盒子猫细节优化

This commit is contained in:
cakipaul 2025-06-21 02:27:48 +08:00
parent 1176913032
commit 402f566216
6 changed files with 25 additions and 12 deletions

View File

@ -23,7 +23,7 @@ func knock_light_door():
# 一直循环下去
for _i in range(100):
AudioManager.play_sfx(knock_stream)
SceneManager.freeze_player(1.5, 6, true)
SceneManager.freeze_player(0, 6)
await get_tree().create_timer(0.5).timeout
# 被抓时打断
if not player.visible or player.hide_sprite:

View File

@ -103,6 +103,7 @@ scale = Vector2(1.05, 1.05)
points = PackedVector2Array(37, 150, 870, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
blend_mode = 1
[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_u2fv1")]

View File

@ -47,6 +47,7 @@ position = Vector2(-1, -15)
points = PackedVector2Array(125, 150, 660, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
blend_mode = 1
[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_isic3")]

View File

@ -59,6 +59,7 @@ position = Vector2(3584, -7)
points = PackedVector2Array(37, 150, 655, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
blend_mode = 1
[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_tmnwc")]

View File

@ -39,22 +39,16 @@ position = Vector2(662, 57)
debug_note = "出来就不能回来了"
portal_name = "1"
target_scene = "c02_s12"
target_portal = "left"
[node name="Ambush猫咪敲门互动" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_m6dyn")]
position = Vector2(661, 7)
trigger_mode = "interact"
one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_m6dyn")]
[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_m6dyn")]
position = Vector2(106, 6)
trigger_mode = "interact"
one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="追猫猪头怪" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_pfgbg")]
[node name="追猫猪头怪" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_pfgbg")]
[node name="MainPlayer" parent="Ground" index="4"]
position = Vector2(235, 73)
@ -68,6 +62,7 @@ position = Vector2(3584, -7)
points = PackedVector2Array(37, 150, 860, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
blend_mode = 1
[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("4_n3bxc")]

View File

@ -40,14 +40,28 @@ one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_emyx1")]
[node name="Ambush猫咪敲门互动3" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_emyx1")]
position = Vector2(538, 6)
trigger_mode = "interact"
one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_emyx1")]
position = Vector2(104, 6)
trigger_mode = "interact"
one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="追猫猪头怪" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_xoyld")]
[node name="Ambush猫咪敲门互动4" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_emyx1")]
position = Vector2(219, 6)
trigger_mode = "interact"
one_shot = false
freeze_time = 1.5
global_method = "c02_cat_play_with_door"
[node name="追猫猪头怪" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_xoyld")]
position = Vector2(-18, 74)
[node name="MainPlayer" parent="Ground" index="4"]
@ -62,6 +76,7 @@ position = Vector2(3584, -7)
points = PackedVector2Array(37, 150, 860, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
blend_mode = 1
[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_8eo7o")]