更新序章文案
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@ -24,6 +24,7 @@ c01_老人喂食_2,“它们说......等它们吃饱了......”,,老人,,
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c01_老人喂食_3,“吃饱了......就会帮我找......”,,老人,,
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c01_老人喂食_4,“帮我找到我的孩子......”,,老人,,
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c01_在这儿吗,“在这儿吗......”,,,,
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c01_s08_书店老板任务,(台词设计:安排⼯作,整理书架,有封寄给玩家的信,放在柜台上),,书店老板,,
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c01_s06_走廊前对话1,昨天认的字,现在全忘了?,,老师,# note,
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c01_s06_走廊前对话2,(唉呀)黄鱼脑子!,,老师,,
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嘶,总觉得好像在哪见过……,嘶,总觉得好像在哪见过……,,跟班乙,,
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@ -35,8 +36,8 @@ c01_s06_走廊前对话2,(唉呀)黄鱼脑子!,,老师,,
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c01_s06_对话3_1,画完了没有?你小子咋比秤砣还沉!,,胖小孩,猫鼠游戏前,与跟班2(同乡)的对话,
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c01_s06_对话3_2,快了、快了。,,残疾小孩,,
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这是个啥?黑乎乎的,旁边还有两朵花。,这是个啥?黑乎乎的,旁边还有两朵花。,,跟班甲,,
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非也,非也。谁规定神仙不能长成这样的?,非也,非也。谁规定神仙不能长成这样的?,,残,,
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呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖,,
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非也,非也。谁规定神仙不能长成这样的?,非也,非也。谁规定神仙不能长成这样的?,,残疾小孩,,
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呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖小孩,,
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c01_s06_谈论鬼差1,站住!,,胖小孩,,
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c01_s06_谈论鬼差2,我们可没让你走!,,胖小孩,,
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c01_s06_谈论鬼差3,我们玩游戏还差个人,就你了,吕萍。,,残疾小孩,,
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@ -48,6 +49,13 @@ c01_s06_谈论鬼差8,倒数三个数,你要是被抓到了,我们就请你
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c01_s06_猫鼠游戏1,三!,,小胖孩,,[#wait=2]
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c01_s06_猫鼠游戏2,二!,,小胖孩,,[#wait=0.5]
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c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=3]
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瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,,监督小孩,,
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不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,,监督小孩,,
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儿孙坐在那金銮殿,荣华富贵顶上天!,儿孙坐在那金銮殿,荣华富贵顶上天!,,监督小孩,,
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您、您行行好,给点...,您、您行行好,给点...,,小孩甲,,
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祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!,,小孩乙,,
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宾安哗在,有才有财!,宾安哗在,有才有财!,,小孩丙,,
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这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,这帮孩子们太苦了,前些天又摔坏了一个,您行行好...,,陆仁,,
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报纸放这边。,报纸放这边。,,书店老板,,
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哦,对了,还有封寄给你的信。,哦,对了,还有封寄给你的信。,,书店老板,,
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蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,,书店老板,,
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@ -55,7 +63,6 @@ c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=3]
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...是在喊我吗?,...是在喊我吗?,,吕萍,,
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店员就你一个,不是你还能是谁?,店员就你一个,不是你还能是谁?,,书店老板,,
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手脚麻利点,不要耽误店里的生意。,手脚麻利点,不要耽误店里的生意。,,书店老板,,
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c01_s08_书店老板任务,(台词设计:安排⼯作,整理书架,有封寄给玩家的信,放在柜台上),,书店老板,,
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c01_吕萍与车夫_01,“又是这个梦”,,吕萍,,
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c01_吕萍与车夫_02,“这个星期已经第三次了”,,吕萍,,
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c01_吕萍与车夫_03,“我到底是怎么了”,,吕萍,,
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@ -89,7 +96,7 @@ c01_吕萍与车夫_30,“新年快乐”,,车夫,,
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发赏钱喽!发赏钱喽!,发赏钱喽!发赏钱喽!,,监督小孩,,
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哟,吕萍?你咋表演结束了才回来...,哟,吕萍?你咋表演结束了才回来...,,监督小孩,,
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你手里攥的什么东西?给我看看,不然我就找班主告状!,你手里攥的什么东西?给我看看,不然我就找班主告状!,,监督小孩,,
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c01_s12_鬼差来之前对话1,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0],,监督小孩,,
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c01_s12_鬼差来之前对话1,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有!,,监督小孩,,[#wait=3.0]
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c01_s12_鬼差来之前对话2,吕萍,你从哪弄来的?,,监督小孩,,
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你们……都看见了吗?,你们……都看见了吗?,,吕萍,,
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它要来了,快跑!,它要来了,快跑!,,陆仁,,
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@ -49,8 +49,8 @@
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胖小孩: 画完了没有?你小子咋比秤砣还沉! [ID:c01_s06_对话3_1]
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残疾小孩: 快了、快了。 [ID:c01_s06_对话3_2]
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跟班甲: 这是个啥?黑乎乎的,旁边还有两朵花。
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残: 非也,非也。谁规定神仙不能长成这样的?
