部分对话优化;书店摔倒后回忆效果
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@ -114,19 +114,20 @@ c01_s08_书店工钱,这个月的工钱还没拿。,,,,,I haven't collected this
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mem_偷听对话,偷听对话,,,,,Eavesdropping
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mem_偷听对话,偷听对话,,,,,Eavesdropping
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mem_疯子看井,疯子看井,,,,,Madman Guards Well
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mem_疯子看井,疯子看井,,,,,Madman Guards Well
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c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,Is this a feather duster?
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c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,Is this a feather duster?
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c01_院长书桌,桌上放着一本《圣经》。{br}「得著生命的,將要失喪生命...」,,,,,There's a Bible on the desk.{br}'Whoever finds their life will lose it...'
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c01_院长书桌,桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」,,,,,"There's a Bible on the table.{br}'Whoever wants to save their life will lose it, but whoever loses their life for me will find it...'"
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c01_院长床,这本书已经看过了。{br}...那些句子是什么意思呢?,,,,,I've already read this book.{br}...What do those sentences mean?
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c01_院长床,这本书已经看过了。{br}...那些句子是什么意思呢?,,,,,I've already read this book.{br}...What do those sentences mean?
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c01_院长座钟,这西洋钟没坏的时候,走针会咔哒、咔哒地响...{br}停在未时一刻不动了。,,,,,"When this Western clock wasn't broken, the hands would tick and tock...{br}It's stopped at a quarter past one in the afternoon."
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c01_院长座钟,咦?这西洋钟为什么倒着走?,,,,,Huh? Why is this Western clock running backwards?
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c01_倾斜的洋相片,哇啊,这张洋相片要掉下来了!{br}我得做点什么...,,,,,"Oh no, this Western photograph is about to fall!{br}I need to do something..."
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c01_倾斜的洋相片,哇啊,这张洋相片要掉下来了!{br}我得做点什么...,,,,,"Oh no, this Western photograph is about to fall!{br}I need to do something..."
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c01_摆正的洋相片,这是院长的儿子吗?,,,,,Is this the director's son?
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c01_摆正的洋相片,这是院长的儿子吗?,,,,,Is this the director's son?
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c01_s06_院长房间,这是院长的房间,,,,,This is the director's room
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c01_s06_院长房间,这是院长的房间,,,,,This is the director's room
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c01_s06_小朋友房间,这是其他小朋友的房间,,,,,This is the other children's room
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c01_s06_小朋友房间,这是其他小朋友的房间,,,,,This is the other children's room
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c01_s06_熟悉的墙画,墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。,,,,,The painting on the wall looks so familiar.{br}Let me go ask them. Maybe they know something.
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c01_s06_熟悉的墙画,墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。,,,,,The painting on the wall looks so familiar.{br}Let me go ask them. Maybe they know something.
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c01_s06_四小孩对话结束,怪人、花、门...{br}他在找什么东西,或是什么人?,,,,,"Strange man, flowers, door...{br}What is he looking for, or who?"
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c01_s06_四小孩对话结束,怪人、花...{br}有时候真搞不懂他们在说些什么。,,,,,"Strange people, flowers...{br}Sometimes I really don't understand what they're talking about."
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c01_s07_钱碗,碗里只有一枚铜钱。,,,,,There's only one copper coin in the bowl.
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c01_s07_钱碗,碗里只有一枚铜钱。,,,,,There's only one copper coin in the bowl.
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c01_s07_获得报纸,这是什么?,,,,,What is this?
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c01_s07_获得报纸,这是什么?,,,,,What is this?
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c01_s07_书店展柜,院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...,,,,,"The director said that reading a hundred books would make me an all-capable adult.{br}If I were a bit older, maybe I could ask the shop owner to keep me. I'd work hard and endure hardship..."
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c01_s07_书店展柜,院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...,,,,,"The director said that reading a hundred books would make me an all-capable adult.{br}If I were a bit older, maybe I could ask the shop owner to keep me. I'd work hard and endure hardship..."
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c01_s08_书架游戏完成,这些书都被老鼠啃坏了,连木头架子都没放过。,,,,,"These books have all been gnawed by mice, even the wooden shelves weren't spared."
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c01_s08_书架游戏完成,?!{br}刚才那是什么?,,,,,?!{br}What was that just now?
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c01_s08_书架游戏恢复记忆,...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了...,,,,,"...{br}This is... where I used to work.{br}...{br}Now that the boss is gone, I should leave too..."
