黄包车素材更新

This commit is contained in:
cakipaul 2025-07-09 23:18:28 +08:00
parent b958fc2195
commit 38a830365c
11 changed files with 8 additions and 7 deletions

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@ -83,8 +83,8 @@
~ c01_s11_车夫对话1 ~ c01_s11_车夫对话1
车夫: 哎哟,当心—— [ID:c01_9车夫_1] 车夫: 哎哟,当心—— [#ban_skip] [ID:c01_9车夫_1]
车夫: 小姐,您没吓到吧? [ID:c01_9车夫_2] 车夫: 小姐,您没吓到吧? [#ban_skip] [ID:c01_9车夫_2]
吕萍: 我刚刚... [ID:c01_9小蝶_1] 吕萍: 我刚刚... [ID:c01_9小蝶_1]
吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2] 吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2]
车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3] 车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3]

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@ -87,7 +87,7 @@ tracks/1/path = NodePath("DeployLayer/小孩捡球:offset")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
"times": PackedFloat32Array(0.0333333, 5.43333, 8.9), "times": PackedFloat32Array(0.0333333, 5.13333, 7.36667),
"transitions": PackedFloat32Array(1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1),
"update": 0, "update": 0,
"values": [Vector2(0, 0), Vector2(0, 0), Vector2(200, 0)] "values": [Vector2(0, 0), Vector2(0, 0), Vector2(200, 0)]
@ -99,7 +99,7 @@ tracks/2/path = NodePath("DeployLayer/小孩捡球:visible")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/keys = { tracks/2/keys = {
"times": PackedFloat32Array(0, 8.6), "times": PackedFloat32Array(0, 7.63333),
"transitions": PackedFloat32Array(1, 1), "transitions": PackedFloat32Array(1, 1),
"update": 1, "update": 1,
"values": [true, false] "values": [true, false]
@ -625,15 +625,15 @@ limit_top = -384
limit_right = 11377 limit_right = 11377
limit_bottom = 384 limit_bottom = 384
focusing_node = NodePath("../DeployLayer/车夫与吕萍") focusing_node = NodePath("../DeployLayer/车夫与吕萍")
force_offset = Vector2(40, -30) force_offset = Vector2(80, -30)
[node name="点缀 黄包车车夫" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] [node name="点缀 黄包车车夫" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
position = Vector2(687, 77) position = Vector2(727, 80)
scale = Vector2(0.7, 0.7) scale = Vector2(0.7, 0.7)
texture = ExtResource("16_amglq") texture = ExtResource("16_amglq")
[node name="点缀 车夫2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"] [node name="点缀 车夫2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"]
position = Vector2(6971, 82) position = Vector2(7000, 84)
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)
texture = ExtResource("17_h4di6") texture = ExtResource("17_h4di6")
@ -654,6 +654,7 @@ motion_scale = Vector2(1, 1)
position = Vector2(-42, 115) position = Vector2(-42, 115)
scale = Vector2(1.18, 1.18) scale = Vector2(1.18, 1.18)
texture = ExtResource("18_68ynl") texture = ExtResource("18_68ynl")
offset = Vector2(0, -50)
[node name="FGSprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"] [node name="FGSprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"]
unique_name_in_owner = true unique_name_in_owner = true