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胖: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿!
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残疾小孩: 非也,非也。谁规定神仙不能长成这样的?
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胖小孩: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿!
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=> END
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~ c01_s06_谈论鬼差与猫鼠游戏
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@ -70,8 +70,34 @@
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小胖孩: 一! [#wait=3] [ID:c01_s06_猫鼠游戏3]
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=> END
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~ c01_s07_监督小孩吉祥话
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监督小孩: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……
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监督小孩: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!
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监督小孩: 儿孙坐在那金銮殿,荣华富贵顶上天!
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=> END
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~ c01_s07_小孩吉祥话1
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小孩甲: 您、您行行好,给点...
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=> END
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~ c01_s07_小孩吉祥话2
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小孩乙: 祝恁身子骨儿杠赛来,吃嘛嘛香木个病,一年更比一年行!
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=> END
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~ c01_s07_小孩吉祥话3
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小孩丙: 宾安哗在,有才有财!
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=> END
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~ c01_s07_陆仁吉祥话
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陆仁: 这帮孩子们太苦了,前些天又摔坏了一个,您行行好...
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=> END
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~ c01_s08_书店进门老板台词
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书店老板: 报纸放这边。
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=> END
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~ c01_s08_书店老板任务
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书店老板: 哦,对了,还有封寄给你的信。
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书店老板: 蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。
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书店老板: 新到的那批书堆着有碍观瞻,你赶紧去摆好。
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@ -80,10 +106,6 @@
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书店老板: 手脚麻利点,不要耽误店里的生意。
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=> END
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~ c01_s08_书店老板任务
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书店老板: (台词设计:安排⼯作,整理书架,有封寄给玩家的信,放在柜台上) [ID:c01_s08_书店老板任务]
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=> END
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~ c01_s11_车夫对话1
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吕萍: “又是这个梦” [ID:c01_吕萍与车夫_01]
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吕萍: “这个星期已经第三次了” [ID:c01_吕萍与车夫_02]
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@ -138,7 +160,7 @@
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~ c01_s12_鬼差来之前对话
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监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0][ID:c01_s12_鬼差来之前对话1]
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监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [#wait=3.0][ID:c01_s12_鬼差来之前对话1]
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监督小孩: 吕萍,你从哪弄来的? [ID:c01_s12_鬼差来之前对话2]
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=> END
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@ -14,12 +14,6 @@
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方瞎子: “祸福在己,当自求;兴衰有数,莫强留” [ID:c02_吕萍问方瞎子_2]
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=> END
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~ c01_s07_吉祥话1
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监督小孩: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……
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监督小孩: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!
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监督小孩: 儿孙坐在那金銮殿,荣华富贵顶上天!