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c01_s08_获得袁大头后,工钱还在老地方。,,,,,The wages are still in the usual place.
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c01_s08_获得袁大头后,工钱还在老地方。,,,,,The wages are still in the usual place.
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c02_海报_剪辫子侦探,剪辫悬梁上侦探奇闻,,,,,Detective Tales of the Queue-Cutting Mystery
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c02_海报_剪辫子侦探,剪辫悬梁上侦探奇闻,,,,,Detective Tales of the Queue-Cutting Mystery
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c02_海报_戏法班,朱连魁全班戏法——「各有幻女...演技新奇」,,,,,Zhu Liankui's Magic Troupe—'Each with enchanting women... performances most novel'
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c02_海报_戏法班,朱连魁全班戏法——「各有幻女...演技新奇」,,,,,Zhu Liankui's Magic Troupe—'Each with enchanting women... performances most novel'
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@ -168,9 +168,9 @@
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~ Notes_c01
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~ Notes_c01
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# c01-s05 院长房间
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# c01-s05 院长房间
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这是鸡毛掸子吗? [ID:c01_鸡毛掸子]
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这是鸡毛掸子吗? [ID:c01_鸡毛掸子]
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桌上放着一本《圣经》。{br}「得著生命的,將要失喪生命...」 [ID:c01_院长书桌]
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桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」 [ID:c01_院长书桌]
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这本书已经看过了。{br}...那些句子是什么意思呢? [ID:c01_院长床]
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这本书已经看过了。{br}...那些句子是什么意思呢? [ID:c01_院长床]
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这西洋钟没坏的时候,走针会咔哒、咔哒地响...{br}停在未时一刻不动了。 [ID:c01_院长座钟]
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咦?这西洋钟为什么倒着走? [ID:c01_院长座钟]
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哇啊,这张洋相片要掉下来了!{br}我得做点什么... [ID:c01_倾斜的洋相片]
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哇啊,这张洋相片要掉下来了!{br}我得做点什么... [ID:c01_倾斜的洋相片]
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这是院长的儿子吗? [ID:c01_摆正的洋相片]
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这是院长的儿子吗? [ID:c01_摆正的洋相片]
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# c01-s06 院子
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# c01-s06 院子
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@ -178,13 +178,14 @@
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这是其他小朋友的房间 [ID:c01_s06_小朋友房间]
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这是其他小朋友的房间 [ID:c01_s06_小朋友房间]
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# 院子里四个小孩交谈结束后
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# 院子里四个小孩交谈结束后
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墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。 [ID:c01_s06_熟悉的墙画]
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墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。 [ID:c01_s06_熟悉的墙画]
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怪人、花、门...{br}他在找什么东西,或是什么人? [ID:c01_s06_四小孩对话结束]
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怪人、花...{br}有时候真搞不懂他们在说些什么。 [ID:c01_s06_四小孩对话结束]
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# c01-s07 书店外
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# c01-s07 书店外
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碗里只有一枚铜钱。 [ID:c01_s07_钱碗]
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碗里只有一枚铜钱。 [ID:c01_s07_钱碗]
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这是什么? [ID:c01_s07_获得报纸]
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这是什么? [ID:c01_s07_获得报纸]
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院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦... [ID:c01_s07_书店展柜]
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院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦... [ID:c01_s07_书店展柜]
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# c01-s08 书店
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# c01-s08 书店
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这些书都被老鼠啃坏了,连木头架子都没放过。 [ID:c01_s08_书架游戏完成]
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?!{br}刚才那是什么? [ID:c01_s08_书架游戏完成]
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...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了... [ID:c01_s08_书架游戏恢复记忆]
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工钱还在老地方。 [ID:c01_s08_获得袁大头后]
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工钱还在老地方。 [ID:c01_s08_获得袁大头后]
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=> END
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=> END
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@ -13,10 +13,11 @@ const RES_FILE_FORMAT = ".tres"
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const CANVAS_LAYER_SETTINGS = 30
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const CANVAS_LAYER_SETTINGS = 30
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# note
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# note
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const CANVAS_LAYER_NOTE = 25
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const CANVAS_LAYER_NOTE = 25
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# dialog
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const CANVAS_LAYER_DIALOG = 24
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const CANVAS_LAYER_MEM_ITEM = 23
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const CANVAS_LAYER_MEM_ITEM = 23
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const CANVAS_LAYER_UX_PANEL = 22
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const CANVAS_LAYER_UX_PANEL = 22
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# dialog
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const CANVAS_LAYER_DIALOG_MEM = 30
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const CANVAS_LAYER_DIALOG = 22
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# main 场景的 UI 层(prop hud、上下mask、notification)
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# main 场景的 UI 层(prop hud、上下mask、notification)
