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a/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav b/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav new file mode 100644 index 00000000..ba3d4954 Binary files /dev/null and b/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav differ diff --git a/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav.import b/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav.import new file mode 100644 index 00000000..59e666e8 --- /dev/null +++ b/asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://chebys30sd8ee" +path="res://.godot/imported/c02_9小蝉_游戏失败效果.wav-12d9b4d1a74cae81c1ce3f02b263fb54.sample" + +[deps] + +source_file="res://asset/audio/peiyin_new/c02_9小蝉_游戏失败效果.wav" +dest_files=["res://.godot/imported/c02_9小蝉_游戏失败效果.wav-12d9b4d1a74cae81c1ce3f02b263fb54.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/asset/audio/peiyin_new/c02_上海人A_1.wav b/asset/audio/peiyin_new/c02_上海人A_1.wav new file mode 100644 index 00000000..26c9c0d8 Binary files /dev/null and b/asset/audio/peiyin_new/c02_上海人A_1.wav differ diff --git a/asset/audio/peiyin_new/c02_上海人A_1.wav.import b/asset/audio/peiyin_new/c02_上海人A_1.wav.import new file mode 100644 index 00000000..b43706ae --- /dev/null +++ b/asset/audio/peiyin_new/c02_上海人A_1.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://d0o7fil7gaqdm" +path="res://.godot/imported/c02_上海人A_1.wav-a9a21d24d6367a25c73e9f717be43f21.sample" + +[deps] + +source_file="res://asset/audio/peiyin_new/c02_上海人A_1.wav" +dest_files=["res://.godot/imported/c02_上海人A_1.wav-a9a21d24d6367a25c73e9f717be43f21.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/asset/audio/peiyin_new/c02_上海人A_2.wav b/asset/audio/peiyin_new/c02_上海人A_2.wav new file mode 100644 index 00000000..acd5a47a Binary files /dev/null and b/asset/audio/peiyin_new/c02_上海人A_2.wav differ diff --git a/asset/audio/peiyin_new/c02_上海人A_2.wav.import b/asset/audio/peiyin_new/c02_上海人A_2.wav.import new file mode 100644 index 00000000..3a5233df --- /dev/null +++ b/asset/audio/peiyin_new/c02_上海人A_2.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://ct0posnjwkum0" +path="res://.godot/imported/c02_上海人A_2.wav-bfbc7e5f2564143cb669c2cb1f9c1b56.sample" + +[deps] + +source_file="res://asset/audio/peiyin_new/c02_上海人A_2.wav" +dest_files=["res://.godot/imported/c02_上海人A_2.wav-bfbc7e5f2564143cb669c2cb1f9c1b56.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/scene/little_game/弹珠游戏/balls_falling.gd b/scene/little_game/弹珠游戏/balls_falling.gd new file mode 100644 index 00000000..e694e487 --- /dev/null +++ b/scene/little_game/弹珠游戏/balls_falling.gd @@ -0,0 +1,17 @@ +@tool +extends Node2D + +@export var emitting := false: + set(val): + emitting = val + if is_node_ready(): + toggle_emitting(emitting) + + +func _ready() -> void: + toggle_emitting() + + +func toggle_emitting(target := emitting): + for c in get_children(): + (c as GPUParticles2D).emitting = target diff --git a/scene/little_game/弹珠游戏/balls_falling.gd.uid b/scene/little_game/弹珠游戏/balls_falling.gd.uid new file mode 100644 index 00000000..bee2da2e --- /dev/null +++ b/scene/little_game/弹珠游戏/balls_falling.gd.uid @@ -0,0 +1 @@ +uid://bgbpv18g74v3s diff --git a/scene/little_game/弹珠游戏/balls_falling.tscn b/scene/little_game/弹珠游戏/balls_falling.tscn new file mode 100644 index 00000000..87be5d96 --- /dev/null +++ b/scene/little_game/弹珠游戏/balls_falling.tscn @@ -0,0 +1,79 @@ +[gd_scene load_steps=10 format=3 uid="uid://cbpy56epwth0j"] + +[ext_resource type="Texture2D" uid="uid://bj6ue0xsk2s1t" path="res://asset/art/little_game/弹珠/球1.png" id="1_83xud"] +[ext_resource type="Script" uid="uid://bgbpv18g74v3s" path="res://scene/little_game/弹珠游戏/balls_falling.gd" id="1_kxs1d"] +[ext_resource type="Texture2D" uid="uid://b188k8l5f7sga" path="res://asset/art/little_game/弹珠/球2.png" id="2_n2lia"] +[ext_resource type="Texture2D" uid="uid://d34ej8xe60ahx" path="res://asset/art/little_game/弹珠/球3.png" id="3_kxs1d"] +[ext_resource type="Texture2D" uid="uid://dj5pn4n3rfl52" path="res://asset/art/little_game/弹珠/球6.png" id="4_jw8nx"] +[ext_resource type="Texture2D" uid="uid://cjxhxv7k3yhva" path="res://asset/art/little_game/弹珠/球7.png" id="5_xovvu"] + +[sub_resource type="Curve" id="Curve_46fdv"] +_limits = [-360.0, 360.0, 0.0, 1.0] +_data = [Vector2(0.00818331, 142.957), 0.0, 0.0, 0, 0, Vector2(0.99018, -93.0783), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_5hbq4"] +curve = SubResource("Curve_46fdv") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3q04e"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(300, 50, 1) +angle_min = -9.99999 +angle_max = 10.0 +direction = Vector3(0, 1, 0) +initial_velocity_min = 50.0 +initial_velocity_max = 100.0 +angular_velocity_min = -5.00002 +angular_velocity_max = 4.99998 +angular_velocity_curve = SubResource("CurveTexture_5hbq4") +gravity = Vector3(0, 98, 0) +scale_min = 0.4 +scale_max = 0.5 +collision_mode = 1 +collision_friction = 0.5 +collision_bounce = 0.0 + +[node name="BallsFalling" type="Node2D"] +y_sort_enabled = true +script = ExtResource("1_kxs1d") + +[node name="GPUParticles2D" type="GPUParticles2D" parent="."] +position = Vector2(283, -57) +emitting = false +amount = 70 +texture = ExtResource("1_83xud") +lifetime = 3.0 +process_material = SubResource("ParticleProcessMaterial_3q04e") + +[node name="GPUParticles2D2" type="GPUParticles2D" parent="."] +position = Vector2(283, -57) +emitting = false +amount = 70 +texture = ExtResource("2_n2lia") +lifetime = 3.0 +process_material = SubResource("ParticleProcessMaterial_3q04e") + +[node name="GPUParticles2D3" type="GPUParticles2D" parent="."] +position = Vector2(283, -57) +emitting = false +amount = 70 +texture = ExtResource("3_kxs1d") +lifetime = 3.0 +process_material = SubResource("ParticleProcessMaterial_3q04e") + +[node name="GPUParticles2D4" type="GPUParticles2D" parent="."] +position = Vector2(283, -57) +emitting = false +amount = 70 +texture = ExtResource("4_jw8nx") +lifetime = 3.0 +process_material = SubResource("ParticleProcessMaterial_3q04e") + +[node name="GPUParticles2D5" type="GPUParticles2D" parent="."] +position = Vector2(283, -57) +emitting = false +amount = 70 +texture = ExtResource("5_xovvu") +lifetime = 3.0 +process_material = SubResource("ParticleProcessMaterial_3q04e") diff --git a/scene/little_game/弹珠游戏/弹珠游戏.gd b/scene/little_game/弹珠游戏/弹珠游戏.gd index 6aeb3955..cea20d0e 100644 --- a/scene/little_game/弹珠游戏/弹珠游戏.gd +++ b/scene/little_game/弹珠游戏/弹珠游戏.gd @@ -22,8 +22,8 @@ func _ready() -> void: hand_pivot.modulate.a = 0 # 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束 if ArchiveManager.get_global_value("c02_ball_game_stage", 0) == 2: - checkout_round(0) # checkout_round(2) + checkout_round(0) else: intro() label.hide() @@ -193,8 +193,7 @@ func _on_hit_ball(): checkout_round(2) elif round_id == 2 and hit_count >= 5: round_ready = false - await dialogue_ended - game_over() + game_win() else: wave_hand() shooting = false @@ -222,16 +221,17 @@ func _on_hit_boundary(): shooting = false -func game_over() -> void: - #TODO 弹珠雨 - DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏4") - await dialogue_ended - - exit.emit(true) +func game_win() -> void: + print("game_win 弹珠游戏胜利") # 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束 ArchiveManager.set_global_entry("c02_ball_game_stage", 3) - SceneManager.disable_prop_item("prop_弹珠") - SceneManager.pop_debug_dialog_info("弹珠", "游戏关卡待完善") + # 弹珠雨 + $BallsFalling.emitting = true + pivot.visible = false + DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏4") + await dialogue_ended + await get_tree().create_timer(3.0).timeout + exit.emit(true) func _unhandled_input(event: InputEvent) -> void: diff --git a/scene/little_game/弹珠游戏/弹珠游戏.tscn b/scene/little_game/弹珠游戏/弹珠游戏.tscn index 5062c0ea..5e6d0bac 100644 --- a/scene/little_game/弹珠游戏/弹珠游戏.tscn +++ b/scene/little_game/弹珠游戏/弹珠游戏.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=17 format=3 uid="uid://cjx7o685ox8c1"] +[gd_scene load_steps=18 format=3 uid="uid://cjx7o685ox8c1"] [ext_resource type="Script" uid="uid://c5s4giu182isu" path="res://scene/little_game/弹珠游戏/弹珠游戏.gd" id="1_p2trd"] [ext_resource type="Texture2D" uid="uid://bvf8b057baglw" path="res://asset/art/little_game/弹珠/bg_弹珠游戏.png" id="2_bm1k0"] @@ -10,6 +10,7 @@ [ext_resource type="PackedScene" uid="uid://d0tuv2dtlosfe" path="res://scene/little_game/弹珠游戏/balls_0.tscn" id="5_obeip"] [ext_resource type="PackedScene" uid="uid://cv12saxinfoi7" path="res://scene/little_game/弹珠游戏/balls_1.tscn" id="6_ymk37"] [ext_resource type="PackedScene" uid="uid://dr0rwr0xjgnjw" path="res://scene/little_game/弹珠游戏/balls_2.tscn" id="7_oii6q"] +[ext_resource type="PackedScene" uid="uid://cbpy56epwth0j" path="res://scene/little_game/弹珠游戏/balls_falling.tscn" id="8_fk3jp"] [sub_resource type="Animation" id="Animation_3kvx4"] resource_name = "dispatch_balls" @@ -329,6 +330,9 @@ position = Vector2(1, -31) scale = Vector2(1.5, 1.5) texture = ExtResource("4_plt4v") +[node name="BallsFalling" parent="." instance=ExtResource("8_fk3jp")] +z_index = 5 + [node name="Balls0" parent="." instance=ExtResource("5_obeip")] [node name="Balls1" parent="." instance=ExtResource("6_ymk37")]