小蝶名字.gd index a5c2d276..b7113668 100644 --- a/scene/little_game/书架/陆小蝶名字.gd +++ b/scene/little_game/书架/陆小蝶名字.gd @@ -24,17 +24,26 @@ func play() -> void: tween = create_tween() tween.tween_interval(7.0) # 小蝶名字消失后再显示其他名字 - var interval = 2.4 - for c in $seals.get_children(): + var interval = 2.0 + var children = $seals.get_children() + # 前四个按顺序,后面的乱序 + var part1 = children.slice(0, 4) + var part2 = children.slice(4, children.size()) + part2.shuffle() + for c in part1: c.visible = false tween.tween_interval(interval) tween.tween_callback(_stamp_seal.bind(c)) - interval = lerpf(interval, 0.25, 0.15) + for c in part2: + c.visible = false + tween.tween_interval(interval) + tween.tween_callback(_stamp_seal.bind(c)) + interval = lerpf(interval, 0.2, 0.35) # 最后一个印章消失后,稍加等待,发射完成信号 tween.tween_callback(_final_effect) - tween.tween_interval(2.0) + tween.tween_interval(4.5) tween.tween_callback(_jump_scare) - tween.tween_interval(1.0) + tween.tween_interval(1.5) tween.tween_callback(finished.emit) # 共 6 画 28 个印章,+前 4 个独立布置,共至少 32 seals @@ -66,9 +75,11 @@ func _final_effect(): func _jump_scare(): # 屏幕四周闪红,jump scare屏幕抖动效果 var shading_layer = SceneManager.get_shading_layer() - shading_layer.flash_vignette(Color(1.0, 0.0, 0.0)) + shading_layer.flash_palette() + shading_layer.flash_glitch() # TODO 哈气 SceneManager.pop_debug_dialog_info("音效", "突然哈气") + $"SfxScare".play() func _stamp_seal(seal: Sprite2D) -> void: diff --git a/scene/shading/shading_layer.gd b/scene/shading/shading_layer.gd index 826390ec..ad90f81c 100644 --- a/scene/shading/shading_layer.gd +++ b/scene/shading/shading_layer.gd @@ -204,3 +204,17 @@ func flash_vignette(color: Color) -> void: tween.tween_property(self, "vignette_rgb", original_vignette_rgb, 0.2) tween.parallel().tween_property(self, "vignette_intensity", original_vignette_intensity, 0.2) tween.tween_callback(v.set.bind("visible", display)) + +# palette 闪烁 +func flash_palette(duration := 0.5) -> void: + if not is_node_ready(): + return + add_mode("palette") + get_tree().create_timer(duration).timeout.connect(erase_mode.bind("palette")) + +# glitch 闪烁 +func flash_glitch(duration := 1.0) -> void: + if not is_node_ready(): + return + add_mode("glitch") + get_tree().create_timer(duration).timeout.connect(erase_mode.bind("glitch")) diff --git a/scene/shading/shading_layer.tscn b/scene/shading/shading_layer.tscn index 61e96e2e..e873b591 100644 --- a/scene/shading/shading_layer.tscn +++ b/scene/shading/shading_layer.tscn @@ -152,16 +152,19 @@ animations = [{ [sub_resource type="ShaderMaterial" id="ShaderMaterial_radis"] shader = ExtResource("1_akp6k") -shader_parameter/vignette_intensity = 0.3 -shader_parameter/vignette_rgb = Color(0.247059, 0.14902, 0.192157, 1) +shader_parameter/vignette_intensity = 2.89 +shader_parameter/vignette_rgb = Color(0.882353, 0.14902, 0.192157, 1) [node name="ShadingLayer" type="CanvasLayer"] layer = 10 script = ExtResource("1_6w7er") mode = Array[String]([]) +vignette_rgb = Color(0.882353, 0.14902, 0.192157, 1) +vignette_intensity = 2.89 [node name="Sprite2D" type="Sprite2D" parent="."] unique_name_in_owner = true +visible = false position = Vector2(285, 142) texture = ExtResource("2_r3a31") @@ -228,6 +231,7 @@ copy_mode = 2 [node name="Vignette" type="ColorRect" parent="."] unique_name_in_owner = true +visible = false material = SubResource("ShaderMaterial_radis") anchors_preset = 15 anchor_right = 1.0