盒子猫细节优化
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1176913032
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@ -23,7 +23,7 @@ func knock_light_door():
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# 一直循环下去
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# 一直循环下去
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for _i in range(100):
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for _i in range(100):
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AudioManager.play_sfx(knock_stream)
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AudioManager.play_sfx(knock_stream)
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SceneManager.freeze_player(1.5, 6, true)
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SceneManager.freeze_player(0, 6)
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await get_tree().create_timer(0.5).timeout
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await get_tree().create_timer(0.5).timeout
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# 被抓时打断
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# 被抓时打断
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if not player.visible or player.hide_sprite:
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if not player.visible or player.hide_sprite:
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@ -103,6 +103,7 @@ scale = Vector2(1.05, 1.05)
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points = PackedVector2Array(37, 150, 870, 150)
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points = PackedVector2Array(37, 150, 870, 150)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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blend_mode = 1
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blend_mode = 1
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_u2fv1")]
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_u2fv1")]
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@ -47,6 +47,7 @@ position = Vector2(-1, -15)
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points = PackedVector2Array(125, 150, 660, 150)
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points = PackedVector2Array(125, 150, 660, 150)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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blend_mode = 1
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blend_mode = 1
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_isic3")]
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_isic3")]
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@ -59,6 +59,7 @@ position = Vector2(3584, -7)
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points = PackedVector2Array(37, 150, 655, 150)
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points = PackedVector2Array(37, 150, 655, 150)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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blend_mode = 1
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blend_mode = 1
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_tmnwc")]
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("5_tmnwc")]
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@ -39,22 +39,16 @@ position = Vector2(662, 57)
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debug_note = "出来就不能回来了"
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debug_note = "出来就不能回来了"
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portal_name = "1"
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portal_name = "1"
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target_scene = "c02_s12"
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target_scene = "c02_s12"
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target_portal = "left"
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[node name="Ambush猫咪敲门互动" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_m6dyn")]
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[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_m6dyn")]
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position = Vector2(661, 7)
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trigger_mode = "interact"
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one_shot = false
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_m6dyn")]
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position = Vector2(106, 6)
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position = Vector2(106, 6)
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trigger_mode = "interact"
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trigger_mode = "interact"
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one_shot = false
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one_shot = false
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freeze_time = 1.5
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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global_method = "c02_cat_play_with_door"
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[node name="追猫猪头怪" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_pfgbg")]
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[node name="追猫猪头怪" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_pfgbg")]
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[node name="MainPlayer" parent="Ground" index="4"]
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[node name="MainPlayer" parent="Ground" index="4"]
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position = Vector2(235, 73)
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position = Vector2(235, 73)
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@ -68,6 +62,7 @@ position = Vector2(3584, -7)
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points = PackedVector2Array(37, 150, 860, 150)
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points = PackedVector2Array(37, 150, 860, 150)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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blend_mode = 1
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blend_mode = 1
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("4_n3bxc")]
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("4_n3bxc")]
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@ -40,14 +40,28 @@ one_shot = false
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freeze_time = 1.5
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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global_method = "c02_cat_play_with_door"
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[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_emyx1")]
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[node name="Ambush猫咪敲门互动3" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_emyx1")]
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position = Vector2(538, 6)
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trigger_mode = "interact"
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one_shot = false
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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[node name="Ambush猫咪敲门互动2" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_emyx1")]
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position = Vector2(104, 6)
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position = Vector2(104, 6)
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trigger_mode = "interact"
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trigger_mode = "interact"
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one_shot = false
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one_shot = false
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freeze_time = 1.5
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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global_method = "c02_cat_play_with_door"
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[node name="追猫猪头怪" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_xoyld")]
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[node name="Ambush猫咪敲门互动4" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_emyx1")]
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position = Vector2(219, 6)
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trigger_mode = "interact"
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one_shot = false
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freeze_time = 1.5
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global_method = "c02_cat_play_with_door"
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[node name="追猫猪头怪" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_xoyld")]
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position = Vector2(-18, 74)
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position = Vector2(-18, 74)
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[node name="MainPlayer" parent="Ground" index="4"]
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[node name="MainPlayer" parent="Ground" index="4"]
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@ -62,6 +76,7 @@ position = Vector2(3584, -7)
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points = PackedVector2Array(37, 150, 860, 150)
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points = PackedVector2Array(37, 150, 860, 150)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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blend_mode = 1
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blend_mode = 1
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_8eo7o")]
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[node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_8eo7o")]
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