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const CANVAS_LAYER_UI = 21
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const CANVAS_LAYER_UI = 21
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# 道具 inspector(prop/local)
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# 道具 inspector(prop/local)
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@ -33,6 +34,8 @@ const CANVAS_LAYER_LITTLE_GAME = 5
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const CANVAS_LAYER_FG = 2
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const CANVAS_LAYER_FG = 2
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const DIALOG_IGNORE_INPUT = "ignore_input"
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const DIALOG_IGNORE_INPUT = "ignore_input"
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# memory layer: 30
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const DIALOG_MEM_LAYER = "mem_layer"
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const CHARACTER_COLOR_MAP = {
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const CHARACTER_COLOR_MAP = {
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"default": Color.LIGHT_SEA_GREEN,
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"default": Color.LIGHT_SEA_GREEN,
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@ -153,6 +153,8 @@ func _notification(what: int) -> void:
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func start(
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func start(
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dialogue_resource: DialogueResource, title: String, extra_game_states: Array = []
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dialogue_resource: DialogueResource, title: String, extra_game_states: Array = []
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) -> void:
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) -> void:
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if extra_game_states.has(GlobalConfig.DIALOG_MEM_LAYER):
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pass
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temporary_game_states = [self] + extra_game_states
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temporary_game_states = [self] + extra_game_states
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is_waiting_for_input = false
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is_waiting_for_input = false
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resource = dialogue_resource
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resource = dialogue_resource
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var tween: Tween
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var tween: Tween
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func dizzy(duration := 3.5, intensity := 1.5):
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func dizzy(duration := 3.5, intensity := 1.5) -> void:
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if duration < 0.6:
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if duration < 0.6:
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return
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return
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if tween and tween.is_valid():
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if tween and tween.is_valid():
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var envelope_game_success = false
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var envelope_game_success = false
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var manager
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var manager
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var mice
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var mice
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var fall_off
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func _on_ground_ready() -> void:
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func _on_ground_ready() -> void:
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coin = $"../DeployLayer/Ambush银元"
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coin = $"../DeployLayer/Ambush银元"
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mice = $"../DeployLayer/自动跟随的老鼠"
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mice = $"../DeployLayer/自动跟随的老鼠"
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manager = $"../DeployLayer/老板"
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manager = $"../DeployLayer/老板"
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fall_off = $"../DeployLayer/小小蝶坠落"
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# 首先放报纸,触发动画,领取任务
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# 首先放报纸,触发动画,领取任务
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if counter.interacted_times > 0:
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if counter.interacted_times > 0:
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ladder.enabled = true
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ladder.enabled = true
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SceneManager.release_player()
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SceneManager.release_player()
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var fall_off
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func _on_shelf_game_success() -> void:
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func _on_shelf_game_success() -> void:
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ArchiveManager.set_global_entry(&"c01_shelf_game_success", true)
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ArchiveManager.set_global_entry(&"c01_shelf_game_success", true)
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shelf_game_success = true
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shelf_game_success = true
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# 相机抖动
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# 相机抖动
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SceneManager.get_camera_marker().shake_camera()
