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"texture": ExtResource("1008_3cpbr")
|
||||
}, {
|
||||
"duration": 2.0,
|
||||
"texture": ExtResource("1009_4minp")
|
||||
}, {
|
||||
"duration": 2.0,
|
||||
"texture": ExtResource("1010_1ycs5")
|
||||
}, {
|
||||
"duration": 2.0,
|
||||
"texture": ExtResource("1011_1o500")
|
||||
}, {
|
||||
"duration": 1.5,
|
||||
"texture": ExtResource("1012_1ahda")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1013_osfe2")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"c03_胖子游戏_吃东西",
|
||||
"speed": 6.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1006_ta2dh")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1007_b3oxo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"duration": 6.0,
|
||||
"texture": ExtResource("1008_ywyre")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"duration": 2.0,
|
||||
"texture": ExtResource("1009_3fbfp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -4756,4 +4801,33 @@ animations = [{
|
||||
"loop": true,
|
||||
"name": &"c03_胖子游戏_瘦子跑",
|
||||
"speed": 6.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1036_fobul")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1037_bk40x")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1038_sqimi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1039_686vb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1040_428ge")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1041_nis13")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1042_y1qej")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1043_e3b0h")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"c03_胖子游戏_胖子对半砍",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
@ -206,6 +206,7 @@ var ANIMATION_CONFIG = {
|
||||
MOVEMENT_RUNNING: [&"", &"c03_胖子游戏_瘦子跑"],
|
||||
5: [&"c03_胖子游戏_掉下来", Vector2.ONE, Vector2(0, -51.0)],
|
||||
6: [&"c03_胖子游戏_洞里爬出来", Vector2.ONE, Vector2(-70, -44.5)],
|
||||
7: [&"c03_胖子游戏_胖子对半砍", Vector2.ONE, Vector2(-70, -44.5)],
|
||||
},
|
||||
"小小小蝶":
|
||||
{
|
||||
|
@ -24,6 +24,8 @@ func _setup_node_reference() -> void:
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
_check_first_enter()
|
||||
var right_x = SceneManager.get_player().player_movement_rect.size.x
|
||||
SceneManager.get_camera_marker().limit_right = int(right_x) + 50
|
||||
|
||||
|
||||
func _check_first_enter() -> void:
|
||||
@ -33,3 +35,7 @@ func _check_first_enter() -> void:
|
||||
SceneManager.pause_and_hide_player_sprite(1.5)
|
||||
await SceneManager.get_player().animation_finished
|
||||
SceneManager.unlock_player()
|
||||
|
||||
# 0:初始化; 1:砍字; 2:隐藏_定点砍; 3:显现_动态砍; 4:隐藏_追踪砍;
|
||||
var current_stage := 0
|
||||
|
||||
|
@ -1,17 +1,48 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://clgwc3jcqarpe"]
|
||||
[gd_scene load_steps=29 format=3 uid="uid://clgwc3jcqarpe"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0c2p2"]
|
||||
[ext_resource type="Script" uid="uid://cs4ddcjq81c1d" path="res://scene/ground/scene/c03/s10_胖子游戏1.gd" id="2_tthij"]
|
||||
[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_7f2bb"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_60xwi"]
|
||||
[ext_resource type="Texture2D" uid="uid://b4yuw882nx61m" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第二段/胖子游戏第二段效果图/0.png" id="5_hno1l"]
|
||||
[ext_resource type="Texture2D" uid="uid://b22lmq2qtsmf1" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/最后的背景 循环贴图.png" id="5_a608f"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3bmukyjja1id" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/前景.png" id="6_hno1l"]
|
||||
[ext_resource type="Texture2D" uid="uid://dgg2hni80dfnb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第二段/战场 循环贴图.png" id="6_or232"]
|
||||
[ext_resource type="Texture2D" uid="uid://dd8vkws24b5vy" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山后 可以和背景移动速度不一样 循环贴图.png" id="6_x0t6p"]
|
||||
[ext_resource type="Texture2D" uid="uid://dpt0s2ujvcjs5" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉山前 可以和背景移动速度不一样 循环贴图.png" id="7_8s7iq"]
|
||||
[ext_resource type="Texture2D" uid="uid://jimhy0dgkeoi" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/地面.png" id="8_2van8"]
|
||||
[ext_resource type="Script" uid="uid://d800iqh7jeqa" path="res://scene/ground/script/c03/胖子游戏棺材怪.gd" id="9_js8ld"]
|
||||
[ext_resource type="Texture2D" uid="uid://q3n7lw1ngoqh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/遮罩 循环贴图.png" id="9_podki"]
|
||||
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="10_f57cq"]
|
||||
[ext_resource type="AudioStream" uid="uid://b82bmxv4ehijj" path="res://asset/audio/effect/footstep/footstep_snow_002.ogg" id="10_js8ld"]
|
||||
[ext_resource type="Texture2D" uid="uid://da80qq8jl8mtp" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块1.png" id="10_pr5np"]
|
||||
[ext_resource type="Texture2D" uid="uid://bieyil13hhemh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块2.png" id="11_3wrhx"]
|
||||
[ext_resource type="Texture2D" uid="uid://g3ohxmylc316" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块3.png" id="12_jcaoy"]
|
||||
[ext_resource type="AudioStream" uid="uid://cxivq3ngkwauh" path="res://asset/audio/effect/action/chop.ogg" id="12_whxhi"]
|
||||
[ext_resource type="Texture2D" uid="uid://2hvfbno7wgjl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块4.png" id="13_8ancs"]
|
||||
[ext_resource type="Texture2D" uid="uid://85unc5qju4kl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块5.png" id="14_bm1fy"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1ufv2pl64lbx" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/手放桌子右.png" id="16_bm1fy"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://wki5e7qtniyn" path="res://asset/art/gif/c03_胖子游戏/c03_棺材怪合并素材/c03_棺材怪合并素材_frames.tres" id="16_f57cq"]
|
||||
[ext_resource type="Texture2D" uid="uid://bpaorlj3ws52" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/手放桌子.png" id="17_f57cq"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cay6bn3elw2we" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/c03_胖子游戏第一段_frames.tres" id="18_f57cq"]
|
||||
[ext_resource type="Texture2D" uid="uid://vw03vgq281a8" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/落点1.png" id="18_js8ld"]
|
||||
[ext_resource type="Texture2D" uid="uid://0qkxvm0xiubu" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/落点2.png" id="20_whxhi"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
|
||||
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_f57cq"]
|
||||
playback_mode = 1
|
||||
random_pitch = 1.1
|
||||
random_volume_offset_db = 1.0
|
||||
streams_count = 4
|
||||
stream_0/stream = ExtResource("10_js8ld")
|
||||
stream_1/stream = ExtResource("10_js8ld")
|
||||
stream_2/stream = ExtResource("10_js8ld")
|
||||
stream_3/stream = ExtResource("10_js8ld")
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_2wy2j"]
|
||||
height = 300.0
|
||||
|
||||
[node name="S10" type="Node2D"]
|
||||
metadata/_edit_horizontal_guides_ = [-627.0]
|
||||
metadata/_edit_horizontal_guides_ = [98.0, 120.0]
|
||||
|
||||
[node name="Ground" parent="." instance=ExtResource("1_0c2p2")]
|
||||
scene_name = "c03_s10"
|
||||
@ -38,41 +69,209 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
texture = ExtResource("5_hno1l")
|
||||
offset = Vector2(0, -158)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D" index="0"]
|
||||
visible = false
|
||||
position = Vector2(601, 5)
|
||||
texture = ExtResource("6_or232")
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="Ground/BGSprite2D" index="0"]
|
||||
layer = -1
|
||||
|
||||
[node name="底图" type="ParallaxLayer" parent="Ground/BGSprite2D/ParallaxBackground"]
|
||||
z_index = -10
|
||||
motion_scale = Vector2(0.3, 1)
|
||||
motion_mirroring = Vector2(1200, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/底图"]
|
||||
texture = ExtResource("5_a608f")
|
||||
|
||||
[node name="后山" type="ParallaxLayer" parent="Ground/BGSprite2D/ParallaxBackground"]
|
||||
z_index = -10
|
||||
motion_scale = Vector2(0.5, 1)
|
||||
motion_mirroring = Vector2(1134, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/后山"]
|
||||
texture = ExtResource("6_x0t6p")
|
||||
|
||||
[node name="前山" type="ParallaxLayer" parent="Ground/BGSprite2D/ParallaxBackground"]
|
||||
z_index = -10
|
||||
position = Vector2(0, 16)
|
||||
motion_scale = Vector2(0.8, 1)
|
||||
motion_mirroring = Vector2(1200, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/前山"]
|
||||
texture = ExtResource("7_8s7iq")
|
||||
|
||||
[node name="地面" type="ParallaxLayer" parent="Ground/BGSprite2D/ParallaxBackground"]
|
||||
position = Vector2(0, 101)
|
||||
motion_mirroring = Vector2(1200, 0)
|
||||
|
||||
[node name="地面" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
texture = ExtResource("8_2van8")
|
||||
|
||||
[node name="遮罩" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
modulate = Color(0.14902, 0.14902, 0.14902, 0.533333)
|
||||
position = Vector2(0, -101)
|
||||
texture = ExtResource("9_podki")
|
||||
|
||||
[node name="肉1" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
position = Vector2(-143, -48)
|
||||
texture = ExtResource("10_pr5np")
|
||||
|
||||
[node name="肉2" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
position = Vector2(0, -49)
|
||||
texture = ExtResource("11_3wrhx")
|
||||
|
||||
[node name="肉3" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
position = Vector2(449, -57)
|
||||
texture = ExtResource("12_jcaoy")
|
||||
|
||||
[node name="肉4" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
position = Vector2(153, -46)
|
||||
texture = ExtResource("13_8ancs")
|
||||
|
||||
[node name="肉5" type="Sprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面"]
|
||||
position = Vector2(724, -47)
|
||||
texture = ExtResource("14_bm1fy")
|
||||
|
||||
[node name="胖子游戏棺材怪" type="AnimatedSprite2D" parent="Ground/BGSprite2D/ParallaxBackground/地面" node_paths=PackedStringArray("move_target", "left_side_sprite", "right_side_sprite", "left_area", "right_area")]
|
||||
z_index = 10
|
||||
position = Vector2(1015, -138)
|
||||
sprite_frames = ExtResource("16_f57cq")
|
||||
animation = &"棺材怪移动"
|
||||
script = ExtResource("9_js8ld")
|
||||
move_target = NodePath("../../../../DeployLayer/MonsterMoveTarget")
|
||||
left_side_sprite = NodePath("../../../../DeployLayer/左侧")
|
||||
right_side_sprite = NodePath("../../../../DeployLayer/右侧")
|
||||
left_area = NodePath("../../../../DeployLayer/左侧/手拿刀")
|
||||
right_area = NodePath("../../../../DeployLayer/右侧/手拿刀2")
|
||||
|
||||
[node name="Sfx2D棺材怪脚步声" type="AudioStreamPlayer2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
stream = SubResource("AudioStreamRandomizer_f57cq")
|
||||
max_distance = 500.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_f57cq")
|
||||
loop = true
|
||||
loop_round_time = 0.4
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Sfx2D棺材怪切刀" type="AudioStreamPlayer2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
stream = ExtResource("12_whxhi")
|
||||
max_distance = 1000.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_f57cq")
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="身子" type="RemoteTransform2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
position = Vector2(-22, -49)
|
||||
remote_path = NodePath("../../../../../DeployLayer/左侧/手拿刀")
|
||||
update_rotation = false
|
||||
|
||||
[node name="左侧" type="RemoteTransform2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
position = Vector2(-308, -300)
|
||||
remote_path = NodePath("../../../../../DeployLayer/左侧")
|
||||
update_rotation = false
|
||||
|
||||
[node name="右侧" type="RemoteTransform2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
position = Vector2(268, -300)
|
||||
remote_path = NodePath("../../../../../DeployLayer/右侧")
|
||||
update_rotation = false
|
||||
|
||||
[node name="左落点" type="RemoteTransform2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
position = Vector2(-308, 128)
|
||||
scale = Vector2(1e-05, 1e-05)
|
||||
remote_path = NodePath("../../../../../DeployLayer/落点左")
|
||||
update_rotation = false
|
||||
|
||||
[node name="右落点" type="RemoteTransform2D" parent="Ground/BGSprite2D/ParallaxBackground/地面/胖子游戏棺材怪"]
|
||||
position = Vector2(268, 128)
|
||||
scale = Vector2(1e-05, 1e-05)
|
||||
remote_path = NodePath("../../../../../DeployLayer/落点右")
|
||||
update_rotation = false
|
||||
|
||||
[node name="装饰手" type="Sprite2D" parent="Ground/BGSprite2D" index="1"]
|
||||
position = Vector2(935, 60)
|
||||
texture = ExtResource("16_bm1fy")
|
||||
|
||||
[node name="装饰手2" type="Sprite2D" parent="Ground/BGSprite2D" index="2"]
|
||||
position = Vector2(1318, 58)
|
||||
texture = ExtResource("17_f57cq")
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(77, 11)
|
||||
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(963, 50)
|
||||
position = Vector2(8158, 7)
|
||||
target_scene = "c03_s11"
|
||||
target_portal = "left"
|
||||
|
||||
[node name="胖子的母亲" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
|
||||
position = Vector2(613, 32)
|
||||
sprite_frames = ExtResource("18_f57cq")
|
||||
animation = &"胖子的母亲"
|
||||
autoplay = "胖子的母亲"
|
||||
|
||||
[node name="左侧" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
|
||||
position = Vector2(707, -337)
|
||||
sprite_frames = ExtResource("16_f57cq")
|
||||
animation = &"左手砍"
|
||||
offset = Vector2(-11, 0)
|
||||
|
||||
[node name="手拿刀" type="Area2D" parent="Ground/DeployLayer/左侧"]
|
||||
z_index = 10
|
||||
position = Vector2(-11, 0)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/左侧/手拿刀"]
|
||||
position = Vector2(8, -24)
|
||||
shape = SubResource("CapsuleShape2D_2wy2j")
|
||||
|
||||
[node name="落点左" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
|
||||
position = Vector2(707, 91)
|
||||
scale = Vector2(1e-05, 1e-05)
|
||||
texture = ExtResource("18_js8ld")
|
||||
|
||||
[node name="右侧" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
|
||||
position = Vector2(1283, -337)
|
||||
sprite_frames = ExtResource("16_f57cq")
|
||||
animation = &"右手砍"
|
||||
offset = Vector2(9, 0)
|
||||
|
||||
[node name="手拿刀2" type="Area2D" parent="Ground/DeployLayer/右侧"]
|
||||
z_index = 10
|
||||
position = Vector2(-7, 0)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/右侧/手拿刀2"]
|
||||
position = Vector2(8, -24)
|
||||
shape = SubResource("CapsuleShape2D_2wy2j")
|
||||
|
||||
[node name="落点右" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
position = Vector2(1283, 91)
|
||||
scale = Vector2(1e-05, 1e-05)
|
||||
texture = ExtResource("20_whxhi")
|
||||
|
||||
[node name="MonsterMoveTarget" type="Marker2D" parent="Ground/DeployLayer" index="7"]
|
||||
position = Vector2(775, 3)
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(63, 95)
|
||||
position = Vector2(396, 98)
|
||||
character = "胖子游戏"
|
||||
player_movement_rect = Rect2(30, -158, 948, 316)
|
||||
player_movement_rect = Rect2(30, -158, 8170, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_right = 1200
|
||||
[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"]
|
||||
motion_scale = Vector2(0.9, 1)
|
||||
|
||||
[node name="FGParallaxLayer" parent="Ground/ParallaxForeground" index="1"]
|
||||
position = Vector2(0, -7)
|
||||
motion_mirroring = Vector2(1200, 0)
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
texture = ExtResource("6_hno1l")
|
||||
offset = Vector2(0, 50)
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(30, 150, 978, 151)
|
||||
points = PackedVector2Array(30, 150, 8200, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.6
|
||||
energy = 0.4
|
||||
blend_mode = 1
|
||||
range_layer_min = -1
|
||||
|
||||
[editable path="Ground"]
|
||||
|
@ -124,13 +124,11 @@ texture = ExtResource("13_k5x30")
|
||||
[node name="天上掉的肉2" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
|
||||
position = Vector2(-43.4602, -32.2959)
|
||||
rotation = -0.384091
|
||||
scale = Vector2(1, 1)
|
||||
texture = ExtResource("14_wks4o")
|
||||
|
||||
[node name="天上掉的肉3" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
|
||||
position = Vector2(-4.54016, -19.4051)
|
||||
rotation = 0.0182861
|
||||
scale = Vector2(1, 1)
|
||||
texture = ExtResource("12_wi43b")
|
||||
|
||||
[node name="河里的手4" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
@ -195,7 +193,7 @@ texture_scale = 2.0
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(900, 58)
|
||||
character = "胖子游戏"
|
||||
player_movement_rect = Rect2(290, -158, 1110, 316)
|
||||
player_movement_rect = Rect2(290, -158, 710, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
|
@ -9,6 +9,45 @@
|
||||
[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="10_7x1vi"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_sul0a"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ay855"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("DeployLayer/LightPivot:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(850, 95)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("DeployLayer/Pro吃肉:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("MainPlayer:hide_sprite")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_c01lu"]
|
||||
resource_name = "eat_meat"
|
||||
length = 10.0
|
||||
@ -50,45 +89,6 @@ tracks/2/keys = {
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ay855"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("DeployLayer/LightPivot:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(850, 95)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("DeployLayer/Pro吃肉:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("MainPlayer:hide_sprite")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_ay855"),
|
||||
|
@ -1,86 +0,0 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://ban8firg4ti5x"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_via7g"]
|
||||
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_f2euj"]
|
||||
[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_ycw22"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_1c2tq"]
|
||||
[ext_resource type="Texture2D" uid="uid://brfbsaw6v35ru" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/胖子游戏第四段效果/0.png" id="5_olkfs"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="6_3jqsh"]
|
||||
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="7_qn0ib"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_ir78c"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
|
||||
[node name="S13" type="Node2D"]
|
||||
metadata/_edit_horizontal_guides_ = [-627.0]
|
||||
|
||||
[node name="Ground" parent="." instance=ExtResource("1_via7g")]
|
||||
scene_name = "c03_s13"
|
||||
display_hud = false
|
||||
player_y = 63
|
||||
footstep_type = "胖子游戏"
|
||||
|
||||
[node name="AnimationPlayer" parent="Ground" index="0"]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_k01ve")
|
||||
}
|
||||
script = ExtResource("2_f2euj")
|
||||
|
||||
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
|
||||
stream = ExtResource("3_ycw22")
|
||||
volume_db = -5.0
|
||||
autoplay = true
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_1c2tq")
|
||||
mode = "场景背景音"
|
||||
"循环播放" = true
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
texture = ExtResource("5_olkfs")
|
||||
offset = Vector2(0, -158)
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(69, 21)
|
||||
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(1392, -9)
|
||||
|
||||
[node name="Pro吃肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
|
||||
position = Vector2(850, 95)
|
||||
sprite_frames = ExtResource("6_3jqsh")
|
||||
animation = &"爬绞肉机最终的"
|
||||
offset = Vector2(88, -105)
|
||||
script = ExtResource("7_qn0ib")
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="Ambush吃肉" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_ir78c")]
|
||||
position = Vector2(842, 54)
|
||||
sign_mark_offset = Vector2(39, -9)
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
hook_method = "eat_meat"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(69, 95)
|
||||
character = "胖子游戏"
|
||||
player_movement_rect = Rect2(30, -158, 820, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_right = 1200
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
offset = Vector2(0, 50)
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(30, 150, 850, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.6
|
||||
blend_mode = 1
|
||||
|
||||
[editable path="Ground"]
|
109
scene/ground/script/c03/胖子游戏棺材怪.gd
Normal file
@ -0,0 +1,109 @@
|
||||
extends AnimatedSprite2D
|
||||
|
||||
const MOVE_SPEED := 120.0
|
||||
const RESET_Y := 300.0
|
||||
|
||||
@export var mute := true:
|
||||
set(val):
|
||||
mute = val
|
||||
if not is_node_ready():
|
||||
return
|
||||
if mute:
|
||||
footstep_sfx.volume_db = -100
|
||||
else:
|
||||
footstep_sfx.reset_volumn_to_default()
|
||||
@export var move_target: Node2D
|
||||
@export_enum("left", "right") var hand_mode := 0
|
||||
@export var left_side_sprite: AnimatedSprite2D
|
||||
@export var right_side_sprite: AnimatedSprite2D
|
||||
@export var left_area: Area2D
|
||||
@export var right_area: Area2D
|
||||
|
||||
@onready var footstep_sfx = $"Sfx2D棺材怪脚步声" as Sfx2D
|
||||
@onready var chop_sfx = $"Sfx2D棺材怪切刀" as Sfx2D
|
||||
|
||||
@onready var remote_body = $"身子" as RemoteTransform2D
|
||||
@onready var remote_left_side = $"左侧" as RemoteTransform2D
|
||||
@onready var remote_right_side = $"右侧" as RemoteTransform2D
|
||||
@onready var remote_left_shadow = $"左落点" as RemoteTransform2D
|
||||
@onready var remote_right_shadow = $"右落点" as RemoteTransform2D
|
||||
|
||||
var left_hand_x_offset: float
|
||||
var right_hand_x_offset: float
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
left_hand_x_offset = remote_left_shadow.position.x
|
||||
right_hand_x_offset = remote_right_shadow.position.x
|
||||
left_area.body_entered.connect(_on_player_chopped)
|
||||
right_area.body_entered.connect(_on_player_chopped)
|
||||
|
||||
|
||||
# 停止切肉动作, x 对齐到 move_target
|
||||
func refresh_monster() -> void:
|
||||
global_position.x = move_target.global_position.x
|
||||
remote_right_side.position.y = RESET_Y
|
||||
remote_left_side.position.y = RESET_Y
|
||||
remote_left_shadow.scale = Vector2.ZERO
|
||||
remote_right_shadow.scale = Vector2.ZERO
|
||||
|
||||
|
||||
func aim_left() -> void:
|
||||
var tween = create_tween()
|
||||
tween.tween_property(remote_left_shadow, "scale", Vector2.ONE, 1.0)
|
||||
|
||||
|
||||
func aim_right() -> void:
|
||||
var tween = create_tween()
|
||||
tween.tween_property(remote_right_shadow, "scale", Vector2.ONE, 1.0)
|
||||
|
||||
|
||||
func chop_left() -> void:
|
||||
left_side_sprite.play()
|
||||
var tween = create_tween()
|
||||
tween.tween_property(remote_left_side, "position:y", 0.0, 0.2)
|
||||
tween.tween_callback(chop_sfx.play)
|
||||
tween.tween_callback(shake)
|
||||
tween.tween_interval(1.0)
|
||||
tween.tween_property(remote_left_side, "position:y", RESET_Y, 1.0)
|
||||
|
||||
|
||||
func chop_right() -> void:
|
||||
right_side_sprite.play()
|
||||
var tween = create_tween()
|
||||
tween.tween_property(remote_right_side, "position:y", 0.0, 0.2)
|
||||
tween.tween_callback(chop_sfx.play)
|
||||
tween.tween_callback(shake)
|
||||
tween.tween_interval(1.0)
|
||||
tween.tween_property(remote_right_side, "position:y", RESET_Y, 1.0)
|
||||
|
||||
|
||||
func shake() -> void:
|
||||
SceneManager.get_camera_marker().shake_camera(4.0)
|
||||
|
||||
|
||||
func _on_player_chopped(_body) -> void:
|
||||
SceneManager.lock_player()
|
||||
await SceneManager.player_action(7)
|
||||
await Util.wait(1.0)
|
||||
SceneManager.unlock_player()
|
||||
# restart
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var target_x = move_target.global_position.x
|
||||
var x = global_position.x
|
||||
if target_x == x:
|
||||
stop()
|
||||
if footstep_sfx.playing:
|
||||
footstep_sfx.stop()
|
||||
else:
|
||||
global_position.x = move_toward(x, target_x, delta * MOVE_SPEED)
|
||||
if not footstep_sfx.playing:
|
||||
footstep_sfx.play()
|
||||
if not is_playing():
|
||||
if hand_mode == 0:
|
||||
play("棺材怪移动")
|
||||
else:
|
||||
play("棺材怪移动右")
|
1
scene/ground/script/c03/胖子游戏棺材怪.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://d800iqh7jeqa
|