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=> END
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#~ c01_s07_吉祥话2
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#小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2]
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#=> END
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@ -25,7 +25,7 @@ func play_intro_dialogue():
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# DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s05_院长房间_开场")
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# 直接使用 sfx,防止下方字幕与全屏文字重复
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$intro_audio_player.play()
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SceneManager.pop_debug_dialog_info("音效", "院长房间开场念诵声等")
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SceneManager.pop_debug_dialog_info("音效", "开场念诵声等")
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func _on_ground_ready() -> void:
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@ -647,6 +647,7 @@ title_filter = "c01"
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note_key = "c01_院长座钟"
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[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/座钟"]
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show_behind_parent = true
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position = Vector2(0, 12)
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scale = Vector2(0.8, 0.8)
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texture = ExtResource("7_3tetc")
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@ -453,7 +453,7 @@ animation = &"【单残疾小孩】爬行"
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autostart = false
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move_configs = Array[Dictionary]([{
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"animation": &"【单残疾小孩】爬行",
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"velocity": Vector2(110, 0)
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"velocity": Vector2(130, 0)
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}])
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[node name="【墙上小孩猫影子】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/【单残疾小孩】" instance=ExtResource("8_ouldg")]
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@ -491,7 +491,7 @@ title_filter = "c01"
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note_key = "c01_s06_对话3"
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[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")]
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position = Vector2(4615, 45)
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position = Vector2(4546, 45)
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one_shot = false
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freeze_time = 0.1
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hook_method = "game_succeed"
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@ -120,9 +120,9 @@ frame_progress = 0.252889
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character_name = "小孩甲"
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anonymous = false
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height = -20.0
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dialogue_title = "c01_s07_吉祥话1"
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[node name="Npc其余小孩" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_fw22n")]
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visible = false
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position = Vector2(1172, 6)
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sprite_frames = ExtResource("6_thm8f")
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animation = &"杂戏团黄昏-其余小孩"
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@ -131,7 +131,6 @@ frame_progress = 0.89893
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character_name = "小孩甲"
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anonymous = false
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height = -10.0
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dialogue_title = "c01_s07_吉祥话1"
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[node name="陆仁舞刀" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
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position = Vector2(1028, 1)
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@ -139,7 +138,47 @@ sprite_frames = ExtResource("6_thm8f")
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animation = &"陆仁舞刀-黄昏带红缨"
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autoplay = "陆仁舞刀-黄昏带红缨"
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[node name="举碗小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
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[node name="其余小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
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position = Vector2(1160, 7)
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sprite_frames = ExtResource("6_thm8f")
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animation = &"杂戏团黄昏-其余小孩"
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autoplay = "杂戏团黄昏-其余小孩"
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[node name="Ambush监督小孩" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("9_f61dl")]
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position = Vector2(-117, 65)
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freeze_time = 1.0
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hook_dialogue_title = "c01_s07_监督小孩吉祥话"
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[node name="Note吉祥话1" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("5_3pha1")]
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position = Vector2(-41, 63)
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mode = "ballon"
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dialogue = "c01"
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title_filter = "c01"
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note_key = "c01_s07_小孩吉祥话1"
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[node name="Note吉祥话2" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("5_3pha1")]
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position = Vector2(28, 55)
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mode = "ballon"
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dialogue = "c01"
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title_filter = "c01"
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note_key = "c01_s07_小孩吉祥话2"
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[node name="Note吉祥话3" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("5_3pha1")]
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position = Vector2(78, 49)
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mode = "ballon"
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dialogue = "c01"
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title_filter = "c01"
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note_key = "c01_s07_小孩吉祥话3"
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[node name="Note吉祥话4" parent="Ground/DeployLayer/其余小孩" instance=ExtResource("5_3pha1")]
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visible = false
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position = Vector2(-209, 51)
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mode = "ballon"
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dialogue = "c01"
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title_filter = "c01"
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note_key = "c01_s07_陆仁吉祥话"
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[node name="举碗小孩" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
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position = Vector2(1297, 7)
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sprite_frames = ExtResource("6_thm8f")
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animation = &"杂戏团黄昏_举碗小孩"
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@ -150,7 +189,7 @@ position = Vector2(6, 57)
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title_filter = "c01"
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note_key = "c01_s07_钱碗"
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[node name="报童" parent="Ground/DeployLayer" index="9" instance=ExtResource("9_slaub")]
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[node name="报童" parent="Ground/DeployLayer" index="10" instance=ExtResource("9_slaub")]
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position = Vector2(2080, 6)
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sprite_frames = ExtResource("6_thm8f")
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animation = &"报童待机"
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@ -166,7 +205,7 @@ trigger_mode = "interact"
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freeze_time = 1.0
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hook_method = "seller_interacted"
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[node name="Note橱柜" parent="Ground/DeployLayer" index="10" instance=ExtResource("5_3pha1")]
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[node name="Note橱柜" parent="Ground/DeployLayer" index="11" instance=ExtResource("5_3pha1")]
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position = Vector2(1681, 32)
|
||||
action = 5
|
||||
title_filter = "c01"
|
||||
|
@ -153,6 +153,7 @@ func _interchange_book(row: int, col: int, relocate := true) -> void:
|
||||
if relocate:
|
||||
_relocate_books(row)
|
||||
# check answer
|
||||
if relocate:
|
||||
_check_answer()
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user