黄包车素材更新
BIN
asset/art/scene/c01/s04_旧版序章/fg_前景1.png
Executable file → Normal file
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 97 KiB |
BIN
asset/art/scene/c01/s04_旧版序章/fg_前景2.png
Executable file → Normal file
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 75 KiB |
Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.0 MiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 34 KiB |
@ -83,8 +83,8 @@
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~ c01_s11_车夫对话1
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~ c01_s11_车夫对话1
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车夫: 哎哟,当心—— [ID:c01_9车夫_1]
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车夫: 哎哟,当心—— [#ban_skip] [ID:c01_9车夫_1]
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车夫: 小姐,您没吓到吧? [ID:c01_9车夫_2]
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车夫: 小姐,您没吓到吧? [#ban_skip] [ID:c01_9车夫_2]
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吕萍: 我刚刚... [ID:c01_9小蝶_1]
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吕萍: 我刚刚... [ID:c01_9小蝶_1]
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吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2]
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吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2]
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车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3]
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车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3]
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@ -87,7 +87,7 @@ tracks/1/path = NodePath("DeployLayer/小孩捡球:offset")
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tracks/1/interp = 1
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"times": PackedFloat32Array(0.0333333, 5.43333, 8.9),
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"times": PackedFloat32Array(0.0333333, 5.13333, 7.36667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, 0), Vector2(200, 0)]
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"values": [Vector2(0, 0), Vector2(0, 0), Vector2(200, 0)]
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@ -99,7 +99,7 @@ tracks/2/path = NodePath("DeployLayer/小孩捡球:visible")
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tracks/2/interp = 1
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 8.6),
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"times": PackedFloat32Array(0, 7.63333),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"update": 1,
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"values": [true, false]
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"values": [true, false]
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@ -625,15 +625,15 @@ limit_top = -384
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limit_right = 11377
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limit_right = 11377
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limit_bottom = 384
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limit_bottom = 384
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focusing_node = NodePath("../DeployLayer/车夫与吕萍")
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focusing_node = NodePath("../DeployLayer/车夫与吕萍")
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force_offset = Vector2(40, -30)
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force_offset = Vector2(80, -30)
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[node name="点缀 黄包车车夫" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
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[node name="点缀 黄包车车夫" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
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position = Vector2(687, 77)
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position = Vector2(727, 80)
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scale = Vector2(0.7, 0.7)
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scale = Vector2(0.7, 0.7)
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texture = ExtResource("16_amglq")
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texture = ExtResource("16_amglq")
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[node name="点缀 车夫2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"]
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[node name="点缀 车夫2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"]
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position = Vector2(6971, 82)
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position = Vector2(7000, 84)
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scale = Vector2(0.5, 0.5)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("17_h4di6")
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texture = ExtResource("17_h4di6")
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@ -654,6 +654,7 @@ motion_scale = Vector2(1, 1)
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position = Vector2(-42, 115)
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position = Vector2(-42, 115)
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scale = Vector2(1.18, 1.18)
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scale = Vector2(1.18, 1.18)
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texture = ExtResource("18_68ynl")
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texture = ExtResource("18_68ynl")
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offset = Vector2(0, -50)
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[node name="FGSprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"]
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[node name="FGSprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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