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SceneManager.get_camera_marker().shake_camera()
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# 播放小蝶从书架跌倒的动画
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# 播放小蝶从书架跌倒的动画
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fall_off = $"../DeployLayer/小小蝶坠落"
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fall_off.visible = true
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fall_off.visible = true
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fall_off.play()
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fall_off.play()
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fall_off.animation_finished.connect(_on_fall_off_finished)
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fall_off.animation_finished.connect(_on_fall_off_finished)
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func _on_fall_off_finished() -> void:
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func _on_fall_off_finished() -> void:
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fall_off.visible = false
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fall_off.visible = false
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SceneManager.get_player().hide_sprite = false
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await Util.wait(0.3)
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await SceneManager.pop_os_with_str("c01_s08_书架游戏完成")
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# 耳鸣与眩晕
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$"Sfx头痛耳鸣".play()
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$"../DizzyShader".dizzy()
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await Util.wait(2.5)
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await SceneManager.pop_os_with_str("c01_s08_书架游戏恢复记忆")
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# 最后释放玩家
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# 最后释放玩家
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SceneManager.release_player()
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SceneManager.release_player()
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SceneManager.get_player().hide_sprite = false
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await Util.wait(1.2)
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SceneManager.pop_os_with_str("c01_s08_书架游戏完成")
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func _setup_weird_bookstore() -> void:
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func _setup_weird_bookstore() -> void:
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[gd_scene load_steps=21 format=3 uid="uid://cwu4dhayra8pg"]
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[gd_scene load_steps=23 format=3 uid="uid://cwu4dhayra8pg"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_b3cca"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_b3cca"]
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[ext_resource type="Script" uid="uid://6q2pfbqsw10t" path="res://scene/ground/scene/c01/s08_书店.gd" id="2_0lque"]
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[ext_resource type="Script" uid="uid://6q2pfbqsw10t" path="res://scene/ground/scene/c01/s08_书店.gd" id="2_0lque"]
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[ext_resource type="AudioStream" uid="uid://bnjyw5v85s6qe" path="res://asset/audio/sfx/交互/序章/04_书店内_主角摔倒.ogg" id="8_p6k3c"]
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[ext_resource type="AudioStream" uid="uid://bnjyw5v85s6qe" path="res://asset/audio/sfx/交互/序章/04_书店内_主角摔倒.ogg" id="8_p6k3c"]
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[ext_resource type="Texture2D" uid="uid://bho8xal4ha50l" path="res://asset/art/scene/c01/s08_书店/l_打光.png" id="9_i4dqp"]
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[ext_resource type="Texture2D" uid="uid://bho8xal4ha50l" path="res://asset/art/scene/c01/s08_书店/l_打光.png" id="9_i4dqp"]
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[ext_resource type="AudioStream" uid="uid://cniawn37n8888" path="res://asset/audio/sfx/交互/序章/04_书店内_递交报纸.ogg" id="9_lfr41"]
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[ext_resource type="AudioStream" uid="uid://cniawn37n8888" path="res://asset/audio/sfx/交互/序章/04_书店内_递交报纸.ogg" id="9_lfr41"]
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[ext_resource type="AudioStream" uid="uid://b8sbtn3l37uh" path="res://asset/audio/sfx/旧版/c02/红屏.ogg" id="9_srknn"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bp4y3vujvsl7r" path="res://asset/art/scene/c01/s08_书店/fg_前景.png" id="10_4e3a1"]
|
[ext_resource type="Texture2D" uid="uid://bp4y3vujvsl7r" path="res://asset/art/scene/c01/s08_书店/fg_前景.png" id="10_4e3a1"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://decfqoe5v0y6n" path="res://scene/effect/dizzy_shader.tscn" id="18_wg16e"]
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xqgjo"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xqgjo"]
|
||||||
|
|
||||||
@ -81,6 +83,12 @@ bus = &"game_sfx"
|
|||||||
script = ExtResource("4_p6k3c")
|
script = ExtResource("4_p6k3c")
|
||||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||||
|
|
||||||
|
[node name="Sfx头痛耳鸣" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="5"]
|
||||||
|
stream = ExtResource("9_srknn")
|
||||||
|
bus = &"game_sfx"
|
||||||
|
script = ExtResource("4_p6k3c")
|
||||||
|
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||||
|
|
||||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||||
material = SubResource("ShaderMaterial_ddd5v")
|
material = SubResource("ShaderMaterial_ddd5v")
|
||||||
texture = ExtResource("3_322m4")
|
texture = ExtResource("3_322m4")
|
||||||
@ -198,6 +206,8 @@ points = PackedVector2Array(22, 150, 545, 150)
|
|||||||
energy = 0.0
|
energy = 0.0
|
||||||
blend_mode = 1
|
blend_mode = 1
|
||||||
|
|
||||||
|
[node name="DizzyShader" parent="Ground" instance=ExtResource("18_wg16e")]
|
||||||
|
|
||||||
[node name="参考" type="Sprite2D" parent="."]
|
[node name="参考" type="Sprite2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
modulate = Color(1, 1, 1, 0.580392)
|
modulate = Color(1, 1, 1, 0.580392)
|
||||||
|
Loading…
Reference in New Issue
